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Books > Arts & Architecture > Performing arts > General
A book about books, that's what this book is; a book full of
reviews from the owner and other staff members of The Book Nook
& Java Shop. An independent Bookstore located in Montague
Michigan. (Books of the Nook. 2019. Published by West Vine Press)
In this unique study of the process of filmmaking, director Edward
Dmytryk blends abstract film theory and the practical realities of
feature film production to provide an artful and elegant analysis
of the conceptual foundations of filmmaking and film studies.
Dmytryk explores the technical principles underlying the craft of
filmmaking and how their use is effective in developing the
viewer's involvement in the cinematic narrative. Originally
published in 1988, this reissue of Dmytryk's classic book includes
a new critical introduction by Joe McElhaney.
This is the first monograph on the procession and installation
practice of Trinidadian-born, Japan based artist Marlon Griffith.
With essays by Emelie Chhangur, Chanzo Greenidge, Gabriel Levine,
and Claire Tancons, Marlon Griffith: Symbols of Endurance explores
Griffith's unique contribution to contemporary art through a
detailed analysis of the artist's formative engagement with
vernacular tradition, popular and festive forms of civic
celebration, and performative forms of colonial cultural resistance
in the Americas.Symbols of Endurance follows Griffith's artistic
trajectory from his early career as a designer, or `Masman', for
Carnivals in Trinidad and London and considers these origins in
relation to his later largescale public processions created and
staged in-situ across the globe for contemporary art audiences.This
publication is a major contribution for anyone engaged in
participatory practices of collective and creative resistance,
performance as mode of public address and intercultural exchange,
and alternative forms of exhibition making in the civic
sphere.Published in partnership with Art Gallery of York
University.
Join us on a behind-the-scenes tour of the filming locations for
the award-winning Netflix series The Crown.The series recreates the
romance and intrigue at the heart of our very own royal family and
within these pages we seek out the settings so integral to the
story, linking each 'fictional' site to its real-life
counterpart.Covering the first four series, starting with Princess
Elizabeth's marriage to Prince Philip in 1947 and concluding in
1990 - in particular with the relationship of Prince Charles and
Lady Diana Spencer following their 1981 wedding - this is the
perfect opportunity for every fan of The Crown to follow in the
footsteps of royalty.Stunning Ely Cathedral provides the backdrop
to the iconic Westminster Abbey where Princess Elizabeth's wedding
took place, while Belvoir Castle, Hatfield House and Burghley House
are just three of the fine locations that 'double' as Windsor
Castle. Historic Winchester Cathedral transforms into St Paul's
Cathedral in the run-up to the wedding of Charles and Diana, its
versatility also seeing it representing both Romsey Abbey and
Westminster Abbey.Sweeping across Britain from London and the home
counties to the Welsh treasure that is Caernarfon Castle, heading
north to Manchester and Liverpool and onwards to the majestic
Scottish Highlands, The Crown's Royal Britain takes you on a royal
tour of Britain and the venues that were an inspiration for this
special drama.Many of the featured sites are open to the public so
as well as learning about how these places played their part you
can visit and enjoy the real spectacle in person.
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Karl MacDermott
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Meet Roddy Bodkin. Age 43. He has recently lost his job. His
long-term girlfriend is tiring of him. He feels he is getting old
and life is passing him by. Can things get any worse? Oh boy.
Definitely. Yes. Because he now wants to try his hand at becoming a
stand-up comedian. Set in Galway, on the west coast of Ireland, 58%
Cabbage chronicles the hapless adventures of a middle-aged Everyman
as he grapples with both a sense of loss and a loss of sense while
attempting to pursue his comedy dreams. Calamity and hilarity
accompany Roddy Bodkin on his odyssey through funerals, sex,
friendship, part-time employment, memory, bad TV, family and
Ireland.
'Pacy, witty and affectionate' Guardian Rob Beckett never seems to
fit in. At work, in the middle-class world of television and
comedy, he's the laddy, cockney geezer but to his mates down the
pub in south-east London, he's the theatrical one, a media luvvy.
