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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

Mac OS X Tiger Pocket Guide 4e (Paperback, 4th Revised edition): Chuck Toporek Mac OS X Tiger Pocket Guide 4e (Paperback, 4th Revised edition)
Chuck Toporek
R252 R190 Discovery Miles 1 900 Save R62 (25%) Out of stock

There's a new cat in town, and Mac OS X Tiger is the next big thing from Apple. The latest version of Mac OS X, Tiger is faster than its predecessors, and packs a host of new features including Spotlight, Dashboard, a totally new Mail application, Automator for making complex tasks simple, and many more.

The "Mac OS X Tiger Pocket Guide" introduces you to the fundamental concepts of using Mac OS X Tiger. The book starts out with a quick run down of Tiger's cool new features, including the new RSS screen saver and the built-in dictionary/thesaurus you can use from any application.

The "Mac OS X Tiger Pocket Guide" shows you how to use the Finder, the Dock, Expos, Spotlight, Dashboard, including tips, tricks, and keyboard shortcuts along the way. You'll learn how to configure your Tiger system using the System Preferences application, and also how to keep your Mac secure with things like FileVault, the Password Assistant, and Tiger's enhanced Firewall capabilities. And because Mac OS X Tiger is Unix-based, you'll also learn how to issue basic Unix commands using the Terminal application.

This handy book has over 250 tips and tricks for using and configuring your Mac OS X system, and has been completely revised to cover Mac OS X Tiger.

Chuck Toporek has been using Macs since 1988, and is the author of "Inside .Mac," He lives in Portland, Oregon with his wife, cat, and far too many books.

Swift For Dummies (Paperback): Jesse Feiler Swift For Dummies (Paperback)
Jesse Feiler
R687 R496 Discovery Miles 4 960 Save R191 (28%) Out of stock

Get up and running with Swift--swiftly Brimming with expert advice and easy-to-follow instructions, Swift For Dummies shows new and existing programmers how to quickly port existing Objective-C applications into Swift and get into the swing of the new language like a pro. Designed from the ground up to be a simpler programming language, it's never been easier to get started creating apps for the iPhone or iPad, or applications for Mac OS X. Inside the book, you'll find out how to set up Xcode for a new Swift application, use operators, objects, and data types, and control program flow with conditional statements. You'll also get the scoop on creating new functions, statements, and declarations, learn useful patterns in an object-oriented environment, and take advantage of frameworks to speed your coding along. Plus, you'll find out how Swift does away with pointer variables and how to reference and dereference variables instead. Set up a playground development environment for Mac, iPhone, iPad, and wearable computers Move an existing Objective-C program to Swift Take advantage of framework components and subcomponents Create an app that uses location, mapping, and social media Whether you're an existing Objective-C programmer looking to port your code to Swift or you've never programmed for Apple in the past, this fun and friendly guide gets you up to speed swiftly.

Beginning iPhone Games Development (Paperback, 1st ed.): P.J. Cabrera, Peter Bakhirev, Ian. Marsh, Ben Smith, Eric Wing, Scott... Beginning iPhone Games Development (Paperback, 1st ed.)
P.J. Cabrera, Peter Bakhirev, Ian. Marsh, Ben Smith, Eric Wing, …
R1,230 R1,037 Discovery Miles 10 370 Save R193 (16%) Ships in 10 - 15 working days

iPhone games are hot Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche . This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing

For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. What you'll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for

All game developers who desire to create iPhone and/or iPod touch games. Table of Contents A Revolutionary Gaming Platform Games for Everyone, Anytime, Anywhere Developing iPhone Games Peeking Inside the iPhone Toolbox Moving Images on a Small ScreenUIKit Controls She Shoots, She Hits, She Scores Flipping Out and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your Head Around the OpenGL AP Putting It Together: Making a Game in OpenGL The Next Steps: Atlases, Sprites, and ParticlesOh My Introduction to Core Audio Making Noise with OpenAL 3D AudioTurning Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game Excitement Networking for iPhone Games: Introductio Going Head to Head Party Time Connecting with the Outside World Putting It All Together: Now Comes the Fun Part

