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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

Troubleshooting iOS - Solving iPhone and iPad Problems (Paperback, 1st ed.): Paul McFedries Troubleshooting iOS - Solving iPhone and iPad Problems (Paperback, 1st ed.)
Paul McFedries
R1,106 R1,045 Discovery Miles 10 450 Save R61 (6%) Ships in 18 - 22 working days

Understand and solve many different kinds of iPhone and iPad problems. This book covers both general troubleshooting techniques applicable in a wide variety of situations as well as specific fixes for topics such as networking, apps, photos, the battery, and syncing. Glitches, hiccups, and crashes just aren't supposed to happen with iOS, but alas, all too often they do. It is these non-obvious fixes, workarounds, and preventative measures that form the core of iOS Troubleshooting. With clear, straightforward prose, this book will take the reader through hundreds of iOS problems, explain the reasons for them, and provide easy to understand solutions to get the device (and you) back in business. What you'll learn: Fix cellular and networking connections Incorporate accessories effectively Solve battery and charging issues Clear up syncing and iCloud glitches Who this book is for:Any person who uses an iOS device.

Learn Apple HomeKit on iOS - A Home Automation Guide for Developers, Designers, and Homeowners (Paperback, 1st ed.): Jesse... Learn Apple HomeKit on iOS - A Home Automation Guide for Developers, Designers, and Homeowners (Paperback, 1st ed.)
Jesse Feiler
R747 R661 Discovery Miles 6 610 Save R86 (12%) Ships in 18 - 22 working days

Learn the HomeKit platform structure and how it supports devices-existing and planned-and get a thorough grounding on new and useful apps that deliver a new generation of home automation in a secure and innovative environment. Let your imagination run wild as you design compatible devices with unlimited capabilities. Learn Apple HomeKit on iOS shows you how to move to secure, home automation projects that integrate with your digital world automatically-after you set them up as described in the book. Having your calendar and appointments control your lights, locks, thermostat, and other home devices is the heart of home automation. In homes and small offices, you can banish notes taped to switches and controls that say, "Do not turn off this switch" or "Leave the thermostat alone." The book gets you up to speed on HomeKit, and it also answers some of the pesky questions, such as "What happens when the power goes out?" Along the way there are tips and suggestions for app developers, hardware manufacturers, interior designers, and real estate professionals. For programmers, there's an entire chapter (plus sections in other chapters) dedicated to the core coding issues. For non-programmers, this book is the perfect resource mastering the amazing potential of Apple HomeKit. What You Will Learn: For device developers, understanding the structure of HomeKit-homes, rooms, and accessories-enables you to build devices that are easily managed by a single, simple source and interface. For DIY home networking users, gain a thorough knowledge of how they can adapt HomeKit to their existing spaces. For programmers, there's an entire chapter plus sections in other chapters dedicated to the core coding issues you'll need to learn. For non-programmers, this book is your perfect resource for easily getting your mind around the amazing potential of Apple HomeKit. Author Jesse Feiler develops, consults, and writes about Apple technologies with an emphasis on mobile and location-based apps. Who This Book Is For: Device developers, DIY home networking users, programmers, and those interested in integrating their iOS devices with their IoT devices.

Practical Swift (Paperback, 1st ed.): Eric Downey Practical Swift (Paperback, 1st ed.)
Eric Downey
R2,064 R1,918 Discovery Miles 19 180 Save R146 (7%) Ships in 18 - 22 working days

Take a firsthand tour of Xcode and all the latest features Swift 3 has to offer. If you have picked up this book, chances are you know a little bit about Swift Programming. With Practical Swift you'll develop an advanced understanding of the language that will enable you to create a reference guide using Xcode Playgrounds, one you can continue to grow throughout your iOS career. This book not only shows you how to code in a clean and concise manner, but also the why behind the code. Understanding why will be instrumental in your advancement as a Swift developer. What You'll learn: Review the evolution of Swift and the latest features in Swift 3 Study architecture and design patterns Examine Protocol Oriented Programming Understand Swift generics Test Swift code Build an iOS App with core data from scratch Who This Book Is For: The primary audience for this book is developers who have started learning iOS and Swift and want to learn more of the intermediate to advanced topics available in Swift. The secondary audience is developers who have experience in iOS and Swift and want a good reference book for concepts they might already know, but are looking to re-enforce.

