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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
With Lion, Apple has unleashed the most innovative version of Mac OS X yet--and you'll learn all about it with David Pogue's meticulous Missing Manual. Mac OS X 10.7 completely transforms the Mac user interface with multi-touch gestures borrowed from the iPhone and iPad, and includes more 250 brand-new features. This book reveals them all with a wealth of insight and detail.Perfect for newcomers. Get crystal-clear, jargon-free introduction to the Dock, the Mac OS X folder structure, and the Mail application. Go in-depth. Learn how use key new features such as full-screen apps, Mission Control, the new Mac App Store, Launchpad, Resume, Auto Save, Versions, AirDrop, and more. Theres something new on practically every page of this new edition, and David Pogue brings his celebrated wit and expertise to every one of them. Apple's brought a new cat to town and "Mac OS X Lion: The Missing Manual" is a great new way to tame it.
Unlock the secrets of the Terminal and discover how this powerful tool solves problems the Finder can't handle. With this handy guide, you'll learn commands for a variety of tasks, such as killing programs that refuse to quit, renaming a large batch of files in seconds, or running jobs in the background while you do other work. Get started with an easy-to-understand overview of the Terminal and its partner, the shell. Then dive into commands neatly arranged into two dozen categories, including directory operations, file comparisons, and network connections. Each command includes a concise description of its purpose and features.Log into your Mac from remote locationsSearch and modify files in powerful waysSchedule jobs for particular days and timesLet several people use one Mac at the same timeCompress and uncompress files in a variety of formatsView and manipulate Mac OS X processesCombine multiple commands to perform complex operationsDownload and install additional commands from the Internet
Mac OS X Snow Leopard for Power Users: Advanced Capabilities and Techniques is for Mac OS X users who want to go beyond the obvious, the standard, and the easy. If want to dig deeper into Mac OS X and maximize your skills and productivity using the world's slickest and most elegant operating system, then this is the book for you. Written by Scott Granneman, an experienced teacher, developer, and consultant, Mac OS X for Power Users helps you push Mac OS X to the max, unveiling advanced techniques and options that you may have not known even existed. Create custom workflows and apps with Automator, run Windows programs and even Windows itself without dual-booting, and sync data on your hard drive, on your phone, and in the cloud-learn all of these techniques and more. This is not a book that talks down to you; Mac OS X for Power Users is an essential book for experienced Mac users who are smart enough to know there is more to be known, and are ready to become power users.
iOS Programming: The Big Nerd Ranch Guide leads you through the essential concepts, tools, and techniques for developing iOS applications. After completing this book, you will have the know-how and the confidence you need to tackle iOS projects of your own. Based on Big Nerd Ranch's popular iOS training and its well-tested materials and methodology, this bestselling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful. Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned.
Learn to make iOS apps even if you have absolutely no programming experience. This hands-on book takes you from idea to App Store, using real-world examples--such as driving a car or eating at a restaurant--to teach programming and app development. You'll learn concepts through clear, concise, jargon-free language. This book focuses on Apple's new programming language, Swift. Each lesson is divided into two parts: the lecture portion explains the terms and concepts through examples, and the exercise portion helps you apply these concepts while building real-world apps, like a tip calculator. Learn how to think differently--and see the world from a whole new perspective. * Learn the basic building blocks of programming* Dive into the Swift programming language* Make apps for iPhone and iPad* Use GPS in your app to find a user's location* Take or select photos with your app* Integrate your app with Facebook and Twitter* Submit your app to the App Store* Manage and market your app on the App Store
