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Books > Arts & Architecture > Industrial / commercial art & design > General
Eighteenth-century women told their life stories through making. With its compelling stories of women’s material experiences and practices, Material Lives offers a new perspective on eighteenth-century production and consumption. Genteel women’s making has traditionally been seen as decorative, trivial and superficial. Yet their material archives, forged through fabric samples, watercolours, dressed prints and dolls’ garments, reveal how women used the material culture of making to record and navigate their lives. Material Lives positions women as ‘makers’ in a consumer society. Through fragments of fabric and paper, Dyer explores an innovative way of accessing the lives of otherwise obscured women. For researchers and students of material culture, dress history, consumption, gender and women’s history, it offers a rich resource to illuminate the power of needles, paintbrushes and scissors.
This innovative volume brings together international design scholars to address the history and present-day status of national and international design organizations, working across design disciplines and located in countries including Argentina, Turkey, Estonia, Switzerland, Italy, China and the USA. In the second half of the 20th century, many non-governmental organizations were created to address urgent cultural, economic and welfare issues. Design organizations set out to create an international consensus for the future direction of design. This included enhancing communication between professionals, educators and practitioners, raising standards for design, and creating communities of designers across linguistic, national and political borders. Shared needs and agendas were identified and categories of design constantly defined and re-defined, often with overt cultural and political intents. Drawing on an impressive range of original research, archival sources and oral testimony, this volume questions the aims and achievements of national and international design organizations in light of their subsequent histories and their global remits. The Cold War period is central to the book, while many chapters draw on post-colonial perspectives to interpret how transnational networks and negotiations took place at events and congresses, and through publication.
From cinema’s silent beginnings, fashion and interior design have been vital to character development and narrative structure. Despite spectacular technological advancements on screen, stunning silhouettes and striking spaces still have the ability to dazzle to dramatic effect. This book is the first to consider the significant interplay between fashion and interiors and their combined contribution to cinematic style from early film to the digital age. With examples from Frank Lloyd Wright inspired architecture in Hitchcock’s North by Northwest, to Coco Chanel’s costumes for Gloria Swanson and a Great Gatsby film-set turned Ralph Lauren flagship, Cinematic Style describes the reciprocal relationship between these cultural forms. Exposing the bleeding lines between fashion and interiors in cinematic and real-life contexts, Berry presents case studies of cinematic styles adopted as brand identities and design movements promoted through filmic fantasy. Shedding light on consumer culture, social history and gender politics as well as on fashion, film and interior design theory, Cinematic Style considers the leading roles domestic spaces, quaint cafes, little black dresses and sharp suits have played in 20th and 21st-century film.
Otl Aicher (1922 1991) war einer der herausragenden Vertreter des modernen Designs, er war Mitbegrunder der legendaren Hochschule fur Gestaltung Ulm (HfG). Der heute gelaufige Begriff der visuellen Kommunikation ist auf ihn zuruckzufuhren. Was er seit den 1950er Jahren geschaffen hat, erinnert sei z. B. an die Piktogramme fur die Olympischen Sommerspiele Munchen 1972, gehort zu den ganz grossen Leistungen der visuellen Kultur unserer Zeit. Die hier versammelten Texte sind Erkundungen einer Welt als Entwurf . Sie gehoren substantiell zu seiner Arbeit. In der Bewegung durch die Geschichte von Denken und Gestalten, Bauen und Konstruieren versichert er sich der Moglichkeiten, die Existenz menschlich einzurichten. Nach wie vor geht es um die Frage, unter welchen Voraussetzungen Zivilisationskultur herstellbar ist. Diese Voraussetzungen mussen erstritten werden gegen scheinbare Sachzwange und geistige Ersatzangebote. Otl Aicher streitet gern. So enthalt dieser Band neben Berichten aus der Praxis und historischen Exkursen zu Design und Architektur auch polemische Einlassungen zu kultur politischen Themen. Mit produktivem Eigen-Sinn streitet Aicher vor allem fur die Erneuerung der Moderne, die sich weitgehend in asthetischen Visionen erschopft habe. Noch immer sei der Kultursonntag wichtiger als der Arbeitsalltag. Wolfgang Jean Stock
This book provides a theoretical framework for design researchers interested in developing their research work about and with prototypes. It describes prototypes' multiple definitions and possible functions in the multifaceted landscape of today's design research. Indeed, while the manufacturing and digital evolutions enable and require new types of advanced prototypes, the design evolution as an academic discipline continuously widens its perspectives, fields, and research methods, among which are the prototypes' applications, features, and purposes. The framework originates from an interpretation of these interrelated phenomena and a collection of case studies. Additionally, it defines those criteria that characterize the relation between the research (context, discipline, and general scope) and the prototype (nature and specific aims) and, altogether, it presents an overview of prototypes' roles in design research.
