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Books > Arts & Architecture > Industrial / commercial art & design > General

Product Design Methods and Practices (Hardcover): Henry W. Stoll Product Design Methods and Practices (Hardcover)
Henry W. Stoll
R6,761 Discovery Miles 67 610 Ships in 10 - 15 working days

This compendium of product design methods focuses on functional, aesthetically pleasing, mechanically reliable, and easily made products that improve profitability for manufacturers and provide long-term satisfaction for customers. Offers concrete, practical insight immediately applicable to new product design and development projects A useful resource for practicing design and manufacturing professionals who wish to improve their products and their realization processes, Product Design Methods and Practices integrates fundamental engineering design principles with management "best practices" discusses modern design techniques, including design for assembly, analytical optimization, the Taguchi method, and probabilistic design presents numerous case studies and practical examples to illustrate design methods and concepts considers the complex interplay between product performance, product quality, and manufacturing productivity clarifies how to design for cost, quality, and delivery provides original design methods such as process-driven design, manufacturability improvement, standardization and rationalization, and design review checklist emphasizes basing design requirements on customer need stresses the importance of predicting and preventing failure to ensure reliability and durability describes how robustness is achieved by designing products to be tolerant of change and variation in manufacturing, operating, and business conditions shows that low life-cycle cost is attained by designing products to be easily manufactured, assembled, tested, serviced, and maintained and more Organized into concise, self-contained chapters that can be read and applied independently, Product Design Methods and Practices is an essential guide for mechanical, manufacturing, automotive, industrial and product design engineers; production and quality control specialists; and upper-level undergraduate and graduate students in these

Beauty is Nowhere - Ethical Issues in Art and Design (Paperback): Susan King Roth Beauty is Nowhere - Ethical Issues in Art and Design (Paperback)
Susan King Roth; Saul Ostrow
R1,271 Discovery Miles 12 710 Ships in 10 - 15 working days

A voice contributing to the discourse on contemporary ethical issues in art and design, this text addresses the relationship of ethics to art and design practice, and the ability of the arts to "matter" in the 20th century "fin de siecle". Leading theoreticians and practitioners of art explore, through informal discussion or the formal essay, issues of political space, user-centred design, the social responsibility of the artist, design legislation, cultural hierarchy, modernism as colonialism, and the ethical opportunities and minefields of postmodernism.

The FORCE Companion - Quick Tips and Tricks (Paperback): Mike Mattesi, Swendly Benilia The FORCE Companion - Quick Tips and Tricks (Paperback)
Mike Mattesi, Swendly Benilia
R1,276 Discovery Miles 12 760 Ships in 10 - 15 working days

Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dunamism and energy! This book is an expellant companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and approved by Mike Mattesi, about how to improve your FORCE drawing skills Key Features: Hundreds of dynamic FORCE drawing that inspire the reader to see and draw FORCE Succinct tips and tricks keep it light and educational The tips and tricks not only explain how but also why the drawings are successful. This is unique to the FORCE Drawing method Each page shares numerous drawing around a FORCE idea with a short paragraph to further clarify the FORCE tip or trick. Explaining to the reader why the drawings work increases their ability of achieving the same level of excellence Swendly Benilia is a professional character designer and illustrator. During his five years in the field he contributed with artwork for various game and publishing projects. Swendly also instructs FORCE Drawing. Michael Mattesi has authored four FORCE books, published in numerous languages, utilized around the world to inspire and educate artists on the concept of FORCE. He has instructed FORCE Drawing for over twenty years and inspired thousands of artists. Simultaneously, Michael has been contributing his skills as a professional artists on numerous award-winning projects in varied capacities and has collaborated with Pixar, Walt Disney Feature Animation, Walt Disney Consumer Products, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks/PDI, Zynga, The School of Visual Arts, Beijing University, Art Center, Scuola Internazionale di Comics, San Jose State University. The Academy of Art University, Nickelodeoan, LeapFrog and many others. Micael's students occupy all fields of the art industry and have themselves gained prestige for their abilities. Michael lives in northern California with his wife and two daughters. Visit him at: DrawingFORCE.com and connect with Michael on Facebook at: DrawingFORCE.com with Mike Mattesi or email him directly: [email protected] Key Features Hundreds of dynamic FORCE drawings that inspire the reader to see and draw FORCE. Compact tips and tricks keep it light and educational. The tips and tricks explain how and why the drawings are successful. Explaining to the you why the drawings work increases your ability of achieving the same level of excellence.

