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Books > Arts & Architecture > Industrial / commercial art & design > General
Written with beautiful clarity, Art in Consumer Culture: Mis-Design asks the contemporary art world to be honest about the pervasive effects of commodification and the difficulty of staging critique. The book examines the collusion of 'art' and 'design' in contemporary artistic practices in order to find avenues of critique in a commercially driven cultural landscape. Grace McQuilten focuses on the work of Takashi Murakami, Andrea Zittel, Adam Kalkin and Vito Acconci, four contemporary artists who claim to be working in the field of design rather than the traditional art world. McQuilten argues that Zittel, Acconci and Kalkin engage with 'design' only to reactivate the critical practice of art in a more direct engagement with capital - and conceives of and affirms a future for art, outside of the art world, as a parasite in the complex beast of late capitalism. This book is an important and timely provocation to a cynical and apathetic consumer culture, and a call to arms for creative freedom and critical thought.
Driven by 'simple, remarkable ideas', Stockholm Design Lab (SDL) has been transforming brands and businesses as one of the leading forward-thinking design agencies in the world since 1998. From developing visual identities for the NIO Formula E race car and the Nobel Prize to defining creative approaches for adidas and IKEA, its works are as diverse as they are distinct and delightful; spanning various mediums and methods to capture hearts and minds across all walks of life. To mark its 21st year in the industry, SDL has compiled a special monograph with over 500 pages of exclusive insight into its creative inspiration, processes, and portfolio. Categorised by industry, the book's contents include behind-the-scenes anecdotes, early-stage mock-ups, and never-seen-before images for some of its best client projects so far; serving as a valuable source of reference and reflection for designers at any level.
When Stan Lee first pitched the idea of Spider-Man in 1962, his boss was full of objections: People hate spiders. Teenagers aren't lead characters; they're sidekicks. He should be glamorous and successful, not a friendless loser. But Stan persisted and Martin Goodman let him give the unlikely hero a tryout in Amazing Fantasy, which was already slated for cancellation. With Spider-Man on the cover, No. 15 shot to the top of Marvel's best-seller list for the year, and the rest is history. Amazing Spider-Man, which debuted seven months later, broke the comics mold. Peter Parker lived in uncool Queens, was always broke, continually worried about his Aunt May, was unlucky in love, and was constantly getting yelled at by his boss, Daily Bugle publisher J. Jonah Jameson. Spider-Man had the quips and confidence that Parker lacked, but learning to use his powers wasn't always easy. He often seemed on the verge of defeat against the rogue's gallery of classic foes that debuted in the first couple of years: Vulture, Doctor Octopus, Sandman, Lizard, Electro, Kraven the Hunter, Mysterio, and the Green Goblin. Much of the credit for Spider-Man's greatness goes to co-creator and artist Steve Ditko, who had a knack for portraying teenagers and their problems. His artwork infused Spider-Man with a loose-limbed energy, and, while maybe everyone was scared of spiders, Ditko made swinging through New York seem like the coolest adventure ever. This XXL-sized collector's dream, close in size to the original artworks, features the first 21 stories of the world's favorite web slinger from 1962-1964. Rather than recolor the original artwork (as has been done in previous decades' reprints of classic comics), TASCHEN has attempted to create an ideal representation of these books as they were produced at the time of publication. The most pristine pedigreed comics have been cracked open and photographed for reproduction in close collaboration with Marvel and the Certified Guaranty Company. Each page has been photographed as printed more than half a century ago, then digitally remastered using modern retouching techniques to correct problems with the era's inexpensive, imperfect printing-as if hot off of a world-class 1960s printing press. Three different paper stocks, including an uncoated and woodfree paper, were exclusively developed for this series to simulate the feel of the original comics. With an in-depth historical essay by Marvel editor Ralph Macchio, an introduction by uber-collector David Mandel, and original art, rare photographs, and other gems, these 698 pages of wall-crawling wonder will make anyone's spider-sense tingle with anticipation. (c) 2021 MARVEL About the series MARVEL COMICS LIBRARY is an exclusive, long-term collaboration between TASCHEN and Marvel. The rarest classic comics, including Spider-Man, Avengers, and Captain America are meticulously reproduced in their original glory, in extra-large format. The library offers collectors a once-in-a-lifetime opportunity to lay their hands on the world's most desirable comics. Each volume includes an essay by a comic book historian along with hundreds of photos and artifacts, including rare original comic book artwork.