A fascinating and provocative new way of looking at the things we use and the spaces we inhabit, and an invitation to imagine a better-designed world for us all. The built world--furniture and tools, living rooms and city streets--is constructed on a set of hidden assumptions. The design of a chair, the shape of a doorknob, the steps to a house: nearly everything human beings make and use is assistive technology, meant to bridge the gap between body and world. Yet unless, or until, the misfit between our body and the world is acute enough to be considered "disability," we may never stop to consider--or reconsider--the ideas on which the everyday world it based. In a series of fascinating stories and provocative explorations that draw on her own practice and cutting-edge disability theory, Sara Hendren translates this secret language of design and invites us to reboot it. What might a technology based on adaptation rather than "normalcy" look like? Can architecture foster interdependence as well as independence? How might a city be engineered to help us all better navigate our common terrain? By rendering familiar objects and environments newly strange and wondrous, What Can a Body Do? helps us to imagine a world that better meets the extraordinary range of our needs and desires.
Foreword by Kaffe Fassett A visual journey through the decades, Vintage Knitwear takes a close look at the key periods, significant styles, iconic designers and cultural influences in fashion knitwear. Organized chronologically, this book enables the reader to identify the unique constructions, innovative finishes and technical developments that determine the most influential knitwear designs of the decades of the twentieth century. Individual pieces that epitomize the defining characteristic of each designer or era are analyzed in detail.
This is the definitive historical account of global design from prehistory to the end of the Second World War, by pre-eminent design scholar Victor Margolin. These two richly illustrated volumes contain over 850 images, with over 160 in full colour.
This book reports on innovative research and practices in contemporary design, showing how to integrate different concepts and discussing the emerging role of design in different field, its meaning for humans and citizens, at both local and global level. Gathering the best papers from Senses & Sensibility, held in 2019 in Lisbon, Portugal, it highlights the role of design in fostering education, physical and social wellbeing, industrial innovation and cultural preservation, as well as inclusivity, sustainability and communication in a global, digital world.
Instafame charts the impact of Instagram--one of the world's most popular social media platforms--on visual culture in the mere eight years since its launch. MacDowell traces the intuitive connections between graffiti, street art, and Instagram, arguing that social media's unending battle for a viewer's attention is closely aligned with eye-catching ethos of unsanctioned public art. Beginning with the observation that the scroll of images on a sideways phone screen resembles nothing so much as graffiti seen through the windows of a moving train, Macdowell moves outward to give us a wide-ranging look at how Instagram has already effected a dramatic shift in the making and viewing of street art.
This textbook provides the tools, techniques, and industry examples needed for the successful implementation of design of experiments (DoE) in engineering and manufacturing applications. It contains a high-level engineering analysis of key issues in the design, development, and successful analysis of industrial DoE, focusing on the design aspect of the experiment and then on interpreting the results. Statistical analysis is shown without formula derivation, and readers are directed as to the meaning of each term in the statistical analysis. Industrial Design of Experiments: A Case Study Approach for Design and Process Optimization is designed for graduate-level DoE, engineering design, and general statistical courses, as well as professional education and certification classes. Practicing engineers and managers working in multidisciplinary product development will find it to be an invaluable reference that provides all the information needed to accomplish a successful DoE.
Using a simple, clear, logical, precise method, these books are conceived through a rational technique known as Flat Patternmaking which gives valid, key formulas to help construct any conceivable garment. The methods are accessible to everyone those wanting to make unique creations for their family or those who wish to pursue a creative career in fashion as patternmakers, designers, product managers or clothing manufacturers. The second section of our Become a Patternmaker Children's Garments supplements the previous book by explaining how to change sizes for these clothes, step-by-step.
