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Books > Arts & Architecture > Industrial / commercial art & design > General
Disappearing dress codes, customers as designers and wearable technology; in recent years the production and function of clothing has undergone massive change. New manufacturing technologies have brought bespoke design within reach of many consumers for the first time. Miniature sensors can turn ordinary garments into smart devices. And blurring gender roles and class distinctions point the way towards a more fluid approach to clothing, fashion and design. The Future of Clothing offers a critical introduction to these developments from an interdisciplinary perspective, engaging with their implications for the clothing industry and related fields. You'll learn how mass-personalization impacts the luxury market, the effects of automation on craftsmanship and how AI design may affect individual style choices. Contributors include fashion historian, author and broadcaster Amber Butchart, adventurer, ecologist and head of the Sculpt the Future Foundation David de Rothschild, and best-selling author Yuval Noah Harari. There are also 8 exclusive illustrations by Salvador Dali, depicting the surrealist master’s extraordinary vision of how fine-tailored clothing might evolve in the 21st century. Together they form a truly unique guide to the future of this most creative industry.
Life cycle design is understood as "to develop" (to plan, to calculate, to define, to draw) a holistic concept for the entire life cycle of a product." Life cycle design means a one time planning during the concept phase of a product in which the pathway of a product over the entire life cycle is determined. So e.g. the planning of possible services for a product during its utilization phase, the way of material recycling, how and which parts can be reused, how the logistics for recycling will be organised or how the product can be used afterwards. So it is a conceptual pre-design of all later activities over the life cycle. By this understanding the book delivers a really holistic approach because before a product is physically made a life-long concept and utilization scenarios with closed material and information cycles have to be developed. This promotes a real "thinking in product (life) cycles." The book addresses professionals as well as researchers and students in the field of product life cycle management. Different methods in the field of product design, operation and recycling will be presented and finally merge to an integrated method of product life cycle design. Readers will benefit from the holistic approach which enables them to design successful products by the implementation of closed loop product life cycles.
The Language of Design articulates the theory that there is a language of design. Drawing upon insights from computational language processing, the language of design is modeled computationally through latent semantic analysis (LSA), lexical chain analysis (LCA), and sentiment analysis (SA). The statistical co-occurrence of semantics (LSA), semantic relations (LCA), and semantic modifiers (SA) in design text is used to illustrate how the reality producing effect of language is itself an enactment of design, allowing a new understanding of the connections between creative behaviors. The computation of the language of design makes it possible to make direct measurements of creative behaviors which are distributed across social spaces and mediated through language. The book demonstrates how machine understanding of design texts based on computation over the language of design yields practical applications for design management.
For a company to survive in the manufacturing industry, it must not only accumulate light-weight 3D data, but also share this information within the company and with related companies as well as train key personnel. 3D Manufacturing Innovation introduces the best practices developed by Toyota, Sony, Nikon, Casio and other pioneers in the global engineering scene, providing the reader with invaluable tips for manufacturing innovation.
In times of crisis, mutual aid becomes paramount. Even before the COVID-19 pandemic, new forms of sharing had gained momentum to redress precarity and stark economic inequality. Today, a diverse array of mutualistic organizations seek to fundamentally restructure housing, care, labor, food, and more. Yet design, art, and architecture play a key role in shaping these initiatives, fulfilling their promise of solidarity, and ensuring that these values endure. In this book, artist Marisa Moran Jahn and architect Rafi Segal converse about the transformative potential of mutualism and design with leading thinkers and practitioners: Mercedes Bidart, Arturo Escobar, Michael Hardt, Greg Lindsay, Jessica Gordon Nembhard, Ai-jen Poo, and Trebor Scholz. Together, they consider how design inspires, invigorates, and sustains contemporary forms of mutualism-including platform cooperatives, digital-first communities, emerging currencies, mutual aid, care networks, social-change movements, and more. From these dialogues emerge powerful visions of futures guided by communal self-determination and collective well-being.
The 33 papers presented in this book were selected from amongst the 97 papers presented during the sixth edition of the International Conference on Integrated Design and Manufacturing in Mechanical Engineering during 28 sessions. This conference represents the state-of-the-art research in the field. Two keynote papers introduce the subject of the Conference and are followed by the different themes highlighted during the conference.
An Introduction to Design and Culture provides a comprehensive guide to the changing relationships between design and culture from 1900 to the present day with an emphasis on five main themes:
Service design has established itself as a practice that enables industries to design and deliver their services with a human-centred approach. It creates a contextual and cultural understanding that offers opportunities for new service solutions, improving the user experience and customer satisfaction. With contributions from leading names in the field of service design from both academia and international, professional practice, An Introduction to Industrial Service Design is engaging yet practical and accessible. Case studies from leading companies such as ABB, Autodesk, Kone and Volkswagen enable readers to connect academic research with practical company applications, helping them to understand the basic processes and essential concepts. This book illustrates the role of the service designer in an industrial company, and highlights not only the value of customer experience, but also the value of employee experience in creating competitive services and value propositions. This human-centred approach brings about new innovations. This book will be of benefit to engineers, designers, businesses and communication experts working in industry, as well as to students who are interested in service development.
