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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

Getting Started With the HomePod Mini - A Ridiculously Simple Guide to the HomePod Mini (Paperback): Scott La Counte Getting Started With the HomePod Mini - A Ridiculously Simple Guide to the HomePod Mini (Paperback)
Scott La Counte
R253 R206 Discovery Miles 2 060 Save R47 (19%) Ships in 10 - 15 working days
.NET Developer's Guide to Augmented Reality in iOS - Building Immersive Apps Using Xamarin, ARKit, and C# (Paperback, 1st... .NET Developer's Guide to Augmented Reality in iOS - Building Immersive Apps Using Xamarin, ARKit, and C# (Paperback, 1st ed.)
Lee Englestone
R1,684 Discovery Miles 16 840 Ships in 10 - 15 working days

Attention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices. This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing opportunities to .NET developers that were never before possible, including AR development. You will use Xamarin to target Apple's augmented reality framework, ARKit, to develop augmented reality apps in the language you prefer-C#. Begin your journey with a foundational introduction to augmented reality, ARKit, Xamarin, and .NET. You will learn how this remarkable collaboration of technologies can produce fantastic experiences, many of them never before tried by .NET developers. From there you will dive into the fundamentals and then explore various topics and AR features. Throughout your learning, proof of concepts will be demonstrated to reinforce learning. After reading this book you will have the fundamentals you need, as well as an understanding of the overarching concepts that combine them. You will come away with an understanding of the wide range of augmented reality features available for developers, including the newest features included in the latest versions of ARKit. What You Will Learn Create rich commercial and personal augmented reality mobile apps Explore the latest capabilities of ARKit Extend and customize chapter examples for building your own amazing apps Graduate from traditional 2D UI app interfaces to immersive 3D AR interfaces Who This Book Is For Developers who want to learn how to use .NET and C# to create augmented reality apps for iOS devices. It is recommended that developers have some Xamarin experience and are aware of the cross-platform options available to .NET. A paid Apple developer account is not needed to experiment with the AR code samples on your devices.

Pro iPhone Development with Swift 4 - Design and Manage Top Quality Apps (Paperback, 1st ed.): Molly Maskrey, Wallace Wang Pro iPhone Development with Swift 4 - Design and Manage Top Quality Apps (Paperback, 1st ed.)
Molly Maskrey, Wallace Wang
R950 R622 Discovery Miles 6 220 Save R328 (35%) Ships in 9 - 15 working days

Acquire and master the information required to take you to the next level beyond basic iPhone development using Swift. In this follow up work to the best selling Beginning iPhone Development with Swift, you'll learn how to improve your apps by managing the performance of your programs using parallelization, getting data in and out of the cloud, using gestures, the camera, 3D touch, sensors as well as newer features having debuted this year. In its fourth edition, Pro iPhone Development with Swift 4 covers the additional information you want to know to extend your apps into the next level. What You Will Learn Add parallel functionality using Grand Central Dispatch Use the camera and access photos Use SiriKit Who This Book is For Aspiring iOS app developers familiar with the Apple Swift programming language and/or the iOS SDK, but ready to move to the next level.

The Ridiculously Simple Guide to iOS 14 and WatchOS 7 - Getting Started With the Newest Generation of iPhone and Apple Watch... The Ridiculously Simple Guide to iOS 14 and WatchOS 7 - Getting Started With the Newest Generation of iPhone and Apple Watch (Paperback)
Scott La Counte
R754 R648 Discovery Miles 6 480 Save R106 (14%) Ships in 10 - 15 working days
A Seniors Guide to iPhone 12 Mini - A Ridiculously Simple Guide to the Next Generation of iPhone and iOS 14 (Paperback): Scott... A Seniors Guide to iPhone 12 Mini - A Ridiculously Simple Guide to the Next Generation of iPhone and iOS 14 (Paperback)
Scott La Counte
R637 R534 Discovery Miles 5 340 Save R103 (16%) Ships in 10 - 15 working days
Getting Started With MacBook Air (2020 Model) - A Guide For New MacOS Users (Paperback): Scott La Counte Getting Started With MacBook Air (2020 Model) - A Guide For New MacOS Users (Paperback)
Scott La Counte
R704 Discovery Miles 7 040 Ships in 10 - 15 working days
Swift Cookbook - Over 60 proven recipes for developing better iOS applications with Swift 5.3, 2nd Edition (Paperback, 2nd... Swift Cookbook - Over 60 proven recipes for developing better iOS applications with Swift 5.3, 2nd Edition (Paperback, 2nd Revised edition)
Keith Moon, Chris Barker
R1,250 Discovery Miles 12 500 Ships in 10 - 15 working days

