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Books > Computing & IT > Applications of computing > Image processing > General

Statistical Methods in Control & Signal Processing (Hardcover): Tohru Katayama, Sueo Sugimoto Statistical Methods in Control & Signal Processing (Hardcover)
Tohru Katayama, Sueo Sugimoto
R11,176 Discovery Miles 111 760 Ships in 10 - 15 working days

Presenting statistical and stochastic methods for the analysis and design of technological systems in engineering and applied areas, this work documents developments in statistical modelling, identification, estimation and signal processing. The book covers such topics as subspace methods, stochastic realization, state space modelling, and identification and parameter estimation.

Intelligent Video Event Analysis and Understanding (Hardcover, Edition.): Jianguo Zhang, Ling Shao, Lei Zhang, Graeme A. Jones Intelligent Video Event Analysis and Understanding (Hardcover, Edition.)
Jianguo Zhang, Ling Shao, Lei Zhang, Graeme A. Jones
R2,680 Discovery Miles 26 800 Ships in 18 - 22 working days

With the vast development of Internet capacity and speed, as well as wide adop- tion of media technologies in people's daily life, a large amount of videos have been surging, and need to be efficiently processed or organized based on interest. The human visual perception system could, without difficulty, interpret and r- ognize thousands of events in videos, despite high level of video object clutters, different types of scene context, variability of motion scales, appearance changes, occlusions and object interactions. For a computer vision system, it has been be very challenging to achieve automatic video event understanding for decades. Broadly speaking, those challenges include robust detection of events under - tion clutters, event interpretation under complex scenes, multi-level semantic event inference, putting events in context and multiple cameras, event inference from object interactions, etc. In recent years, steady progress has been made towards better models for video event categorisation and recognition, e. g. , from modelling events with bag of spatial temporal features to discovering event context, from detecting events using a single camera to inferring events through a distributed camera network, and from low-level event feature extraction and description to high-level semantic event classification and recognition. Nowadays, text based video retrieval is widely used by commercial search engines. However, it is still very difficult to retrieve or categorise a specific video segment based on their content in a real multimedia system or in surveillance applications.

Learning ActionScript 3.0 2e (Paperback, 2nd edition): Rich Shupe Learning ActionScript 3.0 2e (Paperback, 2nd edition)
Rich Shupe
R1,196 R1,025 Discovery Miles 10 250 Save R171 (14%) Ships in 18 - 22 working days

If you're new to ActionScript 3.0, this is the ideal introductory guide. Flash designers, developers, and programmers alike will find this book invaluable for navigating ActionScript 3.0's steeper learning curve. You'll learn the language and how it works through hands-on exercises that build skills as the book progresses. You will learn how to: * Harness the power and performance of ActionScript 3.0 * Manipulate text, work with sound and video, and draw with code * Animate graphics, create particle systems, and apply simple physics * Avoid common coding mistakes and reuse code for improved productivity * Load SWF, image, text, HTML, CSS, and XML file formats, and more This second edition enhances the text further with improvements to clarity and understanding, tighter code examples, and new material. The skills taught, and majority of code examples, are fully compatible with Flash Professional versions CS3 through the present. Select new features introduced in versions CS4 or CS5 round out the content, including: * Manipulating assets using the basic 3D engine in Flash Player 10 * Significantly improved text control using the new Text Layout Framework * Expanded access to the user's microphone at runtime, and more This acclaimed four-color book features illustrations and screenshots throughout, but also presents all code examples in color. Syntax-colored scripts help you quickly identify key elements of the language and make it easier to compare the printed code to your own. The companion website is an additional resource for source files, short quizzes to test your knowledge of key concepts, and valuable supplemental material. Learning ActionScript 3.0 explains topics using simple examples written in the timeline, but also introduces object-oriented programming over time so you can get the most out of your reading. Or, if you prefer, the companion website includes class-based examples for every chapter, allowing you to choose if and when you immerse yourself in OOP. Written by teachers for students, authors Rich Shupe and Zevan Rosser draw on their vast experience as Flash developers and instructors to give you a solid ActionScript foundation, without losing site of creativity.

