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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

Learning iOS Penetration Testing (Paperback): Swaroop Yermalkar Learning iOS Penetration Testing (Paperback)
Swaroop Yermalkar
R1,161 Discovery Miles 11 610 Ships in 10 - 15 working days

Secure your iOS applications and uncover hidden vulnerabilities by conducting penetration tests About This Book * Achieve your goal to secure iOS devices and applications with the help of this fast paced manual * Find vulnerabilities in your iOS applications and fix them with the help of this example-driven guide * Acquire the key skills that will easily help you to perform iOS exploitation and forensics with greater confidence and a stronger understanding Who This Book Is For This book is for IT security professionals who want to conduct security testing of applications. This book will give you exposure to diverse tools to perform penetration testing. This book will also appeal to iOS developers who would like to secure their applications, as well as security professionals. It is easy to follow for anyone without experience of iOS pentesting. What You Will Learn * Understand the basics of iOS app development, deployment, security architecture, application signing, application sandboxing, and OWASP TOP 10 for mobile * Set up your lab for iOS app pentesting and identify sensitive information stored locally * Perform traffic analysis of iOS devices and catch sensitive data being leaked by side channels * Modify an application's behavior using runtime analysis * Analyze an application's binary for security protection * Acquire the knowledge required for exploiting iOS devices * Learn the basics of iOS forensics In Detail iOS has become one of the most popular mobile operating systems with more than 1.4 million apps available in the iOS App Store. Some security weaknesses in any of these applications or on the system could mean that an attacker can get access to the device and retrieve sensitive information. This book will show you how to conduct a wide range of penetration tests on iOS devices to uncover vulnerabilities and strengthen the system from attacks. Learning iOS Penetration Testing discusses the common vulnerabilities and security-related shortcomings in an iOS application and operating system, and will teach you to conduct static and dynamic analysis of iOS applications. This practical guide will help you uncover vulnerabilities in iOS phones and applications. We begin with basics of iOS security and dig deep to learn about traffic analysis, code analysis, and various other techniques. Later, we discuss the various utilities, and the process of reversing and auditing. Style and approach This fast-paced and practical guide takes a step-by-step approach to penetration testing with the goal of helping you secure your iOS devices and apps quickly.

Apple Watch for Developers - Advice & Techniques from Five Top Professionals (Paperback, 1st ed.): Gary Riches, Ruben Martinez... Apple Watch for Developers - Advice & Techniques from Five Top Professionals (Paperback, 1st ed.)
Gary Riches, Ruben Martinez Jr., Jamie Maison, Matt Klosterman, Mark Griffin
R978 R787 Discovery Miles 7 870 Save R191 (20%) Ships in 10 - 15 working days

Apple Watch for Developers: Advice & Techniques from 5 Top Professionals gives you the base-knowledge and valuable secrets you'll need for your own projects from a core team of successful, experienced Apple Watch app-development experts. You'll explore elements such as branding within Watch apps, translating audio data into visual information, taming complex data, mastering environment-driven feature sets, and much more. This book is for developers who already have some knowledge of developing with WatchKit and WatchOS 2, and who are now interested in learning how to use them to create cutting edge Watch apps. It is written by five experienced, industry-leading Apple Watch developers who have created their apps early, and are now ready to pull apart examples to show you how to best create an Apple Watch app. This book will bring your cool Watch ideas to life!

App Savvy - Turning Ideas into iPhone and iPad Apps Customers Really Want (Paperback): Ken Yarmosh App Savvy - Turning Ideas into iPhone and iPad Apps Customers Really Want (Paperback)
Ken Yarmosh
R745 R553 Discovery Miles 5 530 Save R192 (26%) Ships in 12 - 17 working days

