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Books > Social sciences > Education > Educational resources & technology

Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Hardcover): James Shea, Antony Stockford Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Hardcover)
James Shea, Antony Stockford
R4,340 Discovery Miles 43 400 Ships in 10 - 15 working days

Are other teachers using technology in their lessons? Are you letting your own students down by not harnessing the power of your students' technology knowledge in your lessons? Is your school asking you to show where you are developing ICT in your subject teaching? ICT in your subject does not mean teaching databases, spreadsheets or word processing. Having technical knowledge is no longer sufficient or indeed necessary in today's world - more important is the knowledge of how to advise and teach students to use technology efficiently and responsibly through their subject. Students faced with a 'problem' will need to hunt the internet for open source software, download apps and respond to the problem using technology as a problem solving tool. The scenarios are endless, but can be generated by the teacher - this could mean students publishing work through Amazon's Kindle or keeping a blog within a class wiki. Teachers do not need to have technical knowledge; rather they need knowledge of trends and opportunities. They then need to blend their basic subject pedagogy within these new trends to contextualise ICT skills.This book looks at pedagogical approaches to using ICT in the classroom that will help you to harness future trends, technology and software and embed them into your subject teaching. Full of practical advice, it illustrates how secondary teachers - of any discipline - can accelerate their students' learning, progress and ability within their subject whilst developing the soft ICT skills needed in the workplace and society. Including case studies and examples throughout, chapters cover: Mixing traditional teaching methods with e-learning Developing interactive students Mobile technologies Student safety online E-Portfolios and Virtual Learning Environments Using technology to extend learning beyond the classroom Ask yourself, would you be happy if your doctor did not use new technology to advance their practice? The same goes for you - your students need only a little encouragement and they are quite capable of doing all the work. This timely new book will help you structure your teaching to harness the latest developments in ICT in tandem with the students you teach.

Using Apps for Learning Across the Curriculum - A Literacy-Based Framework and Guide (Hardcover): Richard Beach, David... Using Apps for Learning Across the Curriculum - A Literacy-Based Framework and Guide (Hardcover)
Richard Beach, David O'Brien
R4,929 Discovery Miles 49 290 Ships in 10 - 15 working days

How can apps be used to foster learning with literacy across the curriculum? This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students disciplinary literacies and to foster a wide range of literacy practices.

"

Using Apps for Learning Across the Curriculum

  • "
  • presents a wide range of different apps and also assesses their value
  • features methods for and apps related to planning instruction and assessing student learning
  • identifies favorite apps whose affordances are most likely to foster certain disciplinary literacies
  • includes resources and apps for professional development
  • provides examples of student learning in the classroom

A website (www.usingipads.pbworks.com) with resources for teaching and further reading for each chapter, a link to a blog for continuing conversations about topics in the book (appsforlearningliteracies.com), and more enhance the usefulness of the book."

Augmented Reality Games I - Understanding the Pokemon GO Phenomenon (Hardcover, 1st ed. 2019): Vladimir Geroimenko Augmented Reality Games I - Understanding the Pokemon GO Phenomenon (Hardcover, 1st ed. 2019)
Vladimir Geroimenko
R3,128 Discovery Miles 31 280 Ships in 18 - 22 working days

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokemon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokemon GO, players' experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokemon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

Digital Technologies in Designing Mathematics Education Tasks - Potential and Pitfalls (Hardcover, 1st ed. 2017): Allen Leung,... Digital Technologies in Designing Mathematics Education Tasks - Potential and Pitfalls (Hardcover, 1st ed. 2017)
Allen Leung, Anna Baccaglini-Frank
R5,092 Discovery Miles 50 920 Ships in 10 - 15 working days

This book is about the role and potential of using digital technology in designing teaching and learning tasks in the mathematics classroom. Digital technology has opened up different new educational spaces for the mathematics classroom in the past few decades and, as technology is constantly evolving, novel ideas and approaches are brewing to enrich these spaces with diverse didactical flavors. A key issue is always how technology can, or cannot, play epistemic and pedagogic roles in the mathematics classroom. The main purpose of this book is to explore mathematics task design when digital technology is part of the teaching and learning environment. What features of the technology used can be capitalized upon to design tasks that transform learners' experiential knowledge, gained from using the technology, into conceptual mathematical knowledge? When do digital environments actually bring an essential (educationally, speaking) new dimension to classroom activities? What are some pragmatic and semiotic values of the technology used? These are some of the concerns addressed in the book by expert scholars in this area of research in mathematics education. This volume is the first devoted entirely to issues on designing mathematical tasks in digital teaching and learning environments, outlining different current research scenarios.

