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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

Using Mac OS X Mavericks (Paperback, 1st ed.): Kevin Wilson Using Mac OS X Mavericks (Paperback, 1st ed.)
Kevin Wilson
R889 Discovery Miles 8 890 Ships in 18 - 22 working days

Learn to use your Mac the easy way: no jargon, just clear, concise and to the point. Using Mac OS Mavericks is your handy guide to using a computer running Mavericks, providing a quick resource for both the beginner and the enthusiast. Using Mac OS Mavericks is your handy guide to using a computer running Mavericks, providing a quick resource for both the beginner and the enthusiast. Step-by-step techniques supported by photography and screen prints, and easy to follow text, make using a Mac a cinch. Whether you have just bought your first Mac, switched from Windows, or are a keen computer user, this lean reference will provide you with the underpinnings needed to use a Mac like a pro.

iPad Application Sketch Book - For iPad Air, iPad Mini and Other iOS 7-Enabled iPads (Paperback, 1st ed.): Dean Kaplan iPad Application Sketch Book - For iPad Air, iPad Mini and Other iOS 7-Enabled iPads (Paperback, 1st ed.)
Dean Kaplan
R1,176 Discovery Miles 11 760 Ships in 18 - 22 working days

Think you have the next great iPad app idea? TheiPad Application Sketch Book is an essential tool for any aspiring iPad developer. This sketch book makes it easy to centralize and organize your ideas, featuring full-sized iPad templates to write on. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes, and document the app name and screen name. Its flat binding and perforated pages make it ideally flexible for any use you might think of. This book is a must-have and an invaluable tool for bringing your next great iPad app idea to life What you'll learn Who this book is for

Any aspiring iPad developer.

Classic Computer Science Problems in Java (Paperback): David Kopec Classic Computer Science Problems in Java (Paperback)
David Kopec
R1,052 Discovery Miles 10 520 Ships in 10 - 15 working days

Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You'll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. Classic Computer Science Problems in Java will teach you techniques to solve common-but-tricky programming issues. You'll explore foundational coding methods, fundamental algorithms, and artificial intelligence topics, all through code-centric Java tutorials and computer science exercises. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Key Features * Recursion, memorization, bit manipulation * Search algorithms * Constraint-satisfaction problems * Graph algorithms * K-means clustering For intermediate Java programmers. About the technology In any computer science classroom you'll find a set of tried-and-true algorithms, techniques, and coding exercises. These techniques have stood the test of time as some of the best ways to solve problems when writing code, and expanding your Java skill set with these classic computer science methods will make you a better Java programmer. David Kopec is an assistant professor of computer science and innovation at Champlain College in Burlington, Vermont. He is the author of Dart for Absolute Beginners (Apress, 2014), Classic Computer Science Problems in Swift (Manning, 2018), and Classic Computer Science Problems in Python (Manning, 2019).

Pro iOS and Android Apps for Business - with jQuery Mobile, node.js, and MongoDB (Paperback, 1st ed.): Frank Zammetti Pro iOS and Android Apps for Business - with jQuery Mobile, node.js, and MongoDB (Paperback, 1st ed.)
Frank Zammetti
R2,271 Discovery Miles 22 710 Ships in 18 - 22 working days

With Pro iOS and Android Apps for Business, you can take your web development experience and apply it toward creating a full-featured business app, from soup to nuts. Frank Zammetti shows you how to create a client app using jQuery Mobile wrapped in PhoneGap, and how to create a node.js-based server that uses MongoDB as its data store. You never have to deal with learning Objective-C, Java or any other difficult-to-learn language. Instead, you can build on your existing HTML5, JavaScript and CSS experience to quickly and effectively build any app your business needs. You can even apply this knowledge to Android apps as well as other mobile platforms since the technologies used support most modern mobile platforms as well. You'll learn: * How to design a full-featured app, including requirements like offline access * How to build the client-side of the app using jQuery Mobile, including adding stub code for calling the node.js server * How to create a simple server with node.js and interact with it using REST * How to use MongoDB with node.js for data storage * How to use PhoneGap to ready your app for mobile deployment * How to test and debug your app on iOS and Android Pro iOS and Android Apps for Business is for experienced web developers who need to get up to speed quickly in buildipng iOS and Android apps for business.Are you ready to join the mobile revolution using the same technologies you already use to build great web applications? If so, this is the book for you What you'll learn * How to design a full-featured app, including requirements like offline access * How to build the client-side of the app using jQuery Mobile, including adding stub code for calling the node.js server * How to create a simple server with node.js and interact with it using REST * How to use MongoDB with node.js for data storage * How to use PhoneGap to ready your app for mobile deployment * How to test and debug your app on iOS and Android Who this book is for Experienced web devs who need to get up to speed quickly in building iOS and Android apps for business. HTML/CSS/JavaScript experience highly recommended.

