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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

iOS 10 Programming for Beginners (Paperback): Craig Clayton iOS 10 Programming for Beginners (Paperback)
Craig Clayton
R1,472 Discovery Miles 14 720 Ships in 18 - 22 working days

Begin your iOS mobile application development journey with this accessible, practical guide About This Book * Use Swift 3 and latest iOS 10 features to build awesome apps for iPhone and iPad * Explore and use a wide range of Apple development tools to become a confident iOS developer * From prototype to App Store-find out how to build an app from start to finish! Who This Book Is For This book is for beginners who want to be able to create iOS applications. If you have some programming experience, this book is a great way to get a full understanding of how to create an iOS application from scratch and submit it to the App Store. You do not need any knowledge of Swift or any prior programming experience. What You Will Learn * Get to grips with Swift 3 and Xcode, the building blocks of Apple development * Get to know the fundamentals of Swift, including variables, constants, and control flow * Discover the distinctive design principles that define the iOS user experience * See how to prototype your app with Swift's Playgrounds feature * Build a responsive UI that looks great on a range of devices * Find out how to use CoreLocation to add location services to your app * Add push notifications to your app * Make your app able to be used on both iPhone and iPad In Detail You want to build iOS applications for iPhone and iPad-but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm! Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift-the building blocks of modern Apple development-and Playgrounds for beginners, one of the most popular features of the iOS development experience, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features. You'll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store! Style and approach Created for anyone that wants to build their first iOS application, this book offers practical, actionable guidance through iOS development. Combining engaging visuals with accessible, step-by-step instructiona and explanation, this book will not only develop the your understanding, but also show you how to put your knowledge to work.

Objective-C 2.0 Essentials - Third Edition - A Guide to Modern Objective-C Development (Paperback): Neil Smyth Objective-C 2.0 Essentials - Third Edition - A Guide to Modern Objective-C Development (Paperback)
Neil Smyth
R472 Discovery Miles 4 720 Ships in 18 - 22 working days

Now updated for the new "Modern Objective-C" features introduced with the iOS 6 SDK, the goal of this book is to teach the skills necessary to program in Objective-C using a style that is easy to follow, rich in examples and accessible to those who have never used Objective-C before. Topics covered include the fundamentals of Objective-C such as variables, looping and flow control. Also included are details of object oriented programming, working with files and memory and the Objective-C Foundation framework.

Regardless of whether you are developing for Mac OS X or the iPhone, or just want to learn Objective-C, this book covers everything you need to know about the Objective-C language in 31 detailed and easy to follow chapters.

Topics covered in this Third Edition of Objective-C 2.0 Essentials include: - The History of Objective-C
- Installing Xcode and Compiling Objective-C on Mac OS X
- Objective-C 2.0 Data Types
- Working with Variables and Constants in Objective-C
- Objective-C Operators and Expressions
- Objective-C 2.0 Operator Precedence
- Commenting Objective-C Code
- Objective-C Flow Control with if and else
- The Objective-C switch Statement
- Objective-C Looping - The for Statement
- Objective-C Looping with do and while Statements
- An Overview of Objective-C Object Oriented Programming
- Writing Objective-C Class Methods
- Objective-C - Data Encapsulation, Synthesized Accessors and Dot Notation
- Objective-C Inheritance
- Pointers and Indirection in Objective-C
- Objective-C Dynamic Binding and Typing with the id Type
- Objective-C Variable Scope and Storage Class
- An Overview of Objective-C Functions
- Objective-C Enumerators
- An Overview of the Objective-C Foundation Framework
- Working with String Objects in Objective-C
- Understanding Objective-C Number Objects
- Working with Objective-C Array Objects
- Objective-C Dictionary Objects
- Working with Directories in Objective-C
- Working with Files in Objective-C
- Constructing and Manipulating Paths with NSPathUtilities
- Copying Objects in Objective-C
- Using Objective-C Preprocessor Directives

iOS Apps for Masterminds, 2nd Edition - How to take advantage of Swift 3 to create insanely great apps for iPhones and iPads... iOS Apps for Masterminds, 2nd Edition - How to take advantage of Swift 3 to create insanely great apps for iPhones and iPads (Paperback, 2nd ed.)
J. D. Gauchat
R1,256 R1,084 Discovery Miles 10 840 Save R172 (14%) Ships in 18 - 22 working days
Mastering Swift 3 (Paperback): Jon Hoffman Mastering Swift 3 (Paperback)
Jon Hoffman
R1,237 Discovery Miles 12 370 Ships in 18 - 22 working days