Enterprise Mac Security: Mac OS X (Paperback, 3rd ed.): Charles Edge, Daniel O'Donnell Enterprise Mac Security: Mac OS X (Paperback, 3rd ed.)
Charles Edge, Daniel O'Donnell
R1,968 Discovery Miles 19 680 Ships in 18 - 22 working days

Enterprise Mac Security is a definitive, expert-driven update of the popular, slash-dotted first edition which was written in part as a companion to the SANS Institute course for Mac OS X. It contains detailed Mac OS X security information, and walkthroughs on securing systems, including the new 10.11 operating system. A common misconception in the Mac community is that Mac's operating system is more secure than others. While this might be have been true in certain cases, security on the Mac has always still been a crucial issue. With the release of OS X 10.11, the operating system is taking large strides in getting even more secure. Even still, when sharing is enabled or remote control applications are installed, Mac OS X faces a variety of security threats, whether these have been exploited or not. This book caters to both the beginning home user and the seasoned security professional not accustomed to the Mac, establishing best practices for Mac OS X for a wide audience. The authors of this book are seasoned Mac and security professionals, having built many of the largest network infrastructures for Apple and spoken at both DEFCON and Black Hat on OS X security. What You Will Learn The newest security techniques on Mac OS X from the best and brightest Security details of Mac OS X for the desktop and server, and how to secure these systems The details of Mac forensics and Mac hacking How to tackle Apple wireless security Who This Book Is For This book is for new users, switchers, power users, and administrators that need to make sure their Mac systems are secure.

Mac OS X for Absolute Beginners (Paperback, 1st ed.): Wallace Wang Mac OS X for Absolute Beginners (Paperback, 1st ed.)
Wallace Wang
R2,446 Discovery Miles 24 460 Ships in 18 - 22 working days

Best-selling author Wallace Wang teaches you how to use El Capitan, the latest version of the Mac operating system, in everyday situations. This book shows you, the beginner Mac user, how to get up and running, operate, and work day-to-day on your Mac. You will learn how to run applications, manage windows and files, work with the internet, and more. You will even learn how to use your Mac with an iPhone and an Apple watch. If you've ever felt that you couldn't learn how to use a Mac, this is your opportunity to give it a go. What you'll learn How to get up and running with Mac OS X El Capitan How to navigate and manage views How to manage your files What entertainment options are available to you, and how to use them How to maintain your Mac How to work with iPhone and Apple watch. Who This Book Is For Anyone who wants to learn how to use OS X El Capitan. No previous experience is required.

OS X App Development with CloudKit and Swift (Paperback, 1st ed.): Bruce Wade OS X App Development with CloudKit and Swift (Paperback, 1st ed.)
Bruce Wade
R1,334 R1,212 Discovery Miles 12 120 Save R122 (9%) Ships in 18 - 22 working days

This book is your step-by-step guide to learning OS X app development using CloudKit and Swift. All the development will be done using Apple's Swift 2 programming language. You'll see how to define data for your app and build a prototype with Sketch 3 and Keynote. Using CloudKit to store OS X application data, and separate public and private data, readers will learn how to control which data can or cannot be changed in a public data store. OS X App Development with CloudKit and Swift takes you from prototyping your app with Sketch 3 all the way through building a data-driven app using CloudKit, and everything in between. What You'll Learn How to create Test Data with CloudKit Dashboard How to refine a prototype How to update CloudKit Data from an app How to add Local Cache to improve performance Who This Book Is ForOS X App Development with CloudKit and Swift is for the iOS or OS X developer who is struggling to get to grips with CloudKit. If you're looking for a solid example from start to finish using CloudKit with Swift 2 this book's for you. You should have an understanding of the Swift language, e.g. the differences between var/let, how to work with control statements, closures etc., to work confidently with this book.

