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Books > Computing & IT > Applications of computing > Computer modelling & simulation

Computational Modeling of Inorganic Nanomaterials (Hardcover): Stefan T. Bromley, Martijn A. Zwijnenburg Computational Modeling of Inorganic Nanomaterials (Hardcover)
Stefan T. Bromley, Martijn A. Zwijnenburg
R5,435 Discovery Miles 54 350 Ships in 12 - 17 working days

Computational Modeling of Inorganic Nanomaterials provides an accessible, unified introduction to a variety of methods for modeling inorganic materials as their dimensions approach the nanoscale. With contributions from a team of international experts, the book guides readers on choosing the most appropriate models and methods for studying the structure and properties (such as atomic structure, optical absorption and luminescence, and electrical and heat transport) of a varied range of inorganic nanomaterial systems. Divided into three sections, the book first covers different types of inorganic nanosystems with increasing dimensionality. The second section explains how to computationally describe properties and phenomena associated with inorganic nanomaterials, including the modeling of melting and phase transitions, crystallization, and thermal, mechanical, optical, and excited state properties. The final section highlights a diverse range of important recent case studies of systems where modeling the properties and structures of inorganic nanomaterials is fundamental to their understanding. These case studies illustrate the use of computational techniques to model nanostructures in a range of applications and environments, from heterogeneous catalysis to astrochemistry. Largely due to their extremely reduced dimensions, inorganic nanomaterials are difficult to characterize accurately in experiments. Computational modeling, therefore, often provides unrivaled, detailed insights to complement and guide experimental research on these small-scale materials. This book shows how computational modeling is critical for understanding inorganic nanomaterials and their future development.

An Essential Introduction to Maya Character Rigging (Paperback, 2nd edition): Cheryl Briggs An Essential Introduction to Maya Character Rigging (Paperback, 2nd edition)
Cheryl Briggs
R1,365 Discovery Miles 13 650 Ships in 9 - 15 working days

While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduction to Maya Character Rigging, 2nd Edition, however, offers a perfect balance. Cheryl Briggs' text is built for the classroom, with step-by-step tutorials that guide the reader through the rigging process. With vibrant screenshots and a plethora of helpful tips, this book provides a strong foundation in character rigging for anyone who wants to pursue 3D animation or more advanced rigging topics. Features Provides readers with fundamental techniques to give them a firm grasp on Maya character rigging. Thorough step-by-step tutorials, which provides instruction on how to create biped, quadruped, and prop rigs. Continuous updates and further support can be located at www.cherylcreates.com Cheryl Briggs (formerly Cabrera) is an award-winning animated short film director. She has advised and guided aspiring animators, game artists, and visual effects artists for 20 years. Since 2009, Cheryl has taught all aspects of production in the Character Animation specialization in the School of Visual Arts and Design at the University of Central Florida. She also taught as Professor of Animation at the Savannah College of Art and Design from 2001 to 2009. Cheryl is currently on the Board of Directors for the Animation Hall of Fame. She also is a member of the Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), the International Animated Film Society (ASIFA-Hollywood), Women in Animation, Women in Film and Television, and the Society for Animation Studies. Cheryl is also an Autodesk Certified Professional and an Autodesk Certified Instructor in Maya. She is the author of An Essential Introduction to Maya Character Rigging (Focal Press, 2008), Reel Success: Creating Demo Reels and Animation Portfolios (Focal Press, 2013), and Animating Short Stories: Narrative Techniques and Visual Design (Bloomsbury Academic, 2019). Cheryl holds a B.A. and M.Ed. in Education and an M.F.A. in Computer Art with a specialization in 3D Animation. She is a digital artist and animator that blends the lines between digital imagery and the traditional painting medium. She has participated is numerous group and solo exhibitions in the United States and her work is featured in several private collections. Her award-winning students have been featured in animation festivals worldwide, and many have gone on to work within the entertainment industry.

