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Books > Science & Mathematics > Mathematics > Optimization
This comprehensive work examines important recent developments and modern applications in the fields of optimization, control, game theory and equilibrium programming. In particular, the concepts of equilibrium and optimality are of immense practical importance affecting decision-making problems regarding policy and strategies, and in understanding and predicting systems in different application domains, ranging from economics and engineering to military applications. The book consists of 29 survey chapters written by distinguished researchers in the above areas.
In recent decades, it has become possible to turn the design process into computer algorithms. By applying different computer oriented methods the topology and shape of structures can be optimized and thus designs systematically improved. These possibilities have stimulated an interest in the mathematical foundations of structural optimization. The challenge of this book is to bridge a gap between a rigorous mathematical approach to variational problems and the practical use of algorithms of structural optimization in engineering applications. The foundations of structural optimization are presented in a sufficiently simple form to make them available for practical use and to allow their critical appraisal for improving and adapting these results to specific models. Special attention is to pay to the description of optimal structures of composites; to deal with this problem, novel mathematical methods of nonconvex calculus of variation are developed. The exposition is accompanied by examples.
At the heart of the topology of global optimization lies Morse Theory: The study of the behaviour of lower level sets of functions as the level varies. Roughly speaking, the topology of lower level sets only may change when passing a level which corresponds to a stationary point (or Karush-Kuhn Tucker point). We study elements of Morse Theory, both in the unconstrained and constrained case. Special attention is paid to the degree of differentiabil ity of the functions under consideration. The reader will become motivated to discuss the possible shapes and forms of functions that may possibly arise within a given problem framework. In a separate chapter we show how certain ideas may be carried over to nonsmooth items, such as problems of Chebyshev approximation type. We made this choice in order to show that a good under standing of regular smooth problems may lead to a straightforward treatment of "just" continuous problems by means of suitable perturbation techniques, taking a priori nonsmoothness into account. Moreover, we make a focal point analysis in order to emphasize the difference between inner product norms and, for example, the maximum norm. Then, specific tools from algebraic topol ogy, in particular homology theory, are treated in some detail. However, this development is carried out only as far as it is needed to understand the relation between critical points of a function on a manifold with structured boundary. Then, we pay attention to three important subjects in nonlinear optimization."
Whether costs are to be reduced, profits to be maximized, or scarce resources to be used wisely, optimization methods are available to guide decision making. In online optimization the main issue is incomplete data, and the scientific challenge: How well can an online algorithm perform? Can one guarantee solution quality, even without knowing all data in advance? In real-time optimization there is an additional requirement, decisions have to be computed very fast in relation to the time frame of the instance we consider. Online and real-time optimization problems occur in all branches of optimization. These areas have developed their own techniques but they are addressing the same issues: quality, stability, and robustness of the solutions. To fertilize this emerging topic of optimization theory and to foster cooperation between the different branches of optimization, the Deutsche Forschungsgemeinschaft (DFG) has supported a Priority Programme "Online Optimization of Large Systems".
Nonconvex Optimization is a multi-disciplinary research field that deals with the characterization and computation of local/global minima/maxima of nonlinear, nonconvex, nonsmooth, discrete and continuous functions. Nonconvex optimization problems are frequently encountered in modeling real world systems for a very broad range of applications including engineering, mathematical economics, management science, financial engineering, and social science. This contributed volume consists of selected contributions from the Advanced Training Programme on Nonconvex Optimization and Its Applications held at Banaras Hindu University in March 2009. It aims to bring together new concepts, theoretical developments, and applications from these researchers. Both theoretical and applied articles are contained in this volume which adds to the state of the art research in this field. Topics in Nonconvex Optimization is suitable for advanced graduate students and researchers in this area.
