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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Objective-C Programmer's Reference provides the tools necessary to write software in Objective-C--the language of choice for developing iOS and OS X applications. Author Carlos Oliveira begins from the basic building blocks of the language. He shows how to create correct and efficient applications by applying your knowledge of object-oriented and structured programming. This book: * Takes you quickly through fundamental concepts such as interfaces and class implementations. * Provides a concise reference to the Foundation Framework that is all-important when programming in Objective-C. * Highlights key differences between Objective-C and other popular languages such as Java or Python. * Provides the fundamentals of Cocoa and Cocoa Touch, which are the standard for OS X and iOS development. Objective-C Programmer's Reference makes extensive use of concepts already mastered by developers who are fluent in other languages such as C++, Java, Perl, and Python. The author's approach is logical and structured, and even novice developers will have an easy time absorbing the most important topics necessary to program in Objective-C.Objective-C Programmer's Reference is a book for professional developers in Objective-C, or those who are moving to Objective-C from other languages. The book is written for readers who lack the time to invest in more traditional books, which usually spend hundreds of pages to explain concepts that are part of the working programmer's standard vocabulary. What you'll learn * Grasp the basic syntax of the Objective-C language. * Create classes and methods in Objective-C. * Apply Objective-C's message-passing mechanism to simplify your code and avoid deep class hierarchies. * Store and access dynamic data through Objective-C's built-in, key-value system. * Make effective use of container classes such as arrays and dictionaries with their immutable and mutable versions. * Create simple applications for iPhones, iPads, Macbooks, and other iOS and Mac OS X devices. Who this book is for Objective-C Programmer's Reference is for programmers in Objective-C who are looking for a handy reference to keep them on top of their game.The book is also designed for programmers moving to Objective-C from some other language, especially from another C-like language such as Java or C#, providing just that additional bit that is needed to transfer their expertise into Objective-C and get a leg up on creating applications for the iOS and OS X platforms underlying Apple's hugely successful devices such as the iPhone, iPad, and Macbook.
This update of an Apress bestseller walks you through creating your first app, with plain English and practical examples using the latest iOS 7 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad app development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad apps development in language anyone can understand Provides simple, step-by-step examples that make learning easy, using iOS 7 Offers bonus videos from the author that enable you to follow along-it's like your own private classroom The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone apps. Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app-that's why you're reading this now! And with the popularity of the iPad, this demand will just continue to grow.
The Objective-C programming language continues to grow in popularity and usage because of the power and ease-of-use of the language itself, along with the numerous features that continue to be added to the platform. If you have a basic knowledge of the language and want to further your expertise, Pro Objective-C is the book for you. Pro Objective-C provides an in-depth, comprehensive guide to the language, its runtime, and key API's. It explains the key concepts of Objective-C in a clear, easy to understand manner, and also provides detailed coverage of its more complex features. In addition, the book includes numerous practical examples--code excerpts and complete applications--that demonstrate how to apply in code what you're learning. The book begins with an exploration of Objective-C's basic features and key language elements. After reviewing the basics, it proceeds with an in-depth examination of the Objective-C dynamic programming features and runtime system. Next the book covers the Foundation Framework, the base layer of APIs that can be used for any Objective-C program. Finally, new and advanced features of Objective-C are introduced and shown how they make the Objective-C language even more powerful and expressive. Each topic is covered thoroughly and is packed with the details you need to develop Objective-C code effectively. The most important features are given in-depth treatment, and each chapter contains numerous examples that demonstrate both the power and the subtlety of Objective-C. Start reading Pro Objective-C and begin developing high-quality, professional apps on the OS X and iOS platforms using the Objective-C programming language!