OS X and iOS Kernel Programming (Paperback, 1st ed.): Ole Henry Halvorsen, Douglas Clarke OS X and iOS Kernel Programming (Paperback, 1st ed.)
Ole Henry Halvorsen, Douglas Clarke
R2,056 Discovery Miles 20 560 Ships in 18 - 22 working days

OS X and iOS Kernel Programming combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You'll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You'll also learn how to write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including networking, storage and audio drivers. OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you'll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple's operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit. With OS X and iOS Kernel Programming, you'll: Discover classical kernel architecture topics such as memory management and thread synchronization Become well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling tools Learn how to deploy your kernel-level projects and how to successfully package them Write code that interacts with hardware devices Examine easy to understand example code that can also be used in your own projects Create network filters

Whether you're a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing What you'll learn OS X and iOS common core architecture How to write extremely efficient code by exploiting kernel details Coding kernel-level extensions How to write device drivers How to program the I/O Kit framework Key mobile device topics like power management driversand video capture modules To understand OS X memory management and threads To parse kernel debug messages and package projects ready for deployment Who this book is for

This book is suited for Intermediate and advanced iPhone and OS X programmers ready for the next step Kernel-level programmers interested in how OS X and iOS function Open source programmers with a background in Linuxor BSD, OS X and iOS Programmers interested in application performance System administrators running OS X clusters Table of Contents Operating System Fundamentals Mac OS X and iOS Xcode and the Kernel Development Environment The I/O Kit Framework Interacting with Drivers fromApplications Memory Management Synchronisation and Threading USB Drivers PCI and Thunderbolt Power Management Serial Port Drivers Core Audio Network Drivers Storage Drivers and Filesystems User-Space Drivers Debugging and Profiling Advanced Kernel Programming Deployment

The Business of iPhone and iPad App Development - Making and Marketing Apps that Succeed (Paperback, 2nd ed.): Dave Wooldridge,... The Business of iPhone and iPad App Development - Making and Marketing Apps that Succeed (Paperback, 2nd ed.)
Dave Wooldridge, Michael Schneider
R940 R819 Discovery Miles 8 190 Save R121 (13%) Ships in 18 - 22 working days

The phenomenal success of the iPhone, iPad and the iPod touch has ushered in a gold rush for developers, but with well over 300,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. Updated and expanded for iOS 4, this bestselling book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store The Business of iPhone and iPad App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost effective marketing techniques that have proven successful for professional iOS app creatorsperfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app What you'll learn Analyze your ideas and competition, and identify your audience to evaluate sales potential. Protect your business and intellectual property and avoid potential legal hassles. Transform your iOS app into a powerful marketing tool. Build synergy with in-app cross-promotion and social media, and Apple's Game Center. Utilize revenue-generating business models such as in-app advertising and In-App Purchase. Includes extensive coverage of the iAd framework and the Store Kit API. Improve usability and implement effective testing. Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated website. Successfully navigate the App Store submission process. Execute a post-release marketing strategy with press releases, app reviews, promotional sales and giveaways. Who this book is for

This book is for any developer looking to build a successful business selling iPhone, iPod touch, and iPad apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded fromhttp: //iphonebusinessbook.com/. Table of Contents Seeing the Big Picture in a Crowded App Store Marketplace Doing Your Homework: Analyzing iOS App Ideas and Performing Competitive Research Protecting Your Intellectual Property Your iOS App Is Your Most Powerful Marketing Tool Social Inception: Promoting Your Apps Within Apps Money for Nothing: When It Pays to Be Free Monetizing Free Apps with iAd and Other In-App Advertising Opportunities Exploring the Freemium Model with In-App Purchase Testing and Usability: Putting Your Best Foot Forward Get the Party Started Creating a Prerelease Buzz Keys to the Kingdom: The App Store Submission Process Increasing Awareness for Your iOS App Online Resources for App Research and Marketing

