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Books > Computing & IT > Applications of computing > Computer modelling & simulation
Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. * Learn professional techniques used in real-world visual effects * Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more * Expand your skills with advanced techniques for cloth, fur, and fluids * Understand everything you need to know for the Maya certification exam
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs you ll wonder how you every got by without it This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations all featured on the companion website."
This comprehensively revised second edition of "Computational
Systems Biology" discusses the experimental and theoretical
foundations of the function of biological systems at the molecular,
cellular or organismal level over temporal and spatial scales, as
systems biology advances to provide clinical solutions to complex
medical problems. In particular the work focuses on the engineering
of biological systems and network modeling.
Due to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now..... The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design. Readers will learn: How to use Maya polygon and NURBS modeling tools to create non-linear procedural model. How to use Maya driver keys and relationship tools to generate parametrically negotiable solutions across various design professions. The design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in form generation and fabrication. How to use Maya to prepare files for rapid prototyping and the integration of Maya into various fabrication techniques such as laser cutting, CNC milling, and 3D printing. How to create a digital simulation to simulate all aspects of surface properties and dynamic forces with Maya physics engine. How to use Maya skeleton system and animation tools to control complex architectural forms. How to create photo-realistic renderings with Maya lighting, material and texture mapping. Using several real projects as examples, the book will go through the entire rendering process step by step. How to combine Maya with various CAD/BIM tools to create an efficient design pipeline. How to use Maya MEL script to create customized tools and interface. The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.
Discover the finest techniques and time saving ways for character creation in ZBrush to work swiftly and effectively while leveraging the greatest tools and features for the project using Pierre Roger's extensive ZBrush knowledge Key Features Learn how to approach Character Sculpting in ZBrush Obtain a clear idea on detailing models Develop a solid approach to posing sculpted models. Book DescriptionIf you have trouble approaching Character Sculpting in ZBrush, don't worry. Sculpt like a professional with ZBrush covers everything you need to know. This book will teach you how to pose sculpted models with ease using basic yet efficient expert techniques. We'll sculpt a 'Necro Soldier,' a super soldier made from a mix of human and Necorid technology, in this book. To begin, we'll import a Male human base mesh and generate accessories for our Character Model with IMM Brushes. After that, we'll look at how to use move and move infinite brushes to alter our model's proportions from various perspectives. You'll learn how to lay the foundation of your details with Dynamesh and other brushes, as well as segment and arrange portions of your model to produce a compelling posture from various camera angles. Following that, we'll sculpt our character's head, torso, arms, legs, cloak, and long blade using Live booleans, Panel loops, Dynamesh, Standard brush, cloth, and scribe brushes. Finally, we'll go over how to prepare and export the model for rendering in Keyshot or Blender and finish up our project by editing our renders in Photoshop. By the end of this book, you'll confidently be able to use the most relevant ZBrush tools and features for sculpting your character in half the time by knowing where to focus your attention. What you will learn Locate and load male base mesh to begin the sculpting process Edit your model's proportions with standard brushes to flesh out head, body and accessories forms Use dam standard, inflate, and clay brushes to define the foundation of your details Understand the things to consider while selecting a strong character pose for your model Establish and sculpt focal points with detail on the body parts of your character model using detailing brushes and techniques Prepare your model for rendering with Keyshot or Blender Learn to edit your renders in Photoshop Who This Book Is ForThis book targets beginner to intermediate ZBrush Artists, Modelers, and Digital Sculptors who are interested in a simple approach to creative character Creation with various ZBrush tools and features. Familiarity with the basics of ZBrush, such as navigation, as well as loading and saving projects is assumed.
This invaluable text/reference reviews the state of the art in simulation-based approaches across a wide range of different disciplines, and provides evidence of using simulation-based approaches to advance these disciplines. Highlighting the benefits that simulation can bring to any field, the volume presents case studies by the leading experts from such diverse domains as the life sciences, engineering, architecture, arts, and social sciences. Topics and features: includes review questions at the end of every chapter; provides a broad overview of the evolution of the concept of simulation, stressing its importance across numerous sectors and disciplines; addresses the role of simulation in engineering design, and emphasizes the benefits of integrating simulation into the systems engineering paradigm; explains the relation of simulation with Cyber-Physical Systems and the Internet of Things, and describes a simulation infrastructure for complex adaptive systems; investigates how simulation is used in the Software Design Life Cycle to assess complex solutions, and examines the use of simulation in architectural design; reviews the function and purpose of simulation within the context of the scientific method, and its contribution to healthcare and health education training; discusses the position of simulation in research in the social sciences, and describes the simulation of service systems for simulation-based enterprise management; describes the role of simulation in learning and education, as well as in in military training. With its near-exhaustive coverage of disciplines, this comprehensive collection is essential reading for all researchers, practitioners and students seeking insights into the use of various modeling paradigms and the need for robust simulation infrastructure to advance their field into a computational future.