Discover recipes for building feature-rich, reliable iOS native apps and explore the latest features in Swift 5.3 with the help of proven industry standard recipes, modern design techniques, and popular strategies Key Features Understand how closures work and make use of generics with protocols to write flexible code Discover the fundamentals of Swift and build apps with frameworks such as Foundation, Networking, and UIKit Get to grips with the new features of Swift 5.3, including SwiftUI, CoreML and the Vision Framework Book DescriptionSwift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3. The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You'll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You'll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you've learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple's Vision Framework. By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3. What you will learn Explore basic to advanced concepts in Swift 5.3 programming Understand conditional statements, loops, and how to handle errors in Swift Define flexible classes and structs using generics Use advanced operators and create custom ones Build iOS apps using the powerful features of UIKit or the new SwiftUI framework Import your own custom functionality into Swift Playgrounds Run Swift on Linux and investigate server-side programming with the server-side framework Vapor Use Swift to implement machine learning models using CoreML and Vision Who this book is forThis book is for experienced iOS developers looking to learn about the diverse features offered by Swift 5.3, along with tips and tricks to efficiently code and build applications. Knowledge of general programming concepts will assist in understanding key concepts.

iOS 6 Recipes - A Problem-Solution Approach (Paperback, 1st ed.): Shawn Grimes, Colin Francis, Hans-Eric Gr Nlund iOS 6 Recipes - A Problem-Solution Approach (Paperback, 1st ed.)
Shawn Grimes, Colin Francis, Hans-Eric Gr Nlund
R1,336 R1,099 Discovery Miles 10 990 Save R237 (18%) Ships in 10 - 15 working days

iOS 6 Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on iPad, iPhone, and other iOS 6 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 6 SDK has to offer. The recipes include: * Working with Autolayout to build flexible user interfaces that adapts to different screen sizes * Building applications that incorporate multimedia * Building location-aware apps * Understanding best practices for application design and development You'll find iOS 6 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.What you'll learn * How to make your apps truly stand out with multimedia * How to integrate social network services like Twitter and Facebook into you apps * How to enhance your game apps with GameCenter * How to develop powerful apps with the latest Xcode * How to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps * How to build beautiful location-based apps with the new map engine Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book.

