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Books > Children's & Educational > The arts > General
In this innovative new activity board book, children can assemble their very own safari animals. Featuring 20 unique and colourful creatures, such as lions, elephants and even a baby hippopotamus, the press-out pieces can be simply slotted together to create a bright safari scene. After putting the animals together, children can then sing a safari animal song and get creative with crafts, including cardboard binoculars, a bendy monkey toy and yummy animal cupcakes.
This text offers secondary ELA educators guided instructional approaches for including queer-themed young adult (YA) literature in the English language arts classroom. Each chapter spotlights the reading of one queer-themed YA novel, and offers pre-, during-, and after reading activities that guide students to a deeper understanding of the content while increasing their literacy practices. While each chapter focuses on a specific queer-themed YA novel, readers will discover the many opportunities for cross-disciplinary study. Thw emphasis on English language arts content as a focus for teaching LGBTQ young adult literature marks a shift from the first edition.
This text offers secondary ELA educators guided instructional approaches for including queer-themed young adult (YA) literature in the English language arts classroom. Each chapter spotlights the reading of one queer-themed YA novel, and offers pre-, during-, and after reading activities that guide students to a deeper understanding of the content while increasing their literacy practices. While each chapter focuses on a specific queer-themed YA novel, readers will discover the many opportunities for cross-disciplinary study. Thw emphasis on English language arts content as a focus for teaching LGBTQ young adult literature marks a shift from the first edition.
Many educators already know that hip-hop can be a powerful tool for engaging students. But can hip-hop save our schools-and our society? Hip Hop Genius introduces an iteration of hip-hop education that goes far beyond studying rap music as classroom content. Through stories about the professional rapper who founded the first hip-hop high school and the aspiring artists currently enrolled there, sam seidel lays out a vision for how hip-hop's genius-the resourceful creativity and swagger that took it from a local phenomenon to a global force-can lead to a fundamental remix of the way we think of teaching, school design, and leadership. This 10-year anniversary edition welcomes two new contributing authors, Tony Simmons and Michael Lipset, who bring direct experience running the High School for Recording Arts. The new edition includes new forewords from some of the most prominent names in education and hip-hop, reflections on ten more years of running a hip-hop high school, updates to every chapter from the first edition, details of how the school navigated the unprecedented complexities brought about by the COVID-19 pandemic and uprising in response to the murder of George Floyd, and an inspiring new concluding chapter that is a call to action for the field.
This concise, precise, and inclusive dictionary contributes to a growing, transforming, and living research culture within both humanities scholarship and professional practices within the creative sectors. Its format of succinct starting definitions, demonstrations of possible routes of further development, and references to new and revisited concepts as "conceptual invitations" allows readers to quickly uptake and orient themselves within this exciting methodological field for didactic, scholarly and creative use, and as a starting point for further investigation for future contributions to the new canon of critical concepts. Critical Concepts for the Creative Humanities is the first book to outline and define the specific and evolving field of the creative humanities and provides the field's nascent bibliography.
This concise, precise, and inclusive dictionary contributes to a growing, transforming, and living research culture within both humanities scholarship and professional practices within the creative sectors. Its format of succinct starting definitions, demonstrations of possible routes of further development, and references to new and revisited concepts as "conceptual invitations" allows readers to quickly uptake and orient themselves within this exciting methodological field for didactic, scholarly and creative use, and as a starting point for further investigation for future contributions to the new canon of critical concepts. Critical Concepts for the Creative Humanities is the first book to outline and define the specific and evolving field of the creative humanities and provides the field's nascent bibliography.
Kids flock to manga--they watch the television shows, they go to the movies, they carry the licensed products everywhere. And the most popular manga of all is manga shoujo (pronounced MAHN--gah SHOW--jo), a clean--lined style with stories about friends, romance, school, and magic. Girls love it, boys love it, and parents love it, too, because it's bright, cheerful, and appealing. Kids Draw Manga Shoujo starts with basic heads, faces, bodies, and costumes, then goes on to show dozens of high--energy characters in Christopher Hart's easy--to--follow step--by--step drawings and clear, engaging text. Teens, school kids, magical girls and boys, fairies, elves, demigods, and goddesses are all part of the world of manga shoujo-and now kids everywhere can be part of that world with Kids Draw Manga Shoujo.
