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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

Beginning App Development with Flutter - Create Cross-Platform Mobile Apps (Paperback, 1st ed.): Rap Payne Beginning App Development with Flutter - Create Cross-Platform Mobile Apps (Paperback, 1st ed.)
Rap Payne
R1,192 R996 Discovery Miles 9 960 Save R196 (16%) Ships in 18 - 22 working days

Create iOS and Android apps with Flutter using just one codebase. App development on multiple platforms has historically been difficult and complex. This book breaks down complex concepts and tasks into easily digestible segments with examples, pictures, and hands-on labs with starters and solutions. In doing so, you'll develop a basic understanding of the Dart programming language; the entire Flutter development toolchain; the differences between stateful and stateless widgets; and a working knowledge of the architecture of apps. All the most important parts of app development with Flutter are covered in this book. Work with themes and styles. Develop custom widgets. Teach your app to respond to gestures like taps, swipes, and pinches. Design, create and control the layout of your app. Create tools to handle form data entry from users. And ultimately create killer multiscreen apps with navigation, menus, and tabs. Flutter is Google's new framework for creating mobile apps that run on iOS and Android phones both.You had to be a super-developer to write apps for iOS or Android alone. But writing for both? Forget about it! You had to be familiar with Swift, Java/Kotlin, Xcode, Eclipse, and a bunch of other technologies simultaneously. Beginning App Development with Flutter simplifies the entire process. What You'll Learn Get the most out of great Flutter widgets Create custom widgets, both stateless and stateful Exercise expert control over your Flutter layouts Make your app respond to gestures like swiping, pinching and tapping Initiate async Ajax calls to RESTful APIs - including Google Firebase! Who This Book Is ForDevelopers who have coded in Java, C#, C++, or any similar language. It brings app development within the reach of younger developers, so STEM groups are likely to pick up the technology. Managers, product owners, and business analysts need to understand Flutter's capabilities.

Java Homework Projects - 11th Edition - A JFC GUI Swing Tutorial (Paperback, 11th ed.): Philip Conrod, Lou Tylee Java Homework Projects - 11th Edition - A JFC GUI Swing Tutorial (Paperback, 11th ed.)
Philip Conrod, Lou Tylee
R2,483 Discovery Miles 24 830 Ships in 18 - 22 working days
iOS 12 App Development Essentials - Learn to Develop iOS 12 Apps with Xcode 10 and Swift 4 (Paperback): Neil Smyth iOS 12 App Development Essentials - Learn to Develop iOS 12 Apps with Xcode 10 and Swift 4 (Paperback)
Neil Smyth
R1,335 Discovery Miles 13 350 Ships in 18 - 22 working days
CUSTOMIZING OS X - Yosemite Edition - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features to Customize Your OS... CUSTOMIZING OS X - Yosemite Edition - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features to Customize Your OS X User Experience (Paperback)
Tom Magrini
R421 Discovery Miles 4 210 Ships in 18 - 22 working days
Swift - Advanced Detailed Approach To Master Swift Programming With Latest Updates (Paperback): M G Martin Swift - Advanced Detailed Approach To Master Swift Programming With Latest Updates (Paperback)
M G Martin
R385 Discovery Miles 3 850 Ships in 18 - 22 working days
A Newbies Guide to OS X El Capitan - Switching Seamlessly from Windows to Mac (Paperback): Minute Help Guides A Newbies Guide to OS X El Capitan - Switching Seamlessly from Windows to Mac (Paperback)
Minute Help Guides
R280 Discovery Miles 2 800 Ships in 18 - 22 working days
Switch from PC to Mac - Step-by-step guide to set up and get to know your new Mac (Paperback): Marina Gallego Lopez Switch from PC to Mac - Step-by-step guide to set up and get to know your new Mac (Paperback)
Marina Gallego Lopez
R258 Discovery Miles 2 580 Ships in 18 - 22 working days
Mastering Swift 5 - Deep dive into the latest edition of the Swift programming language, 5th Edition (Paperback, 5th Revised... Mastering Swift 5 - Deep dive into the latest edition of the Swift programming language, 5th Edition (Paperback, 5th Revised edition)
Jon Hoffman
R1,031 Discovery Miles 10 310 Ships in 18 - 22 working days

