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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

Mac OS X Command Line - Unix Under the Hood (Paperback): K. McElhearn Mac OS X Command Line - Unix Under the Hood (Paperback)
K. McElhearn
R1,007 R724 Discovery Miles 7 240 Save R283 (28%) Out of stock

The Mac command line offers a faster, easier way to accomplish many tasks. It's also the medium for many commands that aren't accessible using the GUI. The Mac OS X Command Line is a clear, concise, tutorial-style introduction to all the major functionality provided by the command line. It's also packed with information the experienced users need, including little-known shortcuts and several chapters devoted to advanced topics. This is a book to get you started, but also a book you won't soon outgrow.

Classic Computer Science Problems in Java (Paperback): David Kopec Classic Computer Science Problems in Java (Paperback)
David Kopec
R1,091 Discovery Miles 10 910 Ships in 12 - 17 working days

Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You'll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. Classic Computer Science Problems in Java will teach you techniques to solve common-but-tricky programming issues. You'll explore foundational coding methods, fundamental algorithms, and artificial intelligence topics, all through code-centric Java tutorials and computer science exercises. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Key Features * Recursion, memorization, bit manipulation * Search algorithms * Constraint-satisfaction problems * Graph algorithms * K-means clustering For intermediate Java programmers. About the technology In any computer science classroom you'll find a set of tried-and-true algorithms, techniques, and coding exercises. These techniques have stood the test of time as some of the best ways to solve problems when writing code, and expanding your Java skill set with these classic computer science methods will make you a better Java programmer. David Kopec is an assistant professor of computer science and innovation at Champlain College in Burlington, Vermont. He is the author of Dart for Absolute Beginners (Apress, 2014), Classic Computer Science Problems in Swift (Manning, 2018), and Classic Computer Science Problems in Python (Manning, 2019).

How to Do Everything Mac OS X Lion Edition (Paperback, 3rd edition): Dwight Spivey How to Do Everything Mac OS X Lion Edition (Paperback, 3rd edition)
Dwight Spivey
R982 R833 Discovery Miles 8 330 Save R149 (15%) Ships in 10 - 15 working days

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Get the Most Out of Your MacWith coverage of the iMac, MacBook, MacBook Air, and Mac mini, How to Do Everything Mac, OS X Lion Edition shows you how to configure and customize your Mac and take full advantage of all the powerful tools and capabilities. You'll learn about the new features, including Multi-Touch gestures, Mission Control, full-screen apps, Launchpad, FaceTime, and more. Hardware, networking, security, and maintenance are also discussed in this practical guide. Interact with your Mac using Multi-Touch gestures View your system from Mission Control Connect to the Internet and explore with Safari Video chat with FaceTime Stay in touch and on schedule with Mail, Address Book, iCal, and iChat Browse and download content from the Mac App Store Access your apps from Launchpad and view them full-screen Use iWork for word processing, spreadsheets, and presentations Stay entertained with QuickTime, iPhoto, iTunes, and iMovie Sync data with your iPod, iPad, or iPhone Set up a wired or wireless network Connect external devices via USB and FireWire Troubleshoot, maintain, and back up your Mac Dwight Spivey is a product manager for Konica Minolta. He has worked with the Mac since 1996, is a member of the Apple Developer Connection, and stays up to date on all Mac technical issues. Dwight is the author of iPhone & iPod touch QuickSteps and many other Mac-related titles.

Mastering Swift Package Manager - Build and Test Modular Apps Using Xcode (Paperback, 1st ed.): Avi Tsadok Mastering Swift Package Manager - Build and Test Modular Apps Using Xcode (Paperback, 1st ed.)
Avi Tsadok
R1,629 R1,278 Discovery Miles 12 780 Save R351 (22%) Ships in 10 - 15 working days