Medial Representations - Mathematics, Algorithms and Applications (Hardcover, 2008 ed.): Kaleem Siddiqi, Stephen Pizer Medial Representations - Mathematics, Algorithms and Applications (Hardcover, 2008 ed.)
Kaleem Siddiqi, Stephen Pizer
R1,495 Discovery Miles 14 950 Ships in 18 - 22 working days

The last half century has seen the development of many biological or physical t- ories that have explicitly or implicitly involved medial descriptions of objects and other spatial entities in our world. Simultaneously mathematicians have studied the properties of these skeletal descriptions of shape, and, stimulated by the many areas where medial models are useful, computer scientists and engineers have developed numerous algorithms for computing and using these models. We bring this kno- edge and experience together into this book in order to make medial technology more widely understood and used. The book consists of an introductory chapter, two chapters on the major mat- matical results on medial representations, ?ve chapters on algorithms for extracting medial models from boundary or binary image descriptions of objects, and three chapters on applications in image analysis and other areas of study and design. We hope that this book will serve the science and engineering communities using medial models and will provide learning material for students entering this ?eld. We are fortunate to have recruited many of the world leaders in medial theory, algorithms, and applications to write chapters in this book. We thank them for their signi?cant effort in preparing their contributions. We have edited these chapters and have combined them with the ?ve chapters that we have written to produce an integrated whole.

GPU Programming in MATLAB (Paperback): Nikolaos Ploskas, Nikolaos Samaras GPU Programming in MATLAB (Paperback)
Nikolaos Ploskas, Nikolaos Samaras
R1,212 Discovery Miles 12 120 Ships in 10 - 15 working days

GPU programming in MATLAB is intended for scientists, engineers, or students who develop or maintain applications in MATLAB and would like to accelerate their codes using GPU programming without losing the many benefits of MATLAB. The book starts with coverage of the Parallel Computing Toolbox and other MATLAB toolboxes for GPU computing, which allow applications to be ported straightforwardly onto GPUs without extensive knowledge of GPU programming. The next part covers built-in, GPU-enabled features of MATLAB, including options to leverage GPUs across multicore or different computer systems. Finally, advanced material includes CUDA code in MATLAB and optimizing existing GPU applications. Throughout the book, examples and source codes illustrate every concept so that readers can immediately apply them to their own development.

Biosignal Processing - Fundamentals and Recent Applications with MATLAB  (R) (Paperback): Stefan Bernhard, Andreas Brensing,... Biosignal Processing - Fundamentals and Recent Applications with MATLAB (R) (Paperback)
Stefan Bernhard, Andreas Brensing, Karl-Heinz Witte
R1,710 R1,388 Discovery Miles 13 880 Save R322 (19%) Ships in 18 - 22 working days

This book explains the principles of biosignal processing and its practical applications using MATLAB. Topics include the emergence of biosignals, electrophysiology, analog and digital biosignal processing, signal discretization, electrodes, time and frequency analysis, analog and digital filters, Fourier-transformation, z-transformation, pattern recognition, statistical data analysis, physiological modelling and applications of EEG, ECG, EMG, PCG and PPG signals. Additional scientifi c contributions on motion analysis by guest authors Prof. Dr. J. Subke and B. Schneider as well as classification of PPG signals by Dr. U. Hackstein.

Machine Learning for Audio, Image and Video Analysis - Theory and Applications (Hardcover, 2nd ed. 2015): Francesco Camastra,... Machine Learning for Audio, Image and Video Analysis - Theory and Applications (Hardcover, 2nd ed. 2015)
Francesco Camastra, Alessandro Vinciarelli
R3,219 Discovery Miles 32 190 Ships in 10 - 15 working days

This second edition focuses on audio, image and video data, the three main types of input that machines deal with when interacting with the real world. A set of appendices provides the reader with self-contained introductions to the mathematical background necessary to read the book. Divided into three main parts, From Perception to Computation introduces methodologies aimed at representing the data in forms suitable for computer processing, especially when it comes to audio and images. Whilst the second part, Machine Learning includes an extensive overview of statistical techniques aimed at addressing three main problems, namely classification (automatically assigning a data sample to one of the classes belonging to a predefined set), clustering (automatically grouping data samples according to the similarity of their properties) and sequence analysis (automatically mapping a sequence of observations into a sequence of human-understandable symbols). The third part Applications shows how the abstract problems defined in the second part underlie technologies capable to perform complex tasks such as the recognition of hand gestures or the transcription of handwritten data. Machine Learning for Audio, Image and Video Analysis is suitable for students to acquire a solid background in machine learning as well as for practitioners to deepen their knowledge of the state-of-the-art. All application chapters are based on publicly available data and free software packages, thus allowing readers to replicate the experiments.

Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Paperback, 1st ed.): Adam Marrs, Peter... Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Paperback, 1st ed.)
Adam Marrs, Peter Shirley, Ingo Wald
R1,230 Discovery Miles 12 300 Ships in 10 - 15 working days

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

Hyperspectral Imaging Analysis and Applications for Food Quality (Hardcover): N.C. Basantia, Leo M.L. Nollet, Mohammed... Hyperspectral Imaging Analysis and Applications for Food Quality (Hardcover)
N.C. Basantia, Leo M.L. Nollet, Mohammed Kamruzzaman
R5,791 Discovery Miles 57 910 Ships in 10 - 15 working days

In processing food, hyperspectral imaging, combined with intelligent software, enables digital sorters (or optical sorters) to identify and remove defects and foreign material that are invisible to traditional camera and laser sorters. Hyperspectral Imaging Analysis and Applications for Food Quality explores the theoretical and practical issues associated with the development, analysis, and application of essential image processing algorithms in order to exploit hyperspectral imaging for food quality evaluations. It outlines strategies and essential image processing routines that are necessary for making the appropriate decision during detection, classification, identification, quantification, and/or prediction processes. Features Covers practical issues associated with the development, analysis, and application of essential image processing for food quality applications Surveys the breadth of different image processing approaches adopted over the years in attempting to implement hyperspectral imaging for food quality monitoring Explains the working principles of hyperspectral systems as well as the basic concept and structure of hyperspectral data Describes the different approaches used during image acquisition, data collection, and visualization The book is divided into three sections. Section I discusses the fundamentals of Imaging Systems: How can hyperspectral image cube acquisition be optimized? Also, two chapters deal with image segmentation, data extraction, and treatment. Seven chapters comprise Section II, which deals with Chemometrics. One explains the fundamentals of multivariate analysis and techniques while in six other chapters the reader will find information on and applications of a number of chemometric techniques: principal component analysis, partial least squares analysis, linear discriminant model, support vector machines, decision trees, and artificial neural networks. In the last section, Applications, numerous examples are given of applications of hyperspectral imaging systems in fish, meat, fruits, vegetables, medicinal herbs, dairy products, beverages, and food additives.

Data Visualisation with R - 111 Examples (Hardcover, 2nd ed. 2019): Thomas Rahlf Data Visualisation with R - 111 Examples (Hardcover, 2nd ed. 2019)
Thomas Rahlf
R2,240 Discovery Miles 22 400 Ships in 10 - 15 working days

This book introduces readers to the fundamentals of creating presentation graphics using R, based on 111 detailed and complete scripts. It shows how bar and column charts, population pyramids, Lorenz curves, box plots, scatter plots, time series, radial polygons, Gantt charts, heat maps, bump charts, mosaic and balloon charts, and a series of different thematic map types can be created using R's Base Graphics System. Every example uses real data and includes step-by-step explanations of the figures and their programming. This second edition contains additional examples for cartograms, chord-diagrams and networks, and interactive visualizations with Javascript. The open source software R is an established standard and a powerful tool for various visualizing applications, integrating nearly all technologies relevant for data visualization. The basic software, enhanced by more than 14000 extension packs currently freely available, is intensively used by organizations including Google, Facebook and the CIA. The book serves as a comprehensive reference guide to a broad variety of applications in various fields. This book is intended for all kinds of R users, ranging from experts, for whom especially the example codes are particularly useful, to beginners, who will find the finished graphics most helpful in learning what R can actually deliver.

