![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Arts & Architecture > Industrial / commercial art & design > General
This book provides a source of inspiration and a manual for designers, entrepreneurs and professionals who are looking into the practical application of product configurators. In this growing profession, there is a need for a book which focuses on the configuration process from a design perspective. The book delves into the practical application of configurators using case studies of selected firms that present their most significant works. It offers the reader tips, suggestions, technical details and critical issues which need to be considered, from experienced actors and pioneers worldwide, which include: Unfold, Belgium In-flexions, France Nervous System, USA Okinlab, Germany SkimLab, France Twikit, Belgium INDG, The Netherlands ZeroLight, United Kingdom 3Dimerce, The Netherlands 3DSource, USA Bagaar, Belgium MyCustomizer, Canada Combeenation, Austria
The second edition of this much-admired book offers an accessible and coherent selection of readings illustrating for students the depth and contours of how American politics has developed over time. Grounded in foundational debates, classic political science scholarship, and the best contemporary analysis of American political development, this reader invites students to probe the historical dynamics that brought the United States to where it is today and how those dynamics are likely to affect its future course. This well-designed and up-to-date reader is an invitation to instructors to draw your students into a deeper conversation on the key themes and topics in each section of your course. The second edition features: Revised introductions and selections 33 new readings Expanded sections on civil rights and civil liberties. Jillson and Robertson have carefully edited each selection to ensure readability and fidelity to the original arguments. Their insightful editorial introductions frame the context in which these topics are studied and understood. Several key pedagogical tools help students along the way: An introductory essay provides an overview of American political development and current examples of why history matters Chapter introductions to provide necessary context situating the readings in broader debates Head notes at the start of each reading to contextualize that selection Questions for Discussion at the end of each chapter, prompting students to draw out the implications and connections across readings Further Reading lists at the end of each chapter to guide student research The broad readings in this volume take seriously the effort to present materials that help students
In this inventive interpretation of the popular colouring book concept, Islamic design expert Eric Broug helps readers to create their own patterns, based on compositions from across the Islamic world. The book opens up the world of intricate Islamic patterns, allowing artists, designers and doodlers alike to learn about these works of art as they produce their own. With 48 Islamic geometric compositions from around the world to choose from, artists at all skill levels will relish the myriad opportunities to replicate these intricate patterns or create their own. The workbook's clever design invites the pattern-maker to consider a composition in the book, take a corresponding loose leaf from the back of the book and figure out which sections of lines to trace to make the composition. Readers will have the unique satisfaction of making patterns appear where previously none were visible. Compositions - including a mix of more familiar geometric compositions and those that have scarcely been documented - are categorized by region and have various levels of complexity, making it possible for beginners to get started and artists or designers to develop their skills.
Does your organization have a good or bad reputation, and who takes responsibility for it? Whether viewed as an intangible asset or potential liability, damage to reputation can be costly. In the private sector loss of investor confidence can dent corporate value; in the public sector loss of public trust can lead to political change. How can anyone protect reputation from damage?
Design Objects and the Museum brings together leading design historians, curators, educators and archivists to consider the place of contemporary design objects within museums. Contributors draw on a wide range of 20th century and contemporary examples from international museums to consider how design objects have been curated and displayed within and beyond the museum. The book continues contemporary global debates on the ways in which museums of design engage and educate their public. Chapters are grouped into three thematic sections addressing The Canon and Design in the Museum; Positioning Design within and Beyond the Museum; and Interpretation and the Challenge of Design, with chapters exploring museological practice and issues, the roles people play in creating meaning, and the challenges contemporary design presents to interpretation and learning within the museum.
The fast-paced nature of the design business means that you probably spend most of your time, energy and resources looking after your clients' needs, not your own. In our current, increasingly competitive marketplace where supply far outstrips demand, no design business will survive for long - let alone grow and develop - without a really effective marketing programme. It is no longer enough for you to provide a good product and simply hope for the best. Potential clients need to know exactly what you can do for them and what makes you different from your competitors. Existing clients need to know exactly why they should develop and continue their business with you. Quite simply, you need to convince design buyers that you are unequivocally the right consultancy for them, time and time again. This second, fully revised and updated, edition of Shan Preddy's popular book will help you to improve your marketing skills, no matter how large or small your design company, or which of the many disciplines you specialise in. Packed full of accessible, practical advice and information, this book is indispensable for all design consultancies.
