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Books > Computing & IT > Applications of computing > Image processing > General
Computer Techniques for Image Processing in Electron Microscopy, Volume 214 in the Advances in Imaging and Electron Physics series, presents the latest advances in the field, with this new volume covering Image Formation Theory, The Discrete Fourier Transform, Analytic Images, The Image and Diffraction Plane Problem: Uniqueness, The Image and Diffraction Plane Problem: Numerical Methods, The Image and Diffraction Plane Problem: Computational Trials, Alternative Data for the Phase Determination, The Hardware of Digital Image Handling, Basic Software or Digital Image Handling, Improc, and much more.
A timely and authoritative guide to the state of the art of wave scattering Scattering of Electromagnetic Waves offers in three volumes a complete and up-to-date treatment of wave scattering by random discrete scatterers and rough surfaces. Written by leading scientists who have made important contributions to wave scattering over three decades, this new work explains the principles, methods, and applications of this rapidly expanding, interdisciplinary field. It covers both introductory and advanced material and provides students and researchers in remote sensing as well as imaging, optics, and electromagnetic theory with a one-stop reference to a wealth of current research results. Plus, Scattering of Electromagnetic Waves contains detailed discussions of both analytical and numerical methods, including cutting-edge techniques for the recovery of earth/land parametric information. The three volumes are entitled respectively Theories and Applications, Numerical Simulation, and Advanced Topics. In the second volume, Numerical Simulations, Leung Tsang (University of Washington) Jin Au Kong (MIT), Kung-Hau Ding (Air Force Research Lab), and Chi On Ao (MIT) cover:
This book presents ground-breaking advances in the domain of causal structure learning. The problem of distinguishing cause from effect ("Does altitude cause a change in atmospheric pressure, or vice versa?") is here cast as a binary classification problem, to be tackled by machine learning algorithms. Based on the results of the ChaLearn Cause-Effect Pairs Challenge, this book reveals that the joint distribution of two variables can be scrutinized by machine learning algorithms to reveal the possible existence of a "causal mechanism", in the sense that the values of one variable may have been generated from the values of the other. This book provides both tutorial material on the state-of-the-art on cause-effect pairs and exposes the reader to more advanced material, with a collection of selected papers. Supplemental material includes videos, slides, and code which can be found on the workshop website. Discovering causal relationships from observational data will become increasingly important in data science with the increasing amount of available data, as a means of detecting potential triggers in epidemiology, social sciences, economy, biology, medicine, and other sciences.
Computational Vision and Medical Image Processing contains keynote
lectures and full papers presented at VIPIMAGE 2007 - 1st ECCOMAS
Thematic Conference on Computational Vision and Medical Image
Processing, held in Porto, Portugal, in October 2007. International
contributions from fourteen countries provide comprehensive
coverage of the current state-of-the-art in-
This book contains keynote lectures and full papers presented at the International Symposium on Computational Modelling of Objects Represented in Images (CompIMAGE), held in Coimbra, Portugal, on 20-21 October 2006. International contributions from nineteen countries provide a comprehensive coverage of the current state-of-the-art in the fields of: - Image Processing and Analysis; - Image Segmentation; - Data Interpolation; - Registration, Acquisition and Compression; - 3D Reconstruction; - Objects Tracking; - Motion and Deformation Analysis; - Objects Simulation; - Medical Imaging; - Computational Bioimaging and Visualization. Related techniques also covered in this book include the finite element method, modal analyses, stochastic methods, principal and independent components analyses and distribution models. Computational Modelling of Objects Represented in Images will be useful to academics, researchers and professionals in Computational Vision (image processing and analysis), Computer Sciences, and Computational Mechanics.
Image processing comprises a broad variety of methods that operate on images to produce another image. A unique textbook, Introduction to Image Processing and Analysis establishes the programming involved in image processing and analysis by utilizing skills in C compiler and both Windows and MacOS programming environments. The provided mathematical background illustrates the workings of algorithms and emphasizes the practical reasons for using certain methods, their effects on images, and their appropriate applications. The text concentrates on image processing and measurement and details the implementation of many of the most widely used and most important image processing and analysis algorithms. Homework problems are included in every chapter with solutions available for download from the CRC Press website The chapters work together to combine image processing with image analysis. The book begins with an explanation of familiar pixel array and goes on to describe the use of frequency space. Chapters 1 and 2 deal with the algorithms used in processing steps that are usually accomplished by a combination of measurement and processing operations, as described in chapters 3 and 4. The authors present each concept using a mixture of three mutually supportive tools: a description of the procedure with example images, the relevant mathematical equations behind each concept, and the simple source code (in C), which illustrates basic operations. In particularly, the source code provides a starting point to develop further modifications. Written by John Russ, author of esteemed Image Processing Handbook now in its fifth edition, this book demonstrates functions to improve an image's of features and detail visibility, improve images for printing or transmission, and facilitate subsequent analysis.