Design Anthropology - Theory and Practice (Paperback, New): Wendy Gunn, Ton Otto, Rachel Charlotte Smith Design Anthropology - Theory and Practice (Paperback, New)
Wendy Gunn, Ton Otto, Rachel Charlotte Smith
R1,066 Discovery Miles 10 660 Ships in 9 - 17 working days

Design is a key site of cultural production and change in contemporary society. Anthropologists have been involved in design projects for several decades but only recently a new field of inquiry has emerged which aims to integrate the strengths of design thinking and anthropological research.This book is written by anthropologists who actively participate in the development of design anthropology. Comprising both cutting-edge explorations and theoretical reflections, it provides a much-needed introduction to the concepts, methods, practices and challenges of the new field. "Design Anthropology" moves from observation and interpretation to collaboration, intervention and co-creation. Its practitioners participate in multidisciplinary design teams working towards concrete solutions for problems that are sometimes ill-defined. The authors address the critical potential of design anthropology in a wide range of design activities across the globe and query the impact of design on the discipline of anthropology.This volume will appeal to new and experienced practitioners in the field as well as to students of anthropology, innovation, science and technology studies, and a wide range of design studies focusing on user participation, innovation, and collaborative research.

Be-Spoke - What the Most Important Fashion Designers in the World Told Only to Marylou Luther (Hardcover): Marylou Luther,... Be-Spoke - What the Most Important Fashion Designers in the World Told Only to Marylou Luther (Hardcover)
Marylou Luther, Ruben Toledo
R1,305 R1,072 Discovery Miles 10 720 Save R233 (18%) Ships in 9 - 17 working days

In her seventy-year career as a fashion journalist, newspaper columnist, and author, Marylou Luther has interviewed the most iconic figures in the fashion world who open up and spill the proverbial fashion dirt to Luther. In her early days as a journalist, Luther met with the true legends of fashion she interviewed Christian Dior in 1957 for the Chicago Tribune and visited Coco Chanel at her Rue Cambon atelier; Chanel proclaimed to Luther that Only those with no memory insist on their originality. Yves Saint Laurent has excellent taste. The more he copies me, the better taste he displays. Flash forward to present day, and designer Demna Gvasalia told Luther, Fashion needs to shut up and look at itself it needs a minute of silence to adjust after the pandemic. Featuring Karl Lagerfeld, Virgil Abloh, Marc Jacobs, Azzedine Alaia, Rei Kawakubo, Miuccia Prada, Thom Browne, and more, the book celebrates the designers with drawings by fashion s favorite illustrator, Ruben Toledo. His charming and vibrant renderings of these creative individuals, combined with inspiring and humorous text, makes this captivating book a must-have for fashion lovers everywhere.

Design Realities - Creativity, Nature and the Human Spirit (Hardcover): Stuart Walker Design Realities - Creativity, Nature and the Human Spirit (Hardcover)
Stuart Walker
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

Design Realities explores a wide range of topics on creativity, design and spiritual well-being. Using critique, rational inquiry and personal reflection, Stuart Walker looks squarely at our contemporary condition, demonstrates how current assumptions and material expectations are becoming untenable and, most importantly, offers constructive new directions that are feasible, spiritually enriching, and hopeful. Comprising short essays, lyrical pieces, photo studies and longer discourses, this book takes us on a highly readable and enjoyable journey through some of the most pressing issues of our time. The innovative, intuitive format makes these topics readily accessible, while providing much food for thought about the changing nature of creativity in today's world. Written by a leading thinker in the field, this highly original book offers readers something to ponder, discuss, contest and build upon.

Design for Configuration - A Debate Based on the 5th WDK Workshop on Product Structuring (Hardcover): Asko Riitahuhta Design for Configuration - A Debate Based on the 5th WDK Workshop on Product Structuring (Hardcover)
Asko Riitahuhta
R2,408 Discovery Miles 24 080 Ships in 18 - 22 working days

This book contains the contributions presented in the 5th WDK Workshop on Product Structuring in Tampere, Finland, in February 2000. Special theme was Design for Configuration. Besides the papers it includes developed summaries from the discussions of the expert group. Thus, the book provides the reader with a review of the latest discussion in the ongoing process of Product Structuring. Even though the meeting was of academic nature, the papers include many practical examples of industrial applications. In order to give a comprehensive picture of the aspects of Design for Configuration the papers are organised in four sections: - Analysis of customers, markets and technology; - Development of product portfolios and module systems; - Metrics and methods for modularity and configurability; - Supporting modeling and IT-tools. This book is the first publication of the newly established Design Society.

