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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

Beginning iOS 3D Unreal Games Development (Paperback, 1st ed.): Robert Chin Beginning iOS 3D Unreal Games Development (Paperback, 1st ed.)
Robert Chin
R942 R820 Discovery Miles 8 200 Save R122 (13%) Ships in 18 - 22 working days

The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.Specifically, this book covers: * UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language * The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game * Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform What you'll learn * What the UnrealScript programming language is and does * The basic Unreal UDK base code framework * What the basic Unreal tools used to make a game * What the key parts of the Unreal engine such as the physics engine * How to do the fundamentals of 3D games programming, including basic 3D math * What are the the basic frameworks of many different types of games * How to use the provided source code to build your own games using the frameworks as a reference Who this book is for Game programmers, both professional and hobbyists, interested in developing 3D games for the iOS platform using the Unreal UDK. Additionally, students using the Unreal UDK in their coursework.Finally, game designers who are not experienced programmers but are interested in learning enough about UnrealScript and the Unreal UDK to make small changes to game code created by contracted programmers (For example: changing code to increase the health of a player or change the message displayed when a player dies).

Pro iOS 5 Tools - Xcode, Instruments and Build Tools (Paperback, 1st ed.): Brandon Alexander, Brad Dillon, Kevin Kim Pro iOS 5 Tools - Xcode, Instruments and Build Tools (Paperback, 1st ed.)
Brandon Alexander, Brad Dillon, Kevin Kim
R1,140 R969 Discovery Miles 9 690 Save R171 (15%) Ships in 18 - 22 working days

Building on your knowledge of how to write basic applications, Pro iOS 5 Tools: Xcode, Instruments and Build Toolsshows how to take your apps from promising to real, and from good to great, by using numerous performance and debugging techniques and tools found in Xcode, Apple's Integrated Development Environment (IDE), Interface Builder and more. You will start by studying an alpha-stage iOS app and learning how you can use the tools provided in the iOS developer's toolbox, plus popular third-party tools, to take an app to a final product and ready to ship. Your own app development will never be the same again Learn the tools available to all iOS developers: Xcode, Instruments, network diagnostic tools and version control Techniques for debugging by using Instruments, as well as the new features available in newest version of Xcode Performance tuning techniques and workflow enhancements What you'll learn How to set up a bare-bones shopping cart app; from creating a new project to using a distributed version control system for setting up the environment using Xcode, Interface Builder and other Apple developer tools.How to work your way through an app and tune the user interface for performance How to diagnose and address memory issues, leaks and dealing with intermittent crashes How to deal with networking issues and reliably recreate or simulate these environments How to address multitasking, behind the scenes power drains, and reduce/optimize power usage from the radio and other power draining features in iOS devices How to distribute your app to beta testers, prepare for the App Store and speed up development time by learning shortcuts and other enhancements to developer tools Who this book is for

This book is for iOS developers looking to fully utilize iOS 5tools like Xcode, Interface Builder and more, making their apps development faster andmore efficient. Table of Contents Wax On, Wax Off First-Class Tools: Xcode, Interface Builder and MoreThree Screens and...Well, It Runs Memory Management and Diagnostics Core Animation andSmooth Scrolling Networking, Cache, andPower Management Prepare the Beta Why Are Things Breaking? Can We Automate Some of This? Now, They Want an iPad Version How Do I Share Some of This? One MoreThing

iOS Wow Factor - UX Design Techniques for iPhone and iPad (Paperback, 1st ed.): Timothy Wood iOS Wow Factor - UX Design Techniques for iPhone and iPad (Paperback, 1st ed.)
Timothy Wood
R555 R509 Discovery Miles 5 090 Save R46 (8%) Ships in 18 - 22 working days