Applications of Mathematics and Informatics in Military Science (Hardcover, 2012 ed.): Nicholas Daras Applications of Mathematics and Informatics in Military Science (Hardcover, 2012 ed.)
Nicholas Daras
R1,430 Discovery Miles 14 300 Ships in 18 - 22 working days

Analysis, assessment, and data management are core tools required for operation research analysts. The April 2011 conference held at the Helenic Military Academy addressed these issues with efforts to collect valuable recommendations for improving analysts' capabilities to assess and communicate the necessary qualitative data to military leaders. This unique volume is an outgrowth of the April conference and comprises of contributions from the fields of science, mathematics, and the military, bringing Greek research findings to the world. Topics cover a wide variety of mathematical methods used with application to defense and security. Each contribution considers directions and pursuits of scientists that pertain to the military as well as the theoretical background required for methods, algorithms, and techniques used in military applications. The direction of theoretical results in these applications is conveyed and open problems and future areas of focus are highlighted. A foreword will be composed by a member of N.A.T.O. or a ranking member of the armed forces. Topics covered include: applied OR and military applications, signal processing, scattering, scientific computing and applications, combat simulation and statistical modeling, satellite remote sensing, and applied informatics - cryptography and coding. The contents of this volume will be of interest to a diverse audience including military operations research analysts, the military community at large, and practitioners working with mathematical methods and applications to informatics and military science.

A Simple Approach to Digital Signal Processing (Hardcover): C Marven A Simple Approach to Digital Signal Processing (Hardcover)
C Marven
R3,277 Discovery Miles 32 770 Ships in 18 - 22 working days

A readable, understandable introduction to DSP for professionals and students alike . . .

This practical guide is a welcome alternative to more complicated introductions to DSP. It assumes no prior DSP experience and takes the reader step-by-step through the most basic signal processing concepts to more complex functions and devices, including sampling, filtering, frequency transforms, data compression, and even DSP design decisions. The guide provides clear, concise explanations and examples, while keeping mathematics to a minimum, to help develop a fundamental understanding of DSP.

Other features include:

  • An extensive resource bibliography of more advanced DSP books.
  • An example of a typical DSP system development cycle, including tool descriptions.
  • A complete glossary of DSP-related acronyms

Whether you're a working engineer looking into DSP for the first time or an undergraduate struggling to comprehend the subject, this engaging introduction provides easy access to the basic knowledge that will lead to more advanced material.

Texas Instruments has been designing and manufacturing single-chip DSP devices since 1982 and now produces eight distinct generations as part of the industry-standard TMS320 family. Much of this book is based on the experience TI gained in developing DSPs and training first-time users.

Foundations of Digital Art and Design with Adobe Creative Cloud (Paperback, 2nd edition): Xtine Burrough Foundations of Digital Art and Design with Adobe Creative Cloud (Paperback, 2nd edition)
Xtine Burrough
R1,146 Discovery Miles 11 460 Ships in 10 - 15 working days

Foundations of Digital Art and Design, Second Edition Fuses design fundamentals and software training into one cohesive approach! All students of digital design and production-whether learning in a classroom or on their own-need to understand the basic principles of design. These principles are often excluded from books that teach software. Foundations of Digital Art and Design reinvigorates software training by integrating design exercises into tutorials that fuse design fundamentals and core Adobe Creative Cloud skills. The result is a comprehensive design learning experience organized into five sections that focus on vector art, photography, image manipulation, typography, and effective work habits for digital artists. Design topics and principles include: Bits, Dots, Lines, Shapes, Unity, Rule of Thirds, Zone System, Color Models, Collage, Appropriation, Gestalt, The Bauhaus Basic Course Approach, Continuity, Automation, and Revision. This book: Teaches art and design principles with references to contemporary digital art alongside digital tools and processes in Adobe Creative Cloud Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design colleges Times each lesson to be used in 50 to 90-minute class sessions with additional practice materials available online Includes free video screencasts that demonstrate key concepts in every chapter Download work files and bonus chapters, view screencasts, connect with the author online and more; see the Introduction to the book for details. "This ambitious book teaches visual thinking and software skills together. The text leads readers step-by-step through the process of creating dynamic images using a range of powerful applications. The engaging, experimental exercises take this project well beyond the typical software guide." ELLEN LUPTON, co-author of Graphic Design: The New Basics

