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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

Beginning App Development with Flutter - Create Cross-Platform Mobile Apps (Paperback, 1st ed.): Rap Payne Beginning App Development with Flutter - Create Cross-Platform Mobile Apps (Paperback, 1st ed.)
Rap Payne
R1,192 R996 Discovery Miles 9 960 Save R196 (16%) Ships in 18 - 22 working days

Create iOS and Android apps with Flutter using just one codebase. App development on multiple platforms has historically been difficult and complex. This book breaks down complex concepts and tasks into easily digestible segments with examples, pictures, and hands-on labs with starters and solutions. In doing so, you'll develop a basic understanding of the Dart programming language; the entire Flutter development toolchain; the differences between stateful and stateless widgets; and a working knowledge of the architecture of apps. All the most important parts of app development with Flutter are covered in this book. Work with themes and styles. Develop custom widgets. Teach your app to respond to gestures like taps, swipes, and pinches. Design, create and control the layout of your app. Create tools to handle form data entry from users. And ultimately create killer multiscreen apps with navigation, menus, and tabs. Flutter is Google's new framework for creating mobile apps that run on iOS and Android phones both.You had to be a super-developer to write apps for iOS or Android alone. But writing for both? Forget about it! You had to be familiar with Swift, Java/Kotlin, Xcode, Eclipse, and a bunch of other technologies simultaneously. Beginning App Development with Flutter simplifies the entire process. What You'll Learn Get the most out of great Flutter widgets Create custom widgets, both stateless and stateful Exercise expert control over your Flutter layouts Make your app respond to gestures like swiping, pinching and tapping Initiate async Ajax calls to RESTful APIs - including Google Firebase! Who This Book Is ForDevelopers who have coded in Java, C#, C++, or any similar language. It brings app development within the reach of younger developers, so STEM groups are likely to pick up the technology. Managers, product owners, and business analysts need to understand Flutter's capabilities.

Swift - A Comprehensive Intermediate Guide to Learn and Master the Concept of Swift Programming (Paperback): M G Martin Swift - A Comprehensive Intermediate Guide to Learn and Master the Concept of Swift Programming (Paperback)
M G Martin
R390 Discovery Miles 3 900 Ships in 18 - 22 working days
iOS 12 Programming for Beginners - An introductory guide to iOS app development with Swift 4.2 and Xcode 10, 3rd Edition... iOS 12 Programming for Beginners - An introductory guide to iOS app development with Swift 4.2 and Xcode 10, 3rd Edition (Paperback, 3rd Revised edition)
Craig Clayton
R1,306 Discovery Miles 13 060 Ships in 18 - 22 working days

Begin your iOS 12 app development journey with this practical guide Key Features Kick-start your iOS programming career and have fun building iOS apps of your choice Get to grips with Xcode 10 and Swift 4.2, the building blocks of iOS development Discover the latest features of iOS 12 - SiriKit, notifications, and much more Book DescriptionWant to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you're already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You'll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently. What you will learn Explore the distinctive design principles that define the iOS user experience Navigate panels within an Xcode project Use the latest Xcode asset catalogue of Xcode 10 Create a playgrounds project within your projects and understand how Ranges and Control flow work Study operations with integers and work your way through if statements Build a responsive UI and add privacy to your custom-rich notifications Set up Sirikit to add voice for Siri shortcuts Collect valuable feedback with TestFlight before releasing your apps on the App Store Who this book is forThis book is for you if you are completely new to Swift, iOS, or programming and want to make iOS applications. However, you'll also find this book useful if you're an experienced programmer looking to explore the latest iOS 12 features.

Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd... Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd Revised edition)
Siddharth Shekar, Stephen Haney
R1,201 Discovery Miles 12 010 Ships in 18 - 22 working days

Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key Features Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performance Book DescriptionSwift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features - including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit Set up a scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun, repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape Integrate your game with Game Center Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework Publish your game to the App Store Who this book is forIf you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.

iOS 12 App Development Essentials - Learn to Develop iOS 12 Apps with Xcode 10 and Swift 4 (Paperback): Neil Smyth iOS 12 App Development Essentials - Learn to Develop iOS 12 Apps with Xcode 10 and Swift 4 (Paperback)
Neil Smyth
R1,335 Discovery Miles 13 350 Ships in 18 - 22 working days
CUSTOMIZING OS X - Yosemite Edition - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features to Customize Your OS... CUSTOMIZING OS X - Yosemite Edition - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features to Customize Your OS X User Experience (Paperback)
Tom Magrini
R421 Discovery Miles 4 210 Ships in 18 - 22 working days
macOS Troubleshooting, High Sierra Edition (Paperback): Diane Yee macOS Troubleshooting, High Sierra Edition (Paperback)
Diane Yee
R223 Discovery Miles 2 230 Ships in 18 - 22 working days
Swift - Advanced Detailed Approach To Master Swift Programming With Latest Updates (Paperback): M G Martin Swift - Advanced Detailed Approach To Master Swift Programming With Latest Updates (Paperback)
M G Martin
R385 Discovery Miles 3 850 Ships in 18 - 22 working days
A Newbies Guide to OS X El Capitan - Switching Seamlessly from Windows to Mac (Paperback): Minute Help Guides A Newbies Guide to OS X El Capitan - Switching Seamlessly from Windows to Mac (Paperback)
Minute Help Guides
R280 Discovery Miles 2 800 Ships in 18 - 22 working days
How to Submit iPhone and iPad Apps Successfully and Quickly - Getting Your Application Submitted and Approved to the App Store... How to Submit iPhone and iPad Apps Successfully and Quickly - Getting Your Application Submitted and Approved to the App Store Successfully with or Without Coding. Itunes, Xcode, and IOS Explanations and Solutions to Common Problems (Paperback)
Joseph Correa
R476 Discovery Miles 4 760 Ships in 18 - 22 working days
Switch from PC to Mac - Step-by-step guide to set up and get to know your new Mac (Paperback): Marina Gallego Lopez Switch from PC to Mac - Step-by-step guide to set up and get to know your new Mac (Paperback)
Marina Gallego Lopez
R258 Discovery Miles 2 580 Ships in 18 - 22 working days
Mastering Swift 3 - Linux (Paperback): Jon Hoffman Mastering Swift 3 - Linux (Paperback)
Jon Hoffman
R1,185 Discovery Miles 11 850 Ships in 18 - 22 working days

Learn to build fast and robust applications on the Linux platform with Swift About This Book * Create robust applications by building a strong foundation in the Swift Language * Utilize Swift 3 on the embedded Linux platform for IoT and Robotic projects * Build more flexible and high-performing applications on desktop, server, and embedded Linux platforms Who This Book Is For This book is for Linux developers who are interested in quickly learning how to use Swift to create exciting applications on Linux platforms. What You Will Learn * Install Swift on the Linux platform * Explore the power of the Swift language * Get to know the proper design techniques * Understand Swift's new Core Library * Implement popular design patterns with Swift * Integrate C libraries with Swift * Using Swift on Single-Board Computers * Learn how to add concurrency to your application with Grand Central Dispatch * Learn how to work with Swift Generics * Learn how to use the Protocol-Oriented design paradigm In Detail Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift's move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we'll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease. Style and approach This easy-to-follow, code-rich guide is filled with examples that demonstrate how to put the concepts into practice. You'll also get design patterns and best practices to get you writing better applications on the Linux platform.