Taking a hands-on learning approach, Foundation iPhone App Development: Build An iPhone App in 5 Days with iOS 6 SDK quickly enables existing programmers to become familiar and comfortable coding Objective-C using Xcode 4.5, Storyboarding and the iOS 6 SDK to create apps for the iPhone. Nick Kuh, an experienced, Apple award-winning developer, will teach readers how to build an iOS 6 iPhone app from start to finish in 5 days. During a 5-day process you will learn how to build a professional, custom-designed, object-oriented iPhone App. You'll start with a PhotoShop PSD design and an app idea. Then, throughout the remainder of the book, Nick will guide you through each stage of building the app. But it's you who will build the app. You will learn how to think like an app developer, how to turn an idea into a beautiful iPhone app. In addition to the code and programming practices introduced, the book includes numerous tips, tricks and lessons learned to help new iPhone App developers succeed on the App Store: SEO, in-app marketing approaches and how to win more 5 star reviews.The 5-day learning process is divided into the following key stages: * Day 1 begins with the initial planning, paper prototyping and Photoshop design phases of an app idea. You'll learn how to provision your iOS apps for deployment to your iPhone. By the end of your first day you'll get to learn on the job, creating an Object-Oriented Black Jack Game that implements the Model View Controller paradigm in Objective C. * Day 2 is all about Storyboarding: creating and connecting all of the user interface views of our app. * Day 3 begins with table views and data population. By the end of the third day you'll be knee-deep in Core Data: building a data model and creating an editable, persistent data storage solution for your app. * By Day 4 you'll be learning how to communicate with Facebook using Apple's new Social framework introduced in iOS 6. * Day 5 kicks off with code and methods to add in-app social network marketing to your app. With your completed app you'll then learn how to submit an App to Apple alongside numerous tips and tricks to improve your chances of success and visibility in this unique marketplace.From start to finish, this book inherits Nick's tried and tested methods to build beautiful native iPhone Apps efficiently. After reading and using this book, you'll come away with a core iOS development process and coding concepts that can be re-used and applied to your own iPhone app projects. Moreover, you'll gain an understanding of how to architect your own apps, write reusable code and implement best practices for faster productivity and maybe even make some money, too.What you'll learn * How to develop with Xcode, write Objective-C and work with the latest iOS SDK * Why and how to create Navigation Hierarchies and Table View Controllers, for making life easier * How to design, plan and develop an iPhone app from the initial app idea to App Store submission * How to Storyboard and implement a custom-designed User Interface * How to work with Core Data to build an offline caching solution * How to implement asynchronous HTTP API calls to download and display images * How to use the new iOS Appearance APIs for custom design implementation and make beautiful apps * How to increase your app's chances for success in the App Store Who this book is for This book is for existing programmers--programmers who have already mastered another object oriented language and wish to become proficient programming Objective C for writing iPhone Apps using Xcode.Table of ContentsDay 1: Objective C, Xcode and iOS SDK Foundation work Chapter 1: Design and Planning of our App: Chapter 2: Provisioning our App for Development Chapter 3: Setting Up Our Xcode Project Chapter 4: Objective-C and Xcode: Developing a Blackjack Game Day 2: Storyboarding the User Interface Chapter 5: iPhone App Navigation, Views and View Controllers Chapter 6: Views, Controls, Camera, Action Day 3: Working with Data Chapter 7: Table Views, Arrays and Dictionaries - Oh My Chapter 8: Data Persistence with Core Data Chapter 9: iOS Skinning: Make Your Apps Lickable Day 4: Importing Birthdays from the Address Book and Facebook Chapter 10: Importing Birthdays from the Address Book Chapter 11: Working with the Facebook SDK Chapter 12: Settings and Local Notifications Day 5: The Finishing Touches Chapter 13: Before You Launch: Increasing Your Chances of App Store Success Chapter 14: Submitting our App
Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.
Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark's bestselling Learn C on the Mac. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps A complete course on the basics of Objective-C using Apple's newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster What you'll learn Learn Objective-C programming, the gateway to programming your iPhone, iPad or Mac Write apps for the iOS and/or OS X interfaces, the cleanest user-interfaces around Understand variables and how to design your own data structures Work with the new Objective-C features now available in this update like blocks, automated reference counting (ARC) and class extensions Work with new tools available like Clang static analyzer and Grand Central Dispatch (GCD) Undertand UIKit and how to build simple user interfaces easily and effectively Explore using the latest Xcode Who this book is for For anyone wanting to learn to program native apps in iOS and/orOS X, including developers new to the iOS-based iPhone and iPad as well as OS X-based Mac computers. This book is for developers new to Objective-C, but who have some programming experience. Table of Contents Hello Extensions to C Introduction to Object-Oriented Programming Inheritance Composition Source File Organization and Using Xcode 4 More About Xcode A Quick Tour of the Foundation Kit Memory Management and ARC Object Initialization Properties Categories Protocols Blocks and Concurrency Introduction to UIKit Introduction to the Application Kit File Loading and Saving Key-Value Coding Using the Static Analyzer NSPredicate
Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress. After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use the core classes to create game apps, including graphics, animations, and sound. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.What you'll learn * How to use UIViews to display game assets * How to leverage Core Animation to simplify animations * How to create frame-by-frame animations for action games * How to play sound using media classes * How to integrate with Game Center and other social media services * How to use Core Data to persist game state Who this book is for This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed. Table of Contents * Introduction and HelloGame * Setting Up your Game App Project * Explore the Game App Life cycle * Quickly Build an Input Driven Game * Quickly Build a Frame by Frame Game * Build Your Game: Game Engine, Image Actors, and Behaviors * Build Your Game: Vector Actors and Particles * Build Your Game: Understand Gestures and Movements * Build Your Game: Apple's Game Center and Social Media * A Complete Example: Belt Commander * Design and Create Graphics * Monetizing via the Apple App Store
Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: * The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. * How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. * How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. * The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games.These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. What you'll learn * The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. * How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. * How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.* The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Table of Contents * Introduction * Getting Started * Essentials * Your First Game * Game Building Blocks * Sprites In-Depth * Scrolling with Joy * Shoot em Up * Particle Effects * Working with Tilemaps * Isometric Tilemaps * Physics Engines * Pinball Game * Game Center * Best Tools for cocos2D Development * Kobold2D Fundamentals * Out of the Ordinary
If you're getting started with iOS development, or want a firmer grasp of the basics, this practical guide provides a clear view of its fundamental building blocks - Objective-C, Xcode, and Cocoa Touch. You'll learn object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Dozens of example projects are available at GitHub. Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 7 - coming in December 2013. Explore the C language to learn how Objective-C works Learn how instances are created, and why they're so important Tour the lifecycle of an Xcode project, from inception to App Store Discover how to build interfaces with nibs and the nib editor Explore Cocoa's use of Objective-C linguistic features Use Cocoa's event-driven model and major design patterns Learn the role of accessors, key-value coding, and properties Understand the power of ARC-based object memory management Send messages and data between Cocoa objects
It's time to capitalize on your mastery of Cocoa withPro Objective-C Design Patterns for iOS.You've developed apps that impressed and performed, and now you're ready to jump into development practices that will leave you with more effective, efficient, and professional level apps.This book is the element you need to make the jump from journeyman to master. All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns. Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized.Implementation of specific pattern approaches will prove their value to any developer working in the iOS application arena. You'll learn to master classic patterns like singleton, abstract factory, chain of responsibility, and observer. You'll also discover less well-known but useful patterns like memento, composite, command, and mediator. What you'll learn The basic concepts ofvarious design patterns How to apply designpatterns to your code based on different scenarios How design patterns canstrengthen your apps Who this book is for Any professional or aspiring iOS developer will find productivity, efficiency, and effectiveness of software development enhanced by the methods and practice delivered byPro Objective-C Design Patterns for iOS. Table of Contents Hello, Design Patterns A Case Study: Designing an App Prototype Factory Method Abstract Factory Builder Singleton Adapter Bridge Facade Mediator Observer Composite Iterator Visitor Decorator Chain of Responsibility Template Method Strategy Command Flyweight Proxy Memento
