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Books > Arts & Architecture > Industrial / commercial art & design > General
Societies worldwide are increasingly interconnected through trade, migration, education, and digitization. This has resulted in a profound new complexity of cultural groups. Consequently, designers are confronted with the challenge of gaining a clear understanding of this cultural diversity. Culture is a complex phenomenon defined by an ongoing process of shifts in human interactions and experiences. In addition to the functional, technical, and economic requirements, it is primarily culture that defines how any designed object and service will perform and prove itself: a process that largely takes place outside the domain and control of the designer. Culture Sensitive Design provides an overview of theory as well as practical models and methods, aimed to motivate and inspire design students, practitioners, and educators to get in touch with different cultural values, customs, and symbols. It is in order to avoid mistakes that may be obstructive for certain groups of people; to enable cross-cultural cooperation; to learn more about the diverse and complex layers of culture that define who we are, how we think, how we imagine, and how we create; and to open up the design space, thereby creating a tremendous source of new ideas. Richly illustrated with examples of real life situations, the book provides everything necessary to generate optimal circumstances for the best design solutions to emerge.
A gloriously illustrated book which sheds new light on the Puccini era
and the roots of the modern music industry.
Being a professional designer is one of the most intellectually rewarding careers. Learning to become a designer can be tremendous fun but it can also be frustrating and at times painful. What you have to do to become a designer is not often clearly laid out and can seem mysterious. Over the past 50 years or so we have discovered a great deal about how designers think. This book relies upon that knowledge but presents it in a way specifically intended to help the student and perhaps the teacher. Bryan Lawson's classic book How Designers Think has been in print since 1980 and has gone through four editions to keep it up to date. This book can be seen as a companion volume for the design student.
This publication offers a comprehensive and inspirational approach to book production and design in the broadest possible sense: from printing techniques to paper specifications, page layouts to cover design, and printing finishes to types of binding. Full of examples and tips on how to come up with the best solutions in book design while focusing on the features that make them truly engaging, it also includes an introduction to the history of books. Within these pages, you'll gain insight into the operation of a printing company to understand the key features behind the process, as the best results often come from knowledge of what can be achieved from a technical point of view. The last section showcases notable examples of contemporary book design, including detailed information and interviews with graphic designers from all over the world.
Ethics is one of the most important and least understood aspects of design practice. In his latest book, Thomas Fisher shows how ethics are inherent to the making of architecture - and how architecture offers an unusual and useful way of looking at ethics. The Architecture of Ethics helps students in architecture and other design disciplines to understand the major approaches to ethics and to apply them to the daily challenges they face in their work. The book covers each of the four dominant approaches to ethics: virtue ethics, social contract ethics, duty ethics, and utilitarian ethics. Each chapter examines the dilemmas designers face from the perspective of one of these categories. Written in an accessible, jargon-free style, the text also features 100 illustrations to help integrate these concepts into the design process and to support visual understanding. Ethics is now a required part of accredited architecture programs, making this book essential reading for all students in architecture and design.
Design thinking is a powerful process that facilitates understanding and framing of problems, enables creative solutions, and may provide fresh perspectives on our physical and social landscapes. Not just for architects or product developers, design thinking can be applied across many disciplines to solve real-world problems and reconcile dilemmas. It is a tool that may trigger inspiration and the imagination, and lead to innovative ideas that are responsive to the needs and issues of stakeholders. Design Thinking: A Guide to Creative Problem Solving for Everyone will assist in addressing a full spectrum of challenges from the most vexing to the everyday. It renders accessible the creative problem-solving abilities that we all possess by providing a dynamic framework and practical tools for thinking imaginatively and critically. Every aspect of design thinking is explained and analyzed together with insights on navigating through the process. Application of design thinking to help solve myriad problems that are not typically associated with design is illuminated through vignettes drawn from such diverse realms as politics and society, business, health and science, law, and writing. A combination of theory and application makes this volume immediately useful and personally relevant.