The open access two-volume set LNCS 12224 and 12225 constitutes the refereed proceedings of the 32st International Conference on Computer Aided Verification, CAV 2020, held in Los Angeles, CA, USA, in July 2020.* The 43 full papers presented together with 18 tool papers and 4 case studies, were carefully reviewed and selected from 240 submissions. The papers were organized in the following topical sections: Part I: AI verification; blockchain and Security; Concurrency; hardware verification and decision procedures; and hybrid and dynamic systems. Part II: model checking; software verification; stochastic systems; and synthesis. *The conference was held virtually due to the COVID-19 pandemic.
Marking the 30th anniversary of the European Conference on Modelling and Simulation (ECMS), this inspirational text/reference reviews significant advances in the field of modelling and simulation, as well as key applications of simulation in other disciplines. The broad-ranging volume presents contributions from a varied selection of distinguished experts chosen from high-impact keynote speakers and best paper winners from the conference, including a Nobel Prize recipient, and the first president of the European Council for Modelling and Simulation (also abbreviated to ECMS). This authoritative book will be of great value to all researchers working in the field of modelling and simulation, in addition to scientists from other disciplines who make use of modelling and simulation approaches in their work.
This text reviews the fundamental theory and latest methods for including contextual information in fusion process design and implementation. Chapters are contributed by the foremost international experts, spanning numerous developments and applications. The book highlights high- and low-level information fusion problems, performance evaluation under highly demanding conditions, and design principles. A particular focus is placed on approaches that integrate research from different communities, emphasizing the benefit of combining different techniques to overcome the limitations of a single perspective. Features: introduces the terminology and core elements in information fusion and context; presents key themes for context-enhanced information fusion; discusses design issues in developing context-aware fusion systems; provides mathematical grounds for modeling the contextual influences in representative fusion problems; describes the fusion of hard and soft data; reviews a diverse range of applications.
A comprehensive introduction to sampling-based methods in statistical computing The use of computers in mathematics and statistics has opened up a wide range of techniques for studying otherwise intractable problems. Sampling-based simulation techniques are now an invaluable tool for exploring statistical models. This book gives a comprehensive introduction to the exciting area of sampling-based methods. An Introduction to Statistical Computing introduces the classical topics of random number generation and Monte Carlo methods. It also includes some advanced methods such as the reversible jump Markov chain Monte Carlo algorithm and modern methods such as approximate Bayesian computation and multilevel Monte Carlo techniques An Introduction to Statistical Computing: * Fully covers the traditional topics of statistical computing. * Discusses both practical aspects and the theoretical background. * Includes a chapter about continuous-time models. * Illustrates all methods using examples and exercises. * Provides answers to the exercises (using the statistical computing environment R); the corresponding source code is available online. * Includes an introduction to programming in R. This book is mostly self-contained; the only prerequisites are basic knowledge of probability up to the law of large numbers. Careful presentation and examples make this book accessible to a wide range of students and suitable for self-study or as the basis of a taught course
This easy to read text provides a broad introduction to the fundamental concepts of modeling and simulation (M&S) and systems engineering, highlighting how M&S is used across the entire systems engineering lifecycle. Features: reviews the full breadth of technologies, methodologies and uses of M&S, rather than just focusing on a specific aspect of the field; presents contributions from specialists in each topic covered; introduces the foundational elements and processes that serve as the groundwork for understanding M explores common methods and methodologies used in M discusses how best to design and execute experiments, covering the use of Monte Carlo techniques, surrogate modeling and distributed simulation; explores the use of M&S throughout the systems development lifecycle, describing a number of methods, techniques, and tools available to support systems engineering processes; provides a selection of case studies illustrating the use of M&S in systems engineering across a variety of domains.