Maintaining an iOS project often results in thousands of code files scattered around your folders. Did you ever wanted to reuse those files with other projects but found yourself making copies of Swift files? You are not alone! Many iOS developers struggle with this issue as well-unorganized projects, duplicated files, difficulty in testing, and long complication times. This book will show how Swift Package Manager can help you handle these problems by restructuring your project to make it efficient and straightforward. Swift Package Manager isn't magic, but you'll likely need a little guidance in using this nifty tool. You'll see how to reorganize projects smartly and efficiently, create your first Swift package, and learn what libraries are in this context. Then share your package with the rest of your projects. Next test your library's quality. And then take your library to the next level of power by including files that go beyond just code. By going over the methodology of big project organization, you will have the ability to extend your project into the future as Apple sees it. Make no mistake-the path for a modular and flexible project is not easy. With the help of Swift Package Manager, it becomes possible and worth it. What You'll Learn Create a Swift package both from the command line and from Xcode Manage Swift packages in public and private Git repositories Build test suites to test integrations between packages Who This Book Is For Senior iOS developers and team leaders who already have professional experience with Swift.

macOS Sierra in easy steps - Covers OS X 10. 12 (Paperback): Nick Vandome macOS Sierra in easy steps - Covers OS X 10. 12 (Paperback)
Nick Vandome 1
R357 R237 Discovery Miles 2 370 Save R120 (34%) Ships in 9 - 15 working days
Modularizing Legacy Projects Using TDD - Test-Driven Development with XCTest for iOS (Paperback, 1st ed.): Khaled El-Morabea,... Modularizing Legacy Projects Using TDD - Test-Driven Development with XCTest for iOS (Paperback, 1st ed.)
Khaled El-Morabea, Hassaan El-Garem
R1,177 R952 Discovery Miles 9 520 Save R225 (19%) Ships in 10 - 15 working days

Improve current or new projects with top notch testability and maintainability. Writing tests improves the design of your apps, as it pushes you to have a more modularized design. This in turn improves the maintainability and sustainability of your apps. This book is for iOS developers who already know the basics of iOS and Swift development but want to learn all the testing pro features in iOS. You'll start by reviewing the TDD Cycle and how to implement these concepts on a legacy project or a new one. You'll then walk through TDD step-by-step on a blank project, including setting up test targets, assertions, and expectations. You'll follow that with all levels of testing such as unit tests, integration tests, and end-to-end tests, and also tackle fairly complex, yet badly written legacy code. The book will take you through the journey of modularizing a legacy app using TDD. Throughout this journey, you will be introduced to multiple testing concepts and techniques, like writing tests for network and core data layers. You will write tests to ensure the thread safety of your app. And you'll add a new feature while you are in the middle of refactoring, which is an important skill so you can keep adding features while you are fixing your technical debt. By the end of this book, you will have all the tools needed to become a testing master. What You'll Learn Use mocking and dependency injection to make components more testable Write tests for asynchronous code like network code Add new features to existing legacy apps using TDD Who This Book Is For Experienced iOS developers who care about software quality and meeting customer expectations.

Test-Driven Development in Swift - Compile Better Code with XCTest and TDD (Paperback, 1st ed.): Gio Lodi Test-Driven Development in Swift - Compile Better Code with XCTest and TDD (Paperback, 1st ed.)
Gio Lodi
R1,397 R1,110 Discovery Miles 11 100 Save R287 (21%) Ships in 10 - 15 working days

Leverage Swift to practice effective and efficient test-driven development (TDD) methodology. Software testing and TDD are evergreen programming concepts-yet Swift developers haven't widely adopted them. What's needed is a clear roadmap to learn and adopt TDD in the Swift world. Over the past years, Apple has invested in XCTest and Xcode's testing infrastructure, making testing a new top priority in their ecosystem. Open-source libraries such as Quick and Nimble have also reached maturity. The tools are there. This book will show you how to wield them. TDD has much more to offer than catching bugs. With this book, you'll learn a philosophy for building software. TDD enables engineers to solve problems incrementally, writing only as much code as necessary. By decomposing big problems into small steps, you can move along at a fast pace, always making visible progress. Participate in the test-driven development journey by building a real iOS application and incorporating new concepts through each chapter. The book's concepts will emerge as you figure out ways to use tests to drive the solutions to the problems of each chapter. Through the TDD of a single application, you'll be introduced to all the staples and advanced concepts of the craft, understand the trade offs each technique offers, and review an iterative process of software development. Test-Driven Development in Swift provides the path for a highly efficient way to make amazing apps. What You'll Learn Write tests that are easy to maintain Look after an ever-growing test suite Build a testing vocabulary that can be applied outside the Swift world See how Swift programming enhances the TDD flow seen in dynamic languages Discover how compiler errors can provide the same helpful guidance as failing tests do Who This Book Is For Mid-level developers keen to write higher quality code and improve their workflows. Also, developers that have already been writing tests but feel they are not getting the most out of them.

