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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

Pro Objective-C Design Patterns for iOS (Paperback, 1st ed.): Carlo Chung Pro Objective-C Design Patterns for iOS (Paperback, 1st ed.)
Carlo Chung
R1,230 R1,033 Discovery Miles 10 330 Save R197 (16%) Ships in 18 - 22 working days

It's time to capitalize on your mastery of Cocoa withPro Objective-C Design Patterns for iOS.You've developed apps that impressed and performed, and now you're ready to jump into development practices that will leave you with more effective, efficient, and professional level apps.This book is the element you need to make the jump from journeyman to master. All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns. Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized.Implementation of specific pattern approaches will prove their value to any developer working in the iOS application arena. You'll learn to master classic patterns like singleton, abstract factory, chain of responsibility, and observer. You'll also discover less well-known but useful patterns like memento, composite, command, and mediator. What you'll learn The basic concepts ofvarious design patterns How to apply designpatterns to your code based on different scenarios How design patterns canstrengthen your apps Who this book is for

Any professional or aspiring iOS developer will find productivity, efficiency, and effectiveness of software development enhanced by the methods and practice delivered byPro Objective-C Design Patterns for iOS. Table of Contents Hello, Design Patterns A Case Study: Designing an App Prototype Factory Method Abstract Factory Builder Singleton Adapter Bridge Facade Mediator Observer Composite Iterator Visitor Decorator Chain of Responsibility Template Method Strategy Command Flyweight Proxy Memento

Mac Programming for Absolute Beginners (Paperback, 1st ed.): Wallace Wang Mac Programming for Absolute Beginners (Paperback, 1st ed.)
Wallace Wang
R947 R826 Discovery Miles 8 260 Save R121 (13%) Ships in 18 - 22 working days

Want to learn how to program on your Mac? Not sure where to begin? Best-selling author Wallace Wang will explain how to get started with Cocoa, Objective-C, and Xcode. Whether you are an experienced Windows coder moving to the Mac, or you are completely new to programming, you'll see how the basic design of a Mac OS X program works, how Objective-C differs from other languages you may have used, and how to use the Xcode development environment. Most importantly, you'll learn how to use elements of the Cocoa framework to create windows, store data, and respond to users in your own Mac programs. If you want to learn how to develop apps with Cocoa, Objective-C, and Xcode, this book is a great first step. Here are just a few of the things you'll master along the way: Fundamental programming concepts aided by short, easy-to-understand examples How to use Xcode and related programming tools to save time and work more efficiently A firm understanding of the basics of Objective-C and how it compares to other languages you might know How to create simple apps using the Cocoa framework How to easily design, write, test, and market your finished program What you'll learn Basic programming concepts illustrated with short, easy-to-understand examples How to use Xcode and related programming tools The basics of Objective-C and how it compares to other languages you might know How to create simple apps using the Cocoa framework Who this book is for

Mac users who want to learn programming or Windows developers who are moving to the Mac OS and iOS platforms. No previous programming experience required. Table of Contents Understanding Programming Understanding Apple's Programming Tools The Basic Steps to Creating a Mac Program Getting Help Learning Objective-C Making Decisions with Branches Repeating Code with Loops Understanding the Cocoa Framework Manipulating Strings Arrays Dictionaries and Sets Creating Classes and Objects Inheritance, Method Overriding, and Events Creating a User Interface Choosing Commands with Buttons Making Choices with Radio Buttons and Check Boxes Making Choices with Pop-Up Buttons Inputting and Outputting Data with Labels, Text Fields, and Combo Boxes Inputting Data with Sliders, Date Pickers, and Steppers Using Built-In Dialog Boxes Creating Pull-Down Menus Designing Your Own Programs Working with Xcode Debugging Your Program

Beginning iPhone and iPad Web Apps - Scripting with HTML5, CSS3, and JavaScript (Paperback, 1st ed.): Chris Apers, Daniel... Beginning iPhone and iPad Web Apps - Scripting with HTML5, CSS3, and JavaScript (Paperback, 1st ed.)
Chris Apers, Daniel Paterson
R979 R857 Discovery Miles 8 570 Save R122 (12%) Ships in 18 - 22 working days

It seems that everyone and her sister has developed an iPhone App-everyone except you, the hard-working web professional. And now with the introduction of the iPad, you may even feel farther behind. But the time has come where you don't need to struggle through Objective-C or master Apple's Cocoa touch APIs. WebKit's support for HTML5 means any ambitious web developer can join Apple's second mobile App wave and create compelling apps that address the unique features of both the iPhone and the larger iPad. Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript takes you through every aspect of the latest Mobile Web Standards as well as the specific features of the iPhone and iPad. You'll go beyond Web 2.0 and Ajax to learn about WebKit and Mobile Safari, HTML5 and CSS3, Vector Graphics and Multimedia support. You'll discover what built-in hardware features of the iPhone and iPad you can use and how to take advantage of these device-specific capabilities. The market for Web apps is expanding and the combination of iPhone and iPad makes this a very hot area-as well as a competitive one.You'll want to know about all the advantages available to get ahead and stay ahead, and Beginning iPhone and iPad Web Apps is the perfect starting point.