Some architects dream of 3D-printing houses. Some even fantasise about 3D-printing entire cities. But what is the real potential of 3D printing for architects? This issue focuses on another strand of 3D-printing practice emerging among architects operating at a much smaller scale that is potentially more significant. Several architects have been working with the fashion industry to produce some exquisitely designed 3D-printed wearables. Other architects have been 3D-printing food, jewellery and other items at the scale of the human body. But what is the significance of this work? And how do these 3D-printed body-scale items relate to the discipline of architecture? Are they merely a distraction from the real business of the architect? Or do they point towards a new form of proto-architecture - like furniture, espresso makers and pavilions before them - that tests out architectural ideas and explores tectonic properties at a smaller scale? Or does this work constitute an entirely new arena of design? In other words, is 3D printing at the human scale to be seen as a new genre of 'body architecture'? This issue contains some of the most exciting work in this field today, and seeks to chart and analyse its significance. Contributors include: Paola Antonelli/MoMA, Francis Bitonti, Niccolo Casas, Behnaz Farahi, Madeline Gannon, Eric Goldemberg/MONAD Studio, Kyle von Hasseln/3D Systems Culinary Lab, Rem D Koolhaas, Julia K rner, Neil Leach, Steven Ma/Xuberance, Neri Oxman/MIT Media Lab, Ronald Rael and Virginia San Fratello, Gilles Retsin, Jessica Rosenkrantz/Nervous System, and Patrik Schumacher/Zaha Hadid Architects.
Computer modeling and simulation (M&S) allows engineers to study and analyze complex systems. Discrete-event system (DES)-M&S is used in modern management, industrial engineering, computer science, and the military. As computer speeds and memory capacity increase, so DES-M&S tools become more powerful and more widely used in solving real-life problems. Based on over 20 years of evolution within a classroom environment, as well as on decades-long experience in developing simulation-based solutions for high-tech industries, Modeling and Simulation of Discrete-Event Systems is the only book on DES-M&S in which all the major DES modeling formalisms activity-based, process-oriented, state-based, and event-based are covered in a unified manner: * A well-defined procedure for building a formal model in the form of event graph, ACD, or state graph * Diverse types of modeling templates and examples that can be used as building blocks for a complex, real-life model * A systematic, easy-to-follow procedure combined with sample C# codes for developing simulators in various modeling formalisms * Simple tutorials as well as sample model files for using popular off-the-shelf simulators such as SIGMA(R), ACE(R), and Arena(R) * Up-to-date research results as well as research issues and directions in DES-M&S Modeling and Simulation of Discrete-Event Systems is an ideal textbook for undergraduate and graduate students of simulation/industrial engineering and computer science, as well as for simulation practitioners and researchers.
The yard block of a container terminal is the central point of synchronisation for asynchronous container flows between deep-sea vessels and transport to the hinterland. The structure of the block stipulates that containers are stacked on top of each other with only the topmost container directly accessible by a yard crane. This book describes a holistic and integrative approach to container handling in yard blocks to optimise productivity by minimising re-handling operations. The results provide insights for academic scholars as well as for experts from practical terminal planning and operations. The approach presented is two-fold: first, a theoretical foundation of the interdependencies in decision-making is established using mathematical programming. Secondly, operations involving uncertain container arrival information are examined on the basis of a simulation with a rigorous experimental design and statistical evaluation. In this context, the book develops container-handling strategies and analyses the impact of a system for vehicle arrival management - the "Terminal Appointment System". The findings presented in this book are the result of a close cooperation with experts at the port of Hamburg and build on previous research.
Performability modelling and evaluation brings together two disciplines that have long been treated separately in different communities: computer and communication system performance evaluation and system reliability and availability evaluation.
—Network throughput when network nodes and links fail. —Task completion times on degradable multiprocessor systems. —A variety of modelling and evaluation techniques. Computer scientists and engineers will find this excellent overview compulsive reading as will postgraduates and researchers in computer science and related fields.
The healthcare industry is starting to adopt digital twins to improve personalized medicine, healthcare organization performance, and new medicine and devices. These digital twins can create useful models based on information from wearable devices, omics, and patient records to connect the dots across processes that span patients, doctors, and healthcare organizations as well as drug and device manufacturers. Digital twins are digital representations of human physiology built on computer models. The use of digital twins in healthcare is revolutionizing clinical processes and hospital management by enhancing medical care with digital tracking and advancing modelling of the human body. These tools are of great help to researchers in studying diseases, new drugs, and medical devices. Digital Twins and Healthcare: Trends, Techniques, and Challenges facilitates the advancement and knowledge dissemination in methodologies and applications of digital twins in the healthcare and medicine fields. This book raises interest and awareness of the uses of digital twins in healthcare in the research community. Covering topics such as deep neural network, edge computing, and transfer learning method, this premier reference source is an essential resource for hospital administrators, pharmacists, medical professionals, IT consultants, students and educators of higher education, librarians, and researchers.
