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Serious Games and Edutainment Applications - Volume II (Hardcover, 1st ed. 2017) Loot Price: R5,867
Discovery Miles 58 670
You Save: R984 (14%)
Serious Games and Edutainment Applications - Volume II (Hardcover, 1st ed. 2017): Minhua Ma, Andreas Oikonomou

Serious Games and Edutainment Applications - Volume II (Hardcover, 1st ed. 2017)

Minhua Ma, Andreas Oikonomou

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List price R6,851 Loot Price R5,867 Discovery Miles 58 670 | Repayment Terms: R550 pm x 12* You Save R984 (14%)

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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Release date: March 2017
First published: 2017
Editors: Minhua Ma • Andreas Oikonomou
Dimensions: 235 x 155 x 39mm (L x W x T)
Format: Hardcover
Pages: 702
Edition: 1st ed. 2017
ISBN-13: 978-3-319-51643-1
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Multimedia
Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Books > Social sciences > Education > Educational resources & technology > General
Books > Computing & IT > Applications of computing > Image processing > General
LSN: 3-319-51643-4
Barcode: 9783319516431

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