The Business of iPhone App Development - Making and Marketing Apps that Succeed (Paperback, 1st ed.): Dave Wooldridge, Michael... The Business of iPhone App Development - Making and Marketing Apps that Succeed (Paperback, 1st ed.)
Dave Wooldridge, Michael Schneider
R1,104 R911 Discovery Miles 9 110 Save R193 (17%) Ships in 10 - 15 working days

The phenomenal success of the iPhone and the iPod touch has ushered in a gold rush for developers, but with well over 100,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iPhone app requires a lot of organization and some strategic planning. This book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store.

The Business of iPhone App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iPhone app creatorsperfect for independent developers on shoestring budgets. Although there are a few iPhone app marketing books on the horizon, they appear to tackle the subject from purely a marketer's perspective. What makes this book unique is that it was written by developers for developers, showing you not only what to do, but also how to do it, complete with time-saving resources and ready-to-use code examples. No prior business knowledge is required. This is the book you wish you had read before you launched your first app What you'll learn Transform your iPhone app into a powerful marketing tool with easy-to-use concepts and code examples. Analyze your ideas, research the competition, and identify your audience to evaluate sales potential. Protect your business and intellectual property and avoid potential legal hassles. Utilize several revenue-generating business models such as in-app advertising, affiliate programs, and In-App Purchase. Includes an extensive chapter on tapping into the Store Kit API. Build synergy with in-app cross-promotion and social networking. Improve usability and implement effective testing, plus a comprehensive walkthrough of provisioning and ad hoc distribution. Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated web site promoting your iPhone app. Successfully navigate the App Store submission process. Execute a post-release marketing strategy by crafting effective press releases, soliciting app reviews, and leveraging the power of promotional sales and giveaways. Who this book is for

This book is for any developer looking to build a successful business selling iPhone and iPod touch apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded fromiPhoneBusinessBook.com. Table of Contents Seeing the Big Picture in a Crowded App Store Marketplace Doing Your Homework: Analyzing iPhone App Ideas and Performing Competitive Research Protecting Your Intellectual Property Your iPhone App Is Your Most Powerful Marketing Tool Money for Nothing: When It Pays to Be Free Exploring New Business Models with In-App Purchaseand Affiliate Programs Testing and Usability: Putting Your Best Foot Forward Get the Party Started Creating a Prerelease Buzz Keys to the Kingdom: The App StoreSubmission Process Increasing Awareness for Your iPhone App

Learn Cocoa on the Mac (Paperback, 1st ed.): David Mark, Jeff Lamarche, Jack Nutting Learn Cocoa on the Mac (Paperback, 1st ed.)
David Mark, Jeff Lamarche, Jack Nutting
R1,100 R907 Discovery Miles 9 070 Save R193 (18%) Ships in 10 - 15 working days

The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?

This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting 's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He'll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master. What you'll learn How to actually make your own Cocoa applicationsthis is much more than just a quick introduction to Cocoa Which classes, of the dozens included in Cocoa, are truly central to Cocoa development How to best use MVC architecture concepts in a Cocoa application How the various pieces of the Cocoa frameworks fit with each other and into the MVC architecture Which parts of Cocoa truly enable visual programming, letting you reap the benefits of proven, reusable code libraries that Apple gives you for free How to recognize recurring design patterns used throughout Cocoa, and put them to proper use in your own code How to approach Cocoa from different programming environments How to use the facilities provided in Snow Leopard to create software that distributes itself automatically among all available CPUs, improving the user experience for your users. Who this book is for

