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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Begin your iOS 12 app development journey with this practical guide
Key Features Kick-start your iOS programming career and have fun
building iOS apps of your choice Get to grips with Xcode 10 and
Swift 4.2, the building blocks of iOS development Discover the
latest features of iOS 12 - SiriKit, notifications, and much more
Book DescriptionWant to build iOS 12 applications from scratch with
the latest Swift 4.2 language and Xcode 10 by your side? Forget
sifting through tutorials and blog posts; this book is a direct
route to iOS development, taking you through the basics and showing
you how to put principles into practice. Take advantage of this
developer-friendly guide and start building applications that may
just take the App Store by storm! If you're already an experienced
programmer, you can jump right in and learn the latest iOS 12
features. For beginners, this book starts by introducing you to iOS
development as you learn Xcode and Swift. You'll also study
advanced iOS design topics, such as gestures and animations, to
give your app the edge. You'll explore the latest Swift 4.2 and iOS
12 developments by incorporating new features, such as the latest
in notifications, custom-UI notifications, maps, and the recent
additions in Sirikit. The book will guide you in using TestFlight
to quickly get to grips with everything you need to get your
project on the App Store. By the end of this book, you'll be ready
to start building your own cool iOS applications confidently. What
you will learn Explore the distinctive design principles that
define the iOS user experience Navigate panels within an Xcode
project Use the latest Xcode asset catalogue of Xcode 10 Create a
playgrounds project within your projects and understand how Ranges
and Control flow work Study operations with integers and work your
way through if statements Build a responsive UI and add privacy to
your custom-rich notifications Set up Sirikit to add voice for Siri
shortcuts Collect valuable feedback with TestFlight before
releasing your apps on the App Store Who this book is forThis book
is for you if you are completely new to Swift, iOS, or programming
and want to make iOS applications. However, you'll also find this
book useful if you're an experienced programmer looking to explore
the latest iOS 12 features.
Embrace the mobile gaming revolution by creating popular iOS games
with Swift 4.2 Key Features Learn to create games for iPhone and
iPad with the latest Swift Programming language Understand the
fundamental concepts of game development like game physics, camera
action, sprites, controls, among others Build Augmented reality
games using ARKit for true performance Book DescriptionSwift is the
perfect choice for game development. Developers are intrigued by
Swift and want to make use of new features to develop their best
games yet. Packed with best practices and easy-to-use examples,
this book leads you step by step through the development of your
first Swift game. The book starts by introducing Swift's best
features - including its new ones for game development. Using
SpriteKit, you will learn how to animate sprites and textures.
Along the way, you will master physics, animations, and collision
effects and how to build the UI aspects of a game. You will then
work on creating a 3D game using the SceneKit framework. Further,
we will look at how to add monetization and integrate Game Center.
With iOS 12, we see the introduction of ARKit 2.0. This new version
allows us to integrate shared experiences such as multiplayer
augmented reality and persistent AR that is tied to a specific
location so that the same information can be replicated on all
connected devices. In the next section, we will dive into creating
Augmented Reality games using SpriteKit and SceneKit. Then,
finally, we will see how to create a Multipeer AR project to
connect two devices, and send and receive data back and forth
between those devices in real time. By the end of this book, you
will be able to create your own iOS games using Swift and publish
them on the iOS App Store. What you will learn Deliver powerful
graphics, physics, and sound in your game by using SpriteKit and
SceneKit Set up a scene using the new capabilities of the scene
editor and custom classes Maximize gameplay with little-known tips
and strategies for fun, repeatable action Make use of animations,
graphics, and particles to polish your game Understand the current
mobile monetization landscape Integrate your game with Game Center
Develop 2D and 3D Augmented Reality games using Apple's new ARKit
framework Publish your game to the App Store Who this book is forIf
you wish to create and publish iOS games using Swift, then this
book is for you. No prior game development or experience with Apple
ecosystem is needed.
