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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
You can set your watch to it: As soon as Apple comes out with another version of Mac OS X, David Pogue hits the streets with another meticulous Missing Manual to cover it with a wealth of detail. The new Mac OS X 10.4, better known as Tiger, is faster than its predecessors, but nothing's too fast for Pogue and "Mac OS X: The Missing Manual," There are many reasons why this is the most popular computer book of all time. With its hallmark objectivity, the Tiger Edition thoroughly explores the latest features to grace the Mac OS. Which ones work well and which do not? What should you look for? This book tackles Spotlight, an enhanced search feature that helps you find anything on your computer; iChat AV for videoconferencing; Automator for automating repetitive, manual or batch tasks; and the hundreds of smaller tweaks and changes, good and bad, that Apple's marketing never bothers to mention. "Mac OS X: The Missing Manual, Tiger Edition" is the authoritative book that's ideal for every user, including people coming to the Mac for the first time. Our guide offers an ideal introduction that demystifies the Dock, the unfamiliar Mac OS X folder structure, and the entirely new Mail application. There are also mini-manuals on iLife applications such as iMovie, iDVD, and iPhoto, those much-heralded digital media programs, and a tutorial for Safari, Mac's own web browser. And plenty more: learn to configure Mac OS X using the System Preferences application, keep your Mac secure with FileVault, and learn about Tiger's enhanced Firewall capabilities. If you're so inclined, this Missing Manual also offers an easy introduction to the Terminal application for issuing basic Unix commands. There's something new on practically every page, and David Pogue brings his celebrated wit and expertise to every one of them. Mac's brought a new cat to town and we have a great new way to tame it.
Mac OS X has captured the attention of consumers and programmers alike with its ability to run existing Mac programs along with Unix and Open Source software. The latest version, Panther, includes more than a hundred new features and improves many of the technologies underlying Mac OS X, including graphics and the Unix-based core. With more than 500 power tips and tricks for Mac aficionados like yourself, Mac OS X Power Hound, Panther Edition helps you unleash the power of Panther. Mac OS X Panther is a complex and powerful operating system with a personality all its own. To make your computing experience with Panther as efficient and enjoyable as possible, you need to learn its secrets, appreciate its idiosyncrasies, and be able to customize it to your needs and wants. Author Rob Griffiths shows you how. Creator and editor of the extremely popular Mac OS X Hints Web site (www macosxhints.com), Griffiths knows Panther inside and out. His Mac OS X Power Hound lifts the hood on the sleek and elegant, Formula-One-powered operating system and delivers over 500 high-octane secrets in every conceivable category, including the Desktop and Finder, iApps, Mac OS X programs, Mastering the system and Terminal, and much more. Consider this book your pit crew, helping you find easier, faster, and better ways of using the Finder, the Dock, the assortment of programs that come with Mac OS X, and a bunch of programs that don't. And if you want to become your own master mechanic, it also includes two rich chapters on Unix, the engine under Mac OS X's hood. With this collection of stand-alone hints, notes, tips, and tricks--every one of them organized, indexed, tested for compatibility with the latest version of Mac OS X 10.3, and, in many cases, illustrated--you'll rapidly progress from an anybody-can-do-this user to a power user.
Take advantage of this comprehensive reference to solving common problems when developing with Flutter. Along with an introduction to the basic concepts of Flutter development, the recipes in this book cover all important aspects of this emerging technology, including development, testing, debugging, performance tuning, app publishing, and continuous integration. Although Flutter presents a rich, cross-platform mobile development framework, helpful documentation is not easily found. Here you'll review solutions to various scenarios and use creative, tested ways to accomplish everything from simple to complex development tasks. Flutter is developed using Dart and contains a unique technology stack that sets it apart from its competitors. This book takes the mystery out of working with the Dart language and integrating Flutter into your already existing workflows and development projects. With Flutter Recipes, you'll learn how to build and deploy apps freshly started in Flutter, as well as apps already in progress, while side-stepping any potential roadblocks you may face along the way. What You'll Learn Debug with Dart Observatory Program accessibility and localization features Build and release apps for iOS and Android Incorporate reactive programming Who This Book Is For Mobile developers with some experience in other frameworks who would like to work with the growing and popular Flutter.
