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Books > Arts & Architecture > Music > Music recording & reproduction
In Sonic Virtuality: Sound as Emergent Perception, authors Mark
Grimshaw and Tom Garner introduce a novel theory that positions
sound within a framework of virtuality. Arguing against the
acoustic or standard definition of sound as a sound wave, the book
builds a case for a sonic aggregate as the virtual cloud of
potentials created by perceived sound. The authors build on their
recent work investigating the nature and perception of sound as
used in computer games and virtual environments, and put forward a
unique argument that sound is a fundamentally virtual phenomenon.
Grimshaw and Garner propose a new, fuller and more complete,
definition of sound based on a perceptual view of sound that
accounts more fully for cognition, emotion, and the wider
environment. The missing facet is the virtuality: the idea that all
sound arises from a sonic aggregate made up of actual and virtual
sonic phenomena. The latter is a potential that depends upon human
cognition and emotion for its realization as sound. This thesis is
explored through a number of philosophical, cognitive, and
psychological concepts including: issues of space, self,
sonosemantics, the uncanny, hyper-realism, affect, Gettier
problems, belief, alief, imagination, and sound perception in the
absence of sound sensation. Provocative and original, Grimshaw and
Garner's ideas have broader implications for our relationship to
technology, our increasingly digital lives, and the nature of our
being within our supposed realities. Students and academics from
philosophy to acoustics and across the broad spectrum of digital
humanities will find this accessible book full of challenging
concepts and provocative ideas.
The Blackbird Academy Foundations: Must-Know Audio and Recording
Principles is designed to build your music engineering and audio
production skills. The principles are directed at beginners to more
advanced music creators, remixers, musicians, songwriters, singers,
and those curious about what it takes to record, overdub, and mix
quality music. Those who aspire to music, from ages 10 and up, will
gain operational skills and understanding of basic to advanced
recording concepts including: Signal flow Microphone recognition
and advanced placement The keys to achieving great results when
recording Essential analog and digital gear used in audio
production Using a digital audio workstation Understanding analog
to digital, and digital to analog, conversion Using plug-ins and
analog processing when recording, overdubbing, and mixing
Developing software skills, such as tuning processing, editing, and
mixing Console basics and operation Using auxiliary tracks and
buses Using shortcuts to build speed Learning how to listen And
much more! Those more advanced will also achieve benefits from
reading what was written around the gear and workflow at Blackbird
Studio, the world-renowned production facility located in
Nashville, Tennessee. Blackbird has produced hundreds of hit
records from a variety of artists, including Taylor Swift, Jack
White, Martina McBride, The Black Keys, Kings of Leon, Keith Urban,
Tim McGraw, and many more. Readers will learn an impressive range
of valuable information only known in the inner circles of
production at the heart of Music City USA.
The Musician's Guide to iMovie for iPad features Apple's iMovie
app, the perfect app to delve into the basics of video production.
