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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Filled with practical, step-by-step instructions and clear
explanations for the most important and useful tasks. Get the job
done and learn as you go. A how-To book with practical recipes
accompanied with rich screenshots for easy comprehension. "The New
iPad: Using New Features in iOS 6 How-To" is for anyone somewhat
familiar with an iPad but wanting to get an overview of its new
features. A basic understanding of touch devices is good but not
necessary. The recipes walk you through everything you need to know
to accomplish each task. Good for the novice and the expert,
there's something in here for everyone.
Step-by-step, practical recipes to build simple and complex Motion
Graphics with Motion 5. "Apple Motion 5 Cookbook" is designed for
Final Cut Pro X video editors and Motion 5 users looking to gain
more knowledge of how Motion works, and to get more of a 'WOW'
factor in projects. It's also aimed at designers and motion
designers alike, who are looking to build on their skillsets.
This book follows a recipe based approach that will heavily focus
on the code and how to integrate the samples with the reader's
projects.Each recipe consists of one or more methods that you can
put directly into your app and use. This book is ideal for
developers that want to create network applications for the Apple
OS X or iOS platforms. All examples are written in ObjectiveC using
XCode as the IDE. Knowledge of ObjectiveC and XCode is essential.
iPhone Game Blueprints is a practical, hands-on guide with
step-by-step instructions leading you through a number of different
projects, providing you with the essentials for creating your own
iPhone games. This book is for graphic designers, developers,
illustrators, and simple enthusiasts, who dream about the creation
of mobile games or who have already worked in that domain, but need
some additional inspiration and knowledge. This book can be
considered as an illustrated handbook, worth having in your game
development studio. It can work as a "paper art-director" for your
project.
There are nine complete games with increasing complexity built in
this book. The process of game building is well-illustrated with
screenshots and explained code. This book is aimed at readers with
an understanding of Objective-C and some familiarity with the
cocos2d for iPhone 2.0 framework.
The book is written in a cookbook style, presenting examples in the
style of recipes, allowing you to go directly to your topic of
interest, or follow topics throughout a chapter to gain in-depth
knowledge. Flash developers or enthusiasts looking to build iOS
apps using their existing Flash and ActionScript 3.0 skills.
Finally, a step-by-step guide through the complex process of
publishing you app Follow this up-to-date book that shows you
exactly how to become an app publisher, and start selling your app
on iTunes and the Apple App Store today
Game apps on iPhone and now The New iPad remain one of the most
popular type of apps in the Apple iTunes App Store. Does Angry
Birds ring a bell? Now, you can learn to build game apps for the
iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6
Games Development provides a clear path for you to learn and create
iPhone and iPad game apps using the iOS 6 SDK platform. You'll
learn how to use the core classes to create rich and dynamic games
apps, including graphics, animations, and sound. The latest version
of Xcode 4.5 will be used in parts of the book to guide you along
the way of building your iPhone or iPad game apps. Other topics
include iOS 6 game apps development with the newest iOS Game Center
update, persisting user data, and designing a compelling user
experience. After reading this book, you'll come away with the
skills and techniques for building a game app, top to bottom, that
could perhaps even be sold on the Apple iTunes App Store. *** NOTE:
This book is an update of Beginning iOS 5 Games Development
(ISBN-13: 978-1430237105) and Beginning iPhone Games Development
(ISBN-10: 1430225998).What you'll learn * What to learn and how to
build iPhone and iPad game apps using iOS 6 SDK * How to use
UIViews to display game assets * How to leverage Core Animation to
simplify animations * How to create frame-by-frame animations for
action games * How to play sound using media classes * How to
integrate with Game Center and other social media services * How to
use Core Data to persist game state Who this book is for This book
is for new iPhone and iPad app developers who want to create game
apps, using the iOS SDK. A basic understanding of Xcode and
Objective-C is assumed.
Objective-C is today's fastest growing programming language, at
least in part due to the popularity of Apple's Mac, iPhone and
iPad. Beginning Objective-C is for you if you have some programming
experience, but you're new to the Objective-C programming language
and you want a modern-and fast-way forwards to your own coding
projects. Beginning Objective-C offers you a modern programmer's
perspective on Objective-C courtesy of two of the best iOS and Mac
developers in the field today, and gets you programming to the best
of your ability in this important language. It gets you rolling
fast into the sound fundamentals and idioms of Objective-C on the
Mac and iOS, in order to learn how best to construct your
applications and libraries, making the best use of the tools it
provides- no matter what projects you plan to build. The book
offers thorough introductions to the core tenets of the language
itself and its primary toolkits: the Foundation and AppKit
frameworks. Within its pages you will encounter a mine of
information on many topics, including use of the file system and
network APIs, concurrency and multi-core programming, the user
interface system architecture, data modeling, and more. You'll soon
find yourself building a fairly complex Objective-C based
application, and mastering the language ready for your own
projects. If you're new to programming altogether, then Apress has
other Objective-C books for you such as our Learning and Absolute
Beginner titles-otherwise, let your existing skills ramp you fast
forwards in Objective-C with Beginning Objective-C so that you can
start building your own applications quickly.
