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Books > Language & Literature > Literature: texts > Drama texts, plays > From 1900
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Sinkhole
(Hardcover)
Sid Stephenson, Aaron F Diebelius
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R1,302
Discovery Miles 13 020
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Ships in 10 - 15 working days
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Jim Carrey is Truman Burbank, the most famous face on
television, only he doesn't know it. He is the unwitting star of a
nonstop, 24-hour-a-day documentary soap opera called The Truman
Show, with every moment of his life broadcast to a worldwide
audience. Everyone around him is an actor. He is a prisoner in a
made-for-TV paradise. This is the story of his escape.
Rarely has a first-time collaboration between a writer and
director produced such a stunning result. In this book, both Niccol
and Weir's lively talents and creative force come to light, as each
contributes some highly original material to amplify the
brilliant107-page shooting script, reproduced here in facsimile.
Niccol has given us another version of The Truman Show, in photos
and captions--in effect, our very own photo album. For his
contribution, Peter Weir chose to let us in on the intricately
detailed, often hilarious "backstory," which he wrote as part of
his preparation, and eventually shared with the cast and crew
during production. Also included are complete cast and crew
credits.
"The Psychology of Screenwriting "is more than an interesting book
on the theory and practice of screenwriting. It is also a
philosophical analysis of predetermination and freewill in the
context of writing and human life in our mediated world of
technology. Drawing on humanism, existentialism, Buddhism,
postmodernism and transhumanism, and diverse thinkers from Meister
Eckhart to Friedrich Nietzsche, Theodor Adorno, Jacques Derrida,
Jean Baudrillard and Gilles Deleuze, "The Psychology of
Screenwriting" will be of use to screenwriters, film students,
philosophers and all those interested in contemporary theory. This
book combines in-depth critical and cultural analysis with an
elaboration on practice in an innovative fashion. It explores how
people, such as those in the Dogme 95 movement, have tried to
overcome traditional screenwriting, looking in detail at the
psychology of writing and the practicalities of how to write well
for the screen. This is the first book to include high-theory with
screenwriting practice whilst incorporating the Enneagram for
character development. Numerous filmmakers and writers, including
David Lynch, Jim Jarmusch, David Cronenberg, Pedro Almodovar,
Darren Aronofsky, Sally Potter and Charlie Kaufman are explored.
"The Psychology of Screenwriting "is invaluable for those who want
to delve deeper into writingfor the screen.
DIALOGUE is the follow-up title to Robert McKee's hugely successful
STORY. Divided into four sections (The Art of Dialogue, Flaws &
Fixes, Creating Dialogue & Dialogue Design) Dialogue teaches
how to craft effective speeches for characters. McKee uses scenes
from classic films and television programmes such as Sideways,
Casablanca, The Sopranos, Breaking Bad and Frasier to demonstrate
how dialogue is constructed and develops and covers the range of
dialogue used on page, stage and screen. Readers and students are
shown how to ensure dialogue holds the reader's or audience's
attention, how to 'time' dialogue and how to retain motivation and
to provide productive information within dialogue. The skills
outlined allow writers in all spheres to create effective and
functional speech. McKee dispels a few myths and shows writers how
to eradicate bad habits, use emotion correctly and to avoid 'empty'
dialogue which leads a character and a story into the equivalent of
a writing 'cul-de-sac'. An insightful work from an author whose
guidance can enhance a writer's style and achievements. (This is
the UK edition.)
"The Pleasures of Structure "starts from the premise that the
ability to develop a well understood and articulated story
structure is the most important skill a screenwriter can develop.
For example, good structure requires a great premise and rigorous
character development. Without clear character motivations and
goals--which are themselves indicative of key structural
beats--your story is going exactly nowhere. Using the simple and
flexible 'W' model of screenplay structure developed in the prequel
"Write What You Don't Know," Hoxter sets this out as its starting
point. This model is tested against a range of examples which are
chosen to explore the flexibility not only of that model but of
movie storytelling more generally. Writers and students often worry
that they are asked to work 'to formula'. This book will test that
formula to breaking point. For example, the first case study will
offer the example of a well written, professional, mainstream movie
against which our later and more adventurous examples can be
compared. So the lessons we learn examining the animated family
adventure movie "How To Train Your Dragon "lead us directly to ask
questions of our second case study, the acclaimed Swedish vampire
movie "Lat den Ratte Komma In "("Let The Right One In"). Both
movies have protagonists with the same basic problem, the same
goal, and they use the same basic structure to tell their stories.
Of course they are very different films and they work on their
audiences in very different ways. Our linked case studies will
expose how simple choices, like reversing the order of elements of
the protagonist's transformational arc and shifting ownership of
key story beats, has an enormous impact on how we respond to a
structural model that is otherwise functionally identical.
This collection analyzes twenty-first-century American
television programs that rely upon temporal and narrative
experimentation. These shows play with time, slowing it down to
unfold the narrative through time retardation and compression. They
disrupt the chronological flow of time itself, using flashbacks and
insisting that viewers be able to situate themselves in both the
present and the past narrative threads. Although temporal play has
existed on the small screen prior to the new millennium, never
before has narrative time been so freely adapted in mainstream
television. The essayists offer explanations for not only the
frequency of time play in contemporary programming, but the
implications of its sometimes disorienting presence.
Drawing upon the fields of cultural studies, television
scholarship, and literary studies, as well as overarching theories
concerning postmodernity and narratology, "Time in Television
Narrative" offers some critical suggestions. The increasing number
of of television programs concerned with time may stem from any and
all of the following: recent scientific approaches to quantum
physics and temporality; new conceptions of history and
posthistory; or trends in late-capitalistic production and
consumption, in the new culture of instantaneity, or in the recent
trauma culture amplified after the September 11 attacks. In short,
these televisual time experiments may very well be an aesthetic
response to the climate from which they derive. These essays
analyze both ends of this continuum and also attend to another
crucial variable: the television viewer watching this new temporal
play.
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