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Teaching and Measuring Cognitive Readiness (Hardcover, 2014 ed.): Harold F. O'Neil, Ray S. Perez, Eva L. Baker Teaching and Measuring Cognitive Readiness (Hardcover, 2014 ed.)
Harold F. O'Neil, Ray S. Perez, Eva L. Baker
R2,854 Discovery Miles 28 540 Ships in 10 - 15 working days

Teaching and Measuring Cognitive Readiness presents theoretical and empirical findings regarding cognitive readiness and assessments of their impact on adult learning. The term readiness is used in assessing student preparation for K-12 schools, while in the military and in industry, "readiness" denotes preparation to be effective in performing a mission or a job. Cognitive Readiness is viewed through a Knowledge, Skills, and Attributes (KSA) lens. Teaching and Measuring Cognitive Readiness deals with (a) the primacy of cognitive readiness as attributes or individual difference variables; (b) the need for cognitive readiness instructional and assessment strategies; (c) the need to integrate assessment into cognitive readiness training; (d) the need for theory-driven evaluation studies to increase knowledge and efficacy in teaching cognitive readiness; and (e) the need for a solid psychometric approach to the use of cognitive readiness assessments.

Using Cognitive and Affective Metrics in Educational Simulations and Games - Applications in School and Workplace Contexts... Using Cognitive and Affective Metrics in Educational Simulations and Games - Applications in School and Workplace Contexts (Paperback)
Harold F. O'Neil; Edited by Eva L. Baker, Ray S. Perez, Stephen E. Watson
R1,131 Discovery Miles 11 310 Ships in 12 - 17 working days

Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Theoretical Issues of Using Simulations and Games in Educational Assessment - Applications in School and Workplace Contexts... Theoretical Issues of Using Simulations and Games in Educational Assessment - Applications in School and Workplace Contexts (Hardcover)
Harold F. O'Neil, Eva L. Baker, Ray S. Perez, Stephen E. Watson
R3,884 Discovery Miles 38 840 Ships in 12 - 17 working days

Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and assessment in education and training. By highlighting theoretical issues arising from the use of games and simulations as assessment tools for selection and classification, training, and evaluation across educational and workplace contexts, the volume offers both broad conceptual views on assessment, as well as rich descriptions of various, context-specific applications. Through a focus that includes both quantitative and qualitative approaches, policy implications, meta-analysis, and constructs, the volume highlights commonalities and divergence in theoretical research being conducted in relation to K-12, post-secondary, and military education and assessment. In doing so, the collection enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Technology Applications in Education - A Learning View (Paperback): Ray S. Perez, Harold F. O'Neil, Harold F. O'Neil... Technology Applications in Education - A Learning View (Paperback)
Ray S. Perez, Harold F. O'Neil, Harold F. O'Neil Jr
R1,412 Discovery Miles 14 120 Ships in 12 - 17 working days

This volume identifies promising learning, teaching, and assessment strategies for the use and assessment of technology in educational settings, specifically: *educational context (e.g., organizational and structural factors that contribute to the effective use of technology in school settings); *promising learning and teaching strategies; *promising technology-based assessment procedures and methods; *policy implementation issues; and *a summary of current research on the effective use of technology in education. Chapter authors represent a variety of perspectives and disciplines, from computer science, cognitive and educational psychology, and educational administration. Authors represent government, business, and university communities from within and outside the U.S. These multiple perspectives contribute to the overall understanding of current technology use in education and help in identifying future research needs. Technology Applications in Education: A Learning View explores the state of the art of technology in K-16 education from a learning perspective rather than a hardware/software view. It is designed for professionals and graduate students in the educational technology, training, assessment/evaluation, school administration, military psychology, and educational psychology communities. This book is characterized in the following montage of factors: *the primacy of learning as a focus for technology implementation; *a focus on technology uses in K-16 education; *a focus on the assessment of both individuals and teams; *a broad variety of methodological approaches from qualitative to instructional design to quantitative (e.g., structural equation modeling); *a need to support the development of technology-based curriculum and tools; and *a need for theory-driven and evaluation studies to increase our knowledge.

Web-Based Learning - Theory, Research, and Practice (Paperback): Harold F. O'Neil, Ray S. Perez Web-Based Learning - Theory, Research, and Practice (Paperback)
Harold F. O'Neil, Ray S. Perez
R1,047 Discovery Miles 10 470 Ships in 12 - 17 working days

Web-Based Learning: Theory, Research, and Practice explores the state of the art in the research and use of technology in education and training from a learning perspective. This edited book is divided into three major sections: *Policy, Practice, and Implementation Issues -- an overview of policy issues, as well as tools and designs to facilitate implementation of Web-based learning; *Theory and Research Issues -- a look at theoretical foundations of current and future Web-based learning; the section also includes empirical studies of Web-based learning; and *Summary and Conclusions -- highlights key issues in each chapter and outlines a research and development agenda. Within this framework the book addresses several important issues, including: the primacy of learning as a focus for technology; the need to integrate technology with high standards and content expectations; the paucity of and need to support the development of technology-based curriculum and tools; the need to integrate assessment in technology and improve assessment through the use of technology; and the need for theory-driven research and evaluation studies to increase our knowledge and efficacy. Web-Based Learning is designed for professionals and graduate students in the educational technology, human performance, assessment and evaluation, vocational/technical, and educational psychology communities.