Even his wife and kids are posher than him. In this hilarious
exploration of class, Rob tries to understand the life he lived
growing up as a working-class kid in comparison to the life he
lives now. Will he ever favour a craft beer over strong lager? When
did it become normal for kids to eat sushi? Is he still working
class? Why does he feel so embarrassed about success? And, will it
ever be acceptable to serve pie mash on a wooden board? Tackling
the questions big and small, A Class Act is a funny, candid, often
moving account of what it feels like to be an outsider and why
actually that's the best (slightly awkward) place to be.
This book maps, describes and further explores all contemporary
forms of interaction between radio and its public, with a specific
focus on those forms of content co-creation that link producers and
listeners. Each essay will analyze one or more case studies,
piecing together a map of emerging co-creation practices in
contemporary radio. Contributors describe the rise of a new class
of radio listeners: the networked ones. Networked audiences are
made up of listeners that are not only able to produce written and
audio content for radio and co-create along with the radio
producers (even definitively bypassing the central hub of the radio
station, by making podcasts), but that also produce social data,
calling for an alternative rating system, which is less focused on
attention and more on other sources, such as engagement, sentiment,
affection, reputation, and influence. What are the economic and
political consequences of this paradigm shift? How are radio
audiences perceived by radio producers in this new radioscape?
What's the true value of radio audiences in this new frame? How do
radio audiences take part in the radio flow in this age? Are
audiences' interactions and co-creations overrated or underrated by
radio producers? To what extent listeners' generated content can be
considered a form of participation or "free labour" exploitation?
What's the role of community radio in this new context? These are
some of the many issues that this book aims to explore. Visit
https://www.facebook.com/pages/Radio-Audience-and-Participation-in-the-Age-of-Network-Society/869169869799842
for the book's Facebook page.
Comedy and humor flourished in manifold forms in the Middle Ages.
This volume, covering the period from 1000 to 1400 CE, examines the
themes, practice, and effects of medieval comedy, from the caustic
morality of principled satire to the exuberant improprieties of
many wildly popular tales of sex and trickery. The analysis
includes the most influential authors of the age, such as Chaucer,
Boccaccio, Juan Ruiz, and Hrothswitha of Gandersheim, as well as
lesser-known works and genres, such as songs of insult,
nonsense-texts, satirical church paintings, topical jokes, and
obscene pilgrim badges. The analysis touches on most of the
literatures of medieval Europe, including a discussion of the
formal attitudes toward humor in Christian, Jewish, and Islamic
traditions. The volume demonstrates the many ways in which medieval
humor could be playful, casual, sophisticated, important,
subversive, and even dangerous. Each chapter takes a different
theme as its focus: form, theory, praxis, identities, the body,
politics and power, laughter, and ethics.
Drawing together scholars with a wide range of expertise across the
early modern period, this volume explores the rich field of early
modern comedy in all its variety. It argues that early modern
comedy was shaped by a series of cultural transformations that
included the emergence of the entertainment industry, the rise of
the professional comedian, extended commentaries on the nature of
comedy and laughter, and the development of printed jestbooks. It
was the prime site from which to satirize a rapidly-changing world
and explore the formation of new social relations around questions
of gender, authority, identity, and commerce, amongst others. Yet
even as it reacted to the novel and the new, comedy also served as
a receptacle for the celebration of older social rituals such as
May games and seasonal festivities. The result was a complex and
contested mix of texts, performances, and concepts providing a deep
tradition that abides to this day. Each chapter takes a different
theme as its focus: form, theory, praxis, identities, the body,
politics and power, laughter and ethics. These eight different
approaches to early modern comedy add up to an extensive, synoptic
coverage of the subject.
This volume highlights the variety of forms comedy took in England,
with reference to developments in Europe, particularly France,
during the European Enlightenment. It argues that comedy in this
period is characterized by wit, satire, and humor, provoking both
laughter and sympathetic tears. Comic expression in the
Enlightenment reflects continuities and engagements with the comedy
of previous eras; it is also noted for new forms and preoccupations
engendered by the cultural, philosophical, and political concerns
of the time, including democratizing revolutions, increasing
secularization, and growing emphasis on individualism. Discussions
emphasize the period's stage comedy and acknowledge comic
expression in various forms of print media including the emerging
literary form we now know as the novel. Contributions from scholars
reflect a wide variety of interests in the field of 18th-century
studies, and the inclusion of a generous number of illustrations
throughout demonstrates that the period's visual culture was also
an important part of the Enlightenment comic landscape. Each
chapter takes a different theme as its focus: form, theory, praxis,
identities, the body, politics and power, laughter and ethics.