Want to learn how to program on your Mac? Not sure where to begin? Best-selling author Wallace Wang will explain how to get started with Cocoa, Objective-C, and Xcode. Whether you are an experienced Windows coder moving to the Mac, or you are completely new to programming, you'll see how the basic design of a Mac OS X program works, how Objective-C differs from other languages you may have used, and how to use the Xcode development environment. Most importantly, you'll learn how to use elements of the Cocoa framework to create windows, store data, and respond to users in your own Mac programs. If you want to learn how to develop apps with Cocoa, Objective-C, and Xcode, this book is a great first step. Here are just a few of the things you'll master along the way: Fundamental programming concepts aided by short, easy-to-understand examples How to use Xcode and related programming tools to save time and work more efficiently A firm understanding of the basics of Objective-C and how it compares to other languages you might know How to create simple apps using the Cocoa framework How to easily design, write, test, and market your finished program What you'll learn Basic programming concepts illustrated with short, easy-to-understand examples How to use Xcode and related programming tools The basics of Objective-C and how it compares to other languages you might know How to create simple apps using the Cocoa framework Who this book is for Mac users who want to learn programming or Windows developers who are moving to the Mac OS and iOS platforms. No previous programming experience required. Table of Contents Understanding Programming Understanding Apple's Programming Tools The Basic Steps to Creating a Mac Program Getting Help Learning Objective-C Making Decisions with Branches Repeating Code with Loops Understanding the Cocoa Framework Manipulating Strings Arrays Dictionaries and Sets Creating Classes and Objects Inheritance, Method Overriding, and Events Creating a User Interface Choosing Commands with Buttons Making Choices with Radio Buttons and Check Boxes Making Choices with Pop-Up Buttons Inputting and Outputting Data with Labels, Text Fields, and Combo Boxes Inputting Data with Sliders, Date Pickers, and Steppers Using Built-In Dialog Boxes Creating Pull-Down Menus Designing Your Own Programs Working with Xcode Debugging Your Program
It seems that everyone and her sister has developed an iPhone App-everyone except you, the hard-working web professional. And now with the introduction of the iPad, you may even feel farther behind. But the time has come where you don't need to struggle through Objective-C or master Apple's Cocoa touch APIs. WebKit's support for HTML5 means any ambitious web developer can join Apple's second mobile App wave and create compelling apps that address the unique features of both the iPhone and the larger iPad. Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript takes you through every aspect of the latest Mobile Web Standards as well as the specific features of the iPhone and iPad. You'll go beyond Web 2.0 and Ajax to learn about WebKit and Mobile Safari, HTML5 and CSS3, Vector Graphics and Multimedia support. You'll discover what built-in hardware features of the iPhone and iPad you can use and how to take advantage of these device-specific capabilities. The market for Web apps is expanding and the combination of iPhone and iPad makes this a very hot area-as well as a competitive one.You'll want to know about all the advantages available to get ahead and stay ahead, and Beginning iPhone and iPad Web Apps is the perfect starting point.
Want to take real control of your Mac? The hacks in this book help you dig below the surface to tweak system preferences, mount drives and devices, and generally do things with your system that Apple doesn't expect you to do. With a little effort, you can make your Mac and its applications perform exactly the way you want them to. There are more than 50 hacks in this book that show you how to fine-tune the interface, work with multimedia, set up your network, boost security, and perform a few tricks with Unix. Go beyond Preferences: change the way OS X Mountain Lion behaves Customize your experience by taming browsers and making apps full screen Get information delivered right to your desktop, and automate mundane tasks Use the command line and install various Unix apps to unlock your Mac's Unix power Increase security, monitor network traffic, and remain anonymous Play Wii games and host a Minecraft server on your Mac Modify your WiFi, move iTunes, and record TV shows Turn your MacBook into a tablet and give it a custom dye job
Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first Hello, World example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.What you'll learn * How to use your existing C# skills to develop applications on the iPhone and iPad * Apple's Model View Controller (MVC) methodology * Working with CocoaTouch's UIKit to create iOS applications using native controls * Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others * Accessing shared resources such as the photos, contacts, and more * How to persist and retrieve data using SQLite and .NET libraries * Complex drawing and animation using CoreGraphics and CoreAnimation * The use of Apple's Push Notification Service * The latest game porting techniques using XNA Touch * How to integrate off-the-shelf Objective-C libraries Who this book is for Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store.Table of Contents * Getting Started with MonoTouch * Our First Application * The Model, View, Controller Approach to Multiple Screen Applications * iPad and Universal (iPhone/iPad) Applications * More on Views and Controllers * Introduction to Controls * Standard Controls * Content Controls * Working with Tables * Working with Keyboards * Multitasking * Working with Touch * Working with Shared Resources * User and Application Settings * Working with CoreLocation * Drawing with CoreGraphics * Core Animation * Notifications * Working with Data * Publishing to the App Store * Third Party Libraries * Using Objective-C Libraries and Code
Think you have the next great iPhone app idea? The Apress iPhone Application Sketch Book is an essential tool for any aspiring iPhone developer. This sketch book makes it easy to centralize and organize your ideas, featuring 1.5x sized iPhone templates that include common elements such as the status bar, signal strength, and battery icons. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes, and document the app name and screen name. This book is a must-have and an invaluable tool for bringing your next great iPhone app idea to life Makes it easy to keep your design ideas organized in one central place. Includes 150 templates at 1.5x magnification for easy use, with plenty of room on the gridded page to jot notes and doodle designs. This professional notepad gives your design a finished look from which to share ideas with colleagues and clients. What you'll learn Who this book is for Any aspiring iPhone developer.