This book presents over 100 papers from the 3rd Engineering and Product Design Education International Conference dedicated to the subject of exploring novel approaches in product design education. The theme of the book is "Crossing Design Boundaries" which reflects the editors wish to incorporate many of the disciplines associated with, and integral to, modern product design and development pursuits. Crossing Design Boundaries covers, for example, the conjunction of anthropology and design, the psychology of design products, the application of soft computing in wearable products, and the utilisation of new media and design and how these can be best exploited within the current product design arena. The book includes discussions concerning product design education and the cross-over into other well established design disciplines such as interaction design, jewellery design, furniture design, and exhibition design which have been somewhat under represented in recent years. The book comprises a number of sections containing papers which cover highly topical and relevant issues including Design Curriculum Development, Interdisciplinarity, Design Collaboration and Team Working, Philosophies of Design Education, Design Knowledge, New Materials and New Technologies in Design, Design Communication, Industrial Collaborations and Working with Industry, Teaching and Learning Tools, and Design Theory.
Get ready! With this game, you'll gain insights into how you create, present, and evaluate social design solutions in a fast and fun way. PERFECT TOOL FOR GENERATING IDEAS, BRAINSTORMING & TEAM-BUILDING: Beyond Design The Game will help amp up your associative thinking skills and help you quickly generate ideas whilst working collaboratively. DEVELOP SYSTEM THINKING AND COMMUNICATION SKILLS: Get better at streamlining your thinking and communicating your ideas effectively. UNCOVER EXISTING INSPIRATION AND CREATE NEW OPPORTUNITIES: Spark new inspiration with existing ideas and explore new possibilities of bringing it to life. GET BETTER AT CREATIVE PROBLEM-SOLVING: Learn to generate innovative solutions to complex social issues quickly. IMPROVE CONFIDENCE IN PITCHING YOUR IDEAS: Practice makes perfect. The game provides a supportive framework for anyone to practice and get better at enrolling people in their ideas. IDEAL FOR CLASSROOMS, WORKSHOPS, AND GROUPS: Whether you're using the game as an experiential teaching tool for students, facilitating a workshop for your team, or hosting an activity for you and your friends. The Beyond Design game is a perfect group activity for adolescents, adults, and kids age 12+.
Architectural discourse and practice are dominated by a false dichotomy between design and chance, and governed by the belief that the architect's role is to defend against the indeterminate. In Architectures of Chance Yeoryia Manolopoulou challenges this position, arguing for the need to develop a more creative understanding of chance as aesthetic experience and critical method, and as a design practice in its own right. Examining the role of experimental chance across film, psychoanalysis, philosophy, fine art and performance, this is the first book to comprehensively discuss the idea of chance in architecture and bring a rich array of innovative practices of chance to the attention of architects. Wide-ranging and through a symbiotic interplay of drawing and text, Architectures of Chance makes illuminating reading for those interested in the process and experience of design, and the poetics and ethics of chance and space in the overlapping fields of architecture and the aleatoric arts.
The design sector has expanded rapidly in recent years, and now covers a wide range of specialist disciplines from branding and communications to product, commercial interiors and digital. Yet design firms often lack long-term vision, strategies and plans, and research from the Design Council shows that far too many suffer from poor profitability. Shan Preddy believes that the more a design firm knows about business, the more successful it will be, both creatively and financially. That's why she has gathered over 80 design-sector experts from different fields - advisors, practitioners, clients and representatives from design organisations - to provide you with information, suggestions, guidelines and thought-provoking opinions. Whether you're experienced or just starting out, How to Run a Successful Design Business: The New Professional Practice covers everything owners and managers of design firms need to know.
