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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Get to grips with object-oriented programming in Swift to
efficiently build powerful real-world applications About This Book
* Leverage the most efficient object-oriented design patterns in
your Swift applications * Write robust, safer, and better code
using the blueprints that generate objects * Build a platform with
object-oriented code by using real-world elements and represent
them in your app Who This Book Is For If you are an iOS developer
who has a basic idea of object-oriented programming and want to
incorporate its concepts with Swift to optimize your application's
code and create reusable and easily to understand building blocks,
then this book is for you. This is a very useful resource for
developers who want to shift from Objective C, C#, Java, Python,
JavaScript, or other object-oriented languages to Swift What You
Will Learn * Build solid, stable, and reliable applications using
Swift * Work with encapsulation, abstraction, and polymorphism
using Swift 2.0 * Customize constructors and destructors based on
your needs * Develop Swift 2.0 with classes, instances, properties,
and methods * Take advantage of generic code to maximize code reuse
and generalize behaviors * Use state of inheritance,
specialization, and the possibility to overload members * Write
high quality object-oriented code to build apps for iOS or Mac OS X
In Detail Object-Oriented Programming (OOP) is a programming
paradigm based on the concept of objects; these are data structures
that contain data in the form of fields, often known as attributes
and code. Objects are everywhere, and so it is very important to
recognize elements, known as objects, from real-world situations
and know how they can easily be translated into object-oriented
code. Object-Oriented Programming with Swift is an easy-to-follow
guide packed full of hands-on examples of solutions to common
problems encountered with object-oriented code in Swift. It starts
by helping you to recognize objects using real-life scenarios and
demonstrates how working with them makes it simpler to write code
that is easy to understand and reuse. You will learn to protect and
hide data with the data encapsulation features of Swift. Then, you
will explore how to maximize code reuse by writing code capable of
working with objects of different types. After that, you'll
discover the power of parametric polymorphism and will combine
generic code with inheritance and multiple inheritance. Later, you
move on to refactoring your existing code and organizing your
source for easy maintenance and extensions. By the end of the book,
you will be able to create better, stronger, and more reusable
code, which will help you build better applications. Style and
approach This simple guide is packed with practical examples of
solutions to common problems. Each chapter includes exercises and
the possibility for you to test your progress by answering
questions.
Secure your iOS applications and uncover hidden vulnerabilities by
conducting penetration tests About This Book * Achieve your goal to
secure iOS devices and applications with the help of this fast
paced manual * Find vulnerabilities in your iOS applications and
fix them with the help of this example-driven guide * Acquire the
key skills that will easily help you to perform iOS exploitation
and forensics with greater confidence and a stronger understanding
Who This Book Is For This book is for IT security professionals who
want to conduct security testing of applications. This book will
give you exposure to diverse tools to perform penetration testing.
This book will also appeal to iOS developers who would like to
secure their applications, as well as security professionals. It is
easy to follow for anyone without experience of iOS pentesting.
What You Will Learn * Understand the basics of iOS app development,
deployment, security architecture, application signing, application
sandboxing, and OWASP TOP 10 for mobile * Set up your lab for iOS
app pentesting and identify sensitive information stored locally *
Perform traffic analysis of iOS devices and catch sensitive data
being leaked by side channels * Modify an application's behavior
using runtime analysis * Analyze an application's binary for
security protection * Acquire the knowledge required for exploiting
iOS devices * Learn the basics of iOS forensics In Detail iOS has
become one of the most popular mobile operating systems with more
than 1.4 million apps available in the iOS App Store. Some security
weaknesses in any of these applications or on the system could mean
that an attacker can get access to the device and retrieve
sensitive information. This book will show you how to conduct a
wide range of penetration tests on iOS devices to uncover
vulnerabilities and strengthen the system from attacks. Learning
iOS Penetration Testing discusses the common vulnerabilities and
security-related shortcomings in an iOS application and operating
system, and will teach you to conduct static and dynamic analysis
of iOS applications. This practical guide will help you uncover
vulnerabilities in iOS phones and applications. We begin with
basics of iOS security and dig deep to learn about traffic
analysis, code analysis, and various other techniques. Later, we
discuss the various utilities, and the process of reversing and
auditing. Style and approach This fast-paced and practical guide
takes a step-by-step approach to penetration testing with the goal
of helping you secure your iOS devices and apps quickly.