Provides clear distinctions between the subjective and objective dimensions of architecture and the arts Arguments are reinforced by the analysis of seminal architectural examples Bullet points at the end of each chapter summarise the arguments and provide further guidance to the reader
Best Fit Lines and Curves, and Some Mathe-Magical Transformations (Volume III of the Working Guides to Estimating & Forecasting series) concentrates on techniques for finding the Best Fit Line or Curve to some historical data allowing us to interpolate or extrapolate the implied relationship that will underpin our prediction. A range of simple 'Moving Measures' are suggested to smooth the underlying trend and quantify the degree of noise or scatter around that trend. The advantages and disadvantages are discussed and a simple way to offset the latent disadvantage of most Moving Measure Techniques is provided. Simple Linear Regression Analysis, a more formal numerical technique that calculates the line of best fit subject to defined 'goodness of fit' criteria. Microsoft Excel is used to demonstrate how to decide whether the line of best fit is a good fit, or just a solution in search of some data. These principles are then extended to cover multiple cost drivers, and how we can use them to quantify 3-Point Estimates. With a deft sleight of hand, certain commonly occurring families of non-linear relationships can be transformed mathe-magically into linear formats, allowing us to exploit the powers of Regression Analysis to find the Best Fit Curves. The concludes with an exploration of the ups and downs of seasonal data (Time Series Analysis). Supported by a wealth of figures and tables, this is a valuable resource for estimators, engineers, accountants, project risk specialists as well as students of cost engineering.
The open source phenomenon has attracted an increased interest among commercial firms and governments. It is becoming one of the most influential paradigm shifts not only in software development but in social and economic value creation as well. While software development is perhaps the most prominent example of open source, its principles have now been applied across a wide range of product classes, industries and even scientific disciplines. Decision makers at different levels and in a variety of fields need to improve their understanding of the factors that contribute to the Open Source Software (OSS) effectiveness: approaches, tools, social designs, reward structures and metrics. Successful OSS Project Design and Implementation provides a state-of-the-art analysis of OSS design principles, their emergence and success and how they are extending well beyond the domain of software.
They’re often behind the scenes, letting their work take center stage. But now Nathan Williams, founder and creative director of Kinfolk magazine and author of The Kinfolk Table, The Kinfolk Home, and The Kinfolk Entrepreneur—with over 250,000 copies in print combined—brings more than 90 of the most iconic and influential creative directors into the spotlight. In The Eye, we meet fashion designers like Claire Waight Keller and Thom Browne. Editorial directors like Fabien Baron and Marie-Amélie Sauvé. Tastemakers like Grace Coddington and Linda Rodin. We learn about the books they read, the mentors who guided them, their individual techniques for achieving success. We learn how they developed their eye—and how they’ve used it to communicate visual ideas that have captured generations and will shape the future. As an entrepreneur whose own work is defined by its specific and instantly recognizable aesthetic, Nathan Williams has a unique vision of contemporary culture that will make this an invaluable book for art directors, designers, photographers, stylists, and any creative professionals seeking inspiration and advice.
This book complements the more textually-based Bauhaus scholarship with a practice-oriented and creative interpretive method, which makes it possible to consider Bauhaus-related works in an unconventional light. Edit Toth argues that focusing on the functionalist approach of the Bauhaus has hindered scholars from properly understanding its design work. With a global scope and under-studied topics, the book advances current scholarly discussions concerning the relationship between image technologies and the body by calling attention to the materiality of image production and strategies of re-channeling image culture into material processes and physical body space, the space of dimensionality and everyday activity.
Consider the vast array of things around you, from the building you are in, the lights illuminating the interior, the computational devices mediating your life, the music in the background, even the crockery, furniture and glassware you are in the presence of. Common to all these objects is that their concrete, visual and technological forms were invariably conceived, modelled, finished and tested in sites characterised as studios. Remarkably, the studio remains a peculiar lacuna in our understanding of how cultural artefacts are brought into being and how 'creativity' operates as a located practice. Studio Studies is an agenda setting volume that presents a set of empirical case studies that explore and examine the studio as a key setting for aesthetic and material production. As such, Studio Studies responds to three contemporary concerns in social and cultural thought: first, how to account for the situated nature of creative and cultural production; second, the challenge of reimagining creativity as a socio-materially distributed practice rather than the cognitive privilege of the individual; and finally, to unravel the parallels, contrasts and interconnections between studios and other sites of cultural-aesthetic and technoscientific production, notably laboratories. By enquiring into the operations, topologies and displacements that shape and format studios, this volume aims to demarcate a novel and important object of analysis for empirical social and cultural research as well to develop new conceptual repertoires to unpack the multiple ways studio processes shape our everyday lives.
TV Scenic Design is a comprehensive resource for aspiring and
practicing set designers. Summarizing the principles and practices
of scenic design, it details design approaches, structures, and
staging methods.