Web-Based Learning - Theory, Research, and Practice (Hardcover): Harold F. O'Neil, Ray S. Perez Web-Based Learning - Theory, Research, and Practice (Hardcover)
Harold F. O'Neil, Ray S. Perez
R2,835 Discovery Miles 28 350 Ships in 12 - 17 working days

"Web-Based Learning: Theory, Research, and Practice" explores the state of the art in the research and use of technology in education and training from a learning perspective. This edited book is divided into three major sections:
*Policy, Practice, and Implementation Issues -- an overview of policy issues, as well as tools and designs to facilitate implementation of Web-based learning;
*Theory and Research Issues -- a look at theoretical foundations of current and future Web-based learning; the section also includes empirical studies of Web-based learning; and
*Summary and Conclusions -- highlights key issues in each chapter and outlines a research and development agenda.
Within this framework the book addresses several important issues, including: the primacy of learning as a focus for technology; the need to integrate technology with high standards and content expectations; the paucity of and need to support the development of technology-based curriculum and tools;the need to integrate assessment in technology and improve assessment through the use of technology; and the need for theory-driven research and evaluation studies to increase our knowledge and efficacy.
"Web-Based Learning" is designed for professionals and graduate students in the educational technology, human performance, assessment and evaluation, vocational/technical, and educational psychology communities.

Technology Applications in Education - A Learning View (Hardcover): Ray S. Perez, Harold F. O'Neil, Harold F. O'Neil... Technology Applications in Education - A Learning View (Hardcover)
Ray S. Perez, Harold F. O'Neil, Harold F. O'Neil Jr
R3,894 Discovery Miles 38 940 Ships in 12 - 17 working days

This volume identifies promising learning, teaching, and assessment strategies for the use and assessment of technology in educational settings, specifically:
*educational context (e.g., organizational and structural factors that contribute to the effective use of technology in school settings);
*promising learning and teaching strategies;
*promising technology-based assessment procedures and methods;
*policy implementation issues; and
*a summary of current research on the effective use of technology in education.
Chapter authors represent a variety of perspectives and disciplines, from computer science, cognitive and educational psychology, and educational administration. Authors represent government, business, and university communities from within and outside the U.S. These multiple perspectives contribute to the overall understanding of current technology use in education and help in identifying future research needs. "Technology Applications in Education: A Learning View" explores the state of the art of technology in K-16 education from a learning perspective rather than a hardware/software view. It is designed for professionals and graduate students in the educational technology, training, assessment/evaluation, school administration, military psychology, and educational psychology communities.
This book is characterized in the following montage of factors:
*the primacy of learning as a focus for technology implementation;
*a focus on technology uses in K-16 education;
*a focus on the assessment of both individuals and teams;
*a broad variety of methodological approaches from qualitative to instructional design to quantitative (e.g., structural equation modeling);
*a need to support the development of technology-based curriculum and tools; and
*a need for theory-driven and evaluation studies to increase our knowledge.

Using Cognitive and Affective Metrics in Educational Simulations and Games - Applications in School and Workplace Contexts... Using Cognitive and Affective Metrics in Educational Simulations and Games - Applications in School and Workplace Contexts (Hardcover)
Harold F. O'Neil; Edited by Eva L. Baker, Ray S. Perez, Stephen E. Watson
R3,851 R3,197 Discovery Miles 31 970 Save R654 (17%) Ships in 9 - 15 working days

Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Computer Games and Team and Individual Learning (Hardcover, New): Harry Oneil, Ray S. Perez Computer Games and Team and Individual Learning (Hardcover, New)
Harry Oneil, Ray S. Perez
R2,964 Discovery Miles 29 640 Ships in 12 - 17 working days

Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented.
While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individual and multiplayer games. This book will address these issues.
Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the state of the art in the use of computer game technology for teaching and measurement of learning in adults. Its unique focus is on the empirical impact, both qualitative and quantitative, of computer games on the learning of adults.

Teaching and Measuring Cognitive Readiness (Paperback, Softcover reprint of the original 1st ed. 2014): Harold F. O'Neil,... Teaching and Measuring Cognitive Readiness (Paperback, Softcover reprint of the original 1st ed. 2014)
Harold F. O'Neil, Ray S. Perez, Eva L. Baker
R3,850 Discovery Miles 38 500 Ships in 10 - 15 working days

Teaching and Measuring Cognitive Readiness presents theoretical and empirical findings regarding cognitive readiness and assessments of their impact on adult learning. The term readiness is used in assessing student preparation for K-12 schools, while in the military and in industry, "readiness" denotes preparation to be effective in performing a mission or a job. Cognitive Readiness is viewed through a Knowledge, Skills, and Attributes (KSA) lens. Teaching and Measuring Cognitive Readiness deals with (a) the primacy of cognitive readiness as attributes or individual difference variables; (b) the need for cognitive readiness instructional and assessment strategies; (c) the need to integrate assessment into cognitive readiness training; (d) the need for theory-driven evaluation studies to increase knowledge and efficacy in teaching cognitive readiness; and (e) the need for a solid psychometric approach to the use of cognitive readiness assessments.

Using Games and Simulations for Teaching and Assessment - Key Issues (Hardcover): Harold F. O'Neil, Eva L. Baker, Ray S.... Using Games and Simulations for Teaching and Assessment - Key Issues (Hardcover)
Harold F. O'Neil, Eva L. Baker, Ray S. Perez
R4,168 Discovery Miles 41 680 Ships in 12 - 17 working days

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers-from civilian to military contexts as well as multiple disciplines-to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

Using Games and Simulations for Teaching and Assessment - Key Issues (Paperback): Harold F. O'Neil, Eva L. Baker, Ray S.... Using Games and Simulations for Teaching and Assessment - Key Issues (Paperback)
Harold F. O'Neil, Eva L. Baker, Ray S. Perez
R1,552 Discovery Miles 15 520 Ships in 12 - 17 working days

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers-from civilian to military contexts as well as multiple disciplines-to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

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