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Books > Social sciences > Education > Educational resources & technology

Aesthetics and Design for Game-based Learning (Paperback): Michele D Dickey Aesthetics and Design for Game-based Learning (Paperback)
Michele D Dickey
R1,608 Discovery Miles 16 080 Ships in 10 - 15 working days

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

The Visual Language of Technique - Volume 3 - Heritage and Expectations in Education (Hardcover, 2015 ed.): Luigi Cocchiarella The Visual Language of Technique - Volume 3 - Heritage and Expectations in Education (Hardcover, 2015 ed.)
Luigi Cocchiarella
R2,340 R1,838 Discovery Miles 18 380 Save R502 (21%) Ships in 10 - 15 working days

The book is inspired by the third seminar in a cycle connected to the celebrations of the 150th anniversary of the Politecnico di Milano (July 2013). "Educating by Image. Teaching Styles vs Learning Styles" was the motto of this meeting. The contributions (coming from lectures, the poster session, interviews and round table) aim to propose an updated look at visual education, highlighting how digital tools and networks have profoundly affected the "representational styles" of the teachers and the "cognitive styles" of the learners, while at the same time reaffirming the importance of the interaction between the two groups. As Herbert Alexander Simon once said, "Learning results... only from what the student does and thinks"; therefore "the teacher can advance learning only by influencing what the student does to learn". That is no mean feat if we consider that, according to Benjamin Samuel Bloom, visual education not only involves the pure cognition, but also the affective and the psychomotor domains, not to mention the social aspects. This is why, alongside some theoretical and historical retrospectives, the contributions recommend a continuous revision of "what" and "how" could be included in the academic curricula, also in connection with secondary schools, the professional world, targeted Lifelong Learning Programmes for students and teachers. The volume includes an interview with the science journalist and writer Piero Angela.

Mobile Learning and Mathematics - Foundations, Design, and Case Studies (Hardcover): Helen Crompton, John Traxler Mobile Learning and Mathematics - Foundations, Design, and Case Studies (Hardcover)
Helen Crompton, John Traxler
R4,501 Discovery Miles 45 010 Ships in 10 - 15 working days

Mobile Learning and Mathematics provides an overview of current research on how mobile devices are supporting mathematics educators in classrooms across the globe. Through nine case studies, chapter authors investigate the use of mobile technologies over a range of grade levels and mathematical topics, while connecting chapters provide a strong foundational background in mobile learning theories, instructional design, and learner support. For current educators, Mobile Learning and Mathematics provides concrete ideas and strategies for integrating mobile learning into their mathematics instruction-for example, by sharing resources that will help implement Common Core State Standards, or by streamlining the process of selecting from the competing and often confusing technology options currently available. A cutting edge research volume, this collection also provides a springboard for educational researchers to conduct further study.

Technology Integration and High Possibility Classrooms - Building from TPACK (Paperback): Jane Hunter Technology Integration and High Possibility Classrooms - Building from TPACK (Paperback)
Jane Hunter
R1,600 Discovery Miles 16 000 Ships in 10 - 15 working days

Technology Integration and High Possibility Classrooms provides a fresh vision for education in schools based on new research from in-depth studies of technology integration in exemplary teachers' classrooms. This timely book meets the demand for more examples of effective technology integration by providing a new conceptual understanding that builds on the popular and highly influential theoretical framework of technological, pedagogical and content knowledge (TPACK). Technology Integration and High Possibility Classrooms details four rich case studies set in different contexts with students ranging from age 6 to 16. Each case study articulates in very practical terms what characterizes exemplary teachers' knowledge of technology integration and how that is applied in classrooms. This highly accessible book clearly demonstrates how theory informs practice and provides new possibilities for learning in twenty-first-century schools.