You will be guided step-by-step through the process of creating
high-quality videos using iMovie for iOS. The book, along with the
companion videos, will quickly get you up and running creating,
editing, and sharing your own videos. Topics include importing
video, pictures and audio clips, creating a movie trailer,
exporting videos to sharing sites such as YouTube, Facebook, and
Vimeo. Also included is information for purchasing and using
add-ons such as microphones, stands, lighting, video storage
options and more. You will explore options for using other devices
to function as cameras such as Smartphones, GoPro, and other camera
apps. Requires iOS 9.3 or later. Compatible with iPhone, iPad, and
iPod touch. iMovie app version 2.2.4 and later. * You will learn
best practices for creating quality videos using only your iPad and
iMovie in both natural and artificial lighting * Enhance your
movies with slow motion, fast forward, picture-in-picture, and
split-screen effects * Customize movie studio logos, cast names,
and credits * Create a trailer and choose from eight unique video
themes with matching titles, transitions, and music * Save videos
and iMovie project files to iCloud Drive * AirPlay to wirelessly
stream video to your HDTV with Apple TV
The Oxford Handbook of Mobile Music Studies consolidates an area of
scholarly inquiry that examines how electrical technologies and
their corresponding economies of scale have rendered music and
sound increasingly mobile - portable, fungible, and ubiquitous. At
once a marketing term, a common mode of everyday-life performance,
and an instigator of experimental aesthetics, "mobile music" opens
up a space for studying the momentous transformations in the
production, distribution, consumption, and experience of music and
sound that took place from the late nineteenth to the early
twenty-first centuries. The second volume of the handbook examines
the aesthetics of mobile music and its proliferating forms of
performance, incorporating epistemologies and methodologies from a
number of disciplines, including music studies, sound studies,
mobility studies, communication studies, new media studies,
performance studies, and more. The contributors draw on political
economy and economic sociology, ethnography and autoethnography,
musical and sonic transcription, analysis and hermeneutics, and
historical and archival research. The chapters treat a significant
number of devices, including the the flash drive, the field
recorder, the mobile phone, the handheld video game, the laptop
computer, the siren, and even a pair of shoes. The Handbook
likewise investigates the sonification and musicalization of
vehicles - boom cars, trains, and ice cream trucks - and the sonics
and musics of walking, texting, and commuting. Its chapters cover a
large swath of the world - the US, the UK, Japan, Brazil, Germany,
Turkey, Mexico, France, China, Jamaica, Iraq, the Philippines,
India - and a similarly broad array of musical styles and
practices, from the recondite and subcultural to the mass-popular
and global. The most comprehensive book of its kind, this handbook
is a necessary reference for scholars in multiple fields.
Technology has become increasingly integrated into our daily lives,
receiving a great deal of attention as an educational tool with the
potential to enhance, or even transform, student learning. Music
Learning Today: Digital Pedagogy for Creating, Performing, and
Responding to Music presents an approach to conceptualizing and
utilizing technology as a tool for music learning. Designed for use
by pre- and in-service music teachers, it provides the essential
understandings required for educators to become adaptive experts
with music technology; to be instructional designers capable of
creating and implementing lessons, units, and curriculum that take
advantage of technological affordances to assist students in
developing their musicianship. Most books about music and
technology are technocentric, organized around specific
technologies. Technological understanding is important and
necessary for teachers, but research into educators' use of
technology with students indicates that knowledge of the technology
alone is insufficient. While some books have described teaching
strategies and attempted to align the use of technologies with
broader goals (standards), none of them have offered a coherent
view of the interconnectedness of musical content, pedagogy, and
technology. Grounded in the research and best practice literature,
Music Learning Today makes connections among music knowledge and
skill outcomes, the research on human cognition and music learning,
best practices in music pedagogy, and technology. Its essential
premise is that music educators and their students can benefit
through use of technology as a tool to support learning in the
three musical processes -creating, performing, and responding to
music. The philosophical and theoretical rationales, along with the
practical information discussed in the book, are applicable to all
experience levels. However, the technological applications
described are focused at a beginning to intermediate level,
relevant to both pre-service and in-service music educators and
their students.
This book puts sampling studies on the academic map by focusing on
sampling as a logic of exchange between audio-visual media. While
some recent scholarship has addressed sampling primarily in
relation to copyright, this book is a first: a critical study of
sampling and remixing across audio-visual media. Of special
interest here are works that bring together both audio and visual
sampling: music that samples film and television; underground dance
and multimedia scenes that rely on sampling; Internet "memes" that
repurpose music videos, trailers and news broadcasts; films and
videos that incorporate a wide range of sampling aesthetics; and
other provocative variations. Comprised of four sections titled
"roots," "scenes," "cinema" and "web" this collection digs deep
into and across sampling practices that intervene in popular
culture from unconventional or subversive perspectives. To this
end, Sampling Media extends the conceptual boundaries of sampling
by emphasizing its inter-medial dimensions, exploring the politics
of sampling practice beyond copyright law, and examining its more
marginal applications. It likewise puts into conversation
compelling instances of sampling from a wide variety of historical
and contemporary, global and local contexts.
