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Books > Computing & IT > Applications of computing > Computer modelling & simulation
This instructional bookshowcases techniques to parameterise human agents in empirical agent-based models(ABM). In doing so, it provides a timely overview of key ABM methodologies and the most innovative approaches through a variety of empirical applications. It features cutting-edge research from leading academics and practitioners, and will provide a guide for characterising and parameterising human agents in empirical ABM.In order to facilitate learning, this text shares the valuable experiences of other modellers in particular modelling situations. Very little has been published in the area of empirical ABM, and this contributed volume will appeal to graduate-level students and researchers studying simulation modeling in economics, sociology, ecology, and trans-disciplinary studies, such as topics related to sustainability. In a similar vein to the instruction found in a cookbook, this text provides the empirical modeller with a set of 'recipes' ready to be implemented. Agent-based modeling (ABM) is a powerful, simulation-modeling technique that has seen a dramatic increase in real-world applications in recent years. In ABM, a system is modeled as a collection of autonomous decision-making entities called agents. Each agent individually assesses its situation and makes decisions on the basis of a set of rules. Agents may execute various behaviors appropriate for the system they represent for example, producing, consuming, or selling. ABM is increasingly used for simulating real-world systems, such as natural resource use, transportation, public health, and conflict.Decision makers increasingly demand support that covers a multitude of indicators that can be effectively addressed using ABM. This is especially the case in situations where human behavior is identified as a critical element. As a result, ABM will only continue its rapid growth. This is the first volume in a series of books that aims to contribute to a cultural change in the community of empirical agent-based modelling. This series will bring together representational experiences and solutions in empirical agent-based modelling. Creating a platform to exchange such experiences allows comparison of solutions and facilitates learning in the empirical agent-based modelling community. Ultimately, the community requires such exchange and learning to test approaches and, thereby, to develop a robust set of techniques within the domain of empirical agent-based modelling. Based on robust and defendable methods, agent-based modelling will become a critical tool for research agencies, decision making and decision supporting agencies, and funding agencies. This series will contribute to more robust and defendable empirical agent-based modelling."
The book is a collection of peer-reviewed scientific papers submitted by active researchers in the 36th National System Conference (NSC 2012). NSC is an annual event of the Systems Society of India (SSI), primarily oriented to strengthen the systems movement and its applications for the welfare of humanity. A galaxy of academicians, professionals, scientists, statesman and researchers from different parts of the country and abroad are invited to attend the Conference. The book presents various research articles in the area of system modelling in all disciplines of engineering sciences as well as socio-economic systems. The book can be used as a tool for further research.
SISDEP a (TM)95 provides an international forum for the presentation of state-of-the-art research and development results in the area of numerical process and device simulation. Continuously shrinking device dimensions, the use of new materials, and advanced processing steps in the manufacturing of semiconductor devices require new and improved software. The trend towards increasing complexity in structures and process technology demands advanced models describing all basic effects and sophisticated two and three dimensional tools for almost arbitrarily designed geometries. The book contains the latest results obtained by scientists from more than 20 countries on process simulation and modeling, simulation of process equipment, device modeling and simulation of novel devices, power semiconductors, and sensors, on device simulation and parameter extraction for circuit models, practical application of simulation, numerical methods, and software.
This book highlights recent developments in multidimensional data visualization, presenting both new methods and modifications on classic techniques. Throughout the book, various applications of multidimensional data visualization are presented including its uses in social sciences (economy, education, politics, psychology), environmetrics, and medicine (ophthalmology, sport medicine, pharmacology, sleep medicine). The book provides recent research results in optimization-based visualization. Evolutionary algorithms and a two-level optimization method, based on combinatorial optimization and quadratic programming, are analyzed in detail. The performance of these algorithms and the development of parallel versions is discussed. The encorporation of new visualization techniques to improve the capabilies of artificial neural networks (self-organizing maps, feed-forward networks) is also discussed. The book includes over 100 detailed images presenting examples of the different visualization techniques that are presented. This book is intended for scientists and researchers in any field of study where complex and multidimensional data must be represented visually.
