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Books > Arts & Architecture > Industrial / commercial art & design > General
For many decades, play has been placed outside of learning spheres and only meant for children. What can be observed now is a revival of the phenomenal characteristics and potentials found in strong play experiences across life-long learning target groups and applied situations as well as broadly in the product, service and experience development industry. The effect play can have on participants and surroundings can be extremely effective. This book provides operational design guidelines on how to find strong balances in the making of specific play-based designs as well as how to involve users and stakeholders in the process of play design making. Through curious mindsets and surprising features, designers, learners and innovators are moved to new types of perspectives, approaches, beliefs and routines. This is considered to be a vital ingredient in the 21st century and of the coming decade because of rapid changes in school sectors and industry markets. This book provides frameworks and theories at a more operational level, which can guide those interested in designing for particular play experiences at a hands-on level.
Miniature books, handwritten or printed books in the smallest format, have fascinated religious people, printers, publishers, collectors, and others through the centuries because of their unique physical features, and continue to captivate people today. The small lettering and the delicate pages, binding, and covers highlight the material form of texts and invite sensory engagement and appreciation. This volume addresses miniature books with a special focus on religious books in Jewish, Christian, Muslim, Hindu and Buddhist traditions. The book presents various empirical contexts for how the smallest books have been produced, distributed, and used in different times and cultures and also provides theoretical reflections and comments that discuss the divergent formats and functions of books.
What is inspiration? Can there be a method for finding inspiration? Inspired by Method is both a guide to and a source of inspiration. Designing involves individuality and a systematic approach, which we may apply consciously or subconsciously, depending on the project. The 5D-method for inspiration, created by Alexandra Martini, is an incisive little tool that you can use in any design process. It takes away the fear of starting a new project. This method uses the following five dimensions: Formal-Aesthetic Dimension, Haptic Dimension, Production Dimension, Cultural Dimension and Interactive Dimension. It will help you analyse, experiment with and realise your ideas. The first phase of the book will get you started. The second phase encourages you to experiment and explore some unusual paths. For all budding creatives who are involved with design, in any way, that want to deepen their knowledge and intellectual portfolio professionally and develop their design skills further. The book provides orientation, guidance and methodology.
In Germany, 1969, Eugen Fink's Fashion: Seductive Play was published. This first English language edition, updated with an introduction by Stefano Marino and Giovanni Matteucci, makes available Fink’s philosophical investigation into fashion to an English-speaking audience. One of the greatest figures in the “phenomenological movement,†Fink here investigates fashion at various philosophical levels - aesthetic, ethical, social - and in relationship to other forms of human culture, especially contemporary culture. Although there have been many transformations and changes in the world of fashion since the late 1960s, from prêt-à -porter to fast fashion, fashion’s connection to both high culture and popular culture, and the new relationship between fashion and the advent of social media, Fink’s insights allow wide-ranging and far-reaching inquiries into fashion's philosophical essence. Fink's extraordinary lucidity and his unique conceptual capacities have made his work crucial to the study of the philosophy of fashion today. His work, like that of Simmel’s, Veblen’s or Benjamin’s, is as essential and important now as when it was first published.
SEE the amazing vintage book covers featuring well-dressed skeletons, evil dolls, knife-wielding killer crabs! READ the shocking plots involving devil worship, satanic children, and haunted real estate! LEARN the stories of long-forgotten creators as well as familiar names like V.C. Andrews and Anne Rice. Horror author and vintage paperback book collector Grady Hendrix offers killer commentary and witty insight on these trashy thrillers that tried so hard to be the next Exorcist or Rosemary s Baby. It s an affectionate, nostalgic, and unflinching tour through the horror fiction boom of the seventies and eighties, complete with story summaries and artist and author profiles. Plus recommendations for which of these forgotten treasures are well worth your reading time and which should stay buried.
