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Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

App Savvy - Turning Ideas into iPhone and iPad Apps Customers Really Want (Paperback): Ken Yarmosh App Savvy - Turning Ideas into iPhone and iPad Apps Customers Really Want (Paperback)
Ken Yarmosh
R697 R626 Discovery Miles 6 260 Save R71 (10%) Ships in 18 - 22 working days

How can you make your iPad or iPhone app stand out in the highly competitive App Store? While many books simply explore the technical aspects of iPad and iPhone app design and development, App Savvy also focuses on the business, product, and marketing elements critical to pursuing, completing, and selling your app -- the ingredients for turning a great idea into a genuinely successful product. Whether you're a designer, developer, entrepreneur, or just someone with a unique idea, App Savvy explains every step in the process, with guidelines for planning a solid concept, engaging customers early and often, developing your app, and launching it with a bang. Author Ken Yarmosh details a proven process for developing successful apps, and presents numerous interviews with the App Store's most prominent publishers. * Learn about the App Store and how Apple's mobile devices function * Follow guidelines for vetting and researching app ideas * Validate your ideas with customers -- and create an app they'll be passionate about * Assemble your development team, understand costs, and establish a workable process * Build your marketing plan while you develop your application * Test your working app extensively before submitting it to the App Store * Assess your app's performance and keep potential buyers engaged and enthusiastic

Tapworthy - Designing Great iPhone Apps (Paperback): Josh Clark Tapworthy - Designing Great iPhone Apps (Paperback)
Josh Clark
R917 R796 Discovery Miles 7 960 Save R121 (13%) Ships in 18 - 22 working days

So you've got an idea for an iPhone app - along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dollop of personality. "Best iPhone App Design" takes you from concept to polished interface design with plain-spoken principles and a rich collection of visual examples for designing exceptional interfaces for the iPhone and iPod Touch. Witty, down-to-earth, and irreverent, this guide is for everyone involved in the app design process: designers, programmers, managers, and marketers. You'll discover practical advice for sharpening your app's features, creating an effortless user experience, using iPhone controls correctly, and creating your own personality-packed visuals. At every stage, you'll find a gallery of app screenshots to illustrate best practices and inspire you with innovative designs. Case studies let you look over the shoulders of the best app developers, following the evolution of app designs from early sketches to finished product. The book's common-sense principles will equip you to ask the right questions throughout the design process to make aesthetic, technical, and usability decisions that will make your app a pleasure to use.

Building iPhone Apps with HTML, CSS, and JavaScript - Making App Store Apps without Objective-C or Cocoa (Paperback): Jonathan... Building iPhone Apps with HTML, CSS, and JavaScript - Making App Store Apps without Objective-C or Cocoa (Paperback)
Jonathan Stark
R663 R592 Discovery Miles 5 920 Save R71 (11%) Ships in 18 - 22 working days

What people are saying about "Building iPhone Apps w/ HTML, CSS, and JavaScript"

"The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies."--John Allsopp, author and founder of Web Directions

"Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers."-- Brian LeRoux, Nitobi Software

It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa.

Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools.Build iPhone apps with tools you already know how to useLearn how to make an existing website look and behave like an iPhone appAdd native-looking animations to your web app using jQTouchTake advantage of client-side data storage with apps that run even when the iPhone is offlineHook into advanced iPhone features -- including the accelerometer, geolocation, and vibration -- with JavaScriptSubmit your applications to the App Store with Xcode

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at "http: //labs.oreilly.com/ofps.html."

iOS 5 Programming Cookbook (Paperback): Vandad Nahavandipoor iOS 5 Programming Cookbook (Paperback)
Vandad Nahavandipoor 1
R1,255 R1,083 Discovery Miles 10 830 Save R172 (14%) Ships in 18 - 22 working days