Rethinking Online Education - Media, Ideologies, and Identities (Paperback): Bessie Mitsikopoulou Rethinking Online Education - Media, Ideologies, and Identities (Paperback)
Bessie Mitsikopoulou
R1,467 Discovery Miles 14 670 Ships in 10 - 15 working days

"Rethinking Online Education" analyzes online educational materials on the recent Iraq war aimed to be used by U.S. educators in elementary and secondary schools. It is suggested that far from being ideologically neutral, these educational materials weave together resources which provide a coherent view of the Iraq war theme, and can thus been seen as constituting a kind of an informal curriculum. Mitsikopoulou argues that the teacher resources adhere to different pedagogical discourses and constitute materializations of two broad approaches to education. A number of pedagogical issues are also raised in the discussion: What is the difference between critical thinking and critical pedagogy? How is the genre of lesson plan realized in different teaching philosophies and how do curricular texts change when they are delivered online? This important book highlights the need to explore the new forms of textuality which emerge from online curricular materials and to develop an understanding of the processes of text composition, distribution and consumption.

Parents and School Technology - Answers That Reveal Essential Steps for Improvement (Hardcover): Gerard Giordano Parents and School Technology - Answers That Reveal Essential Steps for Improvement (Hardcover)
Gerard Giordano
R1,862 Discovery Miles 18 620 Ships in 18 - 22 working days

Parents had reasons to be alarmed about school technology. They had been warned that these abuses could influence their children's academic progress, motivation, communication, creativity, critical thinking, job preparedness, and even their safety at school. They had been told that it was linked to controversial instruction, faulty testing, inadequate textbooks, and invasive spyware. Upset by these claims, the parents had numerous questions. This book identifies their questions, the groups to which they directed them, the answers they elicited, and the educational changes they prompted.

Psychosis in Childhood and Adolescence (Hardcover): James B. McCarthy Psychosis in Childhood and Adolescence (Hardcover)
James B. McCarthy
R4,911 Discovery Miles 49 110 Ships in 10 - 15 working days

Psychosis in Childhood and Adolescence offers an in-depth examination of the nature of psychosis, its risk factors and its manifestations in children and adolescents who experience a continuum of emotional disorders. The chapters present a hopeful, research-based framework for treatment. They emphasize combined treatment that is based on psychodynamic and cognitive behavioral psychotherapy principles, pharmacological interventions and supportive family approaches that reflect the vulnerabilities and resources of the individual child. This text highlights the importance of thorough assessment and the need for long-term treatment that facilitates the psychotic child s healthy maturation. Readers will benefit from the case examples that illustrate the complexity of psychosis and the discussions of diagnostic and treatment issues as presented by experienced clinicians and researchers."

eLearning and Digital Publishing (Hardcover, 2006 ed.): Hsianghoo Steve Ching, Paul W.T Poon, Carmel McNaught eLearning and Digital Publishing (Hardcover, 2006 ed.)
Hsianghoo Steve Ching, Paul W.T Poon, Carmel McNaught
R4,148 Discovery Miles 41 480 Ships in 18 - 22 working days

eLearning and Digital Publishing will occupy a unique niche in the literature accessed by library and publishing specialists, and by university teachers and planners. It examines the interfaces between the work done by four groups of university staff who have been in the past quite separate from, or only marginally related to, each other library staff, university teachers, university policy makers, and staff who work in university publishing presses. All four groups are directly and intimately connected with the main functions of universities the creation, management and dissemination of knowledge in a scholarly and reflective manner.

This book provides a framework which clearly portrays the relationships between information literacy, eLearning and digital publishing. The structure of the book has three main sections: the first has primarily an educational focus, the second a focus on digital publishing, and the third builds on the first two sections to examine overall implications for the growth of knowledge and scholarly communication.

Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Hardcover): James Shea, Antony Stockford Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Hardcover)
James Shea, Antony Stockford
R4,340 Discovery Miles 43 400 Ships in 10 - 15 working days

Are other teachers using technology in their lessons? Are you letting your own students down by not harnessing the power of your students' technology knowledge in your lessons? Is your school asking you to show where you are developing ICT in your subject teaching? ICT in your subject does not mean teaching databases, spreadsheets or word processing. Having technical knowledge is no longer sufficient or indeed necessary in today's world - more important is the knowledge of how to advise and teach students to use technology efficiently and responsibly through their subject. Students faced with a 'problem' will need to hunt the internet for open source software, download apps and respond to the problem using technology as a problem solving tool. The scenarios are endless, but can be generated by the teacher - this could mean students publishing work through Amazon's Kindle or keeping a blog within a class wiki. Teachers do not need to have technical knowledge; rather they need knowledge of trends and opportunities. They then need to blend their basic subject pedagogy within these new trends to contextualise ICT skills.This book looks at pedagogical approaches to using ICT in the classroom that will help you to harness future trends, technology and software and embed them into your subject teaching. Full of practical advice, it illustrates how secondary teachers - of any discipline - can accelerate their students' learning, progress and ability within their subject whilst developing the soft ICT skills needed in the workplace and society. Including case studies and examples throughout, chapters cover: Mixing traditional teaching methods with e-learning Developing interactive students Mobile technologies Student safety online E-Portfolios and Virtual Learning Environments Using technology to extend learning beyond the classroom Ask yourself, would you be happy if your doctor did not use new technology to advance their practice? The same goes for you - your students need only a little encouragement and they are quite capable of doing all the work. This timely new book will help you structure your teaching to harness the latest developments in ICT in tandem with the students you teach.

Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Paperback): James Shea, Antony Stockford Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Paperback)
James Shea, Antony Stockford
R972 Discovery Miles 9 720 Ships in 10 - 15 working days

Are other teachers using technology in their lessons? Are you letting your own students down by not harnessing the power of your students technology knowledge in your lessons? Is your school asking you to show where you are developing ICT in your subject teaching?

ICT in your subject does not mean teaching databases, spreadsheets or word processing. Having "technical" knowledge is no longer sufficient or indeed necessary in today s world more important is the knowledge of how to advise and teach students to use technology efficiently and responsibly through their subject. Students faced with a problem will need to hunt the internet for open source software, download apps and respond to the problem using technology as a problem solving tool. The scenarios are endless, but can be generated by the teacher - this could mean students publishing work through Amazon s Kindle or keeping a blog within a class wiki. Teachers do not need to have technical knowledge; rather they need knowledge of trends and opportunities. They then need to blend their basic subject pedagogy within these new trends to contextualise ICT skills.

This book looks at pedagogical approaches to using ICT in the classroom that will help you to harness future trends, technology and software and embed them into your subject teaching. Full of practical advice, it illustrates how secondary teachers of any discipline can accelerate their students learning, progress and ability within their subject whilst developing the soft ICT skills needed in the workplace and society. Including case studies and examples throughout, chapters cover:

  • Mixing traditional teaching methods with e-learning
  • Developing interactive students
  • Mobile technologies
  • Student safety online
  • E-Portfolios and Virtual Learning Environments
  • Using technology to extend learning beyond the classroom

Ask yourself, would you be happy if your doctor did not use new technology to advance their practice? The same goes for you your students need only a little encouragement and they are quite capable of doing all the work. This timely new book will help you structure your teaching to harness the latest developments in ICT in tandem with the students you teach."

Psychosis in Childhood and Adolescence (Paperback): James B. McCarthy Psychosis in Childhood and Adolescence (Paperback)
James B. McCarthy
R1,573 Discovery Miles 15 730 Ships in 10 - 15 working days

Psychosis in Childhood and Adolescence offers an in-depth examination of the nature of psychosis, its risk factors and its manifestations in children and adolescents who experience a continuum of emotional disorders. The chapters present a hopeful, research-based framework for treatment. They emphasize combined treatment that is based on psychodynamic and cognitive behavioral psychotherapy principles, pharmacological interventions and supportive family approaches that reflect the vulnerabilities and resources of the individual child. This text highlights the importance of thorough assessment and the need for long-term treatment that facilitates the psychotic child s healthy maturation. Readers will benefit from the case examples that illustrate the complexity of psychosis and the discussions of diagnostic and treatment issues as presented by experienced clinicians and researchers."

