![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Learn the skills and solutions required to secure your Mac's operating system, the underlying hardware, and allow users to get work done safely. This book will show you how to create a Mac that's made of steel and won't buckle when attacked! Ok, there's no such thing as unhackable. No magic tool or silver bullet will eliminate risk in all forms. Security is an ongoing journey - not a simple action or software application. And that is exactly what you'll learn to master-the foundational knowledge, skills, and mindset to holistically protect Macs. Regardless of whether it's your personal iMac or a fleet of MacBook Pro's assigned to the remote employees within your organization, you'll be able to limit access while identifying and mitigating risk unique to your environment. In addition to the information security best practices pertaining to protecting Apple computers, you'll pivot to a coherent, security-focused mindset to better understand macOS-specific security. You'll learn how it works and what tools and software are available to help. Both native and 3rd-party tool are covered. Safe guard your system's privacy data and capitalize on effectively locking down the security of your Mac computers against known threats and newer trends that continue to evolve. Hardening Your Macs is the perfect roadmap to stopping malicious attacks and bad actors from spying on users through cameras, microphones, and other built-in tools that could potentially be used against users and organizations alike. What You'll Learn Grasp the mindset of attackers-how they plan and execute malicious incursions Implement hardware solutions as well as software safeguards Take advantage of Apple's built-in macOS security features in addition to 3rd party tools Avoid attacks on your system that could compromise sensitive corporate data and personally identifiable information Who This Book Is For IT admins responsible for managing Mac device security. Additionally users of Apple products that may have some experience using the platform in general but are not versed in security, as well as, those switching from Windows platforms will find useful information here. And anyone that wishes to expand their information security skills and/or develop a security-focused mindset to better protect their personal information and privacy data from the numerous and growing threats in the wild, such as malware and phishing.
Create apps with rich capabilities to receive, process, and intelligently store data that work across multiple devices in the Apple ecosystem. This book will show you how to organize your app's data and make it work for you and your users! With many frameworks, there's a point in the learning curve where you stop fearing the mountain of knowledge to learn and just enjoy the power to play and develop. For some reason many developers feel that point seems harder to reach with Core Data. And that's unjustified-Core Data is a great framework that with powerful, optimized tools right out of the box. So it's time you stopped fearing the journey and took your steps further out into the world of enjoying the power of Core Data. With what you learn, you can build apps to deal with a large amount of data and complex relationships in intelligent and efficient ways. Core Data has many secrets underneath the hood that can power up your persistent store like never before. Tools such as Undo, objects deletion, migration, and more. Set up your store and your data model, handle objects with a multi-threading environment, write integration tests, and share your data with an Apple Watch app and iCloud.What You'll Learn Work with Core Data objects across apps and platforms Write integration tests with your persistent store Fetch, organize, write, and process data efficiently and intelligently Who This Book Is For Experienced iOS developers with Swift knowledge creating iOS apps that require saving complex data on the device other than a few numbers or text.
Ready to build mobile apps that out-perform the rest? If you're an iOS developer with app-building experience, this practical guide provides tips and best practices to help you solve many common performance issues. You'll learn how to design and optimize iOS apps that deliver a smooth experience even when the network is poor and memory is low. Today's picky users want fast and responsive apps that don't hog resources. In this book, author Gaurav Vaish demonstrates methods for writing optimal code from an engineering perspective, using reusable Objective-C code that you can use right away. Up your game and create high-performance native iOS apps that truly stand out from the crowd. Measure key performance indicators-attributes that constitute and affect app performance Write efficient apps by minimizing memory and power consumption, and explore options for using available CPU cores Optimize your app's lifecycle and UI, as well as its networking, data sharing, and security features Learn about application testing, debugging and analysis tools, and monitoring your app in the wild Collect data from real users to analyze app usage, identify bottlenecks, and provide fixes Use iOS 9 upgrades to improve your app's performance
You can set your watch to it: As soon as Apple comes out with another version of Mac OS X, David Pogue hits the streets with another meticulous Missing Manual to cover it with a wealth of detail. The new Mac OS X 10.4, better known as Tiger, is faster than its predecessors, but nothing's too fast for Pogue and "Mac OS X: The Missing Manual," There are many reasons why this is the most popular computer book of all time. With its hallmark objectivity, the Tiger Edition thoroughly explores the latest features to grace the Mac OS. Which ones work well and which do not? What should you look for? This book tackles Spotlight, an enhanced search feature that helps you find anything on your computer; iChat AV for videoconferencing; Automator for automating repetitive, manual or batch tasks; and the hundreds of smaller tweaks and changes, good and bad, that Apple's marketing never bothers to mention. "Mac OS X: The Missing Manual, Tiger Edition" is the authoritative book that's ideal for every user, including people coming to the Mac for the first time. Our guide offers an ideal introduction that demystifies the Dock, the unfamiliar Mac OS X folder structure, and the entirely new Mail application. There are also mini-manuals on iLife applications such as iMovie, iDVD, and iPhoto, those much-heralded digital media programs, and a tutorial for Safari, Mac's own web browser. And plenty more: learn to configure Mac OS X using the System Preferences application, keep your Mac secure with FileVault, and learn about Tiger's enhanced Firewall capabilities. If you're so inclined, this Missing Manual also offers an easy introduction to the Terminal application for issuing basic Unix commands. There's something new on practically every page, and David Pogue brings his celebrated wit and expertise to every one of them. Mac's brought a new cat to town and we have a great new way to tame it.
