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Books > Arts & Architecture > Industrial / commercial art & design > General
This book examines commercial and personal connections in the early modern book trade in Paris and northwestern France, ca. 1450-1550. The book market, commercial trade, and geo-political ties connected the towns of Paris, Caen, Angers, Rennes, and Nantes, making this a fertile area for the transference of different fields of knowledge via book culture. Diane Booton investigates various aspects of book production (typography and illustration), market (publishers and booksellers), and ownership (buyers and annotators) and describes commercial and intellectual dissemination via established pathways, drawing on primary and archival sources.
By the second half of the 1920s, old-fashioned Victorian morals had gone the way of starched collars and cruel corsets and a "no holds barred" attitude reigned in their place. "The Party of the Century" had begun in earnest and fashions responded by climbing to the knees! Using a combination of vintage images, professional photographs of existing garments, and period artists' illustrations, this comprehensive book presents a dazzling look at fashions from 1925 through 1929. Fashions for men, women, and children are featured, including evening andday wear, coats and jackets, lounge and resort wear, sports fashions, and lingerie. Whenever possible, styles are shown with their appropriate accessories, such as hats, shoes, purses, fans, parasols, and more. Fascinating timelines place the fashions in their proper settings describing each year's film, music, literary, and couture trends. Among the book's many highlights are rare French pochoir fashion plates and photos of an original haute couture Chanel evening gown. This in-depth look at one of our most exciting decades will appeal to fashion enthusiasts and history buffs alike. A companion volume covers the years 1920 to 1924.
Journalism Design is about the future of journalism. As technologies increasingly, and continually, reshape the way we interact with information, with each other and with our environment, journalists need new ways to tell stories. Journalists often see technology as something that improves what they are doing or that makes it more convenient. However, the growing might of technology companies has put journalism and news organisations in a difficult position: readers and revenues have moved, and platforms exert increasing control over story design. Skye Doherty argues that, rather than adapting journalism to new technologies, journalists should be creating the technologies themselves and those technologies should be designed for core values such as the public interest. Drawing from theories and practices of interaction design, this book demonstrates how journalists can use their expertise to imagine new ways of doing journalism. The design and development of the NewsCube, a three-dimensional storytelling tool, is detailed, as well as how interaction design can be used to imagine new forms of journalism. The book concludes by calling for closer ties between researchers and working journalists and suggests that journalism has a hybrid future - in newsrooms, communities, design studios and tech companies.
This book is for innovators, design strategists and entrepreneurs and everyone who feels the pain of the struggle at some point while managing the distractions and noise that can block us from reaching our full creative potential. Creative Struggle is Real is an interactive journey with creative guidance and making tools to bring you closer to your unique creative capacities so you will never shy away from your creative genius again. While the creative struggle may be inevitable, it doesn't have to feel impossible. The book is organised into three parts: Defining Your Creative Context, Designing Your Creative Practice, and Maintaining Your Creative Momentum. You will discover your imaginator type, become a superhero(ine) and define what creativity means to you. The book walks you through practical and inspiring methods to make space and time for making so you will never again have an excuse to procrastinate. In addition, every creative will design a unique creative practice that exercises creative muscle so you can keep your momentum going for the long term. * A practical, interactive guide to help you define creativity, put you in action and design a creative practice that supports your creativity for the long term. * For creative professionals and "non-creatives" working with creative teams who want to make a positive impact and gain the connections and recognition they seek from team members and co-creators. * Learn how to reach your full creative potential
This book defines the key ideas, scholarly debates, and research activities that have contributed to the formation of the international and interdisciplinary field of Metal Studies. Drawing on insights from a wide range of disciplines including popular music, cultural studies, sociology, anthropology, philosophy, and ethics, this volume offers new and innovative research on metal musicology, global/local scenes studies, fandom, gender and metal identity, metal media, and commerce. Offering a wide-ranging focus on bands, scenes, periods, and sounds, contributors explore topics such as the riff-based song writing of classic heavy metal bands and their modern equivalents, and the musical-aesthetics of Grindcore, Doom metal, Death metal, and Progressive metal. They interrogate production technologies, sound engineering, album artwork and band promotion, logos and merchandising, t-shirt and jewellery design, and fan communities that define the global metal music economy and subcultural scene. The volume explores how the new academic discipline of metal studies was formed, also looking forward to the future of metal music and its relationship to metal scholarship and fandom. With an international range of contributors, this volume will appeal to scholars of popular music, cultural studies, and sociology, as well as those interested in metal communities around the world.