This book investigates the architectural, product design, and urban typology of the capsule which, beginning in the 1960s, broadened the concept of the basic building blocks of architecture to include a minimal living unit, called the "capsule." Here it is presented with regard to the continuity of the development of the Modern Movement, its revisionist criticism, pioneering examples, as well as contemporary examples and uses. The typology of the capsule allows us to consider this theme in terms of the architecture of resistance, with the potential to search for an "other" architecture that is embedded in our contemporaneity (manifested in small dwellings, composite structures, and container units; shelters and mobile homes in nature and the urban environment; technology transfer in high-tech designs; devices, additions, and extensions etc.). The concept of the capsule as a building element of architecture, as well as a spatial element, can therefore be regarded as having a generative potential for an architecture of personal space for the individual, forcing us to reflect on our existing living and dwelling conditions.
Contrary to the apocalyptic pronouncements of paper media's imminent demise in the digital age, there has been a veritable surge of creative reimaginings of books as bearers of the literary. From typographic experiments (Mark Z. Danielewski's House of Leaves, Steven Hall's The Raw Shark Texts) to accordion books (Anne Carson's Nox), from cut ups (Jonathan Safran Foer's Tree of Codes) to collages (Graham Rawle's Woman's World), from erasures (Mary Ruefle's A Little White Shadow) to mixups (Simon Morris's The Interpretations of Dreams), print literature has gone through anything but a slow, inevitable death. In fact, it has re-invented itself materially. Starting from this idea of media plurality, Book Presence in a Digital Age explores the resilience of print literatures, book art, and zines in the late age of print from a contemporary perspective, while incorporating longer-term views on media archeology and media change. Even as it focuses on the materiality of books and literary writing in the present, Book Presence also takes into consideration earlier 20th-century "moments" of media transition, developing the concepts of presence and materiality as analytical tools to perform literary criticism in a digital age. Bringing together leading scholars, artists, and publishers, Book Presence in a Digital Age offers a variety of perspectives on the past, present, and future of the book as medium, the complex relationship of materiality to virtuality, and of the analog to the digital.
Exploring design works ranging from furniture and temporary art installations to interior design and architecture by CL3, founded by William Lim, and related studios Lim + Lu and Open UU, this book presents a fresh consideration of the essence of contemporary Asian design and how it has evolved over the past few decades. The projects selected share a sensitivity to Asian qualities: a deep appreciation of site and context, craft and design details, with imaginative architectural responses delivering a reinterpretation of cultural heritage and traditions. The book includes a contextual essay by Hong Kong-based architecture critic and author Catherine Shaw, a foreword by architecture and design curator Aric Chen, and a chapter dedicated to conversations on the modern interpretation of eastern aesthetics and the unique experience of designing for a new Asia between William Lim, Swedish museum director, art critic and writer Lars Nittve, and Shanghai-based architect Lyndon Neri. The projects are presented in a clear, vibrant graphic style designed by William Lim and artist and graphic designer Stanley Wong, aka anothermountainman, to evoke an Asian quality. Each chapter includes a text by William Lim and features original conceptual sketches, photographs, floor plans, and drawings.
***WINNER OF A NAUTILUS 2018 SILVER MEDAL BOOK AWARD*** From Vitruvius in the 1st century BCE on, there has been an attempt to understand how architecture works, especially in its poetic aspect but also in its basic functions. Design can encourage us to walk, to experience community, to imagine new ways of being, and can affect countless other choices we make that shape our health and happiness. Using the ideas of rational choice theory and behavioral economics, Choice Architecture shows how behavior, design, and wellness are deeply interconnected. As active agents, we choose our responses to the architectural meanings we encounter based on our perception of our individual contexts. The book offers a way to approach the design of spaces for human flourishing and explains in rich detail how the potential of the built environment to influence our well-being can be realized.
How does industrial design operate outside of capitalist consumer culture? Designing for Socialist Need assembles a detailed picture of industrial design practice in the socialist German Democratic Republic (GDR). Drawing on much previously unexplored material from a wide variety of sources, it not only maps out some of the ideological, institutional and economic contexts within which GDR design functioned, it also critically reconstructs the designers' aims and perspectives in order to argue that they shared a profoundly socially responsible approach to design. By focusing on their ideas and approaches, this volume attends to the previously unacknowledged intellectual and practical richness of GDR design culture and demonstrates that it can provide pertinent insights not only for scholars of GDR history or German design, but also for contemporary design practitioners, theorists and educators with an interest in sustainability in design.