How can you make your iPad or iPhone app stand out in the highly competitive App Store? While many books simply explore the technical aspects of iPad and iPhone app design and development, App Savvy also focuses on the business, product, and marketing elements critical to pursuing, completing, and selling your app -- the ingredients for turning a great idea into a genuinely successful product. Whether you're a designer, developer, entrepreneur, or just someone with a unique idea, App Savvy explains every step in the process, with guidelines for planning a solid concept, engaging customers early and often, developing your app, and launching it with a bang. Author Ken Yarmosh details a proven process for developing successful apps, and presents numerous interviews with the App Store's most prominent publishers. * Learn about the App Store and how Apple's mobile devices function * Follow guidelines for vetting and researching app ideas * Validate your ideas with customers -- and create an app they'll be passionate about * Assemble your development team, understand costs, and establish a workable process * Build your marketing plan while you develop your application * Test your working app extensively before submitting it to the App Store * Assess your app's performance and keep potential buyers engaged and enthusiastic

Transitioning to Swift (Paperback, 1st ed.): Scott Gardner Transitioning to Swift (Paperback, 1st ed.)
Scott Gardner
R784 R644 Discovery Miles 6 440 Save R140 (18%) Ships in 10 - 15 working days

Developing apps for Apple's broadening platform of devices is an exciting topic these days. Apple created the Swift programming language to build state-of-the-art apps using the latest Apple technologies. In this 200-page book, author Scott Gardner articulates the similarities and differences between traditional Objective-C based programming and Swift, revealing what you need to know from syntax changes to emerging best practices and paradigm shifts, to write powerful, expressive, and flexible code in Swift. Written at a brisk pace and in a methodical style, you'll learn how to apply your Objective-C skills to successfully transition to programming in Swift. In this book, you'll learn: * What is Swift and how does it compare to Objective-C * How to become proficient in Swift by leveraging your existing Objective-C skills * How to take advantage of new capabilities in Swift * What are the emerging best practices in Swift programming Transitioning to Swift reaches out to all developers who are interested in creating state-of-the-art apps for Apple's broadening platform of devices for both consumers and enterprise. Apple's introduction of the new Swift programming language raises many questions. This book addresses those questions directly, and prepares developers for building the next generation of apps in Swift to surprise and delight users the world over.

Mac OSX Mavericks Speedy Reference Guide - Introduction, Tips, and Shortcuts (Paperback): Fast Computer Guides Mac OSX Mavericks Speedy Reference Guide - Introduction, Tips, and Shortcuts (Paperback)
Fast Computer Guides
R279 Discovery Miles 2 790 Ships in 10 - 15 working days
Learn SpriteBuilder for iOS Game Development (Paperback, 1st ed.): Steffen Itterheim Learn SpriteBuilder for iOS Game Development (Paperback, 1st ed.)
Steffen Itterheim
R3,123 Discovery Miles 31 230 Ships in 10 - 15 working days

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

Beginning iPhone Development - Exploring the iOS SDK (Paperback, 2nd ed.): Jack Nutting, Fredrik Olsson, David Mark, Jeff... Beginning iPhone Development - Exploring the iOS SDK (Paperback, 2nd ed.)
Jack Nutting, Fredrik Olsson, David Mark, Jeff Lamarche, Kim Topley
R1,615 R1,312 Discovery Miles 13 120 Save R303 (19%) Ships in 10 - 15 working days

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1).You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!

Swift High Performance (Paperback): Kostiantyn Koval Swift High Performance (Paperback)
Kostiantyn Koval
R976 Discovery Miles 9 760 Ships in 10 - 15 working days

This book is aimed at experienced Swift developers who want to optimize their programs on Apple platforms.

Swift 2 Design Patterns (Paperback): Julien Lange Swift 2 Design Patterns (Paperback)
Julien Lange
R754 Discovery Miles 7 540 Ships in 10 - 15 working days

Build robust and scalable iOS and Mac OS X game applications About This Book * Learn to use and implement the 23 Gang of Four design patterns using Swift 2 * Design and architect your code for Swift application development * Understand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approach Who This Book Is For This book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code. What You Will Learn * Choose the appropriate pattern depending on the problem to be solved * Understand the generic class diagram of each of the 23 GoF patterns and how each object participates in the pattern * Use Swift to implement these patterns even though the language doesn't provide all of the object-oriented programming concepts such as abstract class, interface, and so on * Architect your software to avoid the overuse of memory, time spent on calculations, or high network traffic * Find the best way to organize your code to make it more secure from the outside world * Prepare your code to make it more flexible when the consumer changes or the third-party component hidden code changes * Structure your code to change the algorithm to apply at runtime * Deliver Flyweight responsibility to your objects In Detail Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple's legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift. Style and approach A step-by-step tutorial completed with screenshots and code highlights wherever necessary. Each chapter discusses one or more patterns with its definitions and a simple-to-follow illustration case using a playground or XCText project to implement it with Swift.

