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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Over 50 recipes to help you quickly and efficiently build
applications with Swift 4 and Xcode 9 About This Book * Write
robust and efficient code and avoid common pitfalls using Swift 4 *
Get a comprehensive coverage of the tools and techniques needed to
create multi-platform apps with Swift 4 * Packed with
easy-to-follow recipes, this book will help you develop code using
the latest version of Swift Who This Book Is For If you are looking
for a book to help you learn about the diverse features offered by
Swift 4 along with tips and tricks to efficiently code and build
applications, then this book is for you. Basic knowledge of Swift
or general programming concepts will be beneficial. What You Will
Learn * Explore basic to advanced concepts in Swift 4 Programming *
Unleash advanced features of Apple's Xcode 9 IDE and Swift
Playgrounds * Learn about the conditional statements, loops, and
how to handle errors in Swift * Define flexible classes and structs
using Generics, and learn about the advanced operators, and create
custom operators * Explore functionalities outside of the standard
libraries of Swift * Import your own custom functionality into
Swift Playgrounds * Run Swift on Linux and investigate server-side
programming with the server side framework Vapor In Detail Swift 4
is an exciting, multi-platform, general-purpose programming
language. Being open source, modern and easy to use has made Swift
one of the fastest growing programming languages. If you interested
in exploring it, then this book is what you need. The book begins
with an introduction to the basic building blocks of Swift 4, its
syntax and the functionalities of Swift constructs. Then,
introduces you to Apple's Xcode 9 IDE and Swift Playgrounds, which
provide an ideal platform to write, execute, and debug the codes
thus initiating your development process. Next, you'll learn to
bundle variables into tuples, set order to your data with an array,
store key-value pairs with dictionaries and you'll learn how to use
the property observers. Later, explore the decision-making and
control structures in Swift and learn how to handle errors in Swift
4. Then you'll, examine the advanced features of Swift, generics
and operators, and then explore the functionalities outside of the
standard library, provided by frameworks such as Foundation and
UIKit. Also, you'll explore advanced features of Swift Playgrounds.
At the end of the book, you'll learn server-side programming aspect
of Swift 4 and see how to run Swift on Linux and then investigate
Vapor, one of the most popular server-side frameworks for Swift.
Style and approach Each recipe addresses a specific problem, with a
detailed discussion that explains the solution and offers insight
into how it works.
Build robust and scalable iOS and Mac OS X game applications About
This Book * Learn to use and implement the 23 Gang of Four design
patterns using Swift 2 * Design and architect your code for Swift
application development * Understand the role, generic UML design,
and participants in the class diagram of the pattern by
implementing them in a step-by-step approach Who This Book Is For
This book is intended for competent Swift developers who want to
apply enduring design patterns with Swift to structure and scale
their application code. What You Will Learn * Choose the
appropriate pattern depending on the problem to be solved *
Understand the generic class diagram of each of the 23 GoF patterns
and how each object participates in the pattern * Use Swift to
implement these patterns even though the language doesn't provide
all of the object-oriented programming concepts such as abstract
class, interface, and so on * Architect your software to avoid the
overuse of memory, time spent on calculations, or high network
traffic * Find the best way to organize your code to make it more
secure from the outside world * Prepare your code to make it more
flexible when the consumer changes or the third-party component
hidden code changes * Structure your code to change the algorithm
to apply at runtime * Deliver Flyweight responsibility to your
objects In Detail Swift is a multi-paradigm language. It has
expressive features familiar to those used to work with modern
functional languages, while also keeping the object-oriented
features of Objective-C. It remains compatible with Apple's legacy
codes and frameworks. A design pattern systematically names,
motivates, and explains a general design that addresses a recurring
design problem in object-oriented systems. It describes the
problem, the solution, when to apply the solution, and its
consequences. It also gives implementation hints and examples.
