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Books > Computing & IT > Applications of computing > Computer modelling & simulation
Data and its technologies now play a large and growing role in humanities research and teaching. This book addresses the needs of humanities scholars who seek deeper expertise in the area of data modeling and representation. The authors, all experts in digital humanities, offer a clear explanation of key technical principles, a grounded discussion of case studies, and an exploration of important theoretical concerns. The book opens with an orientation, giving the reader a history of data modeling in the humanities and a grounding in the technical concepts necessary to understand and engage with the second part of the book. The second part of the book is a wide-ranging exploration of topics central for a deeper understanding of data modeling in digital humanities. Chapters cover data modeling standards and the role they play in shaping digital humanities practice, traditional forms of modeling in the humanities and how they have been transformed by digital approaches, ontologies which seek to anchor meaning in digital humanities resources, and how data models inhabit the other analytical tools used in digital humanities research. It concludes with a glossary chapter that explains specific terms and concepts for data modeling in the digital humanities context. This book is a unique and invaluable resource for teaching and practising data modeling in a digital humanities context.
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of "The Art of 3D Computer Animation and Effects" offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects--from creative development and preproduction to finished animation. Designed to work with any computer platform, this "Fourth Edition" cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented--including VFX and animated feature movies, games, and TV commercials--by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, "The Art of 3D Computer Animation and Effects, Fourth Edition" gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation.Unique focus on creative development and production issuesNon-platform specific, with multiple examples illustrated in a practical, step-by-step approachThe newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integrationOver 700 full-color imagesEncyclopedic timeline and production pipeline
This book, originally published in 1970, concerns the new technique of computer simulation in psychology at the time. Computer programs described include models of learning, problem-solving, pattern recognition, the use of language, and personality. More general topics are discussed including the evaluation of such models, the relation of the field to cybernetics, and the problem posed by consciousness. Today it can be read and enjoyed in its historical context.
The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website-www.lukeahearn.com/textures-has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.
Examines classic algorithms, geometric diagrams, and mechanical principles for enhancing visualization of statistical estimation procedures and mathematical concepts in physics, engineering, and computer programming.
Digital fringe projection (DFP) techniques are used for non-contact shape measurement of 3D images. In the rapidly expanding field of 3D high-speed imaging, the demand for DFP continues to grow due to the technology's fast speed, flexibility, low cost, and high accuracy. High-Speed 3D Imaging with Digital Fringe Projection Techniques discusses the generation of digital fringe with digital video projection devices, covering a variety of core technical aspects. The book begins by establishing the theoretical foundations of fringe pattern analysis, reviewing various 3D imaging techniques while highlighting the advantages of DFP. The author then: Describes the differences between digital light processing (DLP), liquid crystal display (LCD), and liquid crystal on silicon (LCoS) Explains how to unwrap phase maps temporally and spatially Shows how to generate fringe patterns with video projectors Demonstrates how to convert phase to coordinates through system calibrations Provides a detailed example of a built-from-scratch 3D imaging system Incorporating valuable insights gained during the author's 15+ years of 3D imaging research, High-Speed 3D Imaging with Digital Fringe Projection Techniques illuminates the pathway to advancement in high-speed 3D optical imaging using DFP.
Given the importance of interdisciplinary work in sustainability, Simulation of Ecological and Environmental Models introduces the theory and practice of modeling and simulation as applied in a variety of disciplines that deal with earth systems, the environment, ecology, and human-nature interactions. Based on the author's many years of teaching graduate and undergraduate students in the United States, Spain, and Latin America, the textbook shows how to implement simulations and analyze the results using an open-source software platform. Learn How to Use a Broad Range of Environmental Models The textbook is organized into three parts to allow greater flexibility using the material in various countries and types of curricula. The first part provides a tutorial-style mathematical review and a gentle introduction to the basics of R software. The second part explains the fundamentals of modeling methodology through one-dimensional models. After a review of matrix algebra, the third part progresses to multidimensional models, focusing on structured populations, communities, and ecosystems. The final chapters show how simple models are hooked together to generate more comprehensive models. Build from Fundamental Concepts to Problem Solving Each chapter starts with conceptual and theoretical material to give a firm foundation in how the methods work. Examples and exercises illustrate the applications and demonstrate how to go from concepts to problem solving. Hands-on computer sessions let students grasp the practical implications and learn by doing. Throughout, the computer examples and exercises use seem, an open-source R package developed by the author, which lets students quickly produce simulations and explore the effects of changing conditions in the model. This practical book is a comprehensive, unified presentation of ecological and environmental m
The complexity of specifications and the number of materials options available today for concrete production mean that the traditional procedure of making trial mixes is now unnecessary, expensive and time consuming. Using J.D Dewar's research, this book shows how a small amount of materials data can be used confidently to predict the composition of the ideal product.