Develop UI-heavy applications more easily, faster, and error-free. Based on several enhancements to the Swift language, SwiftUI takes a declarative approach to building UIs. Instead of imperatively coding the UI, this book will show you how to describe how you want your UI to look. SwiftUI treats the UI as a function of its state, thereby making managing your app's state a lot easier. Change the underlying data model to redraw all parts of the UI that are connected to that particular slice of data. Likewise, easily update the underlying data model from the UI elements your data model is connected to. Combine is Apple's Functional Reactive Programming framework. It complements SwiftUI and other frameworks, such as the networking APIs, in a natural way. Using Combine, you can subscribe to events and describe data processing in a way that is free of side effects. This allows for an easier implementation of event-driven applications. Using SwiftUI and Combine build more error-free apps in a shorter amount of time, targeting all of Apple's platforms (iOS, iPadOS, watchOS, macOS, tvOS) with little to no overhead. By the end of the book you will have a solid understanding for architecting and implementing UI-heavy apps in a declarative and functional reactive way using SwiftUI, Combine, and async/await. You will: - Build simple and gradually more complex UIs in SwiftUI - Understand SwiftUI's state management system - Work with Combine and Swift's new async/await APIs to access the network and access other asynchronous APIs - Architect and structure modern applications on Apple platforms using SwiftUI, Combine, and async/await
Working effectively with Apple platforms at a corporate or business level includes not only infrastructure, but a mode of thinking that administrators have to adopt to find success. A mode of thinking that forces you to leave 30 years of IT dogma at the door. This book is a guide through how to integrate Apple products in your environment with a minimum of friction. Because the Apple ecosystem is not going away. You'll start by understanding where Apple, third-party software vendors, and the IT community is taking us. What is Mobile Device Management and how does it work under the hood. By understanding how MDM works, you will understand what needs to happen on your networks in order to allow for MDM, as well as the best way to give the least amount of access to the servers or services that's necessary. You'll then look at management agents that do not include MDM, as well as when you will need to use an agent as opposed to when to use other options. Once you can install a management solution, you can deploy profiles on a device or you can deploy profiles on Macs using scripts. With Apple Device Management as your guide, you'll customize and package software for deployment and lock down devices so they're completely secure. You'll also work on getting standard QA environments built out, so you can test more effectively with less effort. This thoroughly revised and expanded Second Edition provides new coverage and updates on daemons and agents, declarative management, Gatekeeper, script options, SSO tools, Azure/Apple Business Essentials integrations and much more. You will Deploy profiles across devices effectively and securely Install apps remotely both from the app store and through custom solutions Work natively with Apple environments rather than retrofitting older IT solutions Who This Book Is ForMac administrators within organizations that want to integrate with the current Apple ecosystem, including Windows administrators learning how to use/manage Macs, mobile administrators working with iPhones and iPads, and mobile developers tasked with creating custom apps for internal, corporate distribution.