This popular cookbook, thoroughly updated in response to reader requests and new developments in iOS 5, helps you solve the vexing, real-life issues you're likely to face when creating apps for the iPhone, iPad, or iPod Touch. This edition contains more than 100 new recipes, each providing a clear solution and sample code that you can use right away. The focus of this book is to teach you how to write iOS apps, whether they're as simple as a music player or as complex as an app that mixes animations, graphics, multimedia, database, and cloud storage. You'll learn about iCloud, Automatic Reference Counting, storyboarding, Interface Builder, creating ad-hoc and simulator builds, provision profiles, graphics, animations, Grand Central Dispatch, Operations and Operation Queues, threads, timers, audio and video and many other iOS 5 tools and techniques. Topics include: * Automatic Reference Counting to drastically cut down the time required to write your iOS apps * iCloud to synchronize users' data to the cloud * Storyboarding to simplify creating your User Interface * UI components, including picker views, data pickers, web views, popovers, activity indicators, progress views, sliders, alerts, switches, and many more * Grand Central Dispatch to write blazingly fast iOS apps without having to worry about creating threads * The all-new asynchronous and synchronous network APIs * Using block-based animations and integrating graphical assets into your apps
What do you get when you cross a Mac with an iPad? OS X 10.9 Mavericks. Its 200 new features include Mac versions of iPad goodies like Maps, iBooks, and iTunes Radio--but not a single page of instructions. Fortunately, David Pogue is back, with the expertise and humor that have made this the #1 bestselling Mac book for over 11 years straight. The important stuff you need to know: Big-ticket changes. Finder tabs. Finder tags. App Nap. iCloud Keychain. iTunes Radio. Maps. iBooks. Automatic app updating. If Apple wrote it, this book covers it.Nips and tucks. This book demystifies the hundreds of smaller enhancements, too, in all 50 programs that come with the Mac: Safari, Mail, Calendar, Notification Center, Messages, Time Machine...Shortcuts. Meet the tippiest, trickiest Mac book ever written. Undocumented surprises await on every page.Power users. Security, networking, build-your-own Services, file sharing with Windows, even Mac OS X's Unix chassis--this one witty, expert guide makes it all crystal clear. There's something new on practically every page of this edition, and David Pogue brings his celebrated wit and expertise to every one of them.
It's tedious and time-consuming to create OS-specific versions of every desktop application, especially with different set of tools for each platform. NW.js radically simplifies desktop development, providing a true cross-platform development stack built on HTML, CSS and JavaScript, Node.js modules, and the Chrome Blink engine. NW.js applications interact with the host operating system just like any other platform-native project, so developers have full access to all local files and resources. The performance is great, and best of all, it saves developers time because they only have to write one version of their application. Cross-Platform Desktop Applications guides readers step-by-step as they learn to develop NW.js desktop applications that run on Windows, OSX and Linux. They begin by getting the big picture of what NW.js can (and can't) do. Readers test drive NW.js as they build their first desktop application. Next, they find out how to take advantage of OSspecific features like menus, system-tray apps, clipboards, and the file system. Along the way, this book teaches how to debug errors and diagnose performance bottlenecks with NW.js's browser developer tools, package an application as a standalone executable for each OS, and even distribute it to various app stores. The book gives developers the inspiration and skills they need to code pro quality desktop applications using the web languages they already know. Key features: Step-by-step lessons Package and distribute application to a variety of app stores Develop pro quality desktop applications with web languages AUDIENCE Written for web designers and developers familiar with HTML, CSS, and JavaScript. No desktop app development experience required. ABOUT THE TECHNOLOGY NW.js radically simplifies desktop development, providing a true crossplatform development stack built on HTML, CSS and JavaScript, Node.js modules, and the Chrome Blink engine.
Produce high-quality, cross-platform apps with user experiences almost identical to pure native apps. When evaluating cross-platform frameworks, developers make an assumption that quality will be compromised. But that doesn't have to be true. The principles in this book will show you how to meet quality expectations both from engineering and consumer standpoints. You'll also realize the ideal of a greater front end. That means your whole front-end team, including app side and web side, will be optimized. The shared knowledge base as well as mobilization potential give more flexibility and strength in all front-end facets without the need of increasing team sizes. The market has seen a large amount of high quality React Native apps and successful stories about them. Nevertheless, under optimized apps and unsuccessful stories shadow. The fundamental difference between the two opposing groups is understanding. Discover the critical points in the React and React Native architecture, and develop general best practices that can lead to consistently developing 0 crash, 5 star apps based on an understanding of fundamentals. What You'll Learn Measure and define successful app design Create animation based on user need Reduce performance bottleneck throughout your apps Who This Book Is For Mobile developers who want to expand their front end skill set, and web developers who want to enter mobile development.
