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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Create, arrange, draw, layer, and animate views that respond to touch Use view controllers to manage multiple screens of interface Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls Dive into frameworks for sound, video, maps, and sensors Access user libraries: music, photos, contacts, and calendar Explore additional topics, including files, networking, and threads Stay up-to-date on iOS 11 innovations, such as: Drag and drop Autolayout changes (including the new safe area) Stretchable navigation bars Table cell swipe buttons Dynamic type improvements Offline sound file rendering, image picker controller changes, new map annotation types, and more
Make the most of your Mac with this witty, authoritative guide to macOS Big Sur. Apple updates its Mac operating system every year, adding new features with every revision. But after twenty years of this updating cycle without a printed user guide to help customers, feature bloat and complexity have begun to weigh down the works. For thirty years, the Mac faithful have turned to David Pogue's Mac books to guide them. With Mac Unlocked, New York Times bestselling author Pogue introduces readers to the most radical Mac software redesign in Apple history, macOS Big Sur. Beginning Mac users and Windows refugees will gain an understanding of the Mac philosophy; Mac veterans will find a concise guide to what's new in Big Sur, including its stunning visual and sonic redesign, the new Control Center for quick settings changes, and the built-in security auditing features. With a 300 annotated illustrations, sparkling humor, and crystal-clear prose, Mac Unlocked is the new gold-standard guide to the Mac.
Anyone who plugs in a Mac whether it's the proud owner of the very latest version or someone still tapping away on yesterday's model usually finds these machines to be an immensely popular and beneficial tool. Unfortunately, they can also be a royal pain in the neck. Any way you slice it, Macs still have a tendency to induce minor headaches at the most inopportune times. Mac Annoyances feels your pain. Developed precisely for the individual who can't live without a Mac yet can't deal with its fickle temperament Mac Annoyances provides solutions to scores of common problems faced by Mac owners. Contained within its pages are hidden (plus well-documented) tips, tricks, and workarounds designed to drastically improve specific problem-solving capabilities. The result: a significant enhancement of the overall user experience and a tremendous savings of time no matter which version you own. What does Mac Annoyances cover? What doesn't it cover is the more appropriate question. Hassles associated with Mac OS X, iLife, Mac hardware, and Microsoft Office (the mother of all annoyances) are all addressed in sharp detail. Also tackled: how to overcome problems related to specific applications such as iTunes, Microsoft Word, PowerPoint, and Apple's Mail program. Having trouble browsing the Web or searching with Google? Want to make your Mac a bit faster? Keyboard causing you trouble? These and dozens more annoyances like them are all dissected as well. Truth is, if you've experienced it, Mac Annoyances addresses it. Written by top-flight author and renowned Mac expert, John Rizzo, this book is a follow-up to the bestselling PC Annoyances. In keeping with the spirit of O'Reilly's Annoyances series, Rizzo adopts a sympathetic tone throughout the book that quickly ingratiates itself to readers. Rather than blaming Mac owners for possessing minimal technical savvy, Mac Annoyances takes them along for a fun-filled ride as they join forces and outsmart the system together.
Discover everything you want to know about Mac basics in this easy-to-use guide, from the most essential tasks that you'll want to perform, to solving the most common problems you'll encounter.
Your "get-started" guide to the world of macOS Big Sur Wherever you like to Mac--at home in front of your trusty iMac or over a coffee with your portable MacBook Air--macOS provides you with the seamless, efficient, and reliable user experience that makes these devices so famously a pleasure to use. macOS Big Sur For Dummies is here to heighten the experience for new users and upgraders alike by providing the very latest on the ways macOS Big Sur can enhance how you work and play. Written in a no-jargon style by Bob LeVitus--the Houston Chronicle's much-loved "Dr. Mac" since 1996--this guide starts with the basics, like getting set up, and explains more advanced uses, like making music and movies, exploring the expanding universe of apps and giving tips on how to save time and enhance productivity along the way. With this book, you'll learn to Set up and connect your Mac Get friendly with Siri Enhance your world with apps Work better and faster Use the comprehensive capabilities of macOS Big Sur to do anything and everything you would like to do--and do it even better. For beginners and experts alike, macOS Big Sur For Dummies is the best way to step into the magical world of getting things done with Mac.