Swift 2 Blueprints (Paperback): Cecil Costa Swift 2 Blueprints (Paperback)
Cecil Costa
R1,271 Discovery Miles 12 710 Ships in 10 - 15 working days

Sharpen your skills in Swift by designing and deploying seven fully functional applications About This Book * Develop a variety of iOS-compatible applications that range from health and fitness to utilities using this project-based handbook * Discover ways to make the best use of the latest features in Swift to build on a wide array of applications * Follow step-by-step instructions to create Swift apps oriented for the real world Who This Book Is For If you are a competent iOS developer who wants to develop stunning applications with Swift, then this book is for you. Familiarity with Swift programming is assumed. What You Will Learn * Get to grips with the basics of Xcode and Swift for application development * Create a Photo Sharing application to capture an image, edit it using different features and share it via social media. * Develop applications using the WatchKit and exchange data between iPhone and the Watch * Use advanced features such as SpriteKit to build a game * Install third-party Swift frameworks to improvise on your application development * Discover how to simulate home automation with HomeKit * Build an application to monitor the user's weight, heart rate and the number of steps for Health Historic Analysis * Manipulate media using AVFoundation framework to merge audio and video. In Detail In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You'll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications. Style and approach This book takes a step-by-step approach to help you build apps from scratch and learn the methodology to develop real-time applications using Swift.

Learn WatchKit for iOS (Paperback, 1st ed.): Kim Topley Learn WatchKit for iOS (Paperback, 1st ed.)
Kim Topley
R2,421 R2,217 Discovery Miles 22 170 Save R204 (8%) Ships in 10 - 15 working days

Learn WatchKit for iOS covers the development of applications for the new Apple Watch using the WatchKit framework in iOS 8 and the Swift programming language. In this book, an Apple Watch application is an extension to an existing iOS app and is packaged and submitted to the App Store along with it. Using a suite of simple examples, Kim Topley, co-author of Beginning iPhone Development with Swift, introduces and explains every feature of WatchKit and the associated technologies that you'll need to understand to build Apple Watch applications for iOS 8, culminating in a complete WatchKit application that shows weather forecast information for various cities around the world on the Apple Watch.

The Inside Guide to the iPad for Seniors - Covers models up to the Pro and iOS 9 (Paperback, 2nd ed.): P.A. Stuart The Inside Guide to the iPad for Seniors - Covers models up to the Pro and iOS 9 (Paperback, 2nd ed.)
P.A. Stuart
R349 R297 Discovery Miles 2 970 Save R52 (15%) Ships in 10 - 15 working days
Building iPhone Apps with HTML, CSS, and JavaScript - Making App Store Apps without Objective-C or Cocoa (Paperback): Jonathan... Building iPhone Apps with HTML, CSS, and JavaScript - Making App Store Apps without Objective-C or Cocoa (Paperback)
Jonathan Stark
R730 R537 Discovery Miles 5 370 Save R193 (26%) Ships in 12 - 17 working days

What people are saying about "Building iPhone Apps w/ HTML, CSS, and JavaScript"

"The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies."--John Allsopp, author and founder of Web Directions

"Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers."-- Brian LeRoux, Nitobi Software

It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa.

Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools.Build iPhone apps with tools you already know how to useLearn how to make an existing website look and behave like an iPhone appAdd native-looking animations to your web app using jQTouchTake advantage of client-side data storage with apps that run even when the iPhone is offlineHook into advanced iPhone features -- including the accelerometer, geolocation, and vibration -- with JavaScriptSubmit your applications to the App Store with Xcode

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at "http: //labs.oreilly.com/ofps.html."