Look beyond the basics of Mac programming and development to become a Mac power user. When most people think about the Mac, they think about the amazing graphical user interface macOS is known for. However, there is a whole world to explore beneath the hood. This book approaches working directly in the terminal with fun projects and ideas to help turn you into an advanced Mac user. You'll work with Brew (HomeBrew), which gives you the ability to install applications from Linux (and Unix) that can make the terminal more useful. This is important, because a lot of applications have been stripped out of macOS or deprecated. For example, Apple's built-in PHP is usually a major release behind. You'll also customize your terminal to change everything about it, making it your own. The whole world is about personalizing. Why put up with the Apple defaults? Once you have your terminal set up and ready to rock, you'll review the basics of programming on the Mac terminal. This will allow you to get a taste of power scripting. You'll discover the power of bash, PHP, and Python. And then you'll apply those tools to web development. Tweak Your Mac Terminal takes you on a journey into a world of the terminal and its hidden applications. What You'll Learn Customize the terminal to make it perfect for your needs Develop web applications using basic coding skills in the terminal Install HomeBrew and by extension Linux and Unix applications Who This Book Is ForMac users who are already very familiar with the GUI and want to go further. This book will especially help starting IT professionals and beginning programmers.
Appropriate for all introductory courses on print publishing, desktop publishing, typography, or document production. This completely revised edition continues in the original's tradition by providing students with simple, logical principles for using type to produce beautiful, professional documents. The renowned Macintosh and graphic design instructor Robin Williams has added a thoroughly revised chapter on fonts, and updated the entire book to reflect extensive changes in software and hardware since the original edition was published. Her wide-ranging coverage includes these and many other topics: real vs. generic quotation marks, the correct use of en and em dashes, tabs, indents, hyphenation, justification, kerning, leading, and white space; and what to do about widows, orphans, and hanging punctuation. This concise book will be indispensable for beginning-level students who need fast answers for publishing the highest-quality documents, and it will be an equally useful reference for students with more experience in document production.
Leverage foundational concepts and practical skills in mobile device forensics to perform forensically sound criminal investigations involving the most complex mobile devices currently available on the market. Using modern tools and techniques, this book shows you how to conduct a structured investigation process to determine the nature of the crime and to produce results that are useful in criminal proceedings. You'll walkthrough the various phases of the mobile forensics process for both Android and iOS-based devices, including forensically extracting, collecting, and analyzing data and producing and disseminating reports. Practical cases and labs involving specialized hardware and software illustrate practical application and performance of data acquisition (including deleted data) and the analysis of extracted information. You'll also gain an advanced understanding of computer forensics, focusing on mobile devices and other devices not classifiable as laptops, desktops, or servers. This book is your pathway to developing the critical thinking, analytical reasoning, and technical writing skills necessary to effectively work in a junior-level digital forensic or cybersecurity analyst role. What You'll Learn Acquire and investigate data from mobile devices using forensically sound, industry-standard tools Understand the relationship between mobile and desktop devices in criminal and corporate investigations Analyze backup files and artifacts for forensic evidence Who This Book Is For Forensic examiners with little or basic experience in mobile forensics or open source solutions for mobile forensics. The book will also be useful to anyone seeking a deeper understanding of mobile internals.
