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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

OS X Troubleshooting (Yosemite Edition) (Paperback): Diane Yee OS X Troubleshooting (Yosemite Edition) (Paperback)
Diane Yee
R223 Discovery Miles 2 230 Ships in 18 - 22 working days
Objective-C Memory Management Essentials (Paperback, Ed): Gibson Tang, Maxim Vasilkov Objective-C Memory Management Essentials (Paperback, Ed)
Gibson Tang, Maxim Vasilkov
R849 Discovery Miles 8 490 Ships in 18 - 22 working days

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Swift Essentials (Paperback): Dr Alex Blewitt Swift Essentials (Paperback)
Dr Alex Blewitt
R1,320 Discovery Miles 13 200 Ships in 18 - 22 working days

Whether you are a seasoned Objective-C developer or new to the Xcode platform, Swift Essentials will provide you with all you need to know to get started with the language. Prior experience with iOS development is not necessary, but will be helpful to get the most out of the book.

Learning iBeacon (Paperback): Craig Gilchrist Learning iBeacon (Paperback)
Craig Gilchrist
R853 Discovery Miles 8 530 Ships in 18 - 22 working days

This book is intended for iOS developers who are curious to learn about iBeacon and want to start building applications for iOS. You will gain everything you need to know to master indoor location functionality using Bluetooth beacon technology. No knowledge of iBeacon is assumed.

Taming the Pride - Customizing OS X Mountain Lion: Fantastic Tricks, Tweaks, Hacks, Secret Commands & Hidden Features to... Taming the Pride - Customizing OS X Mountain Lion: Fantastic Tricks, Tweaks, Hacks, Secret Commands & Hidden Features to Customize Your OS X User Experience (Paperback)
Tom Magrini
R391 Discovery Miles 3 910 Ships in 18 - 22 working days
Application Development in iOS 7 (Paperback): Kyle Begeman Application Development in iOS 7 (Paperback)
Kyle Begeman
R747 Discovery Miles 7 470 Ships in 18 - 22 working days

A hybrid between informative overview and step by step instruction, this book is the ultimate guide to iOS 7 application development. If you are an iOS developer who is looking to understand the new features within iOS 7 and Xcode 5, then this book is for you. In order to fully understand the concepts in this book, it is recommended you have at least some experience with previous versions of iOS.

Catch the Wave - Customizing OS X Mavericks: Fantastic Tricks, Tweaks, Hacks, Secret Commands & Hidden Features to Customize... Catch the Wave - Customizing OS X Mavericks: Fantastic Tricks, Tweaks, Hacks, Secret Commands & Hidden Features to Customize Your OS X User Experience (Paperback)
Tom Magrini
R399 Discovery Miles 3 990 Ships in 18 - 22 working days
iOS and OS X Network Programming Cookbook (Paperback): Jon Hoffman iOS and OS X Network Programming Cookbook (Paperback)
Jon Hoffman
R1,343 Discovery Miles 13 430 Ships in 18 - 22 working days

This book follows a recipe based approach that will heavily focus on the code and how to integrate the samples with the reader's projects.Each recipe consists of one or more methods that you can put directly into your app and use. This book is ideal for developers that want to create network applications for the Apple OS X or iOS platforms. All examples are written in ObjectiveC using XCode as the IDE. Knowledge of ObjectiveC and XCode is essential.

iPhone Game Blueprints (Paperback): Igor Uduslivii iPhone Game Blueprints (Paperback)
Igor Uduslivii
R1,363 Discovery Miles 13 630 Ships in 18 - 22 working days

iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games. This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a "paper art-director" for your project.

How To Publish Your App - A simple illustrated guide walking you through the steps required to get your App on the App Store!... How To Publish Your App - A simple illustrated guide walking you through the steps required to get your App on the App Store! No code. Just the the info you need, and what to click. (Paperback)
Grant Spink
R512 Discovery Miles 5 120 Ships in 18 - 22 working days

Finally, a step-by-step guide through the complex process of publishing you app Follow this up-to-date book that shows you exactly how to become an app publisher, and start selling your app on iTunes and the Apple App Store today

Beginning iOS 6 Games Development (Paperback, 1st ed.): Lucas Jordan Beginning iOS 6 Games Development (Paperback, 1st ed.)
Lucas Jordan
R1,032 R885 Discovery Miles 8 850 Save R147 (14%) Ships in 18 - 22 working days

Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).What you'll learn * What to learn and how to build iPhone and iPad game apps using iOS 6 SDK * How to use UIViews to display game assets * How to leverage Core Animation to simplify animations * How to create frame-by-frame animations for action games * How to play sound using media classes * How to integrate with Game Center and other social media services * How to use Core Data to persist game state Who this book is for This book is for new iPhone and iPad app developers who want to create game apps, using the iOS SDK. A basic understanding of Xcode and Objective-C is assumed.

