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Books > Arts & Architecture > Art forms, treatments & subjects > Sculpture & other three-dimensional art forms
This title features 25 practical projects from world renowned woodturning expert. It will appeal to novice and intermediate turners. It includes all the knowledge needed to get started, along with step-by-step instructions and detailed drawings. Build your woodturning skills and confidence with this variety of projects that take between a couple of hours and a couple of days to complete. All of the 25 projects can be undertaken using a limited amount of tools and equipment. Making use of the six basic tools - spindle roughing gouge, spindle gouge, parting tool, bowl gouge, skew chisel and scrapers - the book will introduce a couple of carving tools and a boring tool and explain why and how to use them. Each project will have a list of tools and materials required, drawings with dimensions and a panel on the wood used. Sections on safety and seasoning wood are also included. Projects include: napkin rings, rolling pin, pastry press, meat tenderizer, wall clock, and bud vase
Gargoyles are an architectural feature designed to throw rainwater
clear of the walls of a building. Widely used on medieval churches,
these water spouts were often richly decorated, and fashioned as
serpents' heads and other fanciful shapes. Today, the term gargoyle
is also popularly applied to any carved decorative head or creature
high up on a building and this book is an exploration of all of
these enchanting features. Written by an academic and stonecarver,
it is the perfect introduction to this fascinating subject.
Aimed at modellers of all abilities, this lavishly illustrated book presents a step-by-step guide to figure painting and modelling using traditional techniques. From the multipart hard-plastic 28mm miniature to the metal and resin models common in all other scales, this book provides wargamers, collectors and gamers with a wealth of information to achieve the best results. It demonstrates a variety of modelling and painting techniques at different scales; it provides step-by-step guidance on building, converting and painting models; it covers working in plastic, resin and white metal; it explains dry brushing techniques, the three-colour method, multilayering and shading with washes and, finally, it considers basing techniques and maintaining the compatibility of miniatures between different gaming systems.
The Woodland Craft Handbook is an inspirational yet practical guide to traditional crafts, woodland coppice products and forest permaculture. Step into the shoes of woodsman Ben Law as he explores this diverse collection of crafts made from materials sourced directly from the woods. Brooms, rakes, pegs, spoons, chairs, baskets, fencing and walking sticks - the items are one-off and unique -- hewn and shaped by hand, infused with a simple, rustic beauty. With fascinating information on the history and traditions of the crafts, coppice management, tree species and the tools and devices used, we learn about all aspects of the low-impact woodland way of life. Much as the traditional techniques associated with the woods were passed down through families, this book aims to help secure their relevance and adapt them for future generations.
"The life of Andrew Grima, the Italian-Anglo jeweler beloved of the royals, is celebrated in a stunning new book." - People "a detailed and lavishly illustrated portrait" - Rapaport magazine The father of modern jewellery, the golden engineer, the King of Bling... These are just some of the epithets assigned to Andrew Grima, the British genius who marched in the vanguard of a 1960s London-based movement that created a new vocabulary for jewellery design. Jeweller to the royals and the jet set, to the rule makers and the tastemakers, Grima was a feted celebrity who appeared on talk shows, in Pathé newsreels and in advertisements for Canada Dry. He won The Queen's Award for Export, The Duke of Edinburgh's Prize for Elegant Design and a record 11 De Beers Diamonds International Awards (the 'Oscars' of the jewellery world). This book illuminates the career of a man who participated in a golden age of British creativity. It contains a dazzling array of never-before-seen sketches, designs and photographs from the Grima archives and includes a sparkling preface from the doyen of jewellery experts, TV celebrity Geoffrey Munn. A must-buy publication for art and jewellery lovers alike. “Since discovering the work of Andrew Grima, I have not only become a collector of his exquisite creations, I have also become one of the many to be inspired by his unique and inimitable designs. Each piece of jewellery, each watch, each object is a sculpture.” - Marc Jacobs "His work, his style, is completely identifiable, it’s unique.” - James Taffin de Givenchy
Nioh is brutal action game series from Team NINJA and Koei Tecmo Games. In the age of samurai, a lone traveler lands on the shores of Japan. He must fight his way through the vicious warriors and supernatural Yokai that infest the land in order to find that which he seeks. Nioh & Nioh 2: Official Artworks collects the fantastic artwork behind the challenging video game franchise. Included are character artwork, monster designs, key art, rough concepts and more! Plus, dive deep into the world of Nioh through detailed character profiles and a complete guide to the weapons, armor, and items of the games.
Influenced by Gaudi's Parc Guell in Barcelona, and the mannerist park of Bomarzo, Niki de Saint Phalle decided that she wanted to make something similar; a monumental sculpture park created by a woman. In 1974, she was donated some land in Garavicchio, Tuscany, about 100 km north-west of Rome along the coast. The garden, on which planning started in 1978, contains sculptures of the symbols found on Tarot cards. It opened in 1998, after more than 20 years of work. The garden was still incomplete when Niki de Saint Phalle died. With elaborate illustrations and sensitively written texts this book presents in detail the formation of the garden and the underlying ideas.