Developing C# Apps for iPhone and iPad using MonoTouch - iOS Apps Development for .NET Developers (Paperback, 1st ed.): Bryan... Developing C# Apps for iPhone and iPad using MonoTouch - iOS Apps Development for .NET Developers (Paperback, 1st ed.)
Bryan Costanich
R1,499 Discovery Miles 14 990 Ships in 18 - 22 working days

Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first Hello, World example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.What you'll learn * How to use your existing C# skills to develop applications on the iPhone and iPad * Apple's Model View Controller (MVC) methodology * Working with CocoaTouch's UIKit to create iOS applications using native controls * Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others * Accessing shared resources such as the photos, contacts, and more * How to persist and retrieve data using SQLite and .NET libraries * Complex drawing and animation using CoreGraphics and CoreAnimation * The use of Apple's Push Notification Service * The latest game porting techniques using XNA Touch * How to integrate off-the-shelf Objective-C libraries Who this book is for Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store.Table of Contents * Getting Started with MonoTouch * Our First Application * The Model, View, Controller Approach to Multiple Screen Applications * iPad and Universal (iPhone/iPad) Applications * More on Views and Controllers * Introduction to Controls * Standard Controls * Content Controls * Working with Tables * Working with Keyboards * Multitasking * Working with Touch * Working with Shared Resources * User and Application Settings * Working with CoreLocation * Drawing with CoreGraphics * Core Animation * Notifications * Working with Data * Publishing to the App Store * Third Party Libraries * Using Objective-C Libraries and Code

iPhone  Application Sketch Book (Paperback, 1st ed.): Dean Kaplan iPhone Application Sketch Book (Paperback, 1st ed.)
Dean Kaplan
R356 Discovery Miles 3 560 Ships in 18 - 22 working days

Think you have the next great iPhone app idea? The Apress iPhone Application Sketch Book is an essential tool for any aspiring iPhone developer. This sketch book makes it easy to centralize and organize your ideas, featuring 1.5x sized iPhone templates that include common elements such as the status bar, signal strength, and battery icons. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes, and document the app name and screen name. This book is a must-have and an invaluable tool for bringing your next great iPhone app idea to life Makes it easy to keep your design ideas organized in one central place. Includes 150 templates at 1.5x magnification for easy use, with plenty of room on the gridded page to jot notes and doodle designs. This professional notepad gives your design a finished look from which to share ideas with colleagues and clients. What you'll learn Who this book is for

Any aspiring iPhone developer.

Learn Mac OS X Snow Leopard (Paperback, 1st ed.): Mike Lee, Scott Meyers Learn Mac OS X Snow Leopard (Paperback, 1st ed.)
Mike Lee, Scott Meyers
R887 R791 Discovery Miles 7 910 Save R96 (11%) Ships in 18 - 22 working days

You're smart and savvy, but also busy. This comprehensive guide to Apple'sMac OS X 10.6, Snow Leopard, gives you everything you need to know to live a happy, productive Mac life. Learn Mac OS X Snow Leopard will have you up and connected lickitysplit. With a minimum of overhead and a maximum of useful information, you'll cover a lot of ground in the time it takes other books to get you plugged in.

If this isn't your first experience with Mac OS X, skip right to the "What's New in Snow Leopard" sections. You may also find yourself using this book as a quick refresher course or a way to learn new Mac skills you've never tried before. What you'll learn Discover all the ins and outs of the Finder and Snow Leopard's streamlined workflow. Use the features of Apple's builtin applications, including Mail, Safari, iCal, Address Book, iChat, Preview, and more. Learn about Snow Leopard's improved security and reliability, and how to take full advantage of the connected world and a wealth of mobile devices. Administer your computer and network for yourself, your family, or your business. Work with addon devices via direct connection or wirelessly. Master effective strategies for data backup, recovery, and security. Explore all of Apple's improved iLife applications, including iTunes, iPhoto, and iMovie. Delve into more advanced topics, such as how to take advantage of the Darwin subsystem in Leopard, how to run multiple operating systems on your Mac, and how to cooperate with other operating systems (and help them cooperate with you). Get started with your own Mac OS X development in Snow Leopard Who this book is for