Craft practice has a rich history and remains vibrant, sustaining communities while negotiating cultures within local or international contexts. More than two centuries of industrialization have not extinguished handmade goods; rather, the broader force of industrialization has redefined and continues to define the context of creation, deployment and use of craft objects. With object study at the core, this book brings together a collection of essays that address the past and present of craft production, its use and meaning within a range of community settings from the Huron Wendat of colonial Quebec to the Girls' Friendly Society of twentieth-century England. The making of handcrafted objects has and continues to flourish despite the powerful juggernaut of global industrialization, whether inspired by a calculated refutation of industrial sameness, an essential means to sustain a cultural community under threat, or a rejection of the imposed definitions by a dominant culture. The broader effects of urbanizing, imperial and globalizing projects shape the multiple contexts of interaction and resistance that can define craft ventures through place and time. By attending to the political histories of craft objects and their makers, over the last few centuries, these essays reveal the creative persistence of various hand mediums and the material debates they represented.
Making exhibitions is a collaborative art, producing is a multi-layered unity of ideas and objects, of invention and manifestation, of content and form. However, there is an antagonistic dimension to it, because content and form are traditionally represented by the entirely different realms of curator and designer. Future successful developments in exhibition-making are dependent on whether this gap of antagonism can be bridged. space.time.narrative calls for a paradigmatic shift of focus. It puts forward a unique approach, breaking down traditional barriers and offering a wide-ranging theoretical context, redefining and expanding the parameters and the dynamics of the exhibition-format in terms of an open, narrative environment, which at its roots displays deep similarities with performance on stage, or installation in urban and rural space. The book breaks new ground by looking at the exhibition as a cultural format firstly within a great sweep of the arts in general, weaving a web of philosophical, museological, linguistic and media-theoretical references, which expands the contextual field of the profession. It then offers unique and important insights from within, in extreme close-up, by bringing together interviews with six of the leading exhibition designers who discuss the dynamics of the medium, its interactive dimensions, the soft parameters of the exhibition, and how to get to grips with the format as a complex narrative space, in which the public takes part. Curator and designer should reposition themselves professionally at the heart of the axis, which divides (or connects) content and form.
Product safety begins with design or formulation whether it is for a complex engineering product or a simple household article. Those who suffer damage from a design defect can win compensation without having to prove negligence. Manufacturers, suppliers and importers can all be responsible for ensuring that their products are safe. To help protect them against prosecution, customer dissatisfaction and commercial loss requires a programme of risk reduction, which begins with the management of design. Design and product development require a balanced approach to the new realities of the legal situation, both for companies and individual designers. Part One reviews the strategy needed to manage design in the fresh legal climate and includes guidance on techniques that can be used. Part Two is a jargon-free guide through the difficult area of international product liability law. It has been entirely rewritten to reflect the many recent changes to influence European law and a designer's personal liability. Part Three brings home vividly the physical, legal and commercial risks of product defects and demonstrates ways in which they could be prevented. There are over 20 real life, fascinating and instructive case histories, many of them new, ranging from exploding office chairs to ro-ro ferries and from washing powder to aircraft. Safer by Design is exceptional in providing management and risk assessment advice, coupled with legal guidance and actual practical lessons.
Digital Poetics celebrates the architectural design exuberance made possible by new digital modelling techniques and fabrication technologies. By presenting an unconventional and originalhumanistic theory of CAD (computer-aided design), the author suggests that beyond the generation of innovative engineering forms, digital design has the potential to affect the wider complex cultural landscape of today in profound ways. The book is organised around a synthetic and hybrid research methodology: a contemporary, propositional and theoretical discursive investigation and a design-led empirical research. Both methods inform a critical construct that deals with the nature, forms, and laws of digitality within a contemporary architectural discourse that affects practice and academia. The chapters spiral at, from, towards, around, outside-inwards and back inside-out digitality, its cognitive phenomena, spatial properties and intrinsic capabilities to achieve, or at least, approach Digital Poetics. The book presents speculative and small-scale constructed projects that pioneer techniques and experiments with common 3D and 4D software packages, whereby the focus lies not on the drawing processes and mechanics, but on the agency and impact the image (its reading, experience, interpretation) achieves on the reader and observer. The book also features a preface by Fr ric Migayrou, a philosopher and curator, and one of the most influential cultural engineers of the contemporary international architectural scene. The book is linked to a website, which contains a larger selection of images of some featured projects.