Anyone with basic understanding of object-oriented programming who wants to try out Mac OS X application programming, as well as iPhone developers who want to extend their knowledge of Cocoa touch to include the Mac-specific technologies included with Cocoa. Table of Contents Must Love CocoaHello, WorldLights, Camera... Actions (and Outlets, Too) GUI ComponentsUsing Table ViewsCocoa BindingsCore Data BasicsCore Data RelationshipsSearch and Retrieve Core Data with Criteria Windows and Menus and SheetsDocument-Based ApplicationsExceptions, Signals, Errors, and DebuggingDrawing in CocoaAdvanced Drawing TopicsWorking with FilesConcurrencyFuture Paths

iPhone Design Award-Winning Projects (Paperback, 1st ed.): Chris Dannen iPhone Design Award-Winning Projects (Paperback, 1st ed.)
Chris Dannen
R1,040 R847 Discovery Miles 8 470 Save R193 (19%) Ships in 10 - 15 working days

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone.Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D Detailed explanations of the technical wizardry that makes these apps tick Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Awardwinning apps What you'll learn How the best iPhone and iPod touch apps are built How detail-oriented, semi-obsessive designers create great-looking interfaces that go beyond mere user-friendliness How caffeine-addicted, sugar-fortified programmers optimize every line of Objective-C and squash the most deeply hidden bugs How inspiration strikes at unlikely times and places How to plan for success by learning from the most successful iPhone app developers Who this book is for

All iPhone developers seeking enlightenment from the recognized masters. Table of Contents TweetieFacebookTopple 2Q&A: FoursquareAccuTerraQ&A: Exit Strategy NYCPostageQ&A: Delicious LibraryWooden Labyrinth 3DQ&A: ProwlUser Experience: Ge WangIterative DesignUpgrading

More iPhone 3 Development - Tackling iPhone SDK  3 (Paperback, 1st ed.): David Mark, Jeff Lamarche More iPhone 3 Development - Tackling iPhone SDK 3 (Paperback, 1st ed.)
David Mark, Jeff Lamarche
R1,121 R928 Discovery Miles 9 280 Save R193 (17%) Ships in 10 - 15 working days

Interested in iPhone development? Want to learn more? Whether you're a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple's latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applicationsoffering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there's something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs. What you'll learn All about Core Data: key concepts and techniques for writing larger application How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit Details on the addition of Bonjour discovery and network streams How to embed maps with Map Kit and use in-application email How to access a user's iPod library and integrate music into applications Essentials of concurrent programming and advanced debugging techniques Tips on working with data from the web Who this book is for

All iPhone and iPod touch developers, especially developers already familiar with early iPhone SDKs. Table of Contents Here We Go Round Again The Anatomy of Core Data A Super Start: Adding, Displaying, and Deleting Data The Devil in the Detail View Preparing for Change: Migrations and Versioning Custom Managed Objects Relationships, Fetched Properties, and Expressions Peer-to-Peer Over Bluetooth Using GameKit Online Play: Bonjour and Network Streams Working with Data from the Web MapKit Sending Mail iPod Library Access Keeping Your Interface Responsive Debugging The Road Goes Ever On...

Mastering ARKit - Apple's Augmented Reality App Development Platform (Paperback, 1st ed.): Jayven Nhan Mastering ARKit - Apple's Augmented Reality App Development Platform (Paperback, 1st ed.)
Jayven Nhan
R1,479 R1,192 Discovery Miles 11 920 Save R287 (19%) Ships in 10 - 15 working days

Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic. You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer. You'll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you'll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you to become an advanced augmented reality engineer. By the end of the book, you'll have the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality platforms. What You'll Learn Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer Understand the business models that support augmented reality Incorporate surface detection, computer vision, and body motion capture in your apps Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.

OS X Mavericks (Paperback): David Pogue OS X Mavericks (Paperback)
David Pogue
R1,038 R775 Discovery Miles 7 750 Save R263 (25%) Ships in 12 - 17 working days

What do you get when you cross a Mac with an iPad? OS X 10.9 Mavericks. Its 200 new features include Mac versions of iPad goodies like Maps, iBooks, and iTunes Radio--but not a single page of instructions. Fortunately, David Pogue is back, with the expertise and humor that have made this the #1 bestselling Mac book for over 11 years straight.