Traces the pagan-Christian link of the symbolism of the axis-mundi from standing stones and market crosses to the inscribed slabs and free-standing crosses of the Celtic-Christian era. Examines the ornamented Celtic crosses from such places as Brittany, Wales, Scotland, the Isle of Man, Cumbria, Ireland, and Cornwall.
This is a study of a distinctive brand of modernism that first
emerged in late nineteenth-century Germany and remained influential
throughout the inter-war years and beyond. Its supporters saw
themselves as a new elite, ideally placed to tackle the many
challenges facing the young and rapidly industrializing German
nation-state. They defined themselves as bourgeois, and acted as
self-appointed champions of a modern consciousness. Focusing on
figures such as Hermann Muthesius, Fritz Schumacher, and Karl-Ernst
Osthaus, and the activities of the Deutscher Werkbund and other
networks of bourgeois designers, writers, and 'experts', this book
shows how bourgeois modernism shaped the infrastructure of social
and political life in early twentieth-century Germany.
One of the most influential photographers working today, Juergen Teller creates images that are instantly recognisable. Raw, often overexposed and displaying a spontaneity and candour, Teller s visual language reflects a measured yet uncompromising sense of rebellion. This book includes landmark editorials with nearly every important fashion label of the era and celebrities from Kate Moss to Charlotte Rampling and Kurt Cobain to Yves Saint Laurent. Outtakes of iconic shoots (including infamous ones with Courtney Love, Cindy Sherman, Marc Jacobs, Victoria Beckham, and Bjork) that have never been published will be included in this volume. Teller first broke into fashion in 1996 with a magazine cover of a naked Kristen McMenamy with the word Versace scrawled across her chest. Since then, his fashion photography has been featured in all the international Vogues, AnOther Magazine, Index, Self-Service, W, Details, Purple, i-D, and 032c, among others. A highly sought-after cult hero and the author of many iconic campaigns, Teller has collaborated with the likes of Helmut Lang, Raf Simons, Hedi Slimane, Nicolas Ghesquiere, Phoebe Philo, Vivienne Westwood, Miuccia Prada, and Isabel Marant, and shot every season of Marc Jacobs s ready-to-wear collections from 1998 to 2014.
This book collects a set of reflections concerning the planning of contemporary cities by urban design, with a special emphasis on some needs and shortcomings emerged during the coronavirus pandemic. With the ultimate goal of designing accessible, inclusive and welcoming green cities, it discusses the urgent need for new systems of public spaces across the city, together with alternative solutions for individual mobility (especially slow mobility) and social interaction. It is intended for a broad readership, including designers, engineers, architects, social scientists, stakeholders, and public administrators, who deal with various aspects of the realization of the City 4.0.
A lot has happened in the world of digital design since the first edition of this title was published, but one thing remains true: There is an ever-growing number of people attempting to design everything from newsletters to advertisements with no formal training. This book is the one place they can turn to find quick, non-intimidating, excellent design help from trusted design instructor Robin Williams. This revised and expanded classic includes a new chapter on designing with type, more quizzes and exercises, updated projects, and new visual and typographic examples that give the book a fresh, modern look. In" The Non-Designer's Design Book, " "4th Edition, " Robin turns her attention to the basic principles that govern good design. Perfect for beginners, Robin boils great design into four easy-to-master principles: contrast, repetition, alignment, and proximity (C.R.A.P. ). Readers who follow her clearly explained concepts will produce more sophisticated and professional work immediately. Humor-infused, jargon-free prose interspersed with design exercises, quizzes, and illustrations make learning a snap-which is just what audiences have come to expect from this bestselling author.