Quantitative Data Analysis with Minitab - A Guide for Social Scientists (Paperback): Alan Bryman, Duncan Cramer Quantitative Data Analysis with Minitab - A Guide for Social Scientists (Paperback)
Alan Bryman, Duncan Cramer
R1,301 Discovery Miles 13 010 Ships in 12 - 17 working days

Quantitative data analysis is now a compulsory component of most degree courses in the social sciences and students are increasingly reliant on computers for the analysis of data. Quantitative Data Analysis with Minitab explains statistical tests for Mac users using the same formulae free, non-technical approach as the very successful SPPS version. Students will learn a wide range of quantitative data analysis techniques and become familiar with how these techniques can be implemented through the latest version of Minitab. Techniques covered include univariate analysis (with frequency table, dispersion and histograms), bivariate (with contingency tables correlation, analysis of varience and non-parametric tests) and multivariate analysis (with multiple regression, path analysis, covarience and factor analysis). In addition the book covers issues such as sampling, statistical significance, conceptualization and measurement and the selection of appropriate tests. Each chapter concludes with a set of exercises. Social science students will be interested in this integrated, non-mathematical introduction to quantitative data anlysis and the Minitab package.

Interprocess Communication with macOS - Apple IPC Methods (Paperback, 1st ed.): Hem Dutt Interprocess Communication with macOS - Apple IPC Methods (Paperback, 1st ed.)
Hem Dutt
R1,632 R1,281 Discovery Miles 12 810 Save R351 (22%) Ships in 10 - 15 working days

Build highly modular software in macOS that interacts deeply and intuitively with other programs. This book explores all techniques available for Inter-process communications (IPC) from high level macOS layers to deep kernel options while applying theoretical concepts into practical implementations on real world scenarios. You'll see how IPC techniques are used for exchanging data and messages among multiple threads in one or more processes, which may be running on one or more computers connected by a network or running locally. IPC methods can be divided into methods for message passing, synchronization, shared memory, and remote procedure calls (RPC). A poorly conceived IPC can even expose an entire network to over-the-network attacks. Despite the risks, processes and applications absolutely need to communicate with each other across your system and the network. You'll see how these communications facilitate information sharing, computational speedup, modularity, convenience, and privilege separation. In macOS, a program has a number of ways to communicate with other programs. These mechanisms for IPC often exist in different layers of the system. You'll examine how each has its own specific purposes, limitations, and intended scenarios. Some are more suitable than others for code written at a certain level of the system. For example, a kernel extension would not make use of Apple events. Additionally, the book reveals that different users have different rights when it comes to accessing files, changing system wide settings, and so on, depending on whether they are admin users or ordinary users. Running code with root or administrative privileges can intensify the dangers posed by security vulnerabilities. You'll learn that to elevate privileges safely, it is mandatory for the application to perform the task through a secure Helper process. What You'll Learn Expand the capabilities of your programs by sharing data within multiple applications Understand and dig deep into the world of Helper tools to create apps that need user privilege elevation Enhance the modularity of a system by allowing your applications to interact and share data with a website Who This Book Is For Software engineers and architects designing and developing secure applications for macOS and iOS who have hands-on knowledge of Swift with XCode.