The important stuff you need to know: Big-ticket changes. Finder tabs. Finder tags. App Nap. iCloud Keychain. iTunes Radio. Maps. iBooks. Automatic app updating. If Apple wrote it, this book covers it.Nips and tucks. This book demystifies the hundreds of smaller enhancements, too, in all 50 programs that come with the Mac: Safari, Mail, Calendar, Notification Center, Messages, Time Machine...Shortcuts. Meet the tippiest, trickiest Mac book ever written. Undocumented surprises await on every page.Power users. Security, networking, build-your-own Services, file sharing with Windows, even Mac OS X's Unix chassis--this one witty, expert guide makes it all crystal clear.

There's something new on practically every page of this edition, and David Pogue brings his celebrated wit and expertise to every one of them.

Office 2011 for Mac For Dummies (Paperback): B LeVitus Office 2011 for Mac For Dummies (Paperback)
B LeVitus
R580 R456 Discovery Miles 4 560 Save R124 (21%) Ships in 12 - 17 working days

Get started with Office 2011 for Mac and discover the creative possibilities

The leading suite of productivity software for the Mac, Microsoft Office helps users complete common business tasks, including word processing, e-mail, presentations, financial analysis, and much more. "Office 2011 for Mac For Dummies" is the perfect companion for Microsoft Office for Mac users upgrading to the newest version, new computer users, and those who may have switched from the Windows version of Office. Written by one of the most popular gurus in the Mac community, Bob "Dr. Mac" LeVitus, the book explains every 2011 application so you can become savvy in no time.Addresses ways to refine and edit documents with WordExplains how to add pizzazz to your slide shows with PowerPointGuides you through crunching numbers and data with ExcelDemonstrates how to send, receive, and manage your e-mail on OutlookEncourages you to organize your contact information, schedule your time, and more

With "Office 2011 for Mac For Dummies," you'll learn everything you need to know to make the most of Office on your Mac

Apple Music For Beginners - A Ridiculously Simple Guide to Apple's Music Service (Paperback): Scott La Counte Apple Music For Beginners - A Ridiculously Simple Guide to Apple's Music Service (Paperback)
Scott La Counte
R181 R150 Discovery Miles 1 500 Save R31 (17%) Ships in 10 - 15 working days
OS X Mountain Lion (Paperback): David Pogue OS X Mountain Lion (Paperback)
David Pogue 1
R1,049 R786 Discovery Miles 7 860 Save R263 (25%) Ships in 12 - 17 working days

What do you get when you cross a Mac with an iPad? OS X 10.8 Mountain Lion. Its 200 new features include iPaddish goodies like dictation, Notification Center, and Reminders--but not a single page of instructions. Fortunately, David Pogue is back, with the expertise and humor that have made this the #1 bestselling Mac book for over 10 years straight.Big-ticket changes. Twitter and Facebook intgration. Air-Play TV mirroring. Power Nap. Game Center. Documents in the Cloud. iMessages. Gatekeeper. If Apple wrote it, this book covers it.Mountain Lion Watch. This book demystifies the hundreds of smaller enhancements, too, in all 50 programs that come with the Mac: Safari, Mail, Messages, Preview...Shortcuts. This must be the tippiest, trickiest Mac book ever written. Undocumented surprises await on every page.Power users. Security, accounts, networking, build-your own Services, file sharing with Windows--this one witty, expert guide makes it all crystal clear.

There's something new on practically every page of this new edition, and David Pogue brings his celebrated wit and expertise to every one of them. Apple's brought a new cat to town, and "Mac OS X Mountain Lion: The Missing Manual" is the best way to tame it.

macOS Catalina in easy steps - Covers version 10.15 (Paperback): Nick Vandome macOS Catalina in easy steps - Covers version 10.15 (Paperback)
Nick Vandome
R336 Discovery Miles 3 360 Ships in 12 - 17 working days
iOS Hacker's Handbook (Paperback): C. Miller iOS Hacker's Handbook (Paperback)
C. Miller
R1,283 R812 Discovery Miles 8 120 Save R471 (37%) Ships in 12 - 17 working days

