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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
This book is full of fun and engaging recipes with modular libraries that can be plugged into your project. Each recipe consists of explained code accompanied by screenshots for your understanding. If you want to elevate your basic Cocos2d project to the next level, this is the book for you. Some understanding of Objective-C and Cocos2d is recommended. People with some programming experience may also find this book useful.
Beginning iOS Apps with Facebook and Twitter APIs shows you how to add the power of social networking to your mobile apps on iPhone, iPad, and iPod touch. With this book as your guide, you can write apps that connect to Facebook and Twitter quickly, securely, and discreetly. Instead of starting from scratch, you will build on the vast resources, data storage capacity, and familiar features of these platforms which have become part of everyday life for hundreds of millions of users worldwide. Beginning iOS Apps with Facebook and Twitter APIs introduces you to the development tools, techniques, and design practices you will need to work with the APIs. It helps you decide whether to use Facebook, Twitter, or both, and explains the important issues of design, branding, and permissible use guidelines. You will learn how to guarantee privacy and use OAuth for authentication and single sign-on. Create news apps, shopping apps, contact apps, GPS apps, guides, and more, that let users transparently: Sign on once, then freely work with and manage their Facebook and Twitter accounts Publish gamehigh scores, post likes, links, and status updates Send messages, share pictures, and forward Tweets Tweet a link to an event, show themselves as attending, and see who else is there Show Tweets that are relevant to a topic within a news app Show Tweets about a restaurant Organize a group or community From time to time, new forms of communication come along that make it easier for people to communicate and manage their social lives. Like phone calls and SMS before them, Facebook and Twitter have, in a shorttime, become essential parts of the social fabric of life for an ever-growing number of people throughout the world. The knowledge you'll gain from Beginning iOS Apps with Facebook and Twitter APIs will help you create exciting and popular iOS apps that your users will rely on every day to help make their lives more meaningful and connected. What you'll learn How to integrate these social networks' APIs into your code How to run multitasking apps and run streamlined background processes When and how to use Oauth for authentication How to connect your users to each other Howand where to publish and request data and media from the social graph How to work with JSON, push notifications and other data interchanges How to take advantage of open-source software like Google Wrappers and Google Toolbox How to iterate quickly when using the UIWebView controller How to specify visual & interaction design that is consistent with the design of the platforms (for both iPad and iPhone) Who this book is for This book is for iPhone and iPad developers whoalready knowthe fundamentals of iOS development and want to add social networking functionality to their apps. Table of Contents What the Social Graph Can Do for Your App Privacy, Privacy, Privacy Choose Your Weapons Getting Set Up Working Securely with OAuth and Accounts Getting Your App Ready for Social Messaging Accessing People, Places, Objects and Relationships POSTing, Data Modeling, and Going Offline Working with Location-Awareness and Streaming Data Using Open-Source Tools and Other Goodies Apps You Can (and Cannot) Build UI Design and Experience Guidelines for Social iOS Apps TwitterUI Design Facebook UI Design
This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they've developed, along with the knowledge of making games for the iOS platform. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a ""whack-a-mole"" game that will give the reader exposure to making games on the iOS platform Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad . Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development Includes a companion disc with source code, images, and project files.
