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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Want to take real control of your Mac? The hacks in this book help you dig below the surface to tweak system preferences, mount drives and devices, and generally do things with your system that Apple doesn't expect you to do. With a little effort, you can make your Mac and its applications perform exactly the way you want them to. There are more than 50 hacks in this book that show you how to fine-tune the interface, work with multimedia, set up your network, boost security, and perform a few tricks with Unix. Go beyond Preferences: change the way OS X Mountain Lion behaves Customize your experience by taming browsers and making apps full screen Get information delivered right to your desktop, and automate mundane tasks Use the command line and install various Unix apps to unlock your Mac's Unix power Increase security, monitor network traffic, and remain anonymous Play Wii games and host a Minecraft server on your Mac Modify your WiFi, move iTunes, and record TV shows Turn your MacBook into a tablet and give it a custom dye job
Think you have the next great iPhone app idea? The Apress iPhone 5 App Sketch Book is an essential tool for any aspiring iPhone developer. This sketch book makes it easy to centralize and organize your ideas, featuring 1.5x sized iPhone 5s and 5c (iOS 7) templates that include common elements such as the status bar, signal strength, and battery icons. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes, and document the app name and screen name. This book is a must-have and an invaluable tool for bringing your next great iPhone app idea to life!
Get up to speed quickly on creating Mac® OS X applications with Carbon™. You'll learn the fundamentals and key concepts of Carbon programming as you design and build a complete application under the book's guidance. Written by insiders at Apple Computer, Learning Carbon provides information you can't get anywhere else, giving you a head start in the Mac OS X application development market.
Make beautiful apps with beautiful code: use the elegant and concise Ruby programming language with RubyMotion to write truly native iOS apps with less code while having more fun. You'll learn the essentials of creating great apps, and by the end of this book, you'll have built a fully functional API-driven app. Whether you're a newcomer looking for an alternative to Objective-C or a hardened Rails veteran, RubyMotion allows you to create gorgeous apps with no compromise in performance or developer happiness. Developers interested in native iOS app development have been restricted to the limits of Objective-C and Xcode--until RubyMotion came along. RubyMotion enables you do full iOS development using Ruby. You have access to familiar tools such as Rake and RubyGems and can compile Ruby code into native applications. RubyMotion even comes with a Ruby console useful for live coding and interactive debugging. And since RubyMotion is built on top of the Objective-C runtime, you can use all of Apple's libraries and most third-party code alongside Ruby classes.This book takes you from zero knowledge of iOS development to building an app that displays information about colors using a web service API. You'll work through each topic with a small example app that covers just enough to get you familiar with the techniques you need to get real work done. You'll start with just drawing boxes on the screen, but you'll quickly add animations, a navigation stack, and high-performance table views. You'll peek into less visible components, such as using Ruby metaprogramming to create JSON-based models. You'll use some incredibly useful common Ruby techniques that are only possible in RubyMotion, such as writing automated unit tests with an RSpec-like framework. Using both Apple's existing libraries and fresh, community-driven RubyMotion projects, you'll be well on your way to writing real-world apps. What You Need: A Macintosh running OS X 10.7 or later is required to install RubyMotion. RubyMotion is a commercial product and currently requires a purchased license. Experience with the Ruby language and Ruby tools like RubyGems and Rake are suggested.
What really sets the iPhone apart from laptops and PCs is its use of onboard sensors, including those that are location-enabled. This concise book takes experienced iPhone and Mac developers on a detailed tour of iPhone and iPad hardware by explaining how these sensors work, and what they're capable of doing. With this book, you'll build sample applications for each sensor, and learn hands-on how to take advantage of the data each sensor produces. You'll gain valuable experience that you can immediately put to work inside your own iOS applications for the iPhone, iPod touch, and iPad. This book helps you focus on: Camera: learn how to take pictures and video, create video thumbnails, customize video, and save media to the photo albumAudio: use the media picker controller and access the iPod music library in your own application, and enable your app to record and play sampled audioAccelerometer: write an application that uses this sensor to determine device orientationMagnetometer: learn how this sensor verifies compass headingsCore Motion: use this framework to receive motion data from both the accelerometer and the vibrational gyroscope This short book is part of a collection that will, along with new material, be compiled into a larger book, iOS Sensor Programming. The other books in this collection are Augmented Reality in iOS, Geolocation in iOS, and iOS Sensor Apps with Arduino.
