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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
This is the second edition of Hanaan Rosenthals critically-acclaimed AppleScript book. It goes the extra mile to teach you AppleScript, explaining advanced topics without leaving you behind. AppleScript is the high-level scripting language that resides on the Mac platform. It can be used to add functionality to the Mac operating system, automate tasks, add functions, and generally make things easier. AppleScript has always been very useful, and with Mac OS X, you can take AppleScript further than before. This book begins with the basics like handling variables, loops, and commands. It proceeds with more advanced concepts like debugging, AppleScripting with databases, manipulating PDFs with SMILE, and automating media workflow. In a nutshell, this book: Takes you on a journey from novice to professional AppleScripter. Is completely comprehensive; nothing is left to the imagination. Is up-to-date through AppleScript 1.10/Mac OS X Tiger. If you are a Mac user who wants to know the real meaning of having full control over your machine, get into AppleScripting. And pick up this bookit really is the only guide you'll need to master the art of AppleScripting
Ready to build mobile apps that out-perform the rest? If you're an iOS developer with app-building experience, this practical guide provides tips and best practices to help you solve many common performance issues. You'll learn how to design and optimize iOS apps that deliver a smooth experience even when the network is poor and memory is low. Today's picky users want fast and responsive apps that don't hog resources. In this book, author Gaurav Vaish demonstrates methods for writing optimal code from an engineering perspective, using reusable Objective-C code that you can use right away. Up your game and create high-performance native iOS apps that truly stand out from the crowd. Measure key performance indicators-attributes that constitute and affect app performance Write efficient apps by minimizing memory and power consumption, and explore options for using available CPU cores Optimize your app's lifecycle and UI, as well as its networking, data sharing, and security features Learn about application testing, debugging and analysis tools, and monitoring your app in the wild Collect data from real users to analyze app usage, identify bottlenecks, and provide fixes Use iOS 9 upgrades to improve your app's performance
This book aims to teach all the essentials of developing dynamic Web sites in OS X in a linear style. This book is not for hardcore developers, but rather for those new to the OS or the Mac, and looking for a primer on Web site development. Typical readers are Web development professionals who are exploring development on the Mac for the first time and Mac-loyal designers expanding from print into Web design.
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming.The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.* The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers * Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective * Written in an accessible, easy-to-follow style What you'll learn * Everything you need to know to develop your own bestselling iPhone and iPad apps * Best practices for optimizing your code and delivering great user experiences * How to create universal apps for both the iPhone and iPad * What is data persistence and why is it important * Get started with building cool, crisp User Interfaces * What and how to use Table Views * How to do graphics with Quartz and OpenGL ES * What geo app development features the new iOS brings to the iPhone * How to get your app in iCloud * And much much more...Who this book is for Everyone who wants to start developing for iPhone, iPod touch, and iPad For the latest source code, please head to www.iphonedevbook.com.
Boost your iOS developer career by learning from real-life examples and start writing code for one of the most successful platforms ever. No matter if you're an experienced developer or just a beginner, you'll find something new and something useful for your future projects here. All of the recipes in this book are taken from real-life commercial projects that have been approved by Apple and published on the App Store. You won't write "Hello, world!" and similar programs. Instead you'll see how to parse different data formats; run JavaScript code right inside your iOS app; and enhance storyboard editor with several simple extensions. You'll make beautiful modern-looking dialogs with blurs, shadows and rounded corners using only a few lines of code, and safely convert data after analyzing text strings. Go on to animate your layout and get your app shored up to crash as little as possible Each recipe offers a code snippet to copy and paste to your project as a tool to boost your knowledge, as well as, create plug-and-play features. Each of recipe shows the description for each line of code while explaining the logic of it, contains references to documentation, and gives you an opportunity to modify or write something similar that fits your project better. A good piece of code should not work but also be short, clear, and stable. And that combo will be our priority in these code recipes. Well-written code snippets must run in any environment and be easily transferrable from one project to another. Most of the provided recipes will migrate from one project to another with little to no changes at all, and with years of real-world application have proven themselves to be useful and stable. Dive into the world of iOS development and write clear, functioning, and safe Swift code! What You'll Learn Parse, convert, and print Swift data Develop stunning UIs quickly Write effective and portable Swift extensions Make your code cleaner and safer Who This Book Is For Beginners in iOS development who want to improve their skills with real-life examples. Developers switching to mobile development from other areas. All iOS developers looking for code recipes.