New Mac users, existing Mac users upgrading from older versions of Mac OS X, and PC users making the switch to Macs. These people share a common desire to learn stuff fast and keep learning Because this book goes into greater depth than your average Mac OS X guide, it is also excellent for small business owners, user support personnel, and system administrators. There's even an introduction to Mac OS X development for nascent programmers and the DIY crowd. Table of Contents Working in Snow Leopard: The Aqua interface The File System Using Spotlight, Expose, Spaces, and Dashboard System Preferences Printing, Peripherals, and Bluetooth in Snow Leopard Common Mac OS X Maintenance Backup, Synchronization, and Recovery of Data Mac OS X Security Connecting to the Internet Browsing the Web with Safari Mail, Address Book, and iCal iChat MobileMe Application Basics Snow Leopard Applications iLife '09 Introducing Darwin and the Shell Extending the Power of Darwin Snow Leopard Networking Working with Remote Servers and Networks Snow Leopard As a Web Server Mac OS X Automation with Automator and AppleScript Mac OS X Development: The Application Frameworks Mac OS X Development: The Tools Mac OS X Development: Objective-C Working with Microsoft Windows and Other Operating Systems

Learn Objective-C on the Mac (Paperback, 1st Corrected ed., Corr. 3rd printing): Scott Knaster, Mark Dalrymple Learn Objective-C on the Mac (Paperback, 1st Corrected ed., Corr. 3rd printing)
Scott Knaster, Mark Dalrymple
R1,029 R883 Discovery Miles 8 830 Save R146 (14%) Ships in 18 - 22 working days

Take your coding skills to the next level with this extensive guide to ObjectiveC, the native programming language for developing sophisticated software applications for Mac OS X. ObjectiveC is a powerful, objectoriented extension of C, making this book the perfect followup to Dave Mark's bestselling Learn C on the Mac, Mac OS X Edition. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of ObjectiveC in your applications A complete course on the basics of ObjectiveC using Apple's free Xcode tools An introduction to objectoriented programming Comprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files A brief tour of Cocoa's foundation framework and AppKit A helpful learning curve guide for nonC developers What you'll learn Learn ObjectiveC programming, the gateway to programming your Mac or iPhoneWrite applications for the Mac OS X interface, the cleanest userinterface aroundUnderstand variables and how to design your own data structuresWork with the file systemConnect to data sources and the Internet Who this book is for

For anyone wanting to learn to program native applications in Mac OS X, including developers new to the Mac, developers new to Objective-C, or students entirely new to programming.

Pro Multithreading and Memory Management for iOS and OS X - with ARC, Grand Central Dispatch, and Blocks (Paperback, 1st ed.):... Pro Multithreading and Memory Management for iOS and OS X - with ARC, Grand Central Dispatch, and Blocks (Paperback, 1st ed.)
Kazuki Sakamoto, Tomohiko Furumoto
R1,399 Discovery Miles 13 990 Ships in 18 - 22 working days

If you want to develop efficient, smooth-running applications, controlling concurrency and memory are vital.Automatic Reference Counting is Apple's game-changing memory management system, new to Xcode 4.2. Pro Multithreading and Memory Management for iOS and OS X shows you how ARC works and how best to incorporate it into your applications.Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance. If for you, multithreading is an unsolved mystery and ARC is unexplored territory, then this is the book you'll need to make these concepts clear and send you on your way to becoming a master iOS and OS X developer.What are blocks? How are they used with GCD? Multithreading with GCD Managing objects with ARC What you'll learn H To understand ARC technology and how to use it Who this book is for

This book is for professional OS X and iOS application programmers. In particular, it's for those who want to develop highly responsive applications with concurrent programming. Table of Contents Life beforeAutomatic Reference Counting ARCRules ARC Implementation Getting Started with Blocks Blocks Implementation Grand Central Dispatch GCDBasics GCDImplementation

Appendix A. Example of ARC, Blocks and GCD

Appendix B. References

Pro iOS Apps Performance Optimization (Paperback, 1st ed.): Khang Vo Pro iOS Apps Performance Optimization (Paperback, 1st ed.)
Khang Vo
R1,004 R857 Discovery Miles 8 570 Save R147 (15%) Ships in 18 - 22 working days

Today's iPhone and iPad apps developers are often running into the need to refine, improve and optimize their apps performances. As more complex apps can be created, it is even more important for developers to deal with this critical issue. Pro iOS Apps Performance Tuning and Optimizationcovers many common but difficult problems when tuning and optimizing performance for iPhoneand iPad appsand how to resolve these problems efficiently. This book gives you the following: Basic knowledge on common problems in iPhone apps Advanced knowledge over data structure, algorithms, multithreading, and network data in iPhone apps Comparisonwith problems and solutions for Android and Windows Phone apps

