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Books > Arts & Architecture > Industrial / commercial art & design > General
Since the 1990s, in response to dramatic transformations in the worlds of technology and the economy, design - a once relatively definable discipline, complete with a set of subdisciplines - has become unrecognizable. Consequently, design scholars have begun to address new issues, themes and sub-disciplines such as: sustainable design, design for well-being, empathic design, design activism, design anthropology, and many more. The Routledge Companion to Design Studies charts this new expanded spectrum and embraces the wide range of scholarship relating to design - theoretical, practice-related and historical - that has emerged over the past four decades. Comprising forty-three newly commissioned chapters, the Companion is organized into the following six sections: Defining design: discipline, process Defining design: objects, spaces Designing identities: gender, sexuality, age, nation Designing society: empathy, responsibility, consumption, the everyday Design and politics: activism, intervention, regulation Designing the world: globalization, transnationalism, translation. Contributors include both established and emerging scholars and the chapters offer an international scope, covering work emanating from, and relating to, design in the United Kingdom, mainland Europe, North America, Asia, Australasia and Africa. This comprehensive collection makes an original and significant contribution to the field of Design Studies.
“I grew up on a really small Island, and I didn’t have a lot of access to fashion, but as far as I could remember, fashion has always been my defence mechanism. Even as a child I remember thinking, she can beat me, but she cannot beat my outfit.†- Rihanna, accepting the CFDA Fashion Icon of the Year Award in 2014. From the author of the runaway bestseller Harry Styles and the Clothes He Wears comes a new, fresh look at style icon Rihanna. Rihanna has learnt how to define her own terms whatever she does – whether in the worlds of fashion, music, beauty, philanthropy, business, or activism, she is both muse and creative, a collaborator and pioneer. To date she has 135 million Instagram followers and counting. In 2022 at the age of 34, largely because of her Fenty Beauty empire, she became Forbes’ youngest self-made billionaire. But it is her personal wardrobe and the way she wears it that embodies Rihanna’s charisma, integrity, and humour most: everything she does reflects what she wears herself. She is a risk-taker, but as she said on the red-carpet in 2014 “you will never be stylish if you don’t take risks.†The gamble has paid off. Rihanna’s mix-and-match method of wearing high fashion and streetwear, young designers and vintage, hip-hop classics, and avant-garde custom-made pieces, has meant that she has equal footing in both the music and fashion industries. Chairman and CEO of the LVMH group, Sidney Toledano says she is: “a style icon for today's generationâ€. The breadth of Rihanna’s fashion knowledge and style is astounding. In Rihanna and the Clothes She Wears, Terry Newman steps into the world of this fashion icon by examining her style. From couture catwalks to her own empire Fenty, political statements to high street casual, this chic book fizzles with facts about Rihanna’s styling choices, presenting the star’s most revered looks. With quotes from key designers, this is the perfect gift for any fan.
Drawing from the work of Dewey, Wittgenstein and Heidegger, this book aims to relate a series of philosophic insights to the practice of engaging in design research for change. These insights are explored and presented as a set of potential strategies for grounding transformative design research within an intellectual context which both embraces and celebrates experience, process and uncertainty. Chapter by chapter, through theory, practical examples and case studies, an accessible narrative opens up around the coupled themes of existence and experience, language and meaning and knowing and truth. The outcome is a rich and detailed perspective on the ways in which philosophy may afford design research for change a means to both explain, as well as understand, not only what it is and what it does, but also what it could be. The book will be of interest to scholars working in design studies, design theory and design research.
Every worthwhile organization strives continuously to improve. What the authors of this groundbreaking book offer is nothing less than a system for achieving peak performance. As a result of their work with more than 2000 teams, in some 40 countries across the globe, the authors identified the 7 factors that distinguish what they call 'dream teams' and on that basis they developed the structured approach described in the Handbook. Part I sets out the principles that underlie team performance. Part II shows how to train teams to become more creative. Finally, in Part III, the authors demonstrate their ideas in action with real-life examples from a wide variety of organizational settings. They emphasize throughout the role of leadership in stimulating creativity and innovation, and they explain how to inject new dynamism into existing organizational systems and practices. Anyone involved in teamworking would profit from a close study of the Handbook. It will be especially valuable to team leaders and facilitators, to project managers and to HRD practitioners and consultants.
This vibrant three-volume set explores Banksy’s iconic works through
the lens of some of his most powerful symbols―rats, monkeys, and
children.