Discover all the security risks and exploits that can threaten iOS-based mobile devices

iOS is Apple's mobile operating system for the iPhone and iPad. With the introduction of iOS5, many security issues have come to light. This book explains and discusses them all. The award-winning author team, experts in Mac and iOS security, examines the vulnerabilities and the internals of iOS to show how attacks can be mitigated. The book explains how the operating system works, its overall security architecture, and the security risks associated with it, as well as exploits, rootkits, and other payloads developed for it. Covers iOS security architecture, vulnerability hunting, exploit writing, and how iOS jailbreaks workExplores iOS enterprise and encryption, code signing and memory protection, sandboxing, iPhone fuzzing, exploitation, ROP payloads, and baseband attacksAlso examines kernel debugging and exploitation Companion website includes source code and tools to facilitate your efforts

"iOS Hacker's Handbook" arms you with the tools needed to identify, understand, and foil iOS attacks.

Asynchronous Programming with SwiftUI and Combine - Functional Programming to Build UIs on Apple Platforms (Paperback, 1st... Asynchronous Programming with SwiftUI and Combine - Functional Programming to Build UIs on Apple Platforms (Paperback, 1st ed.)
Peter Friese
R1,680 R1,329 Discovery Miles 13 290 Save R351 (21%) Ships in 10 - 15 working days

Develop UI-heavy applications more easily, faster, and error-free. Based on several enhancements to the Swift language, SwiftUI takes a declarative approach to building UIs. Instead of imperatively coding the UI, this book will show you how to describe how you want your UI to look. SwiftUI treats the UI as a function of its state, thereby making managing your app's state a lot easier. Change the underlying data model to redraw all parts of the UI that are connected to that particular slice of data. Likewise, easily update the underlying data model from the UI elements your data model is connected to. Combine is Apple's Functional Reactive Programming framework. It complements SwiftUI and other frameworks, such as the networking APIs, in a natural way. Using Combine, you can subscribe to events and describe data processing in a way that is free of side effects. This allows for an easier implementation of event-driven applications. Using SwiftUI and Combine build more error-free apps in a shorter amount of time, targeting all of Apple's platforms (iOS, iPadOS, watchOS, macOS, tvOS) with little to no overhead. By the end of the book you will have a solid understanding for architecting and implementing UI-heavy apps in a declarative and functional reactive way using SwiftUI, Combine, and async/await. You will: - Build simple and gradually more complex UIs in SwiftUI - Understand SwiftUI's state management system - Work with Combine and Swift's new async/await APIs to access the network and access other asynchronous APIs - Architect and structure modern applications on Apple platforms using SwiftUI, Combine, and async/await

Mac OS X for Unix Geeks 4e (Paperback, 4th Revised edition): Ernest Rothman Mac OS X for Unix Geeks 4e (Paperback, 4th Revised edition)
Ernest Rothman
R867 R643 Discovery Miles 6 430 Save R224 (26%) Ships in 12 - 17 working days

If you're a developer or system administrator lured to Mac OS X because of its Unix roots, you'll quickly discover that performing Unix tasks on a Mac is different than what you're accustomed to. Mac OS X for Unix Geeks serves as a bridge between Apple's Darwin OS and the more traditional Unix systems. This clear, concise guide gives you a tour of Mac OS X's Unix shell in both Leopard and Tiger, and helps you find the facilities that replace or correspond to standard Unix utilities. You'll learn how to perform common Unix tasks in Mac OS X, such as using Directory Services instead of the standard Unix /etc/passwd and /etc/group, and you'll be able to compile code, link to libraries, and port Unix software using either Leopard and Tiger. This book teaches you to: * Navigate the Terminal and understand how it differs from an xterm * Use Open Directory (LDAP) and NetInfo as well as Directory Services * Compile your code with GCC 4 * Port Unix programs to Mac OS X with Fink * Use MacPorts to install free/open source software * Search through metadata with Spotlight's command-line utilities * Build the Darwin kernel And there's much more. Mac OS X for Unix Geeks is the ideal survival guide to tame the Unix side of Leopard and Tiger. If you're a Unix geek with an interest in Mac OS X, you'll soon find that this book is invaluable.