Knowledge about design patterns is also one of the best ways to
make you different compared to other low-level developers. This
book shows you how to use Swift 2 to learn about 23 Gang of Four
(GoF) design patterns, and is organized into three categories. The
book will present you the five creational patterns, followed by the
seven structural patterns, and finishing with the 11 behavioral
patterns as defined by the GoF. Each chapter will introduce the
pattern by defining its role, which common problems the pattern
should be used for, its generic UML representation, how each
objects presented in the class diagram participate in the pattern,
and what the role of each of these objects is. The book then
presents you with a concrete case as an illustration that will be
used to implement the pattern using Swift. Style and approach A
step-by-step tutorial completed with screenshots and code
highlights wherever necessary. Each chapter discusses one or more
patterns with its definitions and a simple-to-follow illustration
case using a playground or XCText project to implement it with
Swift.
Take your macOS Sierra to the next level using the latest tools,
designs, and best coding practices while developing with Swift 3.0
About This Book * Learn to harness the power of macOS with the
elegance of the Swift programming language * Become highly
competent in building apps on the macOS platform * Get the most
in-depth guide with a hands-on approach on the latest version of
macOS Who This Book Is For This book is for developers who have
some experience with macOS and want to take their skills to next
level by unlocking the full potential of latest version of macOS
with Swift 3 to build impressive applications. Basic knowledge of
Swift will be beneficial but is not required. What You Will Learn *
Combine beautiful design with robust code for the very best user
experience * Bring the best coding practices to the new macOS
Sierra * See what's new in Swift 3.0 and how best to leverage the
Swift language * Master Apple's tools, including Xcode, Interface
Builder, and Instruments * Use Unix and other common command-line
tools to increase productivity * Explore the essential Cocoa
frameworks, including networking, animation, audio, and video In
Detail macOS continues to lead the way in desktop operating
systems, with its tight integration across the Apple ecosystem of
platforms and devices. With this book, you will get an in-depth
knowledge of working on macOS, enabling you to unleash the full
potential of the latest version using Swift 3 to build
applications. This book will help you broaden your horizons by
taking your programming skills to next level. The initial chapters
will show you all about the environment that surrounds a developer
at the start of a project. It introduces you to the new features
that Swift 3 and Xcode 8 offers and also covers the common design
patterns that you need to know for planning anything more than
trivial projects. You will then learn the advanced Swift
programming concepts, including memory management, generics,
protocol orientated and functional programming and with this
knowledge you will be able to tackle the next several chapters that
deal with Apple's own Cocoa frameworks. It also covers AppKit,
Foundation, and Core Data in detail which is a part of the Cocoa
umbrella framework. The rest of the book will cover the challenges
posed by asynchronous programming, error handling, debugging, and
many other areas that are an indispensable part of producing
software in a professional environment. By the end of this book,
you will be well acquainted with Swift, Cocoa, and AppKit, as well
as a plethora of other essential tools, and you will be ready to
tackle much more complex and advanced software projects. Style and
approach This comprehensive guide takes a hands-on practical
approach incorporating a visually-rich format rather than a text
heavy format. The focus is on teaching the core concepts through a
series of small projects and standalone examples so you gain
expertise with various aspects of macOS application development.
