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Books > Social sciences > Education > Educational resources & technology
Exponential Technologies:Higher Education in an Era of Serial Disruptions provides an introduction to leaders in community colleges and universities to the near future impact of technologies that a developing in an exponential manner. Whereas past technologies grew in a linear pattern, gradually, the technologies of the twenty-first century develop in what appears initially to be gradual, almost off to side without much fanfare. However, the gradual process reaches a certain point when it suddenly, without warning, increases in speed phenomenally; it appears to come from nowhere to the surprise of many. Although the technologies first impact the business community, it rapidly follows up toward the educational environment. If leaders in higher education are unaware of the exponential growth of the technologies, the institutions they lead will be caught unprepared and may find it very difficult, if not impossible, to catch up. Moore's law, which claims that computer power doubles every 18 months, is the force behind the exponential velocity. Leaders and faculty must become aware of the technologies and learn how to deal with them or the technologies will deal with the unprepared.
- Offers practical "how-to" advice on using virtual worlds effectively. - Written in a user friendly way for the novice user. - Gives real-world examples based on 10 years' experience in the field.
This book has a completely new take on e-learning in higher education, introducing a novel framework which distinguishes between e-learning 1.0 (distribution), e-learning 2.0 (dialogue), and e-learning 3.0 (construction). Through this framework, the use of e-learning is actively linked to three theoretical perceptions of learning: 1.0 (behavioural learning theory), 2.0 (cognitive learning theory), and 3.0 (social learning theory). E-learning 1.0, 2.0, and 3.0 guides the reader through the design and use of e-learning by the central framework. Readers are invited to reflect on the learning theories underlying their own e-learning design practices. The book introduces eight practical examples of e-learning design considerations and e-learning implementations as academic colleagues from around the world present their concrete use-cases of e-learning technologies. E-learning 1.0, 2.0, and 3.0 will enable readers to use the framework for e-learning and its link to associated learning theories to inform their own design and use of e-learning technologies - for the benefit not only of teachers, but also the engagement and learning of students.
Originally published in 1989, this book differed from others on the topic of microcomputers and education at the time, in that it focuses on the influence that microcomputer technology has on children in their early years, specially pre-school and elementary ages. Microcomputers have the capacity to do great harm as well as good and a full explanation of the technical and philosophical issues involved will be of interest to a number of disciplines. Other topics explored are - the potential uses of microcomputer-technology in early childhood education and current research and theory building on microcomputers and early education. This book should be read by teachers, sociologists, psychologists and researchers in education.
This book helps the new teacher to survive the first year of teaching and wind up happy, wiser and still sane! Can I teach the way I believe is best for my students? How can I get it all done? The worries, concerns and questions of first-year educators can be overwhelming and eventually lead to teachers leaving the profession. This candid look at the pressures and surprises of the first year of teaching provides the new teacher with guidance and advice that is full of encouragement, humour, and practical ideas, all based on real first-year experiences. This guidebook emphasizes the aspects of teaching that college professors don't teach. Authors Stacey Jarvis and Bob Algozzine take a realistic approach to the unforeseen pitfalls that new teachers face, focusing on the major concerns of novice teachers: o Controlling workload, managing time and overcoming fatigue; o Forming strong relationships with students, parents, and colleagues; o Maintaining autonomy and control of teaching style and methods.
The process of integrating technology into education often overlooks that technology is a sign; it is not a neutral message conveyor, but rather a material artefact placed into a context inevitably subject to culture. In an original and novel combination, Decoding Technology Acceptance in Education brings together two academic domains not previously pursued together, yet which diverge in many ways: cultural studies and technology acceptance studies. Drawing on empirical data, Stockman demonstrates that teachers activate a meaning-making process through encoding and decoding signs around technology as an artefact of culture, and as a result their acceptance behaviour and decisions rely on the dynamics of the cultural whole to which they belong. In this study, technology acceptance is revisited as an issue of cultural negotiation; the common approach, which provides an instrumental view on technology as a neutral tool, is insufficient for the topic of technology acceptance. Rather than proposing yet another model of technology acceptance, Decoding Technology Acceptance in Education offers a renewed frame of mind and the conclusions it provides are of vital importance to the theoretical and practical advancement of technology acceptance studies, as well as to the practical integration of technology into education. Providing original empirical evidence for the influence of culture on educational decision-making, the book raises awareness for the importance of cultural research in areas where it has been under-considered. This book will be of great interest to researchers, academics and postgraduate students engaged in the study of technology acceptance and technology use in education, as well as those interested in cultural studies.
