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Books > Arts & Architecture > Industrial / commercial art & design > General
Alastair Fowler presents a fascinating study of title-pages printed in England from the early modern period to the nineteenth century. He examines pictorial title-pages in the context of the History of the Book for the first time. The first part of The Mind of the Book explores the forerunner of the frontispiece in late antiquity; the use of frames and borders in title-pages; portraits; printers' devices; emblematic title-pages of the sixteenth and seventeenth centuries, especially attending to explanatory verses and arcane features such as chronograms; title-pages as 'memory prompts'; and eighteenth and nineteenth-century title-pages, tracing 'the rejection of emblematic and symbolic features and the introduction of unadorned, unpictorial, title-pages'. The second part of the book presents illustrations of sixteen significant title-pages with commentaries, ranging from Chaucer's Works in 1532 through Bacon's Instauratio Magna in 1620, Dicken's The Mystery of Edwin Drood in 1870, and arriving back at Chaucer with Edward Burnes-Jones's illustrated title-page for the Works of 1896.
A lavishly illustrated, large-format reference book highlighting the work of 101 essential children's illustrators The illustrated children's book came of age in the 18th century alongside the rising middle-class demand for economic and social advancement. Inspired by philosopher John Locke's prescient insights into child development, London publisher John Newbery established the first commercial market for illustrated "juveniles" in the West, and the impact of the model he set for books tailored to the interests and capabilities of young readers has spanned the globe, spurring higher literacy rates, cultural enfranchisement, and a better life for generations of children. In Pictured Worlds, renowned historian Leonard S. Marcus shares his incomparable knowledge of this global cultural phenomenon in the definitive reference work on children's book illustration. The author of more than 25 award-winning books, Marcus here highlights an international roster of 101 artists of the last 250 years whose touchstone achievements collectively chart the major trends and turning points in the history of children's book illustration. While some illustrators explored in this lively volume (John Tenniel, Maurice Sendak) have become household names, Marcus's wide-ranging survey also shines a light on several lesser-known figures whose unique contributions merit a closer look. The result is a sweeping chronicle of a vibrant art form and cultural driver that has touched the lives of literate peoples everywhere. Over 400 illustrations showcase landmark books from Great Britain, the United States, France, Germany, Austria, Italy, Sweden, Czech Republic, Russia, Japan, China, Korea, Bulgaria, Argentina, Cameroon, and more. Each illustrated entry is comprised of an artist's biography and career overview and a deep-dive look at a pivotal book and its legacy. Featured books include Ivan Bilibin's The Golden Cockerel, Leo Lionni's Inch by Inch, Richard Doyle's In Fairyland, Kveta Pacovska's One, Five, Many, Helen Oxenbury's We're Going On a Bear Hunt, Mitsumasa Anno's Anno's Journey, and Zhu Chengliang's A New Year's Reunion, and the books that introduced such iconic characters as Alice, Max, Struwwelpeter, the Little Prince, and Winnie-the-Pooh. At once a celebration of illustrated children's books and an essential reference work, Pictured Worlds encapsulates, in the author's words, "the special nature of the illustrated children's book as a cultural enterprise that is at once a rewarding art form, a bridge across cultures, and a ladder between generations."