The only complete guide to all aspects and uses of simulation—from the international leaders in the field There has never been a single definitive source of key information on all facets of discrete-event simulation and its applications to major industries. The Handbook of Simulation brings together the contributions of leading academics, practitioners, and software developers to offer authoritative coverage of the principles, techniques, and uses of discrete-event simulation. Comprehensive in scope and thorough in approach, the Handbook is the one reference on discrete-event simulation that every industrial engineer, management scientist, computer scientist, operations manager, or operations researcher involved in problem-solving should own, with an in-depth examination of:
Senior level/graduate level text/reference presenting state-of-the- art numerical techniques to solve the wave equation in heterogeneous fluid-solid media. Numerical models have become standard research tools in acoustic laboratories, and thus computational acoustics is becoming an increasingly important branch of ocean acoustic science. The first edition of this successful book, written by the recognized leaders of the field, was the first to present a comprehensive and modern introduction to computational ocean acoustics accessible to students. This revision, with 100 additional pages, completely updates the material in the first edition and includes new models based on current research. It includes problems and solutions in every chapter, making the book more useful in teaching (the first edition had a separate solutions manual). The book is intended for graduate and advanced undergraduate students of acoustics, geology and geophysics, applied mathematics, ocean engineering or as a reference in computational methods courses, as well as professionals in these fields, particularly those working in government (especially Navy) and industry labs engaged in the development or use of propagating models.
This book illustrates the ease with which various features of LISREL 8 and PRELIS 2 can be implemented in addressing research questions that lend themselves to SEM. Its purpose is threefold: (a) to present a nonmathmatical introduction to basic concepts associated with SEM, (b) to demonstrate basic applications of SEM using both the DOS and Windows versions of LISREL 8, as well as both the LISREL and SIMPLIS lexicons, and (c) to highlight particular features of the LISREL 8 and PRELIS 2 progams that address important caveats related to SEM analyses. This book is intended neither as a text on the topic of SEM, nor as a comprehensive review of the many statistical funcitons available in the LISREL 8 and PRELIS 2 programs. Rather, the intent is to provide a practical guide to SEM using the LISREL approach. As such, the reader is "walked through" a diversity of SEM applications that include both factor analytic and full latent variable models, as well as a variety of data management procedures.
The book serves both as a reference for various scaled models with corresponding dimensionless numbers, and as a resource for learning the art of scaling. A special feature of the book is the emphasis on how to create software for scaled models, based on existing software for unscaled models. Scaling (or non-dimensionalization) is a mathematical technique that greatly simplifies the setting of input parameters in numerical simulations. Moreover, scaling enhances the understanding of how different physical processes interact in a differential equation model. Compared to the existing literature, where the topic of scaling is frequently encountered, but very often in only a brief and shallow setting, the present book gives much more thorough explanations of how to reason about finding the right scales. This process is highly problem dependent, and therefore the book features a lot of worked examples, from very simple ODEs to systems of PDEs, especially from fluid mechanics. The text is easily accessible and example-driven. The first part on ODEs fits even a lower undergraduate level, while the most advanced multiphysics fluid mechanics examples target the graduate level. The scientific literature is full of scaled models, but in most of the cases, the scales are just stated without thorough mathematical reasoning. This book explains how the scales are found mathematically. This book will be a valuable read for anyone doing numerical simulations based on ordinary or partial differential equations.