Pairs is a student-led journal at the Harvard University Graduate School of Design (GSD) dedicated to conversations about design. Each annual issue is conceptualized by an editorial team that proposes guests and objects to be in dialogue with one another. Pairs is non-thematic, meant instead for provisional thoughts and ideas in progress. Each issue seeks to organize diverse threads and concerns that are perceived to be relevant to our moment. Thus, Pairs creates a space for understanding and a greater degree of exchange, both between the design disciplines and with a larger public. Pairs 03 features conversations with Thomas Demand, Mindy Seu, Mira Henry and Matthew Au, Alfredo Thiermann, Ila Bêka and Louise Lemoine, Anne Lacaton, Edward Eigen, Katarina Burin, Marrikka Trotter, Christopher C. M. Lee, Keller Easterling, and others. Contributors include the editors and Elif Erez, Emily Hsee, Stephanie Lloyd, Andrea Sandell, Kenismael Santiago-Págan, Klelia Siska, and Julia Spackman.
Modular products are products that fulfill various overall functions through the combination of distinct building blocks or modules, in the sense that the overall function performed by the product can be divided into sub-functions that can be implemented by different modules or components. An important aspect of modular products is the creation of a basic core unit to which different components (modules) can be fitted, thus enabling a variety of versions of the same module to be produced. The core should have sufficient capacity to cope with all expected variations in performance and usage. Components used in a modular product must have features that enable them to be coupled together to form a complex product. Modularity will promote: reduction in product development time; customization and upgrades; cost efficiencies due to amortization; quality design standardization; and reduction in order lead time. The purpose of this book is to develop a structured approach to the design of products using the concept of modularity, assembly, and manufacturability. The book has proposed and developed a structured and systematic approach to product and systems design using the modularity concept. Mathematical and genetic algorithm models are developed to support the developed methodology.
A revised and edited collection of key parts of Professor Cross 's published work, this book offers a timeline of scholarship and research over the course of 25 years, and a resource for understanding how designers think and work. Coverage includes the nature and nurture of design ability; creative cognition in design; the natural intelligence of design; design discipline versus design science; and expertise in design.
In Germany, 1969, Eugen Fink's Fashion: Seductive Play was published. This first English language edition, updated with an introduction by Stefano Marino and Giovanni Matteucci, makes available Fink’s philosophical investigation into fashion to an English-speaking audience. One of the greatest figures in the “phenomenological movement,†Fink here investigates fashion at various philosophical levels - aesthetic, ethical, social - and in relationship to other forms of human culture, especially contemporary culture. Although there have been many transformations and changes in the world of fashion since the late 1960s, from prêt-à -porter to fast fashion, fashion’s connection to both high culture and popular culture, and the new relationship between fashion and the advent of social media, Fink’s insights allow wide-ranging and far-reaching inquiries into fashion's philosophical essence. Fink's extraordinary lucidity and his unique conceptual capacities have made his work crucial to the study of the philosophy of fashion today. His work, like that of Simmel’s, Veblen’s or Benjamin’s, is as essential and important now as when it was first published.
The author discusses the existing theoretical approaches of semiotically informed research in HCI, what is useful and the limitations. He proposes a radical rethink to this approach through a re-evaluation of important semiotic concepts and applied semiotic methods. Using a semiotic model of interaction he explores this concept through several studies that help to develop his argument. He concludes that this semiotics of interaction is more appropriate than other versions because it focuses on the characteristics of interactive media as they are experienced and the way in which users make sense of them rather than thinking about interface design or usability issues.
Economic activities are becoming increasingly globalised. One result being that for companies in developed market economies price-based competition is being replaced or supplemented by other forms of competitiveness. This book explores the shift towards design-based competitiveness and the escalation in the design-intensity of goods and services.
This book looks at the field of fine arts, design and culture as an alternative source of inspiration for ways to work. It is a book about a better future for brand marketing and business leadership, thanks to the dreams and the visions of artists, designers and other creative industry leaders.
For many decades, play has been placed outside of learning spheres and only meant for children. What can be observed now is a revival of the phenomenal characteristics and potentials found in strong play experiences across life-long learning target groups and applied situations as well as broadly in the product, service and experience development industry. The effect play can have on participants and surroundings can be extremely effective. This book provides operational design guidelines on how to find strong balances in the making of specific play-based designs as well as how to involve users and stakeholders in the process of play design making. Through curious mindsets and surprising features, designers, learners and innovators are moved to new types of perspectives, approaches, beliefs and routines. This is considered to be a vital ingredient in the 21st century and of the coming decade because of rapid changes in school sectors and industry markets. This book provides frameworks and theories at a more operational level, which can guide those interested in designing for particular play experiences at a hands-on level.