Beginning iOS Media App Development (Paperback, 1st ed.): Ahmed Bakir Beginning iOS Media App Development (Paperback, 1st ed.)
Ahmed Bakir
R2,675 Discovery Miles 26 750 Ships in 18 - 22 working days

There's more to build than just game apps for the Apple iTunes App Store. There are rich media or multimedia apps, for example. You can build media or utility apps that take advantage of media such as sound, music, photos, video, animation and other graphics and combines them into a rich media experience or can just make your utility app come alive. Beginning iOS Media Apps Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using 5 real-world examples or case study apps. This book includes detailed step-by-step instructions and important background information from one of the worlds' most successful media app developers out there, Michael Zaletel. What you'll learn How to build a rich, dynamic media or multimedia apps using iOS SDK Get your hands dirty right away with a flash light app, and later 4 other app case studies in remainder of this tutorial What are the fundamentals of iOS media How to do develop and integrate photos on iOS How to create, edit and build the audio experience into your apps that have sound and music How to create, edit and build the video and animation experience into your apps How to combine these experiences and much more Who this book is for This book is for iOS app developers with at least some experience with the iOS SDK, Objective-C and/or Cocoa touch.

Enterprise Mac Administrators Guide (Paperback, 2nd ed.): Charles Edge, William Smith Enterprise Mac Administrators Guide (Paperback, 2nd ed.)
Charles Edge, William Smith
R3,906 Discovery Miles 39 060 Ships in 18 - 22 working days

Charles Edge and Bill Smith provide detailed explanations of the technology required for large-scale Mac OS X deployments and show you how to integrate it with other operating systems and applications. Now in its second edition, Enterprise Mac Administrator's Guide addresses the growing size and spread of Mac OS X deployments in corporations and institutions worldwide. In some cases, this is due to the growth of traditional Mac environments, but for the most part it has to do with organizations instituting device choice and switcher campaigns, where Windows and/or Linux environments are migrating to Mac OS X. There is a steep culture shock with many of these migrations. The products that are used are different, the nomenclature is different, and most importantly the best practices for dealing with the operating system and updates are very different. Apple provides a number of tools to help automate and guide IT toward managing a large number of Mac OS X computers-it has since before Mac OS X was initially released. However, if you want to put together all of the pieces to tell a compelling story about how to run an IT department or a deployment of Macs, you need to compile information from a number of different sources. This book provides explanations of the technology required. What You'll Learn Choose a directory services model that works for your organization and integrate it into your existing model Choose an imaging model and begin imaging workstations with or without third-party products Use the Mac App Store and Apple's Volume Purchasing Program to deploy apps Leverage scripting techniques to reduce labor for the IT department Provide network services (file sharing, mobile home folders, messaging, etc.) to the Mac OS X clients Who This Book Is For System administrators and IT professionals who need to manage a large number of Mac OS X computers, be they Mac OS X-based servers or workstations. The assumption is that readers are somewhat familiar with Mac OS X and/or IT in general, but not that they are familiar with the Apple system internals, server services, or deployment techniques.

Apple Watch for Developers - Advice & Techniques from Five Top Professionals (Paperback, 1st ed.): Gary Riches, Ruben Martinez... Apple Watch for Developers - Advice & Techniques from Five Top Professionals (Paperback, 1st ed.)
Gary Riches, Ruben Martinez Jr., Jamie Maison, Matt Klosterman, Mark Griffin
R835 R724 Discovery Miles 7 240 Save R111 (13%) Ships in 18 - 22 working days

Apple Watch for Developers: Advice & Techniques from 5 Top Professionals gives you the base-knowledge and valuable secrets you'll need for your own projects from a core team of successful, experienced Apple Watch app-development experts. You'll explore elements such as branding within Watch apps, translating audio data into visual information, taming complex data, mastering environment-driven feature sets, and much more. This book is for developers who already have some knowledge of developing with WatchKit and WatchOS 2, and who are now interested in learning how to use them to create cutting edge Watch apps. It is written by five experienced, industry-leading Apple Watch developers who have created their apps early, and are now ready to pull apart examples to show you how to best create an Apple Watch app. This book will bring your cool Watch ideas to life!

