0
Your cart

Your cart is empty

Browse All Departments
Price
  • R100 - R250 (13)
  • R250 - R500 (64)
  • R500+ (349)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

iOS 12 Programming for Beginners - An introductory guide to iOS app development with Swift 4.2 and Xcode 10, 3rd Edition... iOS 12 Programming for Beginners - An introductory guide to iOS app development with Swift 4.2 and Xcode 10, 3rd Edition (Paperback, 3rd Revised edition)
Craig Clayton
R1,411 Discovery Miles 14 110 Ships in 10 - 15 working days

Begin your iOS 12 app development journey with this practical guide Key Features Kick-start your iOS programming career and have fun building iOS apps of your choice Get to grips with Xcode 10 and Swift 4.2, the building blocks of iOS development Discover the latest features of iOS 12 - SiriKit, notifications, and much more Book DescriptionWant to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you're already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You'll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently. What you will learn Explore the distinctive design principles that define the iOS user experience Navigate panels within an Xcode project Use the latest Xcode asset catalogue of Xcode 10 Create a playgrounds project within your projects and understand how Ranges and Control flow work Study operations with integers and work your way through if statements Build a responsive UI and add privacy to your custom-rich notifications Set up Sirikit to add voice for Siri shortcuts Collect valuable feedback with TestFlight before releasing your apps on the App Store Who this book is forThis book is for you if you are completely new to Swift, iOS, or programming and want to make iOS applications. However, you'll also find this book useful if you're an experienced programmer looking to explore the latest iOS 12 features.

Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd... Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd Revised edition)
Siddharth Shekar, Stephen Haney
R1,297 Discovery Miles 12 970 Ships in 10 - 15 working days

Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key Features Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performance Book DescriptionSwift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features - including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit Set up a scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun, repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape Integrate your game with Game Center Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework Publish your game to the App Store Who this book is forIf you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.

iOS 12 App Development Essentials - Learn to Develop iOS 12 Apps with Xcode 10 and Swift 4 (Paperback): Neil Smyth iOS 12 App Development Essentials - Learn to Develop iOS 12 Apps with Xcode 10 and Swift 4 (Paperback)
Neil Smyth
R1,443 Discovery Miles 14 430 Ships in 10 - 15 working days
Mastering macOS Programming (Paperback): Stuart Grimshaw Mastering macOS Programming (Paperback)
Stuart Grimshaw
R1,350 Discovery Miles 13 500 Ships in 10 - 15 working days

Take your macOS Sierra to the next level using the latest tools, designs, and best coding practices while developing with Swift 3.0 About This Book * Learn to harness the power of macOS with the elegance of the Swift programming language * Become highly competent in building apps on the macOS platform * Get the most in-depth guide with a hands-on approach on the latest version of macOS Who This Book Is For This book is for developers who have some experience with macOS and want to take their skills to next level by unlocking the full potential of latest version of macOS with Swift 3 to build impressive applications. Basic knowledge of Swift will be beneficial but is not required. What You Will Learn * Combine beautiful design with robust code for the very best user experience * Bring the best coding practices to the new macOS Sierra * See what's new in Swift 3.0 and how best to leverage the Swift language * Master Apple's tools, including Xcode, Interface Builder, and Instruments * Use Unix and other common command-line tools to increase productivity * Explore the essential Cocoa frameworks, including networking, animation, audio, and video In Detail macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple's own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects. Style and approach This comprehensive guide takes a hands-on practical approach incorporating a visually-rich format rather than a text heavy format. The focus is on teaching the core concepts through a series of small projects and standalone examples so you gain expertise with various aspects of macOS application development.