Beginning Android Web Apps Development - Develop for Android using HTML5, CSS3, and JavaScript (Paperback, 1st ed.): Jon... Beginning Android Web Apps Development - Develop for Android using HTML5, CSS3, and JavaScript (Paperback, 1st ed.)
Jon Westfall, Rocco Augusto, Grant Allen
R1,038 Discovery Miles 10 380 Ships in 18 - 22 working days

With Beginning Android Web Apps Development, you'll learn how to apply HTML5, CSS3, JavaScript, Ajax and other Web standards for use on the Android mobile platform, by building a variety of fun and visually stimulating games and other web applications If you've done some basic web development, and you want to build your skills to create exceptional web apps, you'll find everything you seek in the discussions and examples in this book. Each application you'll build in Beginning Android Web Application Development will show you solutions that you can apply to many of your own projects. Each example shares techniques and coding solutions that will inspire your own work. You'll learn how to tie your Android apps into Twitter through two apps that you'll build: Who's that Tweet? , a quiz game based on celebrity accounts, and I Love Ham, a coding investigation into search phrases and rhyming. Your Android web app development skills will then proceed in another direction, as you discover the power of HTML5 in two game apps: Scavenger Hunt, which introduces you to the HTML5 GPS location API, and Spies , a location-based application that shows you how to use CSS3, Ajax, and HTML5 within multi-player environments. You'll also create an Android web application which checks the arrival time of buses and light-rails through the use of Portland, Oregon's open Tri-Met data API This app is a great template for other apps you may want to build in the future, and showcases the important techniques for incorporating cloud-based apps into web games. After reading Beginning Android Web Apps Development, you will have built real apps and developed along the way the skills you'll need to create highly interactive, professional web applications...and, your journey will be engaging and enjoyable What you'll learn * Coding solutions that you can use time and again in your own Android web apps * Key methods and techniques for contemporary Android web app development * How to take full advantage of CSS3 in the mobile environment and how to handle a multitude of screen resolutions * How to build feature-rich user interfaces with navigation, colors, and professional styling * How to add audio and video for highly interactive sites * How to optimize Ajax within your site * How to access and use the HTML location API * How to integrate JavaScript and JavaScript frameworks into your site Who this book is for For anyone starting out in Android web app development who wants to build feature-rich web apps that are optimized for the Android mobile platform. If you've got basic web development skills, you'll find the code samples and discussions in this book will take your techniques to a completely different level. Table of Contents1. Harnessing the Power of Mobile Web 2. Twitter Application: Who's That Tweet? 3. Twitter Application: I Love Ham 4.Creating a Mobile Strategy and Structuring your Code 5. Handling Multiple Screen Resolutions with CSS 3 6. Handling Different Browser Platforms 7. Providing an Impressive User Experience with jQuery Mobile 8. Building Visually Rich Internet Applications 9. HTML5 Location-Based Applications 10. Using Cloud Services: A Transport Application 11. Pushing the Limits with Audio and Video 12. Ajax and Extreme User Interfaces 13. Packaging Your Applications

iOS Forensic Analysis - for iPhone, iPad, and iPod touch (Paperback, 1st ed.): Sean Morrissey, Tony Campbell iOS Forensic Analysis - for iPhone, iPad, and iPod touch (Paperback, 1st ed.)
Sean Morrissey, Tony Campbell
R1,452 Discovery Miles 14 520 Ships in 18 - 22 working days

iOS Forensic Analysis provides an in-depth look at investigative processes for the iPhone, iPod Touch, and iPad devices. The methods and procedures outlined in the book can be taken into any courtroom. With never-before-published iOS information and data sets that are new and evolving, this book gives the examiner and investigator the knowledge to complete a full device examination that will be credible and accepted in the forensic community. -->What you'll learn-->How to respond to security incidents involving iOS devices How to acquire and analyze data on iOS devices such as iPhone and iPad How to analyze media exploitation on iOS devices-->Who this book is for-->