This is the most popular and most complete desktop reference book on Mac OS X now covers Tiger! Apple's Mac OS X operating system continues to capture the attention of consumers and programmers alike with its ability to run older Mac programs, classic Unix applications, and innovative open source software. And the latest and greatest version, Mac OS X 10.4 - otherwise known as "Tiger" - is more powerful and versatile (not to mention easier to use, faster, and better looking) than ever before. With unparalleled, up-to-the-minute detail on Tiger, "Mac OS X Tiger in a Nutshell" is loaded with new and updated material on practically every page. Sure, "Mac OS X Tiger in a Nutshell" covers all the essentials and most-talked-about new features of Tiger, including big-ticket items such as Spotlight for effortless searching, iChat AV for video conferencing, and Dashboard for one-click access to a calculator, weather reports, stock prices, flight times, and more. But, this fully updated edition also covers the hundreds of nips and tucks Tiger made to its underlying technologies and existing applications, including improvements to graphics and the Unix-based core and an easy way to automate time-consuming, repetitive manual or batch tasks. "Mac OS X Tiger in a Nutshell" offers a wealth of detail about the new user-interface elements, system and network administration, and scripting and development. It covers enhancements to the Finder, Safari RSS, Mail 2, and System Preferences. This indispensable guide also includes the most complete Unix[registered] command reference found in print - each command and option has been painstakingly tested and checked against Tiger. Even the manpages that ship with the system can't compete in accuracy! For longtime Mac loyalists, as well as recent converts, for consumers, developers and programmers, this fully updated edition provides the perfect overview of Mac OS X and all the nitty-gritty hints and how-tos you need to make it your all-purpose, must-have Tiger guide.
The iPod is more than a digital music device. It has become a cultural phenomenon and a fashion statement, symbolized by the universally recognized white earphones. Already a bestseller in Japan, the "iPod Fan Book" shows owners how to get the most out of the world s most popular portable music player. This compact and beautifully packaged guide is for iPod users who want a quick, fun way to learn all the features and capabilities of the device. The "iPod Fan Book" takes readers through the process of loading the iPod with music and then organizing, playing, and even burning those tunes onto CDs and DVDs. The book also discusses ways to use the iPod on-the-go, such as playing it through a car stereo. And it shows how to use the iPod as a PDA for storing things like addresses and personal calendars. The perfect gift for people living the iPod lifestyle.
Managing Apple Devices, Third Edition will enable you to create an effective plan for deploying and maintaining groups of Apple devices using iOS 9 and OS X El Capitan in your organization. This all-in-one resource teaches a wide variety of Apple management technologies; explains the theory behind the tools; and provides practical, hand-on exercises to get you up and running with the tools. You will be introduced to Apple management technologies including Mobile Device Management, the Volume Purchase Program, and the Device Enrollment Program. For example, not only will you learn how to use Profile Manager-Apple's implementation of Mobile Device Management-but you will also learn about the ideas behind profile management and how to make configuration easier for both administrators and users while maintaining a highly secure environment. The exercises contained within this guide are designed to let you explore and learn the tools provided by Apple for deploying and managing iOS 9 and OS X El Capitan systems. They start with verification of access to necessary services, move on to the configuration of those services, and finally test the results of those services on client devices. Each lesson builds on previous topics and is designed to give technical coordinators and system administrators the skills, tools, and knowledge to deploy and maintain Apple devices by: Providing knowledge of how Apple deployment technologies work Showing how to use specific deployment tools Explaining deployment procedures and best practices Offering practical exercises step-by-step solutions available
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 4. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Explore Swift's object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa's event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features. Multiline strings and improved dictionaries Object serialization Key paths and key-value observing Expanded git integration Code refactoring And more! Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 11
The simplest way to create world-class apps Have a unique app idea but worried you don't quite have the coding skills to build it? Good news: You can stop fretting about someone beating you to market with the same idea and start work right now using SwiftUI. SwiftUI is a gateway app development framework that has become one of the best ways for fledgling developers to get iOS apps off the ground without having to become a coding expert overnight. SwiftUI For Dummies makes that process even faster, providing a friendly introduction to the SwiftUI and Swift programming language and helping you feel right at home creating and building with playgrounds. The book also covers the frameworks and APIs that make it so easy to create smooth, intuitive interfaces--just dive right in and have fun! Combine projects into workspaces Employ Xcode editing tools Use constants and variables Test your code on iOS Simulator Time is of the essence, and with SwiftUI For Dummies, it's also on your side. Get going with this friendly guide today, and you'll be celebrating the successful launch of your app way before you thought possible!