CUSTOMIZING OS X - Yosemite Edition - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features to Customize Your OS... CUSTOMIZING OS X - Yosemite Edition - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features to Customize Your OS X User Experience (Paperback)
Tom Magrini
R457 Discovery Miles 4 570 Ships in 10 - 15 working days
macOS Troubleshooting, High Sierra Edition (Paperback): Diane Yee macOS Troubleshooting, High Sierra Edition (Paperback)
Diane Yee
R242 Discovery Miles 2 420 Ships in 10 - 15 working days
A Newbies Guide to OS X El Capitan - Switching Seamlessly from Windows to Mac (Paperback): Minute Help Guides A Newbies Guide to OS X El Capitan - Switching Seamlessly from Windows to Mac (Paperback)
Minute Help Guides
R304 Discovery Miles 3 040 Ships in 10 - 15 working days
Swift - Programming, Master's Handbook; A TRUE Beginner's Guide! Problem Solving, Code, Data Science, Data Structures... Swift - Programming, Master's Handbook; A TRUE Beginner's Guide! Problem Solving, Code, Data Science, Data Structures & Algorithms (Code like a PRO in 24 hrs or less!) (Paperback)
Codewell Academy
R426 Discovery Miles 4 260 Ships in 10 - 15 working days
How to Submit iPhone and iPad Apps Successfully and Quickly - Getting Your Application Submitted and Approved to the App Store... How to Submit iPhone and iPad Apps Successfully and Quickly - Getting Your Application Submitted and Approved to the App Store Successfully with or Without Coding. Itunes, Xcode, and IOS Explanations and Solutions to Common Problems (Paperback)
Joseph Correa
R510 Discovery Miles 5 100 Ships in 10 - 15 working days
Design Patterns in Swift - A Different Approach to Coding with Swift (Paperback): Vamshi, Krishna Design Patterns in Swift - A Different Approach to Coding with Swift (Paperback)
Vamshi, Krishna
R451 Discovery Miles 4 510 Ships in 10 - 15 working days
Switch from PC to Mac - Step-by-step guide to set up and get to know your new Mac (Paperback): Marina Gallego Lopez Switch from PC to Mac - Step-by-step guide to set up and get to know your new Mac (Paperback)
Marina Gallego Lopez
R280 Discovery Miles 2 800 Ships in 10 - 15 working days
Mastering Swift 3 - Linux (Paperback): Jon Hoffman Mastering Swift 3 - Linux (Paperback)
Jon Hoffman
R1,279 Discovery Miles 12 790 Ships in 10 - 15 working days

Learn to build fast and robust applications on the Linux platform with Swift About This Book * Create robust applications by building a strong foundation in the Swift Language * Utilize Swift 3 on the embedded Linux platform for IoT and Robotic projects * Build more flexible and high-performing applications on desktop, server, and embedded Linux platforms Who This Book Is For This book is for Linux developers who are interested in quickly learning how to use Swift to create exciting applications on Linux platforms. What You Will Learn * Install Swift on the Linux platform * Explore the power of the Swift language * Get to know the proper design techniques * Understand Swift's new Core Library * Implement popular design patterns with Swift * Integrate C libraries with Swift * Using Swift on Single-Board Computers * Learn how to add concurrency to your application with Grand Central Dispatch * Learn how to work with Swift Generics * Learn how to use the Protocol-Oriented design paradigm In Detail Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift's move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we'll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease. Style and approach This easy-to-follow, code-rich guide is filled with examples that demonstrate how to put the concepts into practice. You'll also get design patterns and best practices to get you writing better applications on the Linux platform.

App Architecture - iOS Application Design Patterns in Swift (Paperback): Matt Gallagher, Florian Kugler, Chris Eidhof App Architecture - iOS Application Design Patterns in Swift (Paperback)
Matt Gallagher, Florian Kugler, Chris Eidhof
R1,146 Discovery Miles 11 460 Ships in 10 - 15 working days
OS X Troubleshooting (Yosemite Edition) (Paperback): Diane Yee OS X Troubleshooting (Yosemite Edition) (Paperback)
Diane Yee
R242 Discovery Miles 2 420 Ships in 10 - 15 working days
Mastering Swift 3 (Paperback): Jon Hoffman Mastering Swift 3 (Paperback)
Jon Hoffman
R1,293 Discovery Miles 12 930 Ships in 10 - 15 working days

Dive into the latest release of the Swift programming language with this advanced Apple development book About This Book * Discover the new features and improvements to Swift 3 * Get to grips with advanced design patterns and techniques to write smarter, cleaner Swift code * Become a more fluent Swift developer and build powerful, impressive iOS and OS X applications. Who This Book Is For This book is for developers who want to dive into the newest version of Swift. If you are a developer that learns best by looking at, and working with code, then this book is for you. A basic understanding of Apple's tools is beneficial but not mandatory. What You Will Learn * Dive into the core components of Swift 3.0, including operators, collections, control flow, and functions * Create and use classes, structures, and enums * Understand object-oriented Swift and see how to tackle inheritance, protocols, and extensions * Develop a practical understanding of subscripts, optionals, and closures * See how to use the new protocol extension and error handling features of Swift 3.0 * Add concurrency to your applications using Grand Central Dispatch In Detail Swift is the definitive language of Apple development today. It's a vital part of any iOS and OS X developer's skillset, helping them to build the most impressive and popular apps on the App Store-the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience-making it easier to get the results you want and customers expect. Inside, you'll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you'll have a handle on effective design patterns and techniques, which means you'll soon be writing better iOS and OS X applications with a new level of sophistication and control. Style and approach Packed with practical examples that show you how to put the concepts you learn into practice quickly, we'll takes you through some of the most advanced and sophisticated elements of the language in a practical and actionable way. You can also download the code to use yourself