Integrating Virtual and Traditional Learning in 6-12 Classrooms - A Layered Literacies Approach to Multimodal Meaning Making... Integrating Virtual and Traditional Learning in 6-12 Classrooms - A Layered Literacies Approach to Multimodal Meaning Making (Hardcover)
Sandra Schamroth Abrams
R4,481 Discovery Miles 44 810 Ships in 10 - 15 working days

Integrating Virtual and Traditional Learning in 6-12 Classrooms introduces a model of "layered literacies" as a framework for describing and illustrating how students digital experiences can inform educational methods. Through the lens of layered literacies, educators can envision opportunities to draw upon adolescents out-of-school interests and activities to meaningfully integrate digital practices within academic contexts. Such an approach facilitates innovative teaching, inspired learning, and successful pedagogy, and it thoughtfully highlights the role of technology within mandated standards-based instruction in public schools. Combining foundational and contemporary theories, supported by data from multiple studies of adolescent learning, and honoring teachers and students experiences and resources, this text" "helps educators reconceptualize the ways students learn through and with digital texts and negotiate the connection between online and offline spaces. A companion website extends the discussion onto the screen, engaging readers in an intertextual approach to learning that complements the concept of layering literacies across disciplines. With a foreword by Jennifer Rowsell and an afterword by Bill Cope and Mary Kalantzis, it will be of interest to experienced educators and administrators, as well as postgraduate, graduate, and undergraduate students of education."

Making Sense of Secondary Science - Research into children's ideas (Hardcover, 2nd edition): Rosalind Driver, Ann Squires,... Making Sense of Secondary Science - Research into children's ideas (Hardcover, 2nd edition)
Rosalind Driver, Ann Squires, Peter Rushworth, Valerie Wood-Robinson
R4,206 Discovery Miles 42 060 Ships in 10 - 15 working days

What ideas do children hold about the natural world? How do these ideas affect their learning of science? Young learners bring to the classroom knowledge and ideas about many aspects of the natural world constructed from their experiences of education and from outside school. These ideas contribute to subsequent learning, and research has shown that teaching of science is unlikely to be effective unless it takes learners' perspectives into account. Making Sense of Secondary Science provides a concise, accessible summary of international research into learners' ideas about science, presenting evidence-based insight into the conceptions that learners hold, before and even despite teaching. With expert summaries from across the science domains, it covers research findings from life and living processes, materials and their properties and physical processes This classic text is essential reading for all trainee secondary, elementary and primary school science teachers, as well as those researching the science curriculum and science methods, who want to deepen their understanding of how learners think and to use these insights to inform teaching strategies. It also provides a baseline for researchers wishing to investigate contemporary influences on children's ideas and to study the persistence of these conceptions. Both components of Making Sense of Secondary Science - this book and the accompanying teacher's resource file, Making Sense of Secondary Science: Support materials for teachers - were developed as a result of a collaborative project between Leeds City Council Department of Education and the Children's Learning in Science Research Group at the University of Leeds, UK.

Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Paperback): James Shea, Antony Stockford Inspiring the Secondary Curriculum with Technology - Let the students do the work! (Paperback)
James Shea, Antony Stockford
R972 Discovery Miles 9 720 Ships in 10 - 15 working days

Are other teachers using technology in their lessons? Are you letting your own students down by not harnessing the power of your students technology knowledge in your lessons? Is your school asking you to show where you are developing ICT in your subject teaching?