With Sierra, Apple brings never-before-seen features to macOS-like Siri voice control, file sharing across all your iOS devices, picture-in-picture mode for iTunes and Safari, and AI photo search. Once again, David Pogue brings his humor and expertise to the #1 bestselling Mac book. Whether you're a developer or a home-user, this guide offers a wealth of detail on Apple's OS X 10.12 operating system, this new edition covers everything Sierra has to offer. Perfect for newcomers. Get crystal-clear, jargon-free introduction to the Dock, the macOS folder structure, Safari, Mail, and iCloud. Go in-depth. Learn how to use key new features such as Optimized Storage, the Universal Clipboard, Siri for Mac, and iCloud Drive Sync. Get the full story. David Pogue doesn't stop at telling you how to use macOS features. He wants you to know why to use them-and how to avoid common pitfalls.
With El Capitan, Apple brings never-before-seen features to OS X-like a split-screen desktop, improved window controls, and amazing graphics. The new edition of David Pogue's #1 bestselling Mac book shows you how to use key new features such as swiping gestures, Notes, a new Spotlight search system, the Safari pinning feature, and Split View. Missing Manuals creator David Pogue is one of the most widely recognized technology authors in the world. A former New York Times technology columnist, he founded and now produces videos for Yahoo Tech.
It's in magazines and newspapers, it's on television and radio, it's on busses and billboards and pretty much everywhere you look (except for Apple stores, where it's likely still sold out). The iPad is the hot new touchscreen tablet from Apple, representing the next generation of mobile computing. Packed with dozens of new features, the iOS 3.2 SDK enables you to build sophisticated, desktop-quality apps for this exciting new platform. Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you'll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development-everything an aspiring iPad developer needs to know to create great apps. Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark show iPhone developers how to master all of the iPad-exclusive frameworks and features, which are explained, demonstrated in action, and put through their paces in this comprehensive programming guide.You'll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store. What you'll learn* How to design app interfaces optimized for the iPad by taking advantage of new UIKit features such as Popovers, Split View Controllers, and new Modal Views.* How to utilize new graphics functionality, Core Text, Document Sharing, and advanced input methods to build powerful productivity solutions.* How to embrace the iPad's superior media capabilities with its new video and display options.* How to convert an existing iPhone project into a stand-alone iPad app or a Universal app for both iPhone and iPad users.Developing iOS 4 Apps? Since many of the new features in iOS 3.2 are also present in iOS 4, this is one of the first books available in print that extensively covers several of the new APIs that iPhone developers are also eager to learn for creating iOS 4-optimized apps. Who this book is for This book is for all iPhone app developers who want to leverage their skills to create professional apps for the iPad.Complete Source Code Provided Beginning iPad Development for iPhone Developers includes extensive example projects and the complete source code for Dudel, a full-fledged drawing app for the iPad. Table of Contents* Welcome to the Paradigm Shift* Getting Started with iPad Development* Exploring the iPhone SDK's New iPad Features* New Graphics Functionality* Using Core Text* Popovers* Video and Display* Split Views and Modal Modes* New Input Methods* Working with Documents* From iPhone to iPad* Additional Resources for iPad Development
The simplest way to create world-class apps Have a unique app idea but worried you don't quite have the coding skills to build it? Good news: You can stop fretting about someone beating you to market with the same idea and start work right now using SwiftUI. SwiftUI is a gateway app development framework that has become one of the best ways for fledgling developers to get iOS apps off the ground without having to become a coding expert overnight. SwiftUI For Dummies makes that process even faster, providing a friendly introduction to the SwiftUI and Swift programming language and helping you feel right at home creating and building with playgrounds. The book also covers the frameworks and APIs that make it so easy to create smooth, intuitive interfaces--just dive right in and have fun! Combine projects into workspaces Employ Xcode editing tools Use constants and variables Test your code on iOS Simulator Time is of the essence, and with SwiftUI For Dummies, it's also on your side. Get going with this friendly guide today, and you'll be celebrating the successful launch of your app way before you thought possible!