Filled with practical, step-by-step instructions and clear
explanations for the most important and useful tasks. Get the job
done and learn as you go. Written in a step-by-step tutorial style,
this book shows you in simple steps how to get the most from your
iBooks experience. This book is for literary geeks who want to
explore the Apple iBooks universe. From buying books from the Apple
iBookstore to organizing books and PDFs, this book goes forward by
explaining how to write an interactive book with iBooks Author.
This book is a beginners guide that teaches the topic using a learn
by example method. This book is for people who are programming
beginners and have a great idea for a Mac OS X app and need to get
started.
Effectively several books bundled into one, written by the entire
team of a long-standing app development company, Producing iOS 6
Apps: The Ultimate Roadmap for Both Non-Programmers and Existing
Developers makes every effort to provide most anyone with the
understanding, recommended tools, and easy to follow step-by-step
examples, to learn how to take your app idea from the start to
Apple's iTunes App Store.
Originally generated from an existing app company's internal and
highly-confidential training guide, containing closely guarded app
business secrets teaching new employees the business of app design,
development lifecycles and methodology. Updated contributions are
from the entire staff; development as well as considerable
contributions from marketing, management, and even the legal dept.
Due to its very nature, this book contains many commonplace and
relevant topics to today's app-related business issues, such as the
latest "legal landmines" to avoid, modern app design, the latest in
code development, and even avoiding programming altogether for app
development - all specific to iOS and the App Store.
This fully updated, multi-section book spans many chapters covering
the relevant topics, including but not limited to the following:
The latest software updates: Apple iOS 6 SDK, Xcode 4.5, and many
other third-party development alternatives - some of which require
simple scripting or no coding at all The latest hardware updates:
Apple iPhone 5, New iPad (3rd gen), and iPod touch (5th gen).
Performing market research and analysis for a successful app with a
solid business plan, specific to the App Store. Monetizing apps
using Ad Networks and Aggregators, such as: Apple's iAd, Google's
Admob, and Millennial Media, Jumptap, Smaato, Greystripe, AdWhirl,
and MobClix. Authoring apps in both Apple's Xcode 4.5, iOS 6, and
Objective-C for iPhone, iPod touch, iPad, as well as Third-Party
tools for app creation such as Unity 3D, ShiVa3D, PhoneGap,
MonoTouch, Marmalade, Adobe Flash Professional, Adobe Flash Builder
(Formerly Flex Builder), Cocos2D, Corona SDK, GameSalad, Titanium
Studio, and MoSync - complete with walkthroughs on how to build an
app from scratch with optional app-making environments Learn how to
create an app once, and have it simultaneously work on iPhone's
iOS, Android, and more Includes a BONUS detailed Objective-C
jumpstart guide, written by our development staff It provides
existing programmers who are familiar with C++, Java, C#, or other
languages, with relevant topics such as: designing views,
interfaces, images, controls, objects, classes, user input and
touch gestures, important frameworks, managing memory, dealing with
data types, databases, storage, and more - complete with free
example sourcecode A monster of a book with exceptional value,
containing over 500 pages, spanning 40 chapters, split into 6
sections, with 6 appendices Over 10 pages of detailed ToC,
including all of the above, plus: Apple iOS developer program and
App Store account creation walkthroughs, cross-platform app
development for iOS, Android, Blackberry and many more, app
promotion and monetization techniques, pre/post-upload marketing,
and suggestions on avoiding "real-life" App Store GOTCHAS to help
save time, money, and effort This "Tome of Knowledge" is a combined
effort from an existing iOS development company's entire team who
has been in the App Store trenches for years. In effect, it
contains hard-learned experiences and previously detailed "secret"
app production information, evolved into this complete guide and
reference to all things required to deliver apps through the App
Store as quickly, painlessly, and profitably, as possible.
Both Paperback and eBook editions are available.
Step-by-step instructions with callouts to Pages images that show
you exactly what to do. Help when you run into Pages problems or
limitations. Tips and Notes to help you get the most from Pages on
your Mac. Full-color, step-by-step tasks walk you through creating
and editing word processing and page layout documents in Pages. The
tasks include how to: * Use writing tools to create word processing
documents * Use fonts, text styles, and paragraph formatting *
Build documents with text, images, and design elements * Create
lists, tables, and outlines * Add charts and graphs to your
documents * Add a table of contents, headers, footers, and
footnotes * Merge addresses and data with documents * Create
cross-platform PDF files * Use and design your own templates *
Review and edit documents as a team BONUS MATERIAL: Find other
helpful information on this book's website at
quepublishing.com/title/9780789750075 CATEGORY: Macintosh
Productivity App COVERS: Pages for Mac USER LEVEL:
Beginning-Intermediate
This is a practical, hands-on tutorial based on real-world
applications, using real-world 3rd Party APIs, teaching the
essential tricks to get started in building location aware apps for
Windows Phone. With plenty of images and code wherever necessary,
this book will take you just a few days to get up to speed, no long
weekend classes, no bible to read, a few chapters and you are off.
If you are a developer who wants to develop apps for the Windows
Phone 7 platform, but do not know where to begin, then this book is
for you. Developers working on the Android and iPhone platform
wishing to port their apps on the Windows Phone ecosystem will also
find this book useful. The bundled code and apps can also help a
non-developer; a smart business or sales person to quickly analyze
and build new applications. This book is also aimed at Managers and
Architects in the News and Entertainment industry; since two giants
of this industry (Eventful.com and Patch.com) are mentioned
extensively within the book.
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