Decision makers in managerial and public organizations often encounter de cision problems under conflict or competition, because they select strategies independently or by mutual agreement and therefore their payoffs are then affected by the strategies of the other decision makers. Their interests do not always coincide and are at times even completely opposed. Competition or partial cooperation among decision makers should be considered as an essen tial part of the problem when we deal with the decision making problems in organizations which consist of decision makers with conflicting interests. Game theory has been dealing with such problems and its techniques have been used as powerful analytical tools in the resolution process of the decision problems. The publication of the great work by J. von Neumann and O. Morgen stern in 1944 attracted attention of many people and laid the foundation of game theory. We can see remarkable advances in the field of game theory for analysis of economic situations and a number of books in the field have been published in recent years. The aim of game theory is to specify the behavior of each player so as to optimize the interests of the player. It then recommends a set of solutions as strategies so that the actions chosen by each decision maker (player) lead to an outcome most profitable for himself or her self."
Two prisoners are told that they will be brought to a room and seated so that each can see the other. Hats will be placed on their heads; each hat is either red or green. The two prisoners must simultaneously submit a guess of their own hat color, and they both go free if at least one of them guesses correctly. While no communication is allowed once the hats have been placed, they will, however, be allowed to have a strategy session before being brought to the room. Is there a strategy ensuring their release? The answer turns out to be yes, and this is the simplest non-trivial example of a hat problem. This book deals with the question of how successfully one can predict the value of an arbitrary function at one or more points of its domain based on some knowledge of its values at other points. Topics range from hat problems that are accessible to everyone willing to think hard, to some advanced topics in set theory and infinitary combinatorics. For example, there is a method of predicting the value "f"("a") of a function f mapping the reals to the reals, based only on knowledge of "f"'s values on the open interval ("a" 1, "a"), and for every such function the prediction is incorrect only on a countable set that is nowhere dense. The monograph progresses from topics requiring fewer prerequisites to those requiring more, with most of the text being accessible to any graduate student in mathematics. The broad range of readership includes researchers, postdocs, and graduate students in the fields of set theory, mathematical logic, and combinatorics. The hope is that this book will bring together mathematicians from different areas to think about set theory via a very broad array of coordinated inference problems. "
This book introduces readers to the "Jaya" algorithm, an advanced optimization technique that can be applied to many physical and engineering systems. It describes the algorithm, discusses its differences with other advanced optimization techniques, and examines the applications of versions of the algorithm in mechanical, thermal, manufacturing, electrical, computer, civil and structural engineering. In real complex optimization problems, the number of parameters to be optimized can be very large and their influence on the goal function can be very complicated and nonlinear in character. Such problems cannot be solved using classical methods and advanced optimization methods need to be applied. The Jaya algorithm is an algorithm-specific parameter-less algorithm that builds on other advanced optimization techniques. The application of Jaya in several engineering disciplines is critically assessed and its success compared with other complex optimization techniques such as Genetic Algorithms (GA), Particle Swarm Optimization (PSO), Differential Evolution (DE), Artificial Bee Colony (ABC), and other recently developed algorithms.
This collection of papers is an outgrowth of the "Game Practice I" th th conference held in Genoa from 28 to 30 June 1998. More precisely, it is the result of the call for papers that was issued in association with that conference: actually, nearly half of the contributions to this book are papers that were presented in Genoa. The name chosen for the conference and for this book is in evident and provocative contrast with "Game Theory" this choice needs some explanation, and to that we shall devote a few words of this Preface. Let us say at the outset that "Game Practice" would not exist without Game Theory. As one can see, the overall content of this book is firmly rooted in the existing Game Theory. It could be hardly otherwise, given the success and influence of Game Theory (just think of the basic issues in Economic Theory), and the tremendous development that has taken place within Game Theory. This success, however, makes even more evident the existence of problems with respect to the verification of the theory. This is patent from the point of view of the predictive value of Game Theory (the "positive" side): a lot of experimental and observational evidence demon strates that there is a large gap between theory and "practice.""