Dive into the latest release of the Swift programming language with this advanced Apple development book About This Book * Discover the new features and improvements to Swift 3 * Get to grips with advanced design patterns and techniques to write smarter, cleaner Swift code * Become a more fluent Swift developer and build powerful, impressive iOS and OS X applications. Who This Book Is For This book is for developers who want to dive into the newest version of Swift. If you are a developer that learns best by looking at, and working with code, then this book is for you. A basic understanding of Apple's tools is beneficial but not mandatory. What You Will Learn * Dive into the core components of Swift 3.0, including operators, collections, control flow, and functions * Create and use classes, structures, and enums * Understand object-oriented Swift and see how to tackle inheritance, protocols, and extensions * Develop a practical understanding of subscripts, optionals, and closures * See how to use the new protocol extension and error handling features of Swift 3.0 * Add concurrency to your applications using Grand Central Dispatch In Detail Swift is the definitive language of Apple development today. It's a vital part of any iOS and OS X developer's skillset, helping them to build the most impressive and popular apps on the App Store-the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience-making it easier to get the results you want and customers expect. Inside, you'll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you'll have a handle on effective design patterns and techniques, which means you'll soon be writing better iOS and OS X applications with a new level of sophistication and control. Style and approach Packed with practical examples that show you how to put the concepts you learn into practice quickly, we'll takes you through some of the most advanced and sophisticated elements of the language in a practical and actionable way. You can also download the code to use yourself

Customizing OS X - El Capitan Edition - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features to Customize Your... Customizing OS X - El Capitan Edition - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features to Customize Your OS X User Experience (Paperback)
Tom Magrini
R464 Discovery Miles 4 640 Ships in 18 - 22 working days
Learning Swift - (Paperback, 2nd Revised edition): Andrew J Wagner Learning Swift - (Paperback, 2nd Revised edition)
Andrew J Wagner
R1,109 Discovery Miles 11 090 Ships in 18 - 22 working days

Develop the skills required to create compelling, maintainable, and robust iOS and OS X apps with Swift About This Book * Write expressive, understandable, and maintainable Swift 2 code with this hands-on tutorial * Unveil the complex underpinnings of Swift to turn your app ideas into reality * This book is packed with real-life examples to help you implement concepts as you learn Who This Book Is For If you are looking to build iOS or OS X apps using the most modern technology, this book is ideal for you. You will find this book especially useful if you are new to programming or if you are yet to develop for iOS or OS X. No prior programming exposure is required. What You Will Learn * Form a solid understanding of the Swift 2 language * Get to know the practical aspects of how a computer program actually works * Understand the paradigms used by Apple's frameworks so you are not intimidated by them * Utilize the vast resources written in Objective-C to better inform your Swift programming * Develop a basic portfolio of Swift code by learning the critical concepts * Experience both object-oriented and functional programming * Get to know the new coding techniques made available by Swift 2 * Discover resources to ensure you never stop becoming a better developer In Detail Swift is Apple's new programming language and the future of iOS and OS X app development. It is a high-performance language that feels like a modern scripting language. On the surface, Swift is easy to jump into, but it has complex underpinnings that are critical to becoming proficient at turning an idea into reality. This book is an approachable, step-by-step introduction into programming with Swift for everyone. It begins by giving you an overview of the key features through practical examples and progresses to more advanced topics that help differentiate the proficient developers from the mediocre ones. It covers important concepts such as Variables, Optionals, Closures, Generics, and Memory Management. Mixed in with those concepts, it also helps you learn the art of programming such as maintainability, useful design patterns, and resources to further your knowledge. This all culminates in writing a basic iOS app that will get you well on your way to turning your own app ideas into reality. Style and approach This is an approachable, step-by-step guide to programming in Swift 2. Each topic is separated into compressible sections that are full of practical examples and easy-to-understand explanations. Each section builds on the previous topics so you can develop a proficient and comprehensive understanding of app development in Swift 2.