This book provides a comprehensive overview on the theories, processes, and solutions relevant to effectively creating, using, and managing digital media in a variety of instructional settings. In the first section of the book, the authors provide an overview of the theories, development models, and principles of learning with digital media. In the second section, the authors detail various digital media solutions, including: Instructional Videos, Instructional Simulations and Games, Online Learning, Mobile Learning, and Emerging Learning Technologies. Overall, this book emphasizes the theoretical principles for learning with digital media and processes to design digital media solutions in various instructional settings. The readers are also provided with multiple case studies from real world projects in various instructional settings.
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
The book is written to share ideas stemming from technology-rich K-12 mathematics education courses taught by the author to American and Canadian teacher candidates over the past two decades. It includes examples of problems posed by the teacher candidates using computers. These examples are analyzed through the lenses of the theory proposed in the book.Also, the book includes examples of computer-enabled formulation as well as reformulation of rather advanced problems associated with the pre-digital era problem-solving curriculum. The goal of the problem reformulation is at least two-fold: to make curriculum materials compatible with the modern-day emphasis on democratizing mathematics education and to find the right balance between positive and negative affordances of technology.The book focuses on the use of spreadsheets, Wolfram Alpha, Maple, and The Graphing Calculator (also known as NuCalc) in problem posing. It can be used by pre-service and in-service teachers interested in K-12 mathematics curriculum development in the digital era as well as by those studying mathematics education from a theoretical perspective.
This book constitutes selected, revised and extended papers from the 13th International Conference on Computer Supported Education, CSEDU 2021, held as a virtual event in April 2021. The 27 revised full papers were carefully reviewed and selected from 143 submissions. They were organized in topical sections as follows: artificial intelligence in education; information technologies supporting learning; learning/teaching methodologies and assessment; social context and learning environments; ubiquitous learning; current topics.
There is no research-based text that provides a model for teaching and learning in a virtual environment with literacy learners. Therefore, this book will focus on preparing challenging students to be successful independent learners for the twenty first century. This will involve one where students are constructing their own meaning not only within the traditional brick and mortar environment with the assistant of the classroom teacher, but also in an online environment scaffolded by a virtual tutor. Today, virtual environments are a common alternative space for students in K-12 to engage in meaningful online literacy learning with their tutors (Boxie, 2004; Hurst, 2007; Williams & Casale, 2015; Witte, 2007).
There is no research-based text that provides a model for teaching and learning in a virtual environment with literacy learners. Therefore, this book will focus on preparing challenging students to be successful independent learners for the twenty first century. This will involve one where students are constructing their own meaning not only within the traditional brick and mortar environment with the assistant of the classroom teacher, but also in an online environment scaffolded by a virtual tutor. Today, virtual environments are a common alternative space for students in K-12 to engage in meaningful online literacy learning with their tutors (Boxie, 2004; Hurst, 2007; Williams & Casale, 2015; Witte, 2007).
Multiculturalism in Technology-Based Education: Case Studies on ICT-Supported Approaches explores the multidisciplinary approaches to transculturality and multiculturalism and its influence on technology-based education. This comprehensive reference source is a collection of education cases which investigate transcultural education using theoretical aspects and practical applications inside a technological framework. This book aims to be a reference for university professors, students, and researchers alike.