Charles Edge, Zack Smith, and Beau Hunter provide detailed explanations of the technology required for large-scale Mac OS X deployments and show you how to integrate it with other operating systems and applications. Enterprise Mac Administrator's Guide addresses the growing size and spread of Mac OS X deployments in corporations and institutions worldwide. In some cases, this is due to the growth of traditional Mac environments, but for the most part it has to do with "switcher" campaigns, where Windows and/or Linux environments are migrating to Mac OS X. However, there is a steep culture shock with these types of migrations. The products that are used are different, the nomenclature is different, and most importantly the best practices for dealing with the operating system are different. Apple provides a number of tools to help automate and guide IT toward managing a large number of Mac OS X computersit has since before Mac OS X was initially released. However, if you want to put together all of the pieces to tell a compelling story about how to run an IT department or a deployment of Macs, you need to compile information from a number of different sources. This book will provide explanations of the technology required.Provides complete solutions for the large- and medium-scale integration of directory services, imaging, and security Complete guide for integrating Macs and Mac OS X into mixed environments with confidence and no down time One-stop volume for IT professionals who need the technical details to get their job done as efficiently and effectively as possible What you'll learn Choose a directory services model that works for your organization and integrate it into your existing model Choose an imaging model and begin imaging workstations with or without third-party products Leverage scripting techniques to reduce labor for the IT department Provide network services (file sharing, mobile home folders, messaging, etc.) to the Mac OS X clients Mass-deploy the iPhone Who this book is for System administrators and IT professionals who need to manage a large number of Mac OS X computers, be they Mac OS X-based servers or workstations. The assumption is that readers are somewhat familiar with Mac OS X and/or IT in general, but not that they are familiar with the Apple system internals, server services, or deployment techniques. Table of Contents Directory Services Directory Services Clients Active Directory Storage Messaging and Groupware Mass Deployment Client Management Automating Administrative Tasks Virtualization iPhone
You're smart and savvy, but also busy. This comprehensive guide to Apple'sMac OS X 10.6, Snow Leopard, gives you everything you need to know to live a happy, productive Mac life. Learn Mac OS X Snow Leopard will have you up and connected lickitysplit. With a minimum of overhead and a maximum of useful information, you'll cover a lot of ground in the time it takes other books to get you plugged in. If this isn't your first experience with Mac OS X, skip right to the "What's New in Snow Leopard" sections. You may also find yourself using this book as a quick refresher course or a way to learn new Mac skills you've never tried before. What you'll learn Discover all the ins and outs of the Finder and Snow Leopard's streamlined workflow. Use the features of Apple's builtin applications, including Mail, Safari, iCal, Address Book, iChat, Preview, and more. Learn about Snow Leopard's improved security and reliability, and how to take full advantage of the connected world and a wealth of mobile devices. Administer your computer and network for yourself, your family, or your business. Work with addon devices via direct connection or wirelessly. Master effective strategies for data backup, recovery, and security. Explore all of Apple's improved iLife applications, including iTunes, iPhoto, and iMovie. Delve into more advanced topics, such as how to take advantage of the Darwin subsystem in Leopard, how to run multiple operating systems on your Mac, and how to cooperate with other operating systems (and help them cooperate with you). Get started with your own Mac OS X development in Snow Leopard Who this book is for New Mac users, existing Mac users upgrading from older versions of Mac OS X, and PC users making the switch to Macs. These people share a common desire to learn stuff fast and keep learning Because this book goes into greater depth than your average Mac OS X guide, it is also excellent for small business owners, user support personnel, and system administrators. There's even an introduction to Mac OS X development for nascent programmers and the DIY crowd. Table of Contents Working in Snow Leopard: The Aqua interface The File System Using Spotlight, Expose, Spaces, and Dashboard System Preferences Printing, Peripherals, and Bluetooth in Snow Leopard Common Mac OS X Maintenance Backup, Synchronization, and Recovery of Data Mac OS X Security Connecting to the Internet Browsing the Web with Safari Mail, Address Book, and iCal iChat MobileMe Application Basics Snow Leopard Applications iLife '09 Introducing Darwin and the Shell Extending the Power of Darwin Snow Leopard Networking Working with Remote Servers and Networks Snow Leopard As a Web Server Mac OS X Automation with Automator and AppleScript Mac OS X Development: The Application Frameworks Mac OS X Development: The Tools Mac OS X Development: Objective-C Working with Microsoft Windows and Other Operating Systems