This book includes a selection of reviewed papers presented at the 49th Conference of the International Circle of Educational Institutes for Graphic Arts Technology and Management & 8th China Academic Conference on Printing and Packaging, which was held on May 14-16, 2017 in Beijing, China. The conference was jointly organized by the Beijing Institute of Graphic Communication, China Academy of Printing Technology, and International Circle of Educational Institutes for Graphic Arts Technology and Management. With eight keynote talks and 200 presented papers on graphic communication and packaging technologies, the event attracted more than 400 scientists. The proceedings cover the latest advances in color science and technology; image processing technology; digital media technology; digital process management technology in packaging; packaging, etc., and will be of interest to university researchers, R&D engineers and graduate students in the graphic arts, packaging, color science, image science, material science, computer science, digital media and network technology.
Collage and Architecture remains an invaluable resource for students and practitioners as the first book to cover collage as a tool for analysis and design in architecture. Since entering the contemporary art world over a century ago, collage has profoundly influenced artists and architects throughout the twentieth century and into the twenty-first. In Collage and Architecture, Jennifer A.E. Shields explores its influence, using the artworks and built projects of leading artists and architects, such as Mies van der Rohe, Daniel Libeskind, and Teddy Cruz to illustrate the diversity of collage techniques. This new edition includes: A stronger focus on contemporary practices, including digital methods New designers and architects, including Marshall Brown, WAI Architecture Think Tank, and Tatiana Bilbao, bringing their methods and work to life An expanded global and diverse perspective of architecture as collage Collage is an important instrument for analysis and design. Through its 290 color images, this book shows how this versatile medium can be adapted and transformed in your own work.
The House of Chanel is synonymous with not one, but two, iconic
designers. First there was Gabrielle, and then there was Karl.
This book examines commercial and personal connections in the early modern book trade in Paris and northwestern France, ca. 1450-1550. The book market, commercial trade, and geo-political ties connected the towns of Paris, Caen, Angers, Rennes, and Nantes, making this a fertile area for the transference of different fields of knowledge via book culture. Diane Booton investigates various aspects of book production (typography and illustration), market (publishers and booksellers), and ownership (buyers and annotators) and describes commercial and intellectual dissemination via established pathways, drawing on primary and archival sources.
This book examines commercial and personal connections in the early modern book trade in Paris and northwestern France, ca. 1450-1550. The book market, commercial trade, and geo-political ties connected the towns of Paris, Caen, Angers, Rennes, and Nantes, making this a fertile area for the transference of different fields of knowledge via book culture. Diane Booton investigates various aspects of book production (typography and illustration), market (publishers and booksellers), and ownership (buyers and annotators) and describes commercial and intellectual dissemination via established pathways, drawing on primary and archival sources.
This edited volume uses an interdisciplinary approach to art and design that not only reframes but also repositions agendas and actions to address fragmented global systems. Contributors explore the pluriverse of art and design through epistemological and methodological considerations. What kinds of sustainable ways are there for knowledge transfer, supporting plural agendas, finding novel ways for unsettling conversations, unlearning and learning and challenging power structures with marginalised groups and contexts through art and design? The main themes of the book are art and design methods, epistemologies and practices that provide critical, interdisciplinary, pluriversal and decolonial considerations. The book challenges the domination of the white logic of art and design and shifts away from the Anglo-European one-world system towards the pluriverse. The book will be of interest to scholars working in art history, visual studies, arts-based research, and design studies. The Open Access version of this book, available at www.taylorfrancis. com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
Artists, designers and researchers are increasingly seeking new ways to understand and explore the creative and practical significance of the senses. This ground-breaking book brings art and design into the field of sensory studies providing a clear introduction to the field and outlining important developments and new directions. A compelling exploration of both theory and practice, Sensory Arts and Design brings together a wide variety of examples from contemporary art and design which share a sensory dimension in their development or user experience. Divided into three parts, the book examines the design applications of new technology with sensing capacities; the role of the senses in creating new imaginative environments; and the significance of the senses within different cultural practices. The thirteen chapters cover a highly diverse range of issues - from the urban environment, architecture and soundscapes to gustatory art, multisensory perception in painting, music and drawing, and the relationship between vision and smell. Initiated by Insight, a research group at Lancaster Institute for the Contemporary Arts -widely recognised as a center of research excellence - the project brings together a team of experts from Britain, Europe and North America. This timely book is destined to make a significant contribution to the scholarly development of this emerging field. An important read for students and scholars in sensory studies, design, art, and visual culture.
A genius of fluid fashion, Harry Styles is redefining fashion for all genders. From his moment on the 2019 Met Gala red carpet that broke the internet and appearing on the cover of Vogue, to his collaboration with Gucci and resplendent stage costumes, Styles has broken the mould again and again. With this beautiful guide to his style trajectory, key looks and signature pieces, dive into the kooky, eccentric and utterly unique world of Harry Styles's style. A fun and complete guide to a modern-day icon's signature style.