Manufacturing and operations management paradigms are evolving toward more open and resilient spaces where innovation is driven not only by ever-changing customer needs but also by agile and fast-reacting networked structures. Flexibility, adaptability and responsiveness are properties that the next generation of systems must have in order to successfully support such new emerging trends. Customers are being attracted to be involved in Co-innovation Networks, as - proved responsiveness and agility is expected from industry ecosystems. Renewed production systems needs to be modeled, engineered and deployed in order to achieve cost-effective solutions. BASYS conferences have been developed and organized as a forum in which to share visions and research findings for innovative sustainable and knowledge-based products-services and manufacturing models. Thus, the focus of BASYS is to discuss how human actors, emergent technologies and even organizations are integrated in order to redefine the way in which the val- creation process must be conceived and realized. BASYS 2010, which was held in Valencia, Spain, proposed new approaches in automation where synergies between people, systems and organizations need to be fully exploited in order to create high added-value products and services. This book contains the selection of the papers which were accepted for presentation at the BASYS 2010 conference, covering consolidated and emerging topics of the conference scope.
This book compares existing soil erosion models and determines their suitability for predicting the impacts of global change upon soil erosion. The common datasets used for the evaluation are drawn from both temperate and semi-arid areas; they represent 73 site-years of data from seven sites in three countries. Six field-scale erosion models are evaluated; five of these are continuous-simulation types (GLEAMS, EPIC, CSEP, MEDRUSH and WEPP), the other is event-based (EUROSERM). After an introduction, the results of the model evaluation exercise are presented. Subsequent sections deal with weaknesses or omissions in current modelling approaches, descriptions of specific erosion models, and potential or actual model applications.
Building upon the fundamental principles of decision theory, Decision-Based Design: Integrating Consumer Preferences into Engineering Design presents an analytical approach to enterprise-driven Decision-Based Design (DBD) as a rigorous framework for decision making in engineering design. Once the related fundamentals of decision theory, economic analysis, and econometrics modelling are established, the remaining chapters describe the entire process, the associated analytical techniques, and the design case studies for integrating consumer preference modeling into the enterprise-driven DBD framework. Methods for identifying key attributes, optimal design of human appraisal experiments, data collection, data analysis, and demand model estimation are presented and illustrated using engineering design case studies. The scope of the chapters also provides: A rigorous framework of integrating the interests from both producer and consumers in engineering design, Analytical techniques of consumer choice modelling to forecast the impact of engineering decisions, Methods for synthesizing business and engineering models in multidisciplinary design environments, and Examples of effective application of Decision-Based Design supported by case studies. No matter whether you are an engineer facing decisions in consumer related product design, an instructor or student of engineering design, or a researcher exploring the role of decision making and consumer choice modelling in design, Decision-Based Design: Integrating Consumer Preferences into Engineering Design provides a reliable reference over a range of key topics.
The book describes what these models are, what they are based on, how they function, and then, most innovatively, how they can be used to generate new useful knowledge about the environmental system. Discusses this generation of knowledge by computer models from an epistemological perspective and illustrates it by numerous examples from applied and fundamental research. Includes ample technical appendices and is a valuable source of information for graduate students and scientists alike working in the field of environmental sciences.
Gathering the proceedings of the 12th CHAOS2019 International Conference, this book highlights recent developments in nonlinear, dynamical and complex systems. The conference was intended to provide an essential forum for Scientists and Engineers to exchange ideas, methods, and techniques in the field of Nonlinear Dynamics, Chaos, Fractals and their applications in General Science and the Engineering Sciences. The respective chapters address key methods, empirical data and computer techniques, as well as major theoretical advances in the applied nonlinear field. Beyond showcasing the state of the art, the book will help academic and industrial researchers alike apply chaotic theory in their studies.