Computer Simulation Using Particles (Paperback, Special Student): R.W. Hockney, J.W. Eastwood Computer Simulation Using Particles (Paperback, Special Student)
R.W. Hockney, J.W. Eastwood
R2,692 Discovery Miles 26 920 Ships in 12 - 17 working days

Computer simulation of systems has become an important tool in scientific research and engineering design, including the simulation of systems through the motion of their constituent particles. Important examples of this are the motion of stars in galaxies, ions in hot gas plasmas, electrons in semiconductor devices, and atoms in solids and liquids. The behavior of the system is studied by programming into the computer a model of the system and then performing experiments with this model. New scientific insight is obtained by observing such computer experiments, often for controlled conditions that are not accessible in the laboratory. Computer Simulation using Particles deals with the simulation of systems by following the motion of their constituent particles. This book provides an introduction to simulation using particles based on the NGP, CIC, and P3M algorithms and the programming principles that assist with the preparations of large simulation programs based on the OLYMPUS methodology. It also includes case study examples in the fields of astrophysics, plasmas, semiconductors, and ionic solids as well as more detailed mathematical treatment of the models, such as their errors, dispersion, and optimization. This resource will help you understand how engineering design can be assisted by the ability to predict performance using the computer model before embarking on costly and time-consuming manufacture.

Parametric Building Design Using Autodesk Maya (Hardcover): Ming Tang Parametric Building Design Using Autodesk Maya (Hardcover)
Ming Tang
R5,233 Discovery Miles 52 330 Ships in 12 - 17 working days

Due to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now..... The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design. Readers will learn: How to use Maya polygon and NURBS modeling tools to create non-linear procedural model. How to use Maya driver keys and relationship tools to generate parametrically negotiable solutions across various design professions. The design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in form generation and fabrication. How to use Maya to prepare files for rapid prototyping and the integration of Maya into various fabrication techniques such as laser cutting, CNC milling, and 3D printing. How to create a digital simulation to simulate all aspects of surface properties and dynamic forces with Maya physics engine. How to use Maya skeleton system and animation tools to control complex architectural forms. How to create photo-realistic renderings with Maya lighting, material and texture mapping. Using several real projects as examples, the book will go through the entire rendering process step by step. How to combine Maya with various CAD/BIM tools to create an efficient design pipeline. How to use Maya MEL script to create customized tools and interface. The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.

Practical Algorithms for 3D Computer Graphics (Paperback, 2nd edition): R.Stuart Ferguson Practical Algorithms for 3D Computer Graphics (Paperback, 2nd edition)
R.Stuart Ferguson
R2,563 Discovery Miles 25 630 Ships in 12 - 17 working days

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

Multiphase Flow and Heat Transfer in Pebble Bed Reactor Core (Hardcover, 1st ed. 2021): Shengyao Jiang, Jiyuan Tu, Xingtuan... Multiphase Flow and Heat Transfer in Pebble Bed Reactor Core (Hardcover, 1st ed. 2021)
Shengyao Jiang, Jiyuan Tu, Xingtuan Yang, Nan Gui
R3,672 Discovery Miles 36 720 Ships in 12 - 17 working days

This book introduces readers to gas flows and heat transfer in pebble bed reactor cores. It addresses fundamental issues regarding experimental and modeling methods for complex multiphase systems, as well as relevant applications and recent research advances. The numerical methods and experimental measurements/techniques used to solve pebble flows, as well as the content on radiation modeling for high-temperature pebble beds, will be of particular interest. This book is intended for a broad readership, including researchers and practitioners, and is sure to become a key reference resource for students and professionals alike.

Bayesian Phylogenetics - Methods, Algorithms, and Applications (Hardcover): Minghui Chen, Lynn Kuo, Paul O. Lewis Bayesian Phylogenetics - Methods, Algorithms, and Applications (Hardcover)
Minghui Chen, Lynn Kuo, Paul O. Lewis
R4,075 Discovery Miles 40 750 Ships in 12 - 17 working days

Offering a rich diversity of models, Bayesian phylogenetics allows evolutionary biologists, systematists, ecologists, and epidemiologists to obtain answers to very detailed phylogenetic questions. Suitable for graduate-level researchers in statistics and biology, Bayesian Phylogenetics: Methods, Algorithms, and Applications presents a snapshot of current trends in Bayesian phylogenetic research.

Encouraging interdisciplinary research, this book introduces state-of-the-art phylogenetics to the Bayesian statistical community and, likewise, presents state-of-the-art Bayesian statistics to the phylogenetics community. The book emphasizes model selection, reflecting recent interest in accurately estimating marginal likelihoods. It also discusses new approaches to improve mixing in Bayesian phylogenetic analyses in which the tree topology varies. In addition, the book covers divergence time estimation, biologically realistic models, and the burgeoning interface between phylogenetics and population genetics.