Apple Motion 5 Cookbook (Paperback): Nick Harauz Apple Motion 5 Cookbook (Paperback)
Nick Harauz
R1,247 Discovery Miles 12 470 Ships in 18 - 22 working days

Step-by-step, practical recipes to build simple and complex Motion Graphics with Motion 5. "Apple Motion 5 Cookbook" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a 'WOW' factor in projects. It's also aimed at designers and motion designers alike, who are looking to build on their skillsets.

Beginning Objective C (Paperback, 1st ed.): James Dovey, Ashley Alonzo Hale Furrow Beginning Objective C (Paperback, 1st ed.)
James Dovey, Ashley Alonzo Hale Furrow
R943 R822 Discovery Miles 8 220 Save R121 (13%) Ships in 18 - 22 working days

Objective-C is today's fastest growing programming language, at least in part due to the popularity of Apple's Mac, iPhone and iPad. Beginning Objective-C is for you if you have some programming experience, but you're new to the Objective-C programming language and you want a modern-and fast-way forwards to your own coding projects. Beginning Objective-C offers you a modern programmer's perspective on Objective-C courtesy of two of the best iOS and Mac developers in the field today, and gets you programming to the best of your ability in this important language. It gets you rolling fast into the sound fundamentals and idioms of Objective-C on the Mac and iOS, in order to learn how best to construct your applications and libraries, making the best use of the tools it provides- no matter what projects you plan to build. The book offers thorough introductions to the core tenets of the language itself and its primary toolkits: the Foundation and AppKit frameworks. Within its pages you will encounter a mine of information on many topics, including use of the file system and network APIs, concurrency and multi-core programming, the user interface system architecture, data modeling, and more. You'll soon find yourself building a fairly complex Objective-C based application, and mastering the language ready for your own projects. If you're new to programming altogether, then Apress has other Objective-C books for you such as our Learning and Absolute Beginner titles-otherwise, let your existing skills ramp you fast forwards in Objective-C with Beginning Objective-C so that you can start building your own applications quickly.

Instant Apple iBooks How-to (Paperback): Zeeshan Chawdhary Instant Apple iBooks How-to (Paperback)
Zeeshan Chawdhary
R579 Discovery Miles 5 790 Ships in 18 - 22 working days

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Get the job done and learn as you go. Written in a step-by-step tutorial style, this book shows you in simple steps how to get the most from your iBooks experience. This book is for literary geeks who want to explore the Apple iBooks universe. From buying books from the Apple iBookstore to organizing books and PDFs, this book goes forward by explaining how to write an interactive book with iBooks Author.

Creating Games with cocos2d for iPhone 2 (Paperback): Paul Nygard Creating Games with cocos2d for iPhone 2 (Paperback)
Paul Nygard
R1,228 Discovery Miles 12 280 Ships in 18 - 22 working days

There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.

Mac Application Development by Example: Beginner's Guide (Paperback): Robert Wiebe Mac Application Development by Example: Beginner's Guide (Paperback)
Robert Wiebe
R1,210 Discovery Miles 12 100 Ships in 18 - 22 working days

This book is a beginners guide that teaches the topic using a learn by example method. This book is for people who are programming beginners and have a great idea for a Mac OS X app and need to get started.

My Pages (for Mac) (Paperback): Gary Rosenzweig My Pages (for Mac) (Paperback)
Gary Rosenzweig
R288 Discovery Miles 2 880 Ships in 4 - 6 working days

Step-by-step instructions with callouts to Pages images that show you exactly what to do. Help when you run into Pages problems or limitations. Tips and Notes to help you get the most from Pages on your Mac. Full-color, step-by-step tasks walk you through creating and editing word processing and page layout documents in Pages. The tasks include how to: * Use writing tools to create word processing documents * Use fonts, text styles, and paragraph formatting * Build documents with text, images, and design elements * Create lists, tables, and outlines * Add charts and graphs to your documents * Add a table of contents, headers, footers, and footnotes * Merge addresses and data with documents * Create cross-platform PDF files * Use and design your own templates * Review and edit documents as a team BONUS MATERIAL: Find other helpful information on this book's website at quepublishing.com/title/9780789750075 CATEGORY: Macintosh Productivity App COVERS: Pages for Mac USER LEVEL: Beginning-Intermediate