With the millions of apps in the crowded Apple iTunes App Store, it can be difficult to get your apps noticed. How can you make your app stand out from the crowd and get it the reviews it deserves? iOS Wow Factor shows you how to get noticed It explains how to go beyond the basics and where to break the rules to give your users a wow experience You'll learn to use standard controls, as well as to create non-standard controls and high-impact custom interactions to realize truly compelling app designs. Get grounded in Apple's Human Interface Guidelines (HIG) so that you can appreciate all its wisdom. From that excellent foundation, move beyond the HIG and learn how to ensure that all your apps have that wow factor. Learn all about user experience (UX) design techniques, with and beyond Apple's HIG, and how to move your apps out of mundane design and into innovative user experiences. Examine the characteristics and constraints of the iOS platform and how to leverage its strengths to maximum effect in your apps. iOS Wow Factor explains what makes a successful mobile app design, and how to apply those principles of success to your own apps. Once you get the iOS Wow Factor into your apps, you can watch your app adoption rate increase and gain the traction it needs to succeed and earn a profit in the Apple iTunes App Store. Find out everything you'll need to wow your future customers What you'll learn * The purpose and uses of the Apple iOS Human Interface Guidelines (HIG), and what it means to you as an app designer or developer * How to move beyond the recommendations and guidelines of HIG and considerations for creating a successful app * Techniques and methods for creating compelling apps that are easy to use, entertaining and noticeable in a crowded marketplace * How to design for a capacitive touchscreen * Interaction design best practices * How to create a successful mobile app and user experience (UX) Who this book is for Anyone looking to move beyond the basics of iOS application design to create an application with a wow factor Table of Contents * Putting the iOS Human Interface Guidelines in Context * Deconstructing the iOS User Experience * User Experience Differentiation and Strategy * The Killer App * Leveraging iOS Capability for Optimal User Experience * Interaction Modeling and Creation of Novel Concepts * Control Mapping and Touchscreen Ergonomics * Ease of Use and Feature Automation

Learn OS X Lion (Paperback, 2nd ed.): Scott Meyers, Mike Lee Learn OS X Lion (Paperback, 2nd ed.)
Scott Meyers, Mike Lee
R1,053 R932 Discovery Miles 9 320 Save R121 (11%) Ships in 18 - 22 working days

You're smart and savvy, but you're also busy. This comprehensive guide to Apple's latest version of OS X, Lion, gives you everything you need to know to live a happy, productive Mac life.Learn OS X Lionwill have you up and connected right away. With a minimum of overhead and a maximum of useful information, you'll cover a lot of ground in the time it takes other books to get you plugged in. What you'll learn Lion's new features and how to put them to work How to work with documents Managing email with Mail How to enhance your life with iLife Customizing your Lion environment How to get things done at the command line Who this book is for

New Mac users, existing Mac users upgrading from older versions of OS X, and PC users making the switch to Macs. These people share a common desire to learn stuff fast and keep learning Because this book goes into greater depth than your average OS X guide, it is also excellent for small business owners, user support personnel, and system administrators. Table of Contents Welcome to Lion Using the Finder OS X's File System Nifty Tools in Lion Application Basics Managing Applications Lion's included applications Connecting to the network / Internet Learn to browse the web Learn to master email Contact management with Address Book Time management with iCal Chatting and communication iCloud and MobileMe iPhoto iMovie GarageBand Exploring the System Preferences Printing & Peripherals Time Machine Backup and Recovery General Lion Care and Feeding What you need to know about Security Introducing Darwin, Terminal, and the Shell Extending Lion with Darwin Networking with Lion Remote access and sharing Lion as a web server Working with your MS Windows friends Running Other OSs on your Mac An overview of Lion scripting and development AppleScript and Automator Xcode tools for Lion Development Cocoa App Development 101

AppleScript (Paperback, 2nd Revised edition): Matt Neuberg AppleScript (Paperback, 2nd Revised edition)
Matt Neuberg
R981 R860 Discovery Miles 8 600 Save R121 (12%) Ships in 18 - 22 working days

Mac users everywhere--even those who know nothing about programming--are discovering the value of the latest version of AppleScript, Apple's vastly improved scripting language for Mac OS X Tiger. And with this new edition of the top-selling "AppleScript: The Definitive Guide," anyone, regardless of your level of experience, can learn to use AppleScript to make your Mac time more efficient and more enjoyable by automating repetitive tasks, customizing applications, and even controlling complex workflows.

Fully revised and updated--and with more and better examples than ever--"AppleScript: The Definitive Guide, 2nd Edition" explores AppleScript 1.10 from the ground up. You will learn how AppleScript works and how to use it in a variety of contexts: in everyday scripts to process automation, in CGI scripts for developing applications in Cocoa, or in combination with other scripting languages like Perl and Ruby.

AppleScript has shipped with every Mac since System 7 in 1991, and its ease of use and English-friendly dialect are highly appealing to most Mac fans. Novices, developers, and everyone in between who wants to know how, where, and why to use AppleScript will find "AppleScript: The Definitive Guide, 2nd Edition" to be the most complete source on the subject available. It's as perfect for beginners who want to write their first script as it is for experienced users who need a definitive reference close at hand.