Learn WatchKit for iOS (Paperback, 1st ed.): Kim Topley Learn WatchKit for iOS (Paperback, 1st ed.)
Kim Topley
R2,067 R1,945 Discovery Miles 19 450 Save R122 (6%) Ships in 18 - 22 working days

Learn WatchKit for iOS covers the development of applications for the new Apple Watch using the WatchKit framework in iOS 8 and the Swift programming language. In this book, an Apple Watch application is an extension to an existing iOS app and is packaged and submitted to the App Store along with it. Using a suite of simple examples, Kim Topley, co-author of Beginning iPhone Development with Swift, introduces and explains every feature of WatchKit and the associated technologies that you'll need to understand to build Apple Watch applications for iOS 8, culminating in a complete WatchKit application that shows weather forecast information for various cities around the world on the Apple Watch.

Pro iOS Continuous Integration (Paperback, 1st ed.): Romain Pouclet Pro iOS Continuous Integration (Paperback, 1st ed.)
Romain Pouclet
R1,984 Discovery Miles 19 840 Ships in 18 - 22 working days

Pro iOS Continuous Integration teaches you how to utilize the strengths of continuous integration in your everyday work. CI is more popular now than ever, as iOS developers realize how time-consuming building and deploying an application for testing purposes and quality assurance can be. This book shows you how to make your developing life easier, with real-world applications and examples. With this book, you will learn what continuous integration and continuous delivery really are and how they can be used in your iOS projects. You will learn how to release an iOS application outside the App Store using Xcode. You'll understand how to leverage the power of the command line to build your projects, and run your tests. You'll use Jenkins and Bamboo to architect automatic builds and automate the whole build process. In addition, you'll also learn how to use Xcode server and bots, what quality assurance tools can be used to measure the quality of your code, and how to send builds to your beta testers. Author Romain Pouclet provides hands-on, practical experience in iOS continuous integration and, using this book, you will see that it's not actually that hard to set up a fully-featured continuous integration platform, whether you are an independent iOS developer working from home or a member of a team in a big company.

Swift OS X Programming for Absolute Beginners (Paperback, 1st ed.): Wallace Wang Swift OS X Programming for Absolute Beginners (Paperback, 1st ed.)
Wallace Wang
R1,498 R1,251 Discovery Miles 12 510 Save R247 (16%) Ships in 18 - 22 working days

Swift OS X Programming for Absolute Beginners is your step-by-step guide to learning how to code using Swift, Apple's hottest new programming language. This book will not only teach complete programming novices how to write OS X programs, but it can also help experienced programmers moving to the Macintosh for the first time. You will learn to understand the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing OS X programs. If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Macintosh and iOS app development while being powerful and easy to learn at the same time, and Swift OS X Programming for Absolute Beginners is the perfect place to start - add it to your library today.