Beginning Xcode: Swift Edition (Paperback, 2nd ed.): Matthew Knott Beginning Xcode: Swift Edition (Paperback, 2nd ed.)
Matthew Knott
R1,160 R956 Discovery Miles 9 560 Save R204 (18%) Ships in 10 - 15 working days

Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple's new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.

Swift OS X Programming for Absolute Beginners (Paperback, 1st ed.): Wallace Wang Swift OS X Programming for Absolute Beginners (Paperback, 1st ed.)
Wallace Wang
R1,755 R1,386 Discovery Miles 13 860 Save R369 (21%) Ships in 10 - 15 working days

Swift OS X Programming for Absolute Beginners is your step-by-step guide to learning how to code using Swift, Apple's hottest new programming language. This book will not only teach complete programming novices how to write OS X programs, but it can also help experienced programmers moving to the Macintosh for the first time. You will learn to understand the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing OS X programs. If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Macintosh and iOS app development while being powerful and easy to learn at the same time, and Swift OS X Programming for Absolute Beginners is the perfect place to start - add it to your library today.

OS X El Capitan: The Missing Manual (Paperback): David Pogue OS X El Capitan: The Missing Manual (Paperback)
David Pogue
R936 R713 Discovery Miles 7 130 Save R223 (24%) Ships in 12 - 17 working days

With El Capitan, Apple brings never-before-seen features to OS X-like a split-screen desktop, improved window controls, and amazing graphics. The new edition of David Pogue's #1 bestselling Mac book shows you how to use key new features such as swiping gestures, Notes, a new Spotlight search system, the Safari pinning feature, and Split View. Missing Manuals creator David Pogue is one of the most widely recognized technology authors in the world. A former New York Times technology columnist, he founded and now produces videos for Yahoo Tech.

Learn iOS 8 App Development (Paperback, 2nd ed.): James Bucanek Learn iOS 8 App Development (Paperback, 2nd ed.)
James Bucanek
R1,476 R1,206 Discovery Miles 12 060 Save R270 (18%) Ships in 10 - 15 working days

Learn iOS 8 App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Swift, Cocoa Touch, and the iOS 8 SDK. It's an all-in-one getting started guide to building useful apps. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 8 SDK offers powerful new features, and this book is the fastest path to mastering them-and the rest of the iOS SDK -for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Swift language concepts and how to exploit design patterns and logic with the iOS SDK, based on Swift and the Cocoa Touch framework. Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start? Get an accelerated treatment of the core fundamentals of Swift. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store. Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!

OS X Yosemite (Paperback): Chris Kennedy OS X Yosemite (Paperback)
Chris Kennedy
R377 Discovery Miles 3 770 Ships in 10 - 15 working days
Learn Design for iOS Development (Paperback, 1st ed.): Sian Morson Learn Design for iOS Development (Paperback, 1st ed.)
Sian Morson
R1,739 Discovery Miles 17 390 Ships in 10 - 15 working days

Learn Design for iOS Development is for you if you're an iOS developer and you want to design your own apps to look great and be in tune with the latest Apple guidelines. You'll learn how to design your apps to work with the exciting new iOS 7 look and feel, which your users expect within their latest apps. Learn Design for iOS Development guides you through the design processes that you can apply to design your own apps brilliantly. We'll start at the idea stages of your apps, and you'll see how you can analyze and apply the right design patterns for every app you are coding, use wireframing tools to take your ideas forward, and use Photoshop to create the visual assets you want to look great in your app. You'll understand why Apple have made the decisions they've made with the new iOS 7 interface and new HIG guidelines, and from that insight you'll be able to vision and create your own apps, on iPhones and iPads, that work perfectly within the new iOS 7 interface.What you'll learn * How to build apps that work within the exciting new iOS 7 design paradigm * How to design great looking apps that your users will find a pleasure to use * The deeper design elements you can apply to your apps * What is and how to use Apple's Human Interface Guidelines (HIG) * How to go beyond Apple's HIG guidelines to create innovative apps * Design pattern basics and how you can use them * How to use wireframes to create your app * How to use Adobe Photoshop to create the visual assets for your apps * How to create your app's icon and additional graphics for the App Store * Extra considerations for iPad app design considerations * Common design best practices and mistakes Who this book is for This book is for iOS developers who know that they can code well, but want to know how they can build apps to also have brilliant designs. This book is also a guide for all iOS app developers who want their apps to look contemporary within the new iOS 7 interface guidelines.