The Macintosh Troubleshooting Pocket Guide covers the most common user hardware and software trouble. It's not just a book for Mac OS X (although it includes tips for OS X and Jaguar), it's for anyone who owns a Mac of any type-- there are software tips going back as far as OS 6. This slim guide distills the answers to the urgent questions that Tekserve's employee's answer every week into a handy guide that fits in your back pocket or alongside your keyboard.
Building Cocoa Applications takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. By the end of the book, readers who have built the applications as they have read will have a solid understanding of what it really means to develop complete and incrementally more complex Cocoa applications.
With Leopard, Apple has unleashed the greatest version of Mac OS X yet, and David Pogue is back with another meticulous Missing Manual to cover the operating system with a wealth of detail. The new Mac OS X 10.5, better known as Leopard, is faster than its predecessors, but nothing's too fast for Pogue and this Missing Manual. It's just one of reasons this is the most popular computer book of all time. Mac OS X: The Missing Manual, Leopard Edition is the authoritative book for Mac users of all technical levels and experience. If you're new to the Mac, this book gives you a crystal-clear, jargon-free introduction to the Dock, the Mac OS X folder structure, and the Mail application. There are also mini-manuals on iLife applications such as iMovie, iDVD, and iPhoto, and a tutorial for Safari, Mac's web browser. This Missing Manual is amusing and fun to read, but Pogue doesn't take his subject lightly. Which new Leopard features work well and which do not? What should you look for? What should you avoid? Mac OS X: The Missing Manual, Leopard Edition offers an objective and straightforward instruction for using: * Leopard's totally revamped Finder * Spaces to group your windows and organize your Mac tasks * Quick Look to view files before you open them * The Time Machine, Leopard's new backup feature * Spotlight to search for and find anything in your Mac * Front Row, a new way to enjoy music, photos, and videos * Enhanced Parental Controls that come with Leopard * Quick tips for setting up and configuring your Mac to make it your own There's something new on practically every page of this new edition, and David Pogue brings his celebrated wit and expertise to every one of them. Mac's brought a new cat to town and Mac OS X: The Missing Manual, Leopard Edition is a great new way to tame it.
Any developer aiming for a global audience needs to cover a series of requisites for their apps, and one of them is to make them accessible. Just having an app in the App Store is not enough for it to be a global success anymore. More than that, it is arguably our duty as developers to create inclusive apps that anyone can use. Apple provides us with excellent tools for creating accessible apps. However, many developers just don't know about them or think they're difficult to us. This concise guide offers a focused look at breaking those myths and proving that creating accessible apps is very easy, and that it's just as easy to embed accessibility into the development process of your team. You'll have a look at the tools iOS provides. Some, like zoom, button shapes, etc., come integrated in the operating system. Others, like VoiceOver, Larger Accessibility Sizes with Dynamic Types, and Smart Inverted Colours will need extra work to support appropriately. Then go from the basics of giving meaningful accessibility labels to UI components, so VoiceOver can read them, to making your UI support extremely large font sizes so anyone can read our app. And you'll find out how to build accessible apps with real world examples. Accessibility is the right thing to do and will help your app find wider success. What You'll Learn Explore the fundamentals of accessibility Create a good VoiceOver experience Incorporate Inverted Colours effectively Test accessibility features for optimization and function Who This Book Is For iOS developers wanting to add accessibility features to their apps and any other member in a mobile development team-from Product Managers to Business Analysts or QAs-who would like to incorporate or work with accessibility features.