Work with large data sets, create statistical models, and make predictions with statistical methods using the Swift programming language. The variety of problems that can be solved using statistical methods range in fields from financial management to machine learning to quality control and much more. Those who possess knowledge of statistical analysis become highly sought after candidates for companies worldwide. Starting with an introduction to statistics and probability theory, you will learn core concepts to analyze your data's distribution. You'll get an introduction to random variables, how to work with them, and how to leverage their properties in computations. On top of the mathematics, you'll learn several essential features of the Swift language that significantly reduce friction when working with large data sets. These functionalities will prove especially useful when working with multivariate data, which applies to most information in today's complex world. Once you know how to describe a data set, you will learn how to create models to make predictions about future events. All provided data is generated from real-world contexts so that you can develop an intuition for how to apply statistical methods with Swift to projects you're working on now. You will:* Work with real-world data using the Swift programming language * Compute essential properties of data distributions to understand your customers, products, and processes * Make predictions about future events and compute how robust those predictions are
Today's .NET developers are intrigued by what the iPhone and iPad apps landscape has to offer. Admit it: you're one of them. Apple's App Store has hundreds of thousands of apps, and yours can be among them. iPhone and iPad app development using the iOS software development kit is one of the most appealing environments available for mobile technology. Migrating to iPhone and iPad for .NET Developers helps .NET programmers get started creating iPhone and iPad apps using the iOS software development kit. Start with a crash course on development using iOS. Then, find out whether you want to use Xcode instead of Visual Studio, and prepare yourself for the migration from C# to Objective-C You'll learn how your existing .NET skills can map most efficiently to the iOS development environment. Next, you'll really get coding with Objective-C and the iOS software development kit. You'll build your skills and enhance your apps with visually appealing, dynamic user interfaces and pushing/pulling data from a database though events and more. Discover the wonders of the Cocoa library, and learn new ways to do things you already know like the back of your hand in the .NET environment. Nearing the finish line, you'll build your first complete iPhone or iPad app, and extend your iPhone app features - for example, by using third-party libraries. Once you have created that first iPhone or iPad app, we'll walk you through making it available on the App Store. Migrating to iPhone and iPad for .NET Developers even offers tips on how to market your apps to new customers. When you finish reading Migrating to iPhone and iPad for .NET Developers, you'll be an iOS apps developer as well as a .NET developer, in today's competitive and fun mobile landscape What you'll learn * How to efficiently and quickly migrate your skills from .NET to Apple iOS for iPhone, iPad and iPod touch * How to set up and start coding with the iOS software development kit, Xcode and other Apple iOS and Mac tools * How to enhance your app with a dynamic user interface * How to store and retrieve data and configure your apps * How to de-bug and test your apps in the iOS environment * How to publish your first app on Apple's App Store Who this book is for If you're a Windows or .NET programmer who wants to get into iPhone or iPad apps development for the very first time, this book is for you Table of Contents * Get Set Up: Development on Apple's Tools and Platforms * Jump In: A Crash Course on Development Using the iOS SDK * Understand Your Options: Using Third-Party Solutions and MonoTouch * Going Deeper: .NET, Objective-C and the iOS SDK * Get to Work: Creating Your First Application * Build Your Skills: Enhancing Your Application with a Dynamic User Interface * Get the Data: Storing and Retrieving Data & Configuring Your Applications * Extend Your Apps: Extending Your iOS Application with Third Party Libraries * Get Published: Testing, Deploying and Distributing Your Applications * Extend Your Skills: Advanced Features A. Completing the Lunar Lander Application
Modding Mac OS X isn't about cutting up your Power Mac's case with a saws-all; it's about modifying Mac OS X's user interface and unlocking secrets and dispelling your fears of the Unix command line so you can take command of your Mac. Modding Mac OS X starts out with the very basics of showing you how to configure your Mac and do simple things like change Finder views, use an image from iPhoto's library on your desktop, and how to find and use screen savers. From there, Modding Mac OS X shows you how to: Find hidden features in your favorite applications; Dive inside application bundles to find hidden resources; Change application and system-wide keyboard shortcuts; Work with the Property List Editor to read and edit property list files; Wrap your head around the defaults command to tweak an application's settings; Hack on NIB files to change an application's interface; Control an application with AppleScript, even if it isn't scriptable. Each Modding example includes detailed step-by-step instructions that even a novice Mac user can follow, while also providing the necessary detail to satisfy the experienced hacker. The knowledge you gain from tweaking one application can be easily applied to the next. So go on, empower your inner Mac geek. You know you want to.
Mac OS X Snow Leopard is the newest version of the Macintosh operating system, and "Dr. Mac" Bob LeVitus is the ideal expert to introduce you to Snow Leopard. "Mac OS X Snow Leopard For Dummies" covers all the cool stuff and prepares you for the quirks, so whether it's your first Mac or an upgrade, you'll enjoy a truly rewarding relationship. From starting up your Mac to setting up a network and keeping in touch via iChat AV, "Mac OS X Snow Leopard For Dummies" gives you the scoop on the new features and improvements that help you do more work in less time.Learn when to shut down your Mac and when not to, how to secure it, and how to back it up with Time MachineOrganize your life with iCal and your stuff with files and folders, and be able to find what you're looking forSet up your Internet connection and e-mail, manage spam, surf with Safari, and start iChattingDownload and organize songs, podcasts, and movies with iTunes and plan a playlist with GeniusCreate documents with TextEdit, print them, fax then, and make PDFsSet up a network and share files, printers, and Internet connectionsFind out about operating system updates, firewalls, troubleshooting, and other ways to keep your Mac safe, healthy, and happy Technology columnist Bob LeVitus has been a Mac guru for nearly two decades. "Mac OS X Snow Leopard For Dummies" provides just what you need to get up and running with Snow Leopard.