Sharpen your skills in Swift by designing and deploying seven fully
functional applications About This Book * Develop a variety of
iOS-compatible applications that range from health and fitness to
utilities using this project-based handbook * Discover ways to make
the best use of the latest features in Swift to build on a wide
array of applications * Follow step-by-step instructions to create
Swift apps oriented for the real world Who This Book Is For If you
are a competent iOS developer who wants to develop stunning
applications with Swift, then this book is for you. Familiarity
with Swift programming is assumed. What You Will Learn * Get to
grips with the basics of Xcode and Swift for application
development * Create a Photo Sharing application to capture an
image, edit it using different features and share it via social
media. * Develop applications using the WatchKit and exchange data
between iPhone and the Watch * Use advanced features such as
SpriteKit to build a game * Install third-party Swift frameworks to
improvise on your application development * Discover how to
simulate home automation with HomeKit * Build an application to
monitor the user's weight, heart rate and the number of steps for
Health Historic Analysis * Manipulate media using AVFoundation
framework to merge audio and video. In Detail In this book, you
will work through seven different projects to get you hands-on with
developing amazing applications for iOS devices. We start off with
a project that teaches you how to build a utility app using Swift.
Moving on, we cover the concepts behind developing an entertainment
or social networking related application, for example, a small
application that helps you to share images, audio, and video files
from one device to another. You'll also be guided through create a
city information app with customized table views, a reminder app
for the Apple Watch, and a game app using SpriteKit. By the end of
this book, you will have the required skillset to develop various
types of iOS applications with Swift that can run on different iOS
devices. You will also be well versed with complex techniques that
can be used to enhance the performance of your applications. Style
and approach This book takes a step-by-step approach to help you
build apps from scratch and learn the methodology to develop
real-time applications using Swift.
Whether you are a seasoned Objective-C developer or new to the
Xcode platform, Swift Essentials will provide you with all you need
to know to get started with the language. Prior experience with iOS
development is not necessary, but will be helpful to get the most
out of the book.
Now updated for the new "Modern Objective-C" features introduced
with the iOS 6 SDK, the goal of this book is to teach the skills
necessary to program in Objective-C using a style that is easy to
follow, rich in examples and accessible to those who have never
used Objective-C before. Topics covered include the fundamentals of
Objective-C such as variables, looping and flow control. Also
included are details of object oriented programming, working with
files and memory and the Objective-C Foundation framework.
Regardless of whether you are developing for Mac OS X or the
iPhone, or just want to learn Objective-C, this book covers
everything you need to know about the Objective-C language in 31
detailed and easy to follow chapters.
Topics covered in this Third Edition of Objective-C 2.0
Essentials include: - The History of Objective-C
- Installing Xcode and Compiling Objective-C on Mac OS X
- Objective-C 2.0 Data Types
- Working with Variables and Constants in Objective-C
- Objective-C Operators and Expressions
- Objective-C 2.0 Operator Precedence
- Commenting Objective-C Code
- Objective-C Flow Control with if and else
- The Objective-C switch Statement
- Objective-C Looping - The for Statement
- Objective-C Looping with do and while Statements
- An Overview of Objective-C Object Oriented Programming
- Writing Objective-C Class Methods
- Objective-C - Data Encapsulation, Synthesized Accessors and Dot
Notation
- Objective-C Inheritance
- Pointers and Indirection in Objective-C
- Objective-C Dynamic Binding and Typing with the id Type
- Objective-C Variable Scope and Storage Class
- An Overview of Objective-C Functions
- Objective-C Enumerators
- An Overview of the Objective-C Foundation Framework
- Working with String Objects in Objective-C
- Understanding Objective-C Number Objects
- Working with Objective-C Array Objects
- Objective-C Dictionary Objects
- Working with Directories in Objective-C
- Working with Files in Objective-C
- Constructing and Manipulating Paths with NSPathUtilities
- Copying Objects in Objective-C
- Using Objective-C Preprocessor Directives
A hybrid between informative overview and step by step instruction,
this book is the ultimate guide to iOS 7 application development.