In this rich study of noise in American film-going culture,
Meredith C. Ward shows how aurality can reveal important fissures
in American motion picture history, enabling certain types of
listening cultures to form across time. Connecting this history of
noise in the cinema to a greater sonic culture, Static in the
System shows how cinema sound was networked into a broader
constellation of factors that affected social power, gender,
sexuality, class, the built environment, and industry, and how
these factors in turn came to fruition in cinema's soundscape.
Focusing on theories of power as they manifest in noise, the
history of noise in electro-acoustics with the coming of film
sound, architectural acoustics as they were manipulated in cinema
theaters, and the role of the urban environment in affecting mobile
listening and the avoidance of noise, Ward analyzes the powerful
relationship between aural cultural history and cinema's sound
theory, proving that noise can become a powerful historiographic
tool for the film historian.
Unruly Media argues that we're on the crest of a new international,
intermedial style in which sonic and visual parameters become
heightened and accelerated. This audiovisual turn, driven by
digital technologies and socioeconomic changes, calls for new forms
of attention. Post-classical cinema, with its multi-plot narratives
and flashy style, fragments under the influence of audiovisual
numbers and music-video-like sync. Music video, after migrating to
the web, becomes more than a way of selling songs. YouTube's brief
and low-res clips encompass many forms, and foreground reiteration,
graphic values and affective intensity. All three of these media
are riven by one another: a trajectory from YouTube through music
video to the new digital cinema reveals structural commonalities,
especially in the realms of rhythm, texture and form. Music video,
YouTube, and postclassical cinema remain undertheorized. This is
the first book to account for the current audiovisual landscape
across medium and platform-to try to characterize the audiovisual
swirl. Unruly Media includes both new theoretical models and
readings of numerous current multimedia works. It also includes
several chapters devoted to the oeuvre of highly popular directors,
their films, commercials and music videos. Unruly Media argues that
attending equally to soundtrack and image can show how these media
work, and the ways they both mirror and shape our modern
experience.
With this all-in-one manual, students and teachers have an
easy-to-read reference that provides a reliable and current rundown
of the world of sound production, from planning a recording session
to mastering the final product. Organized by four main topics -
pre-production, recording various instruments, mixing theories and
tools, and mastering - Audio Production Principles follows the
actual flow of instruction given over the course of a student's
tenure. Chapters address etiquette and basic operations for any
recording session written in useful, tutorial style language,
providing guidelines for beginner audio engineers on topics
including pre-production, equipment selection, and mixing tips by
instrument. Jumpstarting the mastering process, lessons delve into
features unique to specific tools and techniques. All sections
offer instructional scenarios of studio setups, asking students to
brainstorm the best production technique for each situation. These
exercises also help teachers generate new ideas for instruction and
production projects of their own.
Written specifically with service technicians and engineers in
mind, this book is designed as a bench-side companion and guide to
the principles involved in repairing and adjusting CD players.
Engineers will find this a helpful companion to the various service
manuals. The text takes a problem solving approach with numerous
examples, circuit diagrams and line drawings.
Engineers who need to achieve a better understanding of CD
technology will find this book an essential tool for fault
diagnosis, adjustment and repair. This book not only covers the
mechanical design but also the integrated circuits within a CD
player. It is written for immediate application and is well
illustrated, so it should become a welcome addition to the rack of
tools available to the service engineer. Ken Clements has extensive
experience of the service industry both as a service manager and
later in technical training with Sony and Pioneer. It is his
hands-on knowledge that makes the book so valuable, not only as a
wide-ranging reference but also as a benchtop manual to be kept
within reach at all times when working with CD players.