Design has a history of violence. It can be an act of creative destruction and a double-edged sword, and yet professional discourse around design has been dominated by voices that only trumpet its commercial and aesthetic successes. Violence, defined here as the power to alter circumstances against the will of others and to their detriment, is ubiquitous in history and in contemporary society. In recent years, moreover, technology has introduced new threats and added dramatically to the many manifestations of violence. Design and Violence is an exploration of the relationship between the two that sheds light on the complex impact of design on the built environment and on everyday life, as well as on the manifestations of violence in contemporary society. Published to accompany an online experiment launched by The Museum of Modern Art in Autumn 2013, it brings together controversial, provocative, and compelling design projects with leading voices from a variety of fields. Each invited author responds to one object chosen by the curators - ranging from an AK-47 to a Euthanasia Rollercoaster, from plastic handcuffs to the Stuxnet digital virus - and invites dialogue, comments, reflection, and active, occasionally fierce, debate. Examples of questions posed include: Can we design a violent act to be more humane? How far can the state go to `protect' its borders from immigration before it becomes an act of violence? Is violence `male'? These experimental and wide-ranging conversations bring together voices from the fields of art and design, science, law, criminal justice, ethics, finance, journalism, and social justice, making Design and Violence an invaluable resource for lively discussions and classroom curricula.
Describes the tools, strategies, and techniques for costume designers and a step-by-step design process. Illustrated throughout with full color inspirational and instructive photos. The perfect guidebook for the Costume Design student, aspiring, or early-career designer.
In times of crisis, mutual aid becomes paramount. Even before the COVID-19 pandemic, new forms of sharing had gained momentum to redress precarity and stark economic inequality. Today, a diverse array of mutualistic organizations seek to fundamentally restructure housing, care, labor, food, and more. Yet design, art, and architecture play a key role in shaping these initiatives, fulfilling their promise of solidarity, and ensuring that these values endure. In this book, artist Marisa Moran Jahn and architect Rafi Segal converse about the transformative potential of mutualism and design with leading thinkers and practitioners: Mercedes Bidart, Arturo Escobar, Michael Hardt, Greg Lindsay, Jessica Gordon Nembhard, Ai-jen Poo, and Trebor Scholz. Together, they consider how design inspires, invigorates, and sustains contemporary forms of mutualism-including platform cooperatives, digital-first communities, emerging currencies, mutual aid, care networks, social-change movements, and more. From these dialogues emerge powerful visions of futures guided by communal self-determination and collective well-being.
This book is for innovators, design strategists and entrepreneurs and everyone who feels the pain of the struggle at some point while managing the distractions and noise that can block us from reaching our full creative potential. Creative Struggle is Real is an interactive journey with creative guidance and making tools to bring you closer to your unique creative capacities so you will never shy away from your creative genius again. While the creative struggle may be inevitable, it doesn't have to feel impossible. The book is organised into three parts: Defining Your Creative Context, Designing Your Creative Practice, and Maintaining Your Creative Momentum. You will discover your imaginator type, become a superhero(ine) and define what creativity means to you. The book walks you through practical and inspiring methods to make space and time for making so you will never again have an excuse to procrastinate. In addition, every creative will design a unique creative practice that exercises creative muscle so you can keep your momentum going for the long term. * A practical, interactive guide to help you define creativity, put you in action and design a creative practice that supports your creativity for the long term. * For creative professionals and "non-creatives" working with creative teams who want to make a positive impact and gain the connections and recognition they seek from team members and co-creators. * Learn how to reach your full creative potential
This book reveals a great untold story of enterprise and innovation based on the relationship between the Victoria and Albert Museum, and Elkington & Co., the renowned industrial art and design manufacturer of the 19th-century. The Birmingham-based company pioneered and patented the industrial art of electro-metallurgy to create original artworks, perfect replicas, and mass-reproduced luxury consumer goods that used electricity to 'grow' metal into shape at a molecular level. This technological revolution created a profound legacy, which continues to influence the way modern material culture looks and operates today. Elkington's syntheses of science and art into industrial manufacturing processes revolutionized the design and production, replication and reproduction of precious metalwork, metal sculpture, and ornamental art metalwork. Elkington & Co. gained huge public acclaim at the Great Exhibition of 1851. They subsequently produced artworks and luxury goods, including world-renowned sports trophies like the Wimbledon Singles Trophies, as well as luxury dining services for great steamships and railways, including tableware that sank with the Titanic. Elkington played a crucial role in shaping and building the V&A's permanent collection from its foundation in 1852 (following the Great Exhibition) until the First World War. The V&A's collections in turn had a profound influence on Elkington's output. The great success of their relationship cemented both the museum's status as a leading cultural institution, and the E&Co 'makers-mark' as one of the world's first truly multinational designer brands. Elkington's electrical alchemy helped spark the electrical revolution that founded the modern world.