Discrete event simulation and agent-based modeling are increasingly recognized as critical for diagnosing and solving process issues in complex systems. Introduction to Discrete Event Simulation and Agent-based Modeling covers the techniques needed for success in all phases of simulation projects. These include: * Definition - The reader will learn how to plan a project and communicate using a charter. * Input analysis - The reader will discover how to determine defensible sample sizes for all needed data collections. They will also learn how to fit distributions to that data. * Simulation - The reader will understand how simulation controllers work, the Monte Carlo (MC) theory behind them, modern verification and validation, and ways to speed up simulation using variation reduction techniques and other methods. * Output analysis - The reader will be able to establish simultaneous intervals on key responses and apply selection and ranking, design of experiments (DOE), and black box optimization to develop defensible improvement recommendations. * Decision support - Methods to inspire creative alternatives are presented, including lean production. Also, over one hundred solved problems are provided and two full case studies, including one on voting machines that received international attention. Introduction to Discrete Event Simulation and Agent-based Modeling demonstrates how simulation can facilitate improvements on the job and in local communities. It allows readers to competently apply technology considered key in many industries and branches of government. It is suitable for undergraduate and graduate students, as well as researchers and other professionals.
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
Drawing examplesfrom mathematics, physics, chemistry, biology, engineering, economics, medicine, politics, and sports, this book illustrates how nonlinear dynamics plays a vital role in our world. Examples cover a wide range from the spread and possible control of communicable diseases, to the lack of predictability in long-range weather forecasting, to competition between political groups and nations. After an introductorychapter that explores what it means to be nonlinear, the book covers the mathematical conceptssuch as limit cycles, fractals, chaos, bifurcations, and solitons, that will be applied throughout the book. Numerous computer simulations and exercises allow students to explore topics in greater depth using the Maple computer algebra system. The mathematical level of the text assumes prior exposure to ordinary differential equations and familiarity with the wave and diffusion equations.No prior knowledge of Maple is assumed. The book may be used at the undergraduate or graduate level to prepare science and engineering students for problems in the "real world," or for self-study by practicing scientists and engineers."
The seventh book in the CHDL Series is composed of a selection of the best articles from the Forum on Specification and Design Languages (FDL'04). FDL is the European Forum to learn and exchange on new trends on the application of languages and models for the design of electronic and heterogeneous systems. The forum was structured around four workshops that are all represented in the book by outstanding articles: Analog and Mixed-Signal Systems, UML-based System Specification and Design, C/C++-Based System Design and Languages for Formal Specification and Verification. The Analog and Mixed-Signal Systems contributions bring some
answers to the difficult problem of co-simulating discrete and
continuous models of computation. The UML-based System
Specification and Design chapters bring insight into how to use the
Model Driven Engineering to design Systems-on-Chip. The C/C++-Based
System Design articles mainly explore system level design with
SystemC. The Languages for Formal Overall Advances in Design and Specification Languages for SoCs is an excellent opportunity to catch up with the latest research developments in the field of languages for electronic and heterogeneous system design.
This book continues the biannual series of conference proceedings, which has become a classical reference resource in traffic and granular research alike, and addresses the latest developments at the intersection of physics, engineering and computational science. These involve complex systems, in which multiple simple agents, be they vehicles or particles, give rise to surprising and fascinating phenomena. The contributions collected in these proceedings cover several research fields, all of which deal with transport. Topics include highway, pedestrian and internet traffic; granular matter; biological transport; transport networks; data acquisition; data analysis and technological applications. Different perspectives, i.e., modeling, simulations, experiments, and phenomenological observations are considered.
In GPU Pro5 Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods. In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book s CRC Press web page."
Shape interrogation is the process of extraction of information from a geometric model. It is a fundamental component of Computer Aided Design and Manufacturing (CAD/CAM) systems. The authors focus on shape interrogation of geometric models bounded by free-form surfaces. Free-form surfaces, also called sculptured surfaces, are widely used in the bodies of ships, automobiles and aircraft, which have both functionality and attractive shape requirements. Many electronic devices as well as consumer products are designed with aesthetic shapes, which involve free-form surfaces. This book provides the mathematical fundamentals as well as algorithms for various shape interrogation methods including nonlinear polynomial solvers, intersection problems, differential geometry of intersection curves, distance functions, curve and surface interrogation, umbilics and lines of curvature, geodesics, and offset curves and surfaces. This book will be of interest both to graduate students and professionals.