TextMate How-to (Paperback): Christopher J Mears TextMate How-to (Paperback)
Christopher J Mears
R570 Discovery Miles 5 700 Ships in 18 - 22 working days
Producing iOS 6 Apps - The Ultimate Roadmap for Both Non-Programmers and Existing Developers (Paperback): David Rajala, Marc... Producing iOS 6 Apps - The Ultimate Roadmap for Both Non-Programmers and Existing Developers (Paperback)
David Rajala, Marc Pendleton, Erik Zimmerman
R807 Discovery Miles 8 070 Ships in 18 - 22 working days

Effectively several books bundled into one, written by the entire team of a long-standing app development company, Producing iOS 6 Apps: The Ultimate Roadmap for Both Non-Programmers and Existing Developers makes every effort to provide most anyone with the understanding, recommended tools, and easy to follow step-by-step examples, to learn how to take your app idea from the start to Apple's iTunes App Store.
Originally generated from an existing app company's internal and highly-confidential training guide, containing closely guarded app business secrets teaching new employees the business of app design, development lifecycles and methodology. Updated contributions are from the entire staff; development as well as considerable contributions from marketing, management, and even the legal dept. Due to its very nature, this book contains many commonplace and relevant topics to today's app-related business issues, such as the latest "legal landmines" to avoid, modern app design, the latest in code development, and even avoiding programming altogether for app development - all specific to iOS and the App Store.
This fully updated, multi-section book spans many chapters covering the relevant topics, including but not limited to the following: The latest software updates: Apple iOS 6 SDK, Xcode 4.5, and many other third-party development alternatives - some of which require simple scripting or no coding at all The latest hardware updates: Apple iPhone 5, New iPad (3rd gen), and iPod touch (5th gen). Performing market research and analysis for a successful app with a solid business plan, specific to the App Store. Monetizing apps using Ad Networks and Aggregators, such as: Apple's iAd, Google's Admob, and Millennial Media, Jumptap, Smaato, Greystripe, AdWhirl, and MobClix. Authoring apps in both Apple's Xcode 4.5, iOS 6, and Objective-C for iPhone, iPod touch, iPad, as well as Third-Party tools for app creation such as Unity 3D, ShiVa3D, PhoneGap, MonoTouch, Marmalade, Adobe Flash Professional, Adobe Flash Builder (Formerly Flex Builder), Cocos2D, Corona SDK, GameSalad, Titanium Studio, and MoSync - complete with walkthroughs on how to build an app from scratch with optional app-making environments Learn how to create an app once, and have it simultaneously work on iPhone's iOS, Android, and more Includes a BONUS detailed Objective-C jumpstart guide, written by our development staff It provides existing programmers who are familiar with C++, Java, C#, or other languages, with relevant topics such as: designing views, interfaces, images, controls, objects, classes, user input and touch gestures, important frameworks, managing memory, dealing with data types, databases, storage, and more - complete with free example sourcecode A monster of a book with exceptional value, containing over 500 pages, spanning 40 chapters, split into 6 sections, with 6 appendices Over 10 pages of detailed ToC, including all of the above, plus: Apple iOS developer program and App Store account creation walkthroughs, cross-platform app development for iOS, Android, Blackberry and many more, app promotion and monetization techniques, pre/post-upload marketing, and suggestions on avoiding "real-life" App Store GOTCHAS to help save time, money, and effort This "Tome of Knowledge" is a combined effort from an existing iOS development company's entire team who has been in the App Store trenches for years. In effect, it contains hard-learned experiences and previously detailed "secret" app production information, evolved into this complete guide and reference to all things required to deliver apps through the App Store as quickly, painlessly, and profitably, as possible.
Both Paperback and eBook editions are available.

OS X Mountain Lion New Features (10-Minute Fixes) (Paperback): Chris Kennedy OS X Mountain Lion New Features (10-Minute Fixes) (Paperback)
Chris Kennedy
R195 Discovery Miles 1 950 Ships in 18 - 22 working days
Windows Phone 7.5: Building Location Aware Applications (Paperback): Zeeshan Chawdhary Windows Phone 7.5: Building Location Aware Applications (Paperback)
Zeeshan Chawdhary
R594 Discovery Miles 5 940 Ships in 18 - 22 working days

This is a practical, hands-on tutorial based on real-world applications, using real-world 3rd Party APIs, teaching the essential tricks to get started in building location aware apps for Windows Phone. With plenty of images and code wherever necessary, this book will take you just a few days to get up to speed, no long weekend classes, no bible to read, a few chapters and you are off. If you are a developer who wants to develop apps for the Windows Phone 7 platform, but do not know where to begin, then this book is for you. Developers working on the Android and iPhone platform wishing to port their apps on the Windows Phone ecosystem will also find this book useful. The bundled code and apps can also help a non-developer; a smart business or sales person to quickly analyze and build new applications. This book is also aimed at Managers and Architects in the News and Entertainment industry; since two giants of this industry (Eventful.com and Patch.com) are mentioned extensively within the book.