Produce high-quality, cross-platform apps with user experiences almost identical to pure native apps. When evaluating cross-platform frameworks, developers make an assumption that quality will be compromised. But that doesn't have to be true. The principles in this book will show you how to meet quality expectations both from engineering and consumer standpoints. You'll also realize the ideal of a greater front end. That means your whole front-end team, including app side and web side, will be optimized. The shared knowledge base as well as mobilization potential give more flexibility and strength in all front-end facets without the need of increasing team sizes. The market has seen a large amount of high quality React Native apps and successful stories about them. Nevertheless, under optimized apps and unsuccessful stories shadow. The fundamental difference between the two opposing groups is understanding. Discover the critical points in the React and React Native architecture, and develop general best practices that can lead to consistently developing 0 crash, 5 star apps based on an understanding of fundamentals. What You'll Learn Measure and define successful app design Create animation based on user need Reduce performance bottleneck throughout your apps Who This Book Is For Mobile developers who want to expand their front end skill set, and web developers who want to enter mobile development.
Leverage foundational concepts and practical skills in mobile device forensics to perform forensically sound criminal investigations involving the most complex mobile devices currently available on the market. Using modern tools and techniques, this book shows you how to conduct a structured investigation process to determine the nature of the crime and to produce results that are useful in criminal proceedings. You'll walkthrough the various phases of the mobile forensics process for both Android and iOS-based devices, including forensically extracting, collecting, and analyzing data and producing and disseminating reports. Practical cases and labs involving specialized hardware and software illustrate practical application and performance of data acquisition (including deleted data) and the analysis of extracted information. You'll also gain an advanced understanding of computer forensics, focusing on mobile devices and other devices not classifiable as laptops, desktops, or servers. This book is your pathway to developing the critical thinking, analytical reasoning, and technical writing skills necessary to effectively work in a junior-level digital forensic or cybersecurity analyst role. What You'll Learn Acquire and investigate data from mobile devices using forensically sound, industry-standard tools Understand the relationship between mobile and desktop devices in criminal and corporate investigations Analyze backup files and artifacts for forensic evidence Who This Book Is For Forensic examiners with little or basic experience in mobile forensics or open source solutions for mobile forensics. The book will also be useful to anyone seeking a deeper understanding of mobile internals.
Objective-C Recipes provides a problem solution approach for dealing with key aspects of Objective-C programming, ensuring you have the indispensable reference you need to successfully execute common programming tasks. You will see how to use the unique features of the Objective-C programming language, the helpful features of the Foundation framework, and the benefits of using Objective-J as an alternative. Solutions are available for a range of problems, including: * Application development with Xcode * Working with strings, numbers and object collections * Using foundation classes like NSArray, NSString, NSData and more * Dealing with threads, multi-core processing and asynchronous processing * Building applications that take advantage of dates and timers and memory management * How to use Objective-C on other platforms Objective-C Recipes is an essential reference for every Objective-C programmer, and offers solutions in a concise and easy-to-follow manner.Matthew Campbell has trained over 800 new iOS developers at the Mobile App Mastery Institute and iOS Code Camp, and here brings his expertise to offer you the ability to use and exploit Objective-C to get the most out of all of your projects. What you'll learn * What strings and arrays are, and how to use them * How to manage your data effectively * How to build and work with dictionaries, dates and times, timers and localization * How to deal with threads, multi-core processing and asynchronous processing * How to utilize Cocoa and core frameworks for user interfaces and experience design and development * How to access and work with iOS SDK for iPhone and iPad apps design and development Who this book is for This book is for iOS, OS X as well as general Objective-C language programmers and users who want straightforward methods to do essential programming tasks in Objective-C.