Otl Aicher's writings are explorations of the world, a substantive part of his work. In moving through the history of thought and design, building and construction, he assures us of the possibilities of arranging existence in a humane fashion. As ever he is concerned with the question of the conditions needed to produce a civilised culture. These conditions have to be fought for against apparent factual or material constraints and spiritual and intellectual substitutes on offer. Otl Aicher likes a dispute. For this reason, the volume contains polemical statements on cultural and political subjects as well as practical reports and historical exposition. He fights with productive obstinacy, above all for the renewal of Modernism, which he claims has largely exhausted itself in aesthetic visions; he insists the ordinary working day is still more important than the "cultural Sunday". Wolfgang Jean Stock
One of the last surviving members of the futurist generation, Bruno Munari's Design as Art is an illustrated journey into the artistic possibilities of modern design translated by Patrick Creagh published as part of the 'Penguin on Design' series in Penguin Modern Classics. 'The designer of today re-establishes the long-lost contact between art and the public, between living people and art as a living thing' Bruno Munari was among the most inspirational designers of all time, described by Picasso as 'the new Leonardo'. Munari insisted that design be beautiful, functional and accessible, and this enlightening and highly entertaining book sets out his ideas about visual, graphic and industrial design and the role it plays in the objects we use everyday. Lamps, road signs, typography, posters, children's books, advertising, cars and chairs - these are just some of the subjects to which he turns his illuminating gaze. How do we see the world around us? The Penguin on Design series includes the works of creative thinkers whose writings on art, design and the media have changed our vision forever. Bruno Munari (1907-1998), born in Milan, was the enfant terrible of Italian art and design for most of the twentieth century, contributing to many fields of both visual (paint, sculpture, film, industrial design, graphics) and non-visual arts (literature, poetry). He was twice awarded the Compasso d'Oro design prize for excellence in his field. If you enjoyed Design as Art, you might like John Berger's Ways of Seeing, also available in Penguin Modern Classics. 'One of the most influential designers of the twentieth century ... Munari has encouraged people to go beyond formal conventions and stereotypes by showing them how to widen their perceptual awareness' International Herald Tribune
"Art Deco Complete "is the last word in Art Deco, the most
glamorous decorative arts style, and the one that shaped popular
ideas of modern luxury. It covers furniture and interior
decoration, sculpture, paintings, graphics, posters and
bookbinding, glass, ceramics, lighting, textiles, metal work, and
jewelry. It includes the work of all of the important Art Deco
designers, from high-style French furniture makers to the creators
of the popular "Streamline Moderne" style. And it is, in the spirit
of Art Deco, a lavish and attractive book, as well as being
authoritative and thorough. This 544-page volume includes more than
1,000 color images of classic Art Deco objects and spaces.
How do buildings act with people and among people in the performances of life? This collection of essays reveals a deep alliance between architecture and the performing arts, uncovering its roots in ancient stories, and tracing a continuous tradition of thought that emerges in contemporary practice. With fresh insight, the authors ask how buildings perform with people as partners, rather than how they look as formal compositions. They focus on actions: the door that offers the possibility of making a dramatic entrance, the window that frames a scene, and the city street that is transformed in carnival. The essays also consider the design process as a performance improvised among many players and offer examples of recent practice that integrates theater and dance. This collection advances architectural theory, history, and criticism by proposing the lens of performance as a way to engage the multiple roles that buildings can play, without reducing them to functional categories. By casting architecture as spatial action rather than as static form, these essays open a promising avenue for future investigation. For architects, the essays propose integrating performance into design through playful explorations that can reveal intense relationships between people and place, and among people in place. Such practices develop an architectural imagination that intuitively asks, 'How might people play out their stories in this place?' and 'How might this place spark new stories?' Questions such as these reside in the heart of all of the essays presented here. Together, they open a position in the intersection between everyday life and staged performance to rethink the role of architectural design.
Service design has established itself as a practice that enables industries to design and deliver their services with a human-centred approach. It creates a contextual and cultural understanding that offers opportunities for new service solutions, improving the user experience and customer satisfaction. With contributions from leading names in the field of service design from both academia and international, professional practice, An Introduction to Industrial Service Design is engaging yet practical and accessible. Case studies from leading companies such as ABB, Autodesk, Kone and Volkswagen enable readers to connect academic research with practical company applications, helping them to understand the basic processes and essential concepts. This book illustrates the role of the service designer in an industrial company, and highlights not only the value of customer experience, but also the value of employee experience in creating competitive services and value propositions. This human-centred approach brings about new innovations. This book will be of benefit to engineers, designers, businesses and communication experts working in industry, as well as to students who are interested in service development.
Design pervades our lives. Everything from drafting a PowerPoint presentation to planning a state-of-the-art bridge embodies this universal human activity. But what makes a great design? In this compelling and wide-ranging look at the essence of invention, distinguished engineer and author Henry Petroski argues that, time and again, we have built success on the back of failure--not through easy imitation of success. Success through Failure shows us that making something better--by carefully anticipating and thus averting failure--is what invention and design are all about. Petroski explores the nature of invention and the character of the inventor through an unprecedented range of both everyday and extraordinary examples--illustrated lectures, child-resistant packaging for drugs, national constitutions, medical devices, the world's tallest skyscrapers, long-span bridges, and more. Stressing throughout that there is no surer road to eventual failure than modeling designs solely on past successes, he sheds new light on spectacular failures, from the destruction of the Tacoma Narrows Bridge in 1940 and the space shuttle disasters of recent decades, to the collapse of the World Trade Center in 2001. Petroski also looks at the prehistoric and ancient roots of many modern designs. The historical record, especially as embodied in failures, reveals patterns of human social behavior that have implications for large structures like bridges and vast organizations like NASA. Success through Failure--which will fascinate anyone intrigued by design, including engineers, architects, and designers themselves--concludes by speculating on when we can expect the next major bridge failure to occur, and the kind of bridge most likely to be involved.
