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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

macOS Troubleshooting, Sierra Edition (Paperback): Diane Yee macOS Troubleshooting, Sierra Edition (Paperback)
Diane Yee
R223 Discovery Miles 2 230 Ships in 18 - 22 working days
Mastering macOS Programming (Paperback): Stuart Grimshaw Mastering macOS Programming (Paperback)
Stuart Grimshaw
R1,250 Discovery Miles 12 500 Ships in 18 - 22 working days

Take your macOS Sierra to the next level using the latest tools, designs, and best coding practices while developing with Swift 3.0 About This Book * Learn to harness the power of macOS with the elegance of the Swift programming language * Become highly competent in building apps on the macOS platform * Get the most in-depth guide with a hands-on approach on the latest version of macOS Who This Book Is For This book is for developers who have some experience with macOS and want to take their skills to next level by unlocking the full potential of latest version of macOS with Swift 3 to build impressive applications. Basic knowledge of Swift will be beneficial but is not required. What You Will Learn * Combine beautiful design with robust code for the very best user experience * Bring the best coding practices to the new macOS Sierra * See what's new in Swift 3.0 and how best to leverage the Swift language * Master Apple's tools, including Xcode, Interface Builder, and Instruments * Use Unix and other common command-line tools to increase productivity * Explore the essential Cocoa frameworks, including networking, animation, audio, and video In Detail macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple's own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects. Style and approach This comprehensive guide takes a hands-on practical approach incorporating a visually-rich format rather than a text heavy format. The focus is on teaching the core concepts through a series of small projects and standalone examples so you gain expertise with various aspects of macOS application development.

The Complete Beginners Guide to Mac OS - (for Macbook, Macbook Air, Macbook Pro, Imac, Mac Pro, and Mac Mini with OS X High... The Complete Beginners Guide to Mac OS - (for Macbook, Macbook Air, Macbook Pro, Imac, Mac Pro, and Mac Mini with OS X High Sierra - Version 10.13) (Paperback)
Scott La Counte
R325 Discovery Miles 3 250 Ships in 18 - 22 working days
Learning Swift - (Paperback, 2nd Revised edition): Andrew J Wagner Learning Swift - (Paperback, 2nd Revised edition)
Andrew J Wagner
R1,069 Discovery Miles 10 690 Ships in 18 - 22 working days

Develop the skills required to create compelling, maintainable, and robust iOS and OS X apps with Swift About This Book * Write expressive, understandable, and maintainable Swift 2 code with this hands-on tutorial * Unveil the complex underpinnings of Swift to turn your app ideas into reality * This book is packed with real-life examples to help you implement concepts as you learn Who This Book Is For If you are looking to build iOS or OS X apps using the most modern technology, this book is ideal for you. You will find this book especially useful if you are new to programming or if you are yet to develop for iOS or OS X. No prior programming exposure is required. What You Will Learn * Form a solid understanding of the Swift 2 language * Get to know the practical aspects of how a computer program actually works * Understand the paradigms used by Apple's frameworks so you are not intimidated by them * Utilize the vast resources written in Objective-C to better inform your Swift programming * Develop a basic portfolio of Swift code by learning the critical concepts * Experience both object-oriented and functional programming * Get to know the new coding techniques made available by Swift 2 * Discover resources to ensure you never stop becoming a better developer In Detail Swift is Apple's new programming language and the future of iOS and OS X app development. It is a high-performance language that feels like a modern scripting language. On the surface, Swift is easy to jump into, but it has complex underpinnings that are critical to becoming proficient at turning an idea into reality. This book is an approachable, step-by-step introduction into programming with Swift for everyone. It begins by giving you an overview of the key features through practical examples and progresses to more advanced topics that help differentiate the proficient developers from the mediocre ones. It covers important concepts such as Variables, Optionals, Closures, Generics, and Memory Management. Mixed in with those concepts, it also helps you learn the art of programming such as maintainability, useful design patterns, and resources to further your knowledge. This all culminates in writing a basic iOS app that will get you well on your way to turning your own app ideas into reality. Style and approach This is an approachable, step-by-step guide to programming in Swift 2. Each topic is separated into compressible sections that are full of practical examples and easy-to-understand explanations. Each section builds on the previous topics so you can develop a proficient and comprehensive understanding of app development in Swift 2.