This popular cookbook, thoroughly updated in response to reader requests and new developments in iOS 5, helps you solve the vexing, real-life issues you're likely to face when creating apps for the iPhone, iPad, or iPod Touch. This edition contains more than 100 new recipes, each providing a clear solution and sample code that you can use right away. The focus of this book is to teach you how to write iOS apps, whether they're as simple as a music player or as complex as an app that mixes animations, graphics, multimedia, database, and cloud storage. You'll learn about iCloud, Automatic Reference Counting, storyboarding, Interface Builder, creating ad-hoc and simulator builds, provision profiles, graphics, animations, Grand Central Dispatch, Operations and Operation Queues, threads, timers, audio and video and many other iOS 5 tools and techniques. Topics include: * Automatic Reference Counting to drastically cut down the time required to write your iOS apps * iCloud to synchronize users' data to the cloud * Storyboarding to simplify creating your User Interface * UI components, including picker views, data pickers, web views, popovers, activity indicators, progress views, sliders, alerts, switches, and many more * Grand Central Dispatch to write blazingly fast iOS apps without having to worry about creating threads * The all-new asynchronous and synchronous network APIs * Using block-based animations and integrating graphical assets into your apps

Applescript in a Nutshell - A Desktop Quick Reference (Paperback, 1st ed): Bruce Perry Applescript in a Nutshell - A Desktop Quick Reference (Paperback, 1st ed)
Bruce Perry
R815 R719 Discovery Miles 7 190 Save R96 (12%) Ships in 18 - 22 working days

AppleScript in a Nutshell is the first complete reference to AppleScript, the popular programming language that gives both power users and sophisticated enterprise customers the important ability to automate repetitive tasks and customize applications. AppleScript in a Nutshell is a high-end handbook at a low-end price--an essential desktop reference that puts the full power of this user-friendly programming language into every AppleScript user's hands.

Learn GameSalad for iOS - Game Development for iPhone, iPad, and HTML5 (Paperback, 1st ed.): David Guerineau Learn GameSalad for iOS - Game Development for iPhone, iPad, and HTML5 (Paperback, 1st ed.)
David Guerineau
R1,239 Discovery Miles 12 390 Ships in 18 - 22 working days

So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-requiredgame creation tool. Learn GameSalad for iOSshows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well.This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide What you'll learn How to set up your game design environment How to design a complete game from idea to publication with GameSalad The basics, but also some of the more advanced functions of GameSalad How to submit your game on the App Store How to start promoting your game Who this book is for

If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help ofLearn GameSalad for iOS. Table of Contents PreparingYour Design EnvironmentYour First Game from Scratch: The Pong GameFinishing Pong: Scoring and Game Interaction Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause Making a Shoot 'Em Up Game: Carrot Invader LearningGravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II Graphics and Sound Effects: Labyrinth Bonuses, Game Center, and iAd: Break a Wall Device Internal Clock and Cyclic Movement: Non-Game Apps Submitting Your Game to the App Store Introduction to Game Promotion

Swift Development with Cocoa (Paperback): Jonathon Manning, Paris Buttfield-Addison, Tim Nugent Swift Development with Cocoa (Paperback)
Jonathon Manning, Paris Buttfield-Addison, Tim Nugent
R1,081 Discovery Miles 10 810 Ships in 18 - 22 working days

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You'll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You'll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world

iPad in Easy Steps - Covers All Models of iPad with iOS 12 (Paperback, 8th edition): Drew Provan iPad in Easy Steps - Covers All Models of iPad with iOS 12 (Paperback, 8th edition)
Drew Provan
R329 Discovery Miles 3 290 Ships in 10 - 15 working days
Learn C on the Mac - For OS X and iOS (Paperback, 2nd ed.): David Mark, James Bucanek Learn C on the Mac - For OS X and iOS (Paperback, 2nd ed.)
David Mark, James Bucanek
R1,179 R1,007 Discovery Miles 10 070 Save R172 (15%) Ships in 18 - 22 working days

Considered a classic by an entire generation of Mac programmers, Dave Mark's Learn C on the Mac has been updated for you to include Mac OS X Mountain Lion and the latest iOS considerations. Learn C on the Mac: For OS X and iOS, Second Edition is perfect for beginners learning to program. It includes contemporary OS X and iOS examples This book also does the following: Provides best practices for programming newbies Presents all the basics with a pragmatic, Mac OS X and iOS -flavored approach Includes updated source code which is fully compatible with latest Xcode After reading this book, you'll be ready to program and build apps using the C language and Objective-C will become much easier for you to learn when you're ready to pick that up.What you'll learn Master C programming, the gateway to programming your Mac, iPhone or iPad Write apps for the contemporary Mac OS X interface, the cleanest user interface around Write apps for the modern iOS interface, one of the two most popular mobile platforms in the world Understand variables and how to design your own data structures Work with the file system Connect to data sources and the Internet How to handle error handling and much more Who this book is for For anyone wanting to learn to program in Mac OS X and iOS, including developers new to the Mac and iPhone/iPad, developers new to C, or students entirely new to programming.

