|
|
Books > Arts & Architecture > Performing arts
This intriguing volume sheds light on the diverse world of
collecting film- and media-related materials. Lucy Fischer's
introduction explores theories of collecting and representations of
collecting and collections in film, while arguing that collections
of film ephemera and other media-related collections are an
important way in to understanding the relationship between material
culture and film and media studies; she notes that the collectors
have various motivations and types of collections. In the eleven
chapters that follow, media studies scholars analyze a variety of
fascinating collected materials, from Doris Day magazines to
Godzilla action figures and LEGOs. While most contributors discuss
their personal collections, some also offer valuable insight into
specific collections of others. In many cases, collections that
began as informal and personal have been built up, accessioned, and
reorganized to create teaching and research materials which have
significantly contributed to the field of film and media studies.
Readers are offered glimpses into diverse collections comprised of
films, fan magazines, records, comics, action figures, design
artifacts, costumes, props- including Buffy the Vampire Slayer
costumes, Planet of the Apes publicity materials, and Amazing
Spider Man comics. Recollecting Collecting interrogates and
illustrates the meaning and practical nature of film and media
collections while also considering the vast array of personal and
professional motivations behind their assemblage.
In its exploration of puppetry and animation as the performative
media of choice for mastering the art of illusion, To Embody the
Marvelous engages with early modern notions of wonder in religious,
artistic, and social contexts. From jointed, wood-carved figures of
Christ, saintly marionettes that performed hagiographical dramas,
experimental puppets and automata in Cervantes' Don Quixote, and
the mechanical sets around which playwright CalderOn de la Barca
devised secular magic shows to deconstruct superstitions, these
historical and fictional artifacts reenvisioned religious,
artistic, and social notions that led early modern society to
critically wrestle with enchantment and disenchantment. The use of
animated performance objects in Spanish theatrical contexts during
the sixteenth and seventeenth centuries became one of the most
effective pedagogical means to engage with civil society.
Regardless of social strata, readers and spectators alike were
caught up in a paradigm shift wherein belief systems were
increasingly governed by reason-even though the discursive primacy
of supernatural doxa and Christian wonder remained firmly
entrenched. Thanks to their potential for motion, religious and
profane puppets, automata, and mechanical stage props deployed a
rationalized sense of wonder that illustrates the relationship
between faith and reason, reevaluates the boundaries of fiction in
art and entertainment cultures, acknowledges the rise of science
and technology, and questions normative authority.
 |
Clipped
(Hardcover)
Adrienne Alitowski
|
R582
R536
Discovery Miles 5 360
Save R46 (8%)
|
Ships in 18 - 22 working days
|
|
|
Is it ever morally wrong to enjoy fantasizing about immoral things?
Many video games allow players to commit numerous violent and
immoral acts. But, should players worry about the morality of their
virtual actions? A common argument is that games offer merely the
virtual representation of violence. No one is actually harmed by
committing a violent act in a game. So, it cannot be morally wrong
to perform such acts. While this is an intuitive argument, it does
not resolve the issue. Focusing on why individual players are
motivated to entertain immoral and violent fantasies, Video Games,
Violence, and the Ethics of Fantasy advances debates about the
ethical criticism of art, not only by shining light on the
interesting and under-examined case of virtual fantasies, but also
by its novel application of a virtue ethical account. Video games
are works of fiction that enable players to entertain a fantasy.
So, a full understanding of the ethical criticism of video games
must focus attention on why individual players are motivated to
entertain immoral and violent fantasies. Video Games, Violence, and
the Ethics of Fantasy engages with debates and critical discussions
of games in both the popular media and recent work in philosophy,
psychology, media studies, and game studies.
Bring the 'passion' narrative alive with 'Parish Passion Play',
which is suitable for production by anyone with little or no acting
experience. Ideally suited for use in a parish church, the play is
based upon the chronology presented by Professor Colin J. Humphreys
in his book 'The Mystery of the Last Supper'.
From Pulitzer Prize-winning movie critic and New York Times
bestselling author Stephen Hunter comes a brilliant, freewheeling,
and witty look at the movies. Evanston, Illinois, was an idyllic
1950s paradise with stately homes, a beautiful lake, a world-class
university, two premier movie houses, and one very seedy movie
theater--the Valencia. This was the site of Washington Post film
critic Stephen Hunter's misspent youth. Instead of going to school,
picking up girls, or tossing a football, Hunter could be found
sitting in the fifteenth row, right-hand aisle seat of the
Valencia, sating himself on one B-list movie after another. The
Valencia had a sticky floor, smelly bathrooms, ancient popcorn, and
a screen set in a hideously tacky papier-mache castle wall. It was
also the only place in town to see westerns, sci-fi pictures, cops
'n' robbers flicks, slapstick comedy, and Godzilla. In Now Playing
at the Valencia, the bestselling thriller author Stephen Hunter has
compiled his favorite movie reviews written between 1997 and 2003,
bringing to the discussion the passionate feelings for cinema he
discovered in the '50s, a time when genres were forming,
mesmerizing stars played unforgettable characters, and enduring
classics were made. While filmmaking has changed tremendously since
Hunter first frequented the Valencia, the view from the fifteenth
row, and the thrill of down and dirty entertainment, has remained
the same.
|
|