- Simple step-by-step format and dozens of colorful, appealing characters to draw - Christopher Hart has phenomenal sales-more than two million books sold
Giving students opportunities to read like mathematicians as they explore content has the potential to move their thinking and understandings in monumental ways. Each chapter presented in this volume provides readers with approaches and activities for pairing a young adult novel with specific mathematics concepts. Chapters include several instructional activities for before, during, and after reading as well as extension activities that move beyond the text as students continue to develop mathematical literacy.
This book problematizes the role of education in an increasingly mediatized world through the lenses of creativity, new media, and consumerism. At the core of the issue, the author argues, creativity in art education is being co-opted to serve the purposes of current economic trends towards designer capitalism. Using an East meets West approach, jagodzinski draws on Deleuze and Guattarian philosophy to explore visual and popular culture in Korean society, addressing the tensions that exist between designer education and art that explores the human condition. In doing so, he challenges art educators to envision a new paradigm for education which questions established media ontologies and incorporates new ways to confront the crisis of the Anthropocene.
Giving students opportunities to read like mathematicians as they explore content has the potential to move their thinking and understandings in monumental ways. Each chapter presented in this volume provides readers with approaches and activities for pairing a young adult novel with specific mathematics concepts. Chapters include several instructional activities for before, during, and after reading as well as extension activities that move beyond the text as students continue to develop mathematical literacy.
CREATIVE ACTIVITIES AND CURRICULUM FOR YOUNG CHILDREN, Twelfth Edition, is written for anyone who wants to deepen their understanding of creative and aesthetic development, the importance of arts experiences in childhood, supporting creativity in children, expanding creative approaches to teaching and integrating creativity across the curriculum. Whether you're an early childhood teacher, caregiver or administrator or a pre-service or in-service pre-K to Grade 5 teacher, this text is an invaluable resource you can turn to again and again. Covering a wide range of content areas encountered in early childhood and elementary classrooms, the text promotes creativity in children and encourages you to exercise your own creativity. The research-based theoretical foundation is applied through hundreds of practical activities. Updated throughout, the Twelfth Edition features research into theories of brain development and their application to daily practice, new topics in the Spotlight and Think About It features, recommendations for children's books that support activities and exploration and current information regarding the use of digital technology. The authors have more thoroughly integrated culturally responsive practice throughout the text, including broader consideration of how to accommodate and adapt activities and experiences for children with special needs or non-typical development. In addition, chapters have been reorganized to reflect a more natural sequence of topics to help you master even complex concepts more readily.
This engagingly written, research- and practice-based book defines how art teachers can build on students' creative initiatives without depending on adult-imposed lesson plans and school requirements. In doing so, art educator and author George Szekely explores the role of the arts in developing children's creativity and sense of purpose, and reminds readers that students in the art classroom are unique artists, designers, and innovators. Against the backdrop of a school culture that over-emphasizes compliance and standardization, Szekely recognizes the importance of the role of the art teacher in supporting the artistic independence and creative flare that occurs naturally in students of all ages in the classroom. Providing real-life examples of classrooms and schools that work towards championing child artists, this text arms teachers with the skills necessary to listen to their students and support them in presenting their ideas in class. Ultimately, Szekely challenges readers to focus the practice of art teaching on the student's creative process, rather than the teacher's presentation of art. Written for pre-service and in-service art educators, teacher educators, and researchers, Teaching to Support Children's Creativity and Artistic Independence demonstrates that an openness to youthful and inquisitive visual expression inspires a more rewarding learning experience for both teacher and child artists that can support a life-long love of art.
This engagingly written, research- and practice-based book defines how art teachers can build on students' creative initiatives without depending on adult-imposed lesson plans and school requirements. In doing so, art educator and author George Szekely explores the role of the arts in developing children's creativity and sense of purpose, and reminds readers that students in the art classroom are unique artists, designers, and innovators. Against the backdrop of a school culture that over-emphasizes compliance and standardization, Szekely recognizes the importance of the role of the art teacher in supporting the artistic independence and creative flare that occurs naturally in students of all ages in the classroom. Providing real-life examples of classrooms and schools that work towards championing child artists, this text arms teachers with the skills necessary to listen to their students and support them in presenting their ideas in class. Ultimately, Szekely challenges readers to focus the practice of art teaching on the student's creative process, rather than the teacher's presentation of art. Written for pre-service and in-service art educators, teacher educators, and researchers, Teaching to Support Children's Creativity and Artistic Independence demonstrates that an openness to youthful and inquisitive visual expression inspires a more rewarding learning experience for both teacher and child artists that can support a life-long love of art.