Develop the skills required to create compelling, maintainable, and
robust iOS and OS X apps with Swift About This Book * Write
expressive, understandable, and maintainable Swift 2 code with this
hands-on tutorial * Unveil the complex underpinnings of Swift to
turn your app ideas into reality * This book is packed with
real-life examples to help you implement concepts as you learn Who
This Book Is For If you are looking to build iOS or OS X apps using
the most modern technology, this book is ideal for you. You will
find this book especially useful if you are new to programming or
if you are yet to develop for iOS or OS X. No prior programming
exposure is required. What You Will Learn * Form a solid
understanding of the Swift 2 language * Get to know the practical
aspects of how a computer program actually works * Understand the
paradigms used by Apple's frameworks so you are not intimidated by
them * Utilize the vast resources written in Objective-C to better
inform your Swift programming * Develop a basic portfolio of Swift
code by learning the critical concepts * Experience both
object-oriented and functional programming * Get to know the new
coding techniques made available by Swift 2 * Discover resources to
ensure you never stop becoming a better developer In Detail Swift
is Apple's new programming language and the future of iOS and OS X
app development. It is a high-performance language that feels like
a modern scripting language. On the surface, Swift is easy to jump
into, but it has complex underpinnings that are critical to
becoming proficient at turning an idea into reality. This book is
an approachable, step-by-step introduction into programming with
Swift for everyone. It begins by giving you an overview of the key
features through practical examples and progresses to more advanced
topics that help differentiate the proficient developers from the
mediocre ones. It covers important concepts such as Variables,
Optionals, Closures, Generics, and Memory Management. Mixed in with
those concepts, it also helps you learn the art of programming such
as maintainability, useful design patterns, and resources to
further your knowledge. This all culminates in writing a basic iOS
app that will get you well on your way to turning your own app
ideas into reality. Style and approach This is an approachable,
step-by-step guide to programming in Swift 2. Each topic is
separated into compressible sections that are full of practical
examples and easy-to-understand explanations. Each section builds
on the previous topics so you can develop a proficient and
comprehensive understanding of app development in Swift 2.
Over 50 exciting and powerful recipes to help you unearth the
promise of iOS programming About This Book * Create high
performance iOS apps with a focus on application development APIs
and techniques * Enrich your UI skills with UIStoryboard,
Autolayout, Size classes, and Container view * Produce enhanced
results with iOS 10 as a result of learning and implementing
pro-level practices, techniques, and solutions Who This Book Is For
If you are an iOS developer on a quest to develop your perfect iOS
app, then this book is for you. It would also prove to be a
valuable resource for those who want to get up and running with iOS
development through a clear, practical approach. In order to
unleash the full potential of this book, basic Swift programming
knowledge is necessary. What You Will Learn * Build your own custom
UIViews through code or the interface builder * Implement a dynamic
and interactive interface in an iOS app * Work on various graphics
related elements and the process of using them together to make
meaningful shapes. * Use the side over and split view to interact
with multiple apps concurrently * Encrypt JSON calls to make the
app more secure * Work on web markup feature to enhance search
optimization In Detail Do you want to understand all the facets of
iOS programming and build complex iOS apps? Then you have come to
the right place. This problem-solution guide will help you to
eliminate expensive learning curves and focus on specific issues to
make you proficient at tasks and the speed-up time involved.
Beginning with some advanced UI components such as Stack Views and
UICollectionView, you will gradually move on to building an
interface efficiently. You will work through adding gesture
recognizer and touch elements on table cells for custom actions.
You will work with the Photos framework to access and manipulate
photos. You will then prepare your app for multitasking and write
responsive and highly efficient apps. Next, you will integrate maps
and core location services while making your app more secure
through various encryption methods. Finally, you will dive deep
into the advanced techniques of implementing notifications while
working with memory management and optimizing the performance of
your apps. By the end of the book, you will master most of the
latest iOS 10 frameworks. Style and approach This is the best
practical resource on iOS 10 development. This book, with its no
nonsense approach and a clear practical focus, will be your best
friend on your quest to develop your perfect iOS app. The best
thing about this book is that in addition to recipes on iOS
programming techniques and app development essentials, it will take
you on a complete guided tour of all the new app development APIs
that are shipped with iOS 10.
Begin your iOS mobile application development journey with this
accessible, practical guide About This Book * Use Swift 3 and
latest iOS 10 features to build awesome apps for iPhone and iPad *
Explore and use a wide range of Apple development tools to become a
confident iOS developer * From prototype to App Store-find out how
to build an app from start to finish! Who This Book Is For This
book is for beginners who want to be able to create iOS
applications. If you have some programming experience, this book is
a great way to get a full understanding of how to create an iOS
application from scratch and submit it to the App Store. You do not
need any knowledge of Swift or any prior programming experience.