Computer forensic professionals, law enforcement, attorneys, security professionals, those who are curious about such things, and educators-->-->-->Table of Contents-->History of Apple Mobile Devices iOS Operating and File System Analysis Search, Seizure, and Incident Response iPhone Logical Acquisition Logical Data Analysis Mac and Windows Artifacts GPS Analysis Media Exploitation Media Exploitation Analysis Network Analysis

Essential iPad - iOS 10 Edition (Paperback): Kevin Wilson Essential iPad - iOS 10 Edition (Paperback)
Kevin Wilson
R402 R252 Discovery Miles 2 520 Save R150 (37%) Ships in 10 - 15 working days
Learn AppleScript - The Comprehensive Guide to Scripting and Automation on Mac OS X (Paperback, 3rd ed.): Hamish Sanderson,... Learn AppleScript - The Comprehensive Guide to Scripting and Automation on Mac OS X (Paperback, 3rd ed.)
Hamish Sanderson, Hanaan Rosenthal, Ian Piper, Barry Wainwright, Emmanuel Levy, …
R2,376 R1,953 Discovery Miles 19 530 Save R423 (18%) Ships in 18 - 22 working days

AppleScript is an English-like, easy-to-understand scripting language built into every Mac. AppleScript can automate hundreds of AppleScript-able applications, performing tasks both large and small, complex and simple.

Learn AppleScript: The Comprehensive Guide to Scripting and Automation on Mac OS X, Third Edition has been completely updated for Mac OS X Snow Leopard. It's all here, with an emphasis on practical information that will help you solve any automation problemfrom the most mundane repetitive tasks to highly integrated workflows of complex systems.Friendly enough for beginners, detailed enough for advanced AppleScripters Includes major contributions from expert AppleScripters: Emmanuel Levy, Harald Monihart, Ian Piper, Shane Stanley, Barry Wainwright, Craig Williams, and foreword by AppleScript inventor, William Cook What you'll learn See how AppleScript represents information as objectsincluding numbers, strings, lists, and records. Learn how to manipulate these objects using commands and operators, and how to store them in variables. Organize your code using handlers and script objects. Understand how applications describe their objects and commands in dictionaries and how to interpret that information when learning to script applications. Manipulate the Mac OS X file system. Automate iTunes, Mail, iCal, and other popular lifestyle applications in Mac OS X. Discover sophisticated text processing techniques using regular expressions. Script professional productivity applicationsApple iWork, Microsoft Office, FileMaker Pro, and Adobe InDesign. Harness the power of the Unix command line in Mac OS X. Create your own Cocoa applications with the new AppleScriptObjC bridge. Who this book is for

First-time scripters who want to automate tasks on their MacsExisting AppleScripters looking to develop proficient, professional, or guru-level knowledge and skillsProfessional Mac OS X developers wishing to understand this powerful and pervasive technology Table of Contents Introducing AppleScript AppleScript in Principle AppleScript in Practice Writing Scripts in AppleScript Editor Understanding How Application Scripting Works Learning to Work with AppleScript Objects Working with Text Working with Numbers Working with Dates Working with Lists and Records Storing Objects in Variables More on Commands More on Operators and Coercions Making Decisions Using Conditionals and Loops Making Decisions When Dealing with Errors Interacting with the User Working with Files Organizing Your Code with Handlers Organizing Your Code with Script Objects Scripting the File System Scripting Apple Applications Extending AppleScript with Scripting Additions AppleScript Amenities Scripting iWork and Office Scripting Data and Databases Scripting Adobe InDesign Interacting with the Unix Command Line Using Smile: The AppleScript Integrated Production Environment Tips and Techniques for Improving Your Scripts Creating Cocoa Applications with AppleScriptObjC

Learn Objective-C for Java Developers (Paperback, 1st ed.): James Bucanek Learn Objective-C for Java Developers (Paperback, 1st ed.)
James Bucanek
R939 R817 Discovery Miles 8 170 Save R122 (13%) Ships in 18 - 22 working days