What will you learn from this book? Swift is best known as Apple's programming language of choice for developing apps on iOS, iPadOS, macOS, watchOS, and tvOS. But it's far more versatile than that. Open source Swift is also gaining ground as a language for systems programming and server-side code, and it runs on Linux and Windows. So where do you start? With Head First Swift, you'll explore from the ground up: from collecting and controlling data to reusing code, producing custom data types, and structuring programs and user interfaces with SwiftUI by building safe, protocol-driven code. With Swift under your belt, you'll be ready to build everything from mobile and web apps to games, frameworks, command-line tools, and beyond. What's so special about this book? If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. With this book, you'll learn Swift through a multisensory experience that engages your mind rather than a text-heavy approach that puts you to sleep.
With Pro iOS Web Design and Development, you'll design websites and develop web applications for iPhone and iPad using web standards deployed with Apple's Safari browser. Utilizing the very latest web and mobile technologies and releases, this book shows every web professional how to use HTML5 to do the heavy lifting, CSS3 to create the look and feel, and JavaScript to add program logic to their mobile sites and Web applications. In addition, you'll learn how to address the specific features made available through Apple's iOS, especially with regard to designing Web-based touch-screen interfaces. Pro iOS Web Design and Development will help you deliver rich mobile user experiences without compromise by optimizing your sites for WebKit and Safari, the de facto standard for the iPhone, iPad, and iPod touch. What you'll learn * Design an optimal website for the iPhone, iPad, and iPod touch. * Use web standards to develop professional sites on Apple's key platforms and see why this is important for Web developers and designers. * Take advantage of Apple's multi-touch screen technology in your Web apps, maximizing user experience and accessibility.* Carry out usability testing for mobile websites and Web apps. * Define an agile project flow optimized for mobile development. * Use a cognitive approach to UI design using the laws of perception, color psychology theory, and the concepts behind positive and negative space. Who this book is for Web designers who are interested in mobile Web design and/or mobile Web development; desktop developers who are interested in mobile Web application development; or any Web professional who wants to learn how to design and develop for the iPhone, iPad, and iPod touch. Table of Contents * Think Touch Mobile * Design Touch Mobile * Develop Touch Mobile * User Interface Design for Mobile Touch Devices * iPhone UI Design: Think Simple * iPad UI Design: Think Inverted * Web Standards for WebKit - Maximizing MobileSafari * Creating WebApps - Mobile Application Development * Working in Apple's Native Mobile Environments * Optimizing WebApps * Testing iPhone and iPad WebApps * Maximizing the Market for WebApps * Looking Beyond the Mobile Web to Ubiquitous Computing
Fully updated for Xcode 4.2, Pro Core Data for iOS explains how to use the Core Data framework for iOS SDK 5 using Xcode 4.2. The book explains both how and why to use Core Data, from simple to advanced techniques. Covering common and advanced persistence patterns, this book prepares any iOS developer to store and retrieve data accurately and efficiently. This book starts by giving you a solid grounding in Core Data, providing a foundation for the rest of the book. With this knowledge, you'll have all you need to master Core Data and power your data-driven applications. You'll see how to work with SQLite and how to create an efficient data model to represent your data. Once you've established your data model, you'll learn how to work with data objects and refine result sets to get the most out of the stored data. The advanced portions of the book begin by showing you how to tune your apps' performance and memory usage, to give you a truly professional edge. You'll see how to version and migrate your data as well, to ensure your data stays organized and efficient. Finally, the book covers managing table views with NSFetchedResultsController.What you'll learn * Core Data techniques with Xcode * How to organize data appropriately * How to persist data efficiently * How to effectively use Apple tools * How to build Core Data applications * How to use Core Data in advanced settings * How to version and migrate data as your applications evolve * How to tune and optimize persistence Who this book is for All iPhone, iPad, and iPod touch developers whose applications manage any amount of data. Table of Contents * Getting Started * Understanding Core Data * Storing Data: SQLite and Other Options * Creating a Data Model * Working with Data Objects * Refining Result Sets * Tuning Performance and Memory Usage * Versioning and Migrating Data * Managing Table Views Using NSFetchedResultsController * Using Core Data in Advanced Applications