Customizing Macos Mojave - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features (Paperback): Tom Magrini Customizing Macos Mojave - Fantastic Tricks, Tweaks, Hacks, Secret Commands, & Hidden Features (Paperback)
Tom Magrini
R565 Discovery Miles 5 650 Ships in 18 - 22 working days
Mastering Swift 3 (Paperback): Jon Hoffman Mastering Swift 3 (Paperback)
Jon Hoffman
R1,197 Discovery Miles 11 970 Ships in 18 - 22 working days

Dive into the latest release of the Swift programming language with this advanced Apple development book About This Book * Discover the new features and improvements to Swift 3 * Get to grips with advanced design patterns and techniques to write smarter, cleaner Swift code * Become a more fluent Swift developer and build powerful, impressive iOS and OS X applications. Who This Book Is For This book is for developers who want to dive into the newest version of Swift. If you are a developer that learns best by looking at, and working with code, then this book is for you. A basic understanding of Apple's tools is beneficial but not mandatory. What You Will Learn * Dive into the core components of Swift 3.0, including operators, collections, control flow, and functions * Create and use classes, structures, and enums * Understand object-oriented Swift and see how to tackle inheritance, protocols, and extensions * Develop a practical understanding of subscripts, optionals, and closures * See how to use the new protocol extension and error handling features of Swift 3.0 * Add concurrency to your applications using Grand Central Dispatch In Detail Swift is the definitive language of Apple development today. It's a vital part of any iOS and OS X developer's skillset, helping them to build the most impressive and popular apps on the App Store-the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience-making it easier to get the results you want and customers expect. Inside, you'll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you'll have a handle on effective design patterns and techniques, which means you'll soon be writing better iOS and OS X applications with a new level of sophistication and control. Style and approach Packed with practical examples that show you how to put the concepts you learn into practice quickly, we'll takes you through some of the most advanced and sophisticated elements of the language in a practical and actionable way. You can also download the code to use yourself

Tricks in Swift (Paperback): Julien Faujanet Tricks in Swift (Paperback)
Julien Faujanet
R310 Discovery Miles 3 100 Ships in 18 - 22 working days
App Architecture - iOS Application Design Patterns in Swift (Paperback): Matt Gallagher, Florian Kugler, Chris Eidhof App Architecture - iOS Application Design Patterns in Swift (Paperback)
Matt Gallagher, Florian Kugler, Chris Eidhof
R1,062 Discovery Miles 10 620 Ships in 18 - 22 working days
Machine Learning with Swift - Artificial Intelligence for iOS (Paperback): Oleksandr Sosnovshchenko, Oleksandr Baiev Machine Learning with Swift - Artificial Intelligence for iOS (Paperback)
Oleksandr Sosnovshchenko, Oleksandr Baiev
R1,095 Discovery Miles 10 950 Ships in 18 - 22 working days

Leverage the power of machine learning and Swift programming to build intelligent iOS applications with ease Key Features Implement effective machine learning solutions for your iOS applications Use Swift and Core ML to build and deploy popular machine learning models Develop neural networks for natural language processing and computer vision Book DescriptionMachine learning as a field promises to bring increased intelligence to the software by helping us learn and analyse information efficiently and discover certain patterns that humans cannot. This book will be your guide as you embark on an exciting journey in machine learning using the popular Swift language. We'll start with machine learning basics in the first part of the book to develop a lasting intuition about fundamental machine learning concepts. We explore various supervised and unsupervised statistical learning techniques and how to implement them in Swift, while the third section walks you through deep learning techniques with the help of typical real-world cases. In the last section, we will dive into some hard core topics such as model compression, GPU acceleration and provide some recommendations to avoid common mistakes during machine learning application development. By the end of the book, you'll be able to develop intelligent applications written in Swift that can learn for themselves. What you will learn Learn rapid model prototyping with Python and Swift Deploy pre-trained models to iOS using Core ML Find hidden patterns in the data using unsupervised learning Get a deeper understanding of the clustering techniques Learn modern compact architectures of neural networks for iOS devices Train neural networks for image processing and natural language processing Who this book is foriOS developers who wish to create smarter iOS applications using the power of machine learning will find this book to be useful. This book will also benefit data science professionals who are interested in performing machine learning on mobile devices. Familiarity with Swift programming is all you need to get started with this book.