Best-selling knitwear designer Debbie Bliss presents a stunning collection for babies and young children Baby and Toddler Knits features a range of classic designs by Debbie Bliss for young children, including hats, bootees, blankets and cardigans for babies, little jackets and dresses for toddlers, a rugby shirt for pre-schoolers, and a cable sweater for children up to age 7. These are patterns which have stood the test of time, and are being brought back to life with updated colour suggestions in line with Debbie's latest yarn shades. All are knitted in Debbie's favourites from her own yarn range, which are smooth and gentle on the skin. Many use Debbie Bliss Cotton DK, the perfect material for kids as it is cool in the summer and warm in the winter, making it a great all-year-round yarn. Some knits also use the ever-popular Debbie Bliss Baby Cashmerino, which combines the softness of cashmere with practical wash-and-wear qualities, and comes in a huge range of shades. The 20 patterns include lightweight garments perfect for the summer and cosy winter sweaters, jackets and hats. An illustrated techniques section will guide you through all the techniques you’ll need, and, where appropriate, there are also detailed charts. Enhanced throughout with stylish colour photos, this gorgeous collection is sure to appeal to anyone knitting for babies and children.
Arrive. Survive. Thrive. Getting humans to Mars has become one of the great challenges of our time. Mars holds the potential of human settlement, and the promise of life after Earth. Some of the world’s greatest entrepreneurs, architects and engineers are dedicated to conquering this next frontier. Moving to Mars: Design for the Red Planet is one of the first books to focus on the crucial role that design will play in this collective endeavour. From the capsules that will need to keep passengers in harmony during their nine-month journey, to the habitats that they will live in, to the terraforming of the landscape to make it life-sustaining, every detail needs to be designed. This task is falling to the traditional space agencies such as NASA, and to private entrepreneurs such as Elon Musk and Richard Branson, and to architects such as Norman Foster. As well as technical and practical solutions, this book will examine how design and design thinkers are approaching our move to Mars in unexpected ways. With striking, rarely-seen imagery and a unique design-led focus, this book will appeal to ‘space junkies’ and design enthusiasts alike.
"For those of us teaching higher education in art and design schools, Line Color Form is the answer to a problem so many of us face: How to help bright students, non-native and native speakers alike, who struggle to find words to express what they see."--Yael Samuel, Otis College of Art and Design Design students today are more visually literate than ever before, and their learning style naturally favors the visual over the textual. So why should they learn art and design theory from a traditional textbook? The only guide of its kind, Line Color Form offers a thorough introduction to design theory and terminology in a visually appealing and accessible format. With hundreds of illustrations and minimal text, this primer was created with visual learners in mind, making it ideal for art students as well as those for whom English is a second language. Each chapter focuses on a single aspect of visual composition, such as line, color, or material. After an illustrated discussion of fundamental vocabulary, the chapters move on to applications of the concepts covered. These applications are again demonstrated through images, including photographs, color wheels, significant works of art, and other visual aids. Each image is accompanied by a descriptive paragraph offering an example of how the vocabulary can be applied in visual analysis. The book culminates with a section on formal analysis, aimed at teaching readers how to express their observations in formal writing and critical discourse. With its emphasis on the visual, this unique guide is a highly effective learning tool, allowing readers to gain an ownership and mastery of terms that will benefit them academically and professionally. Whether you are a design educator, student, or professional, native or non-native English speaker, this bright and concise reference is a must.
Whether it is the effects of climate change, the avalanche of electronic and plastic waste or the substandard living and working conditions of billions of our fellow global citizens, our ability to deal with unsustainability will define the twenty-first century. Given that most consumption is mediated through products and services, the critical question for designers is: How can we radically reshape these into tools for sustainable living? As a guide and reference text, Product Design and Sustainability provides design students, practitioners and educators with the breadth and depth needed to integrate the most appropriate sustainable strategies into their practice. It establishes the principles that underpin sustainability and introduces a diverse range of social, economic and environmental design responses and tools available to designers. The numerous real-world examples illustrate how these strategies play out in different product sectors and reinforce the view that sustainability is the most positive opportunity and creative challenge facing designers today. This book: delivers a comprehensive guide to the principles of sustainability and how they apply to product design that can readily be integrated into curricula and design practice reveals many of the issues specific product sectors are facing, and provides the depth and breadth needed for formulating and developing sustainable design strategies to address these issues empowers and inspires designers to engage with sustainability through its many examples and insightful interviews with practitioners is fully illustrated with over 300 photographs, graphs and diagrams and supported by chapter summaries, annotated further reading suggestions, and a glossary.