ICT in your subject does not mean teaching databases, spreadsheets or word processing. Having "technical" knowledge is no longer sufficient or indeed necessary in today s world more important is the knowledge of how to advise and teach students to use technology efficiently and responsibly through their subject. Students faced with a problem will need to hunt the internet for open source software, download apps and respond to the problem using technology as a problem solving tool. The scenarios are endless, but can be generated by the teacher - this could mean students publishing work through Amazon s Kindle or keeping a blog within a class wiki. Teachers do not need to have technical knowledge; rather they need knowledge of trends and opportunities. They then need to blend their basic subject pedagogy within these new trends to contextualise ICT skills.

This book looks at pedagogical approaches to using ICT in the classroom that will help you to harness future trends, technology and software and embed them into your subject teaching. Full of practical advice, it illustrates how secondary teachers of any discipline can accelerate their students learning, progress and ability within their subject whilst developing the soft ICT skills needed in the workplace and society. Including case studies and examples throughout, chapters cover:

  • Mixing traditional teaching methods with e-learning
  • Developing interactive students
  • Mobile technologies
  • Student safety online
  • E-Portfolios and Virtual Learning Environments
  • Using technology to extend learning beyond the classroom

Ask yourself, would you be happy if your doctor did not use new technology to advance their practice? The same goes for you your students need only a little encouragement and they are quite capable of doing all the work. This timely new book will help you structure your teaching to harness the latest developments in ICT in tandem with the students you teach."

Technology and Digital Media in the Early Years - Tools for Teaching and Learning (Hardcover): Chip Donohue Technology and Digital Media in the Early Years - Tools for Teaching and Learning (Hardcover)
Chip Donohue
R5,495 Discovery Miles 54 950 Ships in 10 - 15 working days

A Co-Publication of Routledge and NAEYC Technology and Digital Media in the Early Years offers early childhood teacher educators, professional development providers, and early childhood educators in pre-service, in-service, and continuing education settings a thought-provoking guide to effective, appropriate, and intentional use of technology with young children. This book provides strategies, theoretical frameworks, links to research evidence, descriptions of best practice, and resources to develop essential digital literacy knowledge, skills and experiences for early childhood educators in the digital age. Technology and Digital Media in the Early Years puts educators right at the intersections of child development, early learning, developmentally appropriate practice, early childhood teaching practices, children's media research, teacher education, and professional development practices. The book is based on current research, promising programs and practices, and a set of best practices for teaching with technology in early childhood education that are based on the NAEYC/FRC Position Statement on Technology and Interactive Media and the Fred Rogers Center Framework for Quality in Children's Digital Media. Pedagogical principles, classroom practices, and teaching strategies are presented in a practical, straightforward way informed by child development theory, developmentally appropriate practice, and research on effective, appropriate, and intentional use of technology in early childhood settings. A companion website (http://teccenter.erikson.edu/tech-in-the-early-years/) provides additional resources and links to further illustrate principles and best practices for teaching and learning in the digital age.

Using Apps for Learning Across the Curriculum - A Literacy-Based Framework and Guide (Paperback): Richard Beach, David... Using Apps for Learning Across the Curriculum - A Literacy-Based Framework and Guide (Paperback)
Richard Beach, David O'Brien
R1,578 Discovery Miles 15 780 Ships in 10 - 15 working days

How can apps be used to foster learning with literacy across the curriculum? This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students disciplinary literacies and to foster a wide range of literacy practices.

"

Using Apps for Learning Across the Curriculum

  • "
  • presents a wide range of different apps and also assesses their value
  • features methods for and apps related to planning instruction and assessing student learning
  • identifies favorite apps whose affordances are most likely to foster certain disciplinary literacies
  • includes resources and apps for professional development
  • provides examples of student learning in the classroom

A website (www.usingipads.pbworks.com) with resources for teaching and further reading for each chapter, a link to a blog for continuing conversations about topics in the book (appsforlearningliteracies.com), and more enhance the usefulness of the book."