After reading this must-have book, you'll be ready to make the most of the processing power of the iPhone with your apps performance optimization know-how. What you'll learn Benchmark your apps using emulators and real device tests Increase and optimize UITableView performance in your iOS apps Increase your app performance using image and data caching techniques Tune your apps using algorithms and data structures Improve your parallel data access using multithreading techniques Optimize memory usage for increased battery life and better apps performance Use native C code to address memory leaks or EXEC_BAD_ACCESS Who this book is for

iOS app developers who have basic knowledge of how to write apps and want to extend their knowledge and skills to write better or optimally-performing apps. Table of Contents Introduction to iOS App Performance Benchmark Your Apps: Using Simulators, Emulators and Real Device Tests Increase and Optimize UITableView Performance Increase App Performance Using Image and Data Caching Techniques Tune Your Apps Using Algorithms and Data Structures Improve Parallel Data Access using Multithreading Techniques Optimize Memory Usage for Increased Battery Life and Better Performance Integrate Multithreading and Efficient Memory Usage for Multitasking Apps Performance Use Native C Code to Address Memory Leaks or EXEC_BAD_ACCESS Comparisons with Android and WinPhone Performance Problems

Beginning OS X Lion Apps Development (Paperback, 1st ed.): Robert Warner, Michael Privat Beginning OS X Lion Apps Development (Paperback, 1st ed.)
Robert Warner, Michael Privat
R938 R816 Discovery Miles 8 160 Save R122 (13%) Ships in 18 - 22 working days

With the MacApp Store launch in early 2011, a new age in Mac development began. Look for many of the cool apps for iPhone and iPadcoming to an iMac orMacBookPronear you Beginning OS X Lion Apps Development explains how to develop OS X Lion-based apps and publish them in the Mac App Store. It begins with the basics of Objective-C and Cocoa, and then moves through all the topics necessary to build and publish your first successful Mac apps Get started with Objective-C and Xcode Build your first complete apps that integrate well with Mac OS X Publish your apps on the Mac App Store

If you're new to Mac ornew to iPhone or iPad apps development, and looking to develop apps for the Macbook Pro or Mac desktop, this book is for you What you'll learn How to use Apple's development tools How to build user interfaces and create user experiences (UX) How to respond to user input How to integrate your apps into the Mac ecosystem How to store and retrieve data How to publish your apps to the new Mac App Store Who this book is for

This book is for those new to Mac or for iPhone or iPad apps developers who want todevelop apps for the MacBook Pro or Mac desktop. Table of Contents Building a Graphiing Calculator Laying Out the User Interface Handling User Input Pimp My UI Storing and Retrieving Data Using Core Data Integrating Graphique into the Mac OS X Desktop Creating Help Printing

Taking Your OS X Lion to the Max (Paperback, 1st ed.): Steve Sande, Michael Grothaus, Dave Caolo Taking Your OS X Lion to the Max (Paperback, 1st ed.)
Steve Sande, Michael Grothaus, Dave Caolo
R694 R623 Discovery Miles 6 230 Save R71 (10%) Ships in 18 - 22 working days

The Machas come a long way, and OS X Lion is thebest version yet of Apple's desktop and laptop operating system. Stable, powerful, and versatile, the Mac allows you to do everyday tasks with ease. Taking Your OS X Lionto the Max walks you through the awesomefeatures and apps standard on theMac and the new OS X 10.7 Lion to help you become a true power user.You'll discover keyboard shortcuts and gestures to help save timewhether you're on a iMac, Mac mini, Macbook Pro, Air, or other Mac computer. In terms of apps, you'll learn about iLife, iCal, Mail, Mac App Store, Safari, Address Book and more. You'll see how to use amazing built-in applications like Time Machine, Photo Booth, and Front Row. Also, you'll learn how connectto your other Apple devices like iPhone or iPad, Apple TV and more.You'll sync, work and play remotely, file and screen share, make your Mac secure, or even make your Mac a Windows PC. What you'll learn Fully leverage the newest OS X desktop operating system Features and apps that are standard to OS X Keyboard shortcuts Gestures that help you save time Use built in OS X apps like Time Machine, Photo Booth and Front Row Download and fully utilize the Mac App Store Configure and network your Mac Connect to your iPhone, iPod touch, iPad and more Who this book is for

This book is for those who want or need to take full advantage of all of the features of their Mac--whether it's a desktop or laptop. Table of Contents Finder Basics File Management Mac App Store Managing Your Data: AutoSave and Versions Controlling your Mac Controlling your Mac: Mission Control, Dashboard Built-in-apps: Mail Built-in-apps: iCal and Address Book Browsing the Web with Safari Communicating in Real-Time with iChat and FaceTime System Preferences Lion Server