Swift 2 By Example (Paperback): Giordano Scalzo Swift 2 By Example (Paperback)
Giordano Scalzo
R1,221 Discovery Miles 12 210 Ships in 18 - 22 working days

Create robust and extensible iOS apps using the advanced features of Swift 2 About This Book * Get up to speed with the new features of Swift 2 by following the exhaustive examples in this book * Specialize in developing real iOS apps, and 2D and 3D videogames using Swift and Cocoapods * Learn how to build server API apps to feed your iOS client apps Who This Book Is For This book is ideal for those who want to learn to develop app in Swift, starting the right way. Whether you are an expert Objective-C programmer or are new to this platform, you'll quickly grasp the code of real world apps, and discover how to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory. What You Will Learn * Create a server in Swift to deliver JSON data to an iOS app * Take advantage of Cocoapods to use third-party libraries * Use a clean and effective architecture to decrease complexity and speed up development * Take advantage of the most useful parts of the iOS SDK * Build games with SpriteKit and SceneKit * Develop an app running on the cloud to act as an API server for your client's apps In Detail Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it's a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you'll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn't end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you'll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps. Style and approach These easy-to-follow tutorials show you how to build real-world apps. The difficulty and complexity level increases chapter by chapter. Each chapter is dedicated to build a new app, beginning from a basic and unstyled app through to a full 3D game. The last two chapters show you how to build a complete client-server ecommerce app right from scratch.

Test-Driven iOS Development with Swift (Paperback): Dr. Dominik Hauser Test-Driven iOS Development with Swift (Paperback)
Dr. Dominik Hauser
R1,081 Discovery Miles 10 810 Ships in 18 - 22 working days

Create fully-featured and highly functional iOS apps by writing tests first About This Book * Learn test-driven principles to help you build apps with fewer bugs and better designs * Become more efficient while working with Swift to move on to your next project faster! * Learn how to incorporate all of the principles of test-driven development (TDD) in to your daily programming workflow Who This Book Is For If debugging iOS apps is a nerve-racking task for you and you are looking for a fix, this book is for you. What You Will Learn * Implement TDD in swift application development * Get to know the fundamentals, life cycle, and benefits of TDD * Explore the tools and frameworks to effectively use TDD * Develop models and controllers driven by tests * Construct the network layer using stubs * Use functional tests to ensure the app works as planned * Automate and streamline the building, analysing, testing, and archiving of your iOS apps In Detail Test-driven development (TDD) is a proven way to find software bugs early. Writing tests before your code improves the structure and maintainability of your app. Test-Driven iOS Development with Swift will help you understand the process of TDD and how it impacts your applications written in Swift. Through practical, real-world examples, you'll start seeing how to implement TDD in context. We will begin with an overview of your TDD workflow and then deep-dive into unit testing concepts and code cycles. We will showcase the workings of functional tests, which will help you improve the user interface. Finally, you will learn about automating deployments and continuous integration to run an environment. Style and approach This is an easy-to-follow example-driven tutorial, packed with lots of tips and tricks that explore TDD bit-by-bit in the process of making an iOS application.

Mac OSX Mavericks Speedy Reference Guide - Introduction, Tips, and Shortcuts (Paperback): Fast Computer Guides Mac OSX Mavericks Speedy Reference Guide - Introduction, Tips, and Shortcuts (Paperback)
Fast Computer Guides
R269 Discovery Miles 2 690 Ships in 18 - 22 working days
Swift - Programming, Master's Handbook; A TRUE Beginner's Guide! Problem Solving, Code, Data Science, Data Structures... Swift - Programming, Master's Handbook; A TRUE Beginner's Guide! Problem Solving, Code, Data Science, Data Structures & Algorithms (Code like a PRO in 24 hrs or less!) (Paperback)
Codewell Academy
R392 Discovery Miles 3 920 Ships in 18 - 22 working days
Object-Oriented Programming with Swift 2 (Paperback): Gaston C Hillar Object-Oriented Programming with Swift 2 (Paperback)
Gaston C Hillar
R1,210 Discovery Miles 12 100 Ships in 18 - 22 working days