Apply the principles of DevOps in software development-automated builds, automated tests, and continuous deployment and delivery-to iOS application development on Amazon Web Services (AWS) cloud. This book provides detailed walkthroughs and example source code is provided for the concepts discussed so you can put theory into practical application. You'll start by building a basic iOS application and then dive deep into key AWS Developer tools and services to see how they can be used in iOS application development. Then review the details of the integration of these fully managed AWS services with open-source tools such as Jenkins and Fastlane that allow developers to get the best of both worlds and further help to enhance and increase agility in the development lifecycle of iOS apps. You'll also investigate the Amazon EC2 Mac instance, which allows you to run XCode in a cloud environment for the first time to leverage the flexibility, elasticity, and scale of AWS. It also allows for seamless integration of XCode with fully managed AWS Services from source code control to application deployment. Finally, the book covers how a fully managed Continuous Integration Continuous Deployment (CICD) pipeline can be used to orchestrate all the different components of iOS application development to achieve a fully automated development lifecycle. Get started building your iOS applications using a fully automated process on the AWS Cloud today! What You'll Learn Build an iOS application using AWS DevOps tools Incorporate continuous deployment in your iOS application development Integrate AWS tooling with Xcode and open source tools such as Jenkins and Fastlane Who This Book Is For iOS application developers wanting to incorporate DevOps and Cloud Architecture into their development process.
Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! What You'll Learn Build a reusable Game Center manager class that can be quickly used in future projects Integrate Game Kit and Game Center leaderboards and Achievements into your project Add real time and turned based multiplayer functionality to your game Implement a real time voice chat system Who This Book Is For Experienced developers who already have a basic understanding of iOS development but haven't yet had a chance to work with GameKit technology will benefit from this book.
Is Windows giving you pause? Ready to make the leap to the Mac instead? There has never been a better time to switch from Windows to Mac, and this incomparable guide will help you make a smooth transition. New York Times columnist and Missing Manuals creator David Pogue gets you past three challenges: transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around Mac OS X.Learning to use a Mac is not a piece of cake, but once you do, the rewards are oh-so-much better. No viruses, worms, or spyware. No questionable firewalls, inefficient permissions, or other strange features. Just a beautiful machine with a thoroughly reliable system. Whether you're using Windows XP or Vista, we've got you covered. If you're ready to take on Mac OS X Snow Leopard, the latest edition of this bestselling guide tells you everything you need to know: Transferring your stuff -- Moving photos, MP3s, and Microsoft Office documents is the easy part. This book gets you through the tricky things: extracting your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files.Re-creating your software suite -- Big-name programs (Word, Photoshop, Firefox, Dreamweaver, and so on) are available in both Mac and Windows versions, but hundreds of other programs are available only for Windows. This guide identifies the Mac equivalents and explains how to move your data to them.Learning Snow Leopard -- Once you've moved into the Mac, a final task awaits: Learning your way around. Fortunately, you're in good hands with the author of Mac OS X: The Missing Manual, the #1 bestselling guide to the Macintosh. Moving from Windows to a Mac successfully and painlessly is the one thing Apple does not deliver. Switching to the Mac: The Missing Manual, Snow Leopard Edition is your ticket to a new computing experience.