Design and Aesthetics - A Reader (Hardcover): Mo Dodson, Jerry Palmer Design and Aesthetics - A Reader (Hardcover)
Mo Dodson, Jerry Palmer
R4,502 Discovery Miles 45 020 Ships in 10 - 15 working days


Contents:
Barbara Bender, Adam Briggs and Paul Cobley, Tony Bennett, Cheryl Buckley, David Docherty, Mo Dodson, Peter Fuller, Gordon Fyfe, Nicholas Garnham, Daniel Miller, Stella Newton, Jerry Palmer, Roger Scruton, Sebastion Timpanaro, Raymond Williams

Learning, Unlearning and Re-Learning Curves (Hardcover): Alan Jones Learning, Unlearning and Re-Learning Curves (Hardcover)
Alan Jones
R2,261 Discovery Miles 22 610 Ships in 10 - 15 working days

Learning, Unlearning and Re-learning Curves (Volume IV of the Working Guides to Estimating & Forecasting series) focuses in on Learning Curves, and the various tried and tested models of Wright, Crawford, DeJong, Towill-Bevis and others. It explores the differences and similarities between the various models and examines the key properties that Estimators and Forecasters can exploit. A discussion about Learning Curve Cost Drivers leads to the consideration of a little used but very powerful technique of Learning Curve modelling called Segmentation, which looks at an organisation's complex learning curve as the product of multiple shallower learning curves. Perhaps the biggest benefit is that it simplifies the calculations in Microsoft Excel where there is a change in the rate of learning observed or expected. The same technique can be used to model and calibrate discontinuities in the learning process that result in setbacks and uplifts in time or cost. This technique is compared with other, better known techniques such as Anderlohr's. Equivalent Unit Learning is another, relative new technique that can be used alongside traditional completed unit learning to give an early warning of changes in the rates of learning. Finally, a Learning Curve can be exploited to estimate the penalty of collaborative working across multiple partners. Supported by a wealth of figures and tables, this is a valuable resource for estimators, engineers, accountants, project risk specialists, as well as students of cost engineering.

Developing Creative Thinking in Beginning Design (Hardcover): Stephen Temple Developing Creative Thinking in Beginning Design (Hardcover)
Stephen Temple
R4,508 Discovery Miles 45 080 Ships in 10 - 15 working days

Learning to think and act creatively is a requisite fundamental aspect of design education for architectural and interior design as well as industrial and graphic design. Development of creative capacities must be encountered early in design education for beginning students to become self-actualized as skillful designers. With chapters written by beginning design instructors, Developing Creative Thinking in Beginning Design addresses issues that contribute to deficiencies in teaching creativity in contemporary beginning design programs. Where traditional pedagogies displace creative thinking by placing conceptual abstractions above direct experiential engagement, the approaches presented in this book set forth alternative pedagogies that mitigate student fears and misconceptions to reveal the potency of authentic encounters for initiating creative transformational development. These chapters challenge design pedagogy to address such issues as the spatial body, phenomenological thinking, making as process, direct material engagement and its temporal challenges, creative decision making and the wickedness of design, and the openness of the creative design problem. In doing so, this book sets out to give greater depth to first design experiences and more effectively enable the breadth and depth of the teacher-student relationship as a means of helping your students develop the capacity for long-term self-transformation.