Objective-C Memory Management Essentials (Paperback, Ed): Gibson Tang, Maxim Vasilkov Objective-C Memory Management Essentials (Paperback, Ed)
Gibson Tang, Maxim Vasilkov
R808 Discovery Miles 8 080 Ships in 18 - 22 working days

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OS X Security & Privacy, El Capitan Edition (Paperback): Diane Yee OS X Security & Privacy, El Capitan Edition (Paperback)
Diane Yee
R227 Discovery Miles 2 270 Ships in 18 - 22 working days
iOS Programming Cookbook (Paperback): Hossam Ghareeb iOS Programming Cookbook (Paperback)
Hossam Ghareeb
R1,227 Discovery Miles 12 270 Ships in 18 - 22 working days

Over 50 exciting and powerful recipes to help you unearth the promise of iOS programming About This Book * Create high performance iOS apps with a focus on application development APIs and techniques * Enrich your UI skills with UIStoryboard, Autolayout, Size classes, and Container view * Produce enhanced results with iOS 10 as a result of learning and implementing pro-level practices, techniques, and solutions Who This Book Is For If you are an iOS developer on a quest to develop your perfect iOS app, then this book is for you. It would also prove to be a valuable resource for those who want to get up and running with iOS development through a clear, practical approach. In order to unleash the full potential of this book, basic Swift programming knowledge is necessary. What You Will Learn * Build your own custom UIViews through code or the interface builder * Implement a dynamic and interactive interface in an iOS app * Work on various graphics related elements and the process of using them together to make meaningful shapes. * Use the side over and split view to interact with multiple apps concurrently * Encrypt JSON calls to make the app more secure * Work on web markup feature to enhance search optimization In Detail Do you want to understand all the facets of iOS programming and build complex iOS apps? Then you have come to the right place. This problem-solution guide will help you to eliminate expensive learning curves and focus on specific issues to make you proficient at tasks and the speed-up time involved. Beginning with some advanced UI components such as Stack Views and UICollectionView, you will gradually move on to building an interface efficiently. You will work through adding gesture recognizer and touch elements on table cells for custom actions. You will work with the Photos framework to access and manipulate photos. You will then prepare your app for multitasking and write responsive and highly efficient apps. Next, you will integrate maps and core location services while making your app more secure through various encryption methods. Finally, you will dive deep into the advanced techniques of implementing notifications while working with memory management and optimizing the performance of your apps. By the end of the book, you will master most of the latest iOS 10 frameworks. Style and approach This is the best practical resource on iOS 10 development. This book, with its no nonsense approach and a clear practical focus, will be your best friend on your quest to develop your perfect iOS app. The best thing about this book is that in addition to recipes on iOS programming techniques and app development essentials, it will take you on a complete guided tour of all the new app development APIs that are shipped with iOS 10.

Swift Programming Nuts and Bolts (Paperback): Keith Lee Swift Programming Nuts and Bolts (Paperback)
Keith Lee
R502 Discovery Miles 5 020 Ships in 18 - 22 working days
iOS 10 Programming for Beginners (Paperback): Craig Clayton iOS 10 Programming for Beginners (Paperback)
Craig Clayton
R1,411 Discovery Miles 14 110 Ships in 18 - 22 working days

Begin your iOS mobile application development journey with this accessible, practical guide About This Book * Use Swift 3 and latest iOS 10 features to build awesome apps for iPhone and iPad * Explore and use a wide range of Apple development tools to become a confident iOS developer * From prototype to App Store-find out how to build an app from start to finish! Who This Book Is For This book is for beginners who want to be able to create iOS applications. If you have some programming experience, this book is a great way to get a full understanding of how to create an iOS application from scratch and submit it to the App Store. You do not need any knowledge of Swift or any prior programming experience. What You Will Learn * Get to grips with Swift 3 and Xcode, the building blocks of Apple development * Get to know the fundamentals of Swift, including variables, constants, and control flow * Discover the distinctive design principles that define the iOS user experience * See how to prototype your app with Swift's Playgrounds feature * Build a responsive UI that looks great on a range of devices * Find out how to use CoreLocation to add location services to your app * Add push notifications to your app * Make your app able to be used on both iPhone and iPad In Detail You want to build iOS applications for iPhone and iPad-but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm! Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift-the building blocks of modern Apple development-and Playgrounds for beginners, one of the most popular features of the iOS development experience, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features. You'll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store! Style and approach Created for anyone that wants to build their first iOS application, this book offers practical, actionable guidance through iOS development. Combining engaging visuals with accessible, step-by-step instructiona and explanation, this book will not only develop the your understanding, but also show you how to put your knowledge to work.

Swift Essentials (Paperback): Dr Alex Blewitt Swift Essentials (Paperback)
Dr Alex Blewitt
R1,259 Discovery Miles 12 590 Ships in 18 - 22 working days

Whether you are a seasoned Objective-C developer or new to the Xcode platform, Swift Essentials will provide you with all you need to know to get started with the language. Prior experience with iOS development is not necessary, but will be helpful to get the most out of the book.