Brilliant OS X Mountain Lion (Paperback): Steve Johnson Brilliant OS X Mountain Lion (Paperback)
Steve Johnson
R556 R498 Discovery Miles 4 980 Save R58 (10%) Ships in 10 - 15 working days

An indispensable and well-organized reference guide to Apple's newest version of Mac OS X. Summary: Brilliant Mac OS X Mountain Lion offers a unique, task-based approach for power users who want to master the features of Lion. This book covers all the new features of Lion, and gives detailed instructions on customising and maintaining the Mac, dealing with security, networking and much more. All information is to be found in an easy to navigate format so readers will no longer have to wade through paragraph after paragraph of information to find the task they want to achieve. Brilliantguides allow you to find the info you need quickly, easily and without fuss. It guides you through all the tasks using a highly visual, step-by-step approach - providing exactly what you need to know when you need it. Brilliant Mac OS X Lion: Gives readers a task-based reference to quickly locate exactly what they want to do and then walks them through the task. Provides additional tips and tricks in the form of "Did you know" and "Important" elements and offers a pleasing four colour visual layout. Is filled with step-by-step information on using Mac OS X Lion.

Concurrent Programming in Mac OS X and iOS (Paperback): Vandad Nahavandipoor Concurrent Programming in Mac OS X and iOS (Paperback)
Vandad Nahavandipoor
R528 Discovery Miles 5 280 Ships in 18 - 22 working days

Now that multicore processors are coming to mobile devices, wouldn't it be great to take advantage of all those cores without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming on multicore iOS devices and Mac OS X.

Managing your application's resources on more than one core isn't easy, but it's vital. Apps that use only one core in a multicore environment will slow to a crawl. If you know how to program with Cocoa or Cocoa Touch, this guide will get you started with GCD right away, with many examples to help you write high-performing multithreaded apps. Package your code as block objects and invoke them with GCD Understand dispatch queues--the pools of threads managed by GCD Use different methods for executing UI and non-UI tasks Create a group of tasks that GCD can run all at once Instruct GCD to execute tasks only once or after a delay Discover how to construct your own dispatch queues

Hardening Your Macs - Keeping Apple Computers Safe at the Hardware and Software Level (Paperback, 1st ed.): Jesus Vigo, Jr. Hardening Your Macs - Keeping Apple Computers Safe at the Hardware and Software Level (Paperback, 1st ed.)
Jesus Vigo, Jr.
R1,377 R1,130 Discovery Miles 11 300 Save R247 (18%) Ships in 18 - 22 working days

Learn the skills and solutions required to secure your Mac's operating system, the underlying hardware, and allow users to get work done safely. This book will show you how to create a Mac that's made of steel and won't buckle when attacked! Ok, there's no such thing as unhackable. No magic tool or silver bullet will eliminate risk in all forms. Security is an ongoing journey - not a simple action or software application. And that is exactly what you'll learn to master-the foundational knowledge, skills, and mindset to holistically protect Macs. Regardless of whether it's your personal iMac or a fleet of MacBook Pro's assigned to the remote employees within your organization, you'll be able to limit access while identifying and mitigating risk unique to your environment. In addition to the information security best practices pertaining to protecting Apple computers, you'll pivot to a coherent, security-focused mindset to better understand macOS-specific security. You'll learn how it works and what tools and software are available to help. Both native and 3rd-party tool are covered. Safe guard your system's privacy data and capitalize on effectively locking down the security of your Mac computers against known threats and newer trends that continue to evolve. Hardening Your Macs is the perfect roadmap to stopping malicious attacks and bad actors from spying on users through cameras, microphones, and other built-in tools that could potentially be used against users and organizations alike. What You'll Learn Grasp the mindset of attackers-how they plan and execute malicious incursions Implement hardware solutions as well as software safeguards Take advantage of Apple's built-in macOS security features in addition to 3rd party tools Avoid attacks on your system that could compromise sensitive corporate data and personally identifiable information Who This Book Is For IT admins responsible for managing Mac device security. Additionally users of Apple products that may have some experience using the platform in general but are not versed in security, as well as, those switching from Windows platforms will find useful information here. And anyone that wishes to expand their information security skills and/or develop a security-focused mindset to better protect their personal information and privacy data from the numerous and growing threats in the wild, such as malware and phishing.

iPhone 3D Programming (Paperback): Philip Rideout iPhone 3D Programming (Paperback)
Philip Rideout
R938 R816 Discovery Miles 8 160 Save R122 (13%) Ships in 18 - 22 working days

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. "iPhone 3D Programming" provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http: //labs.oreilly.com/ofps.html.

