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GIS Cartography - A Guide to Effective Map Design, Third Edition (Hardcover, 3rd edition)
Loot Price: R3,349
Discovery Miles 33 490
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GIS Cartography - A Guide to Effective Map Design, Third Edition (Hardcover, 3rd edition)
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Since the publication of the bestselling second edition 5 years
ago, vast and new globally-relevant geographic datasets have become
available to cartography practitioners, and with this has come the
need for new ways to visualize them in maps as well as new
challenges in ethically disseminating the visualizations. With new
features and significant updates that address these changes, this
edition remains faithful to the original vision that cartography
instruction should be software agnostic. Discussing map design
theory and technique rather than map design tools, this book
focuses on digital cartography and its best practices. This third
edition has completely new sections on how to deal with maps that
go viral and the ethics therein; new presentation ideas; new
features such as amenities, climate data, and hazards; the new
Equal Earth projection; and vector tile design considerations. All
chapters are thoroughly updated with new illustrations and new
sections for datasets that didn’t exist when the second edition
was published, as well as new techniques and trends in cartography.
New in the third edition: A true textbook, written with a friendly
style and excellent examples explaining everything from layout
design to fonts and colors, to specific design considerations for
individual feature types, to static and dynamic cartography issues.
Thoroughly updated with new features such as points of interest,
climate data, hazards, and buildings; new projections such as the
Equal Earth projection and the Spilhaus projection; and vector tile
design considerations such as label placement techniques and tricks
for making world-class basemaps. Includes over 70 new map examples
that display the latest techniques in cartography. Reflects on new
developments in color palettes; visualization patterns; datums; and
non-static output media such as animation, interaction, and
large-format cinematic techniques, that weren’t available for the
second edition. Defines and illustrates new terms that have made
their way into the profession over the last few years such as story
maps, flow maps, Dorling cartograms, spec sheets, bivariate
choropleths, firefly cartography, Tanaka contours, and
value-by-alpha. In this third edition, author Gretchen Peterson
takes a "don’t let the technology get in the way" approach to the
presentation, focusing on the elements of good design, what makes a
good map, and how to get there, rather than specific software
tools. She provides a reference that you can thumb through time and
again as you create your maps. Copiously illustrated, the third
edition explores novel concepts that kick-start your pursuit of
map-making excellence. The book doesn’t just teach you how to
design and create good maps, it teaches you how to design and
create superior maps.
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