Learn Objective-C for Java Developers will guide experienced Java developers into the world of Objective-C. It will show them how to take their existing language knowledge and design patterns and transfer that experience to Objective-C and the Cocoa runtime library. This is the express train to productivity for every Java developer who has dreamed of developing for Mac OS X or iPhone, but felt that Objective-C was too intimidating. So hop on and enjoy the ride Provides a translation service that turns Java problem-solving skills into Objective-C solutions Allows Java developers to leverage their existing experience and quickly launch themselves into a new domain Takes the risk out of learning Objective-C What you'll learn Apply Java experience to Objective-C and Cocoa Use elegant alternatives that increase productivity Maximize the powerfully unique constructs of Objective-C, like class clusters Think like an object-oriented C programmer to create more reusable code Use all of the things in Java and Objective-C that are actually quite similar, like MVC design patterns Learn how to do all of it within Apple's powerful Xcode programming environment using Cocoa frameworks Who this book is for

Experienced Java developers interested in developing native applications for Apple's Mac OS X operating system, iPhone, and iPod touch. Table of Contents Introduction Java and C: Key Differences Welcome to Objective-C Creating an Xcode Project Exploring Protocols and Categories Sending Messages Making Friends with nil Strings and Primitive Values Garbage Collection Introspection Files Serialization Communicating Near and Far Exception Handling Threads Collection Patterns Delegation Pattern Provider/Subscriber Pattern Observer Pattern Model-View-Controller Pattern Lazy Initialization Pattern Factory Pattern Singleton Pattern Memory Management Mixing C and Objective-C Runtime

iOS 11 Swift Programming Cookbook (Paperback): Vandad Nahavandipoor iOS 11 Swift Programming Cookbook (Paperback)
Vandad Nahavandipoor
R1,484 Discovery Miles 14 840 Ships in 18 - 22 working days

iOS 11, Swift 4, and Xcode 9 provide many new APIs for iOS developers. With this cookbook, you'll learn more than 170 proven solutions for tackling the latest features in iOS 11 and watchOS 4, including new ways to use Swift and Xcode to make your day-to-day app development life easier. This collection of code-rich recipes also gets you up to speed on continuous delivery and continuous integration systems. Ideal for intermediate and advanced iOS developers looking to work with the newest version of iOS, these recipes include reusable code on GitHub, so you can put them to work in your project right away. Among the topics covered by this book: New features in Swift 4 and Xcode 9 Tools for continuous delivery and continuous integration Snapshot testing and test automation Creating document-based applications Updated Map view and Core Location features iOS 11's Security and Password Autofill Data storage with Apple's Core Data Creating lively user interfaces with UI Dynamics Building iMessage applications and sticker packages Integrating Siri into your apps with Siri Kit Creating fascinating apps for Apple Watch

AppleScript - The Comprehensive Guide to Scripting and Automation on Mac OS X (Paperback, 2nd ed.): Hanaan Rosenthal AppleScript - The Comprehensive Guide to Scripting and Automation on Mac OS X (Paperback, 2nd ed.)
Hanaan Rosenthal
R1,475 R1,253 Discovery Miles 12 530 Save R222 (15%) Ships in 18 - 22 working days

This is the second edition of Hanaan Rosenthals critically-acclaimed AppleScript book. It goes the extra mile to teach you AppleScript, explaining advanced topics without leaving you behind.

AppleScript is the high-level scripting language that resides on the Mac platform. It can be used to add functionality to the Mac operating system, automate tasks, add functions, and generally make things easier. AppleScript has always been very useful, and with Mac OS X, you can take AppleScript further than before.

This book begins with the basics like handling variables, loops, and commands. It proceeds with more advanced concepts like debugging, AppleScripting with databases, manipulating PDFs with SMILE, and automating media workflow. In a nutshell, this book: Takes you on a journey from novice to professional AppleScripter. Is completely comprehensive; nothing is left to the imagination. Is up-to-date through AppleScript 1.10/Mac OS X Tiger.

If you are a Mac user who wants to know the real meaning of having full control over your machine, get into AppleScripting. And pick up this bookit really is the only guide you'll need to master the art of AppleScripting

Foundation Mac OS X Web Development (Paperback, Softcover reprint of the original 1st ed.): Phil Sherry Foundation Mac OS X Web Development (Paperback, Softcover reprint of the original 1st ed.)
Phil Sherry
R831 R735 Discovery Miles 7 350 Save R96 (12%) Ships in 18 - 22 working days

This book aims to teach all the essentials of developing dynamic Web sites in OS X in a linear style. This book is not for hardcore developers, but rather for those new to the OS or the Mac, and looking for a primer on Web site development. Typical readers are Web development professionals who are exploring development on the Mac for the first time and Mac-loyal designers expanding from print into Web design.