Slip into something more comfortable as you peruse this comprehensive overview celebrating the art of womens underwear and lingerie. In this elegant display of vintage, collectible lingerie in satin, lace, silk, and chiffon, experience the evolving designs of modern lingerie from 1920 to 1980. From sweeping changes of a womans role in society to the technological advances that produced a spectrum of new colors and range of textiles, the form and style of lingerie has undergone a significant transformation. Photos, sketches, and vintage ads tell the story behind the designs for bodices, negligees, pajamas, nightgowns, bed jackets, girdles, garters, and more. Ideal for collectors, costume designers, fashion designers, and fashionistas.
How have architecture and design been represented in popular culture? How do these fictional reflections feed back into and influence 'the real world'? Archi.Pop: Architecture and Design in Popular Culture offers the first contemporary critical overview of this diverse and intriguing relationship in cultural forms including television, cinema, iconic buildings and everyday interiors, music and magazines. Bringing the study of architecture and culture firmly to the contemporary world, Archi.Pop offers a unique critical investigation into how this dynamic relationship has shaped the way we live and the way we interact with the constructed world around us.
This book investigates how international air terminals organize passenger movement and generate spending. It offers a new understanding of how their architecture and artworks operate visually to guide people through the space and affect their behaviour. Menno Hubregtse's research draws upon numerous airport visits and interviews with architects and planners, as well as documents and articles that address these terminals' development, construction, and renovations. The book establishes the main concerns of architects with respect to wayfinding strategies and analyzes how air terminal architecture, artworks, and interior design contribute to the airport's operations. The book will be of interest to art historians, architectural historians, practising architects, urban planners, airport specialists, and geographers.
Intellectual assets - including documents, designs, know-how, software, data, patents and trademarks - are critical to the delivery of innovative, and cost effective, products and services. Despite this many organizations seek to manage their intellectual assets using a range of bolt-on, stand-alone business processes, often divorced from the processes used to manage their services and products. Integrated Intellectual Asset Management explains how to take full advantage of your organization's intellectual assets by integrating their management in six key areas: c decision making systems c strategy c policy and accountabilities c knowledge management c people and behaviour c targets and metrics You can only hope to develop, protect, exploit, and realize the value of your key intellectual assets when you integrate the way you manage them into existing business processes and culture. Integrated Intellectual Asset Management guides you through this process.
Katya Mandoki advances in this book the thesis that it is not only possible but crucial to open up the field of aesthetics (traditionally confined to the study of art and beauty) toward the richness and complexity of everyday life. She argues that in every process of communication, whether face to face or through the media, fashion, and political propaganda, there is always an excess beyond the informative and functional value of a message. This excess is the aesthetic. Following Huizinga's view of play as an ingredient of any social environment, Mandoki explores how various cultural practices are in fact forms of playing since, for the author, aesthetics and play are Siamese twins. One of the unique contributions of this book is the elaboration and application of a semiotic model for the simultaneous analysis of social interactions in the four registers, namely visual, auditory, verbal and body language, to detect the aesthetic strategies deployed in specific situations. She argues that since the presentation of the self is targeted towards participants' sensibilities, aesthetics plays a key role in these modes of exchange. Consequently, the author updates important debates in this field to clear the way for a socio-aesthetic inquiry through contexts such as the family, school, medical, artistic or religious traditions from which social identities emerge.