The use of simulation modeling and analysis is becoming increasingly more popular as a technique for improving or investigating process performance. This book is a practical, easy-to-follow reference that offers up-to-date information and step-by-step procedures for conducting simulation studies. It provides sample simulation project support material, including checklists, data-collection forms, and sample simulation project reports and publications to facilitate practitioners' efforts in conducting simulation modeling and analysis projects. Simulation Modeling Handbook: A Practical Approach has two major advantages over other treatments. First, it is independent of any particular simulation software, allowing readers to use any commercial package or programming language. Second, it was written to insulate practitioners from unnecessary simulation theory that does not focus on their average, practical needs. As the popularity of simulation studies continues to grow, the planning and execution of these projects, more and more engineering and management professionals will be called upon to perform these tasks. With its simple, no-nonsense approach and focus on application rather than theory, this comprehensive and easy-to-understand guide is the ideal vehicle for acquiring the background and skills needed to undertake effective simulation projects. Features Presents step-by-step procedures for conducting successful simulation modeling and analysis Addresses every phase of performing simulations, from formulating the problem to presenting study results and recommendations Uses approaches applicable regardless of the specific simulation or software used Includes a summary of the major simulation software packages and discusses the pros and cons of using general purpose programming languages
Make: Getting Started with 3D Printing is a practical, informative, and inspiring book that guides readers step-by-step through understanding how this new technology will empower them to take full advantage of all it has to offer. The book includes fundamental topics such as a short history of 3D printing, the best hardware and software choices for consumers, hands-on tutorial exercises the reader can practice for free at home, and how to apply 3D printing in the readers' life and profession. For every maker or would-be maker who is interested, or is confused, or who wants to get started in 3D printing today, this book offers methodical information that can be read, digested, and put into practice immediately!
Much has been written about Building Information Modelling (BIM) driving collaboration and innovation, but how will future quality managers and engineers develop digital capabilities in augmented and video realities, with business intelligence platforms, robots, new materials, artificial intelligence, blockchains, drones, laser scanning, data trusts, 3D printing and many other types of technological advances in construction? These emerging technologies are potential game changers that require new skills and processes. Digital Quality Management in Construction is the first 'how to' book on harnessing novel disruptive technology in construction quality management. The book takes a tour of the new technologies and relates them to the management of quality, but also sets out a road map to build on proven lean construction techniques and embed technologically based processes to raise quality professionals' digital capabilities. With the mountain of data being generated, quality managers need to unlock its value to drive the quality of construction in the twenty-first century, and this book will help them do that and allow those working in construction Quality Management to survive and thrive, creating higher quality levels and less waste. This book is essential reading for quality managers, project managers and all professionals in the Architecture, Engineering and Construction industry (AEC). Students interested in new and disruptive technologies will also learn a great deal from reading this book, written by a professional quality manager with nearly thirty years' experience in both the public and private sectors.