Object-Oriented Programming with Swift 2 (Paperback): Gaston C Hillar Object-Oriented Programming with Swift 2 (Paperback)
Gaston C Hillar
R1,170 Discovery Miles 11 700 Ships in 18 - 22 working days

Get to grips with object-oriented programming in Swift to efficiently build powerful real-world applications About This Book * Leverage the most efficient object-oriented design patterns in your Swift applications * Write robust, safer, and better code using the blueprints that generate objects * Build a platform with object-oriented code by using real-world elements and represent them in your app Who This Book Is For If you are an iOS developer who has a basic idea of object-oriented programming and want to incorporate its concepts with Swift to optimize your application's code and create reusable and easily to understand building blocks, then this book is for you. This is a very useful resource for developers who want to shift from Objective C, C#, Java, Python, JavaScript, or other object-oriented languages to Swift What You Will Learn * Build solid, stable, and reliable applications using Swift * Work with encapsulation, abstraction, and polymorphism using Swift 2.0 * Customize constructors and destructors based on your needs * Develop Swift 2.0 with classes, instances, properties, and methods * Take advantage of generic code to maximize code reuse and generalize behaviors * Use state of inheritance, specialization, and the possibility to overload members * Write high quality object-oriented code to build apps for iOS or Mac OS X In Detail Object-Oriented Programming (OOP) is a programming paradigm based on the concept of objects; these are data structures that contain data in the form of fields, often known as attributes and code. Objects are everywhere, and so it is very important to recognize elements, known as objects, from real-world situations and know how they can easily be translated into object-oriented code. Object-Oriented Programming with Swift is an easy-to-follow guide packed full of hands-on examples of solutions to common problems encountered with object-oriented code in Swift. It starts by helping you to recognize objects using real-life scenarios and demonstrates how working with them makes it simpler to write code that is easy to understand and reuse. You will learn to protect and hide data with the data encapsulation features of Swift. Then, you will explore how to maximize code reuse by writing code capable of working with objects of different types. After that, you'll discover the power of parametric polymorphism and will combine generic code with inheritance and multiple inheritance. Later, you move on to refactoring your existing code and organizing your source for easy maintenance and extensions. By the end of the book, you will be able to create better, stronger, and more reusable code, which will help you build better applications. Style and approach This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering questions.

I Just Got My New Mac! What's Next? - (Black & White Print Edition) (Paperback): Stan Smith I Just Got My New Mac! What's Next? - (Black & White Print Edition) (Paperback)
Stan Smith
R329 Discovery Miles 3 290 Ships in 18 - 22 working days
I Just Got My New Mac! What's Next? (Paperback): Stan Smith I Just Got My New Mac! What's Next? (Paperback)
Stan Smith
R597 Discovery Miles 5 970 Ships in 18 - 22 working days
Customizing macOS Sierra - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features (Paperback): Tom Magrini Customizing macOS Sierra - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features (Paperback)
Tom Magrini
R447 Discovery Miles 4 470 Ships in 18 - 22 working days
macOS Sierra (Paperback): Chris Kennedy macOS Sierra (Paperback)
Chris Kennedy
R368 Discovery Miles 3 680 Ships in 18 - 22 working days
How to Submit iPhone and iPad Apps Successfully and Quickly - Getting Your Application Submitted and Approved to The App Store... How to Submit iPhone and iPad Apps Successfully and Quickly - Getting Your Application Submitted and Approved to The App Store Successfully With or Without Coding. Itunes, Xcode, and IOS Explanations and Solutions to Common Problems (Paperback)
Joseph Correa
R498 Discovery Miles 4 980 Ships in 18 - 22 working days
iOS Apps for Masterminds, 2nd Edition - How to take advantage of Swift 3 to create insanely great apps for iPhones and iPads... iOS Apps for Masterminds, 2nd Edition - How to take advantage of Swift 3 to create insanely great apps for iPhones and iPads (Paperback, 2nd ed.)
J. D. Gauchat
R1,256 R1,084 Discovery Miles 10 840 Save R172 (14%) Ships in 18 - 22 working days
Swift Essentials - (Paperback, 2nd Revised edition): Dr Alex Blewitt Swift Essentials - (Paperback, 2nd Revised edition)
Dr Alex Blewitt
R943 Discovery Miles 9 430 Ships in 18 - 22 working days