iOS 11 Programming Fundamentals with Swift (Paperback): Matt Neuberg iOS 11 Programming Fundamentals with Swift (Paperback)
Matt Neuberg
R1,268 R277 Discovery Miles 2 770 Save R991 (78%) Ships in 9 - 17 working days

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 4. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Explore Swift's object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa's event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features. Multiline strings and improved dictionaries Object serialization Key paths and key-value observing Expanded git integration Code refactoring And more! Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 11

Beginning iOS 6 Development - Exploring the iOS SDK (Paperback, 1st ed.): David Mark, Jack Nutting, Jeff Lamarche, Fredrik... Beginning iOS 6 Development - Exploring the iOS SDK (Paperback, 1st ed.)
David Mark, Jack Nutting, Jeff Lamarche, Fredrik Olsson
R1,354 R1,157 Discovery Miles 11 570 Save R197 (15%) Ships in 18 - 22 working days

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming.The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.* The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers * Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective * Written in an accessible, easy-to-follow style What you'll learn * Everything you need to know to develop your own bestselling iPhone and iPad apps * Best practices for optimizing your code and delivering great user experiences * How to create universal apps for both the iPhone and iPad * What is data persistence and why is it important * Get started with building cool, crisp User Interfaces * What and how to use Table Views * How to do graphics with Quartz and OpenGL ES * What geo app development features the new iOS brings to the iPhone * How to get your app in iCloud * And much much more...Who this book is for Everyone who wants to start developing for iPhone, iPod touch, and iPad For the latest source code, please head to www.iphonedevbook.com.

macOS Ventura For Dummies (Paperback): G. Hart-Davis macOS Ventura For Dummies (Paperback)
G. Hart-Davis
R796 Discovery Miles 7 960 Ships in 10 - 15 working days

Learn the ins and outs of macOS Ventura macOS Ventura For Dummies is packed with all the information you need on this latest version of macOS. With expert tips, tricks, and troubleshooting ideas, it's the trusted guide for those new to Mac computers and those upgrading their systems. Learn how to organize your files, ensure that your data is secure, work more efficiently, and take advantage of the newest features. Dummies helps you navigate the interface, use helpful shortcuts, and beyond--the easy way. Explore the features of macOS Ventura and get things done with ease Find out how to locate files, open and close programs, and customize the OS Troubleshoot common problems and keep your system running smoothly Make sure your data is secure and your computer is hacker-proof This is the perfect Dummies guide for first-time macOS users, as well as people who are upgrading their systems and need a reference.

Switching to the Mac (Paperback, Lion ed): David Pogue Switching to the Mac (Paperback, Lion ed)
David Pogue
R838 R723 Discovery Miles 7 230 Save R115 (14%) Ships in 9 - 17 working days

Ready to move to the Mac? This incomparable guide helps you make a smooth transition. "New York Times" columnist and Missing Manuals creator David Pogue gets you past three challenges: transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around Mac OS X.

Learning to use a Mac is not a piece of cake, but once you do, the rewards are oh-so-much better. No viruses, worms, or spyware. No questionable firewalls or inefficient permissions. Just a beautiful machine with a thoroughly reliable system. Whether you're using Windows XP or Windows 7, we've got you covered. Transfer your stuff. Moving files from a PC to a Mac is the easy part. This guide gets you through the tricky things: extracting your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files. Re-create your software suite. Big-name programs from Microsoft, Adobe, and others are available in both Mac and Windows versions. But hundreds of other programs are Windows-only. Learn the Macintosh equivalents and how to move data to them. Learn Mac OS X Lion. Once you've moved into the Macintosh mansion, it's time to learn your way around. You're in good hands with the author of "Mac OS X: The Missing Manual," the #1 bestselling guide to Mac OS X.