OS X Lion Made Simple (Paperback, 1st ed.): Axely Congress OS X Lion Made Simple (Paperback, 1st ed.)
Axely Congress
R464 Discovery Miles 4 640 Ships in 18 - 22 working days

So you have your brand new Mac, or perhaps you've upgraded to Lion on an existing desktop or laptop. Now whatOS X Lion Made Simple will guide you through all of the new features of Lion, as well as provide a thorough tour of the features and applications that are OS X standards. You'll discover how to make the most of features like Spotlight, Stacks, and Air Drop, and you'll see how to get the newest version of Mail working exactly the way you want it to. What you'll learn A look at a day in the life of a Mac user New features in OS X Lion How to work with documents in Lion How to work with photo and video files Finding the fun in your iLife Customizing your Lion environment Who this book is for

Whether you are new to Macs or just to Lion, this book will give you exactly what you need to make the most of OS X Lion. Table of Contents You and Your Lion Getting Around in Lion Lion Applications and Shortcuts Making iWork Work Using the Mac App Store Finding Life in iLife Games and Other Essential Utilities It's a Jungle in Here: Safari and the Internet Mail and Other Ways to Say Hello Keeping Things Safe: Time Machine and Security Automating Tasks and Customizing Lion

Migrating to iPhone and iPad for .NET Developers (Paperback, 1st ed.): Mark Mamone Migrating to iPhone and iPad for .NET Developers (Paperback, 1st ed.)
Mark Mamone
R1,434 Discovery Miles 14 340 Ships in 18 - 22 working days

Today's .NET developers are intrigued by what the iPhone and iPad apps landscape has to offer. Admit it: you're one of them. Apple's App Store has hundreds of thousands of apps, and yours can be among them. iPhone and iPad app development using the iOS software development kit is one of the most appealing environments available for mobile technology. Migrating to iPhone and iPad for .NET Developers helps .NET programmers get started creating iPhone and iPad apps using the iOS software development kit. Start with a crash course on development using iOS. Then, find out whether you want to use Xcode instead of Visual Studio, and prepare yourself for the migration from C# to Objective-C You'll learn how your existing .NET skills can map most efficiently to the iOS development environment. Next, you'll really get coding with Objective-C and the iOS software development kit. You'll build your skills and enhance your apps with visually appealing, dynamic user interfaces and pushing/pulling data from a database though events and more. Discover the wonders of the Cocoa library, and learn new ways to do things you already know like the back of your hand in the .NET environment. Nearing the finish line, you'll build your first complete iPhone or iPad app, and extend your iPhone app features - for example, by using third-party libraries. Once you have created that first iPhone or iPad app, we'll walk you through making it available on the App Store. Migrating to iPhone and iPad for .NET Developers even offers tips on how to market your apps to new customers. When you finish reading Migrating to iPhone and iPad for .NET Developers, you'll be an iOS apps developer as well as a .NET developer, in today's competitive and fun mobile landscape What you'll learn * How to efficiently and quickly migrate your skills from .NET to Apple iOS for iPhone, iPad and iPod touch * How to set up and start coding with the iOS software development kit, Xcode and other Apple iOS and Mac tools * How to enhance your app with a dynamic user interface * How to store and retrieve data and configure your apps * How to de-bug and test your apps in the iOS environment * How to publish your first app on Apple's App Store Who this book is for If you're a Windows or .NET programmer who wants to get into iPhone or iPad apps development for the very first time, this book is for you Table of Contents * Get Set Up: Development on Apple's Tools and Platforms * Jump In: A Crash Course on Development Using the iOS SDK * Understand Your Options: Using Third-Party Solutions and MonoTouch * Going Deeper: .NET, Objective-C and the iOS SDK * Get to Work: Creating Your First Application * Build Your Skills: Enhancing Your Application with a Dynamic User Interface * Get the Data: Storing and Retrieving Data & Configuring Your Applications * Extend Your Apps: Extending Your iOS Application with Third Party Libraries * Get Published: Testing, Deploying and Distributing Your Applications * Extend Your Skills: Advanced Features A. Completing the Lunar Lander Application

Learn Xcode Tools for Mac OS X and iPhone Development (Paperback, 1st ed.): Ian Piper Learn Xcode Tools for Mac OS X and iPhone Development (Paperback, 1st ed.)
Ian Piper
R1,024 R877 Discovery Miles 8 770 Save R147 (14%) Ships in 18 - 22 working days