Journalism Design is about the future of journalism. As technologies increasingly, and continually, reshape the way we interact with information, with each other and with our environment, journalists need new ways to tell stories. Journalists often see technology as something that improves what they are doing or that makes it more convenient. However, the growing might of technology companies has put journalism and news organisations in a difficult position: readers and revenues have moved, and platforms exert increasing control over story design. Skye Doherty argues that, rather than adapting journalism to new technologies, journalists should be creating the technologies themselves and those technologies should be designed for core values such as the public interest. Drawing from theories and practices of interaction design, this book demonstrates how journalists can use their expertise to imagine new ways of doing journalism. The design and development of the NewsCube, a three-dimensional storytelling tool, is detailed, as well as how interaction design can be used to imagine new forms of journalism. The book concludes by calling for closer ties between researchers and working journalists and suggests that journalism has a hybrid future - in newsrooms, communities, design studios and tech companies.
GamesMaster: The Oral History charts the highs and lows of Channel 4's iconic and anarchic UK videogames entertainment show. First broadcast in 1992 amid a brash youth television takeover, the ambitious and sometimes chaotic production of GamesMaster is as much a story of the 1990s, set against a backdrop of videogame console wars, Britpop and a curious new thing called the World Wide Web. This definitive retrospective is guided by show host Dominik Diamond and features over 40 contributors, including production crew, celebrity guests and the games-playing members of the public who became either playground heroes or defeated outcasts vying for the iconic Golden Joystick prize.
The Japanese phrase "hodo-hodo" originates in ancient times. When contemporary designer Taku Satoh applies it to his work, it means "just enough." Hodo-hodo design deliberately holds back, leaving room for individuals to engage with objects according to their unique sensibilities. In the midst of a consumerist age, Satoh has built an illustrious design career around this philosophy, creating iconic work in fashion, food, and architecture. His ideas speak not just to professional designers, but to anyone who wishes to move more thoughtfully through the world. Within this slim but powerful volume, Satoh explains his philosphy through tangible examples-from the aesthetic of a timeworn ramen shop to a rooftop playground inspired by onomatopaeia. Urging readers to appreciate everyday objects and spaces and to question the lure of convenience, he delivers a message rooted in the past yet perfectly suited to our times.
Horace Walpole's Strawberry Hill Press, founded in 1757, is the most celebrated of the early English private presses, unique for the importance of the books, pamphlets, and ephemera it produced. This illustrated study of the Press draws on a remarkable array of surviving images of the Printing House, many of them newly discovered and previously unstudied. But more than that, this book provides an original and sustained analysis of Walpole's extraordinary literary endeavor, and of the complex variety of purposes that the Press fulfilled. The volume not only assesses all known images to discover what they can tell us about Walpole's Press, but also reveals that, quite unexpectedly, a large part of Walpole's Printing House survives to this day. Distributed for the Lewis Walpole Library
Describes the tools, strategies, and techniques for costume designers and a step-by-step design process. Illustrated throughout with full color inspirational and instructive photos. The perfect guidebook for the Costume Design student, aspiring, or early-career designer.
Design education in architecture and allied disciplines is the cornerstone of design professions that contribute to shaping the built environment of the future. In this book, design education is dealt with as a paradigm whose evolutionary processes, underpinning theories, contents, methods, tools, are questioned and critically examined. It features a comprehensive discussion on design education with a focus on the design studio as the backbone of that education and the main forum for creative exploration and interaction, and for knowledge acquisition, assimilation, and reproduction. Through international and regional surveys, the striking qualities of design pedagogy, contemporary professional challenges and the associated sociocultural and environmental needs are identified. Building on twenty-five years of research and explorations into design pedagogy in architecture and urban design, this book authoritatively offers a critical analysis of a continuously evolving profession, its associated societal processes and the way in which design education reacts to their demands. Matters that pertain to traditional pedagogy, its characteristics and the reactions developed against it in the form of pioneering alternative studio teaching practices. Advances in design approaches and methods are debated including critical inquiry, empirical making, process-based learning, and Community Design, Design-Build, and Live Project Studios. Innovative teaching practices in lecture-based and introductory design courses are identified and characterized including inquiry-based, active and experiential learning. These investigations are all interwoven to elucidate a comprehensive understanding of contemporary design education in architecture and allied disciplines. A wide spectrum of teaching approaches and methods is utilized to reveal a theory of a 'trans-critical' pedagogy that is conceptualized to shape a futuristic thinking about design teaching. Lessons learned from techniques and mechanisms for accommodation, adaptation, and implementation of a 'trans-critical' pedagogy in education are conceived to invigorate a new student-centered, evidence-based design culture sheltered in a wide variety of learning settings in architecture and beyond.