Design is a challenge for most developers. Without a background or training in user interface skills, it's hard to navigate what choices make the best sense for the end user. This book shows you how to migrate from Storyboards to SwiftUI to design dynamic and engaging UIs for iOS apps. SwiftUI is new in iOS 13 but you may want to support past versions as well. To satisfy this, you'll start by reviewing nib/xib files and Storyboards and then move into SwiftUI and explore how to design apps in both UI toolkits. Gaining a firm base in technologies old and new will allow you to future proof your UI during this period of transition. Developers generally want to stay in code, but UI development tends to be a visual effort. This book takes a very structured and code-like approach to UI design to take the fear away. You'll grasp Storyboards and Auto-Layout/Constraints, while also learning to move past them with the easier options in SwiftUI. A clear understanding of both technologies is key to keeping your most functional coding and also making things look right. With UI Design for iOS App Development, you'll learn SwiftUI easily and get back into your code quickly. What You'll Learn Build iOS app UIs both in current and new paradigms Work with Storyboards and Auto-Layout/Constraints Design UIs in a coder friendly way Who This Book Is For iOS developers building a strong foundation in UI design to fill in the gaps from their training. For veteran developers, it's vital to be able to match your coding skills with equal UI/UX abilities.
This book presents the fundamentals of mobile visual computing in iOS development and provides directions for developers and researchers interested in developing iOS applications with image processing and computer vision capabilities. Presenting a technical overview of some of the tools, languages, libraries, frameworks, and APIs currently available for developing iOS applications Image Processing and Computer Vision in iOS reveals the rich capabilities in image processing and computer vision. Its main goal is to provide a road map to what is currently available, and a path to successfully tackle this rather complex but highly rewarding task.
iOS 6 Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on iPad, iPhone, and other iOS 6 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 6 SDK has to offer. The recipes include: * Working with Autolayout to build flexible user interfaces that adapts to different screen sizes * Building applications that incorporate multimedia * Building location-aware apps * Understanding best practices for application design and development You'll find iOS 6 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.What you'll learn * How to make your apps truly stand out with multimedia * How to integrate social network services like Twitter and Facebook into you apps * How to enhance your game apps with GameCenter * How to develop powerful apps with the latest Xcode * How to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps * How to build beautiful location-based apps with the new map engine Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book.
Objective-C Recipes provides a problem solution approach for dealing with key aspects of Objective-C programming, ensuring you have the indispensable reference you need to successfully execute common programming tasks. You will see how to use the unique features of the Objective-C programming language, the helpful features of the Foundation framework, and the benefits of using Objective-J as an alternative. Solutions are available for a range of problems, including: * Application development with Xcode * Working with strings, numbers and object collections * Using foundation classes like NSArray, NSString, NSData and more * Dealing with threads, multi-core processing and asynchronous processing * Building applications that take advantage of dates and timers and memory management * How to use Objective-C on other platforms Objective-C Recipes is an essential reference for every Objective-C programmer, and offers solutions in a concise and easy-to-follow manner.Matthew Campbell has trained over 800 new iOS developers at the Mobile App Mastery Institute and iOS Code Camp, and here brings his expertise to offer you the ability to use and exploit Objective-C to get the most out of all of your projects. What you'll learn * What strings and arrays are, and how to use them * How to manage your data effectively * How to build and work with dictionaries, dates and times, timers and localization * How to deal with threads, multi-core processing and asynchronous processing * How to utilize Cocoa and core frameworks for user interfaces and experience design and development * How to access and work with iOS SDK for iPhone and iPad apps design and development Who this book is for This book is for iOS, OS X as well as general Objective-C language programmers and users who want straightforward methods to do essential programming tasks in Objective-C.