Boost your iOS developer career by learning from real-life examples and start writing code for one of the most successful platforms ever. No matter if you're an experienced developer or just a beginner, you'll find something new and something useful for your future projects here. All of the recipes in this book are taken from real-life commercial projects that have been approved by Apple and published on the App Store. You won't write "Hello, world!" and similar programs. Instead you'll see how to parse different data formats; run JavaScript code right inside your iOS app; and enhance storyboard editor with several simple extensions. You'll make beautiful modern-looking dialogs with blurs, shadows and rounded corners using only a few lines of code, and safely convert data after analyzing text strings. Go on to animate your layout and get your app shored up to crash as little as possible Each recipe offers a code snippet to copy and paste to your project as a tool to boost your knowledge, as well as, create plug-and-play features. Each of recipe shows the description for each line of code while explaining the logic of it, contains references to documentation, and gives you an opportunity to modify or write something similar that fits your project better. A good piece of code should not work but also be short, clear, and stable. And that combo will be our priority in these code recipes. Well-written code snippets must run in any environment and be easily transferrable from one project to another. Most of the provided recipes will migrate from one project to another with little to no changes at all, and with years of real-world application have proven themselves to be useful and stable. Dive into the world of iOS development and write clear, functioning, and safe Swift code! What You'll Learn Parse, convert, and print Swift data Develop stunning UIs quickly Write effective and portable Swift extensions Make your code cleaner and safer Who This Book Is For Beginners in iOS development who want to improve their skills with real-life examples. Developers switching to mobile development from other areas. All iOS developers looking for code recipes.
Packed with concise information, this handy guide helps you quickly get started with OS X Mountain Lion, the latest version of the Mac operating system. Mountain Lion is closer to iOS than its predecessor, with a deeper integration of iCloud and features such as the Notification Center. Once you learn the essentials, you can use this book as a resource for problem-solving on the fly. OS X Mountain Lion Pocket Guide goes right to the heart of this OS, with details on system preferences, built-in applications, and utilities. You'll find configuration tips, keyboard shortcuts, guides for troubleshooting, lots of step-by-step instructions, and many other features - all in an easy-to-read format. Ideal whether you're new to the Mac or a longtime user. Learn what's new, including Mountain Lion's iOS-inspired features Get quick tips for configuring and customizing your Mac Solve problems with a quick guide to the fundamentals like the Finder and Dock Use keyboard shortcuts to work more efficiently Take advantage of Mountain Lion's built-in applications and utilities Manage user accounts and passwords
In iOS and macOS (TM) Performance Tuning, Marcel Weiher drills down to the code level to help you systematically optimize CPU, memory, I/O, graphics, and program responsiveness in any Objective-C, Cocoa, or CocoaTouch program. This guide focuses entirely on performance optimization for macOS and iOS. Drawing on more than 25 years of experience optimizing Apple device software, Weiher identifies concrete performance problems that can be discovered empirically via measurement. Then, based on a deep understanding of fundamental principles, he presents specific techniques for solving them. Weiher presents insights you won't find anywhere else, most of them applying to both macOS and iOS development. Throughout, he reveals common pitfalls and misconceptions about Apple device performance, explains the realities, and helps you reflect those realities in code that performs beautifully. Understand optimization principles, measurement, tools, pitfalls, and techniques Recognize when to carefully optimize, and when it isn't worth your time Balance performance and encapsulation to create efficient object representations, communication, data access, and computation Avoid mistakes that slow down Objective-C programs and hinder later optimization Fix leaks and other problems with memory and resource management Address I/O issues associated with drives, networking, serialization, and SQLite Code graphics and UIs that don't overwhelm limited iOS device resources Learn what all developers need to know about Swift performance This book's source code can be downloaded at github.com/mpw/iOS-macOS-performance. Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming.The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.* The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers * Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective * Written in an accessible, easy-to-follow style What you'll learn * Everything you need to know to develop your own bestselling iPhone and iPad apps * Best practices for optimizing your code and delivering great user experiences * How to create universal apps for both the iPhone and iPad * What is data persistence and why is it important * Get started with building cool, crisp User Interfaces * What and how to use Table Views * How to do graphics with Quartz and OpenGL ES * What geo app development features the new iOS brings to the iPhone * How to get your app in iCloud * And much much more...Who this book is for Everyone who wants to start developing for iPhone, iPod touch, and iPad For the latest source code, please head to www.iphonedevbook.com.