Using Apps for Learning Across the Curriculum - A Literacy-Based Framework and Guide (Hardcover): Richard Beach, David... Using Apps for Learning Across the Curriculum - A Literacy-Based Framework and Guide (Hardcover)
Richard Beach, David O'Brien
R4,929 Discovery Miles 49 290 Ships in 10 - 15 working days

How can apps be used to foster learning with literacy across the curriculum? This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students disciplinary literacies and to foster a wide range of literacy practices.

"

Using Apps for Learning Across the Curriculum

  • "
  • presents a wide range of different apps and also assesses their value
  • features methods for and apps related to planning instruction and assessing student learning
  • identifies favorite apps whose affordances are most likely to foster certain disciplinary literacies
  • includes resources and apps for professional development
  • provides examples of student learning in the classroom

A website (www.usingipads.pbworks.com) with resources for teaching and further reading for each chapter, a link to a blog for continuing conversations about topics in the book (appsforlearningliteracies.com), and more enhance the usefulness of the book."

Augmented Reality Games I - Understanding the Pokemon GO Phenomenon (Hardcover, 1st ed. 2019): Vladimir Geroimenko Augmented Reality Games I - Understanding the Pokemon GO Phenomenon (Hardcover, 1st ed. 2019)
Vladimir Geroimenko
R3,128 Discovery Miles 31 280 Ships in 18 - 22 working days

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokemon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokemon GO, players' experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokemon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

Digital Technologies in Designing Mathematics Education Tasks - Potential and Pitfalls (Hardcover, 1st ed. 2017): Allen Leung,... Digital Technologies in Designing Mathematics Education Tasks - Potential and Pitfalls (Hardcover, 1st ed. 2017)
Allen Leung, Anna Baccaglini-Frank
R5,092 Discovery Miles 50 920 Ships in 10 - 15 working days

This book is about the role and potential of using digital technology in designing teaching and learning tasks in the mathematics classroom. Digital technology has opened up different new educational spaces for the mathematics classroom in the past few decades and, as technology is constantly evolving, novel ideas and approaches are brewing to enrich these spaces with diverse didactical flavors. A key issue is always how technology can, or cannot, play epistemic and pedagogic roles in the mathematics classroom. The main purpose of this book is to explore mathematics task design when digital technology is part of the teaching and learning environment. What features of the technology used can be capitalized upon to design tasks that transform learners' experiential knowledge, gained from using the technology, into conceptual mathematical knowledge? When do digital environments actually bring an essential (educationally, speaking) new dimension to classroom activities? What are some pragmatic and semiotic values of the technology used? These are some of the concerns addressed in the book by expert scholars in this area of research in mathematics education. This volume is the first devoted entirely to issues on designing mathematical tasks in digital teaching and learning environments, outlining different current research scenarios.

Using Apps for Learning Across the Curriculum - A Literacy-Based Framework and Guide (Paperback): Richard Beach, David... Using Apps for Learning Across the Curriculum - A Literacy-Based Framework and Guide (Paperback)
Richard Beach, David O'Brien
R1,578 Discovery Miles 15 780 Ships in 10 - 15 working days

How can apps be used to foster learning with literacy across the curriculum? This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students disciplinary literacies and to foster a wide range of literacy practices.

"

Using Apps for Learning Across the Curriculum

  • "
  • presents a wide range of different apps and also assesses their value
  • features methods for and apps related to planning instruction and assessing student learning
  • identifies favorite apps whose affordances are most likely to foster certain disciplinary literacies
  • includes resources and apps for professional development
  • provides examples of student learning in the classroom

A website (www.usingipads.pbworks.com) with resources for teaching and further reading for each chapter, a link to a blog for continuing conversations about topics in the book (appsforlearningliteracies.com), and more enhance the usefulness of the book."