Good computer books make assumptions about the reader: what they do and don't know when they pick up the book, and what they want to know when they put it down. For each reader this could be very different; therefore, a book that suits one person may not be the best for another. "Mac OS X Leopard: Beyond the Manual" makes some assumptions too, ones that tend to differ from other Mac OS X books. First of all, we assume that you have used a computer in that past: that you know how to use a mouse and you know the proper place to stick a DVD to get it to play in your computer. We won't be showing you these things. (We will, however, demonstrate to our Mac converts how to right click on a trackpad with only one button ). Second, we assume you know what you want to do with your computer. We won't waste your time showing you specifically, stepbystep how to order a pizza from Pizza Galaxy in Milwaukee, Wisconsin with Safari (though, when you're done with this book we think you'll be able to do this just fine... if such a place exists, anyway). Finally, we assume that you are a reasonably intelligent person who realizes the value of such phrases as Give a man a fish; you have fed him for today. Teach a man to fish; and you have fed him for a lifetime and can imagine how that might apply to a computer book. If this sounds like you, then we think you'll find this book rewarding. Inside you will find everything you need to get up to speed with Mac OS X Leopard including: Using the standard included Leopard applications including Mail, Safari, Preview, and more Taking advantage of the Darwin subsystem in Leopard Learning all the ins and outs of the Finder and Leopards improved interface Administering your computer for yourself and for others Working with other computers and operating systems from you Mac Configuring the network to take full advantage of the powerful networking capabilities in Leopard Working with add on devices via USB, Firewire, and Bluetooth Effectively implementing data backup, recovery and security Getting started with OS X development in Leopard
Many systems administrators on the Mac need a way to manage machine configuration after initial setup and deployment. Apple's Managed Preferences system (also known as MCX) is under-documented, often misunderstood, and sometimes outright unknown by sys admins. MCX is usually deployed in conjunction with an OS X server, but it can also be used in Windows environments or where no dedicated server exists at all. Enterprise Mac Managed Preferences is the definitive guide to Apple's Managed Client technology. With this book, you'll get the following: * An example-driven guide to Mac OS X Managed Preferences/Client technology* Recipes for common use case studies and patterns* A targeted approach appropriate for any sys admin that manages Macs in an OS X or Windows environment This is the only book that focuses on this facet of OS X exclusively. If you're a sys admin, this book will take away much of the pain of working with OS X client systems. Even better, both of the authors are very involved in the Mac community-Greg Neagle is part of the MacEnterprise steering committee, and Ed is the Executive Editor and an author for MacTech magazine and a member of the Apple Consultants Network.What you'll learn* The Managed Preferences system and how to manage it* All about Directory Services Local Directory Services * How to work with property list files * How to deliver files with Open Directory, ActiveDirectory, local scripts, third-party utilities, Puppet, LANRev, Casper, and more * How to work with compositing preferences, including the hierarchy of preferences * How to write a Plist for management, using Workgroup Manager and Dock Example * How and when to enforce Managed Preferences * How to understand manifests * What recipes to use and when * When, how, and where to use mcxquery, System Profiler, and MCX Cache flushingWho this book is for This book is for systems administrators using Mac clients.
This book provides a serious, in-depth look at Apple's External Accessory Framework and the iPhone Accessories API. You'll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware. The iPhone OS Accessories API expands the opportunities for innovative iPhone developers, allowing you to control and monitor external devices, whether you've built them yourself or obtained them from a third party. What you'll learn* Develop accessories and apps for the iPhone and iPod touch.* Use Apple's External Accessory Framework to create hardware/software interaction.* Control and monitor external devices using the iPhone Accessories API.* Use the specific controller classes within the iPhone OS SDK.* Build and control your own accessory.* Get your accessories approved by Apple's AE program.Who this book is for This book is for iPhone and iPod touch developers who want to write apps to control external accessories and hardware developers who want to create accessories for iPhone and iPod touch. This includes embedded systems programmers who have been left out of the iPhone gold rush until now.The iPhone OS Accessories API expands the market of iPhone developers yet again, and this book is for all those developers wanting to use these new APIs to control and monitor external device-whether self-built or acquired from other sources.