Get to grips with object-oriented programming in Swift to efficiently build powerful real-world applications About This Book * Leverage the most efficient object-oriented design patterns in your Swift applications * Write robust, safer, and better code using the blueprints that generate objects * Build a platform with object-oriented code by using real-world elements and represent them in your app Who This Book Is For If you are an iOS developer who has a basic idea of object-oriented programming and want to incorporate its concepts with Swift to optimize your application's code and create reusable and easily to understand building blocks, then this book is for you. This is a very useful resource for developers who want to shift from Objective C, C#, Java, Python, JavaScript, or other object-oriented languages to Swift What You Will Learn * Build solid, stable, and reliable applications using Swift * Work with encapsulation, abstraction, and polymorphism using Swift 2.0 * Customize constructors and destructors based on your needs * Develop Swift 2.0 with classes, instances, properties, and methods * Take advantage of generic code to maximize code reuse and generalize behaviors * Use state of inheritance, specialization, and the possibility to overload members * Write high quality object-oriented code to build apps for iOS or Mac OS X In Detail Object-Oriented Programming (OOP) is a programming paradigm based on the concept of objects; these are data structures that contain data in the form of fields, often known as attributes and code. Objects are everywhere, and so it is very important to recognize elements, known as objects, from real-world situations and know how they can easily be translated into object-oriented code. Object-Oriented Programming with Swift is an easy-to-follow guide packed full of hands-on examples of solutions to common problems encountered with object-oriented code in Swift. It starts by helping you to recognize objects using real-life scenarios and demonstrates how working with them makes it simpler to write code that is easy to understand and reuse. You will learn to protect and hide data with the data encapsulation features of Swift. Then, you will explore how to maximize code reuse by writing code capable of working with objects of different types. After that, you'll discover the power of parametric polymorphism and will combine generic code with inheritance and multiple inheritance. Later, you move on to refactoring your existing code and organizing your source for easy maintenance and extensions. By the end of the book, you will be able to create better, stronger, and more reusable code, which will help you build better applications. Style and approach This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering questions.

Swift Essentials - (Paperback, 2nd Revised edition): Dr Alex Blewitt Swift Essentials - (Paperback, 2nd Revised edition)
Dr Alex Blewitt
R983 Discovery Miles 9 830 Ships in 18 - 22 working days

Discover how to build iOS and watchOS applications in Swift 2 using Xcode About This Book * Gets you up and running with Swift programming without any prior iOS development experience. * A fast paced guide showing best practices and lets you get up to speed with Swift to quickly build your own iOS applications * A unique practical approach to make your life with Swift easy. Who This Book Is For Are you interested in learning Swift? Do you want to write iOS applications in Swift? If yes, then this is the book for you. No prior iOS programming experience is assumed; however, having some experience with any programming language will be beneficial. What You Will Learn * Dive into Swift and explore its innovative and powerful syntax * Work with Swift in Xcode to get a unique and productive approach to development * Find out how to create complete iOS applications * Discover rapid prototyping with a Swift playground * Get to know how to use the Swift storyboard to develop multi-page applications * Get to grips with parsing JSON and XML data from network sources * Build a network client for GitHub repositories, with full source code on GitHub In Detail Swift was considered one of the biggest innovations last year, and certainly with Swift 2 announced at WWDC in 2015, this segment of the developer space will continue to be hot and dominating. This is a fast-paced guide to provide an overview of Swift programming and then walks you through in detail how to write iOS applications. Progress through chapters on custom views, networking, parsing and build a complete application as a Git repository, all by using Swift as the core language Style and approach This fast-paced practical guide will quickly give you hands-on experience with all the features of Swift programming. Following the practical examples in the book will help you successfully create your own iOS applications.