How to Draw Manga Animals - A Beginner's Guide to Creating Characters (Paperback): J.C. Amberlyn How to Draw Manga Animals - A Beginner's Guide to Creating Characters (Paperback)
J.C. Amberlyn
R490 Discovery Miles 4 900 Ships in 10 - 15 working days

How to Draw Manga Animals takes readers through step-by-step drawing instructions to successfully create their own super-cute manga animal characters as well as the worlds they live in. This book looks at elements in creating a manga-style animal character with appeal, exploring archetypes and other familiar types of characters. The popularity of manga among young people who love to draw continues to grow. In her third manga book, J.C. Amberlyn focuses on her favorite subject matter, animals, with a fun and lively how-to-draw book aimed at beginners. How to Draw Manga Animals takes readers through all the step-by-step drawing instructions they need to learn how to successfully create their own super-cute manga animal characters as well as the worlds they live in. In How to Draw Manga Animals J.C. Amberlyn takes readers through all the drawing techniques they'll need to create a cast of manga-style animal characters. What makes a good character design? This book looks at elements in creating a manga-style animal character with appeal, exploring archetypes and other familiar types of characters as well as how to add unexpected or unique elements that give characters a memorable twist. In addition, readers will learn to draw cute chibi critters and dangerous-looking monsters and everything in between for comics, games, or simply their own personal enjoyment. This book includes chapters on some common or notable real and mythological Japanese animals to provide readers a foundation of knowledge to start their own animal character designs.

Media Relations Measurement - Determining the Value of PR to Your Company's Success (Paperback): Ralf Leinemann, Elena... Media Relations Measurement - Determining the Value of PR to Your Company's Success (Paperback)
Ralf Leinemann, Elena Baikaltseva
R1,595 Discovery Miles 15 950 Ships in 10 - 15 working days

Nowadays most managers seek a complete picture when it comes to return on investment and this applies to PR too. Despite this, and the developments in measurement tools for marketing and advertising, PR has lagged behind and different professionals have favoured different models. Ralf Leinemann and Elena Baikaltseva's book brings together the range of models for evaluating PR effectiveness and develops them into a series of appropriate tools for business use. Basic concepts such as balanced scorecards, business fundamentals and planning processes are all covered. The authors also introduce their own theory of PR evaluation and apply it to five different types of activity: interviews, press conferences, generic campaigns, crisis PR and long-term projects. In addition, the book contains many valuable tips and real-life examples throughout. Written for corporate PR practitioners and marketing/communications specialists, this book brings together business objectives and the evaluation of company impact in terms of media, reputation, visibility of the company and its competitors. In total, more than 60 different methods of evaluation are discussed, providing readers with an indispensable toolkit for mapping each PR task or project by selecting the appropriate method from the menu provided.

The Law of Virtual Worlds and Internet Social Networks (Paperback): Andrew Sparrow The Law of Virtual Worlds and Internet Social Networks (Paperback)
Andrew Sparrow
R1,612 Discovery Miles 16 120 Ships in 10 - 15 working days

Virtual worlds are the latest manifestation of the internet's inexorable appetite for development. Organisations of all kinds are enthusiastically pursuing the commercial opportunities offered by the growth of this phenomenon. But if you believe that there are no laws which govern internet social networks and virtual worlds this book will persuade you otherwise. There is law, and a good deal of it. Why would there not be? As with many other aspects of the world wide web, this new medium is unregulated and offers many opportunities for companies to damage their reputation, run into a whole host of problems relating to intellectual property, trade marks and copyrights, and compromise the rights of individuals participating within the virtual environment. By reading The Law of Virtual Worlds and Internet Social Networks you will gain a good understanding of the legal issues which govern this expanding and fascinating world - are you ready for the leap from internet plaything to meaningful social and business tool? The Law of Virtual Worlds and Internet Social Networks is an essential reference for advertising and media agencies; television broadcast producers; academic institutions including university law, knowledge and information departments. In fact, it has been written for anyone interested in virtual worlds and social networks whether commercially because you want to explore the possibilities such environments present, or for academic curiosity.

Developing Creative Thinking in Beginning Design (Paperback): Stephen Temple Developing Creative Thinking in Beginning Design (Paperback)
Stephen Temple
R1,443 Discovery Miles 14 430 Ships in 10 - 15 working days

Learning to think and act creatively is a requisite fundamental aspect of design education for architectural and interior design as well as industrial and graphic design. Development of creative capacities must be encountered early in design education for beginning students to become self-actualized as skillful designers. With chapters written by beginning design instructors, Developing Creative Thinking in Beginning Design addresses issues that contribute to deficiencies in teaching creativity in contemporary beginning design programs. Where traditional pedagogies displace creative thinking by placing conceptual abstractions above direct experiential engagement, the approaches presented in this book set forth alternative pedagogies that mitigate student fears and misconceptions to reveal the potency of authentic encounters for initiating creative transformational development. These chapters challenge design pedagogy to address such issues as the spatial body, phenomenological thinking, making as process, direct material engagement and its temporal challenges, creative decision making and the wickedness of design, and the openness of the creative design problem. In doing so, this book sets out to give greater depth to first design experiences and more effectively enable the breadth and depth of the teacher-student relationship as a means of helping your students develop the capacity for long-term self-transformation.