If you are an iOS developer who is looking to understand the new
features within iOS 7 and Xcode 5, then this book is for you. In
order to fully understand the concepts in this book, it is
recommended you have at least some experience with previous
versions of iOS.
Effectively several books bundled into one, written by the entire
team of a long-standing app development company, Producing iOS 6
Apps: The Ultimate Roadmap for Both Non-Programmers and Existing
Developers makes every effort to provide most anyone with the
understanding, recommended tools, and easy to follow step-by-step
examples, to learn how to take your app idea from the start to
Apple's iTunes App Store.
Originally generated from an existing app company's internal and
highly-confidential training guide, containing closely guarded app
business secrets teaching new employees the business of app design,
development lifecycles and methodology. Updated contributions are
from the entire staff; development as well as considerable
contributions from marketing, management, and even the legal dept.
Due to its very nature, this book contains many commonplace and
relevant topics to today's app-related business issues, such as the
latest "legal landmines" to avoid, modern app design, the latest in
code development, and even avoiding programming altogether for app
development - all specific to iOS and the App Store.
This fully updated, multi-section book spans many chapters covering
the relevant topics, including but not limited to the following:
The latest software updates: Apple iOS 6 SDK, Xcode 4.5, and many
other third-party development alternatives - some of which require
simple scripting or no coding at all The latest hardware updates:
Apple iPhone 5, New iPad (3rd gen), and iPod touch (5th gen).
Performing market research and analysis for a successful app with a
solid business plan, specific to the App Store. Monetizing apps
using Ad Networks and Aggregators, such as: Apple's iAd, Google's
Admob, and Millennial Media, Jumptap, Smaato, Greystripe, AdWhirl,
and MobClix. Authoring apps in both Apple's Xcode 4.5, iOS 6, and
Objective-C for iPhone, iPod touch, iPad, as well as Third-Party
tools for app creation such as Unity 3D, ShiVa3D, PhoneGap,
MonoTouch, Marmalade, Adobe Flash Professional, Adobe Flash Builder
(Formerly Flex Builder), Cocos2D, Corona SDK, GameSalad, Titanium
Studio, and MoSync - complete with walkthroughs on how to build an
app from scratch with optional app-making environments Learn how to
create an app once, and have it simultaneously work on iPhone's
iOS, Android, and more Includes a BONUS detailed Objective-C
jumpstart guide, written by our development staff It provides
existing programmers who are familiar with C++, Java, C#, or other
languages, with relevant topics such as: designing views,
interfaces, images, controls, objects, classes, user input and
touch gestures, important frameworks, managing memory, dealing with
data types, databases, storage, and more - complete with free
example sourcecode A monster of a book with exceptional value,
containing over 500 pages, spanning 40 chapters, split into 6
sections, with 6 appendices Over 10 pages of detailed ToC,
including all of the above, plus: Apple iOS developer program and
App Store account creation walkthroughs, cross-platform app
development for iOS, Android, Blackberry and many more, app
promotion and monetization techniques, pre/post-upload marketing,
and suggestions on avoiding "real-life" App Store GOTCHAS to help
save time, money, and effort This "Tome of Knowledge" is a combined
effort from an existing iOS development company's entire team who
has been in the App Store trenches for years. In effect, it
contains hard-learned experiences and previously detailed "secret"
app production information, evolved into this complete guide and
reference to all things required to deliver apps through the App
Store as quickly, painlessly, and profitably, as possible.