The glorious Manifattura Lenci of Turin is the protagonist of this volume, which presents one hundred and fifty works belonging to the Ferrero Collection. Small plastics and decorative sculptures have made the fortune of this historical manufacture, first active in the field of cloths and dolls, for 'toys in general, furniture, furnishings and children's clothing', and subsequently, since 1927, in the ceramic sector. The Lenci production was inspired by the fashion magazines of its time, between customs and bon ton, reflecting the taste of an era and a society, which had identified in its products the bourgeois status symbol. Lenci was characterised over the years by the creative contribution of important artists such as Sandro Vacchetti, Elena Konig Scavini, Marcello Dudovich, Gigi Chessa, Mario Sturani, and Abele Jacopi, who made the ceramic production unique and inimitable. In 1934 Sandro Vacchetti, former artistic director of Lenci manufactory, founded the successful Essevi ceramics, which follows in the footsteps of Lenci and constitutes a continuation of their style.
The Designer Says is a compendium of quotations from more than one hundred of history's leading practitioners. Paired on page spreads like guests at a dinner party, a designer from the nineteenth century might sit next to one working today or two contemporary designers may strike up a conversation. This portable collection makes the perfect gift for designers, students, and anyone curious about the ideas and personalities that have shaped the art of visual communication.
Craft is at the very heart of British identity, from stained-glass windows in country churches to the Enid Blyton charm of thatched houses; from Harris Tweed (R) (famously poached by Coco Chanel) to the ceremonial livery worn by horses at Buckingham Palace. The burgeoning of digital craftsmanship is also enriching ground-breaking technologies, including microbial weaving and bespoke-made vessels for growing human tissue. Craft Britain brings together watchmakers with saddlers; bell casters with neon benders; shoemakers with silversmiths; potters with orrery-makers; stonemasons with weavers; embroiderers with basket-makers - and a myriad other craft traditions. This book aims to beat the drum for craft, waking people up to the fact that they need to support the country's rich seam of incredible craftspeople and so encourage new generations to master the skills needed to preserve and continue craft traditions. Craft Britain proves that craftsmanship in Britain is neither dying nor dead, but is a continuing and exciting exploration of process, materials and ideas spanning architecture, interiors, fashion, art and design.
A collection of ads selected by the Art Directors Club Italia. Swift by nature and by vocation, advertising provides clues on the mood of the time and place it appears in. So if we are bang in the middle of epoch-making changes, advertising becomes an effective mobile observatory, a radar that can tell us where we are, where we are going and what lies ahead. Creative Austerity investigates the relationships between economic austerity and the media, arts, fashion, technology, music, environment, social responsibility and the future.
The all-inclusive guide--from theory to practice--for print and Web design Any well-conceived print or Web design features the dynamic interplay between visual artistry and technical skill. It becomes important, therefore, for the designer to cultivate an aesthetic eye as well as develop a high degree of computer savvy. By combining basic theory with hands-on technique, "Digital Design for Print and Web" takes the unique approach of uniting two subjects traditionally approached separately into one complete volume. As a result, you will gain a clearer understanding of the entire creative process, from project management to working with graphics to designing for print and, ultimately, the Web. In this book, you'll find: Full-color text and illustrated, step-by-step instruction supported by more than 75 video tutorials Coverage of professional software including the Adobe Creative Suite A wide variety of inspirational images from well-known designers Online full-length project assignments from entry level to advanced An ideal resource for design students or practitioners, "Digital Design for Print and Web" will show you to how to create more effectively and guide you on the path toward digital design mastery.