"AppleScript: The Definitive Guide, 2nd Edition" begins with a relevant and useful AppleScript overview and then gets quickly to the language itself; when you have a good handle on that, you get to see AppleScript in action, and learn how to put it intoaction for you. An entirely new chapter shows developers how to make your Mac applications scriptable, and how to give them that Mac OS X look and feel with AppleScript Studio. Thorough appendixes deliver additional tools and resources you won't find anywhere else. Reviewed and approved by Apple, this indispensable guide carries the ADC (Apple Developer Connection) logo.

Beginning iPhone 4 Development - Exploring the iOS SDK (Paperback, 1st ed.): David Mark, Jeff Lamarche, Jack Nutting Beginning iPhone 4 Development - Exploring the iOS SDK (Paperback, 1st ed.)
David Mark, Jeff Lamarche, Jack Nutting
R983 R862 Discovery Miles 8 620 Save R121 (12%) Ships in 18 - 22 working days

The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS development. You'll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you'll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn techniques to save and retrieve your data using SQLite, iPhone's built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. * The iPhone 4 update to the best-selling and most recommended book for Cocoa Touch developers * Written in an accessible, easy-to-follow style * Full of useful tips and techniques to help you become an iOS pro What you'll learn * Everything you need to know to develop your own best-selling iPhone and iPad apps * Best practices for optimizing your code and delivering great user experiences * How to create universal apps for both iPhone and iPad Who this book is for Anyone who wants to start developing for iPhone, iPad, and iPod touch.Table of Contents * Welcome to the Jungle * Appeasing the Tiki Gods * Handling Basic Interaction * More User Interface Fun * Autorotation and Autosizing * Multiview Applications * Tab Bars and Pickers * Introduction to Table Views * Navigation Controllers and Table Views * iPad Considerations * Application Settings and User Defaults * Basic Data Persistence * Grand Central Dispatch, Background Processing, and You * Drawing with Quartz and OpenGL * Taps, Touches, and Gestures * Where Am I? Finding Your Way with Core Location * Whee Gyro and Accelerometer * iPhone Camera and Photo Library * Application Localization * Where to Next?

Mac OS X Power Hound 2e (Paperback, 2nd Revised edition): Rob Griffiths Mac OS X Power Hound 2e (Paperback, 2nd Revised edition)
Rob Griffiths
R668 R622 Discovery Miles 6 220 Save R46 (7%) Ships in 18 - 22 working days

Mac OS X has captured the attention of consumers and programmers alike with its ability to run existing Mac programs along with Unix and Open Source software. The latest version, Panther, includes more than a hundred new features and improves many of the technologies underlying Mac OS X, including graphics and the Unix-based core. With more than 500 power tips and tricks for Mac aficionados like yourself, Mac OS X Power Hound, Panther Edition helps you unleash the power of Panther. Mac OS X Panther is a complex and powerful operating system with a personality all its own. To make your computing experience with Panther as efficient and enjoyable as possible, you need to learn its secrets, appreciate its idiosyncrasies, and be able to customize it to your needs and wants. Author Rob Griffiths shows you how. Creator and editor of the extremely popular Mac OS X Hints Web site (www macosxhints.com), Griffiths knows Panther inside and out. His Mac OS X Power Hound lifts the hood on the sleek and elegant, Formula-One-powered operating system and delivers over 500 high-octane secrets in every conceivable category, including the Desktop and Finder, iApps, Mac OS X programs, Mastering the system and Terminal, and much more. Consider this book your pit crew, helping you find easier, faster, and better ways of using the Finder, the Dock, the assortment of programs that come with Mac OS X, and a bunch of programs that don't. And if you want to become your own master mechanic, it also includes two rich chapters on Unix, the engine under Mac OS X's hood. With this collection of stand-alone hints, notes, tips, and tricks--every one of them organized, indexed, tested for compatibility with the latest version of Mac OS X 10.3, and, in many cases, illustrated--you'll rapidly progress from an anybody-can-do-this user to a power user.