Digital Multimedia Broadcasting (Hardcover): Liam Lopez Digital Multimedia Broadcasting (Hardcover)
Liam Lopez
R3,190 R2,890 Discovery Miles 28 900 Save R300 (9%) Ships in 18 - 22 working days
Energy Management - Big Data in Power Load Forecasting (Hardcover): Valentin A. Boicea Energy Management - Big Data in Power Load Forecasting (Hardcover)
Valentin A. Boicea
R1,649 Discovery Miles 16 490 Ships in 10 - 15 working days

This book introduces the principle of carrying out a medium-term load forecast (MTLF) at power system level, based on the Big Data concept and Convolutionary Neural Network (CNNs). It also presents further research directions in the field of Deep Learning techniques and Big Data, as well as how these two concepts are used in power engineering. Efficient processing and accuracy of Big Data in the load forecast in power engineering leads to a significant improvement in the consumption pattern of the client and, implicitly, a better consumer awareness. At the same time, new energy services and new lines of business can be developed. The book will be of interest to electrical engineers, power engineers, and energy services professionals.

E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings... E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings (Paperback, 1st ed. 2019)
Abdennour El Rhalibi, Zhigeng Pan, Haiyan Jin, Dandan Ding, Andres A. Navarro-Newball, …
R2,012 Discovery Miles 20 120 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi'an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.

Towards Autonomous Robotic Systems - 20th Annual Conference, TAROS 2019, London, UK, July 3-5, 2019, Proceedings, Part II... Towards Autonomous Robotic Systems - 20th Annual Conference, TAROS 2019, London, UK, July 3-5, 2019, Proceedings, Part II (Paperback, 1st ed. 2019)
Kaspar Althoefer, Jelizaveta Konstantinova, Ketao Zhang
R2,035 Discovery Miles 20 350 Ships in 18 - 22 working days

The two volumes LNAI 11649 and 11650 constitute the refereed proceedings of the 20th Annual Conference "Towards Autonomous Robotics", TAROS 2019, held in London, UK, in July 2019. The 87 full papers and 12 short papers presented were carefully reviewed and selected from 101 submissions. The papers present and discuss significant findings and advances in autonomous robotics research and applications. They are organized in the following topical sections: robotic grippers and manipulation; soft robotics, sensing and mobile robots; robotic learning, mapping and planning; human-robot interaction; and robotic systems and applications.

Fundamentals of Computation Theory - 22nd International Symposium, FCT 2019, Copenhagen, Denmark, August 12-14, 2019,... Fundamentals of Computation Theory - 22nd International Symposium, FCT 2019, Copenhagen, Denmark, August 12-14, 2019, Proceedings (Paperback, 1st ed. 2019)
Leszek Antoni Gasieniec, Jesper Jansson, Christos Levcopoulos
R1,432 Discovery Miles 14 320 Ships in 18 - 22 working days

This book constitutes the proceedings of the 22nd International Symposium on Fundamentals of Computation Theory, FCT 2019, held in Copenhagen, Denmark, in August 2019.The 21 full papers included in this volume were carefully reviewed and selected from 45 submissions. In addition, the book contains 3 invited talks in full-paper length. The papers were organized in topical sections named: formal methods, complexity, and algorithms.

Artificial Intelligence and Security - 5th International Conference, ICAIS 2019, New York, NY, USA, July 26-28, 2019,... Artificial Intelligence and Security - 5th International Conference, ICAIS 2019, New York, NY, USA, July 26-28, 2019, Proceedings, Part III (Paperback, 1st ed. 2019)
Xingming Sun, Zhaoqing Pan, Elisa Bertino
R1,511 Discovery Miles 15 110 Ships in 18 - 22 working days

The 4-volume set LNCS 11632 until LNCS 11635 constitutes the refereed proceedings of the 5th International Conference on Artificial Intelligence and Security, ICAIS 2019, which was held in New York, USA, in July 2019. The conference was formerly called "International Conference on Cloud Computing and Security" with the acronym ICCCS.The total of 230 full papers presented in this 4-volume proceedings was carefully reviewed and selected from 1529 submissions. The papers were organized in topical sections as follows: Part I: cloud computing; Part II: artificial intelligence; big data; and cloud computing and security; Part III: cloud computing and security; information hiding; IoT security; multimedia forensics; and encryption and cybersecurity; Part IV: encryption and cybersecurity.

