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Books > Arts & Architecture > Industrial / commercial art & design > General
A comprehensive resource to understanding the hand-press printing of early books Studying Early Printed Books, 1450 - 1800 offers a guide to the fascinating process of how books were printed in the first centuries of the press and shows how the mechanics of making books shapes how we read and understand them. The author offers an insightful overview of how books were made in the hand-press period and then includes an in-depth review of the specific aspects of the printing process. She addresses questions such as: How was paper made? What were different book formats? How did the press work? In addition, the text is filled with illustrative examples that demonstrate how understanding the early processes can be helpful to today's researchers. Studying Early Printed Books shows the connections between the material form of a book (what it looks like and how it was made), how a book conveys its meaning and how it is used by readers. The author helps readers navigate books by explaining how to tell which parts of a book are the result of early printing practices and which are a result of later changes. The text also offers guidance on: how to approach a book; how to read a catalog record; the difference between using digital facsimiles and books in-hand. This important guide: Reveals how books were made with the advent of the printing press and how they are understood today Offers information on how to use digital reproductions of early printed books as well as how to work in a rare books library Contains a useful glossary and a detailed list of recommended readings Includes a companion website for further research Written for students of book history, materiality of text and history of information, Studying Early Printed Books explores the many aspects of the early printing process of books and explains how their form is understood today.
This book defines the key ideas, scholarly debates, and research activities that have contributed to the formation of the international and interdisciplinary field of Metal Studies. Drawing on insights from a wide range of disciplines including popular music, cultural studies, sociology, anthropology, philosophy, and ethics, this volume offers new and innovative research on metal musicology, global/local scenes studies, fandom, gender and metal identity, metal media, and commerce. Offering a wide-ranging focus on bands, scenes, periods, and sounds, contributors explore topics such as the riff-based song writing of classic heavy metal bands and their modern equivalents, and the musical-aesthetics of Grindcore, Doom metal, Death metal, and Progressive metal. They interrogate production technologies, sound engineering, album artwork and band promotion, logos and merchandising, t-shirt and jewellery design, and fan communities that define the global metal music economy and subcultural scene. The volume explores how the new academic discipline of metal studies was formed, also looking forward to the future of metal music and its relationship to metal scholarship and fandom. With an international range of contributors, this volume will appeal to scholars of popular music, cultural studies, and sociology, as well as those interested in metal communities around the world.
Designers are usually considered as problem solvers: but what if, instead of solving problems, they pose them? The author opens a discussion on the role and the emerging strategies of designers in today's society. She presents historical and contemporary perspectives through design practices committed to provide proposals and solutions to social issues. Her analysis of several case studies results in an approach to design as a narrative medium.
First published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.
Sixteen peel-and-apply portraits of irresistible winged creatures
sunning themselves on zinnias, paying homage to a daisy,
transporting daffodils, and more.
Each chapter deals with a different technique from which we can best represent and make explicit the forms of knowledge used by designers. The book explores whether design knowledge is special, and attempts to get to the root of where design knowledge comes from. Crucially, it focuses on how designers use drawings in communicating their ideas and how they 'converse' with them as their designs develop. It also shows how experienced designers use knowledge differently to novices suggesting that design 'expertise' can be developed. Overall, this book builds a layout of the kinds of skill, knowledge and understanding that make up what we call designing.
Bringing Modernity Home offers a retrospective view of the development of popular taste and the beginnings of a new phase in the rise of the consumer society in the post second world war period through a series of thought-provoking accounts of developments in modern design history. It traces the change to consumer-led design after a time of grim austerity and recovery from the war while the state and production considerations held sway at a time when consumers 'couldn't afford taste'. The case studies of so-called frivolous items like the cocktail cabinet, the tufted carpet, and the rise of DIY in the working class homes of the 'new towns' gives a flavour of the excitement and thrill they afforded designers, makers and consumers after the harsh deprivations of the war. Collection of key essays.