Is Windows giving you pause? Ready to make the leap to the Mac instead? There has never been a better time to switch from Windows to Mac, and this incomparable guide will help you make a smooth transition. New York Times columnist and Missing Manuals creator David Pogue gets you past three challenges: transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around Mac OS X. Why is this such a good time to switch? Upgrading from one version of Windows to another used to be simple. But now there's Windows Vista, a veritable resource hog that forces you to relearn everything. Learning a Mac is not a piece of cake, but once you do, the rewards are oh-so-much better. No viruses, worms or spyware. No questionable firewalls, inefficient permissions, or other strange features. Just a beautiful machine with a thoroughly reliable system. And if you're still using Windows XP, we've got you covered, too. If you're ready to take on Mac OS X Leopard, the latest edition of this bestselling guide tells you everything you need to know: Transferring your stuff -- Moving photos, MP3s, and Microsoft Office documents is the easy part. This book gets you through the tricky things: extracting your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files. Re-creating your software suite -- Big-name programs (Word, Photoshop, Firefox, Dreamweaver, and so on) are available in both Mac and Windows versions, but hundreds of other programs are available only for Windows. This guide identifies the Mac equivalents and explains how to move your data to them. Learning Leopard -- Once you've moved into the Mac, a final task awaits: Learning your way around. Fortunately, you're in good hands with the author of Mac OS X: The Missing Manual, the #1 bestselling guide to the Macintosh. Moving from Windows to a Mac successfully and painlessly is the one thing Apple does not deliver. Switching to the Mac: The Missing Manual, Leopard Edition is your ticket to a new computing experience.
Getting StartED with Mac OS X Leopard is a simple to read, fast way to learn about the Macintosh. The book starts with an overview of the major changes in this release of the operating system for those who may have used the Mac before, going through all of the items in the user interface so that users of all backgrounds will be at the same level. Thereafter, the book chapters essentially follow the icons you actually see on the screen, one by one, making it very simple to find what you want. In addition, it includes information on the iLife applications that many Mac users will want to know.
AppleScript in a Nutshell is the first complete reference to AppleScript, the popular programming language that gives both power users and sophisticated enterprise customers the important ability to automate repetitive tasks and customize applications. AppleScript in a Nutshell is a high-end handbook at a low-end price--an essential desktop reference that puts the full power of this user-friendly programming language into every AppleScript user's hands.
Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications. A complement to Apple's documentation, it is the only reference to the classes, functions, types, constants, protocols, and methods that make up Cocoa's Foundation and Application Kit frameworks, based on the Jaguar release (Mac OS X 10.2).
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You'll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You'll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world
Ready to make amazing games for the iPhone and iPad? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift. For more information and resources, check out the book's website at https://www.secretlab.com.au/books/ios-game-dev-cookbook-swift.