Why don't Guitar Hero players just pick up real guitars? What
happens when millions of people play the role of a young black gang
member in Grand Theft Auto: San Andreas? How are YouTube-based
music lessons changing the nature of amateur musicianship? This
book is about play, performance, and participatory culture in the
digital age. Miller shows how video games and social media are
bridging virtual and visceral experience, creating dispersed
communities who forge meaningful connections by "playing along"
with popular culture. Playing Along reveals how digital media are
brought to bear in the transmission of embodied knowledge: how a
Grand Theft Auto player uses a virtual radio to hear with her
avatar's ears; how a Guitar Hero player channels the experience of
a live rock performer; and how a beginning guitar student
translates a two-dimensional, pre-recorded online music lesson into
three-dimensional physical practice and an intimate relationship
with a distant teacher. Through a series of engaging ethnographic
case studies, Miller demonstrates that our everyday experiences
with interactive digital media are gradually transforming our
understanding of musicality, creativity, play, and participation.
The Vintage Recordings and Data A5 Journal from Galison features a
series of analog images from the past such as a vinyl album, floppy
disc, VHS tape, cassette tape, and many more. The journal has sleek
silver gilded page edges and 136 lined pages. - Silver Gilded Page
Edges - 136 Lined Pages - Size: 6 x 8.2", 152 x 208 mm
The Oxford Handbook of Computer Music offers a state-of-the-art
cross-section of the most field-defining topics and debates in
computer music today. A unique contribution to the field, it
situates computer music in the broad context of its creation and
performance across the range of issues - from music cognition to
pedagogy to sociocultural topics - that shape contemporary
discourse in the field.
Fifty years after musical tones were produced on a computer for the
first time, developments in laptop computing have brought computer
music within reach of all listeners and composers. Production and
distribution of computer music have grown tremendously as a result,
and the time is right for this survey of computer music in its
cultural contexts. An impressive and international array of music
creators and academics discuss computer music's history, present,
and future with a wide perspective, including composition,
improvisation, interactive performance, spatialization, sound
synthesis, sonification, and modeling. Throughout, they merge
practice with theory to offer a fascinating look into computer
music's possibilities and enduring appeal.
Make professional-sounding recordings of your songs in your home
studio. Learn the essential techniques and processes of recording
and mixing. Get the best sound quality from the tools studio space
you have. Choose the right mics and other gear for your style.
Understand what home studio tools exists, and choose what is right
for you. Use loops, virtual instruments, and other contemporary
strategies to enhance your creative songwriting process.
Between 1895 and 1920, the United States saw a sharp increase in
commercial sound recording, the first mass medium of home
entertainment. As companies sought to discover what kinds of
records would appeal to consumers, they turned to performance forms
already familiar to contemporary audiences—sales pitches,
oratory, sermons, and stories. In A Most Valuable Medium, Richard
Bauman explores the practical problems that producers and
performers confronted when adapting familiar oral genres to this
innovative medium of sound recording. He also examines how
audiences responded to these modified and commoditized
presentations. Featuring audio examples throughout and offering a
novel look at the early history of sound recording, A Most Valuable
Medium reveals how this new technology effected monumental change
in the ways we receive information.
Sonic Writing explores how contemporary music technologies trace
their ancestry to previous forms of instruments and media. Studying
the domains of instrument design, musical notation, and sound
recording under the rubrics of material, symbolic, and signal
inscriptions of sound, the book describes how these historical
techniques of sonic writing are implemented in new digital music
technologies. With a scope ranging from ancient Greek music theory,
medieval notation, early modern scientific instrumentation to
contemporary multimedia and artificial intelligence, it provides a
theoretical grounding for further study and development of
technologies of musical expression. The book draws a bespoke
affinity and similarity between current musical practices and those
from before the advent of notation and recording, stressing the
importance of instrument design in the study of new music and
projecting how new computational technologies, including machine
learning, will transform our musical practices. Sonic Writing
offers a richly illustrated study of contemporary musical media,
where interactivity, artificial intelligence, and networked devices
disclose new possibilities for musical expression. Thor Magnusson
provides a conceptual framework for the creation and analysis of
this new musical work, arguing that contemporary sonic writing
becomes a new form of material and symbolic design--one that is
bound to be ephemeral, a system of fluid objects where technologies
are continually redesigned in a fast cycle of innovation.
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