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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Secure your iOS applications and uncover hidden vulnerabilities by
conducting penetration tests About This Book * Achieve your goal to
secure iOS devices and applications with the help of this fast
paced manual * Find vulnerabilities in your iOS applications and
fix them with the help of this example-driven guide * Acquire the
key skills that will easily help you to perform iOS exploitation
and forensics with greater confidence and a stronger understanding
Who This Book Is For This book is for IT security professionals who
want to conduct security testing of applications. This book will
give you exposure to diverse tools to perform penetration testing.
This book will also appeal to iOS developers who would like to
secure their applications, as well as security professionals. It is
easy to follow for anyone without experience of iOS pentesting.
What You Will Learn * Understand the basics of iOS app development,
deployment, security architecture, application signing, application
sandboxing, and OWASP TOP 10 for mobile * Set up your lab for iOS
app pentesting and identify sensitive information stored locally *
Perform traffic analysis of iOS devices and catch sensitive data
being leaked by side channels * Modify an application's behavior
using runtime analysis * Analyze an application's binary for
security protection * Acquire the knowledge required for exploiting
iOS devices * Learn the basics of iOS forensics In Detail iOS has
become one of the most popular mobile operating systems with more
than 1.4 million apps available in the iOS App Store. Some security
weaknesses in any of these applications or on the system could mean
that an attacker can get access to the device and retrieve
sensitive information. This book will show you how to conduct a
wide range of penetration tests on iOS devices to uncover
vulnerabilities and strengthen the system from attacks. Learning
iOS Penetration Testing discusses the common vulnerabilities and
security-related shortcomings in an iOS application and operating
system, and will teach you to conduct static and dynamic analysis
of iOS applications. This practical guide will help you uncover
vulnerabilities in iOS phones and applications. We begin with
basics of iOS security and dig deep to learn about traffic
analysis, code analysis, and various other techniques. Later, we
discuss the various utilities, and the process of reversing and
auditing. Style and approach This fast-paced and practical guide
takes a step-by-step approach to penetration testing with the goal
of helping you secure your iOS devices and apps quickly.
A hybrid between informative overview and step by step instruction,
this book is the ultimate guide to iOS 7 application development.
If you are an iOS developer who is looking to understand the new
features within iOS 7 and Xcode 5, then this book is for you. In
order to fully understand the concepts in this book, it is
recommended you have at least some experience with previous
versions of iOS.
Effectively several books bundled into one, written by the entire
team of a long-standing app development company, Producing iOS 6
Apps: The Ultimate Roadmap for Both Non-Programmers and Existing
Developers makes every effort to provide most anyone with the
understanding, recommended tools, and easy to follow step-by-step
examples, to learn how to take your app idea from the start to
Apple's iTunes App Store.
Originally generated from an existing app company's internal and
highly-confidential training guide, containing closely guarded app
business secrets teaching new employees the business of app design,
development lifecycles and methodology. Updated contributions are
from the entire staff; development as well as considerable
contributions from marketing, management, and even the legal dept.
Due to its very nature, this book contains many commonplace and
relevant topics to today's app-related business issues, such as the
latest "legal landmines" to avoid, modern app design, the latest in
code development, and even avoiding programming altogether for app
development - all specific to iOS and the App Store.
This fully updated, multi-section book spans many chapters covering
the relevant topics, including but not limited to the following:
The latest software updates: Apple iOS 6 SDK, Xcode 4.5, and many
other third-party development alternatives - some of which require
simple scripting or no coding at all The latest hardware updates:
Apple iPhone 5, New iPad (3rd gen), and iPod touch (5th gen).
Performing market research and analysis for a successful app with a
solid business plan, specific to the App Store. Monetizing apps
using Ad Networks and Aggregators, such as: Apple's iAd, Google's
Admob, and Millennial Media, Jumptap, Smaato, Greystripe, AdWhirl,
and MobClix. Authoring apps in both Apple's Xcode 4.5, iOS 6, and
Objective-C for iPhone, iPod touch, iPad, as well as Third-Party
tools for app creation such as Unity 3D, ShiVa3D, PhoneGap,
MonoTouch, Marmalade, Adobe Flash Professional, Adobe Flash Builder
(Formerly Flex Builder), Cocos2D, Corona SDK, GameSalad, Titanium
Studio, and MoSync - complete with walkthroughs on how to build an
app from scratch with optional app-making environments Learn how to
create an app once, and have it simultaneously work on iPhone's
iOS, Android, and more Includes a BONUS detailed Objective-C
jumpstart guide, written by our development staff It provides
existing programmers who are familiar with C++, Java, C#, or other
languages, with relevant topics such as: designing views,
interfaces, images, controls, objects, classes, user input and
touch gestures, important frameworks, managing memory, dealing with
data types, databases, storage, and more - complete with free
example sourcecode A monster of a book with exceptional value,
containing over 500 pages, spanning 40 chapters, split into 6
sections, with 6 appendices Over 10 pages of detailed ToC,
including all of the above, plus: Apple iOS developer program and
App Store account creation walkthroughs, cross-platform app
development for iOS, Android, Blackberry and many more, app
promotion and monetization techniques, pre/post-upload marketing,
and suggestions on avoiding "real-life" App Store GOTCHAS to help
save time, money, and effort This "Tome of Knowledge" is a combined
effort from an existing iOS development company's entire team who
has been in the App Store trenches for years. In effect, it
contains hard-learned experiences and previously detailed "secret"
app production information, evolved into this complete guide and
reference to all things required to deliver apps through the App
Store as quickly, painlessly, and profitably, as possible.