Supramolecular chemistry has been defined by J.-M. Lehn as "a highly interdisciplinary field of science covering the chemical, physical, and biological features of chemical species of higher complexity, that are held together and organized by means of intermolecular (noncovalent) binding interactions" (Science, 1993). Recognition, reactivity, and transport represent three basic functional features, in essence dynami s, which may be translated into structural features. The purpose of the NATO workshop which took place september 1-5, 1993 at the Bischenberg (near Strasbourg) was to present computations which may contribute to the atomic level understanding of the structural and thermodynamical features involved in the processes of molecular recognition and supramolecular organization. of "supra-molecular modeling." Other The main focus was therefore, on the many facets applications of computers in chemistry, such as automation, simulation of processes, procedures for fitting kinetic or thermodynamic data, computer assisted synthetic strategies, use of data bases for structure elucidation or for bibliographic searches, have an obvious impact in supramolecular chemistry as well, but were not presented at the workshop.
This introduction to random variables and signals provides engineering students with the analytical and computational tools for processing random signals using linear systems. It presents the underlying theory as well as examples and applications using computational aids throughout, in particular, computer-based symbolic computation programs are used for performing the analytical manipulations and the numerical calculations. The accompanying CD-ROM provides MathcadTM and MatlabTM notebooks and sheets to develop processing methods. Intended for a one-semester course for advanced undergraduate or beginning graduate students, the book covers such topics as: set theory and probability; random variables, distributions, and processes; deterministic signals, spectral properties, and transformations; and filtering, and detection theory. The large number of worked examples together with the programming aids make the book eminently suited for self study as well as classroom use.
This book presents a collection of papers on topics in the field of strategic mine planning, including orebody modeling, mine-planning optimization and the optimization of mining complexes. Elaborating on the state of the art in the field, it describes the latest technologies and related research as well as the applications of a range of related technologies in diverse industrial contexts.
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory."
The management of production and service processes can be supported by microcomputer simulation models-effectively and inexpensively-if the techniques are presented in an understandable manner. Drs. Klafehn, Weinroth, and Boronico prove this and show how to do it-not only for the benefit of operations managers themselves, but for others with management responsibilities in a variety of businesses and industries. They will learn how important daily operations problems can be modeled on a microcomputer, gain understanding of overall simulation methodology, and learn the several forms of cost savings achievable through simulation. For teachers in business schools the book will also provide a link between general management and the management of engineering and R&D. The first chapter introduces the reader to the concepts and steps for undertaking a microcomputer simulation project. In addition, the benefits, drawbacks, and myths are reviewed in detail. Chapter two explores, in a conversational scenario, what is involved in taking a management operations problem involving a truck transfer depot from its point of inception to the formulation of a systems operation model, which in a later chapter is ultimately put into a computer simulation model and tested to, in a sense, come up with answers to the questions posed in the hypothetical conversation. Subsequent chapters in the book are oriented to a discussion of other operations management problems and the effort to seek insight and solutions through simulation modeling. A Just-in-Time manufacturing system is addressed, recognizing the push-pull concept as well as looking at the quality aspect. Attempting to determine the optimum levels for safety, stock, order points, and order quantity is investigated through computer simulation. These levels are predicated on balancing the costs associated with ordering and holding goods as well as the penalty costs of stocking out. Using a simulated environment enables the inclusion of the variability evidenced by the type of distribution. The remaining chapters also review alternative rules and what ifs as applied to machine configuration, facility location for a satellite EMS unit, and job shop operations. Each of the applications chapters provides a printout of the basic computer model, written in GPSS, that was then modified to investigate alternative scenarios. |
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