What You Will Learn * Get to grips with Swift 3 and Xcode, the
building blocks of Apple development * Get to know the fundamentals
of Swift, including variables, constants, and control flow *
Discover the distinctive design principles that define the iOS user
experience * See how to prototype your app with Swift's Playgrounds
feature * Build a responsive UI that looks great on a range of
devices * Find out how to use CoreLocation to add location services
to your app * Add push notifications to your app * Make your app
able to be used on both iPhone and iPad In Detail You want to build
iOS applications for iPhone and iPad-but where do you start? Forget
sifting through tutorials and blog posts, this is a direct route
into iOS development, taking you through the basics and showing you
how to put the principles into practice. With every update, iOS has
become more and more developer-friendly, so take advantage of it
and begin building applications that might just take the App Store
by storm! Whether you're an experienced programmer or a complete
novice, this book guides you through every facet of iOS
development. From Xcode and Swift-the building blocks of modern
Apple development-and Playgrounds for beginners, one of the most
popular features of the iOS development experience, you'll quickly
gain a solid foundation to begin venturing deeper into your
development journey. For the experienced programmer, jump right in
and learn the latest iOS 10 features. You'll also learn the core
elements of iOS design, from tables to tab bars, as well as more
advanced topics such as gestures and animations that can give your
app the edge. Find out how to manage databases, as well as
integrating standard elements such as photos, GPS into your app.
With further guidance on beta testing with TestFlight, you'll
quickly learn everything you need to get your project on the App
Store! Style and approach Created for anyone that wants to build
their first iOS application, this book offers practical, actionable
guidance through iOS development. Combining engaging visuals with
accessible, step-by-step instructiona and explanation, this book
will not only develop the your understanding, but also show you how
to put your knowledge to work.
Whether you are a seasoned Objective-C developer or new to the
Xcode platform, Swift Essentials will provide you with all you need
to know to get started with the language. Prior experience with iOS
development is not necessary, but will be helpful to get the most
out of the book.
Get to grips with object-oriented programming in Swift to
efficiently build powerful real-world applications About This Book
* Leverage the most efficient object-oriented design patterns in
your Swift applications * Write robust, safer, and better code
using the blueprints that generate objects * Build a platform with
object-oriented code by using real-world elements and represent
them in your app Who This Book Is For If you are an iOS developer
who has a basic idea of object-oriented programming and want to
incorporate its concepts with Swift to optimize your application's
code and create reusable and easily to understand building blocks,
then this book is for you. This is a very useful resource for
developers who want to shift from Objective C, C#, Java, Python,
JavaScript, or other object-oriented languages to Swift What You
Will Learn * Build solid, stable, and reliable applications using
Swift * Work with encapsulation, abstraction, and polymorphism
using Swift 2.0 * Customize constructors and destructors based on
your needs * Develop Swift 2.0 with classes, instances, properties,
and methods * Take advantage of generic code to maximize code reuse
and generalize behaviors * Use state of inheritance,
specialization, and the possibility to overload members * Write
high quality object-oriented code to build apps for iOS or Mac OS X
In Detail Object-Oriented Programming (OOP) is a programming
paradigm based on the concept of objects; these are data structures
that contain data in the form of fields, often known as attributes
and code. Objects are everywhere, and so it is very important to
recognize elements, known as objects, from real-world situations
and know how they can easily be translated into object-oriented
code. Object-Oriented Programming with Swift is an easy-to-follow
guide packed full of hands-on examples of solutions to common
problems encountered with object-oriented code in Swift. It starts
by helping you to recognize objects using real-life scenarios and
demonstrates how working with them makes it simpler to write code
that is easy to understand and reuse. You will learn to protect and
hide data with the data encapsulation features of Swift. Then, you
will explore how to maximize code reuse by writing code capable of
working with objects of different types. After that, you'll
discover the power of parametric polymorphism and will combine
generic code with inheritance and multiple inheritance. Later, you
move on to refactoring your existing code and organizing your
source for easy maintenance and extensions. By the end of the book,
you will be able to create better, stronger, and more reusable
code, which will help you build better applications. Style and
approach This simple guide is packed with practical examples of
solutions to common problems. Each chapter includes exercises and
the possibility for you to test your progress by answering
questions.