In his long and creative career as a woodcarver, Tom Wolfe has created literally thousands of patterns. Many of them have appeared in his previous books, but many more have not. Now Tom's creative energy and talent is available in a series of books containing his previously unpublished patterns. The first of these books contains a variety of animals from dragons to mice, and pigs to raccoons. In all, 108 of Tom's animals are presented for the use of woodcarvers around the country. This will be the source of many hours of fun and productivity for the woodcarver, resulting in some charming and delightful creations.
Design has a history of violence. It can be an act of creative destruction and a double-edged sword, and yet professional discourse around design has been dominated by voices that only trumpet its commercial and aesthetic successes. Violence, defined here as the power to alter circumstances against the will of others and to their detriment, is ubiquitous in history and in contemporary society. In recent years, moreover, technology has introduced new threats and added dramatically to the many manifestations of violence. Design and Violence is an exploration of the relationship between the two that sheds light on the complex impact of design on the built environment and on everyday life, as well as on the manifestations of violence in contemporary society. Published to accompany an online experiment launched by The Museum of Modern Art in Autumn 2013, it brings together controversial, provocative, and compelling design projects with leading voices from a variety of fields. Each invited author responds to one object chosen by the curators - ranging from an AK-47 to a Euthanasia Rollercoaster, from plastic handcuffs to the Stuxnet digital virus - and invites dialogue, comments, reflection, and active, occasionally fierce, debate. Examples of questions posed include: Can we design a violent act to be more humane? How far can the state go to `protect' its borders from immigration before it becomes an act of violence? Is violence `male'? These experimental and wide-ranging conversations bring together voices from the fields of art and design, science, law, criminal justice, ethics, finance, journalism, and social justice, making Design and Violence an invaluable resource for lively discussions and classroom curricula.
This book examines, through an interdisciplinary lens, the relationship between political dissent and processes of designing. In the past twenty years, theorists of social movements have noted a diversity of visual and performative manifestations taking place in protest, while the fields of design, broadly defined, have been characterized by a growing interest in activism. The book's premise stems from the recognition that material engagement and artifacts have the capacity to articulate political arguments or establish positions of disagreement. Its contributors look at a wide array of material practices generated by both professional and nonprofessional design actors around the globe, exploring case studies that vary from street protests and encampments to design pedagogy and community-empowerment projects. For students and scholars of design studies, urbanism, visual culture, politics, and social movements, this book opens up new perspectives on design and its place in contemporary politics.
This book draws on a wide selection of interdisciplinary literature discussing complex adaptive systems - including scholarship from economics, political science, evolutionary biology, cognitive science, and religion - to apply general complexity tenets to the institutions, conceptual framework, and theoretical justifications of the copyright system, both in the United States and internationally. The author argues that copyrighted works are the products of complex creative systems and, consequently, designers of copyright regimes for the global 'information ecosystem' should look to complexity theory for guidance. Urging legal scholars to undertake empirical studies of real-world copyright systems, Tussey reveals how the selection of workable configurations for the copyright regime is larger than that encompassed by the traditional, entirely theoretical, debate between private property rights and the commons. Finally, this unique study articulates how copyright law must tolerate certain chaotic elements that may be essential to the sustainability of complex systems.
Design and Anthropology challenges conventional thinking regarding the nature of design and creativity, in a way that acknowledges the improvisatory skills and perceptual acuity of people. Combining theoretical investigations and documentation of practice based experiments, it addresses methodological questions concerning the re-conceptualisation of the relation between design and use from both theoretical and practice-based positions. Concerned with what it means to draw 'users' into processes of designing and producing this book emphasises the creativity of design and the emergence of objects in social situations and collaborative endeavours. Organised around the themes of perception and the user-producer, skilled practices of designing and using, and the relation between people and things, the book contains the latest work of researchers from academia and industry, to enhance our understanding of ethnographic practice and develop a research agenda for the emergent field of design anthropology. Drawing together work from anthropologists, philosophers, designers, engineers, scholars of innovation and theatre practitioners, Design and Anthropology will appeal to anthropologists and to those working in the fields of design and innovation, and the philosophy of technology and engineering.