Command Line For MacOS Terminal - An Introduction to Understanding and Using Command Line For MacOS Terminal (Paperback): James... Command Line For MacOS Terminal - An Introduction to Understanding and Using Command Line For MacOS Terminal (Paperback)
James Little
R241 Discovery Miles 2 410 Ships in 18 - 22 working days
Swift 2 By Example (Paperback): Giordano Scalzo Swift 2 By Example (Paperback)
Giordano Scalzo
R1,180 Discovery Miles 11 800 Ships in 18 - 22 working days

Create robust and extensible iOS apps using the advanced features of Swift 2 About This Book * Get up to speed with the new features of Swift 2 by following the exhaustive examples in this book * Specialize in developing real iOS apps, and 2D and 3D videogames using Swift and Cocoapods * Learn how to build server API apps to feed your iOS client apps Who This Book Is For This book is ideal for those who want to learn to develop app in Swift, starting the right way. Whether you are an expert Objective-C programmer or are new to this platform, you'll quickly grasp the code of real world apps, and discover how to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory. What You Will Learn * Create a server in Swift to deliver JSON data to an iOS app * Take advantage of Cocoapods to use third-party libraries * Use a clean and effective architecture to decrease complexity and speed up development * Take advantage of the most useful parts of the iOS SDK * Build games with SpriteKit and SceneKit * Develop an app running on the cloud to act as an API server for your client's apps In Detail Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it's a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you'll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn't end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you'll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps. Style and approach These easy-to-follow tutorials show you how to build real-world apps. The difficulty and complexity level increases chapter by chapter. Each chapter is dedicated to build a new app, beginning from a basic and unstyled app through to a full 3D game. The last two chapters show you how to build a complete client-server ecommerce app right from scratch.

Test-Driven iOS Development with Swift (Paperback): Dr. Dominik Hauser Test-Driven iOS Development with Swift (Paperback)
Dr. Dominik Hauser
R1,041 Discovery Miles 10 410 Ships in 18 - 22 working days

Create fully-featured and highly functional iOS apps by writing tests first About This Book * Learn test-driven principles to help you build apps with fewer bugs and better designs * Become more efficient while working with Swift to move on to your next project faster! * Learn how to incorporate all of the principles of test-driven development (TDD) in to your daily programming workflow Who This Book Is For If debugging iOS apps is a nerve-racking task for you and you are looking for a fix, this book is for you. What You Will Learn * Implement TDD in swift application development * Get to know the fundamentals, life cycle, and benefits of TDD * Explore the tools and frameworks to effectively use TDD * Develop models and controllers driven by tests * Construct the network layer using stubs * Use functional tests to ensure the app works as planned * Automate and streamline the building, analysing, testing, and archiving of your iOS apps In Detail Test-driven development (TDD) is a proven way to find software bugs early. Writing tests before your code improves the structure and maintainability of your app. Test-Driven iOS Development with Swift will help you understand the process of TDD and how it impacts your applications written in Swift. Through practical, real-world examples, you'll start seeing how to implement TDD in context. We will begin with an overview of your TDD workflow and then deep-dive into unit testing concepts and code cycles. We will showcase the workings of functional tests, which will help you improve the user interface. Finally, you will learn about automating deployments and continuous integration to run an environment. Style and approach This is an easy-to-follow example-driven tutorial, packed with lots of tips and tricks that explore TDD bit-by-bit in the process of making an iOS application.

macOS High Sierra (Paperback): Chris Kennedy macOS High Sierra (Paperback)
Chris Kennedy
R392 Discovery Miles 3 920 Ships in 18 - 22 working days
IOS 8 App development - Develop your own app fast and easy (Paperback): Matthew Gimson IOS 8 App development - Develop your own app fast and easy (Paperback)
Matthew Gimson
R266 Discovery Miles 2 660 Ships in 18 - 22 working days
Swift High Performance (Paperback): Kostiantyn Koval Swift High Performance (Paperback)
Kostiantyn Koval
R892 Discovery Miles 8 920 Ships in 18 - 22 working days

This book is aimed at experienced Swift developers who want to optimize their programs on Apple platforms.