Cocoa in a Nutshell (Paperback): Michael Beam Cocoa in a Nutshell (Paperback)
Michael Beam
R1,045 R899 Discovery Miles 8 990 Save R146 (14%) Ships in 18 - 22 working days

Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications. A complement to Apple's documentation, it is the only reference to the classes, functions, types, constants, protocols, and methods that make up Cocoa's Foundation and Application Kit frameworks, based on the Jaguar release (Mac OS X 10.2).

Macintosh Troubleshooting Pocket Guide (Paperback): Aaron Freimark & Tekserve David Learner Macintosh Troubleshooting Pocket Guide (Paperback)
Aaron Freimark & Tekserve David Learner
R215 R198 Discovery Miles 1 980 Save R17 (8%) Ships in 18 - 22 working days

The Macintosh Troubleshooting Pocket Guide covers the most common user hardware and software trouble. It's not just a book for Mac OS X (although it includes tips for OS X and Jaguar), it's for anyone who owns a Mac of any type-- there are software tips going back as far as OS 6. This slim guide distills the answers to the urgent questions that Tekserve's employee's answer every week into a handy guide that fits in your back pocket or alongside your keyboard.

Building Cocoa Applications - A Step-by-Step Guide (Paperback, 1st ed): Simson Garfinkel Building Cocoa Applications - A Step-by-Step Guide (Paperback, 1st ed)
Simson Garfinkel
R1,658 Discovery Miles 16 580 Ships in 18 - 22 working days

Building Cocoa Applications takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. By the end of the book, readers who have built the applications as they have read will have a solid understanding of what it really means to develop complete and incrementally more complex Cocoa applications.

Apple macOS and iOS System Administration - Integrating and Supporting iPhones, iPads, and MacBooks (Paperback, 1st ed.): Drew... Apple macOS and iOS System Administration - Integrating and Supporting iPhones, iPads, and MacBooks (Paperback, 1st ed.)
Drew Smith
R1,472 R1,225 Discovery Miles 12 250 Save R247 (17%) Ships in 18 - 22 working days

Effectively manage Apple devices anywhere from a handful of Macs at one location to thousands of iPhones across many locations. This book is a comprehensive guide for supporting Mac and iOS devices in organizations of all sizes. You'll learn how to control a fleet of macOS clients using tools like Profile Manager, Apple Device Enrollment Program (DEP), and Apple Remote Desktop. Then integrate your Mac clients into your existing Microsoft solutions for file sharing, print sharing, Exchange, and Active Directory authentication without having to deploy additional Mac-specific middle-ware or syncing between multiple directory services. Apple macOS and iOS System Administration shows how to automate the software installation and upgrade process using the open source Munki platform and provides a scripted out-of-the box experience for large scale deployments of macOS endpoints in any organization. Finally, you'll see how to provision and manage thousands of iOS devices in a standardized and secure fashion with device restrictions and over-the-air configuration. What You'll Learn Integrate macOS and iOS clients into enterprise Microsoft environments Use Apple's Volume Purchase Program to manage App installations and share pools of Apps across multiple users Mass deploy iOS devices with standard configurations Remotely manage a fleet of macOS devices using Apple's Remote Desktop Who This Book Is For System or desktop administrators in enterprise organizations who need to integrate macOS or iOS clients into their existing IT infrastructure or set-up a new infrastructure for an Apple environment from scratch.

Head First Swift (Paperback): Paris Buttfield-Addison, Jon Manning Head First Swift (Paperback)
Paris Buttfield-Addison, Jon Manning
R1,766 R1,443 Discovery Miles 14 430 Save R323 (18%) Ships in 18 - 22 working days

What will you learn from this book? Swift is best known as Apple's programming language of choice for developing apps on iOS, iPadOS, macOS, watchOS, and tvOS. But it's far more versatile than that. Open source Swift is also gaining ground as a language for systems programming and server-side code, and it runs on Linux and Windows. So where do you start? With Head First Swift, you'll explore from the ground up: from collecting and controlling data to reusing code, producing custom data types, and structuring programs and user interfaces with SwiftUI by building safe, protocol-driven code. With Swift under your belt, you'll be ready to build everything from mobile and web apps to games, frameworks, command-line tools, and beyond. What's so special about this book? If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. With this book, you'll learn Swift through a multisensory experience that engages your mind rather than a text-heavy approach that puts you to sleep.