Chacón's work can be read as a pictorially narrated story of the problems of modern and contemporary painting. Throughout his career, genres and aesthetics are transgressed in his artistic production, "pure" painting is invaded by conceptual art or becomes an installation, and the most radical geometry shares the stage with abstract expressionism. This book is the most complete editorial work dedicated to the artist, one of the main protagonists of contemporary Venezuelan and Latin American art. It contains critical texts by authors of international and national prestige, such as Jesús Fuenmayor, Dan Cameron, Nadja Rottner and Félix Suazo; it also includes a complete interview with the artist by graphic designer and curator Álvaro Sotillo and a detailed chronology by Israel Ortega and Leonor Solá. Illustrated with numerous reproductions of his works and a selection of previously unpublished historical photographs, it is destined to become an essential bibliographical reference.
Philip Rawson, a distinguished academic and author, practiced as a sculptor all of his life. Sculpture, his final book, completes the trilogy begun with his classic works, Drawing and Ceramics. As in those earlier volumes, Rawson provides a clear, factual description of the underlying principles and structural techniques of the art. Although Rawson discusses sculptures from many places and periods - including Africa, Asia, Greece, Medieval and Renaissance Europe, and twentieth-century Europe and America - Sculpture is not a history as such. Rather, it is an original analysis of sculpture as a fundamental and integral form of human language capable of conveying a variety of different insights, offering a wealth of cultural and symbolic meaning. In the course of this analysis, Sculpture explores the full range of expressive techniques available to the sculptor today. Rawson's intent is to reveal possible modes of sculptural thought for practitioners and to enable the nonexpert to better understand and appreciate the emotional and intellectual content of any work.
The first book to explore the fascinating career and fantasy-driven worlds created by the acclaimed Argentinean artist Adrian Villar Rojas's works concoct imaginary realms. Usually made from clay, his colossal installations are transitory and so cannot be collected, as they disappear or decay over time. His practice confronts the public with ideas of obsolescence and extinction, but also with the possibilities of humankind and its endless imagination. This is the first book to include all of Villar Rojas' most significant projects, featured in international biennials such as Venice, Documenta, Shanghai, and others.
From a veteran culture writer and modern movie expert, a celebration and analysis of the movies of 1999—“a terrifically fun snapshot of American film culture on the brink of the Millennium….An absolute must for any movie-lover or pop-culture nut” (Gillian Flynn). In 1999, Hollywood as we know it exploded: Fight Club. The Matrix. Office Space. Election. The Blair Witch Project. The Sixth Sense. Being John Malkovich. Star Wars: The Phantom Menace. American Beauty. The Virgin Suicides. Boys Don’t Cry. The Best Man. Three Kings. Magnolia. Those are just some of the landmark titles released in a dizzying movie year, one in which a group of daring filmmakers and performers pushed cinema to new limits—and took audiences along for the ride. Freed from the restraints of budget, technology, or even taste, they produced a slew of classics that took on every topic imaginable, from sex to violence to the end of the world. The result was a highly unruly, deeply influential set of films that would not only change filmmaking, but also give us our first glimpse of the coming twenty-first century. It was a watershed moment that also produced The Sopranos; Apple’s AirPort; Wi-Fi; and Netflix’s unlimited DVD rentals. “A spirited celebration of the year’s movies” (Kirkus Reviews), Best. Movie. Year. Ever. is the story of not just how these movies were made, but how they re-made our own vision of the world. It features more than 130 new and exclusive interviews with such directors and actors as Reese Witherspoon, Edward Norton, Steven Soderbergh, Sofia Coppola, David Fincher, Nia Long, Matthew Broderick, Taye Diggs, M. Night Shyamalan, David O. Russell, James Van Der Beek, Kirsten Dunst, the Blair Witch kids, the Office Space dudes, the guy who played Jar-Jar Binks, and dozens more. It’s “the complete portrait of what it was like to spend a year inside a movie theater at the best possible moment in time” (Chuck Klosterman).
The Parthenon sculptures in the British Museum are unrivalled examples of classical Greek art that have inspired sculptors, artists, poets and writers since their creation in the fifth century BC. This book serves as a superb visual introduction to these magnificent sculptures. The book showcases a series of specially taken photographs of the different sculptural elements: the pediments, metopes and Ionic frieze. It captures the vitality of the sculptures in a group, an individual sculpture or an exquisite eye-catching detail, such as the mane of a horse, a human foot, the swish of drapery or a youthful head bowed in thought.