"For those of us teaching higher education in art and design schools, Line Color Form is the answer to a problem so many of us face: How to help bright students, non-native and native speakers alike, who struggle to find words to express what they see."--Yael Samuel, Otis College of Art and Design Design students today are more visually literate than ever before, and their learning style naturally favors the visual over the textual. So why should they learn art and design theory from a traditional textbook? The only guide of its kind, Line Color Form offers a thorough introduction to design theory and terminology in a visually appealing and accessible format. With hundreds of illustrations and minimal text, this primer was created with visual learners in mind, making it ideal for art students as well as those for whom English is a second language. Each chapter focuses on a single aspect of visual composition, such as line, color, or material. After an illustrated discussion of fundamental vocabulary, the chapters move on to applications of the concepts covered. These applications are again demonstrated through images, including photographs, color wheels, significant works of art, and other visual aids. Each image is accompanied by a descriptive paragraph offering an example of how the vocabulary can be applied in visual analysis. The book culminates with a section on formal analysis, aimed at teaching readers how to express their observations in formal writing and critical discourse. With its emphasis on the visual, this unique guide is a highly effective learning tool, allowing readers to gain an ownership and mastery of terms that will benefit them academically and professionally. Whether you are a design educator, student, or professional, native or non-native English speaker, this bright and concise reference is a must.
Hello, Robot. Design between Human and Machine investigates how robotics is increasingly becoming part of our everyday lives. The exhibition shows that design in its traditional function as a mediator is indispensable if robots are to become a visible reality and not just remain hidden in washing machines, cars and cash machines. The catalogue points out where we already encounter these intelligent machines and where we may come across them in the near future: in the industry, in the military and in everyday settings; at nurseries and retirement homes; in our bodies and in the cloud; when shopping and having sex; in video games and, of course, in film and literature. In a series of in-depth essays and interviews, experts such as science-fiction author Bruce Sterling or the design duo Dunne & Raby explore the question of how we deal with an environment that is rapidly becoming more digital, smarter and more autonomous. They highlight our often ambivalent relationship to new technologies and discuss the opportunities and challenges that present themselves to us as individuals and as a society in this context. In this regard, Hello, Robot. broadens the scope of the discussion to include the ethical and political questions with which we are faced today in the light of technological advances in robotics, while confronting us with the contradictions that are often found in the answers to these questions. Authors and interviewees: Bruce Sterling, Fiona Raby, Anthony Dunne, Gesche Joost, Carlo Ratti, Amelie Klein and others.
Theatre Design involves everything seen on stage: not only scenery but costumes, wigs, makeup, properties, lighting, sound, even the shape and material of the stage itself. Designers' Shakespeare presents and analyses the work of a half-dozen leading practitioners of this specialist art. By focusing specifically on their Shakespearean work, it also offers a fresh, exciting perspective on some of the best-known drama of all time. Shakespeare's plays offer an unusual range of opportunities to designers. As they were written for a theatre which gave no opportunity for scenic support or embellishment, designers are freed from any compulsion to imitate original practices. This has resulted in the extraordinarily diverse range of works presented in this volume, which considers among others the work of Josef Svoboda, Karl-Ernst Herrmann, Ming Cho Lee, Alison Chitty, Robert Wilson, Societas Raffaello Sanzio, Filter Theatre, Catherine Zuber, John Bury , Christopher Morley, Ralph Koltai and Sean Kenny. Designers' Shakespeare joins Actors' Shakespeare and Directors' Shakespeare as essential reading for lovers of Shakespeare from theatre-goers and students to directors and theatre designers.
Beginning Design Technology introduces how design technologies work together, including tools, materials, and software, such as Adobe Photoshop, Adobe Illustrator, Autodesk AutoCAD, and others. It teaches you how to think about each design tool, whether a software program or physical modelmaking, so that you will select one for its strengths for a specific task and know when and how to combine it with other tools. Topics include working with building information, texturing digital and physical artifacts, translating information from one form or file format to another, constructing at full-scale, and making digital and physical models. Chapter Summaries, exercises, discussion questions, a glossary, an appendix of common software commands, and an annotated bibliography will help you find what you need quickly and put the information into practice.