Introducing iOS 8 (Paperback): Steve Derico Introducing iOS 8 (Paperback)
Steve Derico
R984 R722 Discovery Miles 7 220 Save R262 (27%) Ships in 12 - 17 working days

Learn to make iOS apps even if you have absolutely no programming experience. This hands-on book takes you from idea to App Store, using real-world examples--such as driving a car or eating at a restaurant--to teach programming and app development. You'll learn concepts through clear, concise, jargon-free language. This book focuses on Apple's new programming language, Swift. Each lesson is divided into two parts: the lecture portion explains the terms and concepts through examples, and the exercise portion helps you apply these concepts while building real-world apps, like a tip calculator. Learn how to think differently--and see the world from a whole new perspective. * Learn the basic building blocks of programming* Dive into the Swift programming language* Make apps for iPhone and iPad* Use GPS in your app to find a user's location* Take or select photos with your app* Integrate your app with Facebook and Twitter* Submit your app to the App Store* Manage and market your app on the App Store

Hardening Your Macs - Keeping Apple Computers Safe at the Hardware and Software Level (Paperback, 1st ed.): Jesus Vigo, Jr. Hardening Your Macs - Keeping Apple Computers Safe at the Hardware and Software Level (Paperback, 1st ed.)
Jesus Vigo, Jr.
R1,613 R1,262 Discovery Miles 12 620 Save R351 (22%) Ships in 10 - 15 working days

Learn the skills and solutions required to secure your Mac's operating system, the underlying hardware, and allow users to get work done safely. This book will show you how to create a Mac that's made of steel and won't buckle when attacked! Ok, there's no such thing as unhackable. No magic tool or silver bullet will eliminate risk in all forms. Security is an ongoing journey - not a simple action or software application. And that is exactly what you'll learn to master-the foundational knowledge, skills, and mindset to holistically protect Macs. Regardless of whether it's your personal iMac or a fleet of MacBook Pro's assigned to the remote employees within your organization, you'll be able to limit access while identifying and mitigating risk unique to your environment. In addition to the information security best practices pertaining to protecting Apple computers, you'll pivot to a coherent, security-focused mindset to better understand macOS-specific security. You'll learn how it works and what tools and software are available to help. Both native and 3rd-party tool are covered. Safe guard your system's privacy data and capitalize on effectively locking down the security of your Mac computers against known threats and newer trends that continue to evolve. Hardening Your Macs is the perfect roadmap to stopping malicious attacks and bad actors from spying on users through cameras, microphones, and other built-in tools that could potentially be used against users and organizations alike. What You'll Learn Grasp the mindset of attackers-how they plan and execute malicious incursions Implement hardware solutions as well as software safeguards Take advantage of Apple's built-in macOS security features in addition to 3rd party tools Avoid attacks on your system that could compromise sensitive corporate data and personally identifiable information Who This Book Is For IT admins responsible for managing Mac device security. Additionally users of Apple products that may have some experience using the platform in general but are not versed in security, as well as, those switching from Windows platforms will find useful information here. And anyone that wishes to expand their information security skills and/or develop a security-focused mindset to better protect their personal information and privacy data from the numerous and growing threats in the wild, such as malware and phishing.

Switching to the Mac (Paperback): David Pogue Switching to the Mac (Paperback)
David Pogue
R914 R692 Discovery Miles 6 920 Save R222 (24%) Ships in 12 - 17 working days

Ready to move to the Mac? This incomparable guide helps you make a smooth transition. New York Times columnist and Missing Manuals creator David Pogue gets you past three challenges: transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around OS X. Learning to use a Mac is not a piece of cake, but once you do, the rewards are oh-so-much better. You won't find questionable firewalls or inefficient permissions. Just a beautiful machine with a thoroughly reliable system. Whether you're using Windows XP or Windows 7, we've got you covered. Transfer your stuff. Moving files from a PC to a Mac is the easy part. This guide gets you through the tricky things: extracting your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files. Re-create your software suite. Big-name programs from Microsoft, Adobe, and others are available in both Mac and Windows versions, but hundreds of other programs are Windows-only. Learn the Macintosh equivalents and how to move data to them. Learn OS X Mountain Lion. Once you've moved into the Macintosh mansion, it's time to learn your way around. You're in good hands with the author of Mac OS X: The Missing Manual, the #1 bestselling guide to OS X.