The Culture of Nature in the History of Design confronts the dilemma caused by design's pertinent yet precarious position in environmental discourse through interdisciplinary conversations about the design of nature and the nature of design. Demonstrating that the deep entanglements of design and nature have a deeper and broader history than contemporary discourse on sustainable design and ecological design might imply, this book presents case studies ranging from the eighteenth to the twenty-first century and from Singapore to Mexico. It gathers scholarship on a broad range of fields/practices, from urban planning, landscape architecture, and architecture, to engineering design, industrial design, furniture design and graphic design. From adobe architecture to the atomic bomb, from the bonsai tree to Biosphere 2, from pesticides to photovoltaics, from rust to recycling - the culture of nature permeates the history of design. As an activity and a profession always operating in the borderlands between human and non-human environments, design has always been part of the environmental problem, whilst also being an indispensable part of the solution. The book ventures into domains as diverse as design theory, research, pedagogy, politics, activism, organizations, exhibitions, and fiction and trade literature to explore how design is constantly making and unmaking the environment and, conversely, how the environment is both making and unmaking design. This book will be of great interest to a range of scholarly fields, from design education and design history to environmental policy and environmental history.
This is the essential student's guide to Design - its practice,
its theory and its history. Drawing from a wide range of
international examples, respected design writer Catherine McDermott
explores key topics including:
Fully cross-referenced, with up-to-date guides for further reading, Design: The Key Concepts is an indispensable reference for students of design, design history, fashion, art and visual culture.
Now that information technologies are fully embedded into the design studio, Instabilities and Potentialities explores our post-digital culture to better understand its impact on theoretical discourse and design processes in architecture. The role of digital technologies and its ever-increasing infusion of information into the design process entails three main shifts in the way we approach architecture: its movement from an abstracted mode of codification to the formation of its image, the emergence of the informed object as a statistical model rather than a fixed entity and the increasing porosity of the architectural discipline to other fields of knowledge. Instabilities and Potentialities aims to bridge theoretical and practical approaches in digital architecture.
Delft Design Guide provides an overview of the perspectives, models, approaches, and methods used in the bachelor's and master's curriculum of Industrial Design Engineering at Delft University of Technology (TU Delft). Some of these are unique to the university, others are well known and are used by designers worldwide. Designing products and services at this faculty is considered a systematic and structured activity, deliberately and purposefully, and with moments of increased creativity. The methods and techniques are each described in a practical one-page text, illustrated for further clarification and enriched with images that should encourage reflection and further reading. Design students can use the book as a reference guide in their design projects and in managing their personal development. Design teachers can use the book as a reference guide to assist students in learning a method. Design professionals can use the book as a reference guide to support their design processes.
Design Realities explores a wide range of topics on creativity, design and spiritual well-being. Using critique, rational inquiry and personal reflection, Stuart Walker looks squarely at our contemporary condition, demonstrates how current assumptions and material expectations are becoming untenable and, most importantly, offers constructive new directions that are feasible, spiritually enriching, and hopeful. Comprising short essays, lyrical pieces, photo studies and longer discourses, this book takes us on a highly readable and enjoyable journey through some of the most pressing issues of our time. The innovative, intuitive format makes these topics readily accessible, while providing much food for thought about the changing nature of creativity in today's world. Written by a leading thinker in the field, this highly original book offers readers something to ponder, discuss, contest and build upon.
Interior Design for Small Dwellings addresses the onrush of interest in smaller homes and the possibility that small dwellings might be the answer to housing needs and sustainability. The book explores key principles essential to residing and designing small interiors with emphasis on client involvement and implementation of participatory, inclusive design as advocated by the Council for Interior Design Accreditation. Does living in a small space mean living small? The authors believe that by simplifying one's life intelligently and applying certain principles of design, planning and organization, one can actually live a meaningful life in a smaller space. These tenets are based on the authors' professional experiences and living in small homes. To this end, the book provides discussion, images, case studies, interviews, worksheets, activities and suggested explorations. Interior Design for Small Dwellings is a teaching guide and provides information and exercises that help professional designers utilize design theory, space planning and programming techniques. Throughout, the text affords sustainability, biophilic design and wellness methodologies.