In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and then orients you to the iOS-native 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.By the time you finish Pro OpenGL ES for iOS, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available. What you'll learn * The basics of 3D mathematics, and how they are applied in the OpenGL library * How to design and build your 3D worlds * To create 2D interfaces within the 3D world * To develop animation and 3D movement * How to implement 3D shading, coloring, and texturing * The differences between OpenGL and other 3D toolkits * To build a fully-functional 3D solar system simulator using OpenGL ES Who this book is for Experienced iOS programmers who want to enter the 3D world of OpenGL ES programming. Table of Contents * Introduction to OpenGL ES and Our 3D Solar System Project * Generating a Basic OpenGL Program * Getting Past the 3D Math * Shading, Lighting and Colors * Materials and Textures * Animation * Creating a User Interface * Blending Modes, Buffer Objects, and Other Cool Stuff * Latest Features of OpenGL ES * Ray Tracing, Hidden Surfaces, and Other Advanced Topics Appendix A: APIs
Work with large data sets, create statistical models, and make predictions with statistical methods using the Swift programming language. The variety of problems that can be solved using statistical methods range in fields from financial management to machine learning to quality control and much more. Those who possess knowledge of statistical analysis become highly sought after candidates for companies worldwide. Starting with an introduction to statistics and probability theory, you will learn core concepts to analyze your data's distribution. You'll get an introduction to random variables, how to work with them, and how to leverage their properties in computations. On top of the mathematics, you'll learn several essential features of the Swift language that significantly reduce friction when working with large data sets. These functionalities will prove especially useful when working with multivariate data, which applies to most information in today's complex world. Once you know how to describe a data set, you will learn how to create models to make predictions about future events. All provided data is generated from real-world contexts so that you can develop an intuition for how to apply statistical methods with Swift to projects you're working on now. You will:* Work with real-world data using the Swift programming language * Compute essential properties of data distributions to understand your customers, products, and processes * Make predictions about future events and compute how robust those predictions are
Improve current or new projects with top notch testability and maintainability. Writing tests improves the design of your apps, as it pushes you to have a more modularized design. This in turn improves the maintainability and sustainability of your apps. This book is for iOS developers who already know the basics of iOS and Swift development but want to learn all the testing pro features in iOS. You'll start by reviewing the TDD Cycle and how to implement these concepts on a legacy project or a new one. You'll then walk through TDD step-by-step on a blank project, including setting up test targets, assertions, and expectations. You'll follow that with all levels of testing such as unit tests, integration tests, and end-to-end tests, and also tackle fairly complex, yet badly written legacy code. The book will take you through the journey of modularizing a legacy app using TDD. Throughout this journey, you will be introduced to multiple testing concepts and techniques, like writing tests for network and core data layers. You will write tests to ensure the thread safety of your app. And you'll add a new feature while you are in the middle of refactoring, which is an important skill so you can keep adding features while you are fixing your technical debt. By the end of this book, you will have all the tools needed to become a testing master. What You'll Learn Use mocking and dependency injection to make components more testable Write tests for asynchronous code like network code Add new features to existing legacy apps using TDD Who This Book Is For Experienced iOS developers who care about software quality and meeting customer expectations.
The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? Learn Cocoa for the Mac, Second Edition, completely revised for OS X Mountain Lion and XCode 4, answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your guides through this forest; Jack and Peter have lived here for years, and will show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter Clark will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. In each chapter, you'll build an app that explores one or more areas of the Cocoa landscape. With Jack's and Peter's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master.
For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboardingtechnology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer have teamed up to bring you this book, Beginning iOS Storyboarding.The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-Cthe new and exquisite methodology of this incredible tool. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: Design and build utilities and a location based service app using Storyboarding techniques Design and build a universal app with a rich user interface and user experience (UX) Create a fun game app, and more What you'll learn How iOS Storyboarding is like a different planet in the Xcode universe. We do this by introducing you to the standard transitions to views, passing data to the views, returning data from the views, and, lastly, showing how to navigate the critical transitions to views. How to develop a simple utility app using Storyboarding. Here we learn the foundation of many apps, which is how to place controls on the settings screen of a utility application and to return those settings to the main view of the app via the settings view delegate protocol. How to develop an app with an advanced MKMapView. Specifically, we introduce you to override the default views provided by Apple's initial project templates.This opens the door to you being able to code specialized views such as MKMapView, and utilize iOS Location Services for building navigation-based apps. What are the cool, powerful tools that enable you to create page controller view transitions. We dig deep into the ins and outs of how to apply the UIPageControls to display views and supply traditional view notification to controlled views. How to create a very cool universal app while you learn how to develop table views, which in the iPad case, present themselves differently depending upon the device orientation using the UISplitViewController. How to build a universal app with two Storyboards (one for iPhone, one for iPad) and provide techniques and tips for developing universal apps. How to develop a cool game app which stretches your knowledge of how segues can be used to provide much more complex navigation paths between screens and devices. Who this book is for This book is for the beginner who has never programmed, but can use the Storyboarding tool in Xcode to get up and running fast. This book is also for experienced iOS developerswho wish tolearn Storyboarding to quickly cut down on their app development and debugging time. Table of Contents Preliminaries Fundamentals Storyboarding with MapView Building a Utility Application Storyboarding a Page-Based App Mastering Table Views with Storyboarding: Core Data Setup Mastering Table Views with Storyboarding: Designing the Flow Mastering Table Views with Storyboarding: Coding the Backend Single View #3: wanderBoard Part I SingleView #3: wanderBoard Part II SingleView #3: wanderBoard Part III How Far You Have Come