Unleash Core Data - Fetching Data, Migrating, and Maintaining Persistent Stores (Paperback, 1st ed.): Avi Tsadok Unleash Core Data - Fetching Data, Migrating, and Maintaining Persistent Stores (Paperback, 1st ed.)
Avi Tsadok
R1,405 R1,158 Discovery Miles 11 580 Save R247 (18%) Ships in 18 - 22 working days

Create apps with rich capabilities to receive, process, and intelligently store data that work across multiple devices in the Apple ecosystem. This book will show you how to organize your app's data and make it work for you and your users! With many frameworks, there's a point in the learning curve where you stop fearing the mountain of knowledge to learn and just enjoy the power to play and develop. For some reason many developers feel that point seems harder to reach with Core Data. And that's unjustified-Core Data is a great framework that with powerful, optimized tools right out of the box. So it's time you stopped fearing the journey and took your steps further out into the world of enjoying the power of Core Data. With what you learn, you can build apps to deal with a large amount of data and complex relationships in intelligent and efficient ways. Core Data has many secrets underneath the hood that can power up your persistent store like never before. Tools such as Undo, objects deletion, migration, and more. Set up your store and your data model, handle objects with a multi-threading environment, write integration tests, and share your data with an Apple Watch app and iCloud.What You'll Learn Work with Core Data objects across apps and platforms Write integration tests with your persistent store Fetch, organize, write, and process data efficiently and intelligently Who This Book Is For Experienced iOS developers with Swift knowledge creating iOS apps that require saving complex data on the device other than a few numbers or text.

Switching to the Mac (Paperback, Leopard): David Pogue Switching to the Mac (Paperback, Leopard)
David Pogue
R953 R832 Discovery Miles 8 320 Save R121 (13%) Ships in 18 - 22 working days

Is Windows giving you pause? Ready to make the leap to the Mac instead? There has never been a better time to switch from Windows to Mac, and this incomparable guide will help you make a smooth transition. New York Times columnist and Missing Manuals creator David Pogue gets you past three challenges: transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around Mac OS X. Why is this such a good time to switch? Upgrading from one version of Windows to another used to be simple. But now there's Windows Vista, a veritable resource hog that forces you to relearn everything. Learning a Mac is not a piece of cake, but once you do, the rewards are oh-so-much better. No viruses, worms or spyware. No questionable firewalls, inefficient permissions, or other strange features. Just a beautiful machine with a thoroughly reliable system. And if you're still using Windows XP, we've got you covered, too. If you're ready to take on Mac OS X Leopard, the latest edition of this bestselling guide tells you everything you need to know: Transferring your stuff -- Moving photos, MP3s, and Microsoft Office documents is the easy part. This book gets you through the tricky things: extracting your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files. Re-creating your software suite -- Big-name programs (Word, Photoshop, Firefox, Dreamweaver, and so on) are available in both Mac and Windows versions, but hundreds of other programs are available only for Windows. This guide identifies the Mac equivalents and explains how to move your data to them. Learning Leopard -- Once you've moved into the Mac, a final task awaits: Learning your way around. Fortunately, you're in good hands with the author of Mac OS X: The Missing Manual, the #1 bestselling guide to the Macintosh. Moving from Windows to a Mac successfully and painlessly is the one thing Apple does not deliver. Switching to the Mac: The Missing Manual, Leopard Edition is your ticket to a new computing experience.

AppleScript (Paperback, 2nd Revised edition): Matt Neuberg AppleScript (Paperback, 2nd Revised edition)
Matt Neuberg
R981 R860 Discovery Miles 8 600 Save R121 (12%) Ships in 18 - 22 working days

Mac users everywhere--even those who know nothing about programming--are discovering the value of the latest version of AppleScript, Apple's vastly improved scripting language for Mac OS X Tiger. And with this new edition of the top-selling "AppleScript: The Definitive Guide," anyone, regardless of your level of experience, can learn to use AppleScript to make your Mac time more efficient and more enjoyable by automating repetitive tasks, customizing applications, and even controlling complex workflows.