This publication offers a comprehensive and inspirational approach to book production and design in the broadest possible sense: from printing techniques to paper specifications, page layouts to cover design, and printing finishes to types of binding. Full of examples and tips on how to come up with the best solutions in book design while focusing on the features that make them truly engaging, it also includes an introduction to the history of books. Within these pages, you'll gain insight into the operation of a printing company to understand the key features behind the process, as the best results often come from knowledge of what can be achieved from a technical point of view. The last section showcases notable examples of contemporary book design, including detailed information and interviews with graphic designers from all over the world.
The official art book for the animated movie Luck. The Art and Making of Luck showcases, in beautifully illustrated detail, the concept art behind the story of the unluckiest girl in the world: Sam Greenfield. When Sam stumbles into the never-before-seen world of good and bad luck, she sets out on a quest to find good luck for her best friend Hazel, so that she can find a forever family. Journey with Sam as she follows a lucky penny into the Land of Luck, and meets magical creatures including Bob, a lucky black cat, and The Dragon, the CEO of the Land of Good Luck. From Skydance Animation and Apple Original Films, Luck is a charming animated comedy for both adults and kids alike. Any animation buff would be lucky to have this coffee table hardback that explodes with creativity; filled with intricate sketches, vivid concept designs, storyboards, production art, and rendered 3D models for the animated film, alongside insight from the artists, filmmakers and director into the original fictional world of Luck.
The Banham Lectures presents a series of essays by leading critics on art, design, architecture and culture. All are inspired by the revolutionary work of Reyner Banham, who continues to be one of the greatest influences on Design and Architecture today. Integrating the study of pop art, industrial design and material culture for the first time, Banham's brilliant analyses of subjects - such as automobile styling, mobile homes, science fiction films, and our fondness for gadgets - anticipated many of our contemporary preoccupations. And just as Banham sought to overturn the views of previous generations, these critics aim to rethink the objects and buildings we use today. Provocative, engaged and inspired, The Banham Lectures is essential reading for anyone interested in the world we have made. CONTRIBUTORS: Mary Banham, Paul Barker, Tim Benton, Beatriz Colomina, Peter Cook, Elizabeth Collins Cromley, Frank Dudas, Adrian Forty, Christopher Frayling, Richard Hamilton, Mark Haworth-Booth, Tom Karen Pat Kirkham, Tomas Maldonado, Jeffrey L. Meikle, Gillian Naylor, Cedric Price, Ruth Schwartz-Cowan, Charles Saumarez Smith, Penny Sparke
The Routledge International Handbook of Practice-Based Research presents a cohesive framework with which to conduct practice-based research or to support, manage and supervise practice-based researchers. It has been written with an inclusive approach, with the intention of presenting deep and meaningful knowledge for the benefit of all readers. This handbook has been designed to present specific detail of practice-based research by outlining its shared traits with all forms of research and to highlight its core distinguishing features into a cohesive, principled and methodical approach. To this end, the handbook is presented in five sections: 1. Practice-Based Research, 2. Knowledge, 3. Method, 4. The Practice-Based PhD and 5. Practitioner Voices. Each section begins with a leading chapter that outlines each of the distinct areas as they relate to practice-based research. This is followed by a series of contributing chapters that discuss pertinent themes in more detail. Practitioners from a broad range of backgrounds will find these chapters helpful: research students or final year graduates will be introduced to the principled nature of practice-based research PhD researchers embarking on a research project or are in the flow of research will find this guidance supportive professionals such as designers, makers, engineers, artists and creative technologists wishing to strengthen their research into their practice will be guided through the principled and focused nature of practice-based research supervisors, managers and policy makers will benefit from the potential and rigour of practice-based researchers in the pursuit of new knowledge.