Master the art and technique of blue and greenscreen compositing with this comprehensive how-to course in creating effective and realistic composited scenes in video formats. You get clear, understandable explanations of the different types of keying techniques and how they work, including real-world examples and tutorials. Topics include setting up a greenscreen studio, how to light the screen effectively, how to light the talent or foreground material, and matching lighting to the composited background plate. Complete tutorials of each of the major software keyers walk you through the process for creating a clean and accurate composite.
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.
Proceedings of the International Conference on Human-centric Computing and Embedded and Multimedia Computing (HumanCom & EMC 2011) will cover topics of HumanCom and EMC, the current hot topics satisfying the world-wide ever-changing needs. Human-centric computing is to create novel solutions so that the humans are always connected, portable, and available. As with pervasive-computing, human-centric computing requires a variety of devices; however, such devices exist simply to obtain inputs from the human and are embedded in objects that humans interact with on a daily basis. Moreover, during the past couple of decades, Information Science technologies influenced and changed every aspect of our lives and our cultures. Without various Information Science technology-based applications, it would be difficult to keep information stored securely, to process information efficiently, and to communicate conveniently. Embedded computing ranges from portable devices such as digital watches and MP3 players, to large stationary installations like traffic lights, factory controllers, or the systems controlling nuclear power plants. Complexity varies from low, with a single microcontroller chip, to very high with multiple units, peripherals and networks mounted inside a large chassis or enclosure. Multimedia computing covers multimedia I/O devices, OS, storage systems, streaming media middleware, continuous media representations, media coding, media processing, etc., and also includes multimedia communications; real-time protocols, end-to-end streaming media, resource allocation, multicast protocols, and multimedia applications; databases, distributed collaboration, video conferencing, 3D virtual environments.
In two editions spanning more than a decade, The Electrical Engineering Handbook stands as the definitive reference to the multidisciplinary field of electrical engineering. Our knowledge continues to grow, and so does the Handbook. For the third edition, it has expanded into a set of six books carefully focused on a specialized area or field of study. Each book represents a concise yet definitive collection of key concepts, models, and equations in its respective domain, thoughtfully gathered for convenient access. Circuits, Signals, and Speech and Image Processing presents all of the basic information related to electric circuits and components, analysis of circuits, the use of the Laplace transform, as well as signal, speech, and image processing using filters and algorithms. It also examines emerging areas such as text-to-speech synthesis, real-time processing, and embedded signal processing. Each article includes defining terms, references, and sources of further information. Encompassing the work of the world's foremost experts in their respective specialties, Circuits, Signals, and Speech and Image Processing features the latest developments, the broadest scope of coverage, and new material on biometrics.
Maureen Stone's field guide to digital color presents a survey of digital color with special emphasis on those fields important for computer graphics. The book provides the foundation for understanding color and its applications, discusses color media and color management and the use of color in computer graphics, including color design and selection. The book provides a guide for anyone who wants to understand and apply digital color. An annotated bibliography provides in-depth references for further study on each topic.
The best photographs start with proper attention behind the camera before you take them. Jon Tarrant shows you how to achieve this by fully explaining how digital cameras work so you too can achieve professional-looking results without having to resort to image manipulation on a computer. Jon explains all the basics of digital cameras: their anatomy;
an outline of broad classes, indicated by price bands and features
offered; a comparison with existing families of film cameras as a
useful guide to newcomers. He also provides an invaluable buyer's
guide pointing out features to look for on a digital camera before
you make your purchase.
This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as "3D image" below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called "pixels" and their corresponding density levels, the "image plane" in three dimensions is represented by a division into cubical graphical elements (called "voxels") that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or "scene") that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or "computerized") tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.
Digital technology now enables unparalleled functionality and flexibility in the capture, processing, exchange, and output of color images. But harnessing its potential requires knowledge of color science, systems, processing algorithms, and device characteristics-topics drawn from a broad range of disciplines. One can acquire the requisite background with an armload of physics, chemistry, engineering, computer science, and mathematics books and journals- or one can find it here, in the Digital Color Imaging Handbook.
Describing non-parametric and parametric theoretic classification and the training of discriminant functions, this second edition includes new and expanded sections on neural networks, Fisher's discriminant, wavelet transform, and the method of principal components. It contains discussions on dimensionality reduction and feature selection, novel computer system architectures, proven algorithms for solutions to common roadblocks in data processing, computing models including the Hamming net, the Kohonen self-organizing map, and the Hopfield net, detailed appendices with data sets illustrating key concepts in the text, and more.