Create your own floral and plant illustrations, with no previous artistic experience necessary! Each project in this beautiful book is broken into easy-to-follow, step-by-step instructions, making how to draw leaves and flowers (including poppies, pansies, and cherry blossoms!) as easy as 1-2-3. You'll also learn the process of creating patterns and digitising your illustrations!
The book provides an open and integrated view of creativity in the 21st century, merging theories and case studies from design, psychology, sociology, computer science and human-computer interaction, while benefitting from a continuous dialogue within a network of experts in these fields. An exploratory journey guides the reader through the major social, human, and technological changes that influence human creative abilities, highlighting the fundamental factors that need to be stimulated for creative empowerment in the digital era. The book reflects on why and how design practice and design research should explore digital creativity, and promote the empowerment of creativity, presenting two flexible tools specifically developed to observe the influences on multiple level of human creativity in the digital transition, and understand their positive and negative effect on the creative design process. An overview of the main influences and opportunities collected by adopting the two tools are presented with guidelines to design actions to empower the process for innovation.
Feuds within fashion houses, megalomaniacs and photoshoot nightmares - fashion and drama have been a perfect match for decades. Over the past ten years, we have witnessed a boom of documentaries about fashion magazine editors, fashion and media politics and the history of fashion houses. How and why did fashion documentaries and non-fiction media become so popular? Documenting Fashion explores and reassesses the role of documentary media by tracing its history in shaping our understanding of fashion across multiple platforms and different national contexts, including industrial films, newsreels, TV shows, documentary films, digital media and photography. The essays in this collection underpin and profile a scholarly space in which a dialogue between fashion and documentary studies can evolve by drawing from different methodologies and approaches, such as media and cultural studies, ethnography, archival and museum studies, gender studies, marketing and public relations.
Written by an author with over 30 years of working experience, this
book takes a practical, thorough look at the duties and skills of
art directors and production designers. It teaches readers how to
analyze a script, develop concepts that meet the needs of a script,
develop sketches and construction drawings, work with directors and
producers, and operate within budget limitations.
This book reports on interdisciplinary research and practices in communication, interior, fashion and product design, highlighting strategies for systematizing the design approach in a global, digital world. It gathers a selection of chapters written by the authors of the best articles presented at the 7th EIMAD conference, held online on May 14-15, 2020, from Portugal. The works were chosen for their particular link to contemporary concerns in terms of identity, health and well-being, social inclusion, sustainability, education and environment and, among others. They cover and bridges between important aspects of design education, research and practice, as well as creativity and emerging technology, offering a timely perspective and a source of inspiration to researchers, professionals and educators in design, product development and related fields.
In times of crisis, mutual aid becomes paramount. Even before the COVID-19 pandemic, new forms of sharing had gained momentum to redress precarity and stark economic inequality. Today, a diverse array of mutualistic organizations seek to fundamentally restructure housing, care, labor, food, and more. Yet design, art, and architecture play a key role in shaping these initiatives, fulfilling their promise of solidarity, and ensuring that these values endure. In this book, artist Marisa Moran Jahn and architect Rafi Segal converse about the transformative potential of mutualism and design with leading thinkers and practitioners: Mercedes Bidart, Arturo Escobar, Michael Hardt, Greg Lindsay, Jessica Gordon Nembhard, Ai-jen Poo, and Trebor Scholz. Together, they consider how design inspires, invigorates, and sustains contemporary forms of mutualism-including platform cooperatives, digital-first communities, emerging currencies, mutual aid, care networks, social-change movements, and more. From these dialogues emerge powerful visions of futures guided by communal self-determination and collective well-being.
This book deals with elemental basic architectural questions: the age-old subject of antithesis and thesis, unity and duality, contrast and harmony.
This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists. |
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