Integrating Virtual and Traditional Learning in 6-12 Classrooms - A Layered Literacies Approach to Multimodal Meaning Making... Integrating Virtual and Traditional Learning in 6-12 Classrooms - A Layered Literacies Approach to Multimodal Meaning Making (Hardcover)
Sandra Schamroth Abrams
R4,481 Discovery Miles 44 810 Ships in 10 - 15 working days

Integrating Virtual and Traditional Learning in 6-12 Classrooms introduces a model of "layered literacies" as a framework for describing and illustrating how students digital experiences can inform educational methods. Through the lens of layered literacies, educators can envision opportunities to draw upon adolescents out-of-school interests and activities to meaningfully integrate digital practices within academic contexts. Such an approach facilitates innovative teaching, inspired learning, and successful pedagogy, and it thoughtfully highlights the role of technology within mandated standards-based instruction in public schools. Combining foundational and contemporary theories, supported by data from multiple studies of adolescent learning, and honoring teachers and students experiences and resources, this text" "helps educators reconceptualize the ways students learn through and with digital texts and negotiate the connection between online and offline spaces. A companion website extends the discussion onto the screen, engaging readers in an intertextual approach to learning that complements the concept of layering literacies across disciplines. With a foreword by Jennifer Rowsell and an afterword by Bill Cope and Mary Kalantzis, it will be of interest to experienced educators and administrators, as well as postgraduate, graduate, and undergraduate students of education."

Making Sense of Secondary Science - Research into children's ideas (Hardcover, 2nd edition): Rosalind Driver, Ann Squires,... Making Sense of Secondary Science - Research into children's ideas (Hardcover, 2nd edition)
Rosalind Driver, Ann Squires, Peter Rushworth, Valerie Wood-Robinson
R4,206 Discovery Miles 42 060 Ships in 10 - 15 working days

What ideas do children hold about the natural world? How do these ideas affect their learning of science? Young learners bring to the classroom knowledge and ideas about many aspects of the natural world constructed from their experiences of education and from outside school. These ideas contribute to subsequent learning, and research has shown that teaching of science is unlikely to be effective unless it takes learners' perspectives into account. Making Sense of Secondary Science provides a concise, accessible summary of international research into learners' ideas about science, presenting evidence-based insight into the conceptions that learners hold, before and even despite teaching. With expert summaries from across the science domains, it covers research findings from life and living processes, materials and their properties and physical processes This classic text is essential reading for all trainee secondary, elementary and primary school science teachers, as well as those researching the science curriculum and science methods, who want to deepen their understanding of how learners think and to use these insights to inform teaching strategies. It also provides a baseline for researchers wishing to investigate contemporary influences on children's ideas and to study the persistence of these conceptions. Both components of Making Sense of Secondary Science - this book and the accompanying teacher's resource file, Making Sense of Secondary Science: Support materials for teachers - were developed as a result of a collaborative project between Leeds City Council Department of Education and the Children's Learning in Science Research Group at the University of Leeds, UK.

The Role of Technology in Distance Education (Routledge Revivals) (Hardcover): Tony Bates The Role of Technology in Distance Education (Routledge Revivals) (Hardcover)
Tony Bates
R4,640 Discovery Miles 46 400 Ships in 10 - 15 working days

This book, first published in 1984, provides a comprehensive review of the range of technology that was being used in distance education. Technological developments in word processing, video-disc and viewdata as well as computer-based learning had revolutionised the potential for distance education. These developments required the role of more 'conventional' distance learning media, such as broadcasting, tuition and text, to be reassessed. This book, written by international experts in the field, explored the state of the art at the time, and also provided their ideas on how future developments were likely to evolve. This book is ideal for those studying education and communications.