Getting Started with WidgetKit - Create Widgets for iOS and iPadOS (Paperback, 1st ed.): Sagun Raj Lage, Prakshapan Shrestha Getting Started with WidgetKit - Create Widgets for iOS and iPadOS (Paperback, 1st ed.)
Sagun Raj Lage, Prakshapan Shrestha
R1,629 R1,278 Discovery Miles 12 780 Save R351 (22%) Ships in 10 - 15 working days

Develop handy, UI/UX friendly and eye-pleasing widgets using the brand new WidgetKit. Apple's brand new widgets allow iOS users to work with their favorite apps in the home screen of their iPhone or iPad without even opening the app! Join us in this exciting journey as we explore the APIs introduced in Apple's WidgetKit framework. You'll dive into the human interface guidelines (HIG) for creating widgets and review the recommendations Apple gives to developers for developing widgets with intuitive, easy-to-learn, and consistent user interfaces. In addition, you'll take a look at some SwiftUI views that are useful not only in creating widgets for iOS apps, but also for creating iOS apps themselves. You'll put everything you learn into practical application by actually writing code and creating widgets. Get a clear view of how everything works so that you're able to incorporate widgets into your real-world projects authentically and successfully. What You'll Learn Configure widgets and make them talk to APIs using URLSession Work with timelines and event handling in widgets Fetch content from a remote server and display the data in a widget Make content dynamic both remotely and locally Who This Book Is For iOS developers working in the Apple ecosystem with a basic understanding of SwiftUI.

Serverless Swift - Apache OpenWhisk for iOS developers (Paperback, 1st ed.): Marek Sadowski, Lennart Frantzell Serverless Swift - Apache OpenWhisk for iOS developers (Paperback, 1st ed.)
Marek Sadowski, Lennart Frantzell
R1,040 R847 Discovery Miles 8 470 Save R193 (19%) Ships in 10 - 15 working days

Decrease development time to market with Serverless Swift-the event-based modern architecture for full stack developers. This book reviews how to use the Apache OpenWhisk framework to enrich your standalone applications with cloud-based functionalities from data sources up to Artificial Intelligence. You'll leverage serverless in your mobile apps with use case scenarios and gain the skills that will allow you to create robust, performant, secure yet economically viable systems in a cloud native environment. Finally, you'll see how to participate in the creation and further development of this open source project with Apache Foundation, which is supported by IBM, Google, and others Serverless has become a new style of coding, and it can be used to offload your mobile apps without incurring unnecessary costs. Get a solid, hands-on introduction into serverless, function-as-a-service, and cloud function technologies and learn why startups and enterprises are so excited about using them. What You'll Learn Employ Apache OpenWhisk in your apps Expand your iOS skills with Cloud Native Serverless programming Use a Docker container as a Polyglot action Who This Book Is For Developers, development leaders in the enterprise, and startup CTOs who want to learn a leading technology for the cloud in order to enrich applications with SaaS, Social Networks, and cloud based AI and APIs.

.NET Developer's Guide to Augmented Reality in iOS - Building Immersive Apps Using Xamarin, ARKit, and C# (Paperback, 1st... .NET Developer's Guide to Augmented Reality in iOS - Building Immersive Apps Using Xamarin, ARKit, and C# (Paperback, 1st ed.)
Lee Englestone
R1,710 Discovery Miles 17 100 Ships in 10 - 15 working days

Attention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices. This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing opportunities to .NET developers that were never before possible, including AR development. You will use Xamarin to target Apple's augmented reality framework, ARKit, to develop augmented reality apps in the language you prefer-C#. Begin your journey with a foundational introduction to augmented reality, ARKit, Xamarin, and .NET. You will learn how this remarkable collaboration of technologies can produce fantastic experiences, many of them never before tried by .NET developers. From there you will dive into the fundamentals and then explore various topics and AR features. Throughout your learning, proof of concepts will be demonstrated to reinforce learning. After reading this book you will have the fundamentals you need, as well as an understanding of the overarching concepts that combine them. You will come away with an understanding of the wide range of augmented reality features available for developers, including the newest features included in the latest versions of ARKit. What You Will Learn Create rich commercial and personal augmented reality mobile apps Explore the latest capabilities of ARKit Extend and customize chapter examples for building your own amazing apps Graduate from traditional 2D UI app interfaces to immersive 3D AR interfaces Who This Book Is For Developers who want to learn how to use .NET and C# to create augmented reality apps for iOS devices. It is recommended that developers have some Xamarin experience and are aware of the cross-platform options available to .NET. A paid Apple developer account is not needed to experiment with the AR code samples on your devices.