These eight different approaches to Enlightenment comedy add up to
an extensive, synoptic coverage of the subject.
Drawing together contributions from scholars in a range of fields
within 19th- and 20th-century cultural, literary, and theater
studies, this volume provides a thorough and varied overview of the
many forms comedy took in the 19th century. Given the
earth-shattering cultural changes and political events that mark
the decades between 1800 and 1920-shifting borders, socioeconomic
upheaval, scientific and technological innovation, the rise of
consumerism and mass culture, unprecedented overseas expansion by
European and American imperial powers-it is no wonder that people
in the Age of Empire turned to comedy in order to make sense of the
contradictions that structure modern identity and navigate the
sociocultural fault lines within modern life. Comical, humorous,
and satirical cultural artifacts from the period capture the
anxieties and aspirations, the petty resentments and lofty ideals,
of a world buffeted by change. This volume explores the aesthetic,
political, and ethical dimensions of comedy in the context of
blackface minstrelsy, nonsense poetry, music hall and pantomime,
comic almanacs and joke books, journalism, silent film, popular
novels, and hygiene magazines, among other phenomena. It also
provides a detailed account of contentious debates among social
Darwinists, psychoanalysts, and political philosophers about the
meaning and significance of comedy and laughter to human life. Each
chapter takes a different theme as its focus: form, theory, praxis,
identity, the body, politics and power, laughter, and ethics. These
eight divergent approaches to comedy in the Age of Empire add up to
an extensive, synoptic coverage of the subject.
Drawing together contributions by scholars from a variety of
fields, including theater, film and television, sociology, and
visual culture, this volume explores the range and diversity of
comedic performance and comic forms in the modern age. It covers a
range of forms and examples from 1920 to the present day, including
plays, film, television comedy, live comedy, and comedy on social
media. It argues that the period covered was marked by an explosion
of comic forms and a flowering of comic creativity across a range
of media. From the communal watching of silent films at the start
of the period, to the use of Twitter and other online platforms to
share and comment on comedy, technology has brought about
significant changes in its form, consumption, and social effects.
As comic forms have shifted and developed, so too have attitudes to
what comedy can and cannot do. This study considers its role in
entertainment and in provoking consideration of a range of social
and political topics. Each chapter takes a different theme as its
focus: form, theory, praxis, identities, the body, politics and
power, laughter, and ethics. These eight different approaches to
comedy add up to an extensive, synoptic coverage of the subject.
New York Times bestselling author and star of 2 Dope Queens Phoebe
Robinson is back with a new, hilarious, and timely essay collection
on gender, race, dating, and the dumpster fire that is our world.
Wouldn't it be great if life came with instructions? Of course, but
like access to Michael B. Jordan's house, none of us are getting
any. Thankfully, Phoebe Robinson is ready to share everything she
has experienced to prove that if you can laugh at her topsy-turvy
life, you can laugh at your own. Written in her trademark
unfiltered and witty style, Robinson's latest collection is a call
to arms. Outfitted with on-point pop culture references, these
essays tackle a wide range of topics: giving feminism a tough-love
talk on intersectionality, telling society's beauty standards to
kick rocks, and calling foul on our culture's obsession with work.
Robinson also gets personal, exploring money problems she's hidden
from her parents, how dating is mainly a warmed-over bowl of hot
mess, and definitely most important, meeting Bono not once, but
twice. She's struggled with being a woman with a political mind and
a woman with an ever-changing jeans size. She knows about trash
because she sees it every day--and because she's seen roughly one
hundred thousand hours of reality TV and zero hours of Schindler's
List. With the intimate voice of a new best friend, Everything's
Trash, But It's Okay is a candid perspective for a generation that
has had the rug pulled out from under it too many times to count.