Swift 4 Programming Cookbook (Paperback): Keith Moon Swift 4 Programming Cookbook (Paperback)
Keith Moon
R1,194 Discovery Miles 11 940 Ships in 18 - 22 working days

Over 50 recipes to help you quickly and efficiently build applications with Swift 4 and Xcode 9 About This Book * Write robust and efficient code and avoid common pitfalls using Swift 4 * Get a comprehensive coverage of the tools and techniques needed to create multi-platform apps with Swift 4 * Packed with easy-to-follow recipes, this book will help you develop code using the latest version of Swift Who This Book Is For If you are looking for a book to help you learn about the diverse features offered by Swift 4 along with tips and tricks to efficiently code and build applications, then this book is for you. Basic knowledge of Swift or general programming concepts will be beneficial. What You Will Learn * Explore basic to advanced concepts in Swift 4 Programming * Unleash advanced features of Apple's Xcode 9 IDE and Swift Playgrounds * Learn about the conditional statements, loops, and how to handle errors in Swift * Define flexible classes and structs using Generics, and learn about the advanced operators, and create custom operators * Explore functionalities outside of the standard libraries of Swift * Import your own custom functionality into Swift Playgrounds * Run Swift on Linux and investigate server-side programming with the server side framework Vapor In Detail Swift 4 is an exciting, multi-platform, general-purpose programming language. Being open source, modern and easy to use has made Swift one of the fastest growing programming languages. If you interested in exploring it, then this book is what you need. The book begins with an introduction to the basic building blocks of Swift 4, its syntax and the functionalities of Swift constructs. Then, introduces you to Apple's Xcode 9 IDE and Swift Playgrounds, which provide an ideal platform to write, execute, and debug the codes thus initiating your development process. Next, you'll learn to bundle variables into tuples, set order to your data with an array, store key-value pairs with dictionaries and you'll learn how to use the property observers. Later, explore the decision-making and control structures in Swift and learn how to handle errors in Swift 4. Then you'll, examine the advanced features of Swift, generics and operators, and then explore the functionalities outside of the standard library, provided by frameworks such as Foundation and UIKit. Also, you'll explore advanced features of Swift Playgrounds. At the end of the book, you'll learn server-side programming aspect of Swift 4 and see how to run Swift on Linux and then investigate Vapor, one of the most popular server-side frameworks for Swift. Style and approach Each recipe addresses a specific problem, with a detailed discussion that explains the solution and offers insight into how it works.

Swift 2 Design Patterns (Paperback): Julien Lange Swift 2 Design Patterns (Paperback)
Julien Lange
R694 Discovery Miles 6 940 Ships in 18 - 22 working days

Build robust and scalable iOS and Mac OS X game applications About This Book * Learn to use and implement the 23 Gang of Four design patterns using Swift 2 * Design and architect your code for Swift application development * Understand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approach Who This Book Is For This book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code. What You Will Learn * Choose the appropriate pattern depending on the problem to be solved * Understand the generic class diagram of each of the 23 GoF patterns and how each object participates in the pattern * Use Swift to implement these patterns even though the language doesn't provide all of the object-oriented programming concepts such as abstract class, interface, and so on * Architect your software to avoid the overuse of memory, time spent on calculations, or high network traffic * Find the best way to organize your code to make it more secure from the outside world * Prepare your code to make it more flexible when the consumer changes or the third-party component hidden code changes * Structure your code to change the algorithm to apply at runtime * Deliver Flyweight responsibility to your objects In Detail Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple's legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift. Style and approach A step-by-step tutorial completed with screenshots and code highlights wherever necessary. Each chapter discusses one or more patterns with its definitions and a simple-to-follow illustration case using a playground or XCText project to implement it with Swift.

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