Convolutional Neural Networks with Swift for Tensorflow - Image Recognition and Dataset Categorization (Paperback, 1st ed.):... Convolutional Neural Networks with Swift for Tensorflow - Image Recognition and Dataset Categorization (Paperback, 1st ed.)
Brett Koonce
R1,393 R1,106 Discovery Miles 11 060 Save R287 (21%) Ships in 10 - 15 working days

Dive into and apply practical machine learning and dataset categorization techniques while learning Tensorflow and deep learning. This book uses convolutional neural networks to do image recognition all in the familiar and easy to work with Swift language. It begins with a basic machine learning overview and then ramps up to neural networks and convolutions and how they work. Using Swift and Tensorflow, you'll perform data augmentation, build and train large networks, and build networks for mobile devices. You'll also cover cloud training and the network you build can categorize greyscale data, such as mnist, to large scale modern approaches that can categorize large datasets, such as imagenet. Convolutional Neural Networks with Swift for Tensorflow uses a simple approach that adds progressive layers of complexity until you have arrived at the current state of the art for this field. What You'll Learn Categorize and augment datasets Build and train large networks, including via cloud solutions Deploy complex systems to mobile devices Who This Book Is For Developers with Swift programming experience who would like to learn convolutional neural networks by example using Swift for Tensorflow as a starting point.

Develop Intelligent iOS Apps with Swift - Understand Texts, Classify Sentiments, and Autodetect Answers in Text Using NLP... Develop Intelligent iOS Apps with Swift - Understand Texts, Classify Sentiments, and Autodetect Answers in Text Using NLP (Paperback, 1st ed.)
OEzgur Sahin
R1,393 R1,106 Discovery Miles 11 060 Save R287 (21%) Ships in 10 - 15 working days

Build smart apps capable of analyzing language and performing language-specific tasks, such as script identification, tokenization, lemmatization, part-of-speech tagging, and named entity recognition. This book will get you started in the world of building literate, language understanding apps. Cutting edge ML tools from Apple like CreateML, CoreML, and TuriCreate will become natural parts of your development toolbox as you construct intelligent, text-based apps. You'll explore a wide range of text processing topics, including reprocessing text, training custom machine learning models, converting state-of-the-art NLP models to CoreML from Keras, evaluating models, and deploying models to your iOS apps. You'll develop sample apps to learn by doing. These include apps with functions for detecting spam SMS, extracting text with OCR, generating sentences with AI, categorizing the sentiment of text, developing intelligent apps that read text and answers questions, converting speech to text, detecting parts of speech, and identifying people, places, and organizations in text. Smart app development involves mainly teaching apps to learn and understand input without explicit prompts from their users. These apps understand what is in images, predict future behavior, and analyze texts. Thanks to natural language processing, iOS can auto-fix typos and Siri can understand what you're saying. With Apple's own easy-to-use tool, Create ML, they've brought accessible ML capabilities to developers. Develop Intelligent iOS Apps with Swift will show you how to easily create text classification and numerous other kinds of models. What You'll Learn Incorporate Apple tools such as CreateML and CoreML into your Swift toolbox Convert state-of-the-art NLP models to CoreML from Keras Teach your apps to predict words while users are typing with smart auto-complete Who This Book Is For Novice developers and programmers who wish to implement natural language processing in their iOS applications and those who want to learn Apple's native ML tools.

Build Location Apps on iOS with Swift - Use Apple Maps, Google Maps, and Mapbox to Code Location Aware Mobile Apps (Paperback,... Build Location Apps on iOS with Swift - Use Apple Maps, Google Maps, and Mapbox to Code Location Aware Mobile Apps (Paperback, 1st ed.)
Jeffrey Linwood
R1,747 R1,365 Discovery Miles 13 650 Save R382 (22%) Ships in 10 - 15 working days