- Offers a practical introduction to business practices of the film
industry from planning through production and distribution using
graphics, charts, and sample financing scenarios, offering readers
a detailed understanding of concepts and practices like financing,
business models, and different distribution schemes. - Updated and
revised throughout to account for the changing media landscape
including the new challenges facing the industry due to COVID-19. -
Digital eResource offers forms, templates, and additional case
studies for students along with test banks, quizzes, and Powerpoint
slides for instructor use.
Every production is built on the backbone of the pipeline. While a
functional and flexible pipeline can't assure a successful project,
a weak pipeline can guarantee its demise. A solid pipeline produces
a superior product in less time and with happier artists who can
remain creative throughout the grueling production schedule. Walk
through the foundational layers of the production pipeline,
including IT infrastructure, software development practices and
deployment policies, asset management, shot management, and
rendering management. Production Pipeline Fundamentals for Film and
Games will teach you how to direct limited resources to the right
technological initiatives, getting the most for every dollar spent.
Learn how to prepare for and manage all aspects of the pipeline
with this entirely unique, one-of-a-kind guide. Expand your
knowledge with real-world pipeline secrets handed to you by a
stellar group of professionals from across the globe. Visit the
companion website for even further resources on the pipeline.
Hollywood Drive: What it Takes to Break in, Hang in & Make it
in the Entertainment Industry is the essential guide to starting
and succeeding at a career in film and TV. The completely updated
second edition features new interviews with industry professionals,
information about the changing social media landscape, the wide
array of distribution platforms that are available to aspiring
filmmakers, and much more. Honthaner's invaluable experience and
advice give those attempting to enter and become successful in the
entertainment industry the edge they need to stand out among the
intense competition. Hollywood Drive explores the realities of the
industry: various career options, effective job search strategies,
how to write an effective cover letter and resume, what to expect
on your first job, the significance of networking and building
solid industry relationships, how a project is sold, and how a
production office and set operate. You'll learn how to define your
goals and make a plan to achieve them, how to survive the tough
times, how to deal with big egos and bad tempers, and how to put
your passion to work for you. Although no book or class can totally
prepare you for a career in the entertainment industry, Hollywood
Drive offers insights, direction, and a sense of confidence.
Comic Performativities: Identity, Internet Outrage, and the
Aesthetics of Communication studies patterns of criticism and
public debate in the relationship between humour, identity, and
offense. In an increasingly reductive and politically charged
debate, right-wing pundits argue leftist politics has compromised a
free and open discussion, while scholars take right-wing critics to
task for reifying systems of oppression under the guise of reason
and respect. In response, Goltz scrutinises twenty-first century
"comedic controversies," the notion of "political correctness," and
the so-called "outrage machine" of social media. How should we
appropriately determine whether a joke is "sexist," "racist," or
"offensive"? Informed by communication, performance, and critical
identity theory, Goltz examines infamous controversies involving
performers like Sarah Silverman, Amy Schumer, and Seth MacFarlane,
and the social media backlash that redefined these events. He
investigates the ironic interplay between spoken word, identity,
physicality and, as a result, the contrasting meanings potentially
construed. Consequently, the book encourages a greater appreciation
of the aesthetics involved in comedic performance that help
signpost interpretation and emphasizes the role of the audience as
self-reflexive and self-aware. This book highlights the significant
parallels between the nature of performance art and comedic
performance in order to elevate analysis of, and discussion around,
contemporary comedy. In doing so, it is an important critical
contribution to the field of performance studies and cultural
criticism, as well as communication studies, at both the
undergraduate and postgraduate level.