Take your coding skills to the next level with this extensive guide to ObjectiveC, the native programming language for developing sophisticated software applications for Mac OS X. ObjectiveC is a powerful, objectoriented extension of C, making this book the perfect followup to Dave Mark's bestselling Learn C on the Mac, Mac OS X Edition. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of ObjectiveC in your applications A complete course on the basics of ObjectiveC using Apple's free Xcode tools An introduction to objectoriented programming Comprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files A brief tour of Cocoa's foundation framework and AppKit A helpful learning curve guide for nonC developers What you'll learn Learn ObjectiveC programming, the gateway to programming your Mac or iPhoneWrite applications for the Mac OS X interface, the cleanest userinterface aroundUnderstand variables and how to design your own data structuresWork with the file systemConnect to data sources and the Internet Who this book is for For anyone wanting to learn to program native applications in Mac OS X, including developers new to the Mac, developers new to Objective-C, or students entirely new to programming.
What really sets the iPhone apart from laptops and PCs is its use of onboard sensors, including those that are location-enabled. This concise book takes experienced iPhone and Mac developers on a detailed tour of iPhone and iPad hardware by explaining how these sensors work, and what they're capable of doing. With this book, you'll build sample applications for each sensor, and learn hands-on how to take advantage of the data each sensor produces. You'll gain valuable experience that you can immediately put to work inside your own iOS applications for the iPhone, iPod touch, and iPad. This book helps you focus on: Camera: learn how to take pictures and video, create video thumbnails, customize video, and save media to the photo albumAudio: use the media picker controller and access the iPod music library in your own application, and enable your app to record and play sampled audioAccelerometer: write an application that uses this sensor to determine device orientationMagnetometer: learn how this sensor verifies compass headingsCore Motion: use this framework to receive motion data from both the accelerometer and the vibrational gyroscope This short book is part of a collection that will, along with new material, be compiled into a larger book, iOS Sensor Programming. The other books in this collection are Augmented Reality in iOS, Geolocation in iOS, and iOS Sensor Apps with Arduino.
Now that multicore processors are coming to mobile devices, wouldn't it be great to take advantage of all those cores without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming on multicore iOS devices and Mac OS X. Managing your application's resources on more than one core isn't easy, but it's vital. Apps that use only one core in a multicore environment will slow to a crawl. If you know how to program with Cocoa or Cocoa Touch, this guide will get you started with GCD right away, with many examples to help you write high-performing multithreaded apps. Package your code as block objects and invoke them with GCD Understand dispatch queues--the pools of threads managed by GCD Use different methods for executing UI and non-UI tasks Create a group of tasks that GCD can run all at once Instruct GCD to execute tasks only once or after a delay Discover how to construct your own dispatch queues
If you want to develop efficient, smooth-running applications, controlling concurrency and memory are vital.Automatic Reference Counting is Apple's game-changing memory management system, new to Xcode 4.2. Pro Multithreading and Memory Management for iOS and OS X shows you how ARC works and how best to incorporate it into your applications.Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance. If for you, multithreading is an unsolved mystery and ARC is unexplored territory, then this is the book you'll need to make these concepts clear and send you on your way to becoming a master iOS and OS X developer.What are blocks? How are they used with GCD? Multithreading with GCD Managing objects with ARC What you'll learn H To understand ARC technology and how to use it Who this book is for This book is for professional OS X and iOS application programmers. In particular, it's for those who want to develop highly responsive applications with concurrent programming. Table of Contents Life beforeAutomatic Reference Counting ARCRules ARC Implementation Getting Started with Blocks Blocks Implementation Grand Central Dispatch GCDBasics GCDImplementation Appendix A. Example of ARC, Blocks and GCD Appendix B. References