Discover how to build iOS and watchOS applications in Swift 2 using Xcode About This Book * Gets you up and running with Swift programming without any prior iOS development experience. * A fast paced guide showing best practices and lets you get up to speed with Swift to quickly build your own iOS applications * A unique practical approach to make your life with Swift easy. Who This Book Is For Are you interested in learning Swift? Do you want to write iOS applications in Swift? If yes, then this is the book for you. No prior iOS programming experience is assumed; however, having some experience with any programming language will be beneficial. What You Will Learn * Dive into Swift and explore its innovative and powerful syntax * Work with Swift in Xcode to get a unique and productive approach to development * Find out how to create complete iOS applications * Discover rapid prototyping with a Swift playground * Get to know how to use the Swift storyboard to develop multi-page applications * Get to grips with parsing JSON and XML data from network sources * Build a network client for GitHub repositories, with full source code on GitHub In Detail Swift was considered one of the biggest innovations last year, and certainly with Swift 2 announced at WWDC in 2015, this segment of the developer space will continue to be hot and dominating. This is a fast-paced guide to provide an overview of Swift programming and then walks you through in detail how to write iOS applications. Progress through chapters on custom views, networking, parsing and build a complete application as a Git repository, all by using Swift as the core language Style and approach This fast-paced practical guide will quickly give you hands-on experience with all the features of Swift programming. Following the practical examples in the book will help you successfully create your own iOS applications.

Objective-C 2.0 Essentials - Third Edition - A Guide to Modern Objective-C Development (Paperback): Neil Smyth Objective-C 2.0 Essentials - Third Edition - A Guide to Modern Objective-C Development (Paperback)
Neil Smyth
R472 Discovery Miles 4 720 Ships in 18 - 22 working days

Now updated for the new "Modern Objective-C" features introduced with the iOS 6 SDK, the goal of this book is to teach the skills necessary to program in Objective-C using a style that is easy to follow, rich in examples and accessible to those who have never used Objective-C before. Topics covered include the fundamentals of Objective-C such as variables, looping and flow control. Also included are details of object oriented programming, working with files and memory and the Objective-C Foundation framework.

Regardless of whether you are developing for Mac OS X or the iPhone, or just want to learn Objective-C, this book covers everything you need to know about the Objective-C language in 31 detailed and easy to follow chapters.

Topics covered in this Third Edition of Objective-C 2.0 Essentials include: - The History of Objective-C
- Installing Xcode and Compiling Objective-C on Mac OS X
- Objective-C 2.0 Data Types
- Working with Variables and Constants in Objective-C
- Objective-C Operators and Expressions
- Objective-C 2.0 Operator Precedence
- Commenting Objective-C Code
- Objective-C Flow Control with if and else
- The Objective-C switch Statement
- Objective-C Looping - The for Statement
- Objective-C Looping with do and while Statements
- An Overview of Objective-C Object Oriented Programming
- Writing Objective-C Class Methods
- Objective-C - Data Encapsulation, Synthesized Accessors and Dot Notation
- Objective-C Inheritance
- Pointers and Indirection in Objective-C
- Objective-C Dynamic Binding and Typing with the id Type
- Objective-C Variable Scope and Storage Class
- An Overview of Objective-C Functions
- Objective-C Enumerators
- An Overview of the Objective-C Foundation Framework
- Working with String Objects in Objective-C
- Understanding Objective-C Number Objects
- Working with Objective-C Array Objects
- Objective-C Dictionary Objects
- Working with Directories in Objective-C
- Working with Files in Objective-C
- Constructing and Manipulating Paths with NSPathUtilities
- Copying Objects in Objective-C
- Using Objective-C Preprocessor Directives

Application Development in iOS 7 (Paperback): Kyle Begeman Application Development in iOS 7 (Paperback)
Kyle Begeman
R727 Discovery Miles 7 270 Ships in 18 - 22 working days

A hybrid between informative overview and step by step instruction, this book is the ultimate guide to iOS 7 application development. If you are an iOS developer who is looking to understand the new features within iOS 7 and Xcode 5, then this book is for you. In order to fully understand the concepts in this book, it is recommended you have at least some experience with previous versions of iOS.