It seems as if everyone is writing applications for Apple's iPhone and iPad, but how do they all do it? It's best to learn Objective-C, the native language of both the iOS and Mac OS X, but where to begin? Right here, even if you've never programmed before Objective-C for Absolute Beginners will teach you how to write software for your Mac, iPhone, or iPad using Objective-C, an elegant and powerful language with a rich set of developer tools. Using a hands-on approach, you'll learn to think in programming terms, how to use Objective-C to build program logic, and how to write your own applications and apps. With over 50 collective years in software development and based on an approach pioneered at Carnegie Mellon University, the authors have developed a remarkably effective approach to learning Objective-C. Since the introduction of Apple's iPhone, the authors have taught hundreds of absolute beginners how to develop Mac, iPhone, and iPad apps, including many that became popular apps in the iTunes App Store. What you'll learn The fundamentals of computer programming: how to understand variables, design data structures, and work with file systems The logic of object-oriented programming: how to use Classes, Objects, and Methods The flexibility of Apple's developer tools: how to install Xcode and write programs in Objective-C The power of Cocoa and Cocoa touch: how to make Mac OS X applications or iOS apps that do cool stuff Who this book is for Everyone This book is for anyone who wants to learn to develop applications for the Mac or apps for the iPhone and iPad using the Objective-C programming language. No previous programming experience is necessary. Table of Contents Becoming a Great iPhone/iPad or Mac Programmer Programming Basics It's All About the Data Making Decisions About...and Planning Program Flow Object Oriented Programming with Objective-C Introducing Objective-C and Xcode Objective-C Classes, Objects, and Methods Programming Basics in Objective-C Comparing Data Creating User Interfaces with Interface Builder Memory, Addresses, and Pointers Debugging Programs with Xcode Storing Information Protocols and Delegates
This popular cookbook, thoroughly updated in response to reader requests and new developments in iOS 5, helps you solve the vexing, real-life issues you're likely to face when creating apps for the iPhone, iPad, or iPod Touch. This edition contains more than 100 new recipes, each providing a clear solution and sample code that you can use right away. The focus of this book is to teach you how to write iOS apps, whether they're as simple as a music player or as complex as an app that mixes animations, graphics, multimedia, database, and cloud storage. You'll learn about iCloud, Automatic Reference Counting, storyboarding, Interface Builder, creating ad-hoc and simulator builds, provision profiles, graphics, animations, Grand Central Dispatch, Operations and Operation Queues, threads, timers, audio and video and many other iOS 5 tools and techniques. Topics include: * Automatic Reference Counting to drastically cut down the time required to write your iOS apps * iCloud to synchronize users' data to the cloud * Storyboarding to simplify creating your User Interface * UI components, including picker views, data pickers, web views, popovers, activity indicators, progress views, sliders, alerts, switches, and many more * Grand Central Dispatch to write blazingly fast iOS apps without having to worry about creating threads * The all-new asynchronous and synchronous network APIs * Using block-based animations and integrating graphical assets into your apps
Unlock the secrets of the Terminal and discover how this powerful tool solves problems the Finder can't handle. With this handy guide, you'll learn commands for a variety of tasks, such as killing programs that refuse to quit, renaming a large batch of files in seconds, or running jobs in the background while you do other work. Get started with an easy-to-understand overview of the Terminal and its partner, the shell. Then dive into commands neatly arranged into two dozen categories, including directory operations, file comparisons, and network connections. Each command includes a concise description of its purpose and features.Log into your Mac from remote locationsSearch and modify files in powerful waysSchedule jobs for particular days and timesLet several people use one Mac at the same timeCompress and uncompress files in a variety of formatsView and manipulate Mac OS X processesCombine multiple commands to perform complex operationsDownload and install additional commands from the Internet