Machine Learning with Swift - Artificial Intelligence for iOS (Paperback): Oleksandr Sosnovshchenko, Oleksandr Baiev Machine Learning with Swift - Artificial Intelligence for iOS (Paperback)
Oleksandr Sosnovshchenko, Oleksandr Baiev
R1,182 Discovery Miles 11 820 Ships in 10 - 15 working days

Leverage the power of machine learning and Swift programming to build intelligent iOS applications with ease Key Features Implement effective machine learning solutions for your iOS applications Use Swift and Core ML to build and deploy popular machine learning models Develop neural networks for natural language processing and computer vision Book DescriptionMachine learning as a field promises to bring increased intelligence to the software by helping us learn and analyse information efficiently and discover certain patterns that humans cannot. This book will be your guide as you embark on an exciting journey in machine learning using the popular Swift language. We'll start with machine learning basics in the first part of the book to develop a lasting intuition about fundamental machine learning concepts. We explore various supervised and unsupervised statistical learning techniques and how to implement them in Swift, while the third section walks you through deep learning techniques with the help of typical real-world cases. In the last section, we will dive into some hard core topics such as model compression, GPU acceleration and provide some recommendations to avoid common mistakes during machine learning application development. By the end of the book, you'll be able to develop intelligent applications written in Swift that can learn for themselves. What you will learn Learn rapid model prototyping with Python and Swift Deploy pre-trained models to iOS using Core ML Find hidden patterns in the data using unsupervised learning Get a deeper understanding of the clustering techniques Learn modern compact architectures of neural networks for iOS devices Train neural networks for image processing and natural language processing Who this book is foriOS developers who wish to create smarter iOS applications using the power of machine learning will find this book to be useful. This book will also benefit data science professionals who are interested in performing machine learning on mobile devices. Familiarity with Swift programming is all you need to get started with this book.

Command Line For MacOS Terminal - An Introduction to Understanding and Using Command Line For MacOS Terminal (Paperback): James... Command Line For MacOS Terminal - An Introduction to Understanding and Using Command Line For MacOS Terminal (Paperback)
James Little
R262 Discovery Miles 2 620 Ships in 10 - 15 working days
Tricks in Swift (Paperback): Julien Faujanet Tricks in Swift (Paperback)
Julien Faujanet
R336 Discovery Miles 3 360 Ships in 10 - 15 working days
macOS Sierra (Paperback): Chris Kennedy macOS Sierra (Paperback)
Chris Kennedy
R399 Discovery Miles 3 990 Ships in 10 - 15 working days
iOS 10 Programming for Beginners (Paperback): Craig Clayton iOS 10 Programming for Beginners (Paperback)
Craig Clayton
R1,525 Discovery Miles 15 250 Ships in 10 - 15 working days

Begin your iOS mobile application development journey with this accessible, practical guide About This Book * Use Swift 3 and latest iOS 10 features to build awesome apps for iPhone and iPad * Explore and use a wide range of Apple development tools to become a confident iOS developer * From prototype to App Store-find out how to build an app from start to finish! Who This Book Is For This book is for beginners who want to be able to create iOS applications. If you have some programming experience, this book is a great way to get a full understanding of how to create an iOS application from scratch and submit it to the App Store. You do not need any knowledge of Swift or any prior programming experience. What You Will Learn * Get to grips with Swift 3 and Xcode, the building blocks of Apple development * Get to know the fundamentals of Swift, including variables, constants, and control flow * Discover the distinctive design principles that define the iOS user experience * See how to prototype your app with Swift's Playgrounds feature * Build a responsive UI that looks great on a range of devices * Find out how to use CoreLocation to add location services to your app * Add push notifications to your app * Make your app able to be used on both iPhone and iPad In Detail You want to build iOS applications for iPhone and iPad-but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm! Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift-the building blocks of modern Apple development-and Playgrounds for beginners, one of the most popular features of the iOS development experience, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features. You'll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store! Style and approach Created for anyone that wants to build their first iOS application, this book offers practical, actionable guidance through iOS development. Combining engaging visuals with accessible, step-by-step instructiona and explanation, this book will not only develop the your understanding, but also show you how to put your knowledge to work.