Take your macOS Sierra to the next level using the latest tools,
designs, and best coding practices while developing with Swift 3.0
About This Book * Learn to harness the power of macOS with the
elegance of the Swift programming language * Become highly
competent in building apps on the macOS platform * Get the most
in-depth guide with a hands-on approach on the latest version of
macOS Who This Book Is For This book is for developers who have
some experience with macOS and want to take their skills to next
level by unlocking the full potential of latest version of macOS
with Swift 3 to build impressive applications. Basic knowledge of
Swift will be beneficial but is not required. What You Will Learn *
Combine beautiful design with robust code for the very best user
experience * Bring the best coding practices to the new macOS
Sierra * See what's new in Swift 3.0 and how best to leverage the
Swift language * Master Apple's tools, including Xcode, Interface
Builder, and Instruments * Use Unix and other common command-line
tools to increase productivity * Explore the essential Cocoa
frameworks, including networking, animation, audio, and video In
Detail macOS continues to lead the way in desktop operating
systems, with its tight integration across the Apple ecosystem of
platforms and devices. With this book, you will get an in-depth
knowledge of working on macOS, enabling you to unleash the full
potential of the latest version using Swift 3 to build
applications. This book will help you broaden your horizons by
taking your programming skills to next level. The initial chapters
will show you all about the environment that surrounds a developer
at the start of a project. It introduces you to the new features
that Swift 3 and Xcode 8 offers and also covers the common design
patterns that you need to know for planning anything more than
trivial projects. You will then learn the advanced Swift
programming concepts, including memory management, generics,
protocol orientated and functional programming and with this
knowledge you will be able to tackle the next several chapters that
deal with Apple's own Cocoa frameworks. It also covers AppKit,
Foundation, and Core Data in detail which is a part of the Cocoa
umbrella framework. The rest of the book will cover the challenges
posed by asynchronous programming, error handling, debugging, and
many other areas that are an indispensable part of producing
software in a professional environment. By the end of this book,
you will be well acquainted with Swift, Cocoa, and AppKit, as well
as a plethora of other essential tools, and you will be ready to
tackle much more complex and advanced software projects. Style and
approach This comprehensive guide takes a hands-on practical
approach incorporating a visually-rich format rather than a text
heavy format. The focus is on teaching the core concepts through a
series of small projects and standalone examples so you gain
expertise with various aspects of macOS application development.
Learn to build fast and robust applications on the Linux platform
with Swift About This Book * Create robust applications by building
a strong foundation in the Swift Language * Utilize Swift 3 on the
embedded Linux platform for IoT and Robotic projects * Build more
flexible and high-performing applications on desktop, server, and
embedded Linux platforms Who This Book Is For This book is for
Linux developers who are interested in quickly learning how to use
Swift to create exciting applications on Linux platforms. What You
Will Learn * Install Swift on the Linux platform * Explore the
power of the Swift language * Get to know the proper design
techniques * Understand Swift's new Core Library * Implement
popular design patterns with Swift * Integrate C libraries with
Swift * Using Swift on Single-Board Computers * Learn how to add
concurrency to your application with Grand Central Dispatch * Learn
how to work with Swift Generics * Learn how to use the
Protocol-Oriented design paradigm In Detail Swift is a modern,
fast, and safe programming language created by Apple. Writing Swift
is interactive and fun, the syntax is concise yet expressive, and
the code runs lightning-fast. Swift's move to open source has been
embraced with open arms and has seen increased adoption in the
Linux platform. Our book will introduce you to the Swift language,
further delving into all the key concepts you need to create
applications for desktop, server, and embedded Linux platforms. We
will teach you the best practices to design an application with
Swift 3 via design patterns and Protocol-Oriented Programming.
Further on, you will learn how to catch and respond to errors
within your application. When you have gained a strong knowledge of
using Swift in Linux, we'll show you how to build IoT and robotic
projects using Swift on single board computers. By the end of the
book, you will have a solid understanding of the Swift Language
with Linux and will be able to create your own applications with
ease. Style and approach This easy-to-follow, code-rich guide is
filled with examples that demonstrate how to put the concepts into
practice. You'll also get design patterns and best practices to get
you writing better applications on the Linux platform.
Dive into the latest release of the Swift programming language with
this advanced Apple development book About This Book * Discover the
new features and improvements to Swift 3 * Get to grips with
advanced design patterns and techniques to write smarter, cleaner
Swift code * Become a more fluent Swift developer and build
powerful, impressive iOS and OS X applications. Who This Book Is
For This book is for developers who want to dive into the newest
version of Swift. If you are a developer that learns best by
looking at, and working with code, then this book is for you. A
basic understanding of Apple's tools is beneficial but not
mandatory. What You Will Learn * Dive into the core components of
Swift 3.0, including operators, collections, control flow, and
functions * Create and use classes, structures, and enums *
Understand object-oriented Swift and see how to tackle inheritance,
protocols, and extensions * Develop a practical understanding of
subscripts, optionals, and closures * See how to use the new
protocol extension and error handling features of Swift 3.0 * Add
concurrency to your applications using Grand Central Dispatch In
Detail Swift is the definitive language of Apple development today.