Building blocks are practical materials for playing, learning and working at kindergartens, schools, universities and companies. How did building blocks, which were primarily established as toys for children, come to be practical materials used in professional and educational settings?This study explores the historical implications of particular sets of building blocks in the interdisciplinary consolidation and transformation of techniques, materials, discourses and subjects. By mapping the genealogy of building blocks from Froebel's "gifts" to their current systematization as interlocked blocks, this study proposes that building blocks should be understood not exclusively as concrete objects, but as the materiality of a combinatorial program, which delineates a modular system characterized by a code of composition, a context-neutrality and a semantic component.
"Graham has crafted a compact, jewel-like resource for all who seek to understand the sources, evolution, impact, and value of Japanese aesthetics and design principles in our modern world." --Dr. Jane Schall, Sanders Sosland Curator of Modern and Contemporary Art, The Nelson-Atkins Museum of Art This beautifully illustrated guide offers stunning visual examples and detailed discussions of the objects, aesthetics, philosophy and cultural significance of Japanese design. Asian art expert Dr. Patricia Graham helps guide readers through the aspects of Japanese art and design we've all come to appreciate--whether it's a silk kimono, carefully raked garden path or modern snack food packaging. From the ten key characteristics of Japanese design to the Shinto and Buddhist influences on its aesthetics, this book serves as a great resource for the different styles and how they developed. Another fascinating and less explored piece of design in Japan is its influence on and interpretation by Westerners. From Frank Lloyd Wright to Lafcadio Hearn, artists, scientists, designers, journalists and philosophers were inspired by Japan's arts and crafts in the 19th century. This often romanticized version of Japanese design--viewed through a Western cultural lens--continues to influence our view of it to this day. Graham unpacks the sincere, but sometimes misguided, interpretations of concepts like wabi sabi and shibui. With more than 200 stunning color photos, this detailed guide will be enjoyed by everyone from professional designers to art students, and museum geeks to Japanophiles.
On a hot summer night in August of 1973 DJ Kool Herc and his sister Cindy put on a 'back to school jam' in the recreation room of their apartment block at 1520 Sedgwick Avenue in the west Bronx. The rest is history. The birth of hip hop rippled out across the globe, influencing music and fashion for generations. Early hip hop style focused on customization from spray- painted jean jackets and sweatshirts to creased jeans and boxed laced sneakers. Before Nike had apparel, Dapper Dan made Nike fashion in addition to one-of-a-kind looks with the logos of MCM, Gucci, and Fendi. The eclectic style eventually evolved into its own apparel brands, from FUBU to Sean John, Roc-A-Wear, Billionaire Boys Club, BAPE, Baby Phat, Cross Colours, and Pelle Pelle. Sections on these individual designers run alongside thematic chapters on stylists, record labels, pink, hairstyles, nameplates, hoops, nails, and sneakers. Each chapter on hip-hop style is illustrated with photographs of performers, entrepreneurs, and iconic pieces. New research from journalists that witnessed the developments firsthand and oral histories from celebrities and designers make Fresh Fly Fabulous the definitive source for hip-hop style.
Textiles and Fashion explores the integration of textile design with fashion, showing the many ways designers use fibre, fabric construction and surface treatments within a garment and on the body. It begins with a brief history of textiles in fashion, showing the links with technical innovation and social developments. You’ll then briefly learn about the processes of textile design, including ethical and environmental considerations, as well as fibre production, dyeing and finishin techniques, before moving on to making the most of different surface treatments and the ways in which colour and trend influence fashion and textiles. This 3rd edition includes updated coverage of emerging technologies, including smart textiles and 3D printing, and interviews with fashion designers to offer insight into how they use textiles in their work. Overall, this is the ideal introduction to using textiles within a fashion context.
Costume is an active agent for performance-making; it is a material object that embodies ideas shaped through collaborative creative work. A new focus in recent years on research in the area of costume has connected this practice in vital and new ways with theories of the body and embodiment, design practices, artistic and other forms of collaboration. Costume, like fashion and dress, is now viewed as an area of dynamic social significance and not simply as passive reflector of a pre-conceived social state or practice. This book offers new approaches to the study of costume, as well as fresh insights into the better-understood frames of historical, theoretical, practice-based and archival research into costume for performance. This anthology draws on the experience of a global group of established researchers as well as emerging voices. Below is a list of just some of the things it achieves: 1. Introduces diverse perspectives, innovative new research methods and approaches for researching design and the costumed body in performance. 2. Contributes towards a new understanding of how costume actually ‘performs’ in time and space. 3. Offers new insights into existing practices, as well as creating a space of connection between practitioners and researchers from design, the humanities and social sciences.
