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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

You Got An Apple Watch! Now What? - Getting Started With Apple Watch Series 5 (and Series 3 and 4) and WatchOS 6 (Paperback):... You Got An Apple Watch! Now What? - Getting Started With Apple Watch Series 5 (and Series 3 and 4) and WatchOS 6 (Paperback)
Scott La Counte
R522 R435 Discovery Miles 4 350 Save R87 (17%) Ships in 10 - 15 working days
Exploring Apple iPad - iPadOS Edition: The Illustrated, Practical Guide to Using iPad (Paperback): Kevin Wilson Exploring Apple iPad - iPadOS Edition: The Illustrated, Practical Guide to Using iPad (Paperback)
Kevin Wilson
R690 Discovery Miles 6 900 Ships in 10 - 15 working days
iPhone 11, iPhone Pro, and iPhone Pro Max For Seniors - A Ridiculously Simple Guide to the Next Generation of iPhone and iOS 13... iPhone 11, iPhone Pro, and iPhone Pro Max For Seniors - A Ridiculously Simple Guide to the Next Generation of iPhone and iOS 13 (Paperback)
Scott La Counte
R486 R416 Discovery Miles 4 160 Save R70 (14%) Ships in 10 - 15 working days
iPhone 11, iPhone Pro, and iPhone Pro Max For Seniors - A Ridiculously Simple Guide to the Next Generation of iPhone and iOS 13... iPhone 11, iPhone Pro, and iPhone Pro Max For Seniors - A Ridiculously Simple Guide to the Next Generation of iPhone and iOS 13 (Color Edition) (Paperback, Color ed.)
Scott La Counte
R792 R663 Discovery Miles 6 630 Save R129 (16%) Ships in 10 - 15 working days
iPadOS 13 - The Ridiculously Simple Guide to iPadOS 13 for iPad, iPad Mini, and iPad Pro (Paperback): Scott La Counte iPadOS 13 - The Ridiculously Simple Guide to iPadOS 13 for iPad, iPad Mini, and iPad Pro (Paperback)
Scott La Counte
R504 R422 Discovery Miles 4 220 Save R82 (16%) Ships in 10 - 15 working days
The Ridiculously Simple Guide to MacBook Air (Retina) with MacOS Catalina Catalina - Getting Started with MacOS 10.15 for... The Ridiculously Simple Guide to MacBook Air (Retina) with MacOS Catalina Catalina - Getting Started with MacOS 10.15 for MacBook Air (Color Edition) (Paperback)
Scott La Counte
R761 R629 Discovery Miles 6 290 Save R132 (17%) Ships in 10 - 15 working days
iCloud for Beginners - A Ridiculously Simple Guide to Online Storage (Paperback): Scott La Counte iCloud for Beginners - A Ridiculously Simple Guide to Online Storage (Paperback)
Scott La Counte
R155 R129 Discovery Miles 1 290 Save R26 (17%) Ships in 10 - 15 working days
The Ridiculously Simple Guide to MacOS Catalina - Getting Started With MacOS 10.15 (Color Edition) (Paperback): Scott La Counte The Ridiculously Simple Guide to MacOS Catalina - Getting Started With MacOS 10.15 (Color Edition) (Paperback)
Scott La Counte
R761 R629 Discovery Miles 6 290 Save R132 (17%) Ships in 10 - 15 working days
MacBook Air (Retina) with MacOS Catalina - Getting Started with MacOS 10.15 for MacBook Air (Paperback): Scott La Counte MacBook Air (Retina) with MacOS Catalina - Getting Started with MacOS 10.15 for MacBook Air (Paperback)
Scott La Counte
R531 R445 Discovery Miles 4 450 Save R86 (16%) Ships in 10 - 15 working days
MacBook Pro with MacOS Catalina - Getting Started with MacOS 10.15 for MacBook Pro (Paperback): Scott La Counte MacBook Pro with MacOS Catalina - Getting Started with MacOS 10.15 for MacBook Pro (Paperback)
Scott La Counte
R532 R447 Discovery Miles 4 470 Save R85 (16%) Ships in 10 - 15 working days
iMac and Mac Mini with MacOS Catalina - Getting Started with MacOS 10.15 For (Paperback): Scott La Counte iMac and Mac Mini with MacOS Catalina - Getting Started with MacOS 10.15 For (Paperback)
Scott La Counte
R527 R440 Discovery Miles 4 400 Save R87 (17%) Ships in 10 - 15 working days
iMac with MacOS Catalina - Getting Started with MacOS 10.15 for Mac (Paperback): Scott La Counte iMac with MacOS Catalina - Getting Started with MacOS 10.15 for Mac (Paperback)
Scott La Counte
R525 R438 Discovery Miles 4 380 Save R87 (17%) Ships in 10 - 15 working days
Apple Watch Series 3 For Seniors - A Ridiculously Simple Guide to Apple Watch Series 3 and WatchOS 6 (Paperback): Scott La... Apple Watch Series 3 For Seniors - A Ridiculously Simple Guide to Apple Watch Series 3 and WatchOS 6 (Paperback)
Scott La Counte
R559 Discovery Miles 5 590 Ships in 10 - 15 working days
IOS 13 For Seniors - A Ridiculously Simple Guide to Getting Started With the Latest iPhone Operating System (Paperback): Scott... IOS 13 For Seniors - A Ridiculously Simple Guide to Getting Started With the Latest iPhone Operating System (Paperback)
Scott La Counte
R567 R485 Discovery Miles 4 850 Save R82 (14%) Ships in 10 - 15 working days
macOS Troubleshooting, Sierra Edition (Paperback): Diane Yee macOS Troubleshooting, Sierra Edition (Paperback)
Diane Yee
R234 Discovery Miles 2 340 Ships in 10 - 15 working days
Hands-On Design Patterns with Swift - Master Swift best practices to build modular applications for mobile, desktop, and server... Hands-On Design Patterns with Swift - Master Swift best practices to build modular applications for mobile, desktop, and server platforms (Paperback)
Florent Vilmart, Giordano Scalzo, Sergio De Simone
R1,353 Discovery Miles 13 530 Ships in 10 - 15 working days

