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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
Das Schachspiel verdankt den Bauern seine aussergewohnliche strategische Tiefgrundigkeit. Diese bescheidenen Figuren konnen im Schachkampf viele verschiedene Funktionen annehmen. Sie konnen Blockadefiguren sein, Rammbocke, Helden, die bereit sind, sich selbst zu opfern und sie konnen sogar in die koniglichen Range aufsteigen. Wenn man sie allerdings falsch behandelt, konnen sie schwach werden und fur den gegnerischen Angriff eine Zielscheibe darstellen. In diesem Buch erlautert der erfahrene Grossmeister und Trainer Drazen Marovic die facettenreiche Natur des Bauern. Dieses Buch enthalt Kapitel uber Isolierte Bauern, Hangende Bauern, Freibauern, Doppelbauern, Bauernketten und Bauerninseln.
PLAY AND LEARN: learn Shakespeare as you play this new board game for all the family SCREEN-FREE FUN for 2-5 players aged 8 and up SOMETHING TO TREASURE: this is a quality product made to last, with bespoke illustration and sleek and stylish packaging EXPLORE THE ENTIRE SERIES: this game is part of our bestselling Shakespeare range illustrated by Adam Simpson, including The World of Shakespeare: 1000-piece Jigsaw Puzzle and Shakespeare Playing Cards Journey from Stratford to London in the footsteps of the world's best loved playwright, collect characters and race round London's theatres to put on as many plays as you can before other playwrights steal your ideas, burn down your theatres or spread the plague! In this fun family board game, you will absorb details of Elizabethan England as well as learn loads of references to Shakespeare's plays. The winner is the player whose plays take the most money at the box office, and the fastest in the race to fame and glory.
This collection of the games, most annotated, features the United States Chess Federation's premiere invitational tournament, the Absolute Championship. Biographical details of the participants, opening statistics and yearly crosstables offer insight to the games. Features include statistical results of participants from 1976 to 2010, results of many opening variations as played in Absolutes, biographies of all winners and information on all participants, and indexes of players, opening variations and ECO codes.
Jacob Aagaard digs deep into the most complex area of chess thinking. The games and exercises in this book transcend regular chess skills, such as pattern recognition, calculation and positional analysis. Building on the two previous books in the Grandmaster Preparation series, this book challenges the reader to explore the complexities of chess, offering clarity and understanding through Aagaards straightforward approach.
New (4th) and improved edition of an all-time classic. The good news about endgames is: there are relatively few endings you should know by heart. Once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: show up most frequently are easy to learn contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: simple rules detailed and lively explanations many diagrams clear summaries of the most important themes dozens of tests.
Details 59 brilliant games from the career of a correspondence world champion with his own notes, and provides insights into the processes of analysis and decision-making, as well as abundant study material. Packed with general chess wisdom and pertinent quotes from the great masters of chess.
An ambitious asymmetric area control game of tense negotiations and political intrigue. As the sun rises over the deserts, rivers, and oases of the Caliphate, a delicate balance has been upset. As one of many rival powers in the region, you now have the opportunity to alter the course of history and seize power for yourself. The ambitious Sultan sits in a golden palace, presiding over great works of architecture. The secretive Murshid works to covertly undermine the central authorities through an expansive network of agents. The wandering tribes of the Nomad aim to sow discord in order to secure employment for their experienced mercenary citizenry. The ravaging forces of the Warlord sweep across the land, chasing after promises of plunder. And, in the face of chaos and uncertainty, the Caliph aims to preserve order through military might. Will you successfully navigate this web of rivalries and rise to prominence, or will you squabble with your lesser adversaries and fade into obscurity? Crescent Moon is an area control game for four or five players. Take on the role of one of five radically asymmetric characters, each with their own objectives to fulfil, unique actions to utilise, and game-changing special powers to employ. Build symbiotic relationships with your allies, undermine your rivals, and choose your friends and enemies wisely in this cut-throat game of power and politics.