Agent-Based Modeling and Simulation with Swarm (Hardcover): Hitoshi Iba Agent-Based Modeling and Simulation with Swarm (Hardcover)
Hitoshi Iba
R4,517 Discovery Miles 45 170 Ships in 12 - 17 working days

Swarm-based multi-agent simulation leads to better modeling of tasks in biology, engineering, economics, art, and many other areas. It also facilitates an understanding of complicated phenomena that cannot be solved analytically. Agent-Based Modeling and Simulation with Swarm provides the methodology for a multi-agent-based modeling approach that integrates computational techniques such as artificial life, cellular automata, and bio-inspired optimization. Each chapter gives an overview of the problem, explores state-of-the-art technology in the field, and discusses multi-agent frameworks. The author describes step by step how to assemble algorithms for generating a simulation model, program, method for visualization, and further research tasks. While the book employs the commonly used Swarm system, readers can model and develop the simulations with their own simulator. To encourage hands-on exploration of emergent systems, Swarm-based software and source codes are available for download from the author's website. A thorough overview of multi-agent simulation and supporting tools, this book shows how this type of simulation is used to acquire an understanding of complex systems and artificial life. It carefully explains how to construct a simulation program for various applications.

Computational Neuroscience - Simulated Demyelinating Neuropathies and Neuronopathies (Hardcover): Diana Ivanova Stephanova,... Computational Neuroscience - Simulated Demyelinating Neuropathies and Neuronopathies (Hardcover)
Diana Ivanova Stephanova, Bozhidar Dimitrov Kolev
R3,020 Discovery Miles 30 200 Ships in 12 - 17 working days

This book covers the computer simulation of demyelinating neuropathies and neuronopathies and compares models with clinical findings. Through the approximation of nerve excitation and conduction, the authors show how the versatile structure of nerve fibers relates to different modes of focal prospects, inward and outward currents, conduction velocity, and errant transmission. They also explain how mathematical models elucidate emerging fine distinctions between hereditary and acquired neuronal diseases, including Charcot-Marie-Tooth, chronic inflammatory demyelinating polyneuropathy, Guillain-Barre syndrome, multifocal motor neuropathy, and amyotrophic lateral sclerosis.

Matchmoving - The Invisible Art of Camera Tracking  2e (Paperback, 2nd Edition): T Dobbert Matchmoving - The Invisible Art of Camera Tracking 2e (Paperback, 2nd Edition)
T Dobbert
R1,192 R925 Discovery Miles 9 250 Save R267 (22%) Ships in 7 - 13 working days

Get your foot in the studio door by learning the art of matchmoving

Matchmoving is a technique that allows computer graphics to be inserted into live-action footage with correct position, scale, orientation, and motion. Also known as motion tracking, it's what allows movie monsters to run down Main Street and robots to run through crowds--and look real. Now this unique book from a top expert from Industrial Light and Magic teaches you the art of matchmoving.

With step-by-step tutorials and pages of examples, this book first explains the basics and then shows you professional techniques, from 3D calibration and tracking, to stereoscopy, and more.Explains concepts and teaches professional techniques for successful matchmoving Authored by a top matchmove specialist from Industrial Light and Magic, who walks you through step-by-step tutorials and impressive examples Covers matchmoving basics, 2D tracking, 3D calibration and tracking, automatic tracking, cameras, integrating matchmoves, and stereoscopy

Learn how studio visual effects professionals make all the right matchmoves with "Matchmoving: The Invisible Art of Camera Tracking 2nd Edition."

Electrotechnical Systems - Simulation with Simulink (R) and SimPowerSystems (TM) (Hardcover, New): Viktor Perelmuter Electrotechnical Systems - Simulation with Simulink (R) and SimPowerSystems (TM) (Hardcover, New)
Viktor Perelmuter
R5,692 Discovery Miles 56 920 Ships in 12 - 17 working days

Filling a gap in the literature, Electrotechnical Systems: Simulation with Simulink and SimPowerSystems explains how to simulate complicated electrical systems more easily using SimPowerSystems blocks. It gives a comprehensive overview of the powerful SimPowerSystems toolbox and demonstrates how it can be used to create and investigate models of both classic and modern electrotechnical systems.

Build from Circuit Elements and Blocks to System Models

Building from simple to more complex topics, the book helps readers better understand the principles, features, and detailed functions of various electrical systems, such as electrical drives, power electronics, and systems for production and distribution of electrical energy. The text begins by describing the models of the main circuit elements, which are used to create the full system model, and the measuring and control blocks. It then examines models of semiconductor devices used in power electronics as well as models of DC and AC motors. The final chapter discusses the simulation of power production and transmission systems, including hydraulic turbine, steam turbine, wind, and diesel generators. The author also develops models of systems that improve the quality of electrical energy, such as active filters and various types of static compensators.