Discover how to build iOS and watchOS applications in Swift 2 using
Xcode About This Book * Gets you up and running with Swift
programming without any prior iOS development experience. * A fast
paced guide showing best practices and lets you get up to speed
with Swift to quickly build your own iOS applications * A unique
practical approach to make your life with Swift easy. Who This Book
Is For Are you interested in learning Swift? Do you want to write
iOS applications in Swift? If yes, then this is the book for you.
No prior iOS programming experience is assumed; however, having
some experience with any programming language will be beneficial.
What You Will Learn * Dive into Swift and explore its innovative
and powerful syntax * Work with Swift in Xcode to get a unique and
productive approach to development * Find out how to create
complete iOS applications * Discover rapid prototyping with a Swift
playground * Get to know how to use the Swift storyboard to develop
multi-page applications * Get to grips with parsing JSON and XML
data from network sources * Build a network client for GitHub
repositories, with full source code on GitHub In Detail Swift was
considered one of the biggest innovations last year, and certainly
with Swift 2 announced at WWDC in 2015, this segment of the
developer space will continue to be hot and dominating. This is a
fast-paced guide to provide an overview of Swift programming and
then walks you through in detail how to write iOS applications.
Progress through chapters on custom views, networking, parsing and
build a complete application as a Git repository, all by using
Swift as the core language Style and approach This fast-paced
practical guide will quickly give you hands-on experience with all
the features of Swift programming. Following the practical examples
in the book will help you successfully create your own iOS
applications.
Now updated for the new "Modern Objective-C" features introduced
with the iOS 6 SDK, the goal of this book is to teach the skills
necessary to program in Objective-C using a style that is easy to
follow, rich in examples and accessible to those who have never
used Objective-C before. Topics covered include the fundamentals of
Objective-C such as variables, looping and flow control. Also
included are details of object oriented programming, working with
files and memory and the Objective-C Foundation framework.
Regardless of whether you are developing for Mac OS X or the
iPhone, or just want to learn Objective-C, this book covers
everything you need to know about the Objective-C language in 31
detailed and easy to follow chapters.
Topics covered in this Third Edition of Objective-C 2.0
Essentials include: - The History of Objective-C
- Installing Xcode and Compiling Objective-C on Mac OS X
- Objective-C 2.0 Data Types
- Working with Variables and Constants in Objective-C
- Objective-C Operators and Expressions
- Objective-C 2.0 Operator Precedence
- Commenting Objective-C Code
- Objective-C Flow Control with if and else
- The Objective-C switch Statement
- Objective-C Looping - The for Statement
- Objective-C Looping with do and while Statements
- An Overview of Objective-C Object Oriented Programming
- Writing Objective-C Class Methods
- Objective-C - Data Encapsulation, Synthesized Accessors and Dot
Notation
- Objective-C Inheritance
- Pointers and Indirection in Objective-C
- Objective-C Dynamic Binding and Typing with the id Type
- Objective-C Variable Scope and Storage Class
- An Overview of Objective-C Functions
- Objective-C Enumerators
- An Overview of the Objective-C Foundation Framework
- Working with String Objects in Objective-C
- Understanding Objective-C Number Objects
- Working with Objective-C Array Objects
- Objective-C Dictionary Objects
- Working with Directories in Objective-C
- Working with Files in Objective-C
- Constructing and Manipulating Paths with NSPathUtilities
- Copying Objects in Objective-C
- Using Objective-C Preprocessor Directives
A hybrid between informative overview and step by step instruction,
this book is the ultimate guide to iOS 7 application development.