The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting 's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He'll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master. What you'll learn How to actually make your own Cocoa applicationsthis is much more than just a quick introduction to Cocoa Which classes, of the dozens included in Cocoa, are truly central to Cocoa development How to best use MVC architecture concepts in a Cocoa application How the various pieces of the Cocoa frameworks fit with each other and into the MVC architecture Which parts of Cocoa truly enable visual programming, letting you reap the benefits of proven, reusable code libraries that Apple gives you for free How to recognize recurring design patterns used throughout Cocoa, and put them to proper use in your own code How to approach Cocoa from different programming environments How to use the facilities provided in Snow Leopard to create software that distributes itself automatically among all available CPUs, improving the user experience for your users. Who this book is for Anyone with basic understanding of object-oriented programming who wants to try out Mac OS X application programming, as well as iPhone developers who want to extend their knowledge of Cocoa touch to include the Mac-specific technologies included with Cocoa. Table of Contents Must Love CocoaHello, WorldLights, Camera... Actions (and Outlets, Too) GUI ComponentsUsing Table ViewsCocoa BindingsCore Data BasicsCore Data RelationshipsSearch and Retrieve Core Data with Criteria Windows and Menus and SheetsDocument-Based ApplicationsExceptions, Signals, Errors, and DebuggingDrawing in CocoaAdvanced Drawing TopicsWorking with FilesConcurrencyFuture Paths
What makes Windows refugees decide to get a Mac? Enthusiastic friends? The Apple Stores? Great-looking laptops? A "halo effect" from the popularity of iPhones and iPads? The absence of viruses and spyware? The freedom to run Windows on a Mac? In any case, there's never been a better time to switch to OS X - and there's never been a better, more authoritative book to help you do it. The important stuff you need to know: Transfer your stuff. Moving files from a PC to a Mac by cable, network, or disk is the easy part. But how do you extract your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files? Now you'll know. Recreate your software suite. Many of the PC programs you've been using are Windows-only. Discover the Mac equivalents and learn how to move data to them. Learn Yosemite. Apple's latest operating system is faster, smarter, and more in tune with iPads and iPhones. If Yosemite has it, this book covers it. Get the expert view. Learn from Missing Manuals creator David Pogue - author of OS X Yosemite: The Missing Manual, the #1 bestselling Mac book on earth.
With Yosemite, Apple has unleashed the most innovative version of OS X yet--and once again, David Pogue brings his expertise and humor to the #1 bestselling Mac book. Mac OS X 10.10 includes more innovations from the iPad and adds a variety of new features throughout the operating system. This updated edition covers it all with something new on practically every page. Get the scoop on Yosemite's big-ticket changes Learn enhancements to existing applications, such as Safari and Mail Take advantage of shortcuts and undocumented tricks Use power user tips for networking, file sharing, and building your own services
Think your Mac is powerful now? This practical guide shows you how to get much more from your system by tapping into Unix, the robust operating system concealed beneath OS X's beautiful user interface. OS X puts more than a thousand Unix commands at your fingertips-for finding and managing files, remotely accessing your Mac from other computers, and using freely downloadable open source applications. If you're an experienced Mac user, this updated edition teaches you all the basic commands you need to get started with Unix. You'll soon learn how to gain real control over your system. Get your Mac to do exactly what you want, when you want Make changes to your Mac's filesystem and directories Use Unix's find, locate, and grep commands to locate files containing specific information Create unique "super commands" to perform tasks that you specify Run multiple Unix programs and processes at the same time Access remote servers and interact with remote filesystems Install the X Window system and learn the best X11 applications Take advantage of command-line features that let you shorten repetitive tasks
What do you get when you cross a Mac with an iPad? OS X 10.9 Mavericks. Its 200 new features include Mac versions of iPad goodies like Maps, iBooks, and iTunes Radio--but not a single page of instructions. Fortunately, David Pogue is back, with the expertise and humor that have made this the #1 bestselling Mac book for over 11 years straight. The important stuff you need to know: Big-ticket changes. Finder tabs. Finder tags. App Nap. iCloud Keychain. iTunes Radio. Maps. iBooks. Automatic app updating. If Apple wrote it, this book covers it.Nips and tucks. This book demystifies the hundreds of smaller enhancements, too, in all 50 programs that come with the Mac: Safari, Mail, Calendar, Notification Center, Messages, Time Machine...Shortcuts. Meet the tippiest, trickiest Mac book ever written. Undocumented surprises await on every page.Power users. Security, networking, build-your-own Services, file sharing with Windows, even Mac OS X's Unix chassis--this one witty, expert guide makes it all crystal clear. There's something new on practically every page of this edition, and David Pogue brings his celebrated wit and expertise to every one of them.