Leverage Swift to practice effective and efficient test-driven development (TDD) methodology. Software testing and TDD are evergreen programming concepts-yet Swift developers haven't widely adopted them. What's needed is a clear roadmap to learn and adopt TDD in the Swift world. Over the past years, Apple has invested in XCTest and Xcode's testing infrastructure, making testing a new top priority in their ecosystem. Open-source libraries such as Quick and Nimble have also reached maturity. The tools are there. This book will show you how to wield them. TDD has much more to offer than catching bugs. With this book, you'll learn a philosophy for building software. TDD enables engineers to solve problems incrementally, writing only as much code as necessary. By decomposing big problems into small steps, you can move along at a fast pace, always making visible progress. Participate in the test-driven development journey by building a real iOS application and incorporating new concepts through each chapter. The book's concepts will emerge as you figure out ways to use tests to drive the solutions to the problems of each chapter. Through the TDD of a single application, you'll be introduced to all the staples and advanced concepts of the craft, understand the trade offs each technique offers, and review an iterative process of software development. Test-Driven Development in Swift provides the path for a highly efficient way to make amazing apps. What You'll Learn Write tests that are easy to maintain Look after an ever-growing test suite Build a testing vocabulary that can be applied outside the Swift world See how Swift programming enhances the TDD flow seen in dynamic languages Discover how compiler errors can provide the same helpful guidance as failing tests do Who This Book Is For Mid-level developers keen to write higher quality code and improve their workflows. Also, developers that have already been writing tests but feel they are not getting the most out of them.
Interested in iPhone and iPad apps development? Want to learn more? Whether you're a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 6 Development, we have the perfect book for you. More iOS 6 Development: Further Explorations of the iOS SDK digs deeper into Apple's latest iOS 6 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can-covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone or iPad app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iOS 6 Development leaves off, with a series of chapters devoted to Core Data, the standard for Apple persistence. Dave, Alex, Kevin and Jeff carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps-offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more! More iOS 6 Development covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave, Alex, Kevin, and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. The enhanced multitasking, threading, memory management and more are important. Apps are getting more and more complex, including sophisticated game apps that offer virtual or augmented reality experiences and new mapping views that take advantage of sensors and other APIs in the newest iOS 6 SDK. Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, there's something for everyone in More iOS 6 Development.
Develop handy, UI/UX friendly and eye-pleasing widgets using the brand new WidgetKit. Apple's brand new widgets allow iOS users to work with their favorite apps in the home screen of their iPhone or iPad without even opening the app! Join us in this exciting journey as we explore the APIs introduced in Apple's WidgetKit framework. You'll dive into the human interface guidelines (HIG) for creating widgets and review the recommendations Apple gives to developers for developing widgets with intuitive, easy-to-learn, and consistent user interfaces. In addition, you'll take a look at some SwiftUI views that are useful not only in creating widgets for iOS apps, but also for creating iOS apps themselves. You'll put everything you learn into practical application by actually writing code and creating widgets. Get a clear view of how everything works so that you're able to incorporate widgets into your real-world projects authentically and successfully. What You'll Learn Configure widgets and make them talk to APIs using URLSession Work with timelines and event handling in widgets Fetch content from a remote server and display the data in a widget Make content dynamic both remotely and locally Who This Book Is For iOS developers working in the Apple ecosystem with a basic understanding of SwiftUI.
Build highly modular software in macOS that interacts deeply and intuitively with other programs. This book explores all techniques available for Inter-process communications (IPC) from high level macOS layers to deep kernel options while applying theoretical concepts into practical implementations on real world scenarios. You'll see how IPC techniques are used for exchanging data and messages among multiple threads in one or more processes, which may be running on one or more computers connected by a network or running locally. IPC methods can be divided into methods for message passing, synchronization, shared memory, and remote procedure calls (RPC). A poorly conceived IPC can even expose an entire network to over-the-network attacks. Despite the risks, processes and applications absolutely need to communicate with each other across your system and the network. You'll see how these communications facilitate information sharing, computational speedup, modularity, convenience, and privilege separation. In macOS, a program has a number of ways to communicate with other programs. These mechanisms for IPC often exist in different layers of the system. You'll examine how each has its own specific purposes, limitations, and intended scenarios. Some are more suitable than others for code written at a certain level of the system. For example, a kernel extension would not make use of Apple events. Additionally, the book reveals that different users have different rights when it comes to accessing files, changing system wide settings, and so on, depending on whether they are admin users or ordinary users. Running code with root or administrative privileges can intensify the dangers posed by security vulnerabilities. You'll learn that to elevate privileges safely, it is mandatory for the application to perform the task through a secure Helper process. What You'll Learn Expand the capabilities of your programs by sharing data within multiple applications Understand and dig deep into the world of Helper tools to create apps that need user privilege elevation Enhance the modularity of a system by allowing your applications to interact and share data with a website Who This Book Is For Software engineers and architects designing and developing secure applications for macOS and iOS who have hands-on knowledge of Swift with XCode.