In 100 Things Every Designer Needs to Know About People, 2nd Edition, Dr. Susan Weinschenk shows design and web professionals how to apply the latest research in cognitive, perceptual, and social psychology to create more effective web sites and apps. Dr. Weinschenk offers concise, plain-English insights and practical examples for designing sites and apps that are more intuitive and engaging, because they match the way humans think, work, and play. Updated to reflect the latest scientific findings, this full-color, relentlessly practical guide will help you whether your background is in visual design, interaction design, programming, or anything else. Weinschenk will help you improve the many design choices you make every single day - from choosing fonts and chunking information to motivating people and guiding them towards purchase. Not just another "web design guidelines" book, 100 Things Every Designer Needs to Know About People, 2nd Edition explains the why behind the guidelines, and exposes the many web design myths and "urban legends" that stand in your way. Dr. Weinschenk shows you what makes humans tick, and helps you translate that knowledge into exceptionally successful designs. The concise, practical, full-color guide to building great web sites and apps by reflecting human psychology in all you do - now fully updated for the latest research
Winner of the John G. Cawelti Award for Best Textbook / Primer How did you decide what to wear today? Did you base your selection on comfort or style? Did you want to blend in or stand out — or was it just the cleanest outfit available? We each make these decisions every day, reflecting how we view ourselves and impacting how others see us. Our choices matter — not just to us personally, but also to the magazine editors, brand ambassadors and trend forecasters who make a living by selling to us. Communicating Fashion introduces key concepts from the intersecting worlds of fashion and communication studies to connect how we all use clothing to express ourselves and how media systems support that process. In doing so, Myles Ethan Lascity explores social, cultural and ethical issues through the work of fashion journalism, brand promotions and the growing role of online influencers as well as the impact of film, television and art on self-image and expression. Key topics: - Advertising, Branding and Fashion Retail - Clothing, Art and Cultural Significance - Clothing as Group and Cultural Norms - Clothing, Identity and Interpersonal Communication - Fashion News and Tastemaking - Fashion, Social Media and Influencers - Meaning within the Fashion System - On-screen Clothing
This book provides a conceptual understanding of objectives and trends of lighting design and technology so that the reader will be able to wisely keep up with the rapid and never-ending expansion of the field. Uniquely explores how quietive practices can deepen the creative design process Written for students of Theatrical Lighting courses and emerging lighting professionals, The Heart of Light is a must-read for anyone intrigued by the power of light.
Although everyone has goals, only some people successfully attain their respective goals on a regular basis. With this in mind, the author attempts to answer the question of why some people are more successful than others. He begins with the assumption that the key to personal success is effective decision-making, and then utilizes his own theory--The Self-Regulation Model--to explain the origin and nature of individual differences in decision-making competence. The author also summarizes a number of existing models of decision-making and risk-taking. This book has two primary goals: * to provide a comprehensive review of the developmental literature on the decision-making skills of children, adolescents, and adults, and * to propose a theoretical model of decision-making skill that offers a better description of this skill than prior accounts. Taken together, the literature review and theoretical model help the reader acquire a clear sense of the development of decision-making skills as well as reasons for the developmental differences that seem to emerge.