Many social or economic conflict situations can be modeled by specifying the alternatives on which the involved parties may agree, and a special alternative which summarizes what happens in the event that no agreement is reached. Such a model is called a bargaining game, and a prescription assigning an alternative to each bargaining game is called a bargaining solution. In the cooperative game-theoretical approach, bargaining solutions are mathematically characterized by desirable properties, usually called axioms. In the noncooperative approach, solutions are derived as equilibria of strategic models describing an underlying bargaining procedure. Axiomatic Bargaining Game Theory provides the reader with an up-to-date survey of cooperative, axiomatic models of bargaining, starting with Nash's seminal paper, The Bargaining Problem. It presents an overview of the main results in this area during the past four decades. Axiomatic Bargaining Game Theory provides a chapter on noncooperative models of bargaining, in particular on those models leading to bargaining solutions that also result from the axiomatic approach. The main existing axiomatizations of solutions for coalitional bargaining games are included, as well as an auxiliary chapter on the relevant demands from utility theory.
With the ever increasing growth of services and the corresponding demand for Quality of Service requirements that are placed on IP-based networks, the essential aspects of network planning will be critical in the coming years. A wide number of problems must be faced in order for the next generation of IP networks to meet their expected performance. With Performance Evaluation and Planning Methods for the Next Generation Internet, the editors have prepared a volume that outlines and illustrates these developing trends. A number of the problems examined and analyzed in the book are: -The design of IP networks and guaranteed performance -Performances of virtual private networks -Network design and reliability -The issues of pricing, routing and the management of QoS -Design problems arising from wireless networks -Controlling network congestion -New applications spawned from Internet use -Several new models are introduced that will lead to better Internet performance These are a few of the problem areas addressed in the book and only a selective example of some of the coming key areas in networks requiring performance evaluation and network planning.
This textbook gives a comprehensive introduction to stochastic processes and calculus in the fields of finance and economics, more specifically mathematical finance and time series econometrics. Over the past decades stochastic calculus and processes have gained great importance, because they play a decisive role in the modeling of financial markets and as a basis for modern time series econometrics. Mathematical theory is applied to solve stochastic differential equations and to derive limiting results for statistical inference on nonstationary processes. This introduction is elementary and rigorous at the same time. On the one hand it gives a basic and illustrative presentation of the relevant topics without using many technical derivations. On the other hand many of the procedures are presented at a technically advanced level: for a thorough understanding, they are to be proven. In order to meet both requirements jointly, the present book is equipped with a lot of challenging problems at the end of each chapter as well as with the corresponding detailed solutions. Thus the virtual text - augmented with more than 60 basic examples and 40 illustrative figures - is rather easy to read while a part of the technical arguments is transferred to the exercise problems and their solutions.
It was in the middle of the 1980s, when the seminal paper by Kar markar opened a new epoch in nonlinear optimization. The importance of this paper, containing a new polynomial-time algorithm for linear op timization problems, was not only in its complexity bound. At that time, the most surprising feature of this algorithm was that the theoretical pre diction of its high efficiency was supported by excellent computational results. This unusual fact dramatically changed the style and direc tions of the research in nonlinear optimization. Thereafter it became more and more common that the new methods were provided with a complexity analysis, which was considered a better justification of their efficiency than computational experiments. In a new rapidly develop ing field, which got the name "polynomial-time interior-point methods", such a justification was obligatory. Afteralmost fifteen years of intensive research, the main results of this development started to appear in monographs [12, 14, 16, 17, 18, 19]. Approximately at that time the author was asked to prepare a new course on nonlinear optimization for graduate students. The idea was to create a course which would reflect the new developments in the field. Actually, this was a major challenge. At the time only the theory of interior-point methods for linear optimization was polished enough to be explained to students. The general theory of self-concordant functions had appeared in print only once in the form of research monograph [12].
In cooperative games, one generally assumes that the agents know exactly the joint (monetary) gains that can be achieved by any possible coalition of cooperating agents. In reality, however, only little is known with certainty. This does not necessarily imply that traditional cooperative game theory cannot be applied in practical situations, for in various cases knowledge of the expected gains suffices. In many other cases, however, it is just the sharing of risk that is beneficial. Joint ventures, for instance, exist since cooperation reduces the risk of the investment for the individual parties. Since the existing models fail to incorporate such risks, they are not suitable for analyzing cooperative decision-making under risk. This book aims to rectify this deficiency by discussing a model of cooperative games with random payoffs.