Both Paperback and eBook editions are available.
This book is intended for iOS developers who are curious to learn
about iBeacon and want to start building applications for iOS. You
will gain everything you need to know to master indoor location
functionality using Bluetooth beacon technology. No knowledge of
iBeacon is assumed.
This book follows a recipe based approach that will heavily focus
on the code and how to integrate the samples with the reader's
projects.Each recipe consists of one or more methods that you can
put directly into your app and use. This book is ideal for
developers that want to create network applications for the Apple
OS X or iOS platforms. All examples are written in ObjectiveC using
XCode as the IDE. Knowledge of ObjectiveC and XCode is essential.
iPhone Game Blueprints is a practical, hands-on guide with
step-by-step instructions leading you through a number of different
projects, providing you with the essentials for creating your own
iPhone games. This book is for graphic designers, developers,
illustrators, and simple enthusiasts, who dream about the creation
of mobile games or who have already worked in that domain, but need
some additional inspiration and knowledge. This book can be
considered as an illustrated handbook, worth having in your game
development studio. It can work as a "paper art-director" for your
project.
Let's say you have a killer app idea for iPhone and iPad. Where do
you begin? Head First iPhone and iPad Development will help you get
your first application up and running in no time. You'll not only
learn how to design for Apple's devices, you'll also master the
iPhone SDK tools -- including Xcode -- and Objective-C programming
principles to make your app stand out. Whether you're a seasoned
Mac developer who wants to jump into the App store, or someone with
strong object-oriented programming skills but no Mac experience,
this book is a complete learning experience for creating
eye-catching, top-selling iPhone and iPad applications. * Install
the iPhone OS SDK and get started using XCode * Put Objective-C
core concepts to work, including message passing, protocols,
properties, and memory management * Take advantage of iPhone OS
patterns such as datasources and delegates * Preview your
applications in the Simulator * Build more complicated interactions
that utilize multiple views, data entry/editing, and rotation *
Work with the iPhone's camera, GPS, and accelerometer * Optimize,
test, and distribute your application We think your time is too
valuable to waste struggling with new concepts. Using the latest
research in cognitive science and learning theory to craft a
multi-sensory learning experience, Head First iPhone and iPad
Development has a visually rich format designed for the way your
brain works, not a text-heavy approach that puts you to sleep.
OS X Lion has over 250 new features, including a Mission Control
Center, AirDrop for instant file sharing, Auto-Save and Versions,
and Launchpad, which gives users instant access to every app on
their Mac. Lion brings Tablet-style features to the desktop and
laptop, integrating multi-touch gestures (inspired by iOS X and
iDevices), full-screen apps, and a Launchpad for apps (that mimics
the home screen for an iDevice). While Lion is not a major
revolution in operating systems, it is filled with convenient
interface tweaks that make it easier to use and more flexible than
ever before. Lion also borrows from Microsoft Windows the few
user-interface features where Windows still had Apple beat and
makes these features their own. Now users can resize windows from
any corner (not just the bottom right) and enjoy the beauty and
power of full screen apps. Ex-Windows users will also appreciate an
update that now allows you to copy documents or folders from one
location to another, even if a document or folder of the same name
already exists in the new location. Just like Windows, Lion will
let you choose to either merge or replace the existing folder, or
copy the entire folder and add a number to the file name. This
guide will provide an overview of the new features in Lion,
including multi-touch trackpad gestures, cover the basics of what
to expect when switching to Lion from Windows, and highlight tips
and tricks for customizing the new operating system and getting the
most out of Lion. This guide assumes a basic knowledge of how to
use computers--but not necessarily Mac computers.
Finally, a step-by-step guide through the complex process of
publishing you app Follow this up-to-date book that shows you
exactly how to become an app publisher, and start selling your app
on iTunes and the Apple App Store today
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