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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

iOS Apps for Masterminds, 2nd Edition - How to take advantage of Swift 3 to create insanely great apps for iPhones and iPads... iOS Apps for Masterminds, 2nd Edition - How to take advantage of Swift 3 to create insanely great apps for iPhones and iPads (Paperback, 2nd ed.)
J. D. Gauchat
R1,256 R1,084 Discovery Miles 10 840 Save R172 (14%) Ships in 18 - 22 working days
Objective-C 2.0 Essentials - Third Edition - A Guide to Modern Objective-C Development (Paperback): Neil Smyth Objective-C 2.0 Essentials - Third Edition - A Guide to Modern Objective-C Development (Paperback)
Neil Smyth
R472 Discovery Miles 4 720 Ships in 18 - 22 working days

Now updated for the new "Modern Objective-C" features introduced with the iOS 6 SDK, the goal of this book is to teach the skills necessary to program in Objective-C using a style that is easy to follow, rich in examples and accessible to those who have never used Objective-C before. Topics covered include the fundamentals of Objective-C such as variables, looping and flow control. Also included are details of object oriented programming, working with files and memory and the Objective-C Foundation framework.

Regardless of whether you are developing for Mac OS X or the iPhone, or just want to learn Objective-C, this book covers everything you need to know about the Objective-C language in 31 detailed and easy to follow chapters.

Topics covered in this Third Edition of Objective-C 2.0 Essentials include: - The History of Objective-C
- Installing Xcode and Compiling Objective-C on Mac OS X
- Objective-C 2.0 Data Types
- Working with Variables and Constants in Objective-C
- Objective-C Operators and Expressions
- Objective-C 2.0 Operator Precedence
- Commenting Objective-C Code
- Objective-C Flow Control with if and else
- The Objective-C switch Statement
- Objective-C Looping - The for Statement
- Objective-C Looping with do and while Statements
- An Overview of Objective-C Object Oriented Programming
- Writing Objective-C Class Methods
- Objective-C - Data Encapsulation, Synthesized Accessors and Dot Notation
- Objective-C Inheritance
- Pointers and Indirection in Objective-C
- Objective-C Dynamic Binding and Typing with the id Type
- Objective-C Variable Scope and Storage Class
- An Overview of Objective-C Functions
- Objective-C Enumerators
- An Overview of the Objective-C Foundation Framework
- Working with String Objects in Objective-C
- Understanding Objective-C Number Objects
- Working with Objective-C Array Objects
- Objective-C Dictionary Objects
- Working with Directories in Objective-C
- Working with Files in Objective-C
- Constructing and Manipulating Paths with NSPathUtilities
- Copying Objects in Objective-C
- Using Objective-C Preprocessor Directives

Swift Essentials - (Paperback, 2nd Revised edition): Dr Alex Blewitt Swift Essentials - (Paperback, 2nd Revised edition)
Dr Alex Blewitt
R943 Discovery Miles 9 430 Ships in 18 - 22 working days

Discover how to build iOS and watchOS applications in Swift 2 using Xcode About This Book * Gets you up and running with Swift programming without any prior iOS development experience. * A fast paced guide showing best practices and lets you get up to speed with Swift to quickly build your own iOS applications * A unique practical approach to make your life with Swift easy. Who This Book Is For Are you interested in learning Swift? Do you want to write iOS applications in Swift? If yes, then this is the book for you. No prior iOS programming experience is assumed; however, having some experience with any programming language will be beneficial. What You Will Learn * Dive into Swift and explore its innovative and powerful syntax * Work with Swift in Xcode to get a unique and productive approach to development * Find out how to create complete iOS applications * Discover rapid prototyping with a Swift playground * Get to know how to use the Swift storyboard to develop multi-page applications * Get to grips with parsing JSON and XML data from network sources * Build a network client for GitHub repositories, with full source code on GitHub In Detail Swift was considered one of the biggest innovations last year, and certainly with Swift 2 announced at WWDC in 2015, this segment of the developer space will continue to be hot and dominating. This is a fast-paced guide to provide an overview of Swift programming and then walks you through in detail how to write iOS applications. Progress through chapters on custom views, networking, parsing and build a complete application as a Git repository, all by using Swift as the core language Style and approach This fast-paced practical guide will quickly give you hands-on experience with all the features of Swift programming. Following the practical examples in the book will help you successfully create your own iOS applications.