Swift for Absolute Beginners (Paperback, 1st ed.): Gary Bennett, Brad Lees Swift for Absolute Beginners (Paperback, 1st ed.)
Gary Bennett, Brad Lees
R2,258 Discovery Miles 22 580 Ships in 18 - 22 working days

The professional development team that brought you two editions of Objective-C for the Absolute Beginners and have taught thousands of developers around the world to write some of the most popular iPhone apps in their categories on the app store, have now leveraged their instruction for Swift. Swift for Absolute Beginners is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first two iOS books, along with their free online instruction and free online forum to create an excellent training book. Topics include: How to be successful at learning Swift Using Swift Playgrounds to learn iOS development quickly What is Object Oriented Programming What are Swift classes, properties, and functions Proper user interface and user experience design Swift data types: integers, floats, strings, booleans How to use Swift data collections: arrays and dictionaries Boolean logic, comparing data, and flow control Writing iPhone apps from scratch Avoiding Swift pitfalls Many students have a difficult time believing they can learn to write iOS apps or just staying motivated through learning the process. This book, along with the free, live online training sessions, helps students stay motivated and overcome obstacles while they learn to be great iOS developers.

Pro Design Patterns in Swift (Paperback, 1st ed.): Adam Freeman Pro Design Patterns in Swift (Paperback, 1st ed.)
Adam Freeman
R1,207 R1,035 Discovery Miles 10 350 Save R172 (14%) Ships in 18 - 22 working days

The Swift programming language has transformed the world of iOS development and started a new age of modern development. Pro Design Patterns in Swift shows you how to harness the power and flexibility of Swift to apply the most important and enduring design patterns to your applications, taking your development projects to master level. This book will teach you those design patterns that have always been present at some level in your code, but may not have been recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any Swift developer. Best-selling author Adam Freeman explains how to get the most from design patterns. He starts with the nuts-and-bolts and shows you everything through to advanced features, going in-depth to give you the knowledge you need. Pro Design Patterns in Swift brings design patterns to life and shows you how to bring structure and scale to your Swift code with a practical, no-nonsense approach.

Beginning Xcode: Swift Edition (Paperback, 2nd ed.): Matthew Knott Beginning Xcode: Swift Edition (Paperback, 2nd ed.)
Matthew Knott
R990 R869 Discovery Miles 8 690 Save R121 (12%) Ships in 18 - 22 working days

Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple's new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.

Transitioning to Swift (Paperback, 1st ed.): Scott Gardner Transitioning to Swift (Paperback, 1st ed.)
Scott Gardner
R669 R598 Discovery Miles 5 980 Save R71 (11%) Ships in 18 - 22 working days

Developing apps for Apple's broadening platform of devices is an exciting topic these days. Apple created the Swift programming language to build state-of-the-art apps using the latest Apple technologies. In this 200-page book, author Scott Gardner articulates the similarities and differences between traditional Objective-C based programming and Swift, revealing what you need to know from syntax changes to emerging best practices and paradigm shifts, to write powerful, expressive, and flexible code in Swift. Written at a brisk pace and in a methodical style, you'll learn how to apply your Objective-C skills to successfully transition to programming in Swift. In this book, you'll learn: * What is Swift and how does it compare to Objective-C * How to become proficient in Swift by leveraging your existing Objective-C skills * How to take advantage of new capabilities in Swift * What are the emerging best practices in Swift programming Transitioning to Swift reaches out to all developers who are interested in creating state-of-the-art apps for Apple's broadening platform of devices for both consumers and enterprise. Apple's introduction of the new Swift programming language raises many questions. This book addresses those questions directly, and prepares developers for building the next generation of apps in Swift to surprise and delight users the world over.

Learn iOS 8 App Development (Paperback, 2nd ed.): James Bucanek Learn iOS 8 App Development (Paperback, 2nd ed.)
James Bucanek
R1,260 R1,088 Discovery Miles 10 880 Save R172 (14%) Ships in 18 - 22 working days

Learn iOS 8 App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Swift, Cocoa Touch, and the iOS 8 SDK. It's an all-in-one getting started guide to building useful apps. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 8 SDK offers powerful new features, and this book is the fastest path to mastering them-and the rest of the iOS SDK -for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Swift language concepts and how to exploit design patterns and logic with the iOS SDK, based on Swift and the Cocoa Touch framework. Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start? Get an accelerated treatment of the core fundamentals of Swift. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store. Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!