Whether you're new to the Mac or a longtime user, this handy book is the quickest way to get up to speed on Lion. Packed with concise information in an easy-to-read format, "Mac OS X Lion Pocket Guide" covers what you need to know and is an ideal resource for problem-solving on the fly. This book goes right to the heart of Lion, with details on system preferences, built-in applications, and utilities. You'll also find configuration tips, keyboard shortcuts, guides for troubleshooting, lots of step-by-step instructions, and more.Learn about Lion's new features and changes Get quick tips for setting up and customizing your Mac's configuration Solve problems with the handy reference to the fundamentals of the Finder, Dock, and more Understand how to manage user accounts Work more efficiently using keyboard shortcuts Take advantage of iCloud, Apple's online suite of services and tools
It's in magazines and newspapers, it's on television and radio, it's on busses and billboards and pretty much everywhere you look (except for Apple stores, where it's likely still sold out). The iPad is the hot new touchscreen tablet from Apple, representing the next generation of mobile computing. Packed with dozens of new features, the iOS 3.2 SDK enables you to build sophisticated, desktop-quality apps for this exciting new platform. Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you'll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development-everything an aspiring iPad developer needs to know to create great apps. Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark show iPhone developers how to master all of the iPad-exclusive frameworks and features, which are explained, demonstrated in action, and put through their paces in this comprehensive programming guide.You'll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store. What you'll learn* How to design app interfaces optimized for the iPad by taking advantage of new UIKit features such as Popovers, Split View Controllers, and new Modal Views.* How to utilize new graphics functionality, Core Text, Document Sharing, and advanced input methods to build powerful productivity solutions.* How to embrace the iPad's superior media capabilities with its new video and display options.* How to convert an existing iPhone project into a stand-alone iPad app or a Universal app for both iPhone and iPad users.Developing iOS 4 Apps? Since many of the new features in iOS 3.2 are also present in iOS 4, this is one of the first books available in print that extensively covers several of the new APIs that iPhone developers are also eager to learn for creating iOS 4-optimized apps. Who this book is for This book is for all iPhone app developers who want to leverage their skills to create professional apps for the iPad.Complete Source Code Provided Beginning iPad Development for iPhone Developers includes extensive example projects and the complete source code for Dudel, a full-fledged drawing app for the iPad. Table of Contents* Welcome to the Paradigm Shift* Getting Started with iPad Development* Exploring the iPhone SDK's New iPad Features* New Graphics Functionality* Using Core Text* Popovers* Video and Display* Split Views and Modal Modes* New Input Methods* Working with Documents* From iPhone to iPad* Additional Resources for iPad Development
Create and implement AI-based features in your Swift apps for iOS, macOS, tvOS, and watchOS. With this practical book, programmers and developers of all kinds will find a one-stop shop for AI and machine learning with Swift. Taking a task-based approach, you'll learn how to build features that use powerful AI features to identify images, make predictions, generate content, recommend things, and more. AI is increasingly essential for every developer-and you don't need to be a data scientist or mathematician to take advantage of it in your apps. Explore Swift-based AI and ML techniques for building applications. Learn where and how AI-driven features make sense. Inspect tools such as Apple's Python-powered Turi Create and Google's Swift for TensorFlow to train and build models. I: Fundamentals and Tools-Learn AI basics, our task-based approach, and discover how to build or find a dataset. II: Task Based AI-Build vision, audio, text, motion, and augmentation-related features; learn how to convert preexisting models. III: Beyond-Discover the theory behind task-based practice, explore AI and ML methods, and learn how you can build it all from scratch... if you want to
Build solid software with modern and safe concurrency features. Concurrency is one of the hardest problems in computer science. For years, computer scientists and engineers have developed different strategies for dealing with concurrency. However, the original concurrency primitives are complicated and difficult to understand, and even harder to implement. Using the new async/await APIs in Swift, this book will explain how your code can abstract a lot of the complexity with a simpler interface so you never have to deal with concurrency primitives such as semaphores, locks, and threads yourself. This will allow you to write concurrent code that is easier to read, easier to write, and easier to maintain. These new APIs are deeply ingrained into Swift, offering compile-level features that will keep you from writing dangerous concurrent code. You'll start by exploring why concurrency is hard to implement in a traditional system. Explaining the definition of concurrency and what its primitives are will help you understand why they are hard to use correctly. These concepts will become clearer as you work through the sample projects. The book's focus then shifts exclusively to the new APIs, helping you understand how the integration of the system with the language itself makes it easier for you to write concurrent code without overstepping the bounds of the concurrency safe zone. By the end of the book, you'll have a solid foundation for working safely with concurrent code using the new async/await APIs. What You'll Learn Understand concurrency and its traditional problems Work with the new async/await API and all its features, from the basic usage and await keywords, to task groups and async sequences. Implement modern and safe concurrent code that you can start using right away Who This Book Is For Experienced iOS developers at a semi-senior or senior level. Knowledge on the Grand Central Dispatch is a bonus, but not required. |
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