As optimization researchers tackle larger and larger problems, scale interactions play an increasingly important role. One general strategy for dealing with a large or difficult problem is to partition it into smaller ones, which are hopefully much easier to solve, and then work backwards towards the solution of original problem, using a solution from a previous level as a starting guess at the next level. This volume contains 22 chapters highlighting some recent research. The topics of the chapters selected for this volume are focused on the development of new solution methodologies, including general multilevel solution techniques, for tackling difficult, large-scale optimization problems that arise in science and industry. Applications presented in the book include but are not limited to the circuit placement problem in VLSI design, a wireless sensor location problem, optimal dosages in the treatment of cancer by radiation therapy, and facility location.
V-INVEX FUNCTIONS AND VECTOR OPTIMIZATION summarizes and synthesizes an aspect of research work that has been done in the area of Generalized Convexity over the past several decades. Specifically, the book focuses on V-invex functions in vector optimization that have grown out of the work of Jeyakumar and Mond in the 1990?s. V-invex functions are areas in which there has been much interest because it allows researchers and practitioners to address and provide better solutions to problems that are nonlinear, multi-objective, fractional, and continuous in nature. Hence, V-invex functions have permitted work on a whole new class of vector optimization applications. There has been considerable work on vector optimization by some highly distinguished researchers including Kuhn, Tucker, Geoffrion, Mangasarian, Von Neuman, Schaiible, Ziemba, etc. The authors have integrated this related research into their book and demonstrate the wide context from which the area has grown and continues to grow. The result is a well-synthesized, accessible, and usable treatment for students, researchers, and practitioners in the areas of OR, optimization, applied mathematics, engineering, and their work relating to a wide range of problems which include financial institutions, logistics, transportation, traffic management, etc.
This book aims to present, in a unified approach, a series of mathematical results con cerning triangular norm-based measures and a class of cooperative games with Juzzy coalitions. Our approach intends to emphasize that triangular norm-based measures are powerful tools in exploring the coalitional behaviour in 'such games. They not and simplify some technical aspects of the already classical axiomatic the only unify ory of Aumann-Shapley values, but also provide new perspectives and insights into these results. Moreover, this machinery allows us to obtain, in the game theoretical context, new and heuristically meaningful information, which has a significant impact on balancedness and equilibria analysis in a cooperative environment. From a formal point of view, triangular norm-based measures are valuations on subsets of a unit cube [0, 1]X which preserve dual binary operations induced by trian gular norms on the unit interval [0, 1]. Triangular norms (and their dual conorms) are algebraic operations on [0,1] which were suggested by MENGER [1942] and which proved to be useful in the theory of probabilistic metric spaces (see also [WALD 1943]). The idea of a triangular norm-based measure was implicitly used under various names: vector integrals [DVORETZKY, WALD & WOLFOWITZ 1951], prob abilities oj Juzzy events [ZADEH 1968], and measures on ideal sets [AUMANN & SHAPLEY 1974, p. 152].
This book systematically presents the main solutions of cooperative games: the core, bargaining set, kernel, nucleolus, and the Shapley value of TU games as well as the core, the Shapley value, and the ordinal bargaining set of NTU games. The authors devote a separate chapter to each solution, wherein they study its properties in full detail. In addition, important variants are defined or even intensively analyzed.
This book collects the latest theoretical and technological concepts in the design and control of various linear machines and drive systems. Discussing advances in the new linear machine topologies, integrated modeling, multi-objective optimization techniques, and high-performance control strategies, it focuses on emerging applications of linear machines in transportation and energy systems. The book presents both theoretical and practical/experimental results, providing a consistent compilation of fundamental theories, a compendium of current research and development activities as well as new directions to overcome critical limitations.