Work with Apple Maps, Google Maps, and Mapbox in iOS with Swift programming. Guided by practical examples, this book covers all three map frameworks to ensure you properly select which one best suits your iOS app's needs in working with iOS location. You'll see how Apple's privacy settings apply to a user's location, and how to access that user's location from an application. Once you have access to the user's location, allow your app to display points of interest from Apple's database on the map inside the app, as well as to provide a search through that database by name. You can also incorporate turn by turn directions inside your own app to provide routes. Or trigger different functionality or notifications based on locational queues. With Build Location Apps on iOS with Swift, you'll even find out how to provide offline map support for hiking, camping, or other outdoors applications where cell phone service is weak. What You'll Learn Display points of interest within your own app Work with Apple's privacy settings so pertinent information comes through Trigger functionality based on geographic prompts Create your own custom map styles with Mapbox Studio and display them in the app Who This Book Is For Intermediate to advanced Swift programmers who would like to add location based services to their apps.

More iPhone Cool Projects - Cool Developers Reveal the Details of their Cooler Apps (Paperback, 1st ed.): Ben Smith, Danton... More iPhone Cool Projects - Cool Developers Reveal the Details of their Cooler Apps (Paperback, 1st ed.)
Ben Smith, Danton Chin, Leon Palm, Dave Smith, Charles Smith, …
R1,086 R893 Discovery Miles 8 930 Save R193 (18%) Ships in 10 - 15 working days

Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from how Joost works to the Unity game engine, from the mathematics of visual processing to the latest Flash and iPhone projects. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers-invaluable knowledge for anyone who wants to create the app that everyone is talking about.What you'll learn* Game development with Unity and iPhone OpenGL* Unit testing and iPhone-specific testing tools * How to approach and solve complex app development roadblocks* The best code fully explained and presented with screenshotsWho this book is for iPhone application developers of all experience levels and development platforms

iPad in Easy Steps - Covers All Models of iPad with iOS 12 (Paperback, 8th edition): Drew Provan iPad in Easy Steps - Covers All Models of iPad with iOS 12 (Paperback, 8th edition)
Drew Provan
R365 R321 Discovery Miles 3 210 Save R44 (12%) Ships in 12 - 17 working days
Switching to the Mac (Paperback, Mavericks edition): David Pogue Switching to the Mac (Paperback, Mavericks edition)
David Pogue
R807 R621 Discovery Miles 6 210 Save R186 (23%) Ships in 12 - 17 working days

What makes Windows refugees decide to get a Mac? Enthusiastic friends? The Apple Stores? Great-looking laptops? A "halo effect" from the popularity of iPhones and iPads? The absence of viruses and spyware? The freedom to run Windows on a Mac? In any case, there's never been a better time to switch to OS X--and there's never been a better, more authoritative book to help you do it.

The important stuff you need to know: Transfer your stuff. Moving files from a PC to a Mac by cable, network, or disk is the easy part. But how do you extract your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files? Now you'll know.Recreate your software suite. Many of the PC programs you've been using are Windows-only. Discover the Mac equivalents and learn how to move data to them.Learn Mavericks. Apple's latest operating system is faster, smarter, and more iPaddish--but you still have to learn it. Finder tabs. Finder tags. iBooks. Maps. Passwords and credit cards synced between your Mac and your phone or tablet. If Mavericks has it, this book covers it. Get the expert view. Learn from "New York Times" columnist and Missing Manuals creator David Pogue--author of "OS X Mavericks: The Missing Manual," the #1 bestselling Mac book on earth.

Beginning Reactive Programming with Swift - Using RxSwift, Amazon Web Services, and JSON with iOS and macOS (Paperback, 1st... Beginning Reactive Programming with Swift - Using RxSwift, Amazon Web Services, and JSON with iOS and macOS (Paperback, 1st ed.)
Jesse Feiler
R1,004 R801 Discovery Miles 8 010 Save R203 (20%) Ships in 12 - 17 working days