It's a vital part of any iOS and OS X developer's skillset, helping
them to build the most impressive and popular apps on the App
Store-the sort of apps that are essential to iPhone and iPad users
every day. With version 3.0, the Swift team have added new features
to improve the development experience-making it easier to get the
results you want and customers expect. Inside, you'll find the key
features of Swift 3.0 and quickly learn how to use the newest
updates to your development advantage. From Objective-C
interoperability to ARC, to closures and concurrency, this advanced
Swift guide will develop your expertise and make you more fluent in
this vital programming language. We give you in-depth knowledge of
some of the most sophisticated elements of Swift development
including protocol extensions, error-handling, design patterns, and
concurrency, and guide you on how to use and apply them in your own
projects. You'll see how even the most challenging design patterns
and programming techniques can be used to write cleaner code and to
build more performant iOS and OS X applications. By the end of this
book, you'll have a handle on effective design patterns and
techniques, which means you'll soon be writing better iOS and OS X
applications with a new level of sophistication and control. Style
and approach Packed with practical examples that show you how to
put the concepts you learn into practice quickly, we'll takes you
through some of the most advanced and sophisticated elements of the
language in a practical and actionable way. You can also download
the code to use yourself
Leverage the power of machine learning and Swift programming to
build intelligent iOS applications with ease Key Features Implement
effective machine learning solutions for your iOS applications Use
Swift and Core ML to build and deploy popular machine learning
models Develop neural networks for natural language processing and
computer vision Book DescriptionMachine learning as a field
promises to bring increased intelligence to the software by helping
us learn and analyse information efficiently and discover certain
patterns that humans cannot. This book will be your guide as you
embark on an exciting journey in machine learning using the popular
Swift language. We'll start with machine learning basics in the
first part of the book to develop a lasting intuition about
fundamental machine learning concepts. We explore various
supervised and unsupervised statistical learning techniques and how
to implement them in Swift, while the third section walks you
through deep learning techniques with the help of typical
real-world cases. In the last section, we will dive into some hard
core topics such as model compression, GPU acceleration and provide
some recommendations to avoid common mistakes during machine
learning application development. By the end of the book, you'll be
able to develop intelligent applications written in Swift that can
learn for themselves. What you will learn Learn rapid model
prototyping with Python and Swift Deploy pre-trained models to iOS
using Core ML Find hidden patterns in the data using unsupervised
learning Get a deeper understanding of the clustering techniques
Learn modern compact architectures of neural networks for iOS
devices Train neural networks for image processing and natural
language processing Who this book is foriOS developers who wish to
create smarter iOS applications using the power of machine learning
will find this book to be useful. This book will also benefit data
science professionals who are interested in performing machine
learning on mobile devices. Familiarity with Swift programming is
all you need to get started with this book.
Begin your iOS mobile application development journey with this
accessible, practical guide About This Book * Use Swift 3 and
latest iOS 10 features to build awesome apps for iPhone and iPad *
Explore and use a wide range of Apple development tools to become a
confident iOS developer * From prototype to App Store-find out how
to build an app from start to finish! Who This Book Is For This
book is for beginners who want to be able to create iOS
applications. If you have some programming experience, this book is
a great way to get a full understanding of how to create an iOS
application from scratch and submit it to the App Store. You do not
need any knowledge of Swift or any prior programming experience.
What You Will Learn * Get to grips with Swift 3 and Xcode, the
building blocks of Apple development * Get to know the fundamentals
of Swift, including variables, constants, and control flow *
Discover the distinctive design principles that define the iOS user
experience * See how to prototype your app with Swift's Playgrounds
feature * Build a responsive UI that looks great on a range of
devices * Find out how to use CoreLocation to add location services
to your app * Add push notifications to your app * Make your app
able to be used on both iPhone and iPad In Detail You want to build
iOS applications for iPhone and iPad-but where do you start? Forget
sifting through tutorials and blog posts, this is a direct route
into iOS development, taking you through the basics and showing you
how to put the principles into practice. With every update, iOS has
become more and more developer-friendly, so take advantage of it
and begin building applications that might just take the App Store
by storm! Whether you're an experienced programmer or a complete
novice, this book guides you through every facet of iOS
development. From Xcode and Swift-the building blocks of modern
Apple development-and Playgrounds for beginners, one of the most
popular features of the iOS development experience, you'll quickly
gain a solid foundation to begin venturing deeper into your
development journey. For the experienced programmer, jump right in
and learn the latest iOS 10 features. You'll also learn the core
elements of iOS design, from tables to tab bars, as well as more
advanced topics such as gestures and animations that can give your
app the edge. Find out how to manage databases, as well as
integrating standard elements such as photos, GPS into your app.
