|
|
Books > Arts & Architecture > Performing arts
This book offers an innovative account of how audiences and actors
emotionally interacted in the English theatre during the middle
decades of the eighteenth century, a period bookended by two of its
stars: David Garrick and Sarah Siddons. Drawing upon recent
scholarship on the history of emotions, it uses practice theory to
challenge the view that emotional interactions between actors and
audiences were governed by empathy. It carefully works through how
actors communicated emotions through their voices, faces and
gestures, how audiences appraised these performances, and mobilised
and regulated their own emotional responses. Crucially, this book
reveals how theatre spaces mediated the emotional practices of
audiences and actors alike. It examines how their public and
frequently political interactions were enabled by these spaces.
Is it ever morally wrong to enjoy fantasizing about immoral things?
Many video games allow players to commit numerous violent and
immoral acts. But, should players worry about the morality of their
virtual actions? A common argument is that games offer merely the
virtual representation of violence. No one is actually harmed by
committing a violent act in a game. So, it cannot be morally wrong
to perform such acts. While this is an intuitive argument, it does
not resolve the issue. Focusing on why individual players are
motivated to entertain immoral and violent fantasies, Video Games,
Violence, and the Ethics of Fantasy advances debates about the
ethical criticism of art, not only by shining light on the
interesting and under-examined case of virtual fantasies, but also
by its novel application of a virtue ethical account. Video games
are works of fiction that enable players to entertain a fantasy.
So, a full understanding of the ethical criticism of video games
must focus attention on why individual players are motivated to
entertain immoral and violent fantasies. Video Games, Violence, and
the Ethics of Fantasy engages with debates and critical discussions
of games in both the popular media and recent work in philosophy,
psychology, media studies, and game studies.
The most successful weekend show on Radio 2, Sounds of the Sixties
has over 3.5 million listeners every Saturday morning. Presented by
Brian Matthew, the programme has become an institution. This new
book contains fascinating facts about memorable hits from key
Sixties artists, hard-to-find tracks alongside many hidden gems
that have never before been made available on any CD or compilation
album since their initial Sixties release plus fascinating stories
and behind-the-scenes info from producer Phil The Collector Swern.
This is a comprehensive collection that music fans and hardened
Sixties collectors will cherish.
|
You may like...
Teaching Grade R
L. Excell, V. Linington
Paperback
(1)
R467
Discovery Miles 4 670
|