Fully revised and updated--and with more and better examples than ever--"AppleScript: The Definitive Guide, 2nd Edition" explores AppleScript 1.10 from the ground up. You will learn how AppleScript works and how to use it in a variety of contexts: in everyday scripts to process automation, in CGI scripts for developing applications in Cocoa, or in combination with other scripting languages like Perl and Ruby.

AppleScript has shipped with every Mac since System 7 in 1991, and its ease of use and English-friendly dialect are highly appealing to most Mac fans. Novices, developers, and everyone in between who wants to know how, where, and why to use AppleScript will find "AppleScript: The Definitive Guide, 2nd Edition" to be the most complete source on the subject available. It's as perfect for beginners who want to write their first script as it is for experienced users who need a definitive reference close at hand.

"AppleScript: The Definitive Guide, 2nd Edition" begins with a relevant and useful AppleScript overview and then gets quickly to the language itself; when you have a good handle on that, you get to see AppleScript in action, and learn how to put it intoaction for you. An entirely new chapter shows developers how to make your Mac applications scriptable, and how to give them that Mac OS X look and feel with AppleScript Studio. Thorough appendixes deliver additional tools and resources you won't find anywhere else. Reviewed and approved by Apple, this indispensable guide carries the ADC (Apple Developer Connection) logo.

Mac OS X Tiger (Paperback, 3rd Revised edition): David Pogue Mac OS X Tiger (Paperback, 3rd Revised edition)
David Pogue
R1,246 R1,074 Discovery Miles 10 740 Save R172 (14%) Ships in 18 - 22 working days

You can set your watch to it: As soon as Apple comes out with another version of Mac OS X, David Pogue hits the streets with another meticulous Missing Manual to cover it with a wealth of detail. The new Mac OS X 10.4, better known as Tiger, is faster than its predecessors, but nothing's too fast for Pogue and "Mac OS X: The Missing Manual," There are many reasons why this is the most popular computer book of all time.

With its hallmark objectivity, the Tiger Edition thoroughly explores the latest features to grace the Mac OS. Which ones work well and which do not? What should you look for? This book tackles Spotlight, an enhanced search feature that helps you find anything on your computer; iChat AV for videoconferencing; Automator for automating repetitive, manual or batch tasks; and the hundreds of smaller tweaks and changes, good and bad, that Apple's marketing never bothers to mention.

"Mac OS X: The Missing Manual, Tiger Edition" is the authoritative book that's ideal for every user, including people coming to the Mac for the first time. Our guide offers an ideal introduction that demystifies the Dock, the unfamiliar Mac OS X folder structure, and the entirely new Mail application. There are also mini-manuals on iLife applications such as iMovie, iDVD, and iPhoto, those much-heralded digital media programs, and a tutorial for Safari, Mac's own web browser.

And plenty more: learn to configure Mac OS X using the System Preferences application, keep your Mac secure with FileVault, and learn about Tiger's enhanced Firewall capabilities. If you're so inclined, this Missing Manual also offers an easy introduction to the Terminal application for issuing basic Unix commands.

There's something new on practically every page, and David Pogue brings his celebrated wit and expertise to every one of them. Mac's brought a new cat to town and we have a great new way to tame it.

Mac OS X Power Hound 2e (Paperback, 2nd Revised edition): Rob Griffiths Mac OS X Power Hound 2e (Paperback, 2nd Revised edition)
Rob Griffiths
R668 R622 Discovery Miles 6 220 Save R46 (7%) Ships in 18 - 22 working days