Learn SpriteBuilder for iOS Game Development (Paperback, 1st ed.): Steffen Itterheim Learn SpriteBuilder for iOS Game Development (Paperback, 1st ed.)
Steffen Itterheim
R2,740 Discovery Miles 27 400 Ships in 18 - 22 working days

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

Beginning iPhone Development - Exploring the iOS SDK (Paperback, 2nd ed.): Jack Nutting, Fredrik Olsson, David Mark, Jeff... Beginning iPhone Development - Exploring the iOS SDK (Paperback, 2nd ed.)
Jack Nutting, Fredrik Olsson, David Mark, Jeff Lamarche, Kim Topley
R1,379 R1,182 Discovery Miles 11 820 Save R197 (14%) Ships in 18 - 22 working days

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1).You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!

The Business of iOS App Development - For iPhone, iPad and iPod touch (Paperback, 3rd ed.): Dave Wooldridge, Taylor Pierce The Business of iOS App Development - For iPhone, iPad and iPod touch (Paperback, 3rd ed.)
Dave Wooldridge, Taylor Pierce
R2,574 Discovery Miles 25 740 Ships in 18 - 22 working days

Updated and expanded for the new Apple iOS8, The Business of iOS App Development, Third Edition shows you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. This book is written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iOS app creators-perfect for independent developers on shoestring budgets. No prior business knowledge is required. The phenomenal success of the iPhone, iPad and the iPod touch have ushered in a "gold rush" for developers, but with well over a million apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. This is the book you wish you had read before you launched your first app!

iOS 5 Programming Cookbook (Paperback): Vandad Nahavandipoor iOS 5 Programming Cookbook (Paperback)
Vandad Nahavandipoor 1
R1,255 R1,083 Discovery Miles 10 830 Save R172 (14%) Ships in 18 - 22 working days

This popular cookbook, thoroughly updated in response to reader requests and new developments in iOS 5, helps you solve the vexing, real-life issues you're likely to face when creating apps for the iPhone, iPad, or iPod Touch. This edition contains more than 100 new recipes, each providing a clear solution and sample code that you can use right away. The focus of this book is to teach you how to write iOS apps, whether they're as simple as a music player or as complex as an app that mixes animations, graphics, multimedia, database, and cloud storage. You'll learn about iCloud, Automatic Reference Counting, storyboarding, Interface Builder, creating ad-hoc and simulator builds, provision profiles, graphics, animations, Grand Central Dispatch, Operations and Operation Queues, threads, timers, audio and video and many other iOS 5 tools and techniques. Topics include: * Automatic Reference Counting to drastically cut down the time required to write your iOS apps * iCloud to synchronize users' data to the cloud * Storyboarding to simplify creating your User Interface * UI components, including picker views, data pickers, web views, popovers, activity indicators, progress views, sliders, alerts, switches, and many more * Grand Central Dispatch to write blazingly fast iOS apps without having to worry about creating threads * The all-new asynchronous and synchronous network APIs * Using block-based animations and integrating graphical assets into your apps

Migrating to Android for iOS Developers (Paperback, 1st ed.): Sean Liao Migrating to Android for iOS Developers (Paperback, 1st ed.)
Sean Liao
R2,782 R2,610 Discovery Miles 26 100 Save R172 (6%) Ships in 18 - 22 working days

Migrating to Android for iOS Developers gives you-as an experienced native iOS app developer-the skills to learn native Android apps development from scratch. Starting with preparing your Android integrated development environment and introducing just enough Android application framework fundamentals, you'll understand how to create a simple but meaningful HelloAndroid project immediately. This book provides the guidelines and tutorial projects to show you how to translate your existing iOS app to the Android platform. You'll use your mobile app knowledge to structure your Android apps in a similar way to how you would structure your iOS apps. To implement use cases with detailed screens, the most common mobile topics are discussed, including user interfaces, managing data, and networking with remote services. As you move through the book, you'll create Android apps with rich UI components to handle common CRUD operations locally and remotely. There are many Android goodies described in the book. Instead of relying on routine text descriptions, you'll discover the uniqueness of Android and appreciate the many features that are unique to the platform. This book also explores more powerful mobile UX patterns that are commonly used on the iOS and Android platforms. When you finish reading Migrating to Android for iOS Developers, you'll be an Android developer as well as an iOS developer. And, you will be fully convinced you can do everything in Android that you can do in iOS.