Learn the basics of reactive programming and how it makes apps more responsive. This book shows you how to incorporate reactive programming into existing development products and cycles using RXSwift and RXCocoa on iOS and Mac. As we move away from the traditional paradigm of typing or touching one step at a time to interact with programs, users expect apps to adapt and not need constant hand-holding. People today expect their devices to do much more than just follow commands. They expect devices to react and adapt. Reactive programming, a new term for asynchronous processing, requires new app architectures, and you'll learn how these are already built into iOS and macOS in many places. As part of this more complex environment, you'll move beyond Cocoa and Cocoa Touch to incorporate data from Amazon Web Services (AWS), JavaScript Object Notation (JSON), and other formats, and standards. Together with the concepts of reactive programming and RxSwift, these tools help you build more powerful and useful apps that have wide appeal and use. What You'll Learn Work with tools such as Darwin microkernel, RxSwift, and RxCocoa Use Git repositiories and other resoucrces to get into coding Create apps that adapt to gestures and UI interaction as well as what's happening in and around the environment of the app itself. Who This Book Is For This book is for Swift programmers interested in learning to create reactive apps with RxSwift.

Computer Vision and Augmented Reality in iOS - OpenCV and ARKit Applications (Paperback, 1st ed.): Ahmed Fathi Bekhit Computer Vision and Augmented Reality in iOS - OpenCV and ARKit Applications (Paperback, 1st ed.)
Ahmed Fathi Bekhit
R1,356 R1,068 Discovery Miles 10 680 Save R288 (21%) Ships in 10 - 15 working days

Learn how computer vision works, how augmented reality renders digital graphics into the physical world via an iPhone's camera, and how to incorporate these technologies into your own apps. This book shows you how to take full advantage of computer vision technologies. Interacting with other people online usually involves user-generated images and videos; whether it be "memes", short videos, or heavily-modified images. Before smart phones, generating this content required a professional using high-level image and video editing software. Not any more. This book will teach you to use computer vision in the most popular ways, such as for facial recognition, image to text analysis and, of course, recording a video of a dancing hot dog in your living room. Starting with the history of computer vision, image and video processing fundamentals, and an introduction to developing augmented reality applications, you'll learn to incorporate computer vision both in the content you create and the apps you develop for end users. Computer Vision and Augmented Reality in iOS reveals how every user with access to the Internet and a smart phone can easily generate heavily-modified images and videos. What You'll Learn Incorporate mathematics related to computer vision into your apps Host computer vision models remotely for mobile use Implement visual-inertial state estimation algorithms for mobile augmented reality Who This Book Is For Professionals or post graduate students in software development or engineering who have a basic understanding of how software development works and are interested in implementing computer vision into their development. It's recommended that readers already have a working knowledge of C++ and Swift.

iOS 15 Programming Fundamentals with Swift - Swift, Xcode, and Cocoa Basics (Paperback): Matt Neuberg iOS 15 Programming Fundamentals with Swift - Swift, Xcode, and Cocoa Basics (Paperback)
Matt Neuberg
R1,188 Discovery Miles 11 880 Ships in 12 - 17 working days

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Explore Swift's object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the life cycle of an Xcode project Learn how nibs are loaded Understand Cocoa's event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features: Structured concurrency: async/await, tasks, and actors Swift native formatters and attributed strings Lazy locals and throwing getters Enhanced collections with the Swift Algorithms and Collections packages Xcode tweaks: column breakpoints, package collections, and Info.plist build settings Improvements in Git integration, localization, unit testing, documentation, and distribution And more!

Beginning ARKit for iPhone and iPad - Augmented Reality App Development for iOS (Paperback, 1st ed.): Wallace Wang Beginning ARKit for iPhone and iPad - Augmented Reality App Development for iOS (Paperback, 1st ed.)
Wallace Wang
R2,049 R1,603 Discovery Miles 16 030 Save R446 (22%) Ships in 10 - 15 working days

Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You'll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you'll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you'll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple's software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device's camera. What You'll Learn Access the camera Use ARKit's hit testing for tracked geometry Apply and combine real world and virtual physics Who This Book Is For Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.