Producing iOS 6 Apps - The Ultimate Roadmap for Both Non-Programmers and Existing Developers (Paperback): David Rajala, Marc... Producing iOS 6 Apps - The Ultimate Roadmap for Both Non-Programmers and Existing Developers (Paperback)
David Rajala, Marc Pendleton, Erik Zimmerman
R807 Discovery Miles 8 070 Ships in 18 - 22 working days

Effectively several books bundled into one, written by the entire team of a long-standing app development company, Producing iOS 6 Apps: The Ultimate Roadmap for Both Non-Programmers and Existing Developers makes every effort to provide most anyone with the understanding, recommended tools, and easy to follow step-by-step examples, to learn how to take your app idea from the start to Apple's iTunes App Store.
Originally generated from an existing app company's internal and highly-confidential training guide, containing closely guarded app business secrets teaching new employees the business of app design, development lifecycles and methodology. Updated contributions are from the entire staff; development as well as considerable contributions from marketing, management, and even the legal dept. Due to its very nature, this book contains many commonplace and relevant topics to today's app-related business issues, such as the latest "legal landmines" to avoid, modern app design, the latest in code development, and even avoiding programming altogether for app development - all specific to iOS and the App Store.
This fully updated, multi-section book spans many chapters covering the relevant topics, including but not limited to the following: The latest software updates: Apple iOS 6 SDK, Xcode 4.5, and many other third-party development alternatives - some of which require simple scripting or no coding at all The latest hardware updates: Apple iPhone 5, New iPad (3rd gen), and iPod touch (5th gen). Performing market research and analysis for a successful app with a solid business plan, specific to the App Store. Monetizing apps using Ad Networks and Aggregators, such as: Apple's iAd, Google's Admob, and Millennial Media, Jumptap, Smaato, Greystripe, AdWhirl, and MobClix. Authoring apps in both Apple's Xcode 4.5, iOS 6, and Objective-C for iPhone, iPod touch, iPad, as well as Third-Party tools for app creation such as Unity 3D, ShiVa3D, PhoneGap, MonoTouch, Marmalade, Adobe Flash Professional, Adobe Flash Builder (Formerly Flex Builder), Cocos2D, Corona SDK, GameSalad, Titanium Studio, and MoSync - complete with walkthroughs on how to build an app from scratch with optional app-making environments Learn how to create an app once, and have it simultaneously work on iPhone's iOS, Android, and more Includes a BONUS detailed Objective-C jumpstart guide, written by our development staff It provides existing programmers who are familiar with C++, Java, C#, or other languages, with relevant topics such as: designing views, interfaces, images, controls, objects, classes, user input and touch gestures, important frameworks, managing memory, dealing with data types, databases, storage, and more - complete with free example sourcecode A monster of a book with exceptional value, containing over 500 pages, spanning 40 chapters, split into 6 sections, with 6 appendices Over 10 pages of detailed ToC, including all of the above, plus: Apple iOS developer program and App Store account creation walkthroughs, cross-platform app development for iOS, Android, Blackberry and many more, app promotion and monetization techniques, pre/post-upload marketing, and suggestions on avoiding "real-life" App Store GOTCHAS to help save time, money, and effort This "Tome of Knowledge" is a combined effort from an existing iOS development company's entire team who has been in the App Store trenches for years. In effect, it contains hard-learned experiences and previously detailed "secret" app production information, evolved into this complete guide and reference to all things required to deliver apps through the App Store as quickly, painlessly, and profitably, as possible.
Both Paperback and eBook editions are available.

Learning iBeacon (Paperback): Craig Gilchrist Learning iBeacon (Paperback)
Craig Gilchrist
R813 Discovery Miles 8 130 Ships in 18 - 22 working days

This book is intended for iOS developers who are curious to learn about iBeacon and want to start building applications for iOS. You will gain everything you need to know to master indoor location functionality using Bluetooth beacon technology. No knowledge of iBeacon is assumed.

Swift - Programming, Master's Handbook; A TRUE Beginner's Guide! Problem Solving, Code, Data Science, Data Structures... Swift - Programming, Master's Handbook; A TRUE Beginner's Guide! Problem Solving, Code, Data Science, Data Structures & Algorithms (Code like a PRO in 24 hrs or less!) (Paperback)
Codewell Academy
R392 Discovery Miles 3 920 Ships in 18 - 22 working days
iOS and OS X Network Programming Cookbook (Paperback): Jon Hoffman iOS and OS X Network Programming Cookbook (Paperback)
Jon Hoffman
R1,283 Discovery Miles 12 830 Ships in 18 - 22 working days

This book follows a recipe based approach that will heavily focus on the code and how to integrate the samples with the reader's projects.Each recipe consists of one or more methods that you can put directly into your app and use. This book is ideal for developers that want to create network applications for the Apple OS X or iOS platforms. All examples are written in ObjectiveC using XCode as the IDE. Knowledge of ObjectiveC and XCode is essential.

iPhone Game Blueprints (Paperback): Igor Uduslivii iPhone Game Blueprints (Paperback)
Igor Uduslivii
R1,302 Discovery Miles 13 020 Ships in 18 - 22 working days

iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games. This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a "paper art-director" for your project.

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