Are you an IT professional involved in deploying the iPhone and or iPad in your company or organization? Do you have fellow employees who are eager to use their iPhones and iPads for work? Then this is the book for you. Enterprise iPhone and iPad Administrator's Guide provides step-by-step instructions on how to deploy and integrate the iPhone within a range of professional environmentsi' from large businesses and educational institutions to medium-sized offices. This book ensures that the process is achieved in a streamlined, efficient, and cost-effective manner. The guide begins with an introduction to basic deployment concerns, then moves into actual methods and tools that you can use to streamline the deployment process. Next, an in-depth discussion of configuration and provisional profiles helps you deliver solid device setup, security, and adherence to organization policies. Finally, you'll learn how to use existing help desk teams to provide effective user support.Also included is coverage of the latest iPhone- and iPad-specific enterprise technologies (such as push notification and calendaring tools) as well as internal iPhone and iPad applications and web-based solutions for businesses. What you'll learn* Activate and deploy the iPhone and iPad (and iTunes if it will serve as a sync conduit for users).* Use the iPhone and iPad built-in client management capabilities.* Support iPhone- and iPad-specific services both inside and outside of a private network, provisioning security profiles and applications to users. * Provide effective user support, both in the office and in the field.Who this book is for This book is intended for IT staff members that will be charged with planning an iPhone and ipad implementation or pilot program, as well as those that will be charged with ultimately deploying and provisioning the devices and delivering support to iPhone and iPad users. Readers should have an existing background in IT management, systems administration, and end user support working in a medium to large business or enterprise environment.
Think you have the next great iPad app idea? The iPad Application Sketch Book is an essential tool for any aspiring iPad developer. This sketch book makes it easy to centralize and organize your ideas, featuring full-sized iPad templates to write on. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes, and document the app name and screen name. Its lay flat binding and perforated pages make it ideally flexible for any use you might think of. This book is a must-have and an invaluable tool for bringing your next great iPad app idea to life! What you'll learnWho this book is for Any aspiring iPad developer.
This book is intended for those who need to get things done with Mac OS X Server 10.6. As such, you can use this book two ways. Those new to Mac OS X Server can read straight through the entire book, and by the end should feel competent to administer any Mac server thrown their way. For those with some knowledge of Mac OS X Server, or perhaps a thorough knowledge of other Unix-based servers, the book is arranged by tasks so that you can either start reading at any point, skipping material you already know, or pick and choose the chapters you'll find most helpful to your own work or system needs. This task-oriented approach also makes the book useful as a general reference for all aspects of Mac OS X Server. Throughout the book, special emphasis is given to the new features of the latest release, Mac OS X Server 10.6, a.k.a. Server Snow Leopard. For instance, you'll find out how to integrate an iPhone with Mac OS X Server using the new Mobile Access features, or how to install an SSL certificate in the web service, Apache. Task-oriented approach to server administration makes it easy to find and accomplish what needs to get done Thorough subject coverage including workflows for Mac OS X Snow Leopard Server GUI-level features, command-line features, and alternatives Features introductory material for new administrators, emphasis on new features for upgrading to Snow Leopard Server, and more advanced material for experienced IT and enterprise administrators who want to get the most out of Mac OS X Snow Leopard Server What you'll learn The key features of Mac OS X Server, including new services such as mobile access for iPhone integration and Address Book Server The most efficient approach to suit your working style, including GUI and command-line alternatives When to call on third-party products where no Apple products are available Integration strategies for a range of network and server configurations How to enable each required service and all of their services from start to finish Who this book is for This book is for administrators interested in a complete course on Mac OS X Server 10.6 Snow Leopard, including first-time Mac OS X Server admins, admins upgrading from older versions, and experienced Unix or Mac admins who want to master all aspects of Apple's server software. Table of Contents Welcome to OS X Server Setting Up a Server in 30 Minutes or Less Getting Deeper into File Sharing Managing Directory Services Controlling Network Traffic Centralizing Network Services Configuring Network Services for Security Managing Client Computers with NetBoot, NetInstall, and NetRestore Configuring Address Book Server Working with iCal Server iChat Server Setting Up Mail Services Setting Up Services for Mobile Devices Web Servers Managing MySQL Using Podcast Producer Streaming QuickTime Video Sharing Files Setting Up Printing Services Backing Up Your Data Configuring Software Update Server