Tile-based mapping systems have grown to become the dominant form of mapping system with the rise of Web-based mapping tools. The origin of this book is a desire to collect all our discoveries, techniques, and best practices for creating a til- mapping system into one combined volume. The intent of this text is to provide a comprehensive guide to the theory behind creating a tiled-map system as well as a practical guide to create a concrete implementation. Stennis Space Center, MS John Sample May 2010 Elias Ioup vii Acknowledgements The authors would like to thank the Naval Research Laboratory's Base Program, program element number 0602435N, for sponsoring this research. Additionally, the following people provided technical assistance without which this book would not have been possible: Perry Beason, Frank McCreedy, Norm Schoenhardt, Brett Hode, Bruce Lin, Annie Holladay, Juliette Ioup, and Hillary Mesick. ix Contents 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1. 1 Background of Web-Based Mapping Applications . . . . . . . . . . . . . . . 1 1. 2 Properties of tile-based mapping systems . . . . . . . . . . . . . . . . . . . . . . . 2 1. 3 Book Organization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Logical Tile Schemes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2. 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2. 2 Global Logical Tile Scheme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2. 3 Blue Marble Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2. 4 Mercator-Based Schema . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2. 5 Variable Start Tile Schemes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 2. 6 Standardized Schema . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 3 Tiled Mapping Clients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3. 1 Tile Calculation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3. 1. 1 Discrete Map Scales . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 3. 1. 2 Continuous Map Scales . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 3. 2 Tile Retrieval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 3. 2. 1 Local Tile Storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Das Fachbuch liefert erstmals einen umfassenden Uberblick uber Konzeption, Produktion und Anwendung von 360 -Welten und erkundet damit die Potenziale eines neuen Marktes. Experten vermitteln den aktuellen Stand zu Themen wie den neurobiologischen Grundlagen, Story-Telling, Drehbuch, Visual Effects oder Projektionstechnologie. Daruber hinaus diskutieren sie Marketing- und Vertriebsfragen und geben einen Ausblick auf den Einsatz von Fullspace-Projektionen in Bildung, Entertainment und Medizin. Mit Projektskizzen als Beispiele fur Praxisanwendungen.
A comprehensive resource on airborne synthetic aperture radar (SAR) systems, Airborne Circulatory Polarized SAR explains the theory, system design, hardware and software, and applications of airborne circularly polarized SAR in environmental monitoring and other uses. Readers learn how to build the hardware and software of circularly polarized SAR, the antenna system, and how to generate point target responses and images using the range doppler algorithm (RDA) from raw signal data. The book discusses applications and analyzing techniques using a circularly polarized SAR system and image processing. Images and MATLAB codes are provided to help professionals and researchers with their applications and future studies. Features 1. Provides the theory of circularly polarized wave and polarimetry related to system design, scattering analysis, polarimetric SAR, and applications in microwave remote sensing. 2. Explains the real radio frequency (RF) system and the original antenna, including circuit explanation and know-how of measurement technique to adjust to the required parameter in system design. 3. Discusses the technique of ground test and flight mission to calibrate and validate the performance of airborne circularly polarized SAR. 4. Highlights image signal processing with MATLAB codes and how to obtain a single look complex (SLC) image for further applications. 5. Includes several applications of airborne circularly polarized SAR from international leading experts. This book is beneficial to professionals, researchers, academics, and graduate students from disciplines such as Electronic Engineering; Radar Systems; Aerospace Engineering; Signal Processing; Image Processing; Environmental Remote Sensing.
K.C. Chang presents an integrated approach to digital design principles, processes, and implementations to help the reader design increasingly complex systems within shorter design cycles. Chang introduces digital design concepts, VHDL coding, VHDL simulation, synthesis commands, and strategies together. "Digital Systems Design with VHDL and Synthesis" focuses on the ultimate product of the design cycle: the implementation of a digital design. Many of the design techniques and considerations illustrated in the text are examples of actual real-world designs. Unique features of the book include the following:
This text discusses the applications and optimization of emerging smart technologies in the field of healthcare. It further explains different modeling scenarios of the latest technologies in the health care system and compare the results to better understand the nature and progress of the disease in the human body that leads to early diagnosis and better cure of disease and treatment with the help of distributed technology. Covers the implementation models using technologies such as artificial intelligence, machine learning, deep learning with distributed systems for better diagnosis and treatment of diseases. Gives in-depth review of the technological advancements like advanced sensing technologies like Plasmonic sensors, usage of RFIDs and electronic diagnostic tools in the field of healthcare engineering Discusses possibilities of augmented reality and virtual reality interventions for providing unique solutions in medical science, clinical research, psychology, and neurological disorders Highlights the future challenges and risks involved in the application of smart technologies like Cloud computing, fog computing, IOT and distributed computing in heathcare. Confers to utilize the AI and ML and associated aids in healthcare sectors in the post Covid 19 to revitalize the medical set up Contributions included in the book will motivate the technological developers and researchers to develop new algorithms and protocols in healthcare field. It will serve as the vast place for knowledge regarding healthcare health care delivery, health care management, health care in governance, and health monitoring approaches using distributed environments. It will serve as an ideal reference text for graduate students and researchers in diverse engineering fields including electrical, electronics and communication, computer, and biomedical.