My macOS is filled with beginning through intermediate tasks, presented in a thorough step-by-step format, that guide you through learning everything you need to know to use the newest release of macOS. The goal is not to teach you how to type or click a mouse but how to configure network settings, customize your desktop, use built-in apps, optimize battery life, set up backup solutions, and much more. In My macOS, you will find: Step-by-step instructions with callouts to macOS photos that show you exactly what to do. Help when you run into hardware or operating system problems or limitations. Tips and Notes to help you get the most from macOS. Full-color, step-by-step tasks walk you through getting and keeping macOS working just the way you want. The tasks include: Managing, arranging, and tagging your files Staying informed and productive with Notification Center Creating and navigating virtual workspaces in Mission Control Opening and organizing apps with Launchpad Accessing network devices and resources Activating and using iCloud services Communicating online with email, instant messaging, and video Keeping appointments with Calendar and Reminders Planning trips and checking traffic with Maps Keeping up-to-date with friends and family via Twitter and Facebook Downloading and enjoying music, movies, books, and more Sharing purchases with your family Challenging your friends to games with Game Center Working seamlessly with iOS Devices with Handoff and AirDrop Protecting and securing your system and data Expanding your system with peripheral devices Troubleshooting common system problems
How can you make your iPad or iPhone app stand out in the highly competitive App Store? While many books simply explore the technical aspects of iPad and iPhone app design and development, App Savvy also focuses on the business, product, and marketing elements critical to pursuing, completing, and selling your app -- the ingredients for turning a great idea into a genuinely successful product. Whether you're a designer, developer, entrepreneur, or just someone with a unique idea, App Savvy explains every step in the process, with guidelines for planning a solid concept, engaging customers early and often, developing your app, and launching it with a bang. Author Ken Yarmosh details a proven process for developing successful apps, and presents numerous interviews with the App Store's most prominent publishers. * Learn about the App Store and how Apple's mobile devices function * Follow guidelines for vetting and researching app ideas * Validate your ideas with customers -- and create an app they'll be passionate about * Assemble your development team, understand costs, and establish a workable process * Build your marketing plan while you develop your application * Test your working app extensively before submitting it to the App Store * Assess your app's performance and keep potential buyers engaged and enthusiastic
Today's iPhone and iPad apps developers are often running into the need to refine, improve and optimize their apps performances. As more complex apps can be created, it is even more important for developers to deal with this critical issue. Pro iOS Apps Performance Tuning and Optimizationcovers many common but difficult problems when tuning and optimizing performance for iPhoneand iPad appsand how to resolve these problems efficiently. This book gives you the following: Basic knowledge on common problems in iPhone apps Advanced knowledge over data structure, algorithms, multithreading, and network data in iPhone apps Comparisonwith problems and solutions for Android and Windows Phone apps After reading this must-have book, you'll be ready to make the most of the processing power of the iPhone with your apps performance optimization know-how. What you'll learn Benchmark your apps using emulators and real device tests Increase and optimize UITableView performance in your iOS apps Increase your app performance using image and data caching techniques Tune your apps using algorithms and data structures Improve your parallel data access using multithreading techniques Optimize memory usage for increased battery life and better apps performance Use native C code to address memory leaks or EXEC_BAD_ACCESS Who this book is for iOS app developers who have basic knowledge of how to write apps and want to extend their knowledge and skills to write better or optimally-performing apps. Table of Contents Introduction to iOS App Performance Benchmark Your Apps: Using Simulators, Emulators and Real Device Tests Increase and Optimize UITableView Performance Increase App Performance Using Image and Data Caching Techniques Tune Your Apps Using Algorithms and Data Structures Improve Parallel Data Access using Multithreading Techniques Optimize Memory Usage for Increased Battery Life and Better Performance Integrate Multithreading and Efficient Memory Usage for Multitasking Apps Performance Use Native C Code to Address Memory Leaks or EXEC_BAD_ACCESS Comparisons with Android and WinPhone Performance Problems |
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