Leverage the best techniques provided by Apple to build apps with maximum privacy for your users. This book explores not only the how-to steps for implementing privacy in your apps, but also answers workflow questions about what information you actually need.Do you need full access to a device's contacts? Do you need to have location services enabled in the background constantly? This book explains how to selectively enable services and how to make apps that can continue to function even when the user refuses to share data. Understanding the needs of your users and the expectations of Apple in reviewing your app will make better apps. You'll see how to ensure that you make it through the App Store review quickly and without the need to go back and develop privacy protocols that should have been in place to begin with. Not only is developing with privacy in mind good from a moral standpoint, but it also helps you create leaner apps that set themselves up for less potential data breaches and issues later on in distribution. While a basic understanding of app creation is expected, no deep understanding of Cocoa(Touch) or Swift will be required as code will point to the Apple Documentation. What You'll Learn Important APIs and how they affect privacy Work with the camera, Siri, maps, and other common iOS services and hardware Effectively allow notifications and advertising without affecting privacy Who This Book Is For App builders interested in creating apps that respects their user's privacy. Users willing to learn about the technicalities behind apps that respect or not their privacy
In this book, the world's leading Apple platform development trainers offer a complete, practical, hands-on introduction to iPhone and iPad programming. The authors walk through all the Apple tools and technologies needed to build successful iPhone/iPad/iPod touch apps, including the iOS 4.3 SDK, the Objective-C language, Xcode 4, Foundation framework, and the classes that make up the iOS UI framework. The many topics covered in this book include: Easily setting up elegant, efficient user interfaces with UIKitCreating effective visuals, animation, and effects with Core Graphics and Core AnimationMaking the most of the iOS multi-touch event handling and accelerometer dataBuilding location-aware iOS applications utilizing Core Location and MapKitLocalizing applications for international useCreating applications that capture audio and play mediaStoring data in files or with Core Data New chapters added to this edition include: iPad-friendly interfaces, including UIPopoverController and UISplitViewControllerBlocks and CategoriesInstruments and Xcode's static analyzerUIWebView and connecting with web serversPush Notifications iOS Programming also includes a handy Xcode Quick Reference Card that lists Xcode 4's most commonly used keyboard shortcuts.
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).What you'll learn * What to learn and how to build iPhone and iPad game apps using iOS 6 SDK * How to use UIViews to display game assets * How to leverage Core Animation to simplify animations * How to create frame-by-frame animations for action games * How to play sound using media classes * How to integrate with Game Center and other social media services * How to use Core Data to persist game state Who this book is for This book is for new iPhone and iPad app developers who want to create game apps, using the iOS SDK. A basic understanding of Xcode and Objective-C is assumed.
Objective-C is today's fastest growing programming language, at least in part due to the popularity of Apple's Mac, iPhone and iPad. Beginning Objective-C is for you if you have some programming experience, but you're new to the Objective-C programming language and you want a modern-and fast-way forwards to your own coding projects. Beginning Objective-C offers you a modern programmer's perspective on Objective-C courtesy of two of the best iOS and Mac developers in the field today, and gets you programming to the best of your ability in this important language. It gets you rolling fast into the sound fundamentals and idioms of Objective-C on the Mac and iOS, in order to learn how best to construct your applications and libraries, making the best use of the tools it provides- no matter what projects you plan to build. The book offers thorough introductions to the core tenets of the language itself and its primary toolkits: the Foundation and AppKit frameworks. Within its pages you will encounter a mine of information on many topics, including use of the file system and network APIs, concurrency and multi-core programming, the user interface system architecture, data modeling, and more. You'll soon find yourself building a fairly complex Objective-C based application, and mastering the language ready for your own projects. If you're new to programming altogether, then Apress has other Objective-C books for you such as our Learning and Absolute Beginner titles-otherwise, let your existing skills ramp you fast forwards in Objective-C with Beginning Objective-C so that you can start building your own applications quickly.
The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you. You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps. Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. A home inventory management system A live-updating Twitter client A photo browser with an animated slideshow If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you.