Your First iPad For Seniors - The Ridiculously Simple Guide to iPad 10.2 and Other iPads Running iPadOS 13 (Paperback): Scott... Your First iPad For Seniors - The Ridiculously Simple Guide to iPad 10.2 and Other iPads Running iPadOS 13 (Paperback)
Scott La Counte
R529 R437 Discovery Miles 4 370 Save R92 (17%) Ships in 10 - 15 working days
Your First iPad - The Easy Guide to iPad 10.2 and Other iPads Running iPadOS 13 (Paperback): Scott La Counte Your First iPad - The Easy Guide to iPad 10.2 and Other iPads Running iPadOS 13 (Paperback)
Scott La Counte
R524 R431 Discovery Miles 4 310 Save R93 (18%) Ships in 10 - 15 working days
MacBook Air (Retina) with MacOS Catalina - Getting Started with MacOS 10.15 for MacBook Air (Paperback): Scott La Counte MacBook Air (Retina) with MacOS Catalina - Getting Started with MacOS 10.15 for MacBook Air (Paperback)
Scott La Counte
R531 R438 Discovery Miles 4 380 Save R93 (18%) Ships in 10 - 15 working days
iMac with MacOS Catalina - Getting Started with MacOS 10.15 for Mac (Paperback): Scott La Counte iMac with MacOS Catalina - Getting Started with MacOS 10.15 for Mac (Paperback)
Scott La Counte
R525 R432 Discovery Miles 4 320 Save R93 (18%) Ships in 10 - 15 working days
iMac and Mac Mini with MacOS Catalina - Getting Started with MacOS 10.15 For (Paperback): Scott La Counte iMac and Mac Mini with MacOS Catalina - Getting Started with MacOS 10.15 For (Paperback)
Scott La Counte
R527 R434 Discovery Miles 4 340 Save R93 (18%) Ships in 10 - 15 working days
MacBook Pro with MacOS Catalina - Getting Started with MacOS 10.15 for MacBook Pro (Paperback): Scott La Counte MacBook Pro with MacOS Catalina - Getting Started with MacOS 10.15 for MacBook Pro (Paperback)
Scott La Counte
R532 R440 Discovery Miles 4 400 Save R92 (17%) Ships in 10 - 15 working days
The Ridiculously Simple Guide to MacBook Air (Retina) with MacOS Catalina Catalina - Getting Started with MacOS 10.15 for... The Ridiculously Simple Guide to MacBook Air (Retina) with MacOS Catalina Catalina - Getting Started with MacOS 10.15 for MacBook Air (Color Edition) (Paperback)
Scott La Counte
R761 R620 Discovery Miles 6 200 Save R141 (19%) Ships in 10 - 15 working days
Mac mini with MacOS Catalina - Getting Started with MacOS 10.15 for Mac Mini (Paperback): Scott La Counte Mac mini with MacOS Catalina - Getting Started with MacOS 10.15 for Mac Mini (Paperback)
Scott La Counte
R529 R437 Discovery Miles 4 370 Save R92 (17%) Ships in 10 - 15 working days
Apple News - A Ridiculously Simple Guide to Apple News (Paperback): Scott La Counte Apple News - A Ridiculously Simple Guide to Apple News (Paperback)
Scott La Counte
R157 R129 Discovery Miles 1 290 Save R28 (18%) Ships in 10 - 15 working days
Exploring Apple iPad - iPadOS 14 Edition: The Illustrated, Practical Guide to Using your iPad (Paperback): Kevin Wilson Exploring Apple iPad - iPadOS 14 Edition: The Illustrated, Practical Guide to Using your iPad (Paperback)
Kevin Wilson
R783 Discovery Miles 7 830 Ships in 10 - 15 working days
The Ridiculously Simple Guide to iPadOS 13 - Getting Started with iPadOS 13 for iPad, iPad Mini, and iPad Pro (Color Edition)... The Ridiculously Simple Guide to iPadOS 13 - Getting Started with iPadOS 13 for iPad, iPad Mini, and iPad Pro (Color Edition) (Paperback)
Scott La Counte
R645 R528 Discovery Miles 5 280 Save R117 (18%) Ships in 10 - 15 working days
Pro OpenGL ES for iOS (Paperback, 1st ed.): Mike Smithwick Pro OpenGL ES for iOS (Paperback, 1st ed.)
Mike Smithwick
R1,479 Discovery Miles 14 790 Ships in 10 - 15 working days

In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and then orients you to the iOS-native 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.By the time you finish Pro OpenGL ES for iOS, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available. What you'll learn * The basics of 3D mathematics, and how they are applied in the OpenGL library * How to design and build your 3D worlds * To create 2D interfaces within the 3D world * To develop animation and 3D movement * How to implement 3D shading, coloring, and texturing * The differences between OpenGL and other 3D toolkits * To build a fully-functional 3D solar system simulator using OpenGL ES Who this book is for Experienced iOS programmers who want to enter the 3D world of OpenGL ES programming. Table of Contents * Introduction to OpenGL ES and Our 3D Solar System Project * Generating a Basic OpenGL Program * Getting Past the 3D Math * Shading, Lighting and Colors * Materials and Textures * Animation * Creating a User Interface * Blending Modes, Buffer Objects, and Other Cool Stuff * Latest Features of OpenGL ES * Ray Tracing, Hidden Surfaces, and Other Advanced Topics Appendix A: APIs