Swift Programming Nuts and Bolts (Paperback): Keith Lee Swift Programming Nuts and Bolts (Paperback)
Keith Lee
R502 Discovery Miles 5 020 Ships in 18 - 22 working days
A Newbies Guide to OS X El Capitan - Switching Seamlessly from Windows to Mac (Paperback): Minute Help Guides A Newbies Guide to OS X El Capitan - Switching Seamlessly from Windows to Mac (Paperback)
Minute Help Guides
R280 Discovery Miles 2 800 Ships in 18 - 22 working days
Application Development in iOS 7 (Paperback): Kyle Begeman Application Development in iOS 7 (Paperback)
Kyle Begeman
R727 Discovery Miles 7 270 Ships in 18 - 22 working days

A hybrid between informative overview and step by step instruction, this book is the ultimate guide to iOS 7 application development. If you are an iOS developer who is looking to understand the new features within iOS 7 and Xcode 5, then this book is for you. In order to fully understand the concepts in this book, it is recommended you have at least some experience with previous versions of iOS.

Producing iOS 6 Apps - The Ultimate Roadmap for Both Non-Programmers and Existing Developers (Paperback): David Rajala, Marc... Producing iOS 6 Apps - The Ultimate Roadmap for Both Non-Programmers and Existing Developers (Paperback)
David Rajala, Marc Pendleton, Erik Zimmerman
R807 Discovery Miles 8 070 Ships in 18 - 22 working days

Effectively several books bundled into one, written by the entire team of a long-standing app development company, Producing iOS 6 Apps: The Ultimate Roadmap for Both Non-Programmers and Existing Developers makes every effort to provide most anyone with the understanding, recommended tools, and easy to follow step-by-step examples, to learn how to take your app idea from the start to Apple's iTunes App Store.
Originally generated from an existing app company's internal and highly-confidential training guide, containing closely guarded app business secrets teaching new employees the business of app design, development lifecycles and methodology. Updated contributions are from the entire staff; development as well as considerable contributions from marketing, management, and even the legal dept. Due to its very nature, this book contains many commonplace and relevant topics to today's app-related business issues, such as the latest "legal landmines" to avoid, modern app design, the latest in code development, and even avoiding programming altogether for app development - all specific to iOS and the App Store.
This fully updated, multi-section book spans many chapters covering the relevant topics, including but not limited to the following: The latest software updates: Apple iOS 6 SDK, Xcode 4.5, and many other third-party development alternatives - some of which require simple scripting or no coding at all The latest hardware updates: Apple iPhone 5, New iPad (3rd gen), and iPod touch (5th gen). Performing market research and analysis for a successful app with a solid business plan, specific to the App Store. Monetizing apps using Ad Networks and Aggregators, such as: Apple's iAd, Google's Admob, and Millennial Media, Jumptap, Smaato, Greystripe, AdWhirl, and MobClix. Authoring apps in both Apple's Xcode 4.5, iOS 6, and Objective-C for iPhone, iPod touch, iPad, as well as Third-Party tools for app creation such as Unity 3D, ShiVa3D, PhoneGap, MonoTouch, Marmalade, Adobe Flash Professional, Adobe Flash Builder (Formerly Flex Builder), Cocos2D, Corona SDK, GameSalad, Titanium Studio, and MoSync - complete with walkthroughs on how to build an app from scratch with optional app-making environments Learn how to create an app once, and have it simultaneously work on iPhone's iOS, Android, and more Includes a BONUS detailed Objective-C jumpstart guide, written by our development staff It provides existing programmers who are familiar with C++, Java, C#, or other languages, with relevant topics such as: designing views, interfaces, images, controls, objects, classes, user input and touch gestures, important frameworks, managing memory, dealing with data types, databases, storage, and more - complete with free example sourcecode A monster of a book with exceptional value, containing over 500 pages, spanning 40 chapters, split into 6 sections, with 6 appendices Over 10 pages of detailed ToC, including all of the above, plus: Apple iOS developer program and App Store account creation walkthroughs, cross-platform app development for iOS, Android, Blackberry and many more, app promotion and monetization techniques, pre/post-upload marketing, and suggestions on avoiding "real-life" App Store GOTCHAS to help save time, money, and effort This "Tome of Knowledge" is a combined effort from an existing iOS development company's entire team who has been in the App Store trenches for years. In effect, it contains hard-learned experiences and previously detailed "secret" app production information, evolved into this complete guide and reference to all things required to deliver apps through the App Store as quickly, painlessly, and profitably, as possible.
Both Paperback and eBook editions are available.