With further guidance on beta testing with TestFlight, you'll
quickly learn everything you need to get your project on the App
Store! Style and approach Created for anyone that wants to build
their first iOS application, this book offers practical, actionable
guidance through iOS development. Combining engaging visuals with
accessible, step-by-step instructiona and explanation, this book
will not only develop the your understanding, but also show you how
to put your knowledge to work.
Create robust and extensible iOS apps using the advanced features
of Swift 2 About This Book * Get up to speed with the new features
of Swift 2 by following the exhaustive examples in this book *
Specialize in developing real iOS apps, and 2D and 3D videogames
using Swift and Cocoapods * Learn how to build server API apps to
feed your iOS client apps Who This Book Is For This book is ideal
for those who want to learn to develop app in Swift, starting the
right way. Whether you are an expert Objective-C programmer or are
new to this platform, you'll quickly grasp the code of real world
apps, and discover how to use Swift effectively. Prior experience
in development for Apple devices would be helpful, but is not
mandatory. What You Will Learn * Create a server in Swift to
deliver JSON data to an iOS app * Take advantage of Cocoapods to
use third-party libraries * Use a clean and effective architecture
to decrease complexity and speed up development * Take advantage of
the most useful parts of the iOS SDK * Build games with SpriteKit
and SceneKit * Develop an app running on the cloud to act as an API
server for your client's apps In Detail Swift is no longer the
unripe language it was when launched by Apple at WWDC14, now it's a
powerful and ready-for-production programming language that has
empowered most new released apps. Swift is a user-friendly language
with a smooth learning curve; it is safe, robust, and really
flexible. Swift 2 is more powerful than ever; it introduces new
ways to solve old problems, more robust error handling, and a new
programming paradigm that favours composition over inheritance.
Swift 2 by Example is a fast-paced, practical guide to help you
learn how to develop iOS apps using Swift. Through the development
of seven different iOS apps and one server app, you'll find out how
to use either the right feature of the language or the right tool
to solve a given problem. We begin by introducing you to the latest
features of Swift 2, further kick-starting your app development
journey by building a guessing game app, followed by a memory game.
It doesn't end there, with a few more apps in store for you: a
to-do list, a beautiful weather app, two games: Flappy Swift and
Cube Runner, and finally an ecommerce app to top everything off. By
the end of the book, you'll be able to build well-designed apps,
effectively use AutoLayout, develop videogames, and build server
apps. Style and approach These easy-to-follow tutorials show you
how to build real-world apps. The difficulty and complexity level
increases chapter by chapter. Each chapter is dedicated to build a
new app, beginning from a basic and unstyled app through to a full
3D game. The last two chapters show you how to build a complete
client-server ecommerce app right from scratch.
Create fully-featured and highly functional iOS apps by writing
tests first About This Book * Learn test-driven principles to help
you build apps with fewer bugs and better designs * Become more
efficient while working with Swift to move on to your next project
faster! * Learn how to incorporate all of the principles of
test-driven development (TDD) in to your daily programming workflow
Who This Book Is For If debugging iOS apps is a nerve-racking task
for you and you are looking for a fix, this book is for you. What
You Will Learn * Implement TDD in swift application development *
Get to know the fundamentals, life cycle, and benefits of TDD *
Explore the tools and frameworks to effectively use TDD * Develop
models and controllers driven by tests * Construct the network
layer using stubs * Use functional tests to ensure the app works as
planned * Automate and streamline the building, analysing, testing,
and archiving of your iOS apps In Detail Test-driven development
(TDD) is a proven way to find software bugs early. Writing tests
before your code improves the structure and maintainability of your
app. Test-Driven iOS Development with Swift will help you
understand the process of TDD and how it impacts your applications
written in Swift. Through practical, real-world examples, you'll
start seeing how to implement TDD in context. We will begin with an
overview of your TDD workflow and then deep-dive into unit testing
concepts and code cycles. We will showcase the workings of
functional tests, which will help you improve the user interface.
Finally, you will learn about automating deployments and continuous
integration to run an environment. Style and approach This is an
easy-to-follow example-driven tutorial, packed with lots of tips
and tricks that explore TDD bit-by-bit in the process of making an
iOS application.
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