Exploring Apple Mac - Big Sur Edition: The Illustrated, Practical Guide to Using your Mac (Paperback): Kevin Wilson Exploring Apple Mac - Big Sur Edition: The Illustrated, Practical Guide to Using your Mac (Paperback)
Kevin Wilson
R783 Discovery Miles 7 830 Ships in 10 - 15 working days
iOS 13.1 Manual (Paperback): Melissa L. Moody iOS 13.1 Manual (Paperback)
Melissa L. Moody
R382 Discovery Miles 3 820 Ships in 12 - 17 working days
The Ridiculously Simple Guide to iPhone 11, iPhone Pro and iPhone Pro Max - A Practical Guide to Getting Started With the Next... The Ridiculously Simple Guide to iPhone 11, iPhone Pro and iPhone Pro Max - A Practical Guide to Getting Started With the Next Generation of iPhone and iOS 13 (Paperback)
Scott La Counte
R562 R473 Discovery Miles 4 730 Save R89 (16%) Ships in 10 - 15 working days
UI Design for iOS App Development - Using SwiftUI (Paperback, 1st ed.): Bear Cahill UI Design for iOS App Development - Using SwiftUI (Paperback, 1st ed.)
Bear Cahill
R1,642 R1,273 Discovery Miles 12 730 Save R369 (22%) Ships in 10 - 15 working days

Design is a challenge for most developers. Without a background or training in user interface skills, it's hard to navigate what choices make the best sense for the end user. This book shows you how to migrate from Storyboards to SwiftUI to design dynamic and engaging UIs for iOS apps. SwiftUI is new in iOS 13 but you may want to support past versions as well. To satisfy this, you'll start by reviewing nib/xib files and Storyboards and then move into SwiftUI and explore how to design apps in both UI toolkits. Gaining a firm base in technologies old and new will allow you to future proof your UI during this period of transition. Developers generally want to stay in code, but UI development tends to be a visual effort. This book takes a very structured and code-like approach to UI design to take the fear away. You'll grasp Storyboards and Auto-Layout/Constraints, while also learning to move past them with the easier options in SwiftUI. A clear understanding of both technologies is key to keeping your most functional coding and also making things look right. With UI Design for iOS App Development, you'll learn SwiftUI easily and get back into your code quickly. What You'll Learn Build iOS app UIs both in current and new paradigms Work with Storyboards and Auto-Layout/Constraints Design UIs in a coder friendly way Who This Book Is For iOS developers building a strong foundation in UI design to fill in the gaps from their training. For veteran developers, it's vital to be able to match your coding skills with equal UI/UX abilities.

Develop Intelligent iOS Apps with Swift - Understand Texts, Classify Sentiments, and Autodetect Answers in Text Using NLP... Develop Intelligent iOS Apps with Swift - Understand Texts, Classify Sentiments, and Autodetect Answers in Text Using NLP (Paperback, 1st ed.)
OEzgur Sahin
R1,393 R1,090 Discovery Miles 10 900 Save R303 (22%) Ships in 10 - 15 working days

Build smart apps capable of analyzing language and performing language-specific tasks, such as script identification, tokenization, lemmatization, part-of-speech tagging, and named entity recognition. This book will get you started in the world of building literate, language understanding apps. Cutting edge ML tools from Apple like CreateML, CoreML, and TuriCreate will become natural parts of your development toolbox as you construct intelligent, text-based apps. You'll explore a wide range of text processing topics, including reprocessing text, training custom machine learning models, converting state-of-the-art NLP models to CoreML from Keras, evaluating models, and deploying models to your iOS apps. You'll develop sample apps to learn by doing. These include apps with functions for detecting spam SMS, extracting text with OCR, generating sentences with AI, categorizing the sentiment of text, developing intelligent apps that read text and answers questions, converting speech to text, detecting parts of speech, and identifying people, places, and organizations in text. Smart app development involves mainly teaching apps to learn and understand input without explicit prompts from their users. These apps understand what is in images, predict future behavior, and analyze texts. Thanks to natural language processing, iOS can auto-fix typos and Siri can understand what you're saying. With Apple's own easy-to-use tool, Create ML, they've brought accessible ML capabilities to developers. Develop Intelligent iOS Apps with Swift will show you how to easily create text classification and numerous other kinds of models. What You'll Learn Incorporate Apple tools such as CreateML and CoreML into your Swift toolbox Convert state-of-the-art NLP models to CoreML from Keras Teach your apps to predict words while users are typing with smart auto-complete Who This Book Is For Novice developers and programmers who wish to implement natural language processing in their iOS applications and those who want to learn Apple's native ML tools.

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