Number of players: 4-5
Adolf Albin, a Romanian-born chess master of German origins, was renowned in epoque for his originality, eccentric and dashing playing style, aggressiveness and edgy character. Through previously unpublished data, tournament reports, newspaper articles, consultation games this work covers Albin's brief but highly significant period spent in New York, 1893-1895, with details on his life and chess career.
If you're looking to learn about the game of chess -- and win --
The Everything. Chess Basics Book provides you with the perfect
introduction. Endorsed by the United States Chess Federation and
coauthored by Anne Ashton, Director of Marketing, Advertising, and
Outreach for the U.S.C.F. and Peter Kurzdorfer, editor of Chess
Life magazine, The Everything. Chess Basics Book is an
authoritative guide that appeals to chess players of all ages --
and skill. The Everything. Chess Basics Book also features information
on: Packed with hundreds of clear diagrams, The Everything. Chess Book will have you declaring "Checkmate!" in no time.
The Botanica 2-in-1 Travel Game Set from Galison is a portable box that opens out into a game board for playing backgammon and checkers. The box and game board feature the colorful botanical paper sculptures of Colombian artist, Diana Beltran Herrera. The set makes a great gift or perfect to take on the go. * Box Size: 10 x 5 x 2", 254 x 127 x 51mm * Hinged Double Drawer Construction * Checkers + Backgammon * Wood Games Pieces * Includes Instruction Sheet
One day in 2005 while searching for food, nine-year-old Ugandan
Phiona Mutesi followed her brother to a dusty veranda where she met
Robert Katende.
Here, in one volume, are the results of the main chess competitions - both tournaments and matches - that took place around the world from 1747 to 1900. To further clarify the results listed, this work also includes sections on both symbols and abbreviations. Additionally, three different indices offer entries on events, players and sources. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 465 tournament crosstables and 590 match scores. It is indexed by events and players.
The O'Kelly variation of the Sicilian Defence (1 e4 c5 2 Nf3 a6) is a wonderful system for those who enjoy playing Sicilian positions but don't want to get bogged down in heavy theory. The O'Kelly relies far more on an understanding of general strategic ideas and middlegame planning than on rote memorisation of opening moves. One of the benefits of the O'Kelly is that White's natural continuation of 3 d4, although very frequently played, permits Black confortable development and an easy game. In Play the O'Kelly Sicilian, highly experienced chess author and coach Andrew Martin guides the reader through the complexities of the O'Kelly and carves out a repertoire for Black. He examines all aspects of this fascinating opening and provides the reader with well-researched, fresh, and innovative analysis. Each annotated game has valuable lessons on how to play the opening and contains instructive commentary on typical middlegame plans. * A complete repertoire for Black against 1 e4. * All key variations analysed in detail.
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world--individual and team matches. The present volume covers 1975 through 1977. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardized for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 872 tournament crosstables and 147 match scores. It is indexed by events and by players.
A technological milestone is not just a triumph, but a rare, pivotal watershed: Orville Wright's first flight, NASA's landing on the moon¿the victory of a digital computer, Deep Blue, over world chess champion Garry Kasparov in 1997. "Deep Blue: An Artificial Intelligence Milestone" details the historic endeavor to develop a chess-playing computer that would outplay the best human player on Earth. The story tells of the super-talented team of scientists and engineers involved, how one of America's mightiest corporations nurtured that team, and how the team's hard work produced a machine that played epic battles against human beings before eventually proving victorious. Deep Blue's success raises many questions about our future relationship with the digital computer. Topics and features: * Offers a comprehensive record of Deep Blue's Development * Gives the reader insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov * Includes appendices that completely record Deep Blue's matches * Provides many photographs of the participants involved in the journey * Analyzes Deep Blue's evolution from "hostile force" to "champion" in popular cartoons appearing in newspapers. The work provides a comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue technology group and how their computer defeated the world chess champion. Specialists and nonspecialists in AI and computing will discover a fascinating story of one of the major technological milestones in the history of computer science, as well as science in general.
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