Convergence in Broadcast and Communications Media offers concise and accurate information for engineers and technicians tackling products and systems combining audio, video, data processing and communications. Without adequate fundamental knowledge of the core technologies, products could be flawed or even fail. John Watkinson has provided a definitive professional guide, designed as a standard point of reference for engineers, whether you are from an audio, video, computer or communications background. Without assuming any background and starting from first principles, the four core technologies of image reproduction, sound reproduction, data processing and communications are described. Covering everything from digital fundamentals to conversion methods, sound and image technologies, compression techniques, digital coding principles, storage devices and the latest communications systems, the book shows how these technologies operate together and the necessary conversions that take place between them. Acronyms and buzzwords are introduced only after their purpose has been described in plain English - as the book serves to give a reliable grasp of the fundamentals. The criteria involved in determining image and sound quality are based on a thorough treatment of the human senses, a unique description of how motion portrayal works in managing systems. John Watkinson is an international consultant in audio video and data recording. He is a Fellow of the AES, a member of the British Computer Society and a chartered information systems practitioner. He presents lectures, seminars, conference papers and training courses worldwide and writes for many industry magazines. His other books for Focal Press are widely acknowledged as standard reference works and industry `bibles'. John is author of MPEG2, The Art of Digital Video and the Art of Digital Audio, An Introduction to Digital Video, An Introduction to Digital Audio, The Art of Sound Reproduction, Television Fundamentals, Co-author of The Digital Interface Handbook and Contributor to The Loudspeaker and Headphone Handbook.
This is the third volume in a trilogy on modern Signal Processing. The three books provide a concise exposition of signal processing topics, and a guide to support individual practical exploration based on MATLAB programs. This book includes MATLAB codes to illustrate each of the main steps of the theory, offering a self-contained guide suitable for independent study. The code is embedded in the text, helping readers to put into practice the ideas and methods discussed. The book primarily focuses on filter banks, wavelets, and images. While the Fourier transform is adequate for periodic signals, wavelets are more suitable for other cases, such as short-duration signals: bursts, spikes, tweets, lung sounds, etc. Both Fourier and wavelet transforms decompose signals into components. Further, both are also invertible, so the original signals can be recovered from their components. Compressed sensing has emerged as a promising idea. One of the intended applications is networked devices or sensors, which are now becoming a reality; accordingly, this topic is also addressed. A selection of experiments that demonstrate image denoising applications are also included. In the interest of reader-friendliness, the longer programs have been grouped in an appendix; further, a second appendix on optimization has been added to supplement the content of the last chapter.
Sir William Rowan Hamilton was a genius, and will be remembered for his significant contributions to physics and mathematics. The Hamiltonian, which is used in quantum physics to describe the total energy of a system, would have been a major achievement for anyone, but Hamilton also invented quaternions, which paved the way for modern vector analysis. Quaternions are one of the most documented inventions in the history of mathematics, and this book is about their invention, and how they are used to rotate vectors about an arbitrary axis. Apart from introducing the reader to the features of quaternions and their associated algebra, the book provides valuable historical facts that bring the subject alive. Quaternions for Computer Graphics introduces the reader to quaternion algebra by describing concepts of sets, groups, fields and rings. It also includes chapters on imaginary quantities, complex numbers and the complex plane, which are essential to understanding quaternions. The book contains many illustrations and worked examples, which make it essential reading for students, academics, researchers and professional practitioners.
Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding.
The book discusses major technical advances and research findings in the field of machine intelligence in medical image analysis. It examines the latest technologies and that have been implemented in clinical practice, such as computational intelligence in computer-aided diagnosis, biological image analysis, and computer-aided surgery and therapy. This book provides insights into the basic science involved in processing, analysing, and utilising all aspects of advanced computational intelligence in medical decision-making based on medical imaging. |
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