Unleash your pupils imaginations with this wonderful collection of tried and tested art activities that are easy to prepare, but children will love. The activities introduce a wide range of art skills and media and are fully compatible with the National Curriculum. They are suitable for use in the classroom, at home or in childrens clubs. Although aimed primarily at 7-11 year olds, most activities in this very practical book can be adapted for younger children. Activities range from designing a banknote and painting glass jars to printing on fabric and creating 3D robots
Fostering Mental Health Literacy through Adolescent Literature provides educators a starting point for engaging students in the study of adolescent literature that features mental health themes with the intended goal of developing students' mental health literacy while simultaneously attending to English Language Arts content and literacy standards. Each chapter, co-authored by a literacy expert and mental health specialist, features a specific adolescent novel and provides middle and high school teachers background information on the novel's featured mental health theme(s), along with pedagogical approaches for guiding readers into, through, and out of the novel. In doing so, this text seeks to raise awareness of mental health issues thereby reducing associated stigma and normalizing individual and peer mental health experiences for all adolescents.
Discover new and exciting ways to teach STEM content through the arts in your early childhood program with this innovative and comprehensive guidebook. Chapters feature playful activities divided by age band that bridge early academic learning and social, emotional, physical, and mental development with active engagement in the arts. Structured activities include a materials list, safety concerns, key takeaways, and related readings, as well as explicit connections to research and national standards. With clear and concise lesson plans that walk you through activities in music, dance, media arts, visual arts, and theater, it becomes easy to bring development and learning through movement and creativity to your classroom or program.
Discover new and exciting ways to teach STEM content through the arts in your early childhood program with this innovative and comprehensive guidebook. Chapters feature playful activities divided by age band that bridge early academic learning and social, emotional, physical, and mental development with active engagement in the arts. Structured activities include a materials list, safety concerns, key takeaways, and related readings, as well as explicit connections to research and national standards. With clear and concise lesson plans that walk you through activities in music, dance, media arts, visual arts, and theater, it becomes easy to bring development and learning through movement and creativity to your classroom or program.
Fostering Mental Health Literacy through Adolescent Literature provides educators a starting point for engaging students in the study of adolescent literature that features mental health themes with the intended goal of developing students' mental health literacy while simultaneously attending to English Language Arts content and literacy standards. Each chapter, co-authored by a literacy expert and mental health specialist, features a specific adolescent novel and provides middle and high school teachers background information on the novel's featured mental health theme(s), along with pedagogical approaches for guiding readers into, through, and out of the novel. In doing so, this text seeks to raise awareness of mental health issues thereby reducing associated stigma and normalizing individual and peer mental health experiences for all adolescents.
Creating Meaningful Museum Experiences for K-12 Audiences: How to Connect with Teachers and Engage Students is the first book in more than a decade to provide a comprehensive look at best practices in working with this crucial segment of museum visitors. With more than 40 contributors from art, history, science, natural history, and specialty museums across the country, the book asks probing questions about museum-school relationships, suggests new paradigms, and offers creative approaches. Fully up-to-date with current issues relevant to museums' work with schools, including anti-racist teaching approaches and pivoting to virtual programming during the pandemic, this book is essential for both established and emerging museum educators to ensure they are current on best practices in the field. The book features four parts: Setting the Stage looks at the how museums establish and finance K-12 programs, and how to engage with the youngest audiences. Building Blocks considers the core elements of successful K-12 programming, including mission alignment, educator recruitment and training, working with teacher advisory boards, and anti-racist teaching practices. Questions and New Paradigms presents case studies in which practitioners reconsider established approaches to museums' work with schools and engage in iterative processes to update and improve them-from evaluating K-12 museum programs to diversifying program content, to prioritizing virtual programming. Solutions and Innovative Models offers examples of programs that have been reimagined for the current landscape of museum-school collaborations, including practicing self-care for teachers and museum educators, investing in extended school relationships over one-time visits, and highlighting the stories of enslaved people who lived at historic sites.
Originally published in 1993, this book addresses the issue of the place of the expressive arts in primary schools in the years around and beyond the implementation of the National Curriculum. It comprises a set of case studies on the language arts, painting and drawing, dance, drama and music, that suggest ways forward in teaching these arts to children aged between four and eleven.
Complete beginners can discover how to draw lots of different people, from super heroes to ballerinas to horse riders, in this delightful write-in book. Each double colourful page has step-by-step drawing instructions, space to practise and doodle in, and ideas for colouring in or adding backgrounds. Includes additional hints and tips for drawing faces, poses and gestures, creating characters and placing people in scenes. |
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