This book examines the materiality of writing. It adopts a multimodal approach to argue that writing as we know it is only a small part of the myriad gestures we make, practices we engage in, and media we use in the process of trace-making. Taking a broad view of the act of writing, the volume features contributions from both established and up-and-coming scholars from around the world and incorporates a range of methodological and theoretical perspectives, from fields such as linguistics, philosophy, psychology of perception, design, and semiotics. This interdisciplinary framework allows readers to see the relationships between writing and other forms of "trace-making", including architectural drawings, graphic shapes, and commercial logos, and between writing and reading, with a number of illustrations highlighting the visual data used in the forms and studies discussed. The book also looks forward to the future, discussing digital media and new technology and their implications for trace-making. This pioneering volume will be of interest to scholars and researchers in multimodality, literacy, cognitive neuroscience, design theory, discourse analysis, and applied linguistics.
Intellectual assets - including documents, designs, know-how, software, data, patents and trademarks - are critical to the delivery of innovative, and cost effective, products and services. Despite this many organizations seek to manage their intellectual assets using a range of bolt-on, stand-alone business processes, often divorced from the processes used to manage their services and products. Integrated Intellectual Asset Management explains how to take full advantage of your organization's intellectual assets by integrating their management in six key areas: c decision making systems c strategy c policy and accountabilities c knowledge management c people and behaviour c targets and metrics You can only hope to develop, protect, exploit, and realize the value of your key intellectual assets when you integrate the way you manage them into existing business processes and culture. Integrated Intellectual Asset Management guides you through this process.
The book introduces the Constructionist Research Design Process as a framework for research that is creative, transformative and innovative. It can be used by any professional and researcher who wants to develop creative inquiry and to promote social change. It integrates the theory of social construction with the tools of design thinking, challenging the concept of dualisms in research such as quantitative/qualitative and subjective/objective. The focus is on the complex relational achievement required to construct a worldview where different relational (research) processes construct different realities (knowledge). In this sense, all truths are contextual truths, co-created in a specific time and useful to a specific context.
Katya Mandoki advances in this book the thesis that it is not only possible but crucial to open up the field of aesthetics (traditionally confined to the study of art and beauty) toward the richness and complexity of everyday life. She argues that in every process of communication, whether face to face or through the media, fashion, and political propaganda, there is always an excess beyond the informative and functional value of a message. This excess is the aesthetic. Following Huizinga's view of play as an ingredient of any social environment, Mandoki explores how various cultural practices are in fact forms of playing since, for the author, aesthetics and play are Siamese twins. One of the unique contributions of this book is the elaboration and application of a semiotic model for the simultaneous analysis of social interactions in the four registers, namely visual, auditory, verbal and body language, to detect the aesthetic strategies deployed in specific situations. She argues that since the presentation of the self is targeted towards participants' sensibilities, aesthetics plays a key role in these modes of exchange. Consequently, the author updates important debates in this field to clear the way for a socio-aesthetic inquiry through contexts such as the family, school, medical, artistic or religious traditions from which social identities emerge.
This book defines the key ideas, scholarly debates, and research activities that have contributed to the formation of the international and interdisciplinary field of Metal Studies. Drawing on insights from a wide range of disciplines including popular music, cultural studies, sociology, anthropology, philosophy, and ethics, this volume offers new and innovative research on metal musicology, global/local scenes studies, fandom, gender and metal identity, metal media, and commerce. Offering a wide-ranging focus on bands, scenes, periods, and sounds, contributors explore topics such as the riff-based song writing of classic heavy metal bands and their modern equivalents, and the musical-aesthetics of Grindcore, Doom metal, Death metal, and Progressive metal. They interrogate production technologies, sound engineering, album artwork and band promotion, logos and merchandising, t-shirt and jewellery design, and fan communities that define the global metal music economy and subcultural scene. The volume explores how the new academic discipline of metal studies was formed, also looking forward to the future of metal music and its relationship to metal scholarship and fandom. With an international range of contributors, this volume will appeal to scholars of popular music, cultural studies, and sociology, as well as those interested in metal communities around the world.
How have architecture and design been represented in popular culture? How do these fictional reflections feed back into and influence 'the real world'? Archi.Pop: Architecture and Design in Popular Culture offers the first contemporary critical overview of this diverse and intriguing relationship in cultural forms including television, cinema, iconic buildings and everyday interiors, music and magazines. Bringing the study of architecture and culture firmly to the contemporary world, Archi.Pop offers a unique critical investigation into how this dynamic relationship has shaped the way we live and the way we interact with the constructed world around us. |
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