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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Finally, a step-by-step guide through the complex process of
publishing you app Follow this up-to-date book that shows you
exactly how to become an app publisher, and start selling your app
on iTunes and the Apple App Store today
Filled with practical, step-by-step instructions and clear
explanations for the most important and useful tasks. Get the job
done and learn as you go. A how-To book with practical recipes
accompanied with rich screenshots for easy comprehension. "The New
iPad: Using New Features in iOS 6 How-To" is for anyone somewhat
familiar with an iPad but wanting to get an overview of its new
features. A basic understanding of touch devices is good but not
necessary. The recipes walk you through everything you need to know
to accomplish each task. Good for the novice and the expert,
there's something in here for everyone.
This book is a beginners guide that teaches the topic using a learn
by example method. This book is for people who are programming
beginners and have a great idea for a Mac OS X app and need to get
started.
Step-by-step, practical recipes to build simple and complex Motion
Graphics with Motion 5. "Apple Motion 5 Cookbook" is designed for
Final Cut Pro X video editors and Motion 5 users looking to gain
more knowledge of how Motion works, and to get more of a 'WOW'
factor in projects. It's also aimed at designers and motion
designers alike, who are looking to build on their skillsets.
This is a practical, hands-on tutorial based on real-world
applications, using real-world 3rd Party APIs, teaching the
essential tricks to get started in building location aware apps for
Windows Phone. With plenty of images and code wherever necessary,
this book will take you just a few days to get up to speed, no long
weekend classes, no bible to read, a few chapters and you are off.
If you are a developer who wants to develop apps for the Windows
Phone 7 platform, but do not know where to begin, then this book is
for you. Developers working on the Android and iPhone platform
wishing to port their apps on the Windows Phone ecosystem will also
find this book useful. The bundled code and apps can also help a
non-developer; a smart business or sales person to quickly analyze
and build new applications. This book is also aimed at Managers and
Architects in the News and Entertainment industry; since two giants
of this industry (Eventful.com and Patch.com) are mentioned
extensively within the book.
There are nine complete games with increasing complexity built in
this book. The process of game building is well-illustrated with
screenshots and explained code. This book is aimed at readers with
an understanding of Objective-C and some familiarity with the
cocos2d for iPhone 2.0 framework.
The book is written in a cookbook style, presenting examples in the
style of recipes, allowing you to go directly to your topic of
interest, or follow topics throughout a chapter to gain in-depth
knowledge. Flash developers or enthusiasts looking to build iOS
apps using their existing Flash and ActionScript 3.0 skills.
Game apps on iPhone and now The New iPad remain one of the most
popular type of apps in the Apple iTunes App Store. Does Angry
Birds ring a bell? Now, you can learn to build game apps for the
iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6
Games Development provides a clear path for you to learn and create
iPhone and iPad game apps using the iOS 6 SDK platform. You'll
learn how to use the core classes to create rich and dynamic games
apps, including graphics, animations, and sound. The latest version
of Xcode 4.5 will be used in parts of the book to guide you along
the way of building your iPhone or iPad game apps. Other topics
include iOS 6 game apps development with the newest iOS Game Center
update, persisting user data, and designing a compelling user
experience. After reading this book, you'll come away with the
skills and techniques for building a game app, top to bottom, that
could perhaps even be sold on the Apple iTunes App Store. *** NOTE:
This book is an update of Beginning iOS 5 Games Development
(ISBN-13: 978-1430237105) and Beginning iPhone Games Development
(ISBN-10: 1430225998).What you'll learn * What to learn and how to
build iPhone and iPad game apps using iOS 6 SDK * How to use
UIViews to display game assets * How to leverage Core Animation to
simplify animations * How to create frame-by-frame animations for
action games * How to play sound using media classes * How to
integrate with Game Center and other social media services * How to
use Core Data to persist game state Who this book is for This book
is for new iPhone and iPad app developers who want to create game
apps, using the iOS SDK. A basic understanding of Xcode and
Objective-C is assumed.
Filled with practical, step-by-step instructions and clear
explanations for the most important and useful tasks. Get the job
done and learn as you go. Written in a step-by-step tutorial style,
this book shows you in simple steps how to get the most from your
iBooks experience. This book is for literary geeks who want to
explore the Apple iBooks universe. From buying books from the Apple
iBookstore to organizing books and PDFs, this book goes forward by
explaining how to write an interactive book with iBooks Author.
Objective-C is today's fastest growing programming language, at
least in part due to the popularity of Apple's Mac, iPhone and
iPad. Beginning Objective-C is for you if you have some programming
experience, but you're new to the Objective-C programming language
and you want a modern-and fast-way forwards to your own coding
projects. Beginning Objective-C offers you a modern programmer's
perspective on Objective-C courtesy of two of the best iOS and Mac
developers in the field today, and gets you programming to the best
of your ability in this important language. It gets you rolling
fast into the sound fundamentals and idioms of Objective-C on the
Mac and iOS, in order to learn how best to construct your
applications and libraries, making the best use of the tools it
provides- no matter what projects you plan to build. The book
offers thorough introductions to the core tenets of the language
itself and its primary toolkits: the Foundation and AppKit
frameworks. Within its pages you will encounter a mine of
information on many topics, including use of the file system and
network APIs, concurrency and multi-core programming, the user
interface system architecture, data modeling, and more. You'll soon
find yourself building a fairly complex Objective-C based
application, and mastering the language ready for your own
projects. If you're new to programming altogether, then Apress has
other Objective-C books for you such as our Learning and Absolute
Beginner titles-otherwise, let your existing skills ramp you fast
forwards in Objective-C with Beginning Objective-C so that you can
start building your own applications quickly.
Step-by-step instructions with callouts to Pages images that show
you exactly what to do. Help when you run into Pages problems or
limitations. Tips and Notes to help you get the most from Pages on
your Mac. Full-color, step-by-step tasks walk you through creating
and editing word processing and page layout documents in Pages. The
tasks include how to: * Use writing tools to create word processing
documents * Use fonts, text styles, and paragraph formatting *
Build documents with text, images, and design elements * Create
lists, tables, and outlines * Add charts and graphs to your
documents * Add a table of contents, headers, footers, and
footnotes * Merge addresses and data with documents * Create
cross-platform PDF files * Use and design your own templates *
Review and edit documents as a team BONUS MATERIAL: Find other
helpful information on this book's website at
quepublishing.com/title/9780789750075 CATEGORY: Macintosh
Productivity App COVERS: Pages for Mac USER LEVEL:
Beginning-Intermediate
Each chapter will take you through a new major feature of iOS 5.
You will learn how to integrate each feature into your
applications. If you ever wanted to learn about the latest features
of iOS 5 and learn how to incorporate Twitter, iCloud and Core
Image framework effects functionality into your applications, then
this book is for you. You should have a good knowledge of
programming experience with Objective-C, and have used Xcode 4.
iPhone programming experience is not required.
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