If mediatization has surprisingly revealed the secret life of inert matter and the 'face of things', the flipside of this has been the petrification of living organisms, an invasion of stone bodies in a state of suspended animation. Within a contemporary imaginary pervaded by new forms of animism, the paradigm of death looms large in many areas of artistic experimentation, pushing the modern body towards mineral modes of being which revive ancient myths of flesh-made-stone and the issue of the monument. Scholars in media, visual culture and the arts propose studies of bodies of stone, from actors simulating statues to the transmutation of the filmic body into a fossil; from the real treatment of the cadaver as a mineral living object to the rediscovery of materials such as wax; from the quest for a 'thermal' equivalence between stone and flesh to the transformation of the biomedical body into a living monument.
Making Small Scale Models is for those who have never made a model before or want to develop or increase their skills. From cutting a straight line to making a scaled human figure that 'lives', through to creating beautifully detailed buildings and finely detailed furniture, the book takes you through each stage of the process. Topics covered include: Methods for a wide range of disciplines, from theatre design to railway modelling to interior design; Practical guide to tools and materials; Basic techniques for constructing scale models using simple, readily available materials; Step-by-step guides to projects designed to practise and develop skills; Advanced ideas focus on colour, texture and form to bring models to life.
In their 'Guidebook for an Armchair Pilgrimage', authors Phil Smith, Tony Whitehead and photographer John Schott lead us on a ‘virtual’ journey to explore difference and change on their way to an unknown destination. They create a pilgrimage that any of us can follow, even if we are confined to our homes. To research the 'Guidebook' the authors went on an actual journey. 'Bonelines' is the secret story of that journey. Given the present circumstances it now appears prophetic, prescient and helpful, so they have decided to bring it into the light. It is written as a novel.
Dialectical Materialism: Aspects of British Sculpture Since the 1960s charts a network of relations linking the work of six sculptors: Anthony Caro, Barry Flanagan, Richard Long, William Turnbull, Rachel Whiteread and Alison Wilding. Since the 1960s, successive artists and art-critical frameworks have sought to undermine or dispense with traditional media and the boundaries between painting and sculpture, the core disciplines of modern Western art. The artists studied here are united by their commitment to sculpture as a distinct practice, but also to broadening, challenging and redefining the basis of that practice. In his essay, art historian Jonathan Vernon argues that each of these sculptors has engaged in a realignment of sculptural and material space - in removing sculpture from the disembodied, 'disinterested' spaces of mid-century modernism and returning it to a shared world inhabited by other objects, ourselves and our material interests. From the conflicts that inhere in this space, we may discern the outlines of a new idea of British sculpture since the 1960s - an idea by turns narrative, dramatic and dysfunctional.
This volume tackles a pressing issue in Roman art history: that many sculptures conventionally used in our scholarship and teaching lack adequate information about their find locations. Questions of context are complex, and any theoretical and methodological reframing of Roman sculpture demands academic transparency. This volume is dedicated to privileging content and context over traditions of style and aesthetics. Through case studies, the chapters illustrate multivariate ways to contextualize ancient objects. The authors encourage Roman art historians to look beyond conventional interpretations; to reclaim from the study of Greek sculpture the Roman originals that are too often relegated to discussions of "copies" and "models"; to consider the multiple, dynamic, and shifting contexts that one sculpture could experience over the centuries of its display; and to recognize that post-antique receptions can also offer insight into interpretations of ancient viewers. The collected topics were originally presented in three conference sessions: "Grounding Roman Sculpture" (Archaeological Institute of America, 2019); "Ancient Sculpture in Context" (College Art Association, 2017); and "Ancient Sculpture in Context II: Reception" (College Art Association, 2019).
An international team of experts explores how streaming services are disrupting traditional storytelling. The rise of streaming has dramatically transformed how audiences consume media. Over the last decade, subscription video-on-demand (SVOD) services, including Netflix, Prime Video, and Disney+, have begun commissioning and financing their own original movies and TV shows, changing the way and the rate at which content is produced across the globe, from Mexico City to Mumbai. Streaming Video maps this international production boom and what it means for producers, audiences, and storytellers. Through eighteen richly textured case studies, ranging from original Korean dramas on Netflix to BluTV’s experimental Turkish series, the book investigates how streaming services both disrupt and maintain storytelling traditions in specific national contexts. To what extent, and how, are streamers expanding norms of television and film storytelling in different parts of the world? Are streamers enabling the creation of content that would not otherwise exist? What are the implications for different viewers, in different countries, with different tastes? Together, the chapters critically assess the impacts of streaming on twenty-first century audiovisual storytelling and rethink established understandings of transnational screen flows.
Wood Engraving is an easily followed, practical manual on wood engraving for the beginner, written by a master in the field. The processes of printing and engraving are clearly explained, together with their material requirements. Up-to-date variations on techniques, and all the tips and methods that the author has found helpful in 30 years as a practitioner are included. The book is also a beautiful object in its own right and as the author Simon Brett's work is highly collectible. It is a must have for all those who treasure his work and fine wood engraving in general. |
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