The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.Specifically, this book covers: * UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language * The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game * Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform What you'll learn * What the UnrealScript programming language is and does * The basic Unreal UDK base code framework * What the basic Unreal tools used to make a game * What the key parts of the Unreal engine such as the physics engine * How to do the fundamentals of 3D games programming, including basic 3D math * What are the the basic frameworks of many different types of games * How to use the provided source code to build your own games using the frameworks as a reference Who this book is for Game programmers, both professional and hobbyists, interested in developing 3D games for the iOS platform using the Unreal UDK. Additionally, students using the Unreal UDK in their coursework.Finally, game designers who are not experienced programmers but are interested in learning enough about UnrealScript and the Unreal UDK to make small changes to game code created by contracted programmers (For example: changing code to increase the health of a player or change the message displayed when a player dies).
Think your Mac is powerful now? This practical guide shows you how to get much more from your system by tapping into Unix, the robust operating system concealed beneath OS X's beautiful user interface. OS X puts more than a thousand Unix commands at your fingertips-for finding and managing files, remotely accessing your Mac from other computers, and using freely downloadable open source applications. If you're an experienced Mac user, this updated edition teaches you all the basic commands you need to get started with Unix. You'll soon learn how to gain real control over your system. Get your Mac to do exactly what you want, when you want Make changes to your Mac's filesystem and directories Use Unix's find, locate, and grep commands to locate files containing specific information Create unique "super commands" to perform tasks that you specify Run multiple Unix programs and processes at the same time Access remote servers and interact with remote filesystems Install the X Window system and learn the best X11 applications Take advantage of command-line features that let you shorten repetitive tasks
Building on your knowledge of how to write basic applications, Pro iOS 5 Tools: Xcode, Instruments and Build Toolsshows how to take your apps from promising to real, and from good to great, by using numerous performance and debugging techniques and tools found in Xcode, Apple's Integrated Development Environment (IDE), Interface Builder and more. You will start by studying an alpha-stage iOS app and learning how you can use the tools provided in the iOS developer's toolbox, plus popular third-party tools, to take an app to a final product and ready to ship. Your own app development will never be the same again Learn the tools available to all iOS developers: Xcode, Instruments, network diagnostic tools and version control Techniques for debugging by using Instruments, as well as the new features available in newest version of Xcode Performance tuning techniques and workflow enhancements What you'll learn How to set up a bare-bones shopping cart app; from creating a new project to using a distributed version control system for setting up the environment using Xcode, Interface Builder and other Apple developer tools.How to work your way through an app and tune the user interface for performance How to diagnose and address memory issues, leaks and dealing with intermittent crashes How to deal with networking issues and reliably recreate or simulate these environments How to address multitasking, behind the scenes power drains, and reduce/optimize power usage from the radio and other power draining features in iOS devices How to distribute your app to beta testers, prepare for the App Store and speed up development time by learning shortcuts and other enhancements to developer tools Who this book is for This book is for iOS developers looking to fully utilize iOS 5tools like Xcode, Interface Builder and more, making their apps development faster andmore efficient. Table of Contents Wax On, Wax Off First-Class Tools: Xcode, Interface Builder and MoreThree Screens and...Well, It Runs Memory Management and Diagnostics Core Animation andSmooth Scrolling Networking, Cache, andPower Management Prepare the Beta Why Are Things Breaking? Can We Automate Some of This? Now, They Want an iPad Version How Do I Share Some of This? One MoreThing
In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and then orients you to the iOS-native 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.By the time you finish Pro OpenGL ES for iOS, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available. What you'll learn * The basics of 3D mathematics, and how they are applied in the OpenGL library * How to design and build your 3D worlds * To create 2D interfaces within the 3D world * To develop animation and 3D movement * How to implement 3D shading, coloring, and texturing * The differences between OpenGL and other 3D toolkits * To build a fully-functional 3D solar system simulator using OpenGL ES Who this book is for Experienced iOS programmers who want to enter the 3D world of OpenGL ES programming. Table of Contents * Introduction to OpenGL ES and Our 3D Solar System Project * Generating a Basic OpenGL Program * Getting Past the 3D Math * Shading, Lighting and Colors * Materials and Textures * Animation * Creating a User Interface * Blending Modes, Buffer Objects, and Other Cool Stuff * Latest Features of OpenGL ES * Ray Tracing, Hidden Surfaces, and Other Advanced Topics Appendix A: APIs |
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