Have more fun and get more done with your Mac! Now you can get the most out of your Mac, whether itAnd#39;s an iMac, MacBook, or Mac mini. How to Do Everything: Mac shows you how to set up and customize your Mac and use all of the built-in tools and applications, such as iTunes, Mail, Safari, and the iLife and iWork suites. The revolutionary new features available in Mac OS X Leopard are also covered, such as Quick Look, Time Machine, and Spaces. Plus, youAnd#39;ll get details on hardware and peripherals, networking, troubleshooting, and maintenance. This is your must-have Mac guide!Manage files, folders, and applications with the FinderConnect to the Internet and explore with SafariUse iWork for word processing, spreadsheets, and presentationsEdit, organize, and share your pictures with iPhotoMaster iTunes and iMovie for music, video, and moviesTweak the System PreferencesSynchronize your Mac with your iPod, PDA, or cell phoneSet up a wired or wireless network Dual-boot between Mac OS X and WindowsAdd external devices via USB and FireWireTroubleshoot, maintain, and back up your Mac
Apple's next version of its OS, code-named Leopard, will keep Mac users in the forefront of making the most from their computers. Respected, best-selling author Maria Langer takes readers through Mac OS X's groundbreaking capabilities, including new applications such as Time Machine and Spaces and revamped applications such as Mail, Dashboard, Spotlight, and iCal. With plenty of screenshots to clearly illustrate techniques, this reasonably priced guide is a great reference to the essentials of Mac OS X Leopard. * Easy visual approach uses pictures to guide you through Mac OS X and show you what to do. * Concise steps and explanations let you get up and running in no time. * Page for page, the best content and value around. * Companion Web site offers tips, links, updates, and more at www.marialanger.com/category/book-support/macosquickstart/. * Maria Langer has written more than 70 computer books, including best-selling Visual QuickStart Guides on Mac OS X, Microsoft Word, and Microsoft Excel, as well as hundreds of articles for magazines and Web sites. A Macintosh user since 1989, Maria never tires of teaching her Macs new tricks. When she's not writing, Maria is working hard to build her helicopter tour and charter business, Flying M Air. Visit Maria on the Web at www.marialanger.com.
Take advantage of the full power of Swift through XPC. Development for macOS differs from iOS and web-based development because of multicomponent applications. Besides the usual GUI-based applications and app extensions, there are a wide range of daemons-processes that run in the background-to worry about. These include system monitoring, event listening, notification agents, and many-many more. First, you'll take a tour around different types of daemons: user agents, privileged helpers, login items, XPC services, and System Extensions. Knowing key specifics of the daemons will open a wide range of possibilities from non-trivial application development to system development. You'll find lots of examples, working code samples, and even ready-to-use utilities. The book will guide you step-by-step through preparation, registration, and management of all kinds of daemons. System Extensions are brand new for macOS and open additional powerful features for developers. You'll explore installation, user flow, and communication with System Extensions, too, with examples, of course. XPC provides an object-oriented way of communication. There's no need for custom byte/text-based protocols. A good macOS developer has to know not only programming interfaces, but also design patterns related to technology. XPC communication has a few patterns of its own, and we'll go through them all, including uni- and bi-directional communication, passing objects by-value and by-proxy, handling connection invalidation, named and anonymous connections, and many more. What You'll Learn Use multiples types of daemons in your applications Deal with System Extensions - the new type of system daemons Get acquainted with Swift bridging patterns for XPC communication Who This Book Is For Software developers and solution architects with at least a working knowledge of macOS and Swift programming. As overview, may be interested for software/solution architects.
The only Apple-certified book on Mac OS X, this updated best-seller will take you deep inside the latest big-cat operating system, covering everything from networking technologies to system administration, customizing the operating system, command-line programming, and more. Whether you're a support technician or simply an ardent Mac user, you'll quickly learn and master the 150+ features new to Mac OS X Tiger, including the innovative Spotlight search system, a Dashboard filled with customizable Widget mini-apps, the Automator application for building customized workflows, and more. Following the learning objectives of the Apple Certified Technical Coordinator certification exam, this self-paced book is a perfect supplement to Apple's own training class and a first-rate primer for computer support personnel who need to troubleshoot and optimize Mac OS X as part of their jobs. Chapter review sections and quizzes summarize and reinforce gained knowledge.