Concrete-filled stainless steel tubular (CFSST) columns are increasingly used in modern composite construction due to their high strength, high ductility, high corrosion resistance, high durability and aesthetics and ease of maintenance. Thin-walled CFSST columns are characterized by the different strain-hardening behavior of stainless steel in tension and in compression, local buckling of stainless steel tubes and concrete confinement. Design codes and numerical models often overestimate or underestimate the ultimate strengths of CFSST columns. This book presents accurate and efficient computational models for the nonlinear inelastic analysis and design of CFSST short and slender columns under axial load and biaxial bending. The effects of different strain-hardening characteristics of stainless steel in tension and in compression, progressive local and post-local buckling of stainless steel tubes and concrete confinement are taken into account in the computational models. The numerical models simulate the axial load-strain behavior, moment-curvature curves, axial load-deflection responses and axial load-moment strength interaction diagrams of CFSST columns. The book describes the mathematical formulations, computational procedures and model verifications for circular and rectangular CFSST short and slender columns. The behavior of CFSST columns under various loading conditions is demonstrated by numerous numerical examples. This book is written for practising structural and civil engineers, academic researchers and graduate students in civil engineering who are interested in the latest computational techniques and design methods for CFSST columns.
This book analyses the impact computerization has had on contemporary science and explains the origins, technical nature and epistemological consequences of the current decisive interplay between technology and science: an intertwining of formalism, computation, data acquisition, data and visualization and how these factors have led to the spread of simulation models since the 1950s. Using historical, comparative and interpretative case studies from a range of disciplines, with a particular emphasis on the case of plant studies, the author shows how and why computers, data treatment devices and programming languages have occasioned a gradual but irresistible and massive shift from mathematical models to computer simulations.
Diving the Thistlegorm is a unique in-depth look at one of the world's best-loved shipwrecks, the World War II British Merchant Navy steamship, featuring award-winning underwater photography. In this highly visual guide, cutting edge photographic methods enable views of the famous wreck and its fascinating cargo which were previously impossible. Sitting upright in 30m of clear, inviting Red Sea waters, the ship is packed with the materials of war. Largely complete lorries, trucks, motorbikes, aircraft spares and airfield equipment are crammed into the forward holds and the remains of other vehicles lie amongst boxes of ammunition in the exploded aft holds. Often referred to as an underwater museum, the wreck fascinates visitors for dive after dive. The book is the culmination of decades of experience, archaeological and photographic expertise, many hours underwater, months of computer processing time, and days spent researching and verifying the history of the ship and its cargo. For the first time, Diving the Thistlegorm brings the rich and complex contents of the wreck together, identifying individual items and illustrating where they can be found. As the expert team behind the underwater photography, reconstructions and explanations take you through the wreck in incredible detail, you will discover not only what has been learned but also what mysteries are still to be solved. Limited run of hardbacks.
This book, originally published in 1970, concerns the new technique of computer simulation in psychology at the time. Computer programs described include models of learning, problem-solving, pattern recognition, the use of language, and personality. More general topics are discussed including the evaluation of such models, the relation of the field to cybernetics, and the problem posed by consciousness. Today it can be read and enjoyed in its historical context.
In recent decades, science has experienced a revolutionary shift. The development and extensive application of computer modelling and simulation has transformed the knowledge-making practices of scientific fields as diverse as astro-physics, genetics, robotics and demography. This epistemic transformation has brought with it a simultaneous heightening of political relevance and a renewal of international policy agendas, raising crucial questions about the nature and application of simulation knowledges throughout public policy. Through a diverse range of case studies, spanning over a century of theoretical and practical developments in the atmospheric and environmental sciences, this book argues that computer modelling and simulation have substantially changed scientific and cultural practices and shaped the emergence of novel 'cultures of prediction'. Making an innovative, interdisciplinary contribution to understanding the impact of computer modelling on research practice, institutional configurations and broader cultures, this volume will be essential reading for anyone interested in the past, present and future of climate change and the environmental sciences.
Introduction to Mathematical Modeling and Computer Simulations is written as a textbook for readers who want to understand the main principles of Modeling and Simulations in settings that are important for the applications, without using the profound mathematical tools required by most advanced texts. It can be particularly useful for applied mathematicians and engineers who are just beginning their careers. The goal of this book is to outline Mathematical Modeling using simple mathematical descriptions, making it accessible for first- and second-year students. Chapter 1 and the Preface of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781315277240
This book is designed primarily for upper level undergraduate and graduate level students taking a course in multilevel modelling and/or statistical modelling with a large multilevel modelling component. The focus is on presenting the theory and practice of major multilevel modelling techniques in a variety of contexts, using Mplus as the software tool, and demonstrating the various functions available for these analyses in Mplus, which is widely used by researchers in various fields, including most of the social sciences. In particular, Mplus offers users a wide array of tools for latent variable modelling, including for multilevel data.