Build, Run, and Sell Your Apple Consulting Practice - Business and Marketing for iOS and Mac Start Ups (Paperback, 1st ed.):... Build, Run, and Sell Your Apple Consulting Practice - Business and Marketing for iOS and Mac Start Ups (Paperback, 1st ed.)
Charles Edge
R861 R731 Discovery Miles 7 310 Save R130 (15%) Ships in 10 - 15 working days

Starting an app development company is one of the most rewarding things you'll ever do. Or it sends you into bankruptcy and despair. If only there was a guide out there, to help you along the way. This book is your guide to starting, running, expanding, buying, and selling a development consulting firm. But not just any consulting firm, one with a focus on Apple. Apple has been gaining adoption in businesses ranging from traditional 5 person start ups to some of the largest companies in the world. Author Charles Edge has been there since the days that the Mac was a dying breed in business, then saw the advent of the iPhone and iPad, and has consulted for environments ranging from the home user to the largest Apple deployments in the world. Now there are well over 10,000 shops out there consulting on Apple in business and more appearing every day.Build, Run, and Sell Your Apple Consulting Practice takes you through the journey, from just an idea to start a company all the way through mergers and finally into selling your successful and growing Apple development business. What You'll Learn Create and deploy grassroots as well as more traditional marketing plans Engage in the community of developers and companies that will hire you and vice versa Effecively buy and sell your time and talents to grow your business while remaining agile Who This Book Is For Business owners looking to grow and diversify their companies as well as developers, engineers, and designers working on Apple apps who would like to branch out into starting their own consulting business.

Azure and Xamarin Forms - Cross Platform Mobile Development (Paperback, 1st ed.): Russell Fustino Azure and Xamarin Forms - Cross Platform Mobile Development (Paperback, 1st ed.)
Russell Fustino
R1,275 R1,019 Discovery Miles 10 190 Save R256 (20%) Ships in 10 - 15 working days

Discover how to create cross platform apps for Android, iOS and UWP using Azure services and C# with Xamarin Forms. This book illustrates how to utilize Azure cloud storage for serving up Azure SQL DB data through Azure App Services. The book starts by setting up Xamarin and introducing Xamarin Forms and then covers the Azure Portal from a developer's perspective and goes on to demonstrate how to build an Azure Service using Quickstart. You'll also see how to add Azure support to Xamarin Forms application. You'll review in detail how to build a Xamarin Form with Azure Client and modify an existing app to become a Xamarin Forms Client for Azure with offline synchronization. You then move on to third-party controls that speed up development. By the end of the book, you will be able to use Azure and Xamarin together and master how to use Azure Mobile Quickstarts, Azure SQL plumbing, database synchronization and Xamarin Forms. What You'll Learn Create a Xamarin Forms App and understand the Structure of a Xamarin Forms App. Navigate pages and use platform specific coding. Use images, ListView and the Azure Mobile App Quickstart to build a Service and Xamarin Forms app Modify an existing app to use Azure Client Libraries, understand offline storage with SQLite and incorporate offline synchronization Who This Book Is For Software developers new to Xamarin and/or Azure and for the developers who are familiar with both the technologies to use in mobile apps.

iOS 11 Swift Programming Cookbook (Paperback): Vandad Nahavandipoor iOS 11 Swift Programming Cookbook (Paperback)
Vandad Nahavandipoor
R1,656 R1,036 Discovery Miles 10 360 Save R620 (37%) Ships in 12 - 17 working days

iOS 11, Swift 4, and Xcode 9 provide many new APIs for iOS developers. With this cookbook, you'll learn more than 170 proven solutions for tackling the latest features in iOS 11 and watchOS 4, including new ways to use Swift and Xcode to make your day-to-day app development life easier. This collection of code-rich recipes also gets you up to speed on continuous delivery and continuous integration systems. Ideal for intermediate and advanced iOS developers looking to work with the newest version of iOS, these recipes include reusable code on GitHub, so you can put them to work in your project right away. Among the topics covered by this book: New features in Swift 4 and Xcode 9 Tools for continuous delivery and continuous integration Snapshot testing and test automation Creating document-based applications Updated Map view and Core Location features iOS 11's Security and Password Autofill Data storage with Apple's Core Data Creating lively user interfaces with UI Dynamics Building iMessage applications and sticker packages Integrating Siri into your apps with Siri Kit Creating fascinating apps for Apple Watch

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