Psychosis in Childhood and Adolescence (Paperback): James B. McCarthy Psychosis in Childhood and Adolescence (Paperback)
James B. McCarthy
R1,573 Discovery Miles 15 730 Ships in 10 - 15 working days

Psychosis in Childhood and Adolescence offers an in-depth examination of the nature of psychosis, its risk factors and its manifestations in children and adolescents who experience a continuum of emotional disorders. The chapters present a hopeful, research-based framework for treatment. They emphasize combined treatment that is based on psychodynamic and cognitive behavioral psychotherapy principles, pharmacological interventions and supportive family approaches that reflect the vulnerabilities and resources of the individual child. This text highlights the importance of thorough assessment and the need for long-term treatment that facilitates the psychotic child s healthy maturation. Readers will benefit from the case examples that illustrate the complexity of psychosis and the discussions of diagnostic and treatment issues as presented by experienced clinicians and researchers."

Digital Video for Teacher Education - Research and Practice (Hardcover): Brendan Calandra, Peter J. Rich Digital Video for Teacher Education - Research and Practice (Hardcover)
Brendan Calandra, Peter J. Rich
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

Digital video use is becoming prevalent in teacher education as a tool to help improve teaching and learning and for assessing effective teaching. Timely and comprehensive, this volume brings together top scholars from multiple disciplines to provide sound theoretical frameworks, research-based support, and clear practical advice on a variety of unique approaches to using digital video in teacher education programs. Part I deals with the use of video for teacher learning. Part II focuses on the role played by those other than teachers in the effective use of digital video in teacher education programs. Part III addresses how to administer video for teacher education. Exploring the complexities of effectively and appropriately integrating digital video into teacher development at various stages, this book is a must-have resource for scholars and professionals in the field.

Exploding the Castle - Rethinking How Video Games & Game Mechanics Can Shape the Future of Education (Hardcover): Michael F.... Exploding the Castle - Rethinking How Video Games & Game Mechanics Can Shape the Future of Education (Hardcover)
Michael F. Young, Stephen T. Slota
R2,859 Discovery Miles 28 590 Ships in 18 - 22 working days

Lacking a digital crystal ball, we cannot predict the future of education or the precise instructional role games will have going forward. Yet we can safely say that games will play some role in the future of K?12 and higher education, and members of the games community will have to choose between being passive observers or active, progressive contributors to the complex and often political process of weaving together pedagogy, technology, and culture. This will involve agreeing that games-or, more specifically, game mechanics and the engagement in joyful learning that they engender-are not only critical for shaping online and classroom instruction but also the evolution of schooling as a whole. Likewise, it will involve a hard push beyond questions like "Are video games 'good' or 'bad' for education?" and "Are games 'better' for all students than traditional face?to?face teaching" to unpack how game experiences vary with individual learner goals as an interaction with the parameters of an educational environment. Simply put, we need to form a cohesive, compelling argument in support of the notion that games are entire learning ecologies in and of themselves. This edited volume is designed to anchor collective thinking with respect to the value?added nature of games for learning and the complexities involved in player experience, narrative context, and environmental?player interactions. As could be expected, we are not interested in debates about "gamification," game violence, individual game quality, and other topics that have become standard fare in extant games literature. Instead, we seek to emphasize issues of scalability, the induction of player goal adoption, affordances of game?based instructional environments, relationships between play and transfer, and the value of games as part of an ecopsychological worldview. As long?time contributors in a field that has made a habit of playing it safe-pun intended-we seek to bring the dialogue in a more nuanced and meaningful direction that will reach teachers, researchers, designers, and players alike.

The Role of Technology in Distance Education (Routledge Revivals) (Hardcover): Tony Bates The Role of Technology in Distance Education (Routledge Revivals) (Hardcover)
Tony Bates
R4,640 Discovery Miles 46 400 Ships in 10 - 15 working days

This book, first published in 1984, provides a comprehensive review of the range of technology that was being used in distance education. Technological developments in word processing, video-disc and viewdata as well as computer-based learning had revolutionised the potential for distance education. These developments required the role of more 'conventional' distance learning media, such as broadcasting, tuition and text, to be reassessed. This book, written by international experts in the field, explored the state of the art at the time, and also provided their ideas on how future developments were likely to evolve. This book is ideal for those studying education and communications.