Winner of the John G. Cawelti Award for Best Textbook / Primer How did you decide what to wear today? Did you base your selection on comfort or style? Did you want to blend in or stand out — or was it just the cleanest outfit available? We each make these decisions every day, reflecting how we view ourselves and impacting how others see us. Our choices matter — not just to us personally, but also to the magazine editors, brand ambassadors and trend forecasters who make a living by selling to us. Communicating Fashion introduces key concepts from the intersecting worlds of fashion and communication studies to connect how we all use clothing to express ourselves and how media systems support that process. In doing so, Myles Ethan Lascity explores social, cultural and ethical issues through the work of fashion journalism, brand promotions and the growing role of online influencers as well as the impact of film, television and art on self-image and expression. Key topics: - Advertising, Branding and Fashion Retail - Clothing, Art and Cultural Significance - Clothing as Group and Cultural Norms - Clothing, Identity and Interpersonal Communication - Fashion News and Tastemaking - Fashion, Social Media and Influencers - Meaning within the Fashion System - On-screen Clothing
Designing Post-Virtual Architectures: Wicked Tactics and World-Building explores, describes, and demonstrates theories and strategies for design in a post-virtual world. This book reveals affinities among social, mathematical, philosophical, and language expressions integrated into a theoretical framework, facilitating design across physical and virtual space. This experience-driven framework forms the basis for data-driven, experience design methodologies. The implementation of these methodologies takes design work beyond the stylistic expressions of parameters, to data-driven, multi-modal, parametric processes of transformation. With this book as a resource, architects and designers have a handbook of technical and philosophical concepts to lend rigor to their design work. Numerous diagrams delineate complex ideas while also acting as templates for creating, assessing, and communicating the meaning and value of designed solutions. As a handbook, the intention is to provide a guide to support the application of interdisciplinary tactics across strategic fields. Such novel approaches open up new ways of developing singular solutions and new ways to serve the distributed behaviours systemized through architectures. In an evolving contemporary condition, a foundation of rigorous human-centred design is central to moving the discipline of design into the future. Providing a range of rigorous methodologies for those looking to develop project-specific strategies, Designing Post-Virtual Architectures: Wicked Tactics and World-Building is a tool to facilitate the creation of innovative and meaningful architectures, and is an ideal resource for postgraduate students of architectural theory, design theory and design methods, as well as academics and professionals practicing the field.
Over the last century there has been a complete transformation of the fashion system. The unitary top-down fashion cycle has been replaced by the pulsations of multiple and simultaneous styles, while the speed of global production and circulation has become ever faster and more complex. Running in tandem, the development of artificial fibres has revolutionized the composition of clothing, and the increased focus on youth, sexuality, and the body has radically changed its design. From the 1920s flapper dress to debates over the burkini, fashion has continued to be deeply involved in society’s larger issues. Drawing on a wealth of visual, textual and object sources and illustrated with over 100 images, A Cultural History of Dress and Fashion in the Modern Age presents essays on textiles, production and distribution, the body, belief, gender and sexuality, status, ethnicity, and visual and literary representations to illustrate the diversity and cultural significance of dress and fashion in the period.
This book is a collection of essays at the intersection of architecture and climate change. Neither a collective lament nor an inventory of architectural responses, the essays consider cultural values ascribed to climate and ask how climate reflects our conception of what architecture is and does. Which materials and conceptual infrastructures render climate legible, knowable, and actionable, and what are their spatial implications? How do these interrelated questions offer new vantage points on the architectural ramifications of climate change at the interface of resiliency, sustain- ability, and ecotechnology? Climates also contains a dossier of precedents for thinking about architecture and climate change drawn from a number of leading practitioners. New approaches to understanding climate in architecture make this book invaluable.This publication is a project by The Avery Review, a journal produced by the Office of Publications at Columbia University's Graduate School of Architecture, Planning and Preservation.
Whilst seemingly simple garments such as the tunic remained staples of the classical wardrobe, sources from the period reveal a rich variety of changing styles and attitudes to clothing across the ancient world. Covering the period 500 BCE to 800 CE and drawing on sources ranging from extant garments and architectural iconography to official edicts and literature, this volume reveals Antiquity’s preoccupation with dress, which was matched by an appreciation of the processes of production rarely seen in later periods. From a courtesan’s sheer faux-silk garb to the sumptuous purple dyes of an emperor’s finery, clothing was as much a marker of status and personal expression as it was a site of social control and anxiety. Contemporary commentators expressed alarm in equal measure at the over-dressed, the excessively ascetic or at ‘barbarian’ silhouettes. Richly illustrated with 100 images, A Cultural History of Dress and Fashion in Antiquity presents an overview of the period with essays on textiles, production and distribution, the body, belief, gender and sexuality, status, ethnicity, visual representations, and literary representations.