Communication Games is a new and radical interpretation of the relationship between culture and communication. It explores the idea that culture and communication studies should be seen predominantly in relation to struggles and conflicts within the social arena. It criticizes the conventional heritage of the social sciences and humanities. Culture and communication are conceived not merely as means of integrating social actors, but as semiotic ways of providing fitness indicators that allow for the resolution of competition between individuals. From the perspective of Peircean semiotics and the Darwinian understanding of life processes, Communication Games redefines culture in terms of Darwin's notion of sexual selection. Moving on from the realization that sexual selection creates individual organisms with conflicting interests, Communication Games emphasizes the contribution of game theory to semiotics and communication studies. The book demonstrates how cooperation and shared conventions eventually emerge, and how conflicts are resolved through the display of costly and inflated signs. It is from these inflated signs and the escalation of excessive messages that cultures gain a certain degree of stability. Communication Games proposes a new way of understanding culture, communication, and semiotic exchange in terms of game theory.
Line and hyperplane location problems play an important role not only in operations research and location theory, but also in computational geometry and robust statistics. This book provides a survey on line and hyperplane location combining analytical and geometrical methods. The major portion of the text presents new results on this topic, including the extension of some special cases to all distances derived from norms and a discussion of restricted problems in the plane. Almost all results are proven in the text and most of them are illustrated by examples. Furthermore, relations to classical facility location and to problems in computational geometry are pointed out. Audience: The book is suitable for researchers, lecturers, and graduate students working in the fields of location theory or computational geometry.
In operations research and computer science it is common practice to evaluate the performance of optimization algorithms on the basis of computational results, and the experimental approach should follow accepted principles that guarantee the reliability and reproducibility of results. However, computational experiments differ from those in other sciences, and the last decade has seen considerable methodological research devoted to understanding the particular features of such experiments and assessing the related statistical methods. This book consists of methodological contributions on different scenarios of experimental analysis. The first part overviews the main issues in the experimental analysis of algorithms, and discusses the experimental cycle of algorithm development; the second part treats the characterization by means of statistical distributions of algorithm performance in terms of solution quality, runtime and other measures; and the third part collects advanced methods from experimental design for configuring and tuning algorithms on a specific class of instances with the goal of using the least amount of experimentation. The contributor list includes leading scientists in algorithm design, statistical design, optimization and heuristics, and most chapters provide theoretical background and are enriched with case studies. This book is written for researchers and practitioners in operations research and computer science who wish to improve the experimental assessment of optimization algorithms and, consequently, their design.
The financial crisis prompted financial supervisors to take a critical look at their own performance.The "toolkit" available to supervisors is considerably more varied than it was a few years ago. Supervision has become more forward-looking, taking into account also soft controls, such as conduct and culture, corporate governance, and business models of financial institutions.This collection of essays discusses several significant changes in supervision methods and supervisory organisations and examines what methods contribute to good supervision and what can reasonably be expected of supervisors. The authors are experts in the field and most of them are affiliated to organisations responsible for financial supervision.
The customer orientation philosophy of modern business organizations and the implementation of the main principles of continuous improvement, justifies the importance of evaluating and analyzing cust omer satisfaction. In fact, customer satisfaction isconsidere d today as a baseline standard of performance and a possi ble standardo f excellence forany business organization. Extensive research has defined several alternative approaches, which examine the customer satisfaction evaluation prob lem from very different perspectives. These approaches include simple quantitative tools, statistical and data analysis techniques, consumer behavioral models, etc. and adopt the following main prin ciples: * The data of the problem are based on th e customers' judgments and are directly collected from them. * This is a multivariate evaluation problem given that customer's overall satisfac tion depends on a setof variables representing product/service characteristic dimensions. * Usually, an additive formula is used in order to aggregate partial evaluations in ano verall satisfaction measure. Many of the aforementioned approaches don ot consider the qualitative form of customers' judgments, although this information constitutes the main satisfaction input data. Furthermore, insev eral cases , the measurements are not sufficient enough to analyze in detail customer sa tisfaction because models' results are mainly focused on a simple descriptive analysis. |
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