C’mon, you’re not a dummy. Heck, you’re not even an idiot. So, why buy a book that talks down to you. This No-Nonsense Guide speak to you in plain, useful language that will help you learn exactly what you need to run the Mac operating system.
Seeking relief from minor mouse mishaps or major memory malfunctions? Find step-by-step instructions along with technical explanations in this handy resource. Get quick solutions for common glitches like printer driver problems, application problems, customization problems, and more.
Get full coverage of Apples hot new suite of fun, creative tools for making movies, photos, dvds and custom music in one volume! Now you can see how easy it is to make your own customized digital creations using iMovie, iPhoto, iDVD, and iTunes with help from this detailed, results-oriented guide.
If you are among the millions of Mac users today, then you need an up-to-date and comprehensive reference that will provide fast answers to your software, hardware, network, and system maintenance questions. The iMac, iBook, & G3 Troubleshooting Pocket Reference is a handy, common-sense guidebook that covers the full range of basic problems and troubleshooting procedures. Written by Mac expert and enthusiast Don Rittner, this crystal clear and concise reference provides you with the all information you need, from basic to more advanced topics, at your fingertips!
Rise above the basics of Xcode app development to implement tools like Share buttons and activity view controllers to share document content including parts of documents with other users and with other devices. This book fills the gap so that developers with even a fundamental knowledge of iOS and Swift can implement document creation, saving, and sharing in their apps. Since the launch of iPhone in 2007, users and developers have struggled with the fact that the file system is hidden. Fortunately the Files app in iOS 11 now offers this feature and it is supported by Apple apps such as Numbers, Pages, and Keynote as well as by the few third-party apps that support documents. By using the standard formats described in this book, you can make your app's data shareable to and from other apps like Numbers, Pages, and Word. Files also provides an interface to tools such as Dropbox and iCloud so that users can open and modify documents in them. If you combine standard formats such as .doc, .docx, .jpeg, and .jpg with Dropbox and eMail, you have a simple way to implement and use cross-platform sharing to Macs, PCs, and Android devices. Implementing iOS and macOS Documents with the Files App provides the combination of skills developers need to build these types of apps-working with files and constructing documents. What You'll Learn Add Document Support to Your Apps Share your documents with iCloud and Apple IDs across your Mac and iOS devices Use standard formats from .doc, .docx, .png, and .jpeg both for input and output Manage and organize documents Who This Book Is For Developers with a basic knowledge of app development and Swift. You should already know how to use Xcode to create an app. Knowledge of basic Swift syntax is recommended. The book can also be a useful overview and guide to managers who are trying to decide how to convert legacy document-based systems to apps.
This is the official curriculum of the Apple Mojave 101: OS X Support Essentials 10.14 course and preparation for Apple Certified Support Professional (ACSP) 10.14 certification-as well as a top-notch primer for anyone who needs to support, troubleshoot, or optimize macOS Mojave. This guide provides comprehensive coverage of Mojave and is part of the Apple Pro Training series-the only Apple-certified books on the market. Designed for support technicians, help desk specialists, and ardent Mac users, this guide takes you deep inside macOS Mojave. Readers will find in-depth, step-by-step instruction on everything from installing and configuring High Sierra to managing networks and system administration. Whether you run a computer lab or an IT department, you'll learn to set up users, configure system preferences, manage security and permissions, use diagnostic and repair tools, troubleshoot peripheral devices, and more-all on your way to preparing for the industry-standard ACSP certification. This is a step-by-step guide that works through lessons designed to teach practical, real-world tasks, with lesson files let you practice as you learn.