This book will give you a thorough grounding in the principal and supporting tools and technologies that make up the Xcode developer tools suite. Apple has provided a comprehensive collection of developer tools, and this is the first book to examine the complete Apple programming environment for both Mac OS X and iPhone.Comprehensive coverage of all the Xcode developer tools Additional coverage of useful third-party development tools Not just a survey of features, but a serious examination of the complete development process for Mac OS X and iPhone applications What you'll learn The book is holistic, providing a comprehensive sweep across the available development tools. The book is structured, taking a logical and progressive journey from the basics to a firm understanding of the purposes, benefits, and limitations of each component of Xcode's developer tools. The tone is friendly and accessiblewe wouldn't have it any other way. The book fills a nichethere is no other single book that focuses on this collection of developer tools. Who this book is for

All Mac OS X and iPhone developers who want to develop applications more efficiently by taking advantage of all the tools Apple offers in its Xcode suite, as well as many indispensable third-party tools. Table of Contents Introducing Xcode Tools for Mac OS X and the iPhone Introducing the Xcode Workspace 9 Interface Builder Core iPhone Tools Frameworks in Xcode Model-View-Controller in Xcode Debugging Your Xcode Projects Xcode Documentation Developing an Application Source-Code Management with Subversion Unit Testing in Xcode Monitoring, Analysis, and Performance Tools Support Tools for the Busy Developer Usability and Accessibility Packaging and Distribution

Mac OS X Snow Leopard for Power Users - Advanced Capabilities and Techniques (Paperback, 1st ed.): Scott Granneman Mac OS X Snow Leopard for Power Users - Advanced Capabilities and Techniques (Paperback, 1st ed.)
Scott Granneman
R936 R814 Discovery Miles 8 140 Save R122 (13%) Ships in 18 - 22 working days

Mac OS X Snow Leopard for Power Users: Advanced Capabilities and Techniques is for Mac OS X users who want to go beyond the obvious, the standard, and the easy. If want to dig deeper into Mac OS X and maximize your skills and productivity using the world's slickest and most elegant operating system, then this is the book for you. Written by Scott Granneman, an experienced teacher, developer, and consultant, Mac OS X for Power Users helps you push Mac OS X to the max, unveiling advanced techniques and options that you may have not known even existed. Create custom workflows and apps with Automator, run Windows programs and even Windows itself without dual-booting, and sync data on your hard drive, on your phone, and in the cloud-learn all of these techniques and more. This is not a book that talks down to you; Mac OS X for Power Users is an essential book for experienced Mac users who are smart enough to know there is more to be known, and are ready to become power users.

Mac OS X Leopard (Paperback): David Pogue Mac OS X Leopard (Paperback)
David Pogue
R964 R867 Discovery Miles 8 670 Save R97 (10%) Ships in 18 - 22 working days

With Leopard, Apple has unleashed the greatest version of Mac OS X yet, and David Pogue is back with another meticulous Missing Manual to cover the operating system with a wealth of detail. The new Mac OS X 10.5, better known as Leopard, is faster than its predecessors, but nothing's too fast for Pogue and this Missing Manual. It's just one of reasons this is the most popular computer book of all time. Mac OS X: The Missing Manual, Leopard Edition is the authoritative book for Mac users of all technical levels and experience. If you're new to the Mac, this book gives you a crystal-clear, jargon-free introduction to the Dock, the Mac OS X folder structure, and the Mail application. There are also mini-manuals on iLife applications such as iMovie, iDVD, and iPhoto, and a tutorial for Safari, Mac's web browser. This Missing Manual is amusing and fun to read, but Pogue doesn't take his subject lightly. Which new Leopard features work well and which do not? What should you look for? What should you avoid? Mac OS X: The Missing Manual, Leopard Edition offers an objective and straightforward instruction for using: * Leopard's totally revamped Finder * Spaces to group your windows and organize your Mac tasks * Quick Look to view files before you open them * The Time Machine, Leopard's new backup feature * Spotlight to search for and find anything in your Mac * Front Row, a new way to enjoy music, photos, and videos * Enhanced Parental Controls that come with Leopard * Quick tips for setting up and configuring your Mac to make it your own There's something new on practically every page of this new edition, and David Pogue brings his celebrated wit and expertise to every one of them. Mac's brought a new cat to town and Mac OS X: The Missing Manual, Leopard Edition is a great new way to tame it.

Head First Swift (Paperback): Paris Buttfield-Addison, Jon Manning Head First Swift (Paperback)
Paris Buttfield-Addison, Jon Manning
R1,766 R1,443 Discovery Miles 14 430 Save R323 (18%) Ships in 18 - 22 working days

What will you learn from this book? Swift is best known as Apple's programming language of choice for developing apps on iOS, iPadOS, macOS, watchOS, and tvOS. But it's far more versatile than that. Open source Swift is also gaining ground as a language for systems programming and server-side code, and it runs on Linux and Windows. So where do you start? With Head First Swift, you'll explore from the ground up: from collecting and controlling data to reusing code, producing custom data types, and structuring programs and user interfaces with SwiftUI by building safe, protocol-driven code. With Swift under your belt, you'll be ready to build everything from mobile and web apps to games, frameworks, command-line tools, and beyond. What's so special about this book? If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. With this book, you'll learn Swift through a multisensory experience that engages your mind rather than a text-heavy approach that puts you to sleep.