Both Paperback and eBook editions are available.
iPhone Game Blueprints is a practical, hands-on guide with
step-by-step instructions leading you through a number of different
projects, providing you with the essentials for creating your own
iPhone games. This book is for graphic designers, developers,
illustrators, and simple enthusiasts, who dream about the creation
of mobile games or who have already worked in that domain, but need
some additional inspiration and knowledge. This book can be
considered as an illustrated handbook, worth having in your game
development studio. It can work as a "paper art-director" for your
project.
Finally, a step-by-step guide through the complex process of
publishing you app Follow this up-to-date book that shows you
exactly how to become an app publisher, and start selling your app
on iTunes and the Apple App Store today
This book follows a recipe based approach that will heavily focus
on the code and how to integrate the samples with the reader's
projects.Each recipe consists of one or more methods that you can
put directly into your app and use. This book is ideal for
developers that want to create network applications for the Apple
OS X or iOS platforms. All examples are written in ObjectiveC using
XCode as the IDE. Knowledge of ObjectiveC and XCode is essential.
Filled with practical, step-by-step instructions and clear
explanations for the most important and useful tasks. Get the job
done and learn as you go. A how-To book with practical recipes
accompanied with rich screenshots for easy comprehension. "The New
iPad: Using New Features in iOS 6 How-To" is for anyone somewhat
familiar with an iPad but wanting to get an overview of its new
features. A basic understanding of touch devices is good but not
necessary. The recipes walk you through everything you need to know
to accomplish each task. Good for the novice and the expert,
there's something in here for everyone.
This book is a beginners guide that teaches the topic using a learn
by example method. This book is for people who are programming
beginners and have a great idea for a Mac OS X app and need to get
started.
This is a practical, hands-on tutorial based on real-world
applications, using real-world 3rd Party APIs, teaching the
essential tricks to get started in building location aware apps for
Windows Phone. With plenty of images and code wherever necessary,
this book will take you just a few days to get up to speed, no long
weekend classes, no bible to read, a few chapters and you are off.
If you are a developer who wants to develop apps for the Windows
Phone 7 platform, but do not know where to begin, then this book is
for you. Developers working on the Android and iPhone platform
wishing to port their apps on the Windows Phone ecosystem will also
find this book useful. The bundled code and apps can also help a
non-developer; a smart business or sales person to quickly analyze
and build new applications. This book is also aimed at Managers and
Architects in the News and Entertainment industry; since two giants
of this industry (Eventful.com and Patch.com) are mentioned
extensively within the book.
The book is written in a cookbook style, presenting examples in the
style of recipes, allowing you to go directly to your topic of
interest, or follow topics throughout a chapter to gain in-depth
knowledge. Flash developers or enthusiasts looking to build iOS
apps using their existing Flash and ActionScript 3.0 skills.
Step-by-step, practical recipes to build simple and complex Motion
Graphics with Motion 5. "Apple Motion 5 Cookbook" is designed for
Final Cut Pro X video editors and Motion 5 users looking to gain
more knowledge of how Motion works, and to get more of a 'WOW'
factor in projects. It's also aimed at designers and motion
designers alike, who are looking to build on their skillsets.
There are nine complete games with increasing complexity built in
this book. The process of game building is well-illustrated with
screenshots and explained code. This book is aimed at readers with
an understanding of Objective-C and some familiarity with the
cocos2d for iPhone 2.0 framework.
Filled with practical, step-by-step instructions and clear
explanations for the most important and useful tasks. Get the job
done and learn as you go. Written in a step-by-step tutorial style,
this book shows you in simple steps how to get the most from your
iBooks experience. This book is for literary geeks who want to
explore the Apple iBooks universe. From buying books from the Apple
iBookstore to organizing books and PDFs, this book goes forward by
explaining how to write an interactive book with iBooks Author.
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