Get a Deeper Understanding of Electrical Systems and How to Simulate Them

A companion CD supplies nearly 100 models of electrotechnical systems created using SimPowerSystems. These encompass adaptations of SimPowerSystems demonstrational models, as well as models developed by the author, including many important applications related to power electronics and electrical drives, which are not covered by the demonstrational models. In addition to showing how the models can be used, he supplies the theoretical background for each. Offering a solid understanding of how electrical systems function, this book guides readers to use SimPowerSystems to create and investigate electrical systems, including those under development, more effectively.

Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition): Mike Bailey, Steve Cunningham Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition)
Mike Bailey, Steve Cunningham
R2,639 Discovery Miles 26 390 Ships in 12 - 17 working days

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.

Features of the Second Edition:

  • Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.
  • More examples and more exercises
  • A chapter on tessellation shaders
  • An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects
  • A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition

The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at www.cgeducation.org

Modeling in Silo - The Official Guide (Paperback): Antony Ward, David Randall, Nevercenter Modeling in Silo - The Official Guide (Paperback)
Antony Ward, David Randall, Nevercenter
R1,378 Discovery Miles 13 780 Ships in 12 - 17 working days

Create high-quality models in no time at all with these comprehensive, full-color, techniques and tutorials from Antony Ward and David Randall. These step-by-step tutorials walk readers through the creation of a high-quality female model while teaching you the basics and principles behind 3D modeling in Silo - including modeling the face and clothes, creating textures, and posing the character. The companion website includes all of the tutorial and project files. This book is officially endorsed and co-written by the creators of Silo, Nevercenter. Features include: - See how to create three main models - A base mesh, a detailed female base mesh and the final cover character, Jade Raven. - Covers both organic and hard surface modeling techniques. - Introduces the reader to more advanced Silo tools like Paint Displacement and UV Mapping. - Full of bonus material and information to make you a more efficient 3D artist. - The techniques featured can also be applied to other 3D applications, making the skills you will learn easily transferable. - Get money off Silo with the discount code included.

Computer Modelling for Sustainable Urban Design - Physical Principles, Methods and Applications (Hardcover): Darren Robinson Computer Modelling for Sustainable Urban Design - Physical Principles, Methods and Applications (Hardcover)
Darren Robinson
R3,931 Discovery Miles 39 310 Ships in 12 - 17 working days

This is the first book to directly address the physics of urban sustainability and how urban sustainability may be modelled and optimised. Starting with an introduction to the importance and key aspects of the topic, it moves on to a detailed consideration of the urban climate and pedestrian comfort. Comprehensive techniques for the modelling and optimisation of urban metabolism are then described, together with means for defining sustainability as the fitness function to be optimised. It ends with an eye to the future of sustainable urban design and the means available to urban designers and governors to help them to secure a more sustainable urban future. This book will be invaluable both in informing the next generation of urban planners, architects and engineers, and as a tool to current professionals that will directly contribute to the effectiveness of their work by allowing them to more successfully measure and model urban sustainability.

Digital Manufacturing - The Industrialization of "Art to Part" 3D Additive Printing (Paperback): Chandrakant D. Patel,... Digital Manufacturing - The Industrialization of "Art to Part" 3D Additive Printing (Paperback)
Chandrakant D. Patel, Chun-Hsien Chen
R4,724 Discovery Miles 47 240 Ships in 12 - 17 working days

Digital Manufacturing: The Industrialization of "Art to Part" 3D Additive Printing explains everything needed to understand how recent advances in materials science, manufacturing engineering and digital design have integrated to create exciting new capabilities. Sections discuss relevant fundamentals in mechanical engineering and materials science and complex and practical topics in additive manufacturing, such as part manufacturing, all in the context of the modern digital design environment. Being successful in today's "art to part" cyber-physical manufacturing age requires a strong grounding in science and engineering fundamentals as well as knowledge of the latest techniques, all of which readers will find here. Every chapter is developed by leading specialists and based on first-hand experiences, capturing the essential knowledge readers need to solve problems related to digital manufacturing.