A major contribution to the field, this ground-breaking book explores design anthropology's focus on futures and future-making. Examining what design anthropology is and what it is becoming, the authors push the frontiers of the discipline and reveal both the challenges for and the potential of this rapidly growing transdisciplinary field.Divided into four sections - Ethnographies of the Possible, Interventionist Speculation, Collaborative Formation of Issues, and Engaging Things - the book develops readers' understanding of the central theoretical and methodological aspects of future knowledge production in design anthropology. Bringing together renowned scholars such as George Marcus and Alison Clarke with young experimental design anthropologists from countries such as Denmark, Sweden, Austria, Brazil, the UK, and the United States, the sixteen chapters offer an unparalleled breadth of theoretical reflections and rich empirical case studies.Written by those at the forefront of the field, Design Anthropological Futures is destined to become a defining text for this growing discipline. A unique resource for students, scholars, and practitioners in design anthropology, design, architecture, material culture studies, and related fields.
With the volume's global perspective and comparative framework, this collection contributes to the ongoing scholarly examination of consumption by taking the topic of women, material culture, and consumption into new arenas. The essays explore the connections between consumption and subjectivity; they build upon and complicate the idea that consumption, as a form of meaning making, is key to the construction of gendered, classed, and national identities. Providing a cross-cultural perspective on consumption, the essays are historically specific case studies. While some essays examine women's consumption in a range of Anglophone and Francophone locations, primarily in Britain, France, Australia, Canada, and the US, other essays on Chinese, Senegalese, Indian, and Mexican women's consumption, particularly as it relates to fashion and design, provide a comparative framework that will recalibrate ongoing discussions about consumption and domesticity, dress and identity, and desire and subjectivity. In addition to its focus on gender and consumption, this volume addresses gender and collecting, exploring the tensions between accumulation and systematic collecting. Also examined is the way in which the display of collected objects"in Impressionists' paintings, in mass-produced illustrations, in the glass cases of museums and department stores"participates in the construction of particular identities as well as serving as a kind of value-producing material practice.
Showcasing his entire Star Trek career to date, this visually stunning retrospective celebrates the inventiveness of Neville Page's designs. During a career spanning over twenty years, visionary creature designer Neville Page has applied his considerable expertise to the creation and development of the aliens of the Star Trek Universe. From the movies Star Trek (2009) through to Star Trek Beyond (2016), as well as the shows Star Trek: Discovery and Star Trek: Picard, Page's incredibly detailed and intricate work has yielded some of the franchise's most memorable characters. Featuring captivating concept art and detailed sketches, Star Trek: The Art of Neville Page provides exclusive insight into Page's creative process. This is essential reading for Star Trek fans as it includes a vast collection of illustrations from his remarkable work, plus an exclusive foreword and insightful afterword by award-winning filmmakers, Alex Kurtzman and Michael Westmore. Covers all aliens developed by Page for the recent entries in the Star Trek franchise, including the Klingon redesign and the Kelpiens.
A new wave of entrepreneurs is leading a global paradigm shift towards values-driven business. This book empowers you to challenge the status quo and create value through its unique and adaptive approach to venture-building by design. Authored by a multidisciplinary team of practicing design strategists, business leaders, academics, and entrepreneurs, this hands-on guide models strategic design as a mindset for starting up: framing problems, applying methods, identifying opportunities, and creating pathways forward through futures and systems thinking. Carefully curated case studies of young impact-driven entrepreneurs along with resources, including action-based frameworks, diagrams, and templates for founders to replicate, and a reader's checklist to enable the transformation of daily practice (and a company), will open new dimensions that amplify the global shift towards a more regenerative world and a multiverse of possibilities. Are you ready to journey to places where ideas for products, services, and experiences transform how we live and work? Then this guide is for you: the Design-driven Entrepreneur.