The Inside Guide to the iPad for Seniors - Covers models up to the Pro and iOS 9 (Paperback, 2nd ed.): P.A. Stuart The Inside Guide to the iPad for Seniors - Covers models up to the Pro and iOS 9 (Paperback, 2nd ed.)
P.A. Stuart
R286 Discovery Miles 2 860 Ships in 18 - 22 working days
iOS Programming - Starter Guide: What Every Programmer Needs to Know About iOS Programming (Paperback): Jason Scotts iOS Programming - Starter Guide: What Every Programmer Needs to Know About iOS Programming (Paperback)
Jason Scotts
R253 R232 Discovery Miles 2 320 Save R21 (8%) Ships in 18 - 22 working days
Learning iOS Penetration Testing (Paperback): Swaroop Yermalkar Learning iOS Penetration Testing (Paperback)
Swaroop Yermalkar
R1,096 Discovery Miles 10 960 Ships in 18 - 22 working days

Secure your iOS applications and uncover hidden vulnerabilities by conducting penetration tests About This Book * Achieve your goal to secure iOS devices and applications with the help of this fast paced manual * Find vulnerabilities in your iOS applications and fix them with the help of this example-driven guide * Acquire the key skills that will easily help you to perform iOS exploitation and forensics with greater confidence and a stronger understanding Who This Book Is For This book is for IT security professionals who want to conduct security testing of applications. This book will give you exposure to diverse tools to perform penetration testing. This book will also appeal to iOS developers who would like to secure their applications, as well as security professionals. It is easy to follow for anyone without experience of iOS pentesting. What You Will Learn * Understand the basics of iOS app development, deployment, security architecture, application signing, application sandboxing, and OWASP TOP 10 for mobile * Set up your lab for iOS app pentesting and identify sensitive information stored locally * Perform traffic analysis of iOS devices and catch sensitive data being leaked by side channels * Modify an application's behavior using runtime analysis * Analyze an application's binary for security protection * Acquire the knowledge required for exploiting iOS devices * Learn the basics of iOS forensics In Detail iOS has become one of the most popular mobile operating systems with more than 1.4 million apps available in the iOS App Store. Some security weaknesses in any of these applications or on the system could mean that an attacker can get access to the device and retrieve sensitive information. This book will show you how to conduct a wide range of penetration tests on iOS devices to uncover vulnerabilities and strengthen the system from attacks. Learning iOS Penetration Testing discusses the common vulnerabilities and security-related shortcomings in an iOS application and operating system, and will teach you to conduct static and dynamic analysis of iOS applications. This practical guide will help you uncover vulnerabilities in iOS phones and applications. We begin with basics of iOS security and dig deep to learn about traffic analysis, code analysis, and various other techniques. Later, we discuss the various utilities, and the process of reversing and auditing. Style and approach This fast-paced and practical guide takes a step-by-step approach to penetration testing with the goal of helping you secure your iOS devices and apps quickly.

Understanding Swift - for C and C++ Programmers while having to learn as little Object-C as possible: Swift 2 (Paperback):... Understanding Swift - for C and C++ Programmers while having to learn as little Object-C as possible: Swift 2 (Paperback)
David Francis Curran
R520 Discovery Miles 5 200 Ships in 18 - 22 working days
OS X El Capitan (Paperback): Chris Kennedy OS X El Capitan (Paperback)
Chris Kennedy
R363 Discovery Miles 3 630 Ships in 18 - 22 working days
OS X Yosemite (Paperback): Chris Kennedy OS X Yosemite (Paperback)
Chris Kennedy
R362 Discovery Miles 3 620 Ships in 18 - 22 working days
Swift High Performance (Paperback): Kostiantyn Koval Swift High Performance (Paperback)
Kostiantyn Koval
R932 Discovery Miles 9 320 Ships in 18 - 22 working days

This book is aimed at experienced Swift developers who want to optimize their programs on Apple platforms.