Calls to improve undergraduate STEM education have resulted in initiatives that seek to bolster student learning outcomes by promoting changes in teaching practices. Written by participants in a series of ground-breaking social network analysis (SNA) workshops, Researching and Enacting Change in Postsecondary Education argues that the academic department is a highly productive focus for the spread of new, network-based teaching ideas. By clarifying methodological issues related to SNA data collection and articulating relevant theoretical approaches to the topic, this book leverages current knowledge about social network theory and SNA techniques for understanding instructional improvement in higher education.
This book comes from genuine research from various universities in Asia, such as in South East Asia and India. Since COVID-19 pandemic is spreading all over the world, most schools and institutions of higher learning have opted online-based learning for their teaching and learning (T&L) activities. Previously, the common practices in T&L are face to face (F2F). Therefore, online T&L is a new normal not just for the students but also for the instructors as well as the parents. In this book, different online teaching methods via technology-supported teaching have been implemented, and at the end of the lesson, based on the feedback from students on these online technology-supported teaching tools, most educators found that there are positive responses from majority of students, in terms of their learning, attitudes, thinking and decision-making process, apart from the challenges faced by the students in the beginning, with regards to the new approaches and methodology used by their teachers during online teaching. There are eight contributed chapters in this book covering secondary school-level curriculum up to higher institutional-level curriculum that forming a new system of T&L for post-COVID-19 pandemic. The topics under consideration include active learning (AL) and cooperative learning (CL) for T&L, task-based instruction (TBI), transition students' adaptability to post-COVID-19, creative and innovative teaching methods for secondary school-level mathematics, project-based learning (PPBL) for geophysics and impact of Socratic method and SOLO taxonomy. This book is suitable for postgraduate students, teachers, instructor, educational researchers, as well as policy makers in education and other scientists who are dedicated in teaching and educate students.
First published in 1985. Information technology can offer huge benefits to the disabled. It can help many disabled people to overcome barriers of time and space and to a much greater extent it can help them to overcome barriers of communication. In that way new information technology offers opportunities to neutralise the worst effects of many kinds of disablement. This book reviews the possibilities of using information technology in the education of the disabled. Commencing with an assessment of the learning problems faced by disabled people, it goes on to look at the scope of information technology and how it has been used for the education of students of all ages, particularly in the United Kingdom and the United States. A penultimate section considers most of the contentious issues that faced users of technology, whilst the conclusion devotes itself to the immediate and longer-term future, suggesting possible future trends and the consequent problems that may arise.
Online Teaching: Tools and Techniques to Achieve Success with Learners will provide the online teacher with essential strategies to successfully design, develop, deliver and improve their online course offerings. This book is an invaluable resource for the novice instructor, as well as the seasoned educator. The chapters of the book will take the reader from the basics of online course development and delivery to assessment and improvement after a successful semester. The authors provide proven techniques, practical tools, and real-world tips in the areas of online course formats, course organization, learning management, learning community, online collaboration, learner support, visual design, course assessment, and course analysis for improvement in a readable and engaging way.
National governments and multi-national institutions are spending unprecedented amounts of money on ICT on improving the overall quality of school learning, and schools are increasingly expected to prepare young people for a global economy in which inter-cultural understanding will be a priority. This book explores and analyzes the ways ICT has been used to promote citizenship and community cohesion in projects that link together schools in different parts of the world. It examines the theoretical framework behind such work and shows the impact of initiatives in the Middle East, Canada, the USA, England, Northern Ireland, the Republic of Ireland and elsewhere in the European Union. This is a critical examination of the technologies that have been deployed, the professional development that has been provided and an evaluation of what constitutes good practice, particularly in terms of what collaborative learning really means for young people. Many of these initiatives have enabled young people to develop more positive relations with culturally and religiously different neighbours, but this work has just begun. Continuing international tensions over matters of identity and faith require that we better understand the political context for such work so that we might shape future directions more deliberately and more clearly.