Flutter Recipes - Mobile Development Solutions for iOS and Android (Paperback, 1st ed.): Fu Cheng Flutter Recipes - Mobile Development Solutions for iOS and Android (Paperback, 1st ed.)
Fu Cheng
R1,064 R917 Discovery Miles 9 170 Save R147 (14%) Ships in 18 - 22 working days

Take advantage of this comprehensive reference to solving common problems when developing with Flutter. Along with an introduction to the basic concepts of Flutter development, the recipes in this book cover all important aspects of this emerging technology, including development, testing, debugging, performance tuning, app publishing, and continuous integration. Although Flutter presents a rich, cross-platform mobile development framework, helpful documentation is not easily found. Here you'll review solutions to various scenarios and use creative, tested ways to accomplish everything from simple to complex development tasks. Flutter is developed using Dart and contains a unique technology stack that sets it apart from its competitors. This book takes the mystery out of working with the Dart language and integrating Flutter into your already existing workflows and development projects. With Flutter Recipes, you'll learn how to build and deploy apps freshly started in Flutter, as well as apps already in progress, while side-stepping any potential roadblocks you may face along the way. What You'll Learn Debug with Dart Observatory Program accessibility and localization features Build and release apps for iOS and Android Incorporate reactive programming Who This Book Is For Mobile developers with some experience in other frameworks who would like to work with the growing and popular Flutter.

Swift 5 for Absolute Beginners - Learn to Develop Apps for iOS (Paperback, 5th ed.): Stefan Kaczmarek, Brad Lees, Gary Bennett Swift 5 for Absolute Beginners - Learn to Develop Apps for iOS (Paperback, 5th ed.)
Stefan Kaczmarek, Brad Lees, Gary Bennett
R1,038 R891 Discovery Miles 8 910 Save R147 (14%) Ships in 18 - 22 working days

Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple's Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch. What You'll Learn Work with Swift classes, properties, and functions Examine proper User Interface (UI) and User Experience (UX) design Understand Swift data types: integers, floats, strings, and booleans Use Swift data collections: arrays and dictionaries Review Boolean logic, comparing data, and flow control Use the Xcode debugger to troubleshoot problems with your apps Store data in local app preferences and Core Data databases Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary.

Learn HTML5 and JavaScript for iOS - Web Standards-based Apps for iPhone, iPad, and iPod touch (Paperback, 1st ed.): Scott... Learn HTML5 and JavaScript for iOS - Web Standards-based Apps for iPhone, iPad, and iPod touch (Paperback, 1st ed.)
Scott Preston
R906 R785 Discovery Miles 7 850 Save R121 (13%) Ships in 18 - 22 working days

You have a great idea for a simple mobile web app. Or, you have a great idea for a complicated mobile web app. Either way, Learn HTML5 and JavaScript for iOS will help you build, fine-tune, and publish your app for iPhone, iPad, or iPod touch. Scott Preston will walk you through building a mobile web app from scratch using real-world examples. You'll learn about design considerations, mobile web frameworks, and HTML5 features like animation and graphics using Canvas. You'll also learn how to customize your app for a variety of platforms, and you'll explore testing and performance tips for your app. * Get an overview of HTML5, JavaScript, and mobile web frameworks * Discover tips for iOS usability as well as performance * Dig into features like images, animation, and even geolocation What you'll learn * HTML5 features * JavaScript and JavaScript frameworks overview * How to design for usability * How to work with Canvas * How to customize your iOS app depending on device and operating system * How to integrate with services like voice and messaging * How to test and optimize your app Who this book is for Web developers who want to move into mobile app development on iOS devices as well as mobile users and developers who want to develop cross-platform web apps. Table of Contents 1. Getting Started 2. HTML5 In Short 3. CSS3 & Styling 4. JavaScript for Mobile 5. Mobile Frameworks 6. Site Navigation & Usability & Touch Interactions 7. Geolocation & Google Maps 8. Animation & Effects 9. Canvas & Graphics 10. Video & Audio 11. Integrating with Native Services 12. Taking Apps Offline & Local Storage 13. Mobile Testing 14. Advanced Topics - Performance & Analytics & More 15. Going Native with PhoneGap

Beginning iOS 5 Development - Exploring the iOS SDK (Paperback, 1st ed.): David Mark, Jack Nutting, Jeff Lamarche Beginning iOS 5 Development - Exploring the iOS SDK (Paperback, 1st ed.)
David Mark, Jack Nutting, Jeff Lamarche
R1,334 R1,138 Discovery Miles 11 380 Save R196 (15%) Ships in 18 - 22 working days