OS X El Capitan (Paperback): Chris Kennedy OS X El Capitan (Paperback)
Chris Kennedy
R378 Discovery Miles 3 780 Ships in 10 - 15 working days
Migrating to Swift from Android (Paperback, 1st ed.): Sean Liao Migrating to Swift from Android (Paperback, 1st ed.)
Sean Liao
R1,124 Discovery Miles 11 240 Ships in 10 - 15 working days

In 250 pages, Migrating to Swift from Android gives you-as an experienced Android app developer-all you need to create native iOS apps using the latest Swift programming language. Starting with preparing your Xcode 6.1 IDE and introducing just enough iOS application framework fundamentals, you'll understand how to create meaningful Swift applications for iOS 8 immediately. After the short IDE setup guide, this book continues by providing guidance on how to translate your existing Android apps to iOS. Every topic comes with a tutorial project; you'll plan and structure your iOS apps following a typical top-down process using Xcode Storyboards. To implement use cases, you'll cover common mobile topics, including user interfaces, managing data, and networking with remote services. As you move through Part 2 of this book, you'll create simple and meaningful iOS apps with rich UI components to handle common CRUD operations locally and remotely. Part 3 demonstrates the whole porting process by translating a typical mobile app from Android to iOS 8 from start to finish. When you finish reading Migrating to Swift from Android, you'll be an iOS developer as well as an Android developer. And, you will be fully convinced you can create iOS apps just like you do in Android. In most cases, it is a waste not to port your native Android apps to iOS.

Beginning iOS 7 Development - Exploring the iOS SDK (Paperback, 1st ed.): Jack Nutting, David Mark, Jeff Lamarche, Fredrik... Beginning iOS 7 Development - Exploring the iOS SDK (Paperback, 1st ed.)
Jack Nutting, David Mark, Jeff Lamarche, Fredrik Olsson
R1,458 R1,188 Discovery Miles 11 880 Save R270 (19%) Ships in 10 - 15 working days

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 7 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming.The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.* The iOS 7 update to the bestselling and most recommended book for Cocoa touch developers * Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective * Written in an accessible, easy-to-follow style What you'll learn * Everything you need to know to develop your own bestselling iPhone and iPad apps * Filled with examples * Best practices for optimizing your code and delivering great user experiences * What is data persistence and why is it important * Get started with building cool, crisp User Interfaces * What and how to use Table Views * How to do graphics with Quartz and OpenGL ES * What geo app development features the new iOS brings to the iPhone * How to get your app to work with the Cloud and more Who this book is for This book is for aspiring iPhone app developers, new to the iOS SDK. Some prior experience with Objective-C is recommended but not required.

Objective-C Memory Management Essentials (Paperback, Ed): Gibson Tang, Maxim Vasilkov Objective-C Memory Management Essentials (Paperback, Ed)
Gibson Tang, Maxim Vasilkov
R882 Discovery Miles 8 820 Ships in 10 - 15 working days

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Taming the Pride - Customizing OS X Mountain Lion: Fantastic Tricks, Tweaks, Hacks, Secret Commands & Hidden Features to... Taming the Pride - Customizing OS X Mountain Lion: Fantastic Tricks, Tweaks, Hacks, Secret Commands & Hidden Features to Customize Your OS X User Experience (Paperback)
Tom Magrini
R408 Discovery Miles 4 080 Ships in 10 - 15 working days
Catch the Wave - Customizing OS X Mavericks: Fantastic Tricks, Tweaks, Hacks, Secret Commands & Hidden Features to Customize... Catch the Wave - Customizing OS X Mavericks: Fantastic Tricks, Tweaks, Hacks, Secret Commands & Hidden Features to Customize Your OS X User Experience (Paperback)
Tom Magrini
R416 Discovery Miles 4 160 Ships in 10 - 15 working days
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