After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects. Author Chris Jackson balances fundamental aspects of time-based design with related techniques, and explores the principles of animation; composition and layout; visual hierarchy; typography; cinematic storytelling; 3D modelling; compositing, and more. Each chapter contains unique, step-by-step project exercises that offer timesaving practical tips and hands-on design techniques, teaching readers how to effectively use the tools at their disposal in order to conceptualize and visualize creative solutions to their own motion design work. Readers will build professional-world examples in every chapter and, as a result, learn how to both design effectively using After Effects and practically apply these skills in client-based work. An accompanying companion website includes complete project files for the book's chapter exercises, and additional video tutorials.
Since the 1990s, the concern to define areas of research in design has dominated academic debates. As a result, we are now facing a multitude of understandings. This is especially true for practice-based design research. Sandra Dittenberger, Hans Stefan Moritsch and Agnes Raschauer discuss how the concept of learning by research can be integrated into product design studio teaching. They show different international approaches for integrating research into teaching and contrast the areas of design research with scientific standards. The book features study results that helped generate both a general orientation for research in design education and guidelines for students of how to integrate research into their project work.
Alastair Fowler presents a fascinating study of title-pages printed in England from the early modern period to the nineteenth century. He examines pictorial title-pages in the context of the History of the Book for the first time. The first part of The Mind of the Book explores the forerunner of the frontispiece in late antiquity; the use of frames and borders in title-pages; portraits; printers' devices; emblematic title-pages of the sixteenth and seventeenth centuries, especially attending to explanatory verses and arcane features such as chronograms; title-pages as 'memory prompts'; and eighteenth and nineteenth-century title-pages, tracing 'the rejection of emblematic and symbolic features and the introduction of unadorned, unpictorial, title-pages'. The second part of the book presents illustrations of sixteen significant title-pages with commentaries, ranging from Chaucer's Works in 1532 through Bacon's Instauratio Magna in 1620, Dicken's The Mystery of Edwin Drood in 1870, and arriving back at Chaucer with Edward Burnes-Jones's illustrated title-page for the Works of 1896.
A lavishly illustrated, large-format reference book highlighting the work of 101 essential children's illustrators The illustrated children's book came of age in the 18th century alongside the rising middle-class demand for economic and social advancement. Inspired by philosopher John Locke's prescient insights into child development, London publisher John Newbery established the first commercial market for illustrated "juveniles" in the West, and the impact of the model he set for books tailored to the interests and capabilities of young readers has spanned the globe, spurring higher literacy rates, cultural enfranchisement, and a better life for generations of children. In Pictured Worlds, renowned historian Leonard S. Marcus shares his incomparable knowledge of this global cultural phenomenon in the definitive reference work on children's book illustration. The author of more than 25 award-winning books, Marcus here highlights an international roster of 101 artists of the last 250 years whose touchstone achievements collectively chart the major trends and turning points in the history of children's book illustration. While some illustrators explored in this lively volume (John Tenniel, Maurice Sendak) have become household names, Marcus's wide-ranging survey also shines a light on several lesser-known figures whose unique contributions merit a closer look. The result is a sweeping chronicle of a vibrant art form and cultural driver that has touched the lives of literate peoples everywhere. Over 400 illustrations showcase landmark books from Great Britain, the United States, France, Germany, Austria, Italy, Sweden, Czech Republic, Russia, Japan, China, Korea, Bulgaria, Argentina, Cameroon, and more. Each illustrated entry is comprised of an artist's biography and career overview and a deep-dive look at a pivotal book and its legacy. Featured books include Ivan Bilibin's The Golden Cockerel, Leo Lionni's Inch by Inch, Richard Doyle's In Fairyland, Kveta Pacovska's One, Five, Many, Helen Oxenbury's We're Going On a Bear Hunt, Mitsumasa Anno's Anno's Journey, and Zhu Chengliang's A New Year's Reunion, and the books that introduced such iconic characters as Alice, Max, Struwwelpeter, the Little Prince, and Winnie-the-Pooh. At once a celebration of illustrated children's books and an essential reference work, Pictured Worlds encapsulates, in the author's words, "the special nature of the illustrated children's book as a cultural enterprise that is at once a rewarding art form, a bridge across cultures, and a ladder between generations."
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