Beginning iPad Development for iPhone Developers - Mastering the iPad SDK (Paperback, 1st ed.): Jack Nutting, David Mark, Dave... Beginning iPad Development for iPhone Developers - Mastering the iPad SDK (Paperback, 1st ed.)
Jack Nutting, David Mark, Dave Wooldridge
R908 R786 Discovery Miles 7 860 Save R122 (13%) Ships in 18 - 22 working days

It's in magazines and newspapers, it's on television and radio, it's on busses and billboards and pretty much everywhere you look (except for Apple stores, where it's likely still sold out). The iPad is the hot new touchscreen tablet from Apple, representing the next generation of mobile computing. Packed with dozens of new features, the iOS 3.2 SDK enables you to build sophisticated, desktop-quality apps for this exciting new platform. Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you'll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development-everything an aspiring iPad developer needs to know to create great apps. Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark show iPhone developers how to master all of the iPad-exclusive frameworks and features, which are explained, demonstrated in action, and put through their paces in this comprehensive programming guide.You'll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store. What you'll learn* How to design app interfaces optimized for the iPad by taking advantage of new UIKit features such as Popovers, Split View Controllers, and new Modal Views.* How to utilize new graphics functionality, Core Text, Document Sharing, and advanced input methods to build powerful productivity solutions.* How to embrace the iPad's superior media capabilities with its new video and display options.* How to convert an existing iPhone project into a stand-alone iPad app or a Universal app for both iPhone and iPad users.Developing iOS 4 Apps? Since many of the new features in iOS 3.2 are also present in iOS 4, this is one of the first books available in print that extensively covers several of the new APIs that iPhone developers are also eager to learn for creating iOS 4-optimized apps. Who this book is for This book is for all iPhone app developers who want to leverage their skills to create professional apps for the iPad.Complete Source Code Provided Beginning iPad Development for iPhone Developers includes extensive example projects and the complete source code for Dudel, a full-fledged drawing app for the iPad. Table of Contents* Welcome to the Paradigm Shift* Getting Started with iPad Development* Exploring the iPhone SDK's New iPad Features* New Graphics Functionality* Using Core Text* Popovers* Video and Display* Split Views and Modal Modes* New Input Methods* Working with Documents* From iPhone to iPad* Additional Resources for iPad Development

Mac OS X Snow Leopard For Dummies (Paperback): B LeVitus Mac OS X Snow Leopard For Dummies (Paperback)
B LeVitus
R767 R686 Discovery Miles 6 860 Save R81 (11%) Ships in 18 - 22 working days

Mac OS X Snow Leopard is the newest version of the Macintosh operating system, and "Dr. Mac" Bob LeVitus is the ideal expert to introduce you to Snow Leopard. "Mac OS X Snow Leopard For Dummies" covers all the cool stuff and prepares you for the quirks, so whether it's your first Mac or an upgrade, you'll enjoy a truly rewarding relationship.

From starting up your Mac to setting up a network and keeping in touch via iChat AV, "Mac OS X Snow Leopard For Dummies" gives you the scoop on the new features and improvements that help you do more work in less time.Learn when to shut down your Mac and when not to, how to secure it, and how to back it up with Time MachineOrganize your life with iCal and your stuff with files and folders, and be able to find what you're looking forSet up your Internet connection and e-mail, manage spam, surf with Safari, and start iChattingDownload and organize songs, podcasts, and movies with iTunes and plan a playlist with GeniusCreate documents with TextEdit, print them, fax then, and make PDFsSet up a network and share files, printers, and Internet connectionsFind out about operating system updates, firewalls, troubleshooting, and other ways to keep your Mac safe, healthy, and happy

Technology columnist Bob LeVitus has been a Mac guru for nearly two decades. "Mac OS X Snow Leopard For Dummies" provides just what you need to get up and running with Snow Leopard.

Beginning DevOps on AWS for iOS Development - Xcode, Jenkins, and Fastlane Integration on the Cloud (Paperback, 1st ed.):... Beginning DevOps on AWS for iOS Development - Xcode, Jenkins, and Fastlane Integration on the Cloud (Paperback, 1st ed.)
Abdullahi Olaoye
R1,216 R1,019 Discovery Miles 10 190 Save R197 (16%) Ships in 18 - 22 working days