Sequencing Apple's DNA (Hardcover): Corsi Sequencing Apple's DNA (Hardcover)
Corsi
R3,959 Discovery Miles 39 590 Ships in 12 - 17 working days

This book aims to extract the "molecular genes" leading to craziness! Geniuses are the ones who are "crazy enough to think they can change the world" and boldly go where no one has gone before. Where no past habit and usage are available, there is no proof of viability, as nobody has done it yet, or even imagined it, and no roadmap for guidance or market study has come up with it. The authors call upon Leonardo Da Vinci, the Renaissance genius, who as strange as it seems, shared many traits of personality with that of Steve Jobs, in terms of the ways of performing. Da Vinci helps in understanding Jobs, and hence Apple, with his unique way of designing radically novel concepts, which were actually quite crazy for his time. In order to shed light on a special creative posture, the indomitable sense of specifying undecidable objects a hallmark of the late Steve Jobs is what led the authors to match it with a specific design innovation theory. A real theory, backed by solid mathematical proof, exists and can account for the business virtue of a prolific ability to move into unknown crazy fields! The authors postulate that, by bringing the power of C-K theory to crack open a number of previous observations made about Apple s methods, it is possible to identify most of the genes of this company. The authors analyze how and why an Apple way of doing business is radically different from standard business practices and why it is so successful. Genes are a measure of the entity at hand and can encourage past business education routine approaches, then become transferable across the spectrum of the socio-economic world.

iPad and iPad Pro For Dummies 2022-23 Edition (Paperback): P. McFedries iPad and iPad Pro For Dummies 2022-23 Edition (Paperback)
P. McFedries
R688 Discovery Miles 6 880 Ships in 9 - 15 working days

It's tablet time! Get acquainted with the latest iPadOS and devices, the easy way Up a creek without an iPaddle? Dummies has got you covered, with iPad & iPad Pro 2022-2023 For Dummies. This is your stay-afloat guide to the latest version of iPadOS and all the new features of Apple's leading tablet. We offer a step-by-step guide to iPad maintenance, operation, and personalization, so you can figure out your new device quickly and spend your time doing the fun stuff. Photos, videos, apps, productivity, communication, maps, and beyond--plus a host of new features that we'll introduce you to, right in this book. Get acquainted with the basics of using and customizing your iPad or iPad Pro Discover the new and exciting changes that come with the latest iPadOS release Get the most out of your iPad by mastering the top apps and productivity tricks Learn how to ease the transition from computers to tablets, at home or at work For personal projects or in business settings, the iPad is the tablet of choice, and Dummies is here to show you why. Grab this full-color guide and get iPaddling!

OS X Yosemite: The Missing Manual (Paperback): David Pogue OS X Yosemite: The Missing Manual (Paperback)
David Pogue 1
R921 R699 Discovery Miles 6 990 Save R222 (24%) Ships in 12 - 17 working days

With Yosemite, Apple has unleashed the most innovative version of OS X yet--and once again, David Pogue brings his expertise and humor to the #1 bestselling Mac book. Mac OS X 10.10 includes more innovations from the iPad and adds a variety of new features throughout the operating system. This updated edition covers it all with something new on practically every page. Get the scoop on Yosemite's big-ticket changes Learn enhancements to existing applications, such as Safari and Mail Take advantage of shortcuts and undocumented tricks Use power user tips for networking, file sharing, and building your own services

Shell Programming in Unix, Linux and OS X (Paperback, 4th edition): Stephen  Kochan, Patrick Wood Shell Programming in Unix, Linux and OS X (Paperback, 4th edition)
Stephen Kochan, Patrick Wood
R1,032 R939 Discovery Miles 9 390 Save R93 (9%) Ships in 12 - 17 working days