The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming.The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.* The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers * Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective * Written in an accessible, easy-to-follow style What you'll learn * Everything you need to know to develop your own bestselling iPhone and iPad apps * Best practices for optimizing your code and delivering great user experiences * How to create universal apps for both the iPhone and iPad * What is data persistence and why is it important * Get started with building cool, crisp User Interfaces * What and how to use Table Views * How to do graphics with Quartz and OpenGL ES * What geo app development features the new iOS 5 brings to the iPhone 4S * How to get your app in iCloud * And much much more...Who this book is for Everyone who wants to start developing for iPhone, iPod touch, and iPad For the latest sourcecode, please head to www.iphonedevbook.com.Table of Contents * Welcome to the Jungle * Appeasing the Tiki Gods * Handling Basic Interaction * More User Interface Fun * Autorotation and Autosizing * Multiview Applications * Tab Bars and Pickers * Introduction to Table Views * Navigation Controllers and Table Views * iPad Considerations * Application Settings and User Defaults * Basic Data Persistence * Get Your App in the iCloud * Grand Central Dispatch, Background Processing, and You * Drawing with Quartz and OpenGL * Taps, Touches, and Gestures * Where Am I? Finding Your Way with Core Location * Whee Gyro and Accelerometer * iPhone Camera and Photo Library * Application Localization * Where to Next?

Pro iOS Security and Forensics - Enterprise iPhone and iPad Safety (Paperback, 1st ed.): Eric Butow Pro iOS Security and Forensics - Enterprise iPhone and iPad Safety (Paperback, 1st ed.)
Eric Butow
R686 R615 Discovery Miles 6 150 Save R71 (10%) Ships in 18 - 22 working days

Examine how to keep iOS devices safe in the physical world, including creating company policies for iPhones; assessing and defending against cyber vulnerabilities and attacks; working with preinstalled as well as third party tools; and strategies for keeping your data safe including backing up and screen locks. Managing and maintaining iPhones and iPads in a corporate or other business environment inherently requires strict attention to security concerns. Managers and IT professionals need to know how to create and communicate business policies for using iOS devices in the workplace, and implement security and forensics tools to manage and protect them. The iPhone and iPad are both widely used across businesses from Fortune 500 companies down to garage start-ups. All of these devices must have secure and monitorable ways to connect to the internet, store and transmit data without leaks, and even be managed in the event of a physical theft. Pro iOS Security and Forensics covers all these concerns as well as also offering tips for communicating with employees about the policies your business puts in place, why those policies are important, and how to follow them. What You'll Learn Review communicating policies and requirements for use of iPhones Keep your iPhone safe in the physical world Connect to the Internet securely Explore strategies for keeping your data safe including backing up and screen locks Who This Book Is For Managers and IT professionals working in a business environment with iPhones and iPads.

Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications... Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications (Paperback, 1st ed.)
Steffen Itterheim
R947 R826 Discovery Miles 8 260 Save R121 (13%) Ships in 18 - 22 working days

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions.As you move along, you'll learnabout possible stumbling blocks and how to navigate them successfully.As you move frombeginning to advanced, you'llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. What you'll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for

The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad cocos2D Game Development: http: //cocos2d-central.com Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot 'em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Out of the Ordinary

macOS Mojave in easy steps - Covers v 10.14 (Paperback): Nick Vandome macOS Mojave in easy steps - Covers v 10.14 (Paperback)
Nick Vandome
R346 Discovery Miles 3 460 Ships in 10 - 15 working days
Mac OS X Leopard (Paperback): David Pogue Mac OS X Leopard (Paperback)
David Pogue
R964 R867 Discovery Miles 8 670 Save R97 (10%) Ships in 18 - 22 working days