Apply the principles of DevOps in software development-automated builds, automated tests, and continuous deployment and delivery-to iOS application development on Amazon Web Services (AWS) cloud. This book provides detailed walkthroughs and example source code is provided for the concepts discussed so you can put theory into practical application. You'll start by building a basic iOS application and then dive deep into key AWS Developer tools and services to see how they can be used in iOS application development. Then review the details of the integration of these fully managed AWS services with open-source tools such as Jenkins and Fastlane that allow developers to get the best of both worlds and further help to enhance and increase agility in the development lifecycle of iOS apps. You'll also investigate the Amazon EC2 Mac instance, which allows you to run XCode in a cloud environment for the first time to leverage the flexibility, elasticity, and scale of AWS. It also allows for seamless integration of XCode with fully managed AWS Services from source code control to application deployment. Finally, the book covers how a fully managed Continuous Integration Continuous Deployment (CICD) pipeline can be used to orchestrate all the different components of iOS application development to achieve a fully automated development lifecycle. Get started building your iOS applications using a fully automated process on the AWS Cloud today! What You'll Learn Build an iOS application using AWS DevOps tools Incorporate continuous deployment in your iOS application development Integrate AWS tooling with Xcode and open source tools such as Jenkins and Fastlane Who This Book Is For iOS application developers wanting to incorporate DevOps and Cloud Architecture into their development process.

Beginning iOS Game Center and GameKit - For iOS, tvOS, and MacOS (Paperback, 2nd ed.): Kyle Richter, Beau G. Bolle Beginning iOS Game Center and GameKit - For iOS, tvOS, and MacOS (Paperback, 2nd ed.)
Kyle Richter, Beau G. Bolle
R1,198 R1,002 Discovery Miles 10 020 Save R196 (16%) Ships in 18 - 22 working days

Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! What You'll Learn Build a reusable Game Center manager class that can be quickly used in future projects Integrate Game Kit and Game Center leaderboards and Achievements into your project Add real time and turned based multiplayer functionality to your game Implement a real time voice chat system Who This Book Is For Experienced developers who already have a basic understanding of iOS development but haven't yet had a chance to work with GameKit technology will benefit from this book.

Mac OS X Snow Leopard Pocket Guide (Paperback): Chris Seibold Mac OS X Snow Leopard Pocket Guide (Paperback)
Chris Seibold
R341 R318 Discovery Miles 3 180 Save R23 (7%) Ships in 18 - 22 working days

Whether you're new to the Mac or a longtime user, this handy book is the quickest way to get up to speed on Snow Leopard. Packed with concise information in an easy-to-read format, Mac OS X Snow Leopard Pocket Guide covers what you need to know and is an ideal resource for problem-solving on the fly.
This book goes right to the heart of Snow Leopard, with details on system preferences, built-in applications, and utilities. You'll also find configuration tips, keyboard shortcuts, guides for troubleshooting, lots of step-by-step instructions, and more.
Learn about new features and changes since the original Leopard release Get quick tips for setting up and customizing your Mac's configuration Solve problems with the handy reference to the fundamentals of the Finder, Dock, and more Understand how to manage user accounts Work more efficiently using keyboard shortcuts Take advantage of MobileMe, Apple's online suite of services and tools

Learning the iOS SDK for JavaScript Programmers (Paperback): Danny Goodman Learning the iOS SDK for JavaScript Programmers (Paperback)
Danny Goodman
R922 Discovery Miles 9 220 Ships in 18 - 22 working days

Is it possible for JavaScript programmers to learn Apple's iOS 4 SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you might face in creating native iOS apps with this SDK, and introduces Xcode, Objective-C, and Cocoa Touch in a context you'll readily understand.

Why bother with the SDK when you can simply build web apps for Apple's iOS devices? Web apps can't access an iPhone's music library, camera, or iOS system software for maps, audio, and more. Nor can you sell web apps in the App Store. If you want to take full advantage of the iPhone and iPad, iOS 4 SDK is your tool -- and this is your book. Includes full coverage of iOS SDK 4.2. Learn the distinction between web app and iOS native app programming Create a workbench app to test code snippets throughout the learning process Get a structural view of an iOS app, and compare the process of building objects in Objective-C versus JavaScipt Discover how your code launches iOS apps and makes them user-ready Learn about iOS memory management details that are different from JavaScript, including pointers and data types Use Objective-C and Cocoa Touch to implement common JavaScript tasks

iPad in Easy Steps - Covers All Models of iPad with iOS 12 (Paperback, 8th edition): Drew Provan iPad in Easy Steps - Covers All Models of iPad with iOS 12 (Paperback, 8th edition)
Drew Provan
R329 Discovery Miles 3 290 Ships in 10 - 15 working days
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