Data Visualization for Design Thinking helps you make better maps. Treating maps as applied research, you'll be able to understand how to map sites, places, ideas, and projects, revealing the complex relationships between what you represent, your thinking, the technology you use, the culture you belong to, and your aesthetic practices. More than 100 examples illustrated with over 200 color images show you how to visualize data through mapping. Includes five in-depth cases studies and numerous examples throughout.
Urban theory traditionally links modernity to the city, to the historical emergence of certain forms of subjectivity and the rise of important developments in culture, arts and architecture. This is often in response to technological, economic and societal transformations in the nineteenth- and early twentieth-centuries in select Euro-American metropolises. In contrast, non-Western cities in the modern period are often considered through the lens of Westernization and development. How do we account for urban modernity in "other" cities? This book seeks to highlight cultural creativity by examining the diverse and shifting ways Istanbulites have defined themselves while they debate, imagine, build and consume their city. It focuses on a series of exhibitionary sites, from print press/photography, cinema/films, exhibitions of architectural heritage, theme parks and museums, and explores the links between these popular depictions through shared practices of representation. In doing so it argues that understanding how the future is imagined through images and interpretations of the past can broaden current theoretical thinking about Istanbul and other cities. In line with postcolonial calls for a comparative urbanism that decouples understanding of the modern from its privileged association with Western cities, this book offers a new perspective on the lens of urban modernity. It will appeal to urban geographers and historians, cultural studies scholars, art historians and anthropologists as well as planners, architects and artists.
This is a study of the forms and institutions of print - newspapers, books, scholarly editions, publishing, libraries - as they relate to and are changed by emergent digital forms and institutions. In the early 1990s hypertext was briefly hailed as a liberating writing tool for non-linear creation. Fast forward no more than a decade, and we are reading old books from screens. It is, however, the newspaper, for around two hundred years print's most powerful mass vehicle, whose economy persuasively shapes its electronic remediation through huge digitization initiatives, dominated by a handful of centralizing service providers, funded and wrapped round by online advertising. The error is to assume a culture of total replacement. The Internet is just another information space, sharing characteristics that have always defined such spaces - wonderfully effective and unstable, loaded with valuable resources and misinformation; that is, both good and bad. This is why it is important that writers, critics, publishers and librarians - in modern parlance, the knowledge providers - be critically engaged in shaping and regulating cyberspace, and not merely the passive instruments or unreflecting users of the digital tools in our hands. |
You may like...
Reliability and Safety Assessment of…
Tunc Aldemir, Nathan O. Siu, …
Paperback
R5,143
Discovery Miles 51 430
Flash Memory Integration - Performance…
Jalil Boukhobza, Pierre Olivier
Hardcover
R1,831
Discovery Miles 18 310
Memory Controllers for Real-Time…
Benny Akesson, Kees Goossens
Hardcover
R2,668
Discovery Miles 26 680
Type-2 Fuzzy Graphical Models for…
Jia Zeng, Zhiqiang Liu
Hardcover
Applied Signal and Image Processing…
Rami Qahwaji, Roger Green, …
Hardcover
R4,607
Discovery Miles 46 070
|