Beginning iOS Apps with Facebook and Twitter APIs shows you how to add the power of social networking to your mobile apps on iPhone, iPad, and iPod touch. With this book as your guide, you can write apps that connect to Facebook and Twitter quickly, securely, and discreetly. Instead of starting from scratch, you will build on the vast resources, data storage capacity, and familiar features of these platforms which have become part of everyday life for hundreds of millions of users worldwide. Beginning iOS Apps with Facebook and Twitter APIs introduces you to the development tools, techniques, and design practices you will need to work with the APIs. It helps you decide whether to use Facebook, Twitter, or both, and explains the important issues of design, branding, and permissible use guidelines. You will learn how to guarantee privacy and use OAuth for authentication and single sign-on. Create news apps, shopping apps, contact apps, GPS apps, guides, and more, that let users transparently: Sign on once, then freely work with and manage their Facebook and Twitter accounts Publish gamehigh scores, post likes, links, and status updates Send messages, share pictures, and forward Tweets Tweet a link to an event, show themselves as attending, and see who else is there Show Tweets that are relevant to a topic within a news app Show Tweets about a restaurant Organize a group or community From time to time, new forms of communication come along that make it easier for people to communicate and manage their social lives. Like phone calls and SMS before them, Facebook and Twitter have, in a shorttime, become essential parts of the social fabric of life for an ever-growing number of people throughout the world. The knowledge you'll gain from Beginning iOS Apps with Facebook and Twitter APIs will help you create exciting and popular iOS apps that your users will rely on every day to help make their lives more meaningful and connected. What you'll learn How to integrate these social networks' APIs into your code How to run multitasking apps and run streamlined background processes When and how to use Oauth for authentication How to connect your users to each other Howand where to publish and request data and media from the social graph How to work with JSON, push notifications and other data interchanges How to take advantage of open-source software like Google Wrappers and Google Toolbox How to iterate quickly when using the UIWebView controller How to specify visual & interaction design that is consistent with the design of the platforms (for both iPad and iPhone) Who this book is for This book is for iPhone and iPad developers whoalready knowthe fundamentals of iOS development and want to add social networking functionality to their apps. Table of Contents What the Social Graph Can Do for Your App Privacy, Privacy, Privacy Choose Your Weapons Getting Set Up Working Securely with OAuth and Accounts Getting Your App Ready for Social Messaging Accessing People, Places, Objects and Relationships POSTing, Data Modeling, and Going Offline Working with Location-Awareness and Streaming Data Using Open-Source Tools and Other Goodies Apps You Can (and Cannot) Build UI Design and Experience Guidelines for Social iOS Apps TwitterUI Design Facebook UI Design
For a company that promised to "put a pause on new features," Apple sure has been busy-there's barely a feature left untouched in Mac OS X 10.6 "Snow Leopard." There's more speed, more polish, more refinement-but still no manual. Fortunately, David Pogue is back, with the humor and expertise that have made this the #1 bestselling Mac book for eight years straight. You get all the answers with jargon-free introductions to: Big-ticket changes. A 64-bit overhaul. Faster everything. A rewritten Finder. Microsoft Exchange compatibility. All-new QuickTime Player. If Apple wrote it, this book covers it.Snow Leopard Spots. This book demystifies the hundreds of smaller enhancements, too, in all 50 programs that come with the Mac: Safari, Mail, iChat, Preview, Time Machine.Shortcuts. This must be the tippiest, trickiest Mac book ever written. Undocumented surprises await on every page.Power usage. Security, networking, build-your-own Services, file sharing with Windows, even Mac OS X's Unix chassis-this one witty, expert guide makes it all crystal clear.