Maintaining an iOS project often results in thousands of code files scattered around your folders. Did you ever wanted to reuse those files with other projects but found yourself making copies of Swift files? You are not alone! Many iOS developers struggle with this issue as well-unorganized projects, duplicated files, difficulty in testing, and long complication times. This book will show how Swift Package Manager can help you handle these problems by restructuring your project to make it efficient and straightforward. Swift Package Manager isn't magic, but you'll likely need a little guidance in using this nifty tool. You'll see how to reorganize projects smartly and efficiently, create your first Swift package, and learn what libraries are in this context. Then share your package with the rest of your projects. Next test your library's quality. And then take your library to the next level of power by including files that go beyond just code. By going over the methodology of big project organization, you will have the ability to extend your project into the future as Apple sees it. Make no mistake-the path for a modular and flexible project is not easy. With the help of Swift Package Manager, it becomes possible and worth it. What You'll Learn Create a Swift package both from the command line and from Xcode Manage Swift packages in public and private Git repositories Build test suites to test integrations between packages Who This Book Is For Senior iOS developers and team leaders who already have professional experience with Swift.
If you're an iOS app developer, chances are you'll be using table views in your development projects. Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces. Table views are one of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging. Pro iOS Table Views takes atask-oriented focus to assist you when implementing customized table views. Although it delves deeply into the Table View API, you can always decide in which level of detail you want to dive in. It's aimed to be a great reference and customization cookbook at the same time, useful for beginners as well as intermediate developers. Covers the entire Table View API in depth Covers customization and performance topics in depth Task-oriented reference with multiple levels of detail Note: source code for this title is currently available for download at: https: //github.com/timd/Pro-iOS-TableViews What you'll learn The anatomy of tables and cells The design patterns that power the table view How to create and configure table views How to customize every last little detail of the table view How to use table views on the iPad Advanced tips and tricks for performance and killer user interfaces The latest updates in iOS 5 and how to exploit them Who this book is for The book is targeted at iOS developers who need to customize Table Views. The information is divided into several layers of detail. While the book covers complex customization topics and user interaction techniques, it provides the fundamental basics needed for customization. Both beginners and intermediate developers will find great value in this bookas ahelpful reference, at hand to quickly refresh their knowledge at any given time. Table of Contents Table views from the ground upHow the table fits togetherFeeding the table with dataHow the cell fits togetherUsing tables for navigation and static contentIndexing table content, grouping & sorting table contentSelecting & editing table contentCustomizing cellsImproving the cell's interactioniPad
iOS 5 Recipes: A Problem-Solution Approach is your guide to developing solutions on iPad, iPhone, and other iOS 5 devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 5 SDK has to offer. The recipes include: * Working with Interface Builder in the latest version of Xcode * Building applications that incorporate animation and multimedia * Building location-aware apps * Understanding best practices for application design and development You'll find iOS 5 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.What you'll learn * How to make your apps truly stand out with brilliant animations and multimedia * How to enhance your game apps with GameCenter * How to develop powerful apps with the latest Xcode * How to extend your apps with TableView, UIView, and core graphics Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book. Table of Contents * Xcode Tips and Tricks * Working with Interface Builder in Xcode * Multimedia Recipes * Camera Recipes * TableView Recipes * Core Graphic Recipes * UIView Animation Recipes * Calendar Recipes * Data Storage Recipes * Core Data Recipes * Notification Recipes * iAd Recipes * Location and Mapping Recipes * GameCenter Recipes * App Design Guidelines * Game Kit Recipes
Dive into and apply practical machine learning and dataset categorization techniques while learning Tensorflow and deep learning. This book uses convolutional neural networks to do image recognition all in the familiar and easy to work with Swift language. It begins with a basic machine learning overview and then ramps up to neural networks and convolutions and how they work. Using Swift and Tensorflow, you'll perform data augmentation, build and train large networks, and build networks for mobile devices. You'll also cover cloud training and the network you build can categorize greyscale data, such as mnist, to large scale modern approaches that can categorize large datasets, such as imagenet. Convolutional Neural Networks with Swift for Tensorflow uses a simple approach that adds progressive layers of complexity until you have arrived at the current state of the art for this field. What You'll Learn Categorize and augment datasets Build and train large networks, including via cloud solutions Deploy complex systems to mobile devices Who This Book Is For Developers with Swift programming experience who would like to learn convolutional neural networks by example using Swift for Tensorflow as a starting point.