This welcome new resource for international students in art, design, and media provides clear explanations of the terminology they must master in order to fulfill their academic potential and enrich their professional careers. * Offers a much-requested new resource that fills a gap in the academic market * Tailored specifically to the needs of international students in art, design, and media * Color-coded key words and phrases for quick reference * Includes sections on study skills, academic expectations in Western institutions, methodologies, and important theorists * An ideal handbook for curators and gallery staff everywhere for whom English is a non-native language
This dazzling visual compendium highlights the work of designers and 3-D render artists around the globe who visualize utopian architectural, landscape, and interior designs set in dreamlike and futuristic environments. This compilation book is curated by London-based designer Charlotte Taylor, whose Instagram account @maison_de_sable features many of her own designs and collaborations with render artists as well as those of her contemporaries. Featured designers and artists include the following listed per their influential Instagram accounts: @sixnfive, @paulmilinski, @teaaalexis, @joemortell and many more. 3D architectural renderings were originally conceived as a communication tool between designers and clients to help them visualize a proposed buildable design. This genre continues to be extremely useful for this purpose but has now also become an art form in its own right that can convey dreamlike imaginary settings. This collection features many of the most prolific and skilled 3D artists that showcase a high-end, modern and futuristic aesthetic that blurs the line between reality and fantasy. In this virtual world, building and budget constraints do not impede the imagination of the creators. Design Dreams is an inspirational and aspirational volume for architects and designers as well as fans of high design in interiors, furniture, landscape, travel, and lifestyle. UNIQUE VIEWPOINT: This book captures the growing genre of architectural visualizations from an international roster of 3-D render artists around the world who create evocative and coveted dream homes and fantasy destinations. Perfect for: Digital design enthusiasts Design-savvy shoppers Decorators and interior design fans Architects Designers A distinctive special occasion, holiday, or birthday gift for someone interested in 3D render software, and design visualization. Instagram followers of @maison_de_sable and other influential accounts
Bringing together a broad range of contributors including art, architecture, and design academic theorists and historians, in addition to practicing artists, architects, and designers, this volume explores the place of the sketchbook in contemporary art and architecture. Drawing upon a diverse range of theories, practices, and reflections common to the contemporary conceptualisation of the sketchbook and its associated environments, it offers a dialogue in which the sketchbook can be understood as a pivotal working tool that contributes to the creative process and the formulation and production of visual ideas. Along with exploring the theoretical, philosophical, psychological, and curatorial implications of the sketchbook, the book addresses emergent digital practices by way of examining contemporary developments in sketchbook productions and pedagogical applications. Consequently, these more recent developments question the validity of the sketchbook as both an instrument of practice and creativity, and as an educational device. International in scope, it not only explores European intellectual and artistic traditions, but also intercultural and cross-cultural perspectives, including reviews of practices in Chinese artworks or Islamic calligraphy, and situational contexts that deal with historical examples, such as Roman art, or modern practices in geographical-cultural regions like Pakistan.
Here are the design stories of everyday material, "stuff," from cars to Dustbusters, phonographs to DVDs, that makes our lives easier, more exciting, and more comfortable through mass-production. Descriptive vignettes and over 400 illustrations of popular culture as it progressed through the 20th century. Each year is an illustrated double-page spread, showing how design evolved in a precise timeline. Learn fascinating stories behind familiar products, the men and women who invented or designed them, and how their designs came to life or, in some cases, failed. It is the story of how America rose to world leadership through its unique ability to bring household conveniences and technological benefits to all, at reasonable cost, thus raising the nation's standard of living. Major technological developments and new materials that made innovative designs possible are also identified. For the industrial designer or student of design, this is a fantastic history of the profession, illustrating connections to invention, architecture, engineering, manufacturing, and business. Written by a distinguished industrial designer, the book offers a unique year-by-year chronology, "what was happening when" in design, and names its movers and shakers.
With the cold war ebbing, crime and inflation at record levels, and movie star-turned-President Ronald Reagan launching a Star Wars of his own, the 1980s did not seem likely to become one of the most outrageous, flamboyant, and prosperous decades of the 20th century. The "greed is good" mantra on Wall Street spawned the power-dressing, exercise-obsessed "Me Generation" of Yuppies. The art world enjoyed the influx of capital; computers and video games ruled in the office and at home; and the Rubik's cube craze swept the nation. Leg warmers were big, shoulder pads were bigger and hair was biggest of all. Whether your heart warms nostalgically at the memory of E.T. and marathon Trivial Pursuit sessions; if you think Ghostbusters and break dancing are totally awesome, this book's for you. To all those who still hear the echoes of "I want my MTV": All-American Ads of the 80s will leave you ready to reach out and touch someone. So just do it!