Iad Production Beginneri'1/2s Guide (Paperback): Ben Collier Iad Production Beginneri'1/2s Guide (Paperback)
Ben Collier
R1,354 Discovery Miles 13 540 Ships in 18 - 22 working days
Beginning iOS Apps with Facebook and Twitter APIs - for iPhone, iPad, and iPod touch (Paperback, 1st ed.): Chris Dannen,... Beginning iOS Apps with Facebook and Twitter APIs - for iPhone, iPad, and iPod touch (Paperback, 1st ed.)
Chris Dannen, Christopher White
R915 R794 Discovery Miles 7 940 Save R121 (13%) Ships in 18 - 22 working days

Beginning iOS Apps with Facebook and Twitter APIs shows you how to add the power of social networking to your mobile apps on iPhone, iPad, and iPod touch. With this book as your guide, you can write apps that connect to Facebook and Twitter quickly, securely, and discreetly. Instead of starting from scratch, you will build on the vast resources, data storage capacity, and familiar features of these platforms which have become part of everyday life for hundreds of millions of users worldwide. Beginning iOS Apps with Facebook and Twitter APIs introduces you to the development tools, techniques, and design practices you will need to work with the APIs. It helps you decide whether to use Facebook, Twitter, or both, and explains the important issues of design, branding, and permissible use guidelines. You will learn how to guarantee privacy and use OAuth for authentication and single sign-on. Create news apps, shopping apps, contact apps, GPS apps, guides, and more, that let users transparently: Sign on once, then freely work with and manage their Facebook and Twitter accounts Publish gamehigh scores, post likes, links, and status updates Send messages, share pictures, and forward Tweets Tweet a link to an event, show themselves as attending, and see who else is there Show Tweets that are relevant to a topic within a news app Show Tweets about a restaurant Organize a group or community

From time to time, new forms of communication come along that make it easier for people to communicate and manage their social lives. Like phone calls and SMS before them, Facebook and Twitter have, in a shorttime, become essential parts of the social fabric of life for an ever-growing number of people throughout the world. The knowledge you'll gain from Beginning iOS Apps with Facebook and Twitter APIs will help you create exciting and popular iOS apps that your users will rely on every day to help make their lives more meaningful and connected. What you'll learn How to integrate these social networks' APIs into your code How to run multitasking apps and run streamlined background processes When and how to use Oauth for authentication How to connect your users to each other Howand where to publish and request data and media from the social graph How to work with JSON, push notifications and other data interchanges How to take advantage of open-source software like Google Wrappers and Google Toolbox How to iterate quickly when using the UIWebView controller How to specify visual & interaction design that is consistent with the design of the platforms (for both iPad and iPhone) Who this book is for

This book is for iPhone and iPad developers whoalready knowthe fundamentals of iOS development and want to add social networking functionality to their apps. Table of Contents What the Social Graph Can Do for Your App Privacy, Privacy, Privacy Choose Your Weapons Getting Set Up Working Securely with OAuth and Accounts Getting Your App Ready for Social Messaging Accessing People, Places, Objects and Relationships POSTing, Data Modeling, and Going Offline Working with Location-Awareness and Streaming Data Using Open-Source Tools and Other Goodies Apps You Can (and Cannot) Build UI Design and Experience Guidelines for Social iOS Apps TwitterUI Design Facebook UI Design

Flash iOS Apps Cookbook (Paperback): Christopher Caleb Flash iOS Apps Cookbook (Paperback)
Christopher Caleb
R1,382 Discovery Miles 13 820 Ships in 18 - 22 working days

The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge. Flash developers or enthusiasts looking to build iOS apps using their existing Flash and ActionScript 3.0 skills.

iOS 5 Essentials (Paperback): Steven F. Daniel iOS 5 Essentials (Paperback)
Steven F. Daniel
R1,091 Discovery Miles 10 910 Ships in 18 - 22 working days

Each chapter will take you through a new major feature of iOS 5. You will learn how to integrate each feature into your applications. If you ever wanted to learn about the latest features of iOS 5 and learn how to incorporate Twitter, iCloud and Core Image framework effects functionality into your applications, then this book is for you. You should have a good knowledge of programming experience with Objective-C, and have used Xcode 4. iPhone programming experience is not required.

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