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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
From learning about the most sought-after design patterns to a
comprehensive coverage of architectural patterns and code testing,
this book is all you need to write clean, reusable code Key
Features Write clean, reusable and maintainable code, and make the
most of the latest Swift version. Analyze case studies of some of
the popular open source projects and give your workflow a huge
boost Choose patterns such as MVP, MVC, and MVVM depending on the
application being built Book DescriptionSwift keeps gaining
traction not only amongst Apple developers but also as a
server-side language. This book demonstrates how to apply design
patterns and best practices in real-life situations, whether that's
for new or already existing projects. You'll begin with a quick
refresher on Swift, the compiler, the standard library, and the
foundation, followed by the Cocoa design patterns - the ones at the
core of many cocoa libraries - to follow up with the creational,
structural, and behavioral patterns as defined by the GoF. You'll
get acquainted with application architecture, as well as the most
popular architectural design patterns, such as MVC and MVVM, and
learn to use them in the context of Swift. In addition, you'll walk
through dependency injection and functional reactive programming.
Special emphasis will be given to techniques to handle concurrency,
including callbacks, futures and promises, and reactive
programming. These techniques will help you adopt a test-driven
approach to your workflow in order to use Swift Package Manager and
integrate the framework into the original code base, along with
Unit and UI testing. By the end of the book, you'll be able to
build applications that are scalable, faster, and easier to
maintain. What you will learn Work efficiently with Foundation and
Swift Standard library Understand the most critical GoF patterns
and use them efficiently Use Swift 4.2 and its unique capabilities
(and limitations) to implement and improve GoF patterns Improve
your application architecture and optimize for maintainability and
performance Write efficient and clean concurrent programs using
futures and promises, or reactive programming techniques Use Swift
Package Manager to refactor your program into reusable components
Leverage testing and other techniques for writing robust code Who
this book is forThis book is for intermediate developers who want
to apply design patterns with Swift to structure and scale their
applications. You are expected to have basic knowledge of iOS and
Swift.
Begin your iOS 12 app development journey with this practical guide
Key Features Kick-start your iOS programming career and have fun
building iOS apps of your choice Get to grips with Xcode 10 and
Swift 4.2, the building blocks of iOS development Discover the
latest features of iOS 12 - SiriKit, notifications, and much more
Book DescriptionWant to build iOS 12 applications from scratch with
the latest Swift 4.2 language and Xcode 10 by your side? Forget
sifting through tutorials and blog posts; this book is a direct
route to iOS development, taking you through the basics and showing
you how to put principles into practice. Take advantage of this
developer-friendly guide and start building applications that may
just take the App Store by storm! If you're already an experienced
programmer, you can jump right in and learn the latest iOS 12
features. For beginners, this book starts by introducing you to iOS
development as you learn Xcode and Swift. You'll also study
advanced iOS design topics, such as gestures and animations, to
give your app the edge. You'll explore the latest Swift 4.2 and iOS
12 developments by incorporating new features, such as the latest
in notifications, custom-UI notifications, maps, and the recent
additions in Sirikit. The book will guide you in using TestFlight
to quickly get to grips with everything you need to get your
project on the App Store. By the end of this book, you'll be ready
to start building your own cool iOS applications confidently. What
you will learn Explore the distinctive design principles that
define the iOS user experience Navigate panels within an Xcode
project Use the latest Xcode asset catalogue of Xcode 10 Create a
playgrounds project within your projects and understand how Ranges
and Control flow work Study operations with integers and work your
way through if statements Build a responsive UI and add privacy to
your custom-rich notifications Set up Sirikit to add voice for Siri
shortcuts Collect valuable feedback with TestFlight before
releasing your apps on the App Store Who this book is forThis book
is for you if you are completely new to Swift, iOS, or programming
and want to make iOS applications. However, you'll also find this
book useful if you're an experienced programmer looking to explore
the latest iOS 12 features.
Embrace the mobile gaming revolution by creating popular iOS games
with Swift 4.2 Key Features Learn to create games for iPhone and
iPad with the latest Swift Programming language Understand the
fundamental concepts of game development like game physics, camera
action, sprites, controls, among others Build Augmented reality
games using ARKit for true performance Book DescriptionSwift is the
perfect choice for game development. Developers are intrigued by
Swift and want to make use of new features to develop their best
games yet. Packed with best practices and easy-to-use examples,
this book leads you step by step through the development of your
first Swift game. The book starts by introducing Swift's best
features - including its new ones for game development. Using
SpriteKit, you will learn how to animate sprites and textures.
Along the way, you will master physics, animations, and collision
effects and how to build the UI aspects of a game. You will then
work on creating a 3D game using the SceneKit framework. Further,
we will look at how to add monetization and integrate Game Center.
With iOS 12, we see the introduction of ARKit 2.0. This new version
allows us to integrate shared experiences such as multiplayer
augmented reality and persistent AR that is tied to a specific
location so that the same information can be replicated on all
connected devices. In the next section, we will dive into creating
Augmented Reality games using SpriteKit and SceneKit. Then,
finally, we will see how to create a Multipeer AR project to
connect two devices, and send and receive data back and forth
between those devices in real time. By the end of this book, you
will be able to create your own iOS games using Swift and publish
them on the iOS App Store. What you will learn Deliver powerful
graphics, physics, and sound in your game by using SpriteKit and
SceneKit Set up a scene using the new capabilities of the scene
editor and custom classes Maximize gameplay with little-known tips
and strategies for fun, repeatable action Make use of animations,
graphics, and particles to polish your game Understand the current
mobile monetization landscape Integrate your game with Game Center
Develop 2D and 3D Augmented Reality games using Apple's new ARKit
framework Publish your game to the App Store Who this book is forIf
you wish to create and publish iOS games using Swift, then this
book is for you. No prior game development or experience with Apple
ecosystem is needed.
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