Shell Programming in Unix, Linux and OS X is a thoroughly updated revision of Kochan and Wood's classic Unix Shell Programming tutorial. Following the methodology of the original text, the book focuses on the POSIX standard shell, and teaches you how to develop programs in this useful programming environment, taking full advantage of the underlying power of Unix and Unix-like operating systems. After a quick review of Unix utilities, the book's authors take you step-by-step through the process of building shell scripts, debugging them, and understanding how they work within the shell's environment. All major features of the shell are covered, and the large number of practical examples make it easy for you to build shell scripts for your particular applications. The book also describes the major features of the Korn and Bash shells. Learn how to... Take advantage of the many utilities provided in the Unix system Write powerful shell scripts Use the shell's built-in decision-making and looping constructs Use the shell's powerful quoting mechanisms Make the most of the shell's built-in history and command editing capabilities Use regular expressions with Unix commands Take advantage of the special features of the Korn and Bash shells Identify the major differences between versions of the shell language Customize the way your Unix system responds to you Set up your shell environment Make use of functions Debug scripts Contents at a Glance 1 A Quick Review of the Basics 2 What Is the Shell? 3 Tools of the Trade 4 And Away We Go 5 Can I Quote You on That? 6 Passing Arguments 7 Decisions, Decisions 8 'Round and 'Round She Goes 9 Reading and Printing Data 10 Your Environment 11 More on Parameters 12 Loose Ends 13 Rolo Revisited 14 Interactive and Nonstandard Shell Features A Shell Summary B For More Information

iOS 9 Application Development in 24 Hours, Sams Teach Yourself (Paperback, 7th edition): John Ray iOS 9 Application Development in 24 Hours, Sams Teach Yourself (Paperback, 7th edition)
John Ray
R1,185 R1,026 Discovery Miles 10 260 Save R159 (13%) In Stock

Covers iOS 9.1 and up, Xcode 7.x, iPhone, iPad, and More! In just 24 sessions of one hour each, learn how to build powerful applications for today's hottest handheld devices: the iPhone and iPad! Using this book's straightforward, step-by-step approach, you'll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises help you test your knowledge. Notes present interesting information related to the discussion. Tips show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color-figures and code appear as they do in Xcode 7.x * Learn to navigate the Xcode 7.x development environment and install apps on your iDevice * Get started quickly with Apple's Open Source language: Swift 2.0 * Test code and application logic using the iOS Playground * Understand the Model-View-Controller (MVC) development pattern * Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library * Use Auto Layout and Size Classes to adapt to different screen sizes and orientations * Build advanced UIs with Tables, Split Views, Navigation Controllers, and more * Read and write preferences and data, and create System Settings plug-ins * Use iOS media playback and recording capabilities * Take photos and manipulate graphics with Core Image * Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS * Use 3D touch to add Peek, Pop, and Quick Actions to your apps * Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps * Create universal applications that run on both the iPhone and iPad * Write background-aware multitasking applications * Trace, debug, and monitor applications as they run * Additional files and updates available online

Thor's OS Xodus - Why And How I Left Windows For OS X (Paperback): Timothy "Thor" Mullen Thor's OS Xodus - Why And How I Left Windows For OS X (Paperback)
Timothy "Thor" Mullen
R1,182 Discovery Miles 11 820 Ships in 12 - 17 working days

Thor's OS Xodus: Securely Migrating from Microsoft Windows to Mac OS X provides readers with everything they need to securely and successfully migrate from Microsoft to Mac. It includes information that can be found nowhere else, enabling users to execute a MSFT to OS X migration seamlessly and with minimal downtime. The text is the most complete roadmap for entities that want to move away from Microsoft and decouple their dependency on Microsoft products. It is a perfect choice for enterprise computing, providing the ease and simplicity of a UI that can also be incredibly customized via configuration files because of its BSD core. The text, authored by Thor Mullen, the founder of the "Hammer of God" security co-op group and Principal Security Architect for a worldwide, multi-billion dollar commerce platform, provides the perfect combination of Windows and Unix.

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