If you are an iOS developer who is looking to understand the new
features within iOS 7 and Xcode 5, then this book is for you. In
order to fully understand the concepts in this book, it is
recommended you have at least some experience with previous
versions of iOS.
Effectively several books bundled into one, written by the entire
team of a long-standing app development company, Producing iOS 6
Apps: The Ultimate Roadmap for Both Non-Programmers and Existing
Developers makes every effort to provide most anyone with the
understanding, recommended tools, and easy to follow step-by-step
examples, to learn how to take your app idea from the start to
Apple's iTunes App Store.
Originally generated from an existing app company's internal and
highly-confidential training guide, containing closely guarded app
business secrets teaching new employees the business of app design,
development lifecycles and methodology. Updated contributions are
from the entire staff; development as well as considerable
contributions from marketing, management, and even the legal dept.
Due to its very nature, this book contains many commonplace and
relevant topics to today's app-related business issues, such as the
latest "legal landmines" to avoid, modern app design, the latest in
code development, and even avoiding programming altogether for app
development - all specific to iOS and the App Store.
This fully updated, multi-section book spans many chapters covering
the relevant topics, including but not limited to the following:
The latest software updates: Apple iOS 6 SDK, Xcode 4.5, and many
other third-party development alternatives - some of which require
simple scripting or no coding at all The latest hardware updates:
Apple iPhone 5, New iPad (3rd gen), and iPod touch (5th gen).
Performing market research and analysis for a successful app with a
solid business plan, specific to the App Store. Monetizing apps
using Ad Networks and Aggregators, such as: Apple's iAd, Google's
Admob, and Millennial Media, Jumptap, Smaato, Greystripe, AdWhirl,
and MobClix. Authoring apps in both Apple's Xcode 4.5, iOS 6, and
Objective-C for iPhone, iPod touch, iPad, as well as Third-Party
tools for app creation such as Unity 3D, ShiVa3D, PhoneGap,
MonoTouch, Marmalade, Adobe Flash Professional, Adobe Flash Builder
(Formerly Flex Builder), Cocos2D, Corona SDK, GameSalad, Titanium
Studio, and MoSync - complete with walkthroughs on how to build an
app from scratch with optional app-making environments Learn how to
create an app once, and have it simultaneously work on iPhone's
iOS, Android, and more Includes a BONUS detailed Objective-C
jumpstart guide, written by our development staff It provides
existing programmers who are familiar with C++, Java, C#, or other
languages, with relevant topics such as: designing views,
interfaces, images, controls, objects, classes, user input and
touch gestures, important frameworks, managing memory, dealing with
data types, databases, storage, and more - complete with free
example sourcecode A monster of a book with exceptional value,
containing over 500 pages, spanning 40 chapters, split into 6
sections, with 6 appendices Over 10 pages of detailed ToC,
including all of the above, plus: Apple iOS developer program and
App Store account creation walkthroughs, cross-platform app
development for iOS, Android, Blackberry and many more, app
promotion and monetization techniques, pre/post-upload marketing,
and suggestions on avoiding "real-life" App Store GOTCHAS to help
save time, money, and effort This "Tome of Knowledge" is a combined
effort from an existing iOS development company's entire team who
has been in the App Store trenches for years. In effect, it
contains hard-learned experiences and previously detailed "secret"
app production information, evolved into this complete guide and
reference to all things required to deliver apps through the App
Store as quickly, painlessly, and profitably, as possible.
Both Paperback and eBook editions are available.
This book is intended for iOS developers who are curious to learn
about iBeacon and want to start building applications for iOS. You
will gain everything you need to know to master indoor location
functionality using Bluetooth beacon technology. No knowledge of
iBeacon is assumed.
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