Beginning iOS 7 Development - Exploring the iOS SDK (Paperback, 1st ed.): Jack Nutting, David Mark, Jeff Lamarche, Fredrik... Beginning iOS 7 Development - Exploring the iOS SDK (Paperback, 1st ed.)
Jack Nutting, David Mark, Jeff Lamarche, Fredrik Olsson
R1,245 R1,073 Discovery Miles 10 730 Save R172 (14%) Ships in 18 - 22 working days

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 7 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming.The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.* The iOS 7 update to the bestselling and most recommended book for Cocoa touch developers * Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective * Written in an accessible, easy-to-follow style What you'll learn * Everything you need to know to develop your own bestselling iPhone and iPad apps * Filled with examples * Best practices for optimizing your code and delivering great user experiences * What is data persistence and why is it important * Get started with building cool, crisp User Interfaces * What and how to use Table Views * How to do graphics with Quartz and OpenGL ES * What geo app development features the new iOS brings to the iPhone * How to get your app to work with the Cloud and more Who this book is for This book is for aspiring iPhone app developers, new to the iOS SDK. Some prior experience with Objective-C is recommended but not required.

Irresistible Apps - Motivational Design Patterns for Apps, Games, and Web-based Communities (Paperback, 1st ed.): Chris Lewis Irresistible Apps - Motivational Design Patterns for Apps, Games, and Web-based Communities (Paperback, 1st ed.)
Chris Lewis
R1,827 R1,630 Discovery Miles 16 300 Save R197 (11%) Ships in 18 - 22 working days

When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work. As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy? The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you'll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.

Create an Enterprise-Level Test Automation Framework with Appium - Using Spring-Boot, Gradle, Junit, ALM Integration, and... Create an Enterprise-Level Test Automation Framework with Appium - Using Spring-Boot, Gradle, Junit, ALM Integration, and Custom Reports with TDD and BDD Support (Paperback, 1st ed.)
Koushik Das
R1,222 R1,025 Discovery Miles 10 250 Save R197 (16%) Ships in 18 - 22 working days

Think from a framework design perspective and move beyond straightforward coding skills. You'll design an enterprise level test framework that is capable of supporting both TDD and BDD at the same time, using the latest open source tools and coding best practices. Taking a less-is-more approach, superfluous information is excised in favor of sleek and direct instruction and focused coding practices. Your framework will be built with Spring-Boot, Gradle, and Junit. And it will support HP QC integration, Allure (TDD, BDD), Extent (BDD), and customized Pdf reporting (TDD, BDD). Extensive utilities are provided, such as HP ALM integration, device management utilities, email reporting, pdf reporting, OCR utility, Log utility, and more! There's also a special chapter on internationalization/localization testing in multiple languages. After reading this book, you'll have full confidence in your ability to build new test automation frameworks for yourself. Though primarily written for software professionals who are in test automation, recent engineering graduates who have programming knowledge and want to prepare for a role in mobile test automation will also find what's taught here helpful. Test engineers and computer science graduates alike can use what they learn here to become absolute pros in test automation.What You'll Learn Design an enterprise level mobile test automation framework capable of supporting both TDD and BDD Work with the latest open source tools and coding best practices Build with Spring-Boot, Gradle, and Junit while supporting HP QC integration, Allure, Extent, and customized PDF reporting Who This Book Is For Software professionals working in test automation. Recent engineering graduates who have programming knowledge and want to prepare for a role in mobile test automation should also find it helpful.

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