Mac OS X has captured the attention of consumers and programmers alike with its ability to run existing Mac programs along with Unix and Open Source software. The latest version, Panther, includes more than a hundred new features and improves many of the technologies underlying Mac OS X, including graphics and the Unix-based core. With more than 500 power tips and tricks for Mac aficionados like yourself, Mac OS X Power Hound, Panther Edition helps you unleash the power of Panther. Mac OS X Panther is a complex and powerful operating system with a personality all its own. To make your computing experience with Panther as efficient and enjoyable as possible, you need to learn its secrets, appreciate its idiosyncrasies, and be able to customize it to your needs and wants. Author Rob Griffiths shows you how. Creator and editor of the extremely popular Mac OS X Hints Web site (www macosxhints.com), Griffiths knows Panther inside and out. His Mac OS X Power Hound lifts the hood on the sleek and elegant, Formula-One-powered operating system and delivers over 500 high-octane secrets in every conceivable category, including the Desktop and Finder, iApps, Mac OS X programs, Mastering the system and Terminal, and much more. Consider this book your pit crew, helping you find easier, faster, and better ways of using the Finder, the Dock, the assortment of programs that come with Mac OS X, and a bunch of programs that don't. And if you want to become your own master mechanic, it also includes two rich chapters on Unix, the engine under Mac OS X's hood. With this collection of stand-alone hints, notes, tips, and tricks--every one of them organized, indexed, tested for compatibility with the latest version of Mac OS X 10.3, and, in many cases, illustrated--you'll rapidly progress from an anybody-can-do-this user to a power user.

Cocoa in a Nutshell (Paperback): Michael Beam Cocoa in a Nutshell (Paperback)
Michael Beam
R1,045 R899 Discovery Miles 8 990 Save R146 (14%) Ships in 18 - 22 working days

Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications. A complement to Apple's documentation, it is the only reference to the classes, functions, types, constants, protocols, and methods that make up Cocoa's Foundation and Application Kit frameworks, based on the Jaguar release (Mac OS X 10.2).

Macintosh Troubleshooting Pocket Guide (Paperback): Aaron Freimark & Tekserve David Learner Macintosh Troubleshooting Pocket Guide (Paperback)
Aaron Freimark & Tekserve David Learner
R215 R198 Discovery Miles 1 980 Save R17 (8%) Ships in 18 - 22 working days

The Macintosh Troubleshooting Pocket Guide covers the most common user hardware and software trouble. It's not just a book for Mac OS X (although it includes tips for OS X and Jaguar), it's for anyone who owns a Mac of any type-- there are software tips going back as far as OS 6. This slim guide distills the answers to the urgent questions that Tekserve's employee's answer every week into a handy guide that fits in your back pocket or alongside your keyboard.

Building Cocoa Applications - A Step-by-Step Guide (Paperback, 1st ed): Simson Garfinkel Building Cocoa Applications - A Step-by-Step Guide (Paperback, 1st ed)
Simson Garfinkel
R1,658 Discovery Miles 16 580 Ships in 18 - 22 working days

Building Cocoa Applications takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. By the end of the book, readers who have built the applications as they have read will have a solid understanding of what it really means to develop complete and incrementally more complex Cocoa applications.

iOS 15 Programming Fundamentals with Swift - Swift, Xcode, and Cocoa Basics (Paperback): Matt Neuberg iOS 15 Programming Fundamentals with Swift - Swift, Xcode, and Cocoa Basics (Paperback)
Matt Neuberg
R1,533 R1,244 Discovery Miles 12 440 Save R289 (19%) Ships in 9 - 17 working days

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Explore Swift's object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the life cycle of an Xcode project Learn how nibs are loaded Understand Cocoa's event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features: Structured concurrency: async/await, tasks, and actors Swift native formatters and attributed strings Lazy locals and throwing getters Enhanced collections with the Swift Algorithms and Collections packages Xcode tweaks: column breakpoints, package collections, and Info.plist build settings Improvements in Git integration, localization, unit testing, documentation, and distribution And more!

Asynchronous Programming with SwiftUI and Combine - Functional Programming to Build UIs on Apple Platforms (Paperback, 1st... Asynchronous Programming with SwiftUI and Combine - Functional Programming to Build UIs on Apple Platforms (Paperback, 1st ed.)
Peter Friese
R1,434 R1,187 Discovery Miles 11 870 Save R247 (17%) Ships in 18 - 22 working days