If you've ever wondered how leading architectural firms successfully embed energy modelling into their practices, this book is for you. Featuring expert contributions from leading architects and practices, this book illustrates architects' approaches to learning, sharing and integrating energy modelling across a range of design projects, in both small and large firms in the UK and internationally. Discussing the practical and business implications of embedding energy modelling in practice, this practical guide is an essential manual for the energy-literate architect. Includes case study examples from award-winning architecture firms of how to implement energy modelling in different organizational structures Shows innovative ways of organising and managing design projects to achieve an integrated outcome Presents a first-of-its-kind approach to discussing energy modelling from an organizational rather than a technical perspective Features insights from a range of practice sizes, including AHMM, Architype, bere:architects, Feilden Clegg Bradley, Henning Larsen, HOK, Kieran Timberlake, Prewett Bizley and Tonkin Liu
In Monetary and Fiscal Policy Through a DSGE Lens, Harold L. Cole develops and extends versions of a classic quantitative model of economic growth to take on a wide range of topics in monetary and fiscal policy. Bridging the gap between current undergraduate and graduate texts in the field, this comprehensive book covers the basic elements of advanced macroeconomics and equips readers to understand the debate on key policy questions. By using the simple DSGE, or dynamic stochastic general equilibrium, framework to build a series of quantitative models, the book combines a gradual introduction to advanced analytic methods with computer programming and quantitative policy analysis. In a clear discussion of the sophisticated interaction between theory and data, Cole explains how to gauge how well a model captures key elements in the data and how to reverse engineer a model to data. The book covers costs of inflation, optimal monetary policy, the impact of labor and capital taxes, and optimal fiscal policy. It systematically discusses technical material including the new Keynesian liquidity shock models, standard analytic methods, such as Lagrangian methods, and computational methods using Matlab and Python. With a strong computational emphasis, the volume teaches how to program up and solve systems of non-linear equations and develop models to study the macroeconomy. Knowing how to deeply understand and analyze models and develop computational code to evaluate the implications of those models is essential for students of macroeconomics. This book connects the standard undergraduate material to the elaborate models of advanced graduate courses with systematic and logical coverage of the basics of advanced modern macroeconomics.
Learn all about hard-surface modeling in Blender while creating three increasingly complex projects: an assault rifle, a sci-fi racing ship, and an army tank Key Features Explore Blender's wide array of 3D modeling tools and features with key images printed in color Learn techniques for texturing, rendering, and rigging Employ these lessons to create increasingly complex hard-surface models Book DescriptionBlender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You'll be led through progressively more challenging modeling projects- from an assault rifle and an army tank to a sci-fi spaceship model-giving you a glimpse of all the skills you'd need in Blender's vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you're equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won't just know how to create the models covered here, but you'll be able to turn your own concepts and references into 3D Blender models too! What you will learn Dive into the fundamental theory behind hard-surface modeling Explore Blender's extensive modeling tools and features Use references to produce sophisticated and accurate models Create models with realistic textures and materials Set up lighting and render your scenes with style Master the use of polygons to make game-optimized models Develop impressive animations by exploring the world of rigging Employ texture painting and modifiers to render the tiniest details Who this book is forThis book is for aspiring 3D artists, animators, architectural visualizers, and game developers looking to learn hard-surface modeling, an essential skill in creative industries. A basic understanding of Blender and its interface, orienting in the 3D Viewport, creating and moving objects, and mesh editing is necessary to get started.
Paves the path for the adoption and effective implementation of BIM by design firms, emphasizing the design opportunities that this workflow affords This book expands on BIM (Building Information Modeling), showing its applicability to a range of design-oriented projects. It emphasizes the full impact that a data modeling tool has on design processes, systems, and the high level of collaboration required across the design team. It also explains the quantitative analysis opportunities that BIM affords for sustainable design and for balancing competing design agendas, while highlighting the benefits BIM offers to designing in 3D for construction. The book concludes with a deep look at the possible future of BIM and digitally-enhanced design. Through clear explanation of the processes involved and compelling case studies of design-oriented projects presented with full-color illustrations, BIM for Design Firms: Data Rich Architecture at Small and Medium Scales proves that the power of BIM is far more than an improved documentation and sharing environment. It offers chapters that discuss a broad range of digital design, including problems with BIM, how readers can leverage BIM workflows for complex projects, the way BIM is taught, and more. Helps architects in small and medium design studios realize the cost and efficiency benefits of using BIM Demonstrates how the use of BIM is as relevant and beneficial for a range of projects, from small buildings to large and complex commercial developments Highlights the quantitative analysis opportunities of data-rich BIM models across design disciplines for climate responsiveness, design exploration, visualization, documentation, and error detection Includes full-color case studies of small to medium projects, so that examples are applicable to a range of practice types Features projects by Arca Architects, ARX Protugal Arquitectos, Bearth & Deplazes, Durbach Block Jaggers, Flansburgh Architects, and LEVER Architecture BIM for Design Firms is an excellent book for architects in small and medium-sized studios (including design departments within large firms) as well as for architecture students. |
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