Managing Apple Devices, Third Edition will enable you to create an effective plan for deploying and maintaining groups of Apple devices using iOS 9 and OS X El Capitan in your organization. This all-in-one resource teaches a wide variety of Apple management technologies; explains the theory behind the tools; and provides practical, hand-on exercises to get you up and running with the tools. You will be introduced to Apple management technologies including Mobile Device Management, the Volume Purchase Program, and the Device Enrollment Program. For example, not only will you learn how to use Profile Manager-Apple's implementation of Mobile Device Management-but you will also learn about the ideas behind profile management and how to make configuration easier for both administrators and users while maintaining a highly secure environment. The exercises contained within this guide are designed to let you explore and learn the tools provided by Apple for deploying and managing iOS 9 and OS X El Capitan systems. They start with verification of access to necessary services, move on to the configuration of those services, and finally test the results of those services on client devices. Each lesson builds on previous topics and is designed to give technical coordinators and system administrators the skills, tools, and knowledge to deploy and maintain Apple devices by: Providing knowledge of how Apple deployment technologies work Showing how to use specific deployment tools Explaining deployment procedures and best practices Offering practical exercises step-by-step solutions available
Whether you're thinking of switching to a Macintosh computer, are looking into the latest Apple products, or have a Mac and want to learn about Mac OS X Leopard, then "Macs For Dummies, 10th Edition" will get you going. Here you'll learn all about how to compare the different desktop and laptop models to choose your perfect match, make Mac OS X Leopard work your way, use the new iLife 2008 digital lifestyle applications, get online and connect to a wired or wireless network, and run Windows on your Mac so you can keep the Microsoft programs you need. You'll also discover how to: navigate your way around the Mac interface and work with icons and folders; best utilize OS X, work with the new Photo Booth, and manage clutter with Expose and Spaces; get connected, start a Web-browsing Safari, use e-mail and iChat, and shop online; join .Mac and take advantage of iDisk backups, IMAP mail, and Web Gallery; explore all that iTunes offers, process digital photos with iPhoto, make iMovies, and have fun with GarageBand; and, use Windows on your Mac and transfer Windows files. It's a perfect time to join the Mac generation, especially if you're a Windows user who's been thinking of defecting. "Macs For Dummies, 10th Edition" will get you there, helping you pick peripherals, download freebie programs, set up user accounts, implement security secrets, troubleshoot your Mac, and experience the iLife.
Appropriate for all introductory courses on print publishing, desktop publishing, typography, or document production. This completely revised edition continues in the original's tradition by providing students with simple, logical principles for using type to produce beautiful, professional documents. The renowned Macintosh and graphic design instructor Robin Williams has added a thoroughly revised chapter on fonts, and updated the entire book to reflect extensive changes in software and hardware since the original edition was published. Her wide-ranging coverage includes these and many other topics: real vs. generic quotation marks, the correct use of en and em dashes, tabs, indents, hyphenation, justification, kerning, leading, and white space; and what to do about widows, orphans, and hanging punctuation. This concise book will be indispensable for beginning-level students who need fast answers for publishing the highest-quality documents, and it will be an equally useful reference for students with more experience in document production.
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.The iPhone 3 update to the best-selling and most recommended book for iPhone developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK What you'll learn Everything you need to know to develop your own best-selling iPhone apps Best practices for optimizing your code and delivering great user experiences Who this book is for Anyone who wants to start developing for iPhone and iPod touch What's changed from the first edition of Beginning iPhone Development All code samples have been updated to follow current Apple coding conventions The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application All the table view-related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell. All known errata have been corrected All projects have been rebuilt from scratch using the SDK 3.0 templates Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK Table of Contents Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Controllers and Table Views Application Settings and User Defaults Basic Data Persistence Drawing with Quartz and OpenGL Taps, Touches, and Gestures Where Am I? Finding Your Way with Core Location Whee Accelerometer iPhone Camera and Photo Library Application Localization Where to Next?