The second volume in the Beazley Designs of the Year catalogue series, offering a snapshot of the most exciting things happening in design today. Now in its twelfth year, the Design Museum's Beazley Designs of the Year award and exhibition showcase the most innovative, relevant and thought-provoking projects in contemporary design. From the first iPhone to Zaha Hadid's final building, the nominations for the award have spanned the fields of architecture, digital, fashion, graphics, product and transport. Introduced by Deyan Sudjic and Beatrice Galilee, this illustrated book brings together all the nominated designs for 2019, along with the reasons for their selection by an international group of design experts, practitioners and critics. It is the definitive record of the year in design. Past nominees and winners include: Zaha Hadid, Gucci, SpaceX, Nike, Foster + Partners, Shepard Fairey, Comme des Garcons, Apple, OMA, Barber & Osgerby, Jasper Morrison, Thomas Heatherwick, Kanye West and David Adjaye. This year's exhibition runs from 18 September 2019 to 15 January 2020.
Design thinking is a powerful process that facilitates understanding and framing of problems, enables creative solutions, and may provide fresh perspectives on our physical and social landscapes. Not just for architects or product developers, design thinking can be applied across many disciplines to solve real-world problems and reconcile dilemmas. It is a tool that may trigger inspiration and the imagination, and lead to innovative ideas that are responsive to the needs and issues of stakeholders. Design Thinking: A Guide to Creative Problem Solving for Everyone will assist in addressing a full spectrum of challenges from the most vexing to the everyday. It renders accessible the creative problem-solving abilities that we all possess by providing a dynamic framework and practical tools for thinking imaginatively and critically. Every aspect of design thinking is explained and analyzed together with insights on navigating through the process. Application of design thinking to help solve myriad problems that are not typically associated with design is illuminated through vignettes drawn from such diverse realms as politics and society, business, health and science, law, and writing. A combination of theory and application makes this volume immediately useful and personally relevant.
At the turn of the 20th century, Vienna became an epicentre for new thought. A multi-disciplinary environment emerged where music, writing and intellectual thought all flourished, often brought together in the capital's famous coffee houses. This was the time of Freud and Wittgenstein, of Mahler and Schoenberg, and of the Secession (1897-1905), the modern movement led by Klimt, Josef Hoffmann and Koloman Moser that aimed to bring different arts together in a `Gesamtkunstwerk', a total work of art; of Jugendstil, Vienna's Art Nouveau; and of the Wiener Werkstatte, the workshop founded in 1903 by Moser and Hoffmann that revolutionized the decorative and graphic arts. There have been many exhibitions and publications devoted to this efflorescence, and even more monographs devoted to its key players. None, however, brings together a selection of visual material from across the different artistic disciplines as significant as this current volume, curated and authored by three leading scholars of the period. The book covers all areas of production: painting and drawing; decorative arts and crafts; applied art and book design; fashion, photography and architecture. In each section the illustrations take the lead, creating an invaluable visual reference point for all those eager to identify a given category of the arts within this period, particularly in the field of the decorative arts, from ceramics to glass, silverwork, furniture, jewelry; and graphic arts, from book design to posters and postcards. There are also many less familiar works in the field of fashion and photography, and a particular focus is given to the role of women in all disciplines of the time.
Das Internet existiert nicht zum Selbstzweck seiner Macher. Der Nutzer steht im Mittelpunkt. Er verlangt Fakten, Unterhaltung, Ablenkung, BestellmAglichkeit - genau das, was er will, und dies so schnell wie mAglich. Kundengewinnung und Kundenbindung kann daher nur gelingen, wenn die Nutzerfreundlichkeit bei der Entwicklung einer Website im Mittelpunkt steht. Usability - das Testen der Nutzerfreundlichkeit - ist die Grundlage dafA1/4r. In diesem Buch wird das Thema Usability in seinen verschiedenen Aspekten systematisch vorgestellt, sowohl wissenschaftlich als auch praxisrelevant analysiert und durch Fallstudien veranschaulicht. Der inhaltliche Bogen reicht von der strategischen Konzeption einer Usability-orientierten Site bis zu Design, Technik und Betrieb. |
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