How to Install Kodi on Firestick - The Complete Step-by-Step Guide To Installing Kodi on Firestick (Paperback): Kevin Korver How to Install Kodi on Firestick - The Complete Step-by-Step Guide To Installing Kodi on Firestick (Paperback)
Kevin Korver
R503 Discovery Miles 5 030 Ships in 9 - 17 working days
Digital Video for Teacher Education - Research and Practice (Paperback): Brendan Calandra, Peter J. Rich Digital Video for Teacher Education - Research and Practice (Paperback)
Brendan Calandra, Peter J. Rich
R1,601 Discovery Miles 16 010 Ships in 10 - 15 working days

Digital video use is becoming prevalent in teacher education as a tool to help improve teaching and learning and for assessing effective teaching. Timely and comprehensive, this volume brings together top scholars from multiple disciplines to provide sound theoretical frameworks, research-based support, and clear practical advice on a variety of unique approaches to using digital video in teacher education programs. Part I deals with the use of video for teacher learning. Part II focuses on the role played by those other than teachers in the effective use of digital video in teacher education programs. Part III addresses how to administer video for teacher education. Exploring the complexities of effectively and appropriately integrating digital video into teacher development at various stages, this book is a must-have resource for scholars and professionals in the field.

Authentic Learning for the Digital Generation - Realising the potential of technology in the classroom (Paperback): Angela... Authentic Learning for the Digital Generation - Realising the potential of technology in the classroom (Paperback)
Angela McFarlane
R1,233 Discovery Miles 12 330 Ships in 10 - 15 working days

Why should we use technology to support learning? Where does the responsibility lie to prepare young people to be active and successful cybercitizens? Can we go on confiscating pupils' smartphones indefinitely? Authentic Learning for the Digital Generation is a vital examination of young people's use of personal devices, online creative communities and digital gaming. It calls into question the idea of the 'digital native' and shows clearly that the majority of young users need help and support in order to benefit from the rich learning potential of personal, mobile and online technology use. Written by a leading authority on the role of digital technologies in education, it looks in detail at the practice and implications of learning using personal devices, collaborative online spaces, learning platforms, user generated content and digital games. In particular, approaches to solving problems, building knowledge, manipulating data and creating texts are examined. It offers clear strategies, a vision for what effects on learning we might reasonably expect when children are given access to different types of technology, and explores the challenges of managing these practices in the classroom. Authentic Learning for the Digital Generation offers careful analysis at a time when there is much discussion about young people emerging from school unprepared for the world of work and often struggling to manage their personal relationships as they are exposed to strong content and harsh criticism online. It considers what we know of childhood experience in a digital world and offers ways in which schools and teachers can embrace the opportunity presented by ubiquitous ownership of connected, digital devices to enrich and deepen learning.

An Education in Facebook? - Higher Education and the World's Largest Social Network (Hardcover): Mike Kent, Tama Leaver An Education in Facebook? - Higher Education and the World's Largest Social Network (Hardcover)
Mike Kent, Tama Leaver
R3,077 Discovery Miles 30 770 Ships in 10 - 15 working days

An Education in Facebook? examines and critiques the role of Facebook in the evolving landscape of higher education. At times a mandated part of classroom use, at others an informal network for students, Facebook has become an inevitable component of college life, acting alternately as an advertising, recruitment and learning tool. But what happens when educators use a corporate product, which exists outside of the control of universities, to educate students? An Education in Facebook? provides a broad discussion of the issues educators are already facing on college campuses worldwide, particularly in areas such as privacy, copyright and social media etiquette. By examining current uses of Facebook in university settings, this book offers both a thorough analytical critique as well as practical advice for educators and administrators looking to find ways to thoughtfully integrate Facebook and other digital communication tools into their classrooms and campuses.