Swift - Programming, Master's Handbook; A TRUE Beginner's Guide! Problem Solving, Code, Data Science, Data Structures... Swift - Programming, Master's Handbook; A TRUE Beginner's Guide! Problem Solving, Code, Data Science, Data Structures & Algorithms (Code like a PRO in 24 hrs or less!) (Paperback)
Codewell Academy
R392 Discovery Miles 3 920 Ships in 18 - 22 working days
iPhone Game Blueprints (Paperback): Igor Uduslivii iPhone Game Blueprints (Paperback)
Igor Uduslivii
R1,302 Discovery Miles 13 020 Ships in 18 - 22 working days

iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games. This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a "paper art-director" for your project.

The Inside Guide to the iPad for Seniors - Covers models up to the Pro and iOS 9 (Paperback, 2nd ed.): P.A. Stuart The Inside Guide to the iPad for Seniors - Covers models up to the Pro and iOS 9 (Paperback, 2nd ed.)
P.A. Stuart
R286 Discovery Miles 2 860 Ships in 18 - 22 working days
Learning iOS Penetration Testing (Paperback): Swaroop Yermalkar Learning iOS Penetration Testing (Paperback)
Swaroop Yermalkar
R1,056 Discovery Miles 10 560 Ships in 18 - 22 working days

Secure your iOS applications and uncover hidden vulnerabilities by conducting penetration tests About This Book * Achieve your goal to secure iOS devices and applications with the help of this fast paced manual * Find vulnerabilities in your iOS applications and fix them with the help of this example-driven guide * Acquire the key skills that will easily help you to perform iOS exploitation and forensics with greater confidence and a stronger understanding Who This Book Is For This book is for IT security professionals who want to conduct security testing of applications. This book will give you exposure to diverse tools to perform penetration testing. This book will also appeal to iOS developers who would like to secure their applications, as well as security professionals. It is easy to follow for anyone without experience of iOS pentesting. What You Will Learn * Understand the basics of iOS app development, deployment, security architecture, application signing, application sandboxing, and OWASP TOP 10 for mobile * Set up your lab for iOS app pentesting and identify sensitive information stored locally * Perform traffic analysis of iOS devices and catch sensitive data being leaked by side channels * Modify an application's behavior using runtime analysis * Analyze an application's binary for security protection * Acquire the knowledge required for exploiting iOS devices * Learn the basics of iOS forensics In Detail iOS has become one of the most popular mobile operating systems with more than 1.4 million apps available in the iOS App Store. Some security weaknesses in any of these applications or on the system could mean that an attacker can get access to the device and retrieve sensitive information. This book will show you how to conduct a wide range of penetration tests on iOS devices to uncover vulnerabilities and strengthen the system from attacks. Learning iOS Penetration Testing discusses the common vulnerabilities and security-related shortcomings in an iOS application and operating system, and will teach you to conduct static and dynamic analysis of iOS applications. This practical guide will help you uncover vulnerabilities in iOS phones and applications. We begin with basics of iOS security and dig deep to learn about traffic analysis, code analysis, and various other techniques. Later, we discuss the various utilities, and the process of reversing and auditing. Style and approach This fast-paced and practical guide takes a step-by-step approach to penetration testing with the goal of helping you secure your iOS devices and apps quickly.

iOS Programming - Starter Guide: What Every Programmer Needs to Know About iOS Programming (Paperback): Jason Scotts iOS Programming - Starter Guide: What Every Programmer Needs to Know About iOS Programming (Paperback)
Jason Scotts
R253 R232 Discovery Miles 2 320 Save R21 (8%) Ships in 18 - 22 working days
OS X El Capitan (Paperback): Chris Kennedy OS X El Capitan (Paperback)
Chris Kennedy
R363 Discovery Miles 3 630 Ships in 18 - 22 working days
How To Publish Your App - A simple illustrated guide walking you through the steps required to get your App on the App Store!... How To Publish Your App - A simple illustrated guide walking you through the steps required to get your App on the App Store! No code. Just the the info you need, and what to click. (Paperback)
Grant Spink
R512 Discovery Miles 5 120 Ships in 18 - 22 working days

Finally, a step-by-step guide through the complex process of publishing you app Follow this up-to-date book that shows you exactly how to become an app publisher, and start selling your app on iTunes and the Apple App Store today

Catch the Wave - Customizing OS X Mavericks: Fantastic Tricks, Tweaks, Hacks, Secret Commands & Hidden Features to Customize... Catch the Wave - Customizing OS X Mavericks: Fantastic Tricks, Tweaks, Hacks, Secret Commands & Hidden Features to Customize Your OS X User Experience (Paperback)
Tom Magrini
R399 Discovery Miles 3 990 Ships in 18 - 22 working days
Instant New iPad Features in IOS 6 How-to (Paperback, 1st New edition): Renee J. Valdez Instant New iPad Features in IOS 6 How-to (Paperback, 1st New edition)
Renee J. Valdez
R559 Discovery Miles 5 590 Ships in 18 - 22 working days

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Get the job done and learn as you go. A how-To book with practical recipes accompanied with rich screenshots for easy comprehension. "The New iPad: Using New Features in iOS 6 How-To" is for anyone somewhat familiar with an iPad but wanting to get an overview of its new features. A basic understanding of touch devices is good but not necessary. The recipes walk you through everything you need to know to accomplish each task. Good for the novice and the expert, there's something in here for everyone.

