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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Get the job done and learn as you go. A how-To book with practical recipes accompanied with rich screenshots for easy comprehension. "The New iPad: Using New Features in iOS 6 How-To" is for anyone somewhat familiar with an iPad but wanting to get an overview of its new features. A basic understanding of touch devices is good but not necessary. The recipes walk you through everything you need to know to accomplish each task. Good for the novice and the expert, there's something in here for everyone.
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Step-by-step, practical recipes to build simple and complex Motion Graphics with Motion 5. "Apple Motion 5 Cookbook" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a 'WOW' factor in projects. It's also aimed at designers and motion designers alike, who are looking to build on their skillsets.
This book follows a recipe based approach that will heavily focus on the code and how to integrate the samples with the reader's projects.Each recipe consists of one or more methods that you can put directly into your app and use. This book is ideal for developers that want to create network applications for the Apple OS X or iOS platforms. All examples are written in ObjectiveC using XCode as the IDE. Knowledge of ObjectiveC and XCode is essential.
iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games. This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a "paper art-director" for your project.
There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.
The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge. Flash developers or enthusiasts looking to build iOS apps using their existing Flash and ActionScript 3.0 skills.
Finally, a step-by-step guide through the complex process of publishing you app Follow this up-to-date book that shows you exactly how to become an app publisher, and start selling your app on iTunes and the Apple App Store today
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).What you'll learn * What to learn and how to build iPhone and iPad game apps using iOS 6 SDK * How to use UIViews to display game assets * How to leverage Core Animation to simplify animations * How to create frame-by-frame animations for action games * How to play sound using media classes * How to integrate with Game Center and other social media services * How to use Core Data to persist game state Who this book is for This book is for new iPhone and iPad app developers who want to create game apps, using the iOS SDK. A basic understanding of Xcode and Objective-C is assumed.
Objective-C is today's fastest growing programming language, at least in part due to the popularity of Apple's Mac, iPhone and iPad. Beginning Objective-C is for you if you have some programming experience, but you're new to the Objective-C programming language and you want a modern-and fast-way forwards to your own coding projects. Beginning Objective-C offers you a modern programmer's perspective on Objective-C courtesy of two of the best iOS and Mac developers in the field today, and gets you programming to the best of your ability in this important language. It gets you rolling fast into the sound fundamentals and idioms of Objective-C on the Mac and iOS, in order to learn how best to construct your applications and libraries, making the best use of the tools it provides- no matter what projects you plan to build. The book offers thorough introductions to the core tenets of the language itself and its primary toolkits: the Foundation and AppKit frameworks. Within its pages you will encounter a mine of information on many topics, including use of the file system and network APIs, concurrency and multi-core programming, the user interface system architecture, data modeling, and more. You'll soon find yourself building a fairly complex Objective-C based application, and mastering the language ready for your own projects. If you're new to programming altogether, then Apress has other Objective-C books for you such as our Learning and Absolute Beginner titles-otherwise, let your existing skills ramp you fast forwards in Objective-C with Beginning Objective-C so that you can start building your own applications quickly.
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Get the job done and learn as you go. Written in a step-by-step tutorial style, this book shows you in simple steps how to get the most from your iBooks experience. This book is for literary geeks who want to explore the Apple iBooks universe. From buying books from the Apple iBookstore to organizing books and PDFs, this book goes forward by explaining how to write an interactive book with iBooks Author.
This book is a beginners guide that teaches the topic using a learn by example method. This book is for people who are programming beginners and have a great idea for a Mac OS X app and need to get started.
Effectively several books bundled into one, written by the entire
team of a long-standing app development company, Producing iOS 6
Apps: The Ultimate Roadmap for Both Non-Programmers and Existing
Developers makes every effort to provide most anyone with the
understanding, recommended tools, and easy to follow step-by-step
examples, to learn how to take your app idea from the start to
Apple's iTunes App Store.
Step-by-step instructions with callouts to Pages images that show you exactly what to do. Help when you run into Pages problems or limitations. Tips and Notes to help you get the most from Pages on your Mac. Full-color, step-by-step tasks walk you through creating and editing word processing and page layout documents in Pages. The tasks include how to: * Use writing tools to create word processing documents * Use fonts, text styles, and paragraph formatting * Build documents with text, images, and design elements * Create lists, tables, and outlines * Add charts and graphs to your documents * Add a table of contents, headers, footers, and footnotes * Merge addresses and data with documents * Create cross-platform PDF files * Use and design your own templates * Review and edit documents as a team BONUS MATERIAL: Find other helpful information on this book's website at quepublishing.com/title/9780789750075 CATEGORY: Macintosh Productivity App COVERS: Pages for Mac USER LEVEL: Beginning-Intermediate
This is a practical, hands-on tutorial based on real-world applications, using real-world 3rd Party APIs, teaching the essential tricks to get started in building location aware apps for Windows Phone. With plenty of images and code wherever necessary, this book will take you just a few days to get up to speed, no long weekend classes, no bible to read, a few chapters and you are off. If you are a developer who wants to develop apps for the Windows Phone 7 platform, but do not know where to begin, then this book is for you. Developers working on the Android and iPhone platform wishing to port their apps on the Windows Phone ecosystem will also find this book useful. The bundled code and apps can also help a non-developer; a smart business or sales person to quickly analyze and build new applications. This book is also aimed at Managers and Architects in the News and Entertainment industry; since two giants of this industry (Eventful.com and Patch.com) are mentioned extensively within the book. |
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