The latest volume of this popular series allows anyone interested in fashion to glimpse its future: the emerging trends in European design. More than 340 photos capture the designs and insights of 70 of Europe's top fashion students from the most prominent fashion design colleges and universities in Denmark, England, Ireland, the Netherlands, and Sweden. Europe's up-and-coming designers reveal insights about their design choices, their use of materials, and their chosen techniques in creating womenswear and menswear. This is an essential reference for every fashion program, and for everyone interested in the most exciting trendsetters entering the fashion world.
Everyone is already painfully aware of our predicament - ecological extinctions, dwindling fossil fuel reserves and economic chaos. The solutions are less obvious, despite the many opportunities that surround us. We have never had more access to resources, knowledge and technology but this is not the problem. What we lack most is creative thinking, fuelled by collective optimism. In a pragmatic world run by careerist experts this is hardly surprising. As voters and consumers we are trained to choose and complain, but not how to envisage what we really, really want. How can we design a better world unless we revive the art of dreaming? For without dreams we are lost. Perhaps it should be the duty of all citizens to imagine alternative futures; in effect, to think more like designers. After all, designers have always been dreamers, and have often found ways to realize their dreams. Design for Micro-Utopias does not advocate a single, monolithic Utopia. Rather, it invites readers to embrace a more pluralized and mercurial version of Thomas More's famous 1516 novel of the same name. It therefore encourages the proliferation of many 'micro-utopias' rather than one 'Utopia'. This requires a less negative, critical and rational approach. Referencing a wide range of philosophical thinking from Aristotle to the present day, western and eastern spiritual ideals, and scientific, biological and systems theory, John Wood offers remedies for our excessively individualistic, mechanistic and disconnected thinking, and asks whether a metadesign approach might bring about a new mode of governance. This is a daring idea. Ultimately, he reminds us that if we believe that we will never be able to design miracles we make it more likely that this is so. The first step is to turn the 'impossible' into the 'thinkable'.
TV Scenic Design is a comprehensive resource for aspiring and practicing set designers. Summarizing the principles and practices of scenic design, it details design approaches, structures, and staging methods. TV Scenic Design is a comprehensive resource for aspiring and practicing set designers. Summarizing the principles and practices of scenic design, it details design approaches, structures, and staging methods. The information contained in the book can be applied to a variety of design situations, from campus or network TV studios, to exhibitions, audio-visual presentations or window displays. Whatever the scale, space or budget, the methods described in TV Scenic Design will ensure professional results. Now expanded to cover 'virtual' set design, this new edition continues to be an invaluable aid to anyone involved in creating effective sets. Contents: The background of design * The basics of design organization * Scenic construction * Staging techniques * Staging practices * Shoestring staging * Scenic effect * Electronic reality * Scenic operation * The designer on location * Controlling the tone and color * Lighting and the designer * glossary * Index Gerald Millerson's books on television and video have been acknowledged as among the best ever published. His other titles for Focal Press are Video Production Handbook, The Technique of Television Production, The Technique of Lighting for Television and Film and, in the Media Manual series, Effective TV Production and Video Camera Techniques.
"Thoroughly international in scope, [Woman Made] is a compendium of disarming surprises." - Wall Street Journal The most comprehensive, fully illustrated book on women designers ever published - a celebration of more than 200 women product designers from the early twentieth century to the present day This glorious visual celebration of the most incredible and impactful design ever produced by women designers flips the script on what is historically considered a man's world. Featuring more than 200 designers from more than 50 countries, including icons and trailblazers past and present such as Ray Eames, Eileen Gray, Florence Knoll, Ilse Crawford, Faye Toogood, Nathalie du Pasquier, it records and illuminates the fascinating and overlooked history of women preeminent in the field. With each designer represented by a key product and short text, this fascinating A-Z survey shines a vital spotlight on the most extraordinary objects made by women designers but, more importantly, offers a compelling primer on the best in the field of design demonstrating that design is not - and never has been - a man's world. |
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