OS X Incident Response: Scripting and Analysis is written for analysts who are looking to expand their understanding of a lesser-known operating system. By mastering the forensic artifacts of OS X, analysts will set themselves apart by acquiring an up-and-coming skillset. Digital forensics is a critical art and science. While forensics is commonly thought of as a function of a legal investigation, the same tactics and techniques used for those investigations are also important in a response to an incident. Digital evidence is not only critical in the course of investigating many crimes but businesses are recognizing the importance of having skilled forensic investigators on staff in the case of policy violations. Perhaps more importantly, though, businesses are seeing enormous impact from malware outbreaks as well as data breaches. The skills of a forensic investigator are critical to determine the source of the attack as well as the impact. While there is a lot of focus on Windows because it is the predominant desktop operating system, there are currently very few resources available for forensic investigators on how to investigate attacks, gather evidence and respond to incidents involving OS X. The number of Macs on enterprise networks is rapidly increasing, especially with the growing prevalence of BYOD, including iPads and iPhones. Author Jaron Bradley covers a wide variety of topics, including both the collection and analysis of the forensic pieces found on the OS. Instead of using expensive commercial tools that clone the hard drive, you will learn how to write your own Python and bash-based response scripts. These scripts and methodologies can be used to collect and analyze volatile data immediately. For online source codes, please visit: https://github.com/jbradley89/osx_incident_response_scripting_and_analysis
Now that multicore processors are coming to mobile devices, wouldn't it be great to take advantage of all those cores without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming on multicore iOS devices and Mac OS X. Managing your application's resources on more than one core isn't easy, but it's vital. Apps that use only one core in a multicore environment will slow to a crawl. If you know how to program with Cocoa or Cocoa Touch, this guide will get you started with GCD right away, with many examples to help you write high-performing multithreaded apps. Package your code as block objects and invoke them with GCD Understand dispatch queues--the pools of threads managed by GCD Use different methods for executing UI and non-UI tasks Create a group of tasks that GCD can run all at once Instruct GCD to execute tasks only once or after a delay Discover how to construct your own dispatch queues
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. "iPhone 3D Programming" provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http: //labs.oreilly.com/ofps.html.
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities-mental or physical-and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. What You'll Learn Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.
macOS Support Essentials 12, the official book for macOS support, is a top-notch primer for anyone who needs to support, troubleshoot, or optimize macOS Monterey, such as IT professionals, technicians, help desk specialists, and ardent Mac users. This is the only Apple Pro Training Series book that covers Monterey. You'll find in-depth, step-by-step instructions on everything from upgrading, updating, reinstalling and configuring macOS Monterey to setting-up network services. This book covers updated system utilities and new features in macOS Monterey: Passwords System Preference Live Text Voice Control User privacy settings Notarized apps Startup Security Utility And more! This book includes the following content: Authoritative explanations of underlying technologies, troubleshooting, system administration, and much more Focused lessons that take you step by step through practical, real-world tasks A Web Edition that provides the full text of the book online The Apple Pro Training Series is Apple's official self-paced learning resource. Books in this series offer downloadable lesson files and an online version of the book. Additional information on this and other books in this series can be found at www.peachpit.com/apple. For more on certification, visit training.apple.com.
Mac users everywhere--even those who know nothing about programming--are discovering the value of the latest version of AppleScript, Apple's vastly improved scripting language for Mac OS X Tiger. And with this new edition of the top-selling "AppleScript: The Definitive Guide," anyone, regardless of your level of experience, can learn to use AppleScript to make your Mac time more efficient and more enjoyable by automating repetitive tasks, customizing applications, and even controlling complex workflows. Fully revised and updated--and with more and better examples than ever--"AppleScript: The Definitive Guide, 2nd Edition" explores AppleScript 1.10 from the ground up. You will learn how AppleScript works and how to use it in a variety of contexts: in everyday scripts to process automation, in CGI scripts for developing applications in Cocoa, or in combination with other scripting languages like Perl and Ruby. AppleScript has shipped with every Mac since System 7 in 1991, and its ease of use and English-friendly dialect are highly appealing to most Mac fans. Novices, developers, and everyone in between who wants to know how, where, and why to use AppleScript will find "AppleScript: The Definitive Guide, 2nd Edition" to be the most complete source on the subject available. It's as perfect for beginners who want to write their first script as it is for experienced users who need a definitive reference close at hand. "AppleScript: The Definitive Guide, 2nd Edition" begins with a relevant and useful AppleScript overview and then gets quickly to the language itself; when you have a good handle on that, you get to see AppleScript in action, and learn how to put it intoaction for you. An entirely new chapter shows developers how to make your Mac applications scriptable, and how to give them that Mac OS X look and feel with AppleScript Studio. Thorough appendixes deliver additional tools and resources you won't find anywhere else. Reviewed and approved by Apple, this indispensable guide carries the ADC (Apple Developer Connection) logo. |
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