Learning Swift - Building Apps for macOS, iOS, and Beyond (Paperback, 3rd New edition): Paris Buttfield-Addison, Jon Manning,... Learning Swift - Building Apps for macOS, iOS, and Beyond (Paperback, 3rd New edition)
Paris Buttfield-Addison, Jon Manning, Tim Nugent
R1,272 Discovery Miles 12 720 Ships in 18 - 22 working days

Dive into Swift 4.x, the latest version of Apple's easy-to-use programming language for macOS, iOS, watchOS, and tvOS. With this practical guide, you'll quickly get up to speed on language basics and then use Swift to build three complete apps, all tightly linked together: an iOS note-taking app, its OSX counterpart that uses iCloud to sync data, and an app for the Apple Watch that makes the user's data available at a moment's notice. You'll learn not only how to write code in Swift, but also why Swift works the way that it does, and how to build upon its foundations. Then you'll explore Swift in the wider world, including open-source frameworks that your apps can use, how to use app extensions make your app play nice with other apps, and how to take Swift beyond Apple's domain with open-source Swift tools.

Teach Yourself Basic Mac Skills (Paperback): Rod Lawton Teach Yourself Basic Mac Skills (Paperback)
Rod Lawton
R97 Discovery Miles 970 Ships in 10 - 15 working days

Are you looking to get the best out your new Mac, either as a complete novice or as a convert from a Windows PC? Or have you just upgraded to Leopard and want to know what's new? Either way, this is the book for you. Make sure you're getting the most out of your machine and understand its full potential. Teach Yourself Mac offers a wider, more beginner-friendly scope - an all-in-one reference for those who want to understand the basic concepts rather than the in-depth technicalities. Focusing on the iLife applications which are bundled with Macs including email, iPhoto, iCal, iMovie, iTunes and others, it will help you to enjoy the full Mac experience, and see its appeal as a user-friendly computer that's ready to be used straight away. Learn to live life to the full with your music, your photos, DVDs and email. With straightforward writing from expert authors, the Teach Yourself computing series cuts through the 'technobabble', giving you easy and enjoyable access to all of the computer skills you want to acquire.

iPhone 5 Application Sketch Book - For iPhone 5s, iPhone 5c and Earlier Models Running iOS 7 Apps (Paperback, 1st ed.): Dean... iPhone 5 Application Sketch Book - For iPhone 5s, iPhone 5c and Earlier Models Running iOS 7 Apps (Paperback, 1st ed.)
Dean Kaplan
R1,176 Discovery Miles 11 760 Ships in 18 - 22 working days

Think you have the next great iPhone app idea? The Apress iPhone 5 App Sketch Book is an essential tool for any aspiring iPhone developer. This sketch book makes it easy to centralize and organize your ideas, featuring 1.5x sized iPhone 5s and 5c (iOS 7) templates that include common elements such as the status bar, signal strength, and battery icons. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes, and document the app name and screen name. This book is a must-have and an invaluable tool for bringing your next great iPhone app idea to life!

Mac OS X Lion For Dummies (Paperback, New): Bob LeVitus Mac OS X Lion For Dummies (Paperback, New)
Bob LeVitus
R109 Discovery Miles 1 090 Ships in 5 - 7 working days

The bestselling Mac guide, updated for the latest Mac OS X and now in full color

Mac OS X Lion represents a new era in the Mac operating system. This friendly guide is fully updated for the latest Mac OS X and provides everything new Mac users and users upgrading to Mac OS X Lion need to know. A bestseller in previous editions, "Mac OS X Lion For Dummies" covers all the cool stuff and prepares you for the quirks. So whether it's your first Mac or just an OS upgrade, you'll learn to tame your Lion with the expert advice of Bob "Dr. Mac" LeVitus and Dummies.Covers using the Finder, customizing Lion, adding widgets to the Dashboard, organizing and managing files and folders, searching with Spotlight, and working with SpacesExplores browsing the web with Safari, using Apple Mail and iCal, connecting a printer, performing backups with Time Machine, troubleshooting, and setting up a networkWalks readers through the new features of Mac OS X Lion, including FaceTime, Photo Booth, Launchpad, Mission Control, Full-screen apps, and moreGets you up and running with iTunes, downloading fun apps from the Mac App Store, and staying entertained with videos, photos, and other multimedia

You'll make your Lion roar with the friendly advice in "Mac OS X Lion For Dummies."