"Designs on Modernity" presents the 1925 Paris Exhibition as a key
moment in attempts to update the image of Paris as "capital of the
19th century." At the Exposition Internationale des Arts Decoratifs
et Industriels Modernes, Paris itself, as much as the commodity,
was put on show. Tag Gronberg focuses on the Exhibition as a set of
contesting representations of the modern city, stressing the
importance of consumption and display for concepts of urban
modernity. Here Le Corbusier's now famous Pavillon de L'Esprit
Nouveau with its Plan Voisin for the redesign of Paris confronted
another equally up-to-date city: Paris as "a woman's city," world
centre of fashion and shopping. Taking as her starting point one of
the most dramatic 1925 exhibits, the rue des Boutiques which
spanned the river Seine, Gronberg analyses the contemporary
significance of the small Parisian luxury shop. She shows how
boutiques, conceived both as urbanism and as advertising, redefined
Paris as the modern city.
An essential fashion industry resource, this new book presents a century of fashion illustrations from dress pattern envelopes ranging from the 1890s to the 1990s. References the popular shapes, silhouettes, and fashions through nearly 350 patterns for evening wear, lingerie, sportswear, and more. This detailed presentation illustrates cultural, social, and economic changes influencing women's fashions and the stylized illustrations used to capture the mode and ideal body styles of the day. As more design processes go digital, this book offers hundreds of skillful renderings done by hand. This is an ideal collection for fashion industry professionals, design students, and costume historians.
The fascination with aluminum giftware is that there is so much to choose from. You can collect it by the piece or by the pattern. It never grows old and the items are just as useful today as when they were first made. Here are serving dishes, children's playthings, napkin rings, pitchers, smoking accessories, salt and pepper shakers, vases, trays and more in popular as well as unusual patterns, all presented in clear color photographs and with today's market values. Aluminum giftware is twentieth century design of enduring usefulness and beauty.
Domestic advice literature is rich in information about design, ideals of domesticity, consumption and issues of identity, yet this literature remains a relatively neglected resource in comparison with magazines and film. Design at Home brings together etiquette, homemaking and home decoration advice as sources in the first systematic demonstration of the historical value of domestic advice literature as a genre of word and image, and a discourse of dominance. This book traces a transatlantic domestic dialogue between the UK and the US as the chapters explore issues of design, domesticity, consumption, social interaction and identity markers including class, gender and age. Areas covered include: * the use of domestic advice by historians * relationships between advice, housing and the middle class * links between advice and gender * advice and the teenage consumer Design at Home is essential reading for students and scholars of cultural and social history, design history, and cultural studies.
Investigating the complex history of visual art's engagement with literature, this collection demonstrates that the art of the book is a fully interdisciplinary and distinctly modern form. The essays in the collection develop new critical approaches to the analysis of twentieth-century bookworks and explore ways in which European writers and painters challenged the boundary between visual and linguistic expression in the content, production, and physical form of books. The Art Book Tradition in Twentieth-Century Europe offers a detailed examination of word-image relations in forms ranging from the livre d'artiste to personal diaries and almanacs. It analyzes innovative attempts to challenge familiar hierarchies between texts and images, to fuse different expressive media, and to reconceptualize traditional notions of ekphrasis. Giving consideration to the material qualities of books, the works discussed in this collection also test and celebrate the act of reading, while locating it in the context of other sensory experiences. Essays examine works by Dufy, Matisse, Beckett, Kandinsky, Braque, and Ponge, among other European artists and writers active during the twentieth century.
* Fills a gap in the current Business and Management literature by addressing the relationship between a brand's visual identity and their stakeholders. * Combines a literature-based and theoretical approach with real life case studies from a broad range of industries. * Covers the full process of corporate brand design management, making the book suitable recommended reading for a broad range of modules and disciplines. |
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