Virtual Literacies - Interactive Spaces for Children and Young People (Paperback): Guy Merchant, Julia Gillen, Jackie Marsh,... Virtual Literacies - Interactive Spaces for Children and Young People (Paperback)
Guy Merchant, Julia Gillen, Jackie Marsh, Julia Davies
R1,745 Discovery Miles 17 450 Ships in 10 - 15 working days

The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia.

This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.

Wiki Works - Teaching Web Research and Digital Literacy in History and Humanities Classrooms (Hardcover): Robert Maloy, Allison... Wiki Works - Teaching Web Research and Digital Literacy in History and Humanities Classrooms (Hardcover)
Robert Maloy, Allison Malinowski
R2,204 Discovery Miles 22 040 Ships in 10 - 15 working days

Wiki Works in the History and Humanities Classroom shows how teachers and students-working together as learning partners-can use interactive wiki technologies to transform the teaching of history and humanities topics through web-based research and inquiry-based learning. In its e-text and print editions, the book presents teaching strategies and technology integration examples from resourcesforhistoryteachers and other open educational content wikis. Written for K-12 history/social studies and humanities teachers, college and university-level teacher educators, and college students who are preparing to become classroom teachers in middle and high schools, there are separate chapters focus on using teacher and student-made wikis to address curriculum standards, teach web research and digital literacy, explore dramatic historical events, develop historical biographies, connect influential literature, discuss special topics, and build flipped learning instructional lessons.

Digital Games and Learning - Research and Theory (Hardcover, New): Nicola Whitton Digital Games and Learning - Research and Theory (Hardcover, New)
Nicola Whitton
R4,629 Discovery Miles 46 290 Ships in 10 - 15 working days

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

The New Landscape of Mobile Learning - Redesigning Education in an App-Based World (Hardcover, New): Charles Miller, Aaron... The New Landscape of Mobile Learning - Redesigning Education in an App-Based World (Hardcover, New)
Charles Miller, Aaron Doering
R5,364 Discovery Miles 53 640 Ships in 10 - 15 working days

The New Landscape of Mobile Learning is the first book to provide a research based overview of the largely untapped array of potential tools that m-Learning offers educators and students in face-to-face, hybrid, and distance education. This cutting edge guide provides: * An essential explanation of the emergence and role of Apps in education * Design guidelines for educational Apps * Case studies and student narratives from across the US describing successful App integration into both K-12 and Higher Education * Robust, research-based evaluation criteria for educational Apps Although many believe that Apps have the potential to create opportunities for transformative mobile education, a disparity currently exists between the individuals responsible for creating Apps (i.e. developers who often have little to no instructional experience) and the ultimate consumers in the classroom (i.e. K-20 educators and students). The New Landscape of Mobile Learning bridges this gap by illuminating critical design, integration, and evaluation narratives from leaders in the instructional design, distance education, and mobile learning fields.

Roadblocks on the Information Highway - The IT Revolution in Japanese Education (Hardcover): Jane M. Bachnik Roadblocks on the Information Highway - The IT Revolution in Japanese Education (Hardcover)
Jane M. Bachnik; Contributions by Ronald E. Anderson, Yoshida Aya, Edwin H. Brumby, Robert E. Cole, …
R3,677 Discovery Miles 36 770 Ships in 10 - 15 working days

Although Japanese universities have relied on information technology to resolve numerous problems, their high expectations are undermined by lags in implementing that technology. This innovative edited volume argues that lags in IT implementation in Japanese education are created by contradictory and challenging responses of the social environment. If this dialectic can be visualized as having hands, the right avidly promotes IT, while the left hand simultaneously blocks it. The result, of course, is an impasse. The issues central to this stalemate are significant because they point beyond the schools, to a broader set of problem areas in Japanese society. The contributors to Roadblocks on the Information Highway discover and discuss the contradictions inherent in Japanese society and culture as they are played out in the social contexts of IT service providers, web masters, and classroom teachers who implement IT. They then show how these contradictions indicate broader, structural problems that pervade the dynamic between Japanese education and the state and business sectors. Ultimately, in a reach that goes beyond Japan, this book examines relationships between technology and society, persuasively convincing readers that the modern age has created an inextricable link between the two.