Are you an IT professional involved in deploying the iPhone and or iPad in your company or organization? Do you have fellow employees who are eager to use their iPhones and iPads for work? Then this is the book for you. Enterprise iPhone and iPad Administrator's Guide provides step-by-step instructions on how to deploy and integrate the iPhone within a range of professional environmentsi' from large businesses and educational institutions to medium-sized offices. This book ensures that the process is achieved in a streamlined, efficient, and cost-effective manner. The guide begins with an introduction to basic deployment concerns, then moves into actual methods and tools that you can use to streamline the deployment process. Next, an in-depth discussion of configuration and provisional profiles helps you deliver solid device setup, security, and adherence to organization policies. Finally, you'll learn how to use existing help desk teams to provide effective user support.Also included is coverage of the latest iPhone- and iPad-specific enterprise technologies (such as push notification and calendaring tools) as well as internal iPhone and iPad applications and web-based solutions for businesses. What you'll learn* Activate and deploy the iPhone and iPad (and iTunes if it will serve as a sync conduit for users).* Use the iPhone and iPad built-in client management capabilities.* Support iPhone- and iPad-specific services both inside and outside of a private network, provisioning security profiles and applications to users. * Provide effective user support, both in the office and in the field.Who this book is for This book is intended for IT staff members that will be charged with planning an iPhone and ipad implementation or pilot program, as well as those that will be charged with ultimately deploying and provisioning the devices and delivering support to iPhone and iPad users. Readers should have an existing background in IT management, systems administration, and end user support working in a medium to large business or enterprise environment.
Think you have the next great iPad app idea? The iPad Application Sketch Book is an essential tool for any aspiring iPad developer. This sketch book makes it easy to centralize and organize your ideas, featuring full-sized iPad templates to write on. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes, and document the app name and screen name. Its lay flat binding and perforated pages make it ideally flexible for any use you might think of. This book is a must-have and an invaluable tool for bringing your next great iPad app idea to life! What you'll learnWho this book is for Any aspiring iPad developer.
This book is intended for those who need to get things done with Mac OS X Server 10.6. As such, you can use this book two ways. Those new to Mac OS X Server can read straight through the entire book, and by the end should feel competent to administer any Mac server thrown their way. For those with some knowledge of Mac OS X Server, or perhaps a thorough knowledge of other Unix-based servers, the book is arranged by tasks so that you can either start reading at any point, skipping material you already know, or pick and choose the chapters you'll find most helpful to your own work or system needs. This task-oriented approach also makes the book useful as a general reference for all aspects of Mac OS X Server. Throughout the book, special emphasis is given to the new features of the latest release, Mac OS X Server 10.6, a.k.a. Server Snow Leopard. For instance, you'll find out how to integrate an iPhone with Mac OS X Server using the new Mobile Access features, or how to install an SSL certificate in the web service, Apache. Task-oriented approach to server administration makes it easy to find and accomplish what needs to get done Thorough subject coverage including workflows for Mac OS X Snow Leopard Server GUI-level features, command-line features, and alternatives Features introductory material for new administrators, emphasis on new features for upgrading to Snow Leopard Server, and more advanced material for experienced IT and enterprise administrators who want to get the most out of Mac OS X Snow Leopard Server What you'll learn The key features of Mac OS X Server, including new services such as mobile access for iPhone integration and Address Book Server The most efficient approach to suit your working style, including GUI and command-line alternatives When to call on third-party products where no Apple products are available Integration strategies for a range of network and server configurations How to enable each required service and all of their services from start to finish Who this book is for This book is for administrators interested in a complete course on Mac OS X Server 10.6 Snow Leopard, including first-time Mac OS X Server admins, admins upgrading from older versions, and experienced Unix or Mac admins who want to master all aspects of Apple's server software. Table of Contents Welcome to OS X Server Setting Up a Server in 30 Minutes or Less Getting Deeper into File Sharing Managing Directory Services Controlling Network Traffic Centralizing Network Services Configuring Network Services for Security Managing Client Computers with NetBoot, NetInstall, and NetRestore Configuring Address Book Server Working with iCal Server iChat Server Setting Up Mail Services Setting Up Services for Mobile Devices Web Servers Managing MySQL Using Podcast Producer Streaming QuickTime Video Sharing Files Setting Up Printing Services Backing Up Your Data Configuring Software Update Server
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