With Leopard, Apple has unleashed the greatest version of Mac OS X yet, and David Pogue is back with another meticulous Missing Manual to cover the operating system with a wealth of detail. The new Mac OS X 10.5, better known as Leopard, is faster than its predecessors, but nothing's too fast for Pogue and this Missing Manual. It's just one of reasons this is the most popular computer book of all time. Mac OS X: The Missing Manual, Leopard Edition is the authoritative book for Mac users of all technical levels and experience. If you're new to the Mac, this book gives you a crystal-clear, jargon-free introduction to the Dock, the Mac OS X folder structure, and the Mail application. There are also mini-manuals on iLife applications such as iMovie, iDVD, and iPhoto, and a tutorial for Safari, Mac's web browser. This Missing Manual is amusing and fun to read, but Pogue doesn't take his subject lightly. Which new Leopard features work well and which do not? What should you look for? What should you avoid? Mac OS X: The Missing Manual, Leopard Edition offers an objective and straightforward instruction for using: * Leopard's totally revamped Finder * Spaces to group your windows and organize your Mac tasks * Quick Look to view files before you open them * The Time Machine, Leopard's new backup feature * Spotlight to search for and find anything in your Mac * Front Row, a new way to enjoy music, photos, and videos * Enhanced Parental Controls that come with Leopard * Quick tips for setting up and configuring your Mac to make it your own There's something new on practically every page of this new edition, and David Pogue brings his celebrated wit and expertise to every one of them. Mac's brought a new cat to town and Mac OS X: The Missing Manual, Leopard Edition is a great new way to tame it.

Developing Accessible iOS Apps - Support VoiceOver, Dynamic Type, and More (Paperback, 1st ed.): Daniel Devesa Derksen-Staats Developing Accessible iOS Apps - Support VoiceOver, Dynamic Type, and More (Paperback, 1st ed.)
Daniel Devesa Derksen-Staats
R1,189 R993 Discovery Miles 9 930 Save R196 (16%) Ships in 18 - 22 working days

Any developer aiming for a global audience needs to cover a series of requisites for their apps, and one of them is to make them accessible. Just having an app in the App Store is not enough for it to be a global success anymore. More than that, it is arguably our duty as developers to create inclusive apps that anyone can use. Apple provides us with excellent tools for creating accessible apps. However, many developers just don't know about them or think they're difficult to us. This concise guide offers a focused look at breaking those myths and proving that creating accessible apps is very easy, and that it's just as easy to embed accessibility into the development process of your team. You'll have a look at the tools iOS provides. Some, like zoom, button shapes, etc., come integrated in the operating system. Others, like VoiceOver, Larger Accessibility Sizes with Dynamic Types, and Smart Inverted Colours will need extra work to support appropriately. Then go from the basics of giving meaningful accessibility labels to UI components, so VoiceOver can read them, to making your UI support extremely large font sizes so anyone can read our app. And you'll find out how to build accessible apps with real world examples. Accessibility is the right thing to do and will help your app find wider success. What You'll Learn Explore the fundamentals of accessibility Create a good VoiceOver experience Incorporate Inverted Colours effectively Test accessibility features for optimization and function Who This Book Is For iOS developers wanting to add accessibility features to their apps and any other member in a mobile development team-from Product Managers to Business Analysts or QAs-who would like to incorporate or work with accessibility features.

More iPhone Development with Objective-C - Further Explorations of the iOS SDK (Paperback, 3rd ed.): Kevin Kim, Alex Horovitz,... More iPhone Development with Objective-C - Further Explorations of the iOS SDK (Paperback, 3rd ed.)
Kevin Kim, Alex Horovitz, David Mark, Jeff Lamarche, Jayant Varma
R2,629 R2,482 Discovery Miles 24 820 Save R147 (6%) Ships in 18 - 22 working days

Interested in iPhone and iPad apps development? Want to learn more? Whether you're a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 7 Development, we have the perfect book for you. More iOS 7 Development: Further Explorations of the iOS SDK digs deeper into Apple's latest iOS 7 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can-covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone or iPad app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iOS 7 Development leaves off, with a series of chapters devoted to Core Data, the standard for Apple persistence.Dave, Alex, Kevin and Jeff carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps-offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more More iOS 7 Development covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave, Alex, Kevin, and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. The enhanced multitasking, threading, memory management and more are important. Apps are getting more and more complex, including sophisticated game apps that offer virtual or augmented reality experiences and new mapping views that take advantage of sensors and other APIs in the newest iOS 7 SDK. Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, there's something for everyone in More iOS 7 Development.What you'll learn * How to build apps customized for the iPad, the world's most popular tablet * How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit * Details on the addition of Bonjour discovery and network streams * How to embed maps with Map Kit and use in-application email How to access a user's iPod library and integrate music into apps * Essentials of concurrent programming and advanced debugging techniques * How to work with enhanced multitasking, threading, memory management and other APIs Tips on working with data from the web and the cloud, including Apple's iCloud * How to deal with Core Data: key concepts and techniques for writing larger applications * How to work with the iOS SDK when dealing with sensors, gyroscopes, etc. for augmented reality experiences in game and socia media appsWho this book is for This book serves as a complimentary book to Beginning iOS 7 Development and is suitable for those aspiring app developers new to iPad app development. Prior Objective-C programming experience would be helpful, but not required.