Mac Application Development by Example: Beginner's Guide (Paperback): Robert Wiebe Mac Application Development by Example: Beginner's Guide (Paperback)
Robert Wiebe
R1,170 Discovery Miles 11 700 Ships in 18 - 22 working days

This book is a beginners guide that teaches the topic using a learn by example method. This book is for people who are programming beginners and have a great idea for a Mac OS X app and need to get started.

Windows Phone 7.5: Building Location Aware Applications (Paperback): Zeeshan Chawdhary Windows Phone 7.5: Building Location Aware Applications (Paperback)
Zeeshan Chawdhary
R574 Discovery Miles 5 740 Ships in 18 - 22 working days

This is a practical, hands-on tutorial based on real-world applications, using real-world 3rd Party APIs, teaching the essential tricks to get started in building location aware apps for Windows Phone. With plenty of images and code wherever necessary, this book will take you just a few days to get up to speed, no long weekend classes, no bible to read, a few chapters and you are off. If you are a developer who wants to develop apps for the Windows Phone 7 platform, but do not know where to begin, then this book is for you. Developers working on the Android and iPhone platform wishing to port their apps on the Windows Phone ecosystem will also find this book useful. The bundled code and apps can also help a non-developer; a smart business or sales person to quickly analyze and build new applications. This book is also aimed at Managers and Architects in the News and Entertainment industry; since two giants of this industry (Eventful.com and Patch.com) are mentioned extensively within the book.

iOS and OS X Network Programming Cookbook (Paperback): Jon Hoffman iOS and OS X Network Programming Cookbook (Paperback)
Jon Hoffman
R1,283 Discovery Miles 12 830 Ships in 18 - 22 working days

This book follows a recipe based approach that will heavily focus on the code and how to integrate the samples with the reader's projects.Each recipe consists of one or more methods that you can put directly into your app and use. This book is ideal for developers that want to create network applications for the Apple OS X or iOS platforms. All examples are written in ObjectiveC using XCode as the IDE. Knowledge of ObjectiveC and XCode is essential.

TextMate How-to (Paperback): Christopher J Mears TextMate How-to (Paperback)
Christopher J Mears
R550 Discovery Miles 5 500 Ships in 18 - 22 working days
Iad Production Beginneri'1/2s Guide (Paperback): Ben Collier Iad Production Beginneri'1/2s Guide (Paperback)
Ben Collier
R1,293 Discovery Miles 12 930 Ships in 18 - 22 working days
Flash iOS Apps Cookbook (Paperback): Christopher Caleb Flash iOS Apps Cookbook (Paperback)
Christopher Caleb
R1,322 Discovery Miles 13 220 Ships in 18 - 22 working days

The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge. Flash developers or enthusiasts looking to build iOS apps using their existing Flash and ActionScript 3.0 skills.

Taming the Pride - Customizing OS X Mountain Lion: Fantastic Tricks, Tweaks, Hacks, Secret Commands & Hidden Features to... Taming the Pride - Customizing OS X Mountain Lion: Fantastic Tricks, Tweaks, Hacks, Secret Commands & Hidden Features to Customize Your OS X User Experience (Paperback)
Tom Magrini
R391 Discovery Miles 3 910 Ships in 18 - 22 working days
Apple Motion 5 Cookbook (Paperback): Nick Harauz Apple Motion 5 Cookbook (Paperback)
Nick Harauz
R1,206 Discovery Miles 12 060 Ships in 18 - 22 working days

Step-by-step, practical recipes to build simple and complex Motion Graphics with Motion 5. "Apple Motion 5 Cookbook" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a 'WOW' factor in projects. It's also aimed at designers and motion designers alike, who are looking to build on their skillsets.

IPhone User Interface Cookbook (Paperback): Cameron Banga IPhone User Interface Cookbook (Paperback)
Cameron Banga
R1,149 Discovery Miles 11 490 Ships in 18 - 22 working days
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