Artificial Intelligence - Second International Conference, SLAAI-ICAI 2018, Moratuwa, Sri Lanka, December 20, 2018, Revised... Artificial Intelligence - Second International Conference, SLAAI-ICAI 2018, Moratuwa, Sri Lanka, December 20, 2018, Revised Selected Papers (Paperback, 1st ed. 2019)
Jude Hemanth, Thushari Silva, Asoka Karunananda
R1,422 Discovery Miles 14 220 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Second International Conference, SLAAI-ICAI 2018, held in Moratuwa, Sri Lanka, in December 2018. The 32 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: intelligence systems; neural networks; game theory; ontology engineering; natural language processing; agent based system; signal and image processing.

Biomimetic and Biohybrid Systems - 8th International Conference, Living Machines 2019, Nara, Japan, July 9-12, 2019,... Biomimetic and Biohybrid Systems - 8th International Conference, Living Machines 2019, Nara, Japan, July 9-12, 2019, Proceedings (Paperback, 1st ed. 2019)
Uriel Martinez-Hernandez, Vasiliki Vouloutsi, Anna Mura, Michael Mangan, Minoru Asada, …
R1,437 Discovery Miles 14 370 Ships in 18 - 22 working days

This book constitutes the proceedings of the 8th International Conference on Biomimetic and Biohybrid Systems, Living Machines 2019, held in Nara, Japan, in July 2019. The 26 full and 16 short papers presented in this volume were carefully reviewed and selected from 45 submissions. They deal with research on novel life-like technologies inspired by the scientific investigation of biological systems, biomimetics, and research that seeks to interface biological and artificial systems to create biohybrid systems.

Human Interface and the Management of Information. Information in Intelligent Systems - Thematic Area, HIMI 2019, Held as Part... Human Interface and the Management of Information. Information in Intelligent Systems - Thematic Area, HIMI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II (Paperback, 1st ed. 2019)
Sakae Yamamoto, Hirohiko Mori
R2,285 Discovery Miles 22 850 Ships in 18 - 22 working days

This two-volume set LNCS 11569 and 11570 constitutes the refereed proceedings of the Thematic Area on Human Interface and the Management of Information, HIMI 2019, held as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 91 papers presented in the two volumes were organized in topical sections named: Visual information; Data visualization and analytics; Information, cognition and learning; Information, empathy and persuasion; Knowledge management and sharing; Haptic and tactile interaction; Information in virtual and augmented reality; Machine learning and intelligent systems; Human motion and expression recognition and tracking; Medicine, healthcare and quality of life applications.

Human Interface and the Management of Information. Visual Information and Knowledge Management - Thematic Area, HIMI 2019, Held... Human Interface and the Management of Information. Visual Information and Knowledge Management - Thematic Area, HIMI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I (Paperback, 1st ed. 2019)
Sakae Yamamoto, Hirohiko Mori
R2,531 Discovery Miles 25 310 Ships in 18 - 22 working days

This two-volume set LNCS 11569 and 11570 constitutes the refereed proceedings of the Thematic Area on Human Interface and the Management of Information, HIMI 2019, held as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 91 papers presented in the two volumes were organized in topical sections named: Visual information; Data visualization and analytics; Information, cognition and learning; Information, empathy and persuasion; Knowledge management and sharing; Haptic and tactile interaction; Information in virtual and augmented reality; Machine learning and intelligent systems; Human motion and expression recognition and tracking; Medicine, healthcare and quality of life applications.

Design, User Experience, and Usability. Design Philosophy and Theory - 8th International Conference, DUXU 2019, Held as Part of... Design, User Experience, and Usability. Design Philosophy and Theory - 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I (Paperback, 1st ed. 2019)
Aaron Marcus, Wentao Wang
R1,497 Discovery Miles 14 970 Ships in 18 - 22 working days

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Computer Games - 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence,... Computer Games - 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers (Paperback, 1st ed. 2019)
Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book constitutes revised selected papers from the 7th Workshop on Computer Games, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018 in Stockholm, Sweden, in July 2018. The 8 full papers presented in this volume were carefully reviewed and selected from 15 submissions. They cover a wide range of topics related to video games; general game playing.- machine learning and Monte Carlo tree search.

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