More iPhone Development with Swift - Exploring the iOS SDK (Paperback, 8th ed.): Alex Horovitz, Kevin Kim, David Mark, Jeff... More iPhone Development with Swift - Exploring the iOS SDK (Paperback, 8th ed.)
Alex Horovitz, Kevin Kim, David Mark, Jeff Lamarche, Jayant Varma
R2,576 R2,430 Discovery Miles 24 300 Save R146 (6%) Ships in 18 - 22 working days

Interested in iPhone and iPad apps development? Want to learn more? Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, we have the perfect Swift-flavored book for you. The update to the bestselling More iPhone Development by Dave Mark and Jeff LaMarche, More iPhone Development with Swift digs deeper into the new Apple Swift programming language and iOS 8 SDK, explaining complex concepts and techniques in the same friendly, easy-to-follow style you've come to expect. More iPhone Development with Swift covers topics like Swift, Core Data, peer-to-peer networking using Multipeer Connectivity, working with data from the web, MapKit, in-application e-mail, Camera Live-Previews integration, Barcode scanning, Face recognition and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. You'll journey through coverage of concurrent programming and some advanced techniques for debugging your applications.

Karma-based API on Apple Platforms - Building Privacy Into iOS and macOS Apps (Paperback, 1st ed.): Manuel Carrasco Molina Karma-based API on Apple Platforms - Building Privacy Into iOS and macOS Apps (Paperback, 1st ed.)
Manuel Carrasco Molina
R747 R661 Discovery Miles 6 610 Save R86 (12%) Ships in 18 - 22 working days

Leverage the best techniques provided by Apple to build apps with maximum privacy for your users. This book explores not only the how-to steps for implementing privacy in your apps, but also answers workflow questions about what information you actually need.Do you need full access to a device's contacts? Do you need to have location services enabled in the background constantly? This book explains how to selectively enable services and how to make apps that can continue to function even when the user refuses to share data. Understanding the needs of your users and the expectations of Apple in reviewing your app will make better apps. You'll see how to ensure that you make it through the App Store review quickly and without the need to go back and develop privacy protocols that should have been in place to begin with. Not only is developing with privacy in mind good from a moral standpoint, but it also helps you create leaner apps that set themselves up for less potential data breaches and issues later on in distribution. While a basic understanding of app creation is expected, no deep understanding of Cocoa(Touch) or Swift will be required as code will point to the Apple Documentation. What You'll Learn Important APIs and how they affect privacy Work with the camera, Siri, maps, and other common iOS services and hardware Effectively allow notifications and advertising without affecting privacy Who This Book Is For App builders interested in creating apps that respects their user's privacy. Users willing to learn about the technicalities behind apps that respect or not their privacy

Pro Office for iPad - How to Be Productive with Office for iPad (Paperback, 1st ed.): Guy Hart-Davis Pro Office for iPad - How to Be Productive with Office for iPad (Paperback, 1st ed.)
Guy Hart-Davis
R1,929 R1,808 Discovery Miles 18 080 Save R121 (6%) Ships in 18 - 22 working days

Microsoft Office for iPad is here! So learn the tips, tricks, and get around the gotchas in Microsoft Office for iPad with Pro Office for iPad. This book shows you how you can become productive quickly by avoiding those annoyances and confusions and slow-me-downs that can happen when you start using Office with your fingers! How is Office for iPad different from Office on your Mac or PC? Which features do the Office for iPad apps have, which do they lack, and how can you work around their limitations? How can you share your files among the different versions of Office? How quickly can you work without the physical keyboard and keyboard shortcuts you're used to -- and which keyboard shortcuts can you use if you connect a hardware keyboard to your iPad? Whether you plan to write a few letters or your dissertation, run your home office away from home, or use your iPad for daily business, Pro Office for iPad will show you how to get the most out of Word, Excel, and other Office apps on your iPad. Enjoy your new freedom and still be as productive as ever with the skills and techniques you'll learn in Pro Office for iPad.

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