Develop UI-heavy applications more easily, faster, and error-free. Based on several enhancements to the Swift language, SwiftUI takes a declarative approach to building UIs. Instead of imperatively coding the UI, this book will show you how to describe how you want your UI to look. SwiftUI treats the UI as a function of its state, thereby making managing your app's state a lot easier. Change the underlying data model to redraw all parts of the UI that are connected to that particular slice of data. Likewise, easily update the underlying data model from the UI elements your data model is connected to. Combine is Apple's Functional Reactive Programming framework. It complements SwiftUI and other frameworks, such as the networking APIs, in a natural way. Using Combine, you can subscribe to events and describe data processing in a way that is free of side effects. This allows for an easier implementation of event-driven applications. Using SwiftUI and Combine build more error-free apps in a shorter amount of time, targeting all of Apple's platforms (iOS, iPadOS, watchOS, macOS, tvOS) with little to no overhead. By the end of the book you will have a solid understanding for architecting and implementing UI-heavy apps in a declarative and functional reactive way using SwiftUI, Combine, and async/await. You will: - Build simple and gradually more complex UIs in SwiftUI - Understand SwiftUI's state management system - Work with Combine and Swift's new async/await APIs to access the network and access other asynchronous APIs - Architect and structure modern applications on Apple platforms using SwiftUI, Combine, and async/await

Apple Device Management - A Unified Theory of Managing Macs, iPads, iPhones, and Apple TVs (Paperback, 2nd ed.): Charles Edge,... Apple Device Management - A Unified Theory of Managing Macs, iPads, iPhones, and Apple TVs (Paperback, 2nd ed.)
Charles Edge, Rich Trouton
R1,806 R1,458 Discovery Miles 14 580 Save R348 (19%) Ships in 18 - 22 working days

Working effectively with Apple platforms at a corporate or business level includes not only infrastructure, but a mode of thinking that administrators have to adopt to find success. A mode of thinking that forces you to leave 30 years of IT dogma at the door. This book is a guide through how to integrate Apple products in your environment with a minimum of friction. Because the Apple ecosystem is not going away. You'll start by understanding where Apple, third-party software vendors, and the IT community is taking us. What is Mobile Device Management and how does it work under the hood. By understanding how MDM works, you will understand what needs to happen on your networks in order to allow for MDM, as well as the best way to give the least amount of access to the servers or services that's necessary. You'll then look at management agents that do not include MDM, as well as when you will need to use an agent as opposed to when to use other options. Once you can install a management solution, you can deploy profiles on a device or you can deploy profiles on Macs using scripts. With Apple Device Management as your guide, you'll customize and package software for deployment and lock down devices so they're completely secure. You'll also work on getting standard QA environments built out, so you can test more effectively with less effort. This thoroughly revised and expanded Second Edition provides new coverage and updates on daemons and agents, declarative management, Gatekeeper, script options, SSO tools, Azure/Apple Business Essentials integrations and much more. You will Deploy profiles across devices effectively and securely Install apps remotely both from the app store and through custom solutions Work natively with Apple environments rather than retrofitting older IT solutions Who This Book Is ForMac administrators within organizations that want to integrate with the current Apple ecosystem, including Windows administrators learning how to use/manage Macs, mobile administrators working with iPhones and iPads, and mobile developers tasked with creating custom apps for internal, corporate distribution.

Creating Apps with React Native - Deliver Cross-Platform 0 Crash, 5 Star Apps (Paperback, 1st ed.): M. Holmes He Creating Apps with React Native - Deliver Cross-Platform 0 Crash, 5 Star Apps (Paperback, 1st ed.)
M. Holmes He
R1,433 R1,186 Discovery Miles 11 860 Save R247 (17%) Ships in 18 - 22 working days

Produce high-quality, cross-platform apps with user experiences almost identical to pure native apps. When evaluating cross-platform frameworks, developers make an assumption that quality will be compromised. But that doesn't have to be true. The principles in this book will show you how to meet quality expectations both from engineering and consumer standpoints. You'll also realize the ideal of a greater front end. That means your whole front-end team, including app side and web side, will be optimized. The shared knowledge base as well as mobilization potential give more flexibility and strength in all front-end facets without the need of increasing team sizes. The market has seen a large amount of high quality React Native apps and successful stories about them. Nevertheless, under optimized apps and unsuccessful stories shadow. The fundamental difference between the two opposing groups is understanding. Discover the critical points in the React and React Native architecture, and develop general best practices that can lead to consistently developing 0 crash, 5 star apps based on an understanding of fundamentals. What You'll Learn Measure and define successful app design Create animation based on user need Reduce performance bottleneck throughout your apps Who This Book Is For Mobile developers who want to expand their front end skill set, and web developers who want to enter mobile development.

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