Unlike other dry business books, this refreshing, straightforward guide from Logo Design Love author and international designer David Airey answers the questions all designers have when first starting out on their own. In fact, the book was inspired by the many questions David receives every day from the more than 600,000 designers who visit his three blogs (Logo Design Love, Identity Designed, and DavidAirey.com) each month. How do I find new clients? How much should I charge for my design work? When should I say no to a client? How do I handle difficult clients? What should I be sure to include in my contracts? David's readers-a passionate and vocal group-regularly ask him these questions and many more on how to launch and run their own design careers. With this book, David finally answers their pressing questions with anecdotes, case studies, and sound advice garnered from his own experience as well as those of such well-known designers as Ivan Chermayeff, Jerry Kuyper, Maggie Macnab, Eric Karjaluoto, and Von Glitschka. Designers just starting out on their own will find this book invaluable in succeeding in today's hyper-networked, global economy.
Does your organization have a good or bad reputation, and who takes responsibility for it? Whether viewed as an intangible asset or potential liability, damage to reputation can be costly. In the private sector loss of investor confidence can dent corporate value; in the public sector loss of public trust can lead to political change. How can anyone protect reputation from damage?
What is inspiration? Can there be a method for finding inspiration? Inspired by Method is both a guide to and a source of inspiration. Designing involves individuality and a systematic approach, which we may apply consciously or subconsciously, depending on the project. The 5D-method for inspiration, created by Alexandra Martini, is an incisive little tool that you can use in any design process. It takes away the fear of starting a new project. This method uses the following five dimensions: Formal-Aesthetic Dimension, Haptic Dimension, Production Dimension, Cultural Dimension and Interactive Dimension. It will help you analyse, experiment with and realise your ideas. The first phase of the book will get you started. The second phase encourages you to experiment and explore some unusual paths. For all budding creatives who are involved with design, in any way, that want to deepen their knowledge and intellectual portfolio professionally and develop their design skills further. The book provides orientation, guidance and methodology.
A new look at the latest thinking and issues in the areas of branding, identity and communication, drawing on recent academic and practical thought on corporate branding. Bringing together an international array of authors, the volume includes case study examples to provide a contemporary insight into corporate marketing communications.
Original ideas for tapestries in the techniques of double weave, inlay, and pattern weave are detailed in engaging text and illustrated by over 90 beautiful color photos displaying the completed tapestries. This captivating book also details stories of the competitive/collaborative nature of commissions integral to the creation of many tapestries. The story begins with the artist's work at Cranbrook Academy of Art. It continues with her work in Portland, Oregon, where it was embraced by art consultants, galleries, and collectors. This fascinating journey chronicles one artist's long career through gorgeous tapestries and their histories, organized in chronological order. Each tapestry displayed presents a seminal idea of the artist and, as she states, ... a finished tapestry illuminates daily existence and is a part of the on-going chronicle of how design ideas are conceived and executed.
Design academics and practitioners are facing a multiplicity of challenges in a dynamic, complex, world moving faster than the current design paradigm which is largely tied to the values and imperatives of commercial enterprise. Current education and practice need to evolve to ensure that the discipline of design meets sustainability drivers and equips students, teachers and professionals for the near-future. New approaches, methods and tools are urgently required as sustainability expands the context for design and what it means to be a 'designer'. Design activists, who comprise a diverse range of designers, teachers and other actors, are setting new ambitions for design. They seek to fundamentally challenge how, where and when design can catalyse positive impacts to address sustainability. They are also challenging who can utilise the power of the design process. To date, examination of contemporary and emergent design activism is poorly represented in the literature. This book will provide a rigorous exploration of design activism that will re-vitalise the design debate and provide a solid platform for students, teachers, design professionals and other disciplines interested in transformative (design) activism. Design Activism provides a comprehensive study of contemporary and emergent design activism. This activism has a dual aim - to make positive impacts towards more sustainable ways of living and working; and to challenge and reinvigorate design praxis, . It will collate, synthesise and analyse design activist approaches, processes, methods, tools and inspirational examples/outcomes from disparate sources and, in doing so, will create a specific canon of work to illuminate contemporary design discourse. Design Activism reveals the power of design for positive social and environmental change, design with a central activist role in the sustainability challenge. Inspired by past design activists and set against the context of global-local tensions, expressions of design activism are mapped. The nature of contemporary design activism is explored, from individual/collective action to the infrastructure that supports it generating powerful participatory design approaches, a diverse toolbox and inspirational outcomes. This is design as a political and social act, design to enable adaptive societal capacity for co-futuring. |
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