Eighteenth-century women told their life stories through making. With its compelling stories of women’s material experiences and practices, Material Lives offers a new perspective on eighteenth-century production and consumption. Genteel women’s making has traditionally been seen as decorative, trivial and superficial. Yet their material archives, forged through fabric samples, watercolours, dressed prints and dolls’ garments, reveal how women used the material culture of making to record and navigate their lives. Material Lives positions women as ‘makers’ in a consumer society. Through fragments of fabric and paper, Dyer explores an innovative way of accessing the lives of otherwise obscured women. For researchers and students of material culture, dress history, consumption, gender and women’s history, it offers a rich resource to illuminate the power of needles, paintbrushes and scissors.
This innovative volume brings together international design scholars to address the history and present-day status of national and international design organizations, working across design disciplines and located in countries including Argentina, Turkey, Estonia, Switzerland, Italy, China and the USA. In the second half of the 20th century, many non-governmental organizations were created to address urgent cultural, economic and welfare issues. Design organizations set out to create an international consensus for the future direction of design. This included enhancing communication between professionals, educators and practitioners, raising standards for design, and creating communities of designers across linguistic, national and political borders. Shared needs and agendas were identified and categories of design constantly defined and re-defined, often with overt cultural and political intents. Drawing on an impressive range of original research, archival sources and oral testimony, this volume questions the aims and achievements of national and international design organizations in light of their subsequent histories and their global remits. The Cold War period is central to the book, while many chapters draw on post-colonial perspectives to interpret how transnational networks and negotiations took place at events and congresses, and through publication.
From cinema’s silent beginnings, fashion and interior design have been vital to character development and narrative structure. Despite spectacular technological advancements on screen, stunning silhouettes and striking spaces still have the ability to dazzle to dramatic effect. This book is the first to consider the significant interplay between fashion and interiors and their combined contribution to cinematic style from early film to the digital age. With examples from Frank Lloyd Wright inspired architecture in Hitchcock’s North by Northwest, to Coco Chanel’s costumes for Gloria Swanson and a Great Gatsby film-set turned Ralph Lauren flagship, Cinematic Style describes the reciprocal relationship between these cultural forms. Exposing the bleeding lines between fashion and interiors in cinematic and real-life contexts, Berry presents case studies of cinematic styles adopted as brand identities and design movements promoted through filmic fantasy. Shedding light on consumer culture, social history and gender politics as well as on fashion, film and interior design theory, Cinematic Style considers the leading roles domestic spaces, quaint cafes, little black dresses and sharp suits have played in 20th and 21st-century film.
104 stained glass projects using all the well-known themes of Art Nouveau: swirling forms, florals, peacocks and sensuous women. Sourcebook for use or for inspiration. 104 projects on 60 plates.
This book provides a theoretical framework for design researchers interested in developing their research work about and with prototypes. It describes prototypes' multiple definitions and possible functions in the multifaceted landscape of today's design research. Indeed, while the manufacturing and digital evolutions enable and require new types of advanced prototypes, the design evolution as an academic discipline continuously widens its perspectives, fields, and research methods, among which are the prototypes' applications, features, and purposes. The framework originates from an interpretation of these interrelated phenomena and a collection of case studies. Additionally, it defines those criteria that characterize the relation between the research (context, discipline, and general scope) and the prototype (nature and specific aims) and, altogether, it presents an overview of prototypes' roles in design research.
Are We Human? rethinks the philosophy of design in a multi-dimensional exploration from the very first tools and ornaments to the constant buzz of social media. The average day involves the experience of thousands of layers of design that reach to outside space but also reach deep into our bodies and brains. Even the planet itself has been completely encrusted by design as a geological layer. There is no longer an outside to the world of design. Design has become the world. Design is what makes the human. It is the very basis of social life. But design also engineers inequalities and new forms of neglect, such as lawlessness, poverty, and the climate at the same time as the human genome and the weather are being actively redesigned. We can no longer reassure ourselves with the idea of "good design." Design itself needs to be redesigned. |
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