Technology and Digital Media in the Early Years - Tools for Teaching and Learning (Hardcover): Chip Donohue Technology and Digital Media in the Early Years - Tools for Teaching and Learning (Hardcover)
Chip Donohue
R5,495 Discovery Miles 54 950 Ships in 10 - 15 working days

A Co-Publication of Routledge and NAEYC Technology and Digital Media in the Early Years offers early childhood teacher educators, professional development providers, and early childhood educators in pre-service, in-service, and continuing education settings a thought-provoking guide to effective, appropriate, and intentional use of technology with young children. This book provides strategies, theoretical frameworks, links to research evidence, descriptions of best practice, and resources to develop essential digital literacy knowledge, skills and experiences for early childhood educators in the digital age. Technology and Digital Media in the Early Years puts educators right at the intersections of child development, early learning, developmentally appropriate practice, early childhood teaching practices, children's media research, teacher education, and professional development practices. The book is based on current research, promising programs and practices, and a set of best practices for teaching with technology in early childhood education that are based on the NAEYC/FRC Position Statement on Technology and Interactive Media and the Fred Rogers Center Framework for Quality in Children's Digital Media. Pedagogical principles, classroom practices, and teaching strategies are presented in a practical, straightforward way informed by child development theory, developmentally appropriate practice, and research on effective, appropriate, and intentional use of technology in early childhood settings. A companion website (http://teccenter.erikson.edu/tech-in-the-early-years/) provides additional resources and links to further illustrate principles and best practices for teaching and learning in the digital age.

Digital Video for Teacher Education - Research and Practice (Paperback): Brendan Calandra, Peter J. Rich Digital Video for Teacher Education - Research and Practice (Paperback)
Brendan Calandra, Peter J. Rich
R1,601 Discovery Miles 16 010 Ships in 10 - 15 working days

Digital video use is becoming prevalent in teacher education as a tool to help improve teaching and learning and for assessing effective teaching. Timely and comprehensive, this volume brings together top scholars from multiple disciplines to provide sound theoretical frameworks, research-based support, and clear practical advice on a variety of unique approaches to using digital video in teacher education programs. Part I deals with the use of video for teacher learning. Part II focuses on the role played by those other than teachers in the effective use of digital video in teacher education programs. Part III addresses how to administer video for teacher education. Exploring the complexities of effectively and appropriately integrating digital video into teacher development at various stages, this book is a must-have resource for scholars and professionals in the field.

Digital Video for Teacher Education - Research and Practice (Hardcover): Brendan Calandra, Peter J. Rich Digital Video for Teacher Education - Research and Practice (Hardcover)
Brendan Calandra, Peter J. Rich
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

Digital video use is becoming prevalent in teacher education as a tool to help improve teaching and learning and for assessing effective teaching. Timely and comprehensive, this volume brings together top scholars from multiple disciplines to provide sound theoretical frameworks, research-based support, and clear practical advice on a variety of unique approaches to using digital video in teacher education programs. Part I deals with the use of video for teacher learning. Part II focuses on the role played by those other than teachers in the effective use of digital video in teacher education programs. Part III addresses how to administer video for teacher education. Exploring the complexities of effectively and appropriately integrating digital video into teacher development at various stages, this book is a must-have resource for scholars and professionals in the field.