The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing CSI-like images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.
Provides in-depth tangible results from actual work undertaken in these innovative fields, in prolonged collaboration with the industry partners Includes real projects and case studies developed by the authors
By focusing primarily on the application of structural equation modeling (SEM) techniques in example cases and situations, this book provides an understanding and working knowledge of advanced SEM techniques with a minimum of mathematical derivations. The book was written for a broad audience crossing many disciplines, assumes an understanding of graduate level multivariate statistics, including an introduction to SEM.
This volume focuses on the important mathematical idea of functions that, with the technology of computers and calculators, can be dynamically represented in ways that have not been possible previously. The book's editors contend that as result of recent technological developments combined with the integrated knowledge available from research on teaching, instruction, students' thinking, and assessment, curriculum developers, researchers, and teacher educators are faced with an unprecedented opportunity for making dramatic changes. The book presents content considerations that occur when the mathematics of graphs and functions relate to curriculum. It also examines content in a carefully considered integration of research that conveys where the field stands and where it might go. Drawing heavily on their own work, the chapter authors reconceptualize research in their specific areas so that this knowledge is integrated with the others' strands. This model for synthesizing research can serve as a paradigm for how research in mathematics education can -- and probably should -- proceed.
Ithiel de Sola Pool was a distinguished scholar of the political process, and one of the most original thinkers in the development of an integrated social science. This volume focuses upon his contributions to the development of research methods that deepen our understanding of human behaviour. The book is divided into five parts treating the analysis of communications, computer simulation, forecasting, network theory, and the social sciences in political contexts. The first part considers the problems and possibilities of analysis raised by the unprecedented quantity of data made available by widespread and improved communications technology; what should be counted and how should inferences be made. Part two explores computer simulation in the study of presidential election patterns and how it can provide in-depth analyses of crisis situations in history. Part three focuses on strategies for predicting the future of international politics and methods to forecast the impacts of new communications technologies, while part four offers a rigorous analysis of domestic and global contact networks and the so-called "small world" phenomenon. Part five is concerned with external challenges to the use of social science to create more humane politics, including the question of value neutrality, ideology, "deconstructive" critical theory, and threats by government to the health of universities. In a concluding essay Lloyd Etheredge draws upon Pool's work to discuss several new ways in which the methods treated in this volume can be applied to contemporary social change.
The International Conference on Engineering Sciences and Technologies (ESaT 2015), organized under the auspices of the Faculty of Civil Engineering, Technical University in Kosice - Slovak Republic was held May 27-29, 2015 in the High Tatras, Slovak Republic. Facilitating discussions on novel and fundamental advances in the fields of Engineering Sciences and Technologies for scientists, researchers and professionals from around the world. The Conference focused on a wide spectrum of topics and areas of Civil engineering sciences: Materials and technologies Survey, mapping and planning Buildings and structures Roads, bridges and geotechnics Reliability and durability of structures Mechanics and dynamics Water supply and drainage Heating, ventilation and air condition Environmental engineering Construction technology and management Computer simulation and modeling
The International Conference on Cognitive Modeling brings together researchers who develop computational models to explain and predict cognitive data. The core theme of the 2004 conference was "Integrating Computational Models," encompassing an integration of diverse data through models of coherent phenomena; integration across modeling approaches; and integration of teaching and modeling. This text presents the proceedings of that conference. The International Conference on Cognitive Modeling 2004 sought to grow the discipline of computational cognitive modeling by providing a sophisticated modeling audience for cutting-edge researchers, in addition to offering a forum for integrating insights across alternative modeling approaches in both basic research and applied settings, and a venue for planning the future growth of the discipline. The meeting included a careful peer-review process of 6-page paper submissions; poster-abstracts to include late-breaking work in the area; prizes for best papers; a doctoral consortium; and competitive modeling symposia that compare and contrast different approaches to the same phenomena. |
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