Building Classroom Discipline - Pearson New International Edition (Paperback, 11th edition): C. Charles Building Classroom Discipline - Pearson New International Edition (Paperback, 11th edition)
C. Charles
R2,156 Discovery Miles 21 560 Ships in 10 - 15 working days

Appropriate for courses in Classroom Management and Classroom Discipline. Charles is the leading classroom management models text. It covers and applies the most important management and discipline approaches, from Redl, Wattenberg, Skinner, and Glasser through Jones, Kagan, Cook, and others. This book has two main goals. The first is to help readers understand and become highly competent in today's major concepts, terminology, approaches, and strategies in discipline. Toward that end, information is presented on the nature of behavior and misbehavior, students' behavioral traits, teachers' obligations in discipline, and the goals and procedures of today's most respected approaches in management. The second goal is to assist teachers in organizing systems of management that best meet their needs and those of their students. A comprehensive review of outstanding strategies and tactics is presented with further information and guidance to help teachers develop effective, well-rounded systems of management and discipline for any class. On the New Edition of Building Classroom Discipline "I feel the book is the best overview of Classroom Management for an entry-level teacher. It has a strong theoretical basis and provides students with a sound overview of classroom management. . . . [E]ach chapter is easy to follow and . . . [t]he case examples and the application examples strengthen each chapter. . . . A true gem of a book!" --Aubrey Fine, CA Poly University [Two things] I like about the new edition that the [previous edition did] not have [are] the chapter on self-assessment, as well as [the] inclusion of the Be the Teacher Scenarios in all the chapters. My students have enjoyed the Be the Teacher practice exercises a lot, and I am glad that with the new edition they will have even more opportunities to practice." --Madalina Tanase, University of North Florida "Not only does Charles provide the essence of each model, but he focuses on how to execute the model in a classroom. The step-by-step approach is exceptional." --Deborah Burris, Southern Illinios University - Carbondale

Digital Literacies in Education - Creative, Multimodal and Innovative Practices (Paperback, New edition): Yvonne Crotty,... Digital Literacies in Education - Creative, Multimodal and Innovative Practices (Paperback, New edition)
Yvonne Crotty, Margaret Farren
R1,441 R1,261 Discovery Miles 12 610 Save R180 (12%) Ships in 10 - 15 working days

Every educator will tell you about the importance of literacy. But what are the implications of digital literacy, participatory literacy and media literacy for teaching and learning? And can the use of technology be linked to social responsibility? This volume, with a range of international contributors, offers stimulating reading about 'rethinking education' in the light of new multimedia tools and platforms and the emergence of social media. It calls for twenty-first-century learners to develop digital, entrepreneurial, collaborative and group work competencies, along with creative and critical thinking. The affordances of digital technologies can offer all students the chance to create their own multimedia representations and become creators within their own education. In addition, eLearning tools can support innovative pedagogical approaches and open the way for research on the nature of teaching and learning experiences, and on how dialogue might be transformed through the use of digital communication technologies. The essays in this volume provide relevant current examples for education practitioners interested in research in this growing academic field.

Engaged, Connected, Empowered - Teaching and Learning in the 21st Century (Hardcover, New): Ben Curran, Neil Wetherbee Engaged, Connected, Empowered - Teaching and Learning in the 21st Century (Hardcover, New)
Ben Curran, Neil Wetherbee
R2,948 Discovery Miles 29 480 Ships in 10 - 15 working days

This reader-friendly book offers practical strategies and digital resources that will help K-12 students succeed in the 21st century. You will learn how to teach students to collaborate and make connections, filter primary source information, create products to demonstrate learning, develop a digital toolkit, and more! Special Features: Digital resources are included to help you implement the ideas in this book. Personal anecdotes are provided from the authors' own successes and failures using technology. The book is organized by topic, so you can skip around and read or reread the parts that are relevant to you. The authors provide suggestions for teachers at different comfort levels with technology--novice, intermediate, and expert. The book's accompanying Facebook page includes additional content and links to complement the book (http://facebook.com/EngagedConnectedEmpowered).

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A Guide to Old Spanish
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