Inclusive design, universal design and universal access are long standing, familiar terms with clear and laudable goals. However, their teaching and industrial uptake has been very limited. Many products still exclude users unnecessarily for reasons ranging from corporate insensitivity and the size of the market for inclusive products to the individual designer's inability to design them. This pragmatic approach to making inclusive design desirable to industry addresses these issues and discusses why existing methods have failed to be assimilated into industry. Through the use of case studies and examples, Countering Design Exclusion introduces the mind-set necessary to think through the challenges raised by inclusive design and to adapt their solutions to the needs of particular companies. The practical outlook will appeal to anyone who wishes to take account of the largest possible part of the population in their designs.
Liberalism, Nationalism and Design Reform in the Habsburg Empire is a study of museums of design and applied arts in Austria-Hungary from 1864 to 1914. The Museum for Art and Industry (now the Museum of Applied Arts) as well as its design school occupies a prominent place in the study. The book also gives equal attention to museums of design and applied arts in cities elsewhere in the Empire, such as Budapest Prague, Cracow, Brno and Zagreb. The book is shaped by two broad concerns: the role of liberalism as a political, cultural and economic ideology motivating the museums' foundation, and their engagement with the politics of imperial, national and regional identity of the late Habsburg Empire. This book will be of interest for scholars of art history, museum studies, design history, and European history.
Mit diesem Nachschlagewerk wird eine systematische Katalogisierung der Losungen angeboten, die dem Designer oder Konstrukteur einen grossen Fundus zur kreativen Umsetzung in der Technik liefert."
This book includes 2 keynote presentations, 18 papers and 1 demonstration presented at this year's Eurographics multimedia workshop. A wide range of subjects were covered, from media production to content processing and delivery, with a special focus on issues related to interactive video environments. These included standards and approaches for interactive television, hypervideo, collaborative video, augmented reality, mobile multimedia, the integration of TV and the web, content analysis, processing and presentation. The papers are organized in six sessions: 3D in multimedia, multimedia architectures and authoring, video and coding, content based retrieval and security, interactive media and interactive TV.
The Academy Awards' red-carpet is the most prominent fashion show in media culture. Fashion on the Red Carpet investigates the historical liaison between Hollywood and fashion institutions, to describe how public relations campaigns and the media articulate fashion discourses around the Oscars. The power-shift towards television, the emergence of celebrity culture, the post-war reactivation of transatlantic trade, the growth of fashion journalism, and the increasing circulation of designer names in the media, are converging factors leading to the institutionalisation of the red-carpet as a fashion event in its own right. Departing from archival sources, and tracing discourses of fashion, stardom, and celebrity surrounding Hollywood and the Oscars, this fascinating book explains how the red-carpet became a marquee for the endorsement of high-end fashion brands.
From scrolls and sheets of papyrus to elaborate and expensive codices to the mass press-printed volumes as we know them today, books have come a long way since writing was first developed. Although digital technology has impacted how we consume information over the last few decades, book design has survived as a means of showcasing creativity and craftsmanship, as books remain important sources of inspiration, knowledge, and entertainment. A Book on Books showcases some of the best book design work from all over the world in celebrating the designers' contributions to preserving reading culture, as they continue to make books eye-catching and exciting to read or own. It also captures the voices of key influencers from publishing, printmaking, bookfair-organising, and bookshop-owning standpoints, as they continue to play a crucial role in keeping the book-making industry alive and thriving even in the unknown future.
Technische Dokumentation ist die Aufbereitung und Publikation technischer Sachverhalte und Abl ufe. Dabei spielen die Strukturierung der Information, die pr gnante Formulierung von Texten, die visuelle Aufbereitung und die Wahl des Mediums eine wesentliche Rolle. Die Ber cksichtigung von Gesetzen, Normen und Richtlinien kann dazu beitragen, Hersteller vor Schadensersatzforderungen zu sch tzen. Das Buch vermittelt grundlegendes Wissen f r die externe Technische Dokumentation von Maschinen, Anlagen und anderen technischen Produkten. |
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