Storytelling for Virtual Reality serves as a bridge between
students of new media and professionals working between the
emerging world of VR technology and the art form of classical
storytelling. Rather than examining purely the technical, the text
focuses on the narrative and how stories can best be structured,
created, and then told in virtual immersive spaces. Author John
Bucher examines the timeless principles of storytelling and how
they are being applied, transformed, and transcended in Virtual
Reality. Interviews, conversations, and case studies with both
pioneers and innovators in VR storytelling are featured, including
industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac
Games, and Google. For more information about story, Virtual
Reality, this book, and its author, please visit
StorytellingforVR.com
Jokes change from generation to generation, but the experience of
the comedian transcends the ages: the drive, jealousy, heartbreak,
and triumph. From the Marx Brothers to Milton Berle to George
Carlin to Eddie Murphy to Louis CK--comedy historian Kliph
Nesteroff brings to life a century's worth of rebels and
groundbreakers, mainstream heroes and counterculture iconoclasts,
forgotten stars and workaday plodders in this essential history of
American comedy. Beginning with the nationwide vaudeville circuits
that dominated at turn of the twentieth century, Nesteroff
describes the rise of the first true stand-up comedian--a variety
show emcee who abandoned physical shtick for straight jokes. The
end of Prohibition ushered in a surprising golden age of comedy, as
funnymen were made into radio stars and the combination of the
"Borscht Belt," the "Chitlin Circuit," and Mafia-run supperclubs
furnished more jobs and money than ever before. Those were the days
of the Copacabana, tuxedos, and smoking cigars onstage, when
insulting the boss could result in a hit man at your door and
obscenity charges could land you in jail. In the 1950s, late-night
television cemented the status of the comedy establishment while
young comics rebelled, arriving on the beatnik coffeehouse scene
with cerebral jokes and social angst. They soon found their own way
to fame through comedy records that vied with top musicians for
Billboard spots. Then came the comedy clubs of the coke-fueled
1970s and 80s, Saturday Night Live and cable TV, and with the
internet, a whole new generation of YouTube stars, podcast
personalities, and Twitterati. Through the decades, Nesteroff
reveals the contradictions between comedians' public and private
personas and illuminates the often-seedy underbelly of an industry
built on laughs. Based on over two hundred original interviews and
extensive archival research, The Comedians is a sharply written and
highly entertaining look at one hundred years of comedy, and a
valuable exploration of the way comedians have reflected, shaped,
and changed American culture along the way.
Designed for media professionals working across a broad range of
formats, Developer's Digital Media Reference is an excellent
reference guide for those keeping pace with this dynamic industry.
As "convergence" between the World Wide Web, multimedia, and
television production communities continues, there is an increased
demand for professionals to familiarize themselves with the many
new delivery contexts, including hybrid DVD (where digital video
content and computer data live on the same disc), interactive TV,
and streaming media. Developer's Digital Media Reference covers
essential technologies such as SVG (scalable vector graphics), SMIL
(Synchronized Multimedia Integration Language, a markup language
for creating animations on the web), MPEG-4 (compression standard
for streaming audio/video), and Dynamic Web Applications. In
addition to serving as a quick-look-up guide, this text is
organized to explain today's major media: server-based
architectures, disc-based architectures, distribution
architectures, and merging/shared architectures. Each topic is
discussed in terms of the technological background-evolution,
current tools, and production tips and techniques.
Breaking In: Tales from the Screenwriting Trenches is a
no-nonsense, boots-on-the-ground exploration of how writers REALLY
go from emerging to professional in today's highly saturated and
competitive screenwriting space. With a focus on writers who have
gotten representation and broken into the TV or feature film space
after the critical 2008 WGA strike and financial market collapse,
the reader will learn from tangible examples of how success was
achieved via hard work and specific methodology. This book includes
interviews from writers who wrote major studio releases (The Boy
Next Door), staffed on television shows (American Crime, NCIS New
Orleans, Sleepy Hollow), sold specs and television shows, placed in
competitions, and were accepted to prestigious network and studio
writing programs. These interviews are presented as Screenwriter
Spotlights throughout the book and are supported by insight from
top-selling agents and managers (including those who have sold
scripts and pilots, had their writers named to prestigious lists
such as The Black List and The Hit List) as well as working
industry executives. Together, these anecdotes, learnings and
perceptions, tied in with the author's extensive experience in and
knowledge of the industry, will inform the reader about how the
industry REALLY works, what it expects from both working and
emerging writers, as well as what next steps the writer should
engage in, in order to move their screenwriting career forward.
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