Swift 2 By Example (Paperback): Giordano Scalzo Swift 2 By Example (Paperback)
Giordano Scalzo
R1,275 Discovery Miles 12 750 Ships in 10 - 15 working days

Create robust and extensible iOS apps using the advanced features of Swift 2 About This Book * Get up to speed with the new features of Swift 2 by following the exhaustive examples in this book * Specialize in developing real iOS apps, and 2D and 3D videogames using Swift and Cocoapods * Learn how to build server API apps to feed your iOS client apps Who This Book Is For This book is ideal for those who want to learn to develop app in Swift, starting the right way. Whether you are an expert Objective-C programmer or are new to this platform, you'll quickly grasp the code of real world apps, and discover how to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory. What You Will Learn * Create a server in Swift to deliver JSON data to an iOS app * Take advantage of Cocoapods to use third-party libraries * Use a clean and effective architecture to decrease complexity and speed up development * Take advantage of the most useful parts of the iOS SDK * Build games with SpriteKit and SceneKit * Develop an app running on the cloud to act as an API server for your client's apps In Detail Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it's a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you'll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn't end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you'll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps. Style and approach These easy-to-follow tutorials show you how to build real-world apps. The difficulty and complexity level increases chapter by chapter. Each chapter is dedicated to build a new app, beginning from a basic and unstyled app through to a full 3D game. The last two chapters show you how to build a complete client-server ecommerce app right from scratch.

The Complete Beginners Guide to Mac OS - (for Macbook, Macbook Air, Macbook Pro, Imac, Mac Pro, and Mac Mini with OS X High... The Complete Beginners Guide to Mac OS - (for Macbook, Macbook Air, Macbook Pro, Imac, Mac Pro, and Mac Mini with OS X High Sierra - Version 10.13) (Paperback)
Scott La Counte
R352 Discovery Miles 3 520 Ships in 10 - 15 working days
Test-Driven iOS Development with Swift (Paperback): Dr. Dominik Hauser Test-Driven iOS Development with Swift (Paperback)
Dr. Dominik Hauser
R1,123 Discovery Miles 11 230 Ships in 10 - 15 working days

Create fully-featured and highly functional iOS apps by writing tests first About This Book * Learn test-driven principles to help you build apps with fewer bugs and better designs * Become more efficient while working with Swift to move on to your next project faster! * Learn how to incorporate all of the principles of test-driven development (TDD) in to your daily programming workflow Who This Book Is For If debugging iOS apps is a nerve-racking task for you and you are looking for a fix, this book is for you. What You Will Learn * Implement TDD in swift application development * Get to know the fundamentals, life cycle, and benefits of TDD * Explore the tools and frameworks to effectively use TDD * Develop models and controllers driven by tests * Construct the network layer using stubs * Use functional tests to ensure the app works as planned * Automate and streamline the building, analysing, testing, and archiving of your iOS apps In Detail Test-driven development (TDD) is a proven way to find software bugs early. Writing tests before your code improves the structure and maintainability of your app. Test-Driven iOS Development with Swift will help you understand the process of TDD and how it impacts your applications written in Swift. Through practical, real-world examples, you'll start seeing how to implement TDD in context. We will begin with an overview of your TDD workflow and then deep-dive into unit testing concepts and code cycles. We will showcase the workings of functional tests, which will help you improve the user interface. Finally, you will learn about automating deployments and continuous integration to run an environment. Style and approach This is an easy-to-follow example-driven tutorial, packed with lots of tips and tricks that explore TDD bit-by-bit in the process of making an iOS application.

Customizing macOS Sierra - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features (Paperback): Tom Magrini Customizing macOS Sierra - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features (Paperback)
Tom Magrini
R484 Discovery Miles 4 840 Ships in 10 - 15 working days
macOS High Sierra (Paperback): Chris Kennedy macOS High Sierra (Paperback)
Chris Kennedy
R425 Discovery Miles 4 250 Ships in 10 - 15 working days
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
A Unified Theory of Polarity Sensitivity…
Ahmad Alqassas Hardcover R3,247 Discovery Miles 32 470
Fundamentals of Quantum Chemistry…
Michael P. Mueller Hardcover R3,007 Discovery Miles 30 070
A Comparative Study on the Translation…
Yan Wang Hardcover R2,889 Discovery Miles 28 890
The Spirit of Prayer - Or, the Soul…
William Law Paperback R525 Discovery Miles 5 250
Jan Smuts - Afrikaner Sonder Grense
Richard Steyn Paperback  (1)
R620 Discovery Miles 6 200
Algebra, Analysis, and Associated Topics
Sandeep Singh, Mehmet Ali Sarigoel, … Hardcover R3,354 Discovery Miles 33 540
New all-in-one: A fairy tale with a…
Mart Meij, Beatrix de Villiers Paperback R324 R304 Discovery Miles 3 040
Handbook of Electronic Assistive…
Ladan Najafi, Donna Cowan Paperback R3,829 R3,570 Discovery Miles 35 700
Clinical Mass Spectrometry, An Issue of…
Nigel Clarke, Andrew N. Hoofnagle Hardcover R2,016 Discovery Miles 20 160
The Era of Interactive Media
Jesse S. Jin, Changsheng Xu, … Hardcover R8,429 Discovery Miles 84 290

 

Partners