Harness the power of the latest edition with this in-depth and comprehensive guide to the Swift language Key Features Fifth edition of this bestselling book, improved and updated to cover the latest version of the Swift 5 programming language Get to grips with popular and modern design techniques to write easy-to-manage Swift code Learn how to use core Swift features such as concurrency, generics, and copy-on-write in your code Book DescriptionOver the years, the Mastering Swift book has established itself amongst developers as a popular choice as an in-depth and practical guide to the Swift programming language. The latest edition is fully updated and revised to cover the new version: Swift 5. Inside this book, you'll find the key features of Swift 5 easily explained with complete sets of examples. From the basics of the language to popular features such as concurrency, generics, and memory management, this definitive guide will help you develop your expertise and mastery of the Swift language. Mastering Swift 5, Fifth Edition will give you an in-depth knowledge of some of the most sophisticated elements in Swift development, including protocol extensions, error handling, and closures. It will guide you on how to use and apply them in your own projects. Later, you'll see how to leverage the power of protocol-oriented programming to write flexible and easier-to-manage code. You will also see how to add the copy-on-write feature to your custom value types and how to avoid memory management issues caused by strong reference cycles. What you will learn Understand core Swift components, including operators, collections, control flows, and functions Learn how and when to use classes, structures, and enumerations Understand how to use protocol-oriented design with extensions to write easier-to-manage code Use design patterns with Swift, to solve commonly occurring design problems Implement copy-on-write for you custom value types to improve performance Add concurrency to your applications using Grand Central Dispatch and Operation Queues Implement generics to write flexible and reusable code Who this book is forThis book is for developers who want to delve into the newest version of Swift. If you are a developer and learn best by looking at and working with code, then this book is for you. A basic understanding of Apple's tools would be beneficial but not mandatory. All examples should work on the Linux platform as well.

Customizing Macos Mojave - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features (Paperback): Tom Magrini Customizing Macos Mojave - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features (Paperback)
Tom Magrini
R565 Discovery Miles 5 650 Ships in 18 - 22 working days
Hands-On Design Patterns with Swift - Master Swift best practices to build modular applications for mobile, desktop, and server... Hands-On Design Patterns with Swift - Master Swift best practices to build modular applications for mobile, desktop, and server platforms (Paperback)
Florent Vilmart, Giordano Scalzo, Sergio De Simone
R1,248 Discovery Miles 12 480 Ships in 18 - 22 working days

From learning about the most sought-after design patterns to a comprehensive coverage of architectural patterns and code testing, this book is all you need to write clean, reusable code Key Features Write clean, reusable and maintainable code, and make the most of the latest Swift version. Analyze case studies of some of the popular open source projects and give your workflow a huge boost Choose patterns such as MVP, MVC, and MVVM depending on the application being built Book DescriptionSwift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. You'll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns - the ones at the core of many cocoa libraries - to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you'll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing. By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain. What you will learn Work efficiently with Foundation and Swift Standard library Understand the most critical GoF patterns and use them efficiently Use Swift 4.2 and its unique capabilities (and limitations) to implement and improve GoF patterns Improve your application architecture and optimize for maintainability and performance Write efficient and clean concurrent programs using futures and promises, or reactive programming techniques Use Swift Package Manager to refactor your program into reusable components Leverage testing and other techniques for writing robust code Who this book is forThis book is for intermediate developers who want to apply design patterns with Swift to structure and scale their applications. You are expected to have basic knowledge of iOS and Swift.

iOS 12 Programming for Beginners - An introductory guide to iOS app development with Swift 4.2 and Xcode 10, 3rd Edition... iOS 12 Programming for Beginners - An introductory guide to iOS app development with Swift 4.2 and Xcode 10, 3rd Edition (Paperback, 3rd Revised edition)
Craig Clayton
R1,346 Discovery Miles 13 460 Ships in 18 - 22 working days

Begin your iOS 12 app development journey with this practical guide Key Features Kick-start your iOS programming career and have fun building iOS apps of your choice Get to grips with Xcode 10 and Swift 4.2, the building blocks of iOS development Discover the latest features of iOS 12 - SiriKit, notifications, and much more Book DescriptionWant to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you're already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You'll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently. What you will learn Explore the distinctive design principles that define the iOS user experience Navigate panels within an Xcode project Use the latest Xcode asset catalogue of Xcode 10 Create a playgrounds project within your projects and understand how Ranges and Control flow work Study operations with integers and work your way through if statements Build a responsive UI and add privacy to your custom-rich notifications Set up Sirikit to add voice for Siri shortcuts Collect valuable feedback with TestFlight before releasing your apps on the App Store Who this book is forThis book is for you if you are completely new to Swift, iOS, or programming and want to make iOS applications. However, you'll also find this book useful if you're an experienced programmer looking to explore the latest iOS 12 features.

Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd... Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd Revised edition)
Siddharth Shekar, Stephen Haney
R1,242 Discovery Miles 12 420 Ships in 18 - 22 working days

Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key Features Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performance Book DescriptionSwift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features - including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit Set up a scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun, repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape Integrate your game with Game Center Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework Publish your game to the App Store Who this book is forIf you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.

App Architecture - iOS Application Design Patterns in Swift (Paperback): Matt Gallagher, Florian Kugler, Chris Eidhof App Architecture - iOS Application Design Patterns in Swift (Paperback)
Matt Gallagher, Florian Kugler, Chris Eidhof
R1,062 Discovery Miles 10 620 Ships in 18 - 22 working days
macOS High Sierra (Paperback): Chris Kennedy macOS High Sierra (Paperback)
Chris Kennedy
R392 Discovery Miles 3 920 Ships in 18 - 22 working days
Command Line For MacOS Terminal - An Introduction to Understanding and Using Command Line For MacOS Terminal (Paperback): James... Command Line For MacOS Terminal - An Introduction to Understanding and Using Command Line For MacOS Terminal (Paperback)
James Little
R241 Discovery Miles 2 410 Ships in 18 - 22 working days
IOS 8 App development - Develop your own app fast and easy (Paperback): Matthew Gimson IOS 8 App development - Develop your own app fast and easy (Paperback)
Matthew Gimson
R266 Discovery Miles 2 660 Ships in 18 - 22 working days
App Development (Paperback): Rob Justice App Development (Paperback)
Rob Justice
R243 Discovery Miles 2 430 Ships in 18 - 22 working days
Machine Learning with Swift - Artificial Intelligence for iOS (Paperback): Oleksandr Sosnovshchenko, Oleksandr Baiev Machine Learning with Swift - Artificial Intelligence for iOS (Paperback)
Oleksandr Sosnovshchenko, Oleksandr Baiev
R1,135 Discovery Miles 11 350 Ships in 18 - 22 working days

Leverage the power of machine learning and Swift programming to build intelligent iOS applications with ease Key Features Implement effective machine learning solutions for your iOS applications Use Swift and Core ML to build and deploy popular machine learning models Develop neural networks for natural language processing and computer vision Book DescriptionMachine learning as a field promises to bring increased intelligence to the software by helping us learn and analyse information efficiently and discover certain patterns that humans cannot. This book will be your guide as you embark on an exciting journey in machine learning using the popular Swift language. We'll start with machine learning basics in the first part of the book to develop a lasting intuition about fundamental machine learning concepts. We explore various supervised and unsupervised statistical learning techniques and how to implement them in Swift, while the third section walks you through deep learning techniques with the help of typical real-world cases. In the last section, we will dive into some hard core topics such as model compression, GPU acceleration and provide some recommendations to avoid common mistakes during machine learning application development. By the end of the book, you'll be able to develop intelligent applications written in Swift that can learn for themselves. What you will learn Learn rapid model prototyping with Python and Swift Deploy pre-trained models to iOS using Core ML Find hidden patterns in the data using unsupervised learning Get a deeper understanding of the clustering techniques Learn modern compact architectures of neural networks for iOS devices Train neural networks for image processing and natural language processing Who this book is foriOS developers who wish to create smarter iOS applications using the power of machine learning will find this book to be useful. This book will also benefit data science professionals who are interested in performing machine learning on mobile devices. Familiarity with Swift programming is all you need to get started with this book.

macOS Troubleshooting, Sierra Edition (Paperback): Diane Yee macOS Troubleshooting, Sierra Edition (Paperback)
Diane Yee
R223 Discovery Miles 2 230 Ships in 18 - 22 working days
Tricks in Swift (Paperback): Julien Faujanet Tricks in Swift (Paperback)
Julien Faujanet
R310 Discovery Miles 3 100 Ships in 18 - 22 working days
The Complete Beginners Guide to Mac OS - (for Macbook, Macbook Air, Macbook Pro, Imac, Mac Pro, and Mac Mini with OS X High... The Complete Beginners Guide to Mac OS - (for Macbook, Macbook Air, Macbook Pro, Imac, Mac Pro, and Mac Mini with OS X High Sierra - Version 10.13) (Paperback)
Scott La Counte
R325 Discovery Miles 3 250 Ships in 18 - 22 working days
Swift 4 Programming Cookbook (Paperback): Keith Moon Swift 4 Programming Cookbook (Paperback)
Keith Moon
R1,234 Discovery Miles 12 340 Ships in 18 - 22 working days