Auto-Opium - A Social History of American Automobile Design (Hardcover, Enlarged): David Gartman Auto-Opium - A Social History of American Automobile Design (Hardcover, Enlarged)
David Gartman
R4,493 Discovery Miles 44 930 Ships in 10 - 15 working days

The automobile continues to be the privileged product of the culture of mass consumption, yet there has been little scholarly attention to what concerns consumers most-- the appearance of cars. "Auto-Opium" is the first comprehensive history of the profession and aesthetics of American automobile design. David Gartman reveals how the appearance of vehicles became an integral part of the system of mass production and mass consumption forged in the struggles of American society.
The book traces the development of automobile design, from the first utilitarian cars around the turn of the century to the most modern of symbol-laden cultural icons. The author shows that the aesthetic qualities of vehicles were shaped by the social conflicts generated by the process of mass production. These conflicts became channeled into the realm of mass consumption, where working Americans demanded beautiful, stylish, and constantly improving cars to compensate them for the deprivations of mass production. Combining a unique blend of business, social, and cultural history, "Auto-Opium" connects the social struggles of designers within firms and the marketplace struggles between auto firms.

Auto-Opium - A Social History of American Automobile Design (Paperback): David Gartman Auto-Opium - A Social History of American Automobile Design (Paperback)
David Gartman
R1,606 Discovery Miles 16 060 Ships in 10 - 15 working days


This much needed book is the first to provide a comprehensive history of the profession and aesthetics of American automobile design. The author reveals how the appearance of the automobile was shaped by the social conflicts arising from America's mass production system. He connects the social struggles of American society with the organizational struggles of designers to create symbol-laden substitutes for the American dream. Theoretically sophisticated, lucid and compelling, Auto-Opium will appeal to all interested in the American obsession with the car.

Etudes for Architects (Hardcover): Joseph Choma Etudes for Architects (Hardcover)
Joseph Choma
R4,511 Discovery Miles 45 110 Ships in 10 - 15 working days

Organized around a series of pedagogical exercises, this book provides a visual journey through a series of games architects can play as a means to design. Aimed specifically at beginner design students, learning objectives include: computational thinking and making, introduction to design as an iterative, reflective, and rigorous process, ideas of continuity and discontinuity, and understanding the bias and constraints of analog and digital tooling. The text is simple and straightforward to understand and in addition the author draws explanatory diagrams to elaborate on each exercise's description. He also includes visually compelling student work to provide insight into the possibilities of each exercise. Finally, the book includes eighteen case studies from Europe, the USA, Mexico, and Asia to inspire and inform.

Slow Reader - A Resource for Design Thinking and Practice (Paperback): Carolyn Strauss Slow Reader - A Resource for Design Thinking and Practice (Paperback)
Carolyn Strauss
R636 Discovery Miles 6 360 Ships in 10 - 15 working days
Florentine - Multi QuickNotes (Cards): Florentine Collection Florentine - Multi QuickNotes (Cards)
Florentine Collection
R251 Discovery Miles 2 510 Ships in 10 - 15 working days

Historically, marbled paper has been used for decor projects from book-binding to wallpaper and everything in between. This Florentine collection is a mesmerising design, 4 images packaged in a beautiful box. Useful as a gift or for your own correspondence, this box looks just as beautiful on the mantle or desk. 20 notecards and envelopes, 5 each of 4 images. Packaged in a sleek, sturdy flip-top box with magnetic closure. Cards printed on coated paper stock to bring out their full colour. Cards and envelopes bundled together with a paper belly band inside each box. Box measurements 143 x 120 x 34mm.