Google SketchUp Workshop - Modeling, Visualizing, and Illustrating (Paperback): Laurent Brixius Google SketchUp Workshop - Modeling, Visualizing, and Illustrating (Paperback)
Laurent Brixius
R1,221 Discovery Miles 12 210 Ships in 12 - 17 working days

Discover the secrets of the Google SketchUp with the 16 real-world professional-level projects including parks, structures, concept art, and illustration. Google SketchUp Workshop includes all the wide variety of projects that SketchUp can be used for-architectural visualization, landscape design, video game and film conception, and more. SketchUp masters in every field will get you up to speed in this agile and intuitive software and then show you the real uses with through projects in architecture, engineering, and design.
* Packed with 16 real-world Google SketchUp projects from working professionals that traverse the entire spectrum of what SketchUp can accomplish
* Covers both the free and Professional versions of the Google SketchUp program - it is not bound to any version
* Teaches 2D illustration and pre-visualization through to the fully rendered 3D Model - from start to finish

Blender Foundations - The Essential Guide to Learning Blender 2.5 (Paperback): Roland Hess Blender Foundations - The Essential Guide to Learning Blender 2.5 (Paperback)
Roland Hess
R1,515 Discovery Miles 15 150 Ships in 12 - 17 working days

Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.

Real World Modo: The Authorized Guide - In the Trenches with Modo (Paperback): Wes Mcdermott Real World Modo: The Authorized Guide - In the Trenches with Modo (Paperback)
Wes Mcdermott
R1,507 Discovery Miles 15 070 Ships in 12 - 17 working days

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist.

Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Paperback): Andrew Gahan Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Paperback)
Andrew Gahan
R1,719 Discovery Miles 17 190 Ships in 12 - 17 working days

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Deconstructing the Elements with 3ds Max - Create natural fire, earth, air and water without plug-ins (Paperback, 3rd edition):... Deconstructing the Elements with 3ds Max - Create natural fire, earth, air and water without plug-ins (Paperback, 3rd edition)
Pete Draper
R1,563 Discovery Miles 15 630 Ships in 12 - 17 working days

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max -a unique approach that reflects classical art training.
"Deconstructing the Elements" allows artists to re-create natural effects using Autodesk(R) 3ds Max(R). This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved.
The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!
--"This book is the definitive text on 3ds Max effects using Particles and Dynamics....Pete sets the standard." Mark Gerhard, M&E Applications Engineer, Imaginit Technologies, USA.
--Draper is award-winning Max luminary, was nominated this year for an Autodesk Max Master Award 2007 (at SIGGRAPH).
--Official Autodesk Max Techniques book: co-published with Autodesk Media and Entertainment.
--Packed with 4-color illustrations that direct and inspire the reader - the book has received rave reviews both online and in industry magazines;it's also recommended reading for several CG university courses.
--3 books in one - all previous editions are now available to the purchaser of this edition, with the new companion web site that offers all tutorials from the two previous editions, plus 6 hours of video tutorials.

Essential CG Lighting Techniques with 3ds Max (Paperback, 3rd edition): Darren Brooker Essential CG Lighting Techniques with 3ds Max (Paperback, 3rd edition)
Darren Brooker
R1,405 Discovery Miles 14 050 Ships in 12 - 17 working days

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
* Everything you need to learn the art of CG lighting in one easy-to-use volume
* Free trial software and detailed tutorials take you through every step of the CG lighting process
* Learn the art and science of lighting CG environments the Autodesk-certified way

Uncertainty Modeling for Data Mining - A Label Semantics Approach (Hardcover, 2014 ed.): Zengchang Qin, Yongchuan Tang Uncertainty Modeling for Data Mining - A Label Semantics Approach (Hardcover, 2014 ed.)
Zengchang Qin, Yongchuan Tang
R3,540 R2,557 Discovery Miles 25 570 Save R983 (28%) Ships in 12 - 17 working days

Machine learning and data mining are inseparably connected with uncertainty. The observable data for learning is usually imprecise, incomplete or noisy. "Uncertainty Modeling for Data Mining: A Label Semantics Approach" introduces 'label semantics', a fuzzy-logic-based theory for modeling uncertainty. Several new data mining algorithms based on label semantics are proposed and tested on real-world datasets. A prototype interpretation of label semantics and new prototype-based data mining algorithms are also discussed. This book offers a valuable resource for postgraduates, researchers and other professionals in the fields of data mining, fuzzy computing and uncertainty reasoning.

Zengchang Qin is an associate professor at the School of Automation Science and Electrical Engineering, Beihang University, China; Yongchuan Tang is an associate professor at the College of Computer Science, Zhejiang University, China.

Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications - Proceedings of the... Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications - Proceedings of the International Symposium CompIMAGE 2006 (Coimbra, Portugal, 20-21 October 2006) (Hardcover)
Joao Manuel R.S. Tavares, Jorge R.M. Natal
R6,299 Discovery Miles 62 990 Ships in 12 - 17 working days

This book contains keynote lectures and full papers presented at the International Symposium on Computational Modelling of Objects Represented in Images (CompIMAGE), held in Coimbra, Portugal, on 20-21 October 2006. International contributions from nineteen countries provide a comprehensive coverage of the current state-of-the-art in the fields of: - Image Processing and Analysis; - Image Segmentation; - Data Interpolation; - Registration, Acquisition and Compression; - 3D Reconstruction; - Objects Tracking; - Motion and Deformation Analysis; - Objects Simulation; - Medical Imaging; - Computational Bioimaging and Visualization. Related techniques also covered in this book include the finite element method, modal analyses, stochastic methods, principal and independent components analyses and distribution models. Computational Modelling of Objects Represented in Images will be useful to academics, researchers and professionals in Computational Vision (image processing and analysis), Computer Sciences, and Computational Mechanics.

Spark - The Definitive Guide - Big data processing made simple (Paperback): Bill Chambers, Matei Zaharia Spark - The Definitive Guide - Big data processing made simple (Paperback)
Bill Chambers, Matei Zaharia
R1,655 R1,199 Discovery Miles 11 990 Save R456 (28%) Ships in 12 - 17 working days

Learn how to use, deploy, and maintain Apache Spark with this comprehensive guide, written by the creators of the open-source cluster-computing framework. With an emphasis on improvements and new features in Spark 2.0, authors Bill Chambers and Matei Zaharia break down Spark topics into distinct sections, each with unique goals. You'll explore the basic operations and common functions of Spark's structured APIs, as well as Structured Streaming, a new high-level API for building end-to-end streaming applications. Developers and system administrators will learn the fundamentals of monitoring, tuning, and debugging Spark, and explore machine learning techniques and scenarios for employing MLlib, Spark's scalable machine-learning library. Get a gentle overview of big data and Spark Learn about DataFrames, SQL, and Datasets-Spark's core APIs-through worked examples Dive into Spark's low-level APIs, RDDs, and execution of SQL and DataFrames Understand how Spark runs on a cluster Debug, monitor, and tune Spark clusters and applications Learn the power of Structured Streaming, Spark's stream-processing engine Learn how you can apply MLlib to a variety of problems, including classification or recommendation

Scaled Worlds: Development, Validation and Applications (Hardcover, New Ed): Linda R. Elliott Scaled Worlds: Development, Validation and Applications (Hardcover, New Ed)
Linda R. Elliott; Edited by Samuel G. Schiflett; Michael D. Coovert
R4,514 Discovery Miles 45 140 Ships in 12 - 17 working days

This text identifies and discusses emerging challenges and opportunities arising from advanced-technology simulation-based microworld analogues of operational environments. These scaled worlds have been used and advocated for many years. A major transformation is expected in research and training using new, more advanced versions of these systems. Technology now affords new capabilities using PC-based systems. Complex and distributed expert decision making and team performance can be elicited and rehearsed through affordable and easily distributed systems. These new systems will transform the nature of research and training on two fronts: (1) the content internal (i.e. laboratory control) and external validity, and (2) who can do the research and/or training, as these new systems offer more opportunities/options. train, educate and/or utilize individuals who may be distributed across the globe. Researchers across the globe will also use these new capabilities, forging new and multi-discipline research as new alliances and collaborations are enabled. Research previously restricted to highly realistic and restricted high-fidelity systems will be open to more participants and these new processes and systems will create new opportunities. Such systems will offer more realism, control and feedback to researchers and trainers. Distributed systems can link multiple nodes, allowing many participants to perform within a shared scenario. Scenarios are more easily constructed and controlled. Opportunities using these internet-based systems are clear, as evidenced by high funding and investments in advanced internet-based training systems. Universities, corporations and DoD organizations are rapidly escalating their use of such systems for collaborative research, education, distributed training and distance learning. education and training for most performance domains. Low to medium fidelity environments capture knowledge and performance requirements while retaining high levels of experimental control and generalizability. This book goes further than others on simulation-based training and research (which focus on highly realistic systems) by addressing the issues of scale, fidelity and purpose in more abstracted scaled world systems. It brings together experts who use these systems, from a variety of perspectives. Their contributions document emerging trends and issues with regard to development, utilization and validation of these emerging scaled world systems.

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