Over 50 recipes to help you quickly and efficiently build applications with Swift 4 and Xcode 9 About This Book * Write robust and efficient code and avoid common pitfalls using Swift 4 * Get a comprehensive coverage of the tools and techniques needed to create multi-platform apps with Swift 4 * Packed with easy-to-follow recipes, this book will help you develop code using the latest version of Swift Who This Book Is For If you are looking for a book to help you learn about the diverse features offered by Swift 4 along with tips and tricks to efficiently code and build applications, then this book is for you. Basic knowledge of Swift or general programming concepts will be beneficial. What You Will Learn * Explore basic to advanced concepts in Swift 4 Programming * Unleash advanced features of Apple's Xcode 9 IDE and Swift Playgrounds * Learn about the conditional statements, loops, and how to handle errors in Swift * Define flexible classes and structs using Generics, and learn about the advanced operators, and create custom operators * Explore functionalities outside of the standard libraries of Swift * Import your own custom functionality into Swift Playgrounds * Run Swift on Linux and investigate server-side programming with the server side framework Vapor In Detail Swift 4 is an exciting, multi-platform, general-purpose programming language. Being open source, modern and easy to use has made Swift one of the fastest growing programming languages. If you interested in exploring it, then this book is what you need. The book begins with an introduction to the basic building blocks of Swift 4, its syntax and the functionalities of Swift constructs. Then, introduces you to Apple's Xcode 9 IDE and Swift Playgrounds, which provide an ideal platform to write, execute, and debug the codes thus initiating your development process. Next, you'll learn to bundle variables into tuples, set order to your data with an array, store key-value pairs with dictionaries and you'll learn how to use the property observers. Later, explore the decision-making and control structures in Swift and learn how to handle errors in Swift 4. Then you'll, examine the advanced features of Swift, generics and operators, and then explore the functionalities outside of the standard library, provided by frameworks such as Foundation and UIKit. Also, you'll explore advanced features of Swift Playgrounds. At the end of the book, you'll learn server-side programming aspect of Swift 4 and see how to run Swift on Linux and then investigate Vapor, one of the most popular server-side frameworks for Swift. Style and approach Each recipe addresses a specific problem, with a detailed discussion that explains the solution and offers insight into how it works.

OS X Security & Privacy, El Capitan Edition (Paperback): Diane Yee OS X Security & Privacy, El Capitan Edition (Paperback)
Diane Yee
R227 Discovery Miles 2 270 Ships in 18 - 22 working days
Mastering macOS Programming (Paperback): Stuart Grimshaw Mastering macOS Programming (Paperback)
Stuart Grimshaw
R1,290 Discovery Miles 12 900 Ships in 18 - 22 working days

Take your macOS Sierra to the next level using the latest tools, designs, and best coding practices while developing with Swift 3.0 About This Book * Learn to harness the power of macOS with the elegance of the Swift programming language * Become highly competent in building apps on the macOS platform * Get the most in-depth guide with a hands-on approach on the latest version of macOS Who This Book Is For This book is for developers who have some experience with macOS and want to take their skills to next level by unlocking the full potential of latest version of macOS with Swift 3 to build impressive applications. Basic knowledge of Swift will be beneficial but is not required. What You Will Learn * Combine beautiful design with robust code for the very best user experience * Bring the best coding practices to the new macOS Sierra * See what's new in Swift 3.0 and how best to leverage the Swift language * Master Apple's tools, including Xcode, Interface Builder, and Instruments * Use Unix and other common command-line tools to increase productivity * Explore the essential Cocoa frameworks, including networking, animation, audio, and video In Detail macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple's own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects. Style and approach This comprehensive guide takes a hands-on practical approach incorporating a visually-rich format rather than a text heavy format. The focus is on teaching the core concepts through a series of small projects and standalone examples so you gain expertise with various aspects of macOS application development.

I Just Got My New Mac! What's Next? - (Black & White Print Edition) (Paperback): Stan Smith I Just Got My New Mac! What's Next? - (Black & White Print Edition) (Paperback)
Stan Smith
R329 Discovery Miles 3 290 Ships in 18 - 22 working days
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