According to Apple, there are currently 380,000 registered iOS developers and over a billion iOS devices in use worldwide. Swift, the language of iOS development, is the fastest growing programming language. iOS Development with Swift is a hands-on guide to creating apps for iPhone and iPad using the Swift language. It starts by giving a birdseye view of how an iOS application works and what it takes to build one. With the basics well in hand, the book takes readers through progressively more challenging examples as they learn how to design iOS apps, build good layouts, handle navigation, and interact with the device's camera. Key Features: * Hands-on guide to creating apps * Teaches the very basics * Rich in examples Written for readers with experience using a language like Java, Python, or C#. No prior iOS development or Swift experience required. About the Technology: Swift is a modern language created by Apple. In 2015 Swift was rated the most loved programming language on Stack Overflow, and it is currently ranked 17 in the programming language rankings guide of January 2016.
Por que tiene importancia el impacto del iPhone en mundo de los consumidores habituales? Por una sencilla razon: construir software no es una tarea facil, pero gracias a que millones de personas poseen el iPhone, y que la manera "oficial" de conseguir el software es por la AppStore de Apple, nuestras aplicaciones estaran disponibles para un Mercado de millones de potenciales consumidores, con lo cual nos da un posibilidad enorme de rentabilizar nuestro software, cosa que antes seria casi imposible. Mas aun, aprendiendo con mayor profundad el Objective-C le dotara de la capacidad de desarrollar aplicaciones tanto para iPhone, como para iPad, como para los Sistemas Mac OS X, con lo cual amplia su Mercado potencial de una manera muy extensa. No duden en publicar sus aplicaciones en la AppStore y en promocionarlas, hay un gran futuro en este Mercado. Apple ya se ha convertido en una empresa de gran consumo, lo cual ha incrementado de manera exponencial el numero de usuarios, en detrimento de Windows y Linux, ademas, los usuarios de los productos Apple, estadisticamente, son los que mas compran y los que mas gastan por compra, lo cual lo hace mas interesante todavia.
Objetive-C, junto con XCode nos proven de todas las funciones necesarias para que podramos desarrollar aplicaciones de todo tipo para los dispositivos iPhone. La llegada del iPhone ha supuesto toda una revolucion para el mundo de la programacion, ya que gracias a su funcionalidad y a su diseno grafico exquisito, ha conseguido que Apple pase a ser una marca de consumo para compradores habituales, mientras que anos atras, era basicamente una marca muy orientada a los profesionales, tanto de la informacion como a los profesionales que se dedican a la multimedia (video, audio, etc...). Este habito de consumo ha conseguido poner de moda la programacion de dispositivos tactiles, tales como tablets PC, dispositivos moviles, tanto con los diversos sistemas de Apple como con otros sistemas operativos de otras companias, como Android de Google o Windows Surface de Microsoft. Por que tiene importancia el impacto del iPhone en mundo de los consumidores habituales? Por una sencilla razon: construir software no es una tarea facil, pero gracias a que millones de personas poseen el iPhone, y que la manera "oficial" de conseguir el software es por la AppStore de Apple, nuestras aplicaciones estaran disponibles para un Mercado de millones de potenciales consumidores, con lo cual nos da un posibilidad enorme de rentabilizar nuestro software, cosa que antes seria casi imposible. Mas aun, aprendiendo con mayor profundad el Objective-C le dotara de la capacidad de desarrollar aplicaciones tanto para iPhone, como para iPad, como para los Sistemas Mac OS X, con lo cual amplia su Mercado potencial de una manera muy extensa. No duden en publicar sus aplicaciones en la AppStore y en promocionarlas, hay un gran futuro en este Mercado. Apple ya se ha convertido en una empresa de gran consumo, lo cual ha incrementado de manera exponencial el numero de usuarios, en detrimento de Windows y Linux, ademas, los usuarios de los productos Apple, estadisticamente, son los que mas compran y los que mas gastan por compra, lo cual lo hace mas interesante todavia. |
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