From learning about the most sought-after design patterns to a comprehensive coverage of architectural patterns and code testing, this book is all you need to write clean, reusable code Key Features Write clean, reusable and maintainable code, and make the most of the latest Swift version. Analyze case studies of some of the popular open source projects and give your workflow a huge boost Choose patterns such as MVP, MVC, and MVVM depending on the application being built Book DescriptionSwift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. You'll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns - the ones at the core of many cocoa libraries - to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you'll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing. By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain. What you will learn Work efficiently with Foundation and Swift Standard library Understand the most critical GoF patterns and use them efficiently Use Swift 4.2 and its unique capabilities (and limitations) to implement and improve GoF patterns Improve your application architecture and optimize for maintainability and performance Write efficient and clean concurrent programs using futures and promises, or reactive programming techniques Use Swift Package Manager to refactor your program into reusable components Leverage testing and other techniques for writing robust code Who this book is forThis book is for intermediate developers who want to apply design patterns with Swift to structure and scale their applications. You are expected to have basic knowledge of iOS and Swift.

Swift - The Complete Guide for Beginners, Intermediate and Advanced Detailed Strategies To Master Swift Programming... Swift - The Complete Guide for Beginners, Intermediate and Advanced Detailed Strategies To Master Swift Programming (Paperback)
M G Martin
R546 Discovery Miles 5 460 Ships in 10 - 15 working days
Swift - Advanced Detailed Approach To Master Swift Programming With Latest Updates (Paperback): M G Martin Swift - Advanced Detailed Approach To Master Swift Programming With Latest Updates (Paperback)
M G Martin
R404 Discovery Miles 4 040 Ships in 10 - 15 working days
iOS 10 in Swift 3 (Paperback): Caleb Stultz, Jack Davis, Evan Leong iOS 10 in Swift 3 (Paperback)
Caleb Stultz, Jack Davis, Evan Leong
R1,390 Discovery Miles 13 900 Ships in 10 - 15 working days
iOS 12 Programming for Beginners - An introductory guide to iOS app development with Swift 4.2 and Xcode 10, 3rd Edition... iOS 12 Programming for Beginners - An introductory guide to iOS app development with Swift 4.2 and Xcode 10, 3rd Edition (Paperback, 3rd Revised edition)
Craig Clayton
R1,468 Discovery Miles 14 680 Ships in 10 - 15 working days

Begin your iOS 12 app development journey with this practical guide Key Features Kick-start your iOS programming career and have fun building iOS apps of your choice Get to grips with Xcode 10 and Swift 4.2, the building blocks of iOS development Discover the latest features of iOS 12 - SiriKit, notifications, and much more Book DescriptionWant to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you're already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You'll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently. What you will learn Explore the distinctive design principles that define the iOS user experience Navigate panels within an Xcode project Use the latest Xcode asset catalogue of Xcode 10 Create a playgrounds project within your projects and understand how Ranges and Control flow work Study operations with integers and work your way through if statements Build a responsive UI and add privacy to your custom-rich notifications Set up Sirikit to add voice for Siri shortcuts Collect valuable feedback with TestFlight before releasing your apps on the App Store Who this book is forThis book is for you if you are completely new to Swift, iOS, or programming and want to make iOS applications. However, you'll also find this book useful if you're an experienced programmer looking to explore the latest iOS 12 features.

MacOS for Seniors - A Ridiculously Simple Guide to the Next Generation of MacBook and MacOS Mojave (Version 10.14) (Paperback):... MacOS for Seniors - A Ridiculously Simple Guide to the Next Generation of MacBook and MacOS Mojave (Version 10.14) (Paperback)
Brian Norman
R392 R327 Discovery Miles 3 270 Save R65 (17%) Ships in 10 - 15 working days
iPhone X, XR, XS, and XS Max for Seniors - A Ridiculously Simple Guide to the Next Generation of iPhone and iOS 12 (Paperback):... iPhone X, XR, XS, and XS Max for Seniors - A Ridiculously Simple Guide to the Next Generation of iPhone and iOS 12 (Paperback)
Brian Norman
R401 R337 Discovery Miles 3 370 Save R64 (16%) Ships in 10 - 15 working days
Beginner's Guide to iOS 11 App Development Using Swift 4 - Xcode, Swift and App Design Fundamentals (Paperback): Serhan... Beginner's Guide to iOS 11 App Development Using Swift 4 - Xcode, Swift and App Design Fundamentals (Paperback)
Serhan Yamacli
R425 Discovery Miles 4 250 Ships in 10 - 15 working days
Apple Watch For Seniors - A Ridiculously Simple Guide to Apple Watch Series 4 and WatchOS 5 (Paperback): Scott La Counte Apple Watch For Seniors - A Ridiculously Simple Guide to Apple Watch Series 4 and WatchOS 5 (Paperback)
Scott La Counte
R339 R282 Discovery Miles 2 820 Save R57 (17%) Ships in 10 - 15 working days
Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd... Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd Revised edition)
Siddharth Shekar, Stephen Haney
R1,346 Discovery Miles 13 460 Ships in 10 - 15 working days

Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key Features Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performance Book DescriptionSwift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features - including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit Set up a scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun, repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape Integrate your game with Game Center Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework Publish your game to the App Store Who this book is forIf you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.

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