Exploding the Castle - Rethinking How Video Games & Game Mechanics Can Shape the Future of Education (Hardcover): Michael F.... Exploding the Castle - Rethinking How Video Games & Game Mechanics Can Shape the Future of Education (Hardcover)
Michael F. Young, Stephen T. Slota
R2,859 Discovery Miles 28 590 Ships in 18 - 22 working days

Lacking a digital crystal ball, we cannot predict the future of education or the precise instructional role games will have going forward. Yet we can safely say that games will play some role in the future of K?12 and higher education, and members of the games community will have to choose between being passive observers or active, progressive contributors to the complex and often political process of weaving together pedagogy, technology, and culture. This will involve agreeing that games-or, more specifically, game mechanics and the engagement in joyful learning that they engender-are not only critical for shaping online and classroom instruction but also the evolution of schooling as a whole. Likewise, it will involve a hard push beyond questions like "Are video games 'good' or 'bad' for education?" and "Are games 'better' for all students than traditional face?to?face teaching" to unpack how game experiences vary with individual learner goals as an interaction with the parameters of an educational environment. Simply put, we need to form a cohesive, compelling argument in support of the notion that games are entire learning ecologies in and of themselves. This edited volume is designed to anchor collective thinking with respect to the value?added nature of games for learning and the complexities involved in player experience, narrative context, and environmental?player interactions. As could be expected, we are not interested in debates about "gamification," game violence, individual game quality, and other topics that have become standard fare in extant games literature. Instead, we seek to emphasize issues of scalability, the induction of player goal adoption, affordances of game?based instructional environments, relationships between play and transfer, and the value of games as part of an ecopsychological worldview. As long?time contributors in a field that has made a habit of playing it safe-pun intended-we seek to bring the dialogue in a more nuanced and meaningful direction that will reach teachers, researchers, designers, and players alike.

Authentic Learning for the Digital Generation - Realising the potential of technology in the classroom (Paperback): Angela... Authentic Learning for the Digital Generation - Realising the potential of technology in the classroom (Paperback)
Angela McFarlane
R1,233 Discovery Miles 12 330 Ships in 10 - 15 working days

Why should we use technology to support learning? Where does the responsibility lie to prepare young people to be active and successful cybercitizens? Can we go on confiscating pupils' smartphones indefinitely? Authentic Learning for the Digital Generation is a vital examination of young people's use of personal devices, online creative communities and digital gaming. It calls into question the idea of the 'digital native' and shows clearly that the majority of young users need help and support in order to benefit from the rich learning potential of personal, mobile and online technology use. Written by a leading authority on the role of digital technologies in education, it looks in detail at the practice and implications of learning using personal devices, collaborative online spaces, learning platforms, user generated content and digital games. In particular, approaches to solving problems, building knowledge, manipulating data and creating texts are examined. It offers clear strategies, a vision for what effects on learning we might reasonably expect when children are given access to different types of technology, and explores the challenges of managing these practices in the classroom. Authentic Learning for the Digital Generation offers careful analysis at a time when there is much discussion about young people emerging from school unprepared for the world of work and often struggling to manage their personal relationships as they are exposed to strong content and harsh criticism online. It considers what we know of childhood experience in a digital world and offers ways in which schools and teachers can embrace the opportunity presented by ubiquitous ownership of connected, digital devices to enrich and deepen learning.

WorldCALL - International Perspectives on Computer-Assisted Language Learning (Paperback): Kim M. Fox, Roberto Ferrari WorldCALL - International Perspectives on Computer-Assisted Language Learning (Paperback)
Kim M. Fox, Roberto Ferrari
R1,750 Discovery Miles 17 500 Ships in 10 - 15 working days

As technological innovation continues to affect language pedagogy, there is an increasing demand for information, exemplars, analysis and guidance. This edited volume focuses on international perspectives in Computer-Assisted Language Learning (CALL) in all of its forms, including Technology Enhanced Language Learning, Network-Based Language Learning, Information and Communication Technologies for Language Learning.

Virtual Literacies - Interactive Spaces for Children and Young People (Paperback): Guy Merchant, Julia Gillen, Jackie Marsh,... Virtual Literacies - Interactive Spaces for Children and Young People (Paperback)
Guy Merchant, Julia Gillen, Jackie Marsh, Julia Davies
R1,745 Discovery Miles 17 450 Ships in 10 - 15 working days

The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia.

This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.

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