Design Objects and the Museum (Hardcover): Liz Farrelly, Joanna Weddell Design Objects and the Museum (Hardcover)
Liz Farrelly, Joanna Weddell
R4,332 Discovery Miles 43 320 Ships in 10 - 15 working days

Design Objects and the Museum brings together leading design historians, curators, educators and archivists to consider the place of contemporary design objects within museums. Contributors draw on a wide range of 20th century and contemporary examples from international museums to consider how design objects have been curated and displayed within and beyond the museum. The book continues contemporary global debates on the ways in which museums of design engage and educate their public. Chapters are grouped into three thematic sections addressing The Canon and Design in the Museum; Positioning Design within and Beyond the Museum; and Interpretation and the Challenge of Design, with chapters exploring museological practice and issues, the roles people play in creating meaning, and the challenges contemporary design presents to interpretation and learning within the museum.

Craft, Community and the Material Culture of Place and Politics, 19th-20th Century (Paperback): Janice Helland Craft, Community and the Material Culture of Place and Politics, 19th-20th Century (Paperback)
Janice Helland
R1,581 Discovery Miles 15 810 Ships in 10 - 15 working days

Craft practice has a rich history and remains vibrant, sustaining communities while negotiating cultures within local or international contexts. More than two centuries of industrialization have not extinguished handmade goods; rather, the broader force of industrialization has redefined and continues to define the context of creation, deployment and use of craft objects. With object study at the core, this book brings together a collection of essays that address the past and present of craft production, its use and meaning within a range of community settings from the Huron Wendat of colonial Quebec to the Girls' Friendly Society of twentieth-century England. The making of handcrafted objects has and continues to flourish despite the powerful juggernaut of global industrialization, whether inspired by a calculated refutation of industrial sameness, an essential means to sustain a cultural community under threat, or a rejection of the imposed definitions by a dominant culture. The broader effects of urbanizing, imperial and globalizing projects shape the multiple contexts of interaction and resistance that can define craft ventures through place and time. By attending to the political histories of craft objects and their makers, over the last few centuries, these essays reveal the creative persistence of various hand mediums and the material debates they represented.

Symbol and Image in Celtic Religious Art (Paperback, Revised): Miranda Green Symbol and Image in Celtic Religious Art (Paperback, Revised)
Miranda Green
R1,306 Discovery Miles 13 060 Ships in 10 - 15 working days




eBook available with sample pages: 0203418190

Deutsche Goldschmiede-Zeitung, VII. Jahrgang (German, Hardcover): Anonymous Deutsche Goldschmiede-Zeitung, VII. Jahrgang (German, Hardcover)
Anonymous
R1,050 Discovery Miles 10 500 Ships in 10 - 15 working days
The A B C of Collecting Old Continental Pottery [microform] (Hardcover): J F (James F ) Blacker The A B C of Collecting Old Continental Pottery [microform] (Hardcover)
J F (James F ) Blacker
R863 Discovery Miles 8 630 Ships in 9 - 17 working days
Digital Poetics - An Open Theory of Design-Research in Architecture (Hardcover): Marjan Colletti Digital Poetics - An Open Theory of Design-Research in Architecture (Hardcover)
Marjan Colletti
R5,781 Discovery Miles 57 810 Ships in 10 - 15 working days

Digital Poetics celebrates the architectural design exuberance made possible by new digital modelling techniques and fabrication technologies. By presenting an unconventional and originalhumanistic theory of CAD (computer-aided design), the author suggests that beyond the generation of innovative engineering forms, digital design has the potential to affect the wider complex cultural landscape of today in profound ways. The book is organised around a synthetic and hybrid research methodology: a contemporary, propositional and theoretical discursive investigation and a design-led empirical research. Both methods inform a critical construct that deals with the nature, forms, and laws of digitality within a contemporary architectural discourse that affects practice and academia. The chapters spiral at, from, towards, around, outside-inwards and back inside-out digitality, its cognitive phenomena, spatial properties and intrinsic capabilities to achieve, or at least, approach Digital Poetics. The book presents speculative and small-scale constructed projects that pioneer techniques and experiments with common 3D and 4D software packages, whereby the focus lies not on the drawing processes and mechanics, but on the agency and impact the image (its reading, experience, interpretation) achieves on the reader and observer. The book also features a preface by Fr ric Migayrou, a philosopher and curator, and one of the most influential cultural engineers of the contemporary international architectural scene. The book is linked to a website, which contains a larger selection of images of some featured projects.

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