Attention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices. This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing opportunities to .NET developers that were never before possible, including AR development. You will use Xamarin to target Apple's augmented reality framework, ARKit, to develop augmented reality apps in the language you prefer-C#. Begin your journey with a foundational introduction to augmented reality, ARKit, Xamarin, and .NET. You will learn how this remarkable collaboration of technologies can produce fantastic experiences, many of them never before tried by .NET developers. From there you will dive into the fundamentals and then explore various topics and AR features. Throughout your learning, proof of concepts will be demonstrated to reinforce learning. After reading this book you will have the fundamentals you need, as well as an understanding of the overarching concepts that combine them. You will come away with an understanding of the wide range of augmented reality features available for developers, including the newest features included in the latest versions of ARKit. What You Will Learn Create rich commercial and personal augmented reality mobile apps Explore the latest capabilities of ARKit Extend and customize chapter examples for building your own amazing apps Graduate from traditional 2D UI app interfaces to immersive 3D AR interfaces Who This Book Is For Developers who want to learn how to use .NET and C# to create augmented reality apps for iOS devices. It is recommended that developers have some Xamarin experience and are aware of the cross-platform options available to .NET. A paid Apple developer account is not needed to experiment with the AR code samples on your devices.
This book presents the fundamentals of mobile visual computing in iOS development and provides directions for developers and researchers interested in developing iOS applications with image processing and computer vision capabilities. Presenting a technical overview of some of the tools, languages, libraries, frameworks, and APIs currently available for developing iOS applications Image Processing and Computer Vision in iOS reveals the rich capabilities in image processing and computer vision. Its main goal is to provide a road map to what is currently available, and a path to successfully tackle this rather complex but highly rewarding task.
Design is a challenge for most developers. Without a background or training in user interface skills, it's hard to navigate what choices make the best sense for the end user. This book shows you how to migrate from Storyboards to SwiftUI to design dynamic and engaging UIs for iOS apps. SwiftUI is new in iOS 13 but you may want to support past versions as well. To satisfy this, you'll start by reviewing nib/xib files and Storyboards and then move into SwiftUI and explore how to design apps in both UI toolkits. Gaining a firm base in technologies old and new will allow you to future proof your UI during this period of transition. Developers generally want to stay in code, but UI development tends to be a visual effort. This book takes a very structured and code-like approach to UI design to take the fear away. You'll grasp Storyboards and Auto-Layout/Constraints, while also learning to move past them with the easier options in SwiftUI. A clear understanding of both technologies is key to keeping your most functional coding and also making things look right. With UI Design for iOS App Development, you'll learn SwiftUI easily and get back into your code quickly. What You'll Learn Build iOS app UIs both in current and new paradigms Work with Storyboards and Auto-Layout/Constraints Design UIs in a coder friendly way Who This Book Is For iOS developers building a strong foundation in UI design to fill in the gaps from their training. For veteran developers, it's vital to be able to match your coding skills with equal UI/UX abilities. |
You may like...
Psychosocial Experiences and Adjustment…
Grant J Rich, Judy Kuriansky, …
Paperback
R2,941
Discovery Miles 29 410
Evidence-informed Approaches for…
Linda Garcia, Lynn McCleary, …
Paperback
R2,523
Discovery Miles 25 230
Interpreting Historical Keyboard Music…
Andrew Woolley, John Kitchen
Paperback
R1,666
Discovery Miles 16 660
An Introduction to the Dramatic Works of…
Robert Ignatius Letellier
Paperback
R1,807
Discovery Miles 18 070
Engaging Boys and Men in Sexual Assault…
Lindsay M. Orchowski, Alan Berkowitz
Paperback
R2,473
Discovery Miles 24 730
|