Creating 3D Game Art for the iPhone with Unity - Featuring modo and Blender pipelines (Portuguese, Paperback): Wes Mcdermott Creating 3D Game Art for the iPhone with Unity - Featuring modo and Blender pipelines (Portuguese, Paperback)
Wes Mcdermott
R1,584 Discovery Miles 15 840 Ships in 10 - 15 working days

Phone application development is a phenomenon, with games the hottest commodity on the App Store. And Unity is a hugely powerful game engine that is fast becoming the most loved middleware in the game world, revolutionizing game development and making game creation for the iPhone much more accessible and fun for artists. With these two killer platforms (iPhone and Unity) game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu requirements. Art in this medium must adhere to specific specs like: texture size, polygon count, and shader support, so that the 3D content looks great and runs optimally. This book teaches artists how to circumvent the potential pitfalls of the medium by doing things like "batching," "creating meshes," and "sharing materials" to improve performance. Learn how to create stunning 3D game assets using Luxology's artist-friendly modo, and Blender, the free open-source 3D app. And optimize your art for the iPhone through exercises in modelling characters and environmental assets, texturing painting, animating skinned characters, UV Mapping and baking light information, as well as importing the assets and setting up shaders. The companion web site offers the assets and scene files in the book, and several video walkthrough further illustrating concepts covered in the book. **The author will also deploy a demo of the game assets to the App Store in the form of an iPhone/iPad app that mimics the look and feel of the book. The app will be available free

Mac OS X Snow Leopard - The Missing Manual (Paperback): David Pogue Mac OS X Snow Leopard - The Missing Manual (Paperback)
David Pogue
R963 R867 Discovery Miles 8 670 Save R96 (10%) Ships in 18 - 22 working days

For a company that promised to "put a pause on new features," Apple sure has been busy-there's barely a feature left untouched in Mac OS X 10.6 "Snow Leopard." There's more speed, more polish, more refinement-but still no manual. Fortunately, David Pogue is back, with the humor and expertise that have made this the #1 bestselling Mac book for eight years straight. You get all the answers with jargon-free introductions to: Big-ticket changes. A 64-bit overhaul. Faster everything. A rewritten Finder. Microsoft Exchange compatibility. All-new QuickTime Player. If Apple wrote it, this book covers it.Snow Leopard Spots. This book demystifies the hundreds of smaller enhancements, too, in all 50 programs that come with the Mac: Safari, Mail, iChat, Preview, Time Machine.Shortcuts. This must be the tippiest, trickiest Mac book ever written. Undocumented surprises await on every page.Power usage. Security, networking, build-your-own Services, file sharing with Windows, even Mac OS X's Unix chassis-this one witty, expert guide makes it all crystal clear.

Getting StartED with Mac OS X Leopard (Paperback, 1st Corrected ed., Corr. 3rd printing): Justin Williams Getting StartED with Mac OS X Leopard (Paperback, 1st Corrected ed., Corr. 3rd printing)
Justin Williams
R733 R688 Discovery Miles 6 880 Save R45 (6%) Ships in 18 - 22 working days

Getting StartED with Mac OS X Leopard is a simple to read, fast way to learn about the Macintosh. The book starts with an overview of the major changes in this release of the operating system for those who may have used the Mac before, going through all of the items in the user interface so that users of all backgrounds will be at the same level. Thereafter, the book chapters essentially follow the icons you actually see on the screen, one by one, making it very simple to find what you want. In addition, it includes information on the iLife applications that many Mac users will want to know.

iOS 6 Recipes - A Problem-Solution Approach (Paperback, 1st ed.): Shawn Grimes, Colin Francis, Hans-Eric Gr Nlund iOS 6 Recipes - A Problem-Solution Approach (Paperback, 1st ed.)
Shawn Grimes, Colin Francis, Hans-Eric Gr Nlund
R1,140 R994 Discovery Miles 9 940 Save R146 (13%) Ships in 18 - 22 working days

iOS 6 Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on iPad, iPhone, and other iOS 6 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 6 SDK has to offer. The recipes include: * Working with Autolayout to build flexible user interfaces that adapts to different screen sizes * Building applications that incorporate multimedia * Building location-aware apps * Understanding best practices for application design and development You'll find iOS 6 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.What you'll learn * How to make your apps truly stand out with multimedia * How to integrate social network services like Twitter and Facebook into you apps * How to enhance your game apps with GameCenter * How to develop powerful apps with the latest Xcode * How to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps * How to build beautiful location-based apps with the new map engine Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book.

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