Swift 2 Design Patterns (Paperback): Julien Lange Swift 2 Design Patterns (Paperback)
Julien Lange
R714 Discovery Miles 7 140 Ships in 18 - 22 working days

Build robust and scalable iOS and Mac OS X game applications About This Book * Learn to use and implement the 23 Gang of Four design patterns using Swift 2 * Design and architect your code for Swift application development * Understand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approach Who This Book Is For This book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code. What You Will Learn * Choose the appropriate pattern depending on the problem to be solved * Understand the generic class diagram of each of the 23 GoF patterns and how each object participates in the pattern * Use Swift to implement these patterns even though the language doesn't provide all of the object-oriented programming concepts such as abstract class, interface, and so on * Architect your software to avoid the overuse of memory, time spent on calculations, or high network traffic * Find the best way to organize your code to make it more secure from the outside world * Prepare your code to make it more flexible when the consumer changes or the third-party component hidden code changes * Structure your code to change the algorithm to apply at runtime * Deliver Flyweight responsibility to your objects In Detail Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple's legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift. Style and approach A step-by-step tutorial completed with screenshots and code highlights wherever necessary. Each chapter discusses one or more patterns with its definitions and a simple-to-follow illustration case using a playground or XCText project to implement it with Swift.

Swift 2 Blueprints (Paperback): Cecil Costa Swift 2 Blueprints (Paperback)
Cecil Costa
R1,194 Discovery Miles 11 940 Ships in 18 - 22 working days

Sharpen your skills in Swift by designing and deploying seven fully functional applications About This Book * Develop a variety of iOS-compatible applications that range from health and fitness to utilities using this project-based handbook * Discover ways to make the best use of the latest features in Swift to build on a wide array of applications * Follow step-by-step instructions to create Swift apps oriented for the real world Who This Book Is For If you are a competent iOS developer who wants to develop stunning applications with Swift, then this book is for you. Familiarity with Swift programming is assumed. What You Will Learn * Get to grips with the basics of Xcode and Swift for application development * Create a Photo Sharing application to capture an image, edit it using different features and share it via social media. * Develop applications using the WatchKit and exchange data between iPhone and the Watch * Use advanced features such as SpriteKit to build a game * Install third-party Swift frameworks to improvise on your application development * Discover how to simulate home automation with HomeKit * Build an application to monitor the user's weight, heart rate and the number of steps for Health Historic Analysis * Manipulate media using AVFoundation framework to merge audio and video. In Detail In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You'll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications. Style and approach This book takes a step-by-step approach to help you build apps from scratch and learn the methodology to develop real-time applications using Swift.

Swift Programming Nuts and Bolts (Paperback): Keith Lee Swift Programming Nuts and Bolts (Paperback)
Keith Lee
R502 Discovery Miles 5 020 Ships in 18 - 22 working days
How to Submit iPhone and iPad Apps Successfully and Quickly - Getting Your Application Submitted and Approved to the App Store... How to Submit iPhone and iPad Apps Successfully and Quickly - Getting Your Application Submitted and Approved to the App Store Successfully with or Without Coding. Itunes, Xcode, and IOS Explanations and Solutions to Common Problems (Paperback)
Joseph Correa
R476 Discovery Miles 4 760 Ships in 18 - 22 working days
watchOS 2 App Development Essentials - Developing WatchKit Apps for the Apple Watch (Paperback): Neil Smyth watchOS 2 App Development Essentials - Developing WatchKit Apps for the Apple Watch (Paperback)
Neil Smyth
R705 Discovery Miles 7 050 Ships in 18 - 22 working days
Instant New iPad Features in IOS 6 How-to (Paperback, 1st New edition): Renee J. Valdez Instant New iPad Features in IOS 6 How-to (Paperback, 1st New edition)
Renee J. Valdez
R559 Discovery Miles 5 590 Ships in 18 - 22 working days

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Get the job done and learn as you go. A how-To book with practical recipes accompanied with rich screenshots for easy comprehension. "The New iPad: Using New Features in iOS 6 How-To" is for anyone somewhat familiar with an iPad but wanting to get an overview of its new features. A basic understanding of touch devices is good but not necessary. The recipes walk you through everything you need to know to accomplish each task. Good for the novice and the expert, there's something in here for everyone.

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