If you're getting started with iOS development, or want a firmer grasp of the basics, this practical guide provides a clear view of its fundamental building blocks - Objective-C, Xcode, and Cocoa Touch. You'll learn object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Dozens of example projects are available at GitHub. Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 7 - coming in December 2013. Explore the C language to learn how Objective-C works Learn how instances are created, and why they're so important Tour the lifecycle of an Xcode project, from inception to App Store Discover how to build interfaces with nibs and the nib editor Explore Cocoa's use of Objective-C linguistic features Use Cocoa's event-driven model and major design patterns Learn the role of accessors, key-value coding, and properties Understand the power of ARC-based object memory management Send messages and data between Cocoa objects
Want to take real control of your Mac? The hacks in this book help you dig below the surface to tweak system preferences, mount drives and devices, and generally do things with your system that Apple doesn't expect you to do. With a little effort, you can make your Mac and its applications perform exactly the way you want them to. There are more than 50 hacks in this book that show you how to fine-tune the interface, work with multimedia, set up your network, boost security, and perform a few tricks with Unix. Go beyond Preferences: change the way OS X Mountain Lion behaves Customize your experience by taming browsers and making apps full screen Get information delivered right to your desktop, and automate mundane tasks Use the command line and install various Unix apps to unlock your Mac's Unix power Increase security, monitor network traffic, and remain anonymous Play Wii games and host a Minecraft server on your Mac Modify your WiFi, move iTunes, and record TV shows Turn your MacBook into a tablet and give it a custom dye job
Look beyond the basics of Mac programming and development to become a Mac power user. When most people think about the Mac, they think about the amazing graphical user interface macOS is known for. However, there is a whole world to explore beneath the hood. This book approaches working directly in the terminal with fun projects and ideas to help turn you into an advanced Mac user. You'll work with Brew (HomeBrew), which gives you the ability to install applications from Linux (and Unix) that can make the terminal more useful. This is important, because a lot of applications have been stripped out of macOS or deprecated. For example, Apple's built-in PHP is usually a major release behind. You'll also customize your terminal to change everything about it, making it your own. The whole world is about personalizing. Why put up with the Apple defaults? Once you have your terminal set up and ready to rock, you'll review the basics of programming on the Mac terminal. This will allow you to get a taste of power scripting. You'll discover the power of bash, PHP, and Python. And then you'll apply those tools to web development. Tweak Your Mac Terminal takes you on a journey into a world of the terminal and its hidden applications. What You'll Learn Customize the terminal to make it perfect for your needs Develop web applications using basic coding skills in the terminal Install HomeBrew and by extension Linux and Unix applications Who This Book Is ForMac users who are already very familiar with the GUI and want to go further. This book will especially help starting IT professionals and beginning programmers.
Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from how Joost works to the Unity game engine, from the mathematics of visual processing to the latest Flash and iPhone projects. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers-invaluable knowledge for anyone who wants to create the app that everyone is talking about.What you'll learn* Game development with Unity and iPhone OpenGL* Unit testing and iPhone-specific testing tools * How to approach and solve complex app development roadblocks* The best code fully explained and presented with screenshotsWho this book is for iPhone application developers of all experience levels and development platforms |
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