This volume consists of the revised versions I of a selection of papers of the second EDINEB conference, held in Uppsala from 17-19 August 1995. As with the fIrst edition, the conference and these proceedings are rooted in the participant's involvement with 'EDucational INnovation in Economics and Business'. The thematic focus is quality audit, quality assessment and quality improvement, all of them collected in the theme 'In Search of Quality'. For the fIrst EDINEB conference, which took place in Maastricht, December 1993, 'Problem-Based Learning' was chosen as leading theme. The introduction of problem-based learning in the curriculum of any faculty is to be regarded as a major innovation in the educational system. In contrast, the dedication to the search of quality in education resulted in a large variety of case studies and theoretical contributions on educational innovations aiming at increasing the quality of teaching and learning. This contrast between the one major step and the many small steps has been the decisive factor for the editors to compose these proceedings as a kind of allegory of Robert M. Pirsig's famous novel 'Zen and the art of Motorcycle Maintenance, an Inquiry into Values' (ZAMM). Of course, on top of the very obvious reason that the conference had been saddled with a theme that is identical to the title that many critics (probably those who aren't so fond of motorcycling) used to rename ZAMM.
This book will bring awareness to community college administrators and faculty to the recent technological developments, such as Artificial Intelligence, autonomous vehicles, personal robots, 3-D printing, the Internet of Things, nanotechnology, genome research, bitcoin, and quantum computing. These technologies will require radical change in the operation of community colleges. This book describes the new technologies, discusses the impact on the community college environment, and provides recommendations for modifying college operations.
This book provides a nexus between research and practice through teachers' narratives of their experiences with telecollaboration. The book begins with a chapter outlining the pedagogical and theoretical underpinnings of telecollaboration (also known as Virtual Exchange), followed by eight chapters that explain telecollaborative project design, materials and activities as well as frank discussions of obstacles met and resolved during the project implementation. The projects described in the volume serve as excellent examples for any teacher or education stakeholder interested in setting up their own telecollaborative exchange.
Present-day society is often referred to as a knowledge society. But how can knowledge be defined and what role does it play, along with the related or connected concepts of learning and media/ICT? In what sense does learning lead to knowledge, what forms of learning are adequate in the so-called knowledge society, and how are appropriate forms of learning underpinned? How should media be conceptualised, and what is the role of the media, not least digital media, i.e. ICT, in society? Most people seem to agree that we live in a knowledge society . But what is knowledge, and how can knowledge be categorised? How does learning and life-long learning help us making knowledge society a reality, and what is the role of e-learning? The book aims at answering all these basic questions. It provides a definition and logical categorisation of knowledge. It categorises learning and teaching in a similar system. It analyses media education, media socialisation, and the use of digital media in and for teaching. It summarises the main theories of e-learning. And it presents the German sociologist Niklas Luhmann s theory of the educational system. The book is written for everybody who works professionally with education, knowledge and knowledge management, including educational researchers, e-learning specialists, teachers and students at teacher training colleges and for everybody interested in understanding the so-called knowledge society.
Networked by Design brings together work from leading international scholars in the learning sciences that applies social network theory to teachers' social interactions and relationships. The volume examines the direct and indirect relationships and communities that teachers navigate, as well as the models, plans, and other interventions that allow them to exercise control over these networks. Each chapter draws from case studies or latitudinal research to investigate a different intervention and its outcomes. By presenting research conducted in a variety of scales and contexts, this book offers scholars, future teachers, and leaders diverse insights into how interventions in social capital and social networks can create impactful, meaningful teaching and learning.
The inclusion of new and emerging technologies in the education sector has been a topic of interest to researchers, educators, and software developers alike in recent years. Utilizing the proper tools in a classroom setting is a critical factor in student success. Tablets in K-12 Education: Integrated Experiences and Implications explores the use of hand-held mobile devices in primary and secondary classrooms to assist in learning, sharing, and communication among students and teachers. With cutting-edge research on pedagogy, practice, and new initiatives for mobile learning devices and applications, this advanced reference source provides educators, technology coordinators, administrators, and other faculty with the resources needed to effectively implement mobile applications in their classrooms. |
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