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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
Winning Chess is a truly classic chess book, beloved of chess-mad
teenagers since it was first published in 1970, updated and
repackaged in algebraic format. Written in lively, conversational
style by two prolific and popular chess authors, it is aimed at
players who have gone past the beginner stage and want to take
their game to a whole new level. Its imaginative themes and
instructional method are timeless, and the whole book is shot
through with fun and humour.
Show off your best animal-tracking skills in this brilliant
matching game. The task is to match 25 tracks to their animal
owners. Has an elephant just crossed your path or was it an
echidna? Can you track down a coyote, make out the trail of a
peacock and recognise the paw print of a panda? Beat your opponents
by making as many matches as you can!
Following on from the enduring success of one of the most important
chess books ever written, Bobby Fischer: My 60 Memorable Games, and
the recently released Magnus Carlsen: 50 Memorable Games,
celebrated chess writer Andrew Soltis delivers a book on Fabiano
Caruana, the Grandmaster set to rival current world champion Magnus
Carlsen. This book details Caruana's remarkable rise from chess
prodigy to one of the best chess player in the world, exploring how
he acquired the skills of 21st-century grandmaster chess over such
a short period of time. This book dives into how he wins by
analysing 60 of the games that made him who he is, describing the
intricacies behind his and his opponent's strategies, the tactical
justification of moves and the psychological battle in each one.
The critically acclaimed, multi-award-winning World War II
deck-building game. June, 1944. Through the D-Day landings, the
Allies have seized a foothold on the beaches of Normandy. Now you
must lead your troops forward as you push deeper into France and
drive the German forces back. You will face intense resistance,
machine gun fire, and mortar bombardment, but a great commander can
turn the situation to their advantage! Undaunted: Normandy is the
best-selling World War II deck-building game, placing you and your
opponent in command of American or German forces fighting through a
series of missions critical to the outcome of the war. Use your
cards to seize the initiative, bolster your forces, or control your
troops on the battlefield. Strong leadership can turn the tide of
battle in your favour, but reckless decisions could prove
catastrophic, as every casualty you take removes a card from your
deck. Take charge amidst the chaos of battle, hold fast in the face
of opposition, and remain undaunted. Players: 2 Ages: 14+ Playing
Time: 45-60 minutes Contents: 108 cards, 18 large map tiles, dice,
tokens, campaign booklet
Improve your chess by studying the greatest games of all time, from
Adolf Anderssen's 'Immortal Game' to Magnus Carlsen's world
championship victories, and featuring a foreword by five-times
World Champion Vishy Anand. This book is written by an all-star
team of authors. Wesley So is the reigning Fischer Random World
Champion, the 2017 US Champion and the winner of the 2016 Grand
Chess Tour. Michael Adams has been the top British player for the
last quarter of a century and was a finalist in the 2004 FIDE World
Championship. Graham Burgess is the author of thirty books, a
former champion of the Danish region of Funen, and holds the world
record for marathon blitz chess playing. John Nunn is a three-time
winner of both the World Solving Championship and the British Chess
Federation Book of the Year Award. John Emms is an experienced
chess coach and writer, who finished equal first in the 1997
British Championship and was chess columnist of the Young
Telegraph. The 145 greatest chess games of all time, selected,
analysed, re-evaluated and explained by a team of British and
American experts and illustrated with over 1,100 chess diagrams.
Join the authors in studying these games, the cream of two
centuries of international chess, and develop your own
chess-playing skills - whatever your current standard. Instructive
points at the end of each game highlight the lessons to be learned.
First published in 1998, a second edition of The Mammoth Book of
the World's Greatest Chess Games in 2004 included an additional
twelve games. Another new edition in 2010 included a further
thirteen games as well as some significant revisions to the
analysis and information regarding other games in earlier editions
of the book, facilitated by the use of a variety of chess software.
This 2021 edition, further updated and expanded, now includes 145
games. The authors have made full use of the new generation of
chess analysis engines that apply neural-network based AI.
The Soviet Union is history, but its influence on chess is still
strong in the 21st century, as a glance at the rating list proves.
The late Alexey Suetin was perfectly qualified to reveal the
strategic secrets of the Soviet chess school. Suetin was a strong
grandmaster and for many years one of the most respected coaches in
Moscow - he guided the ultimate strategist, Tigran Petrosian, to
the World Championship, and numbered Vassily Ivanchuk among his
many other pupils. This is a collection of Suetin's finest writing.
Suetin instructs the reader on all the key aspects of strategic
play, including the centre, dynamism, accurate evaluation, attack
and defence, and the relationship between strategy and tactics. It
is not too late to become a pupil in the Soviet chess school!
What separates the greatest chess players from mere mortals?
Grandmaster Danny Gormally believes that understanding, preparation
and will to win are three crucial factors. In Play Chess Like the
Pros he examines these key aspects and attempts to bridge the gap
between the best and the rest. He believes that a player's capacity
to improve is limitless, and in this age of computer-assisted
learning the opportunity to do so is greater than ever before. But
are you prepared to stretch yourself, to take yourself out of the
comfort zone? However, this is more than a self-improvement book.
Nearly 15 years of experience as a chess professional makes the
author ideally placed to tell the stories, not just behind the
moves but also the characters who play them, giving the reader an
insider's view of professional chess in the modern age.
All chess players know the impact of a surprising move in a game of
chess. The victim is disoriented and often blunders in reply, while
the player landing the surprise feels invigorated, lusting for the
battle ahead. It is thus quite a surprise in itself that this is
the first book devoted to this important practical aspect of chess
psychology. Avni, a highly experienced and respected chess writer,
provides a detailed understanding of the many ways of surprising
the opponent. This is far more than a list of tips for how to find
startling moves. Avni explains a whole theory of surprise, which
the reader can absorb and make a fundamental part of his approach
to chess. The book includes games where surprise played a major
role, annotated by Grandmasters Ronen Har-Zvi, Gad Rechlis, Eran
Liss, Ilan Manor, Ram Soffer and International master Artur Kogan.
FIDE Master Amatzia Avni is a psychologist. He has written several
acclaimed works on chess, including 'Creative Chess' and 'Danger in
Chess, ' both published by Cadogan. (5 11/16' X 8 1/4', 112 pages,
index, illustrations)
Some board games-like Candy Land, Chutes & Ladders, Clue, Guess
Who, The Game of Life, Monopoly, Operation and Payday--have
popularity spanning generations. But over time, updates to games
have created significantly different messages about personal
identity and evolving social values. Games offer representations of
gender, sexuality, race, ethnicity, religion, age, ability and
social class that reflect the status quo and respond to social
change. Using popular mass-market games, this rhetorical assessment
explores board design, game implements (tokens, markers, 3-D
elements) and playing instructions. This book argues the existence
of board games as markers of an ever-changing sociocultural
framework, exploring the nature of play and how games embody and
extend societal themes and values.
Are you making the most of your chess talent? Do you always perform
to the best of your ability? Do your results match up with your
understanding of the game? If the answer to any of these questions
is 'no' then read on!In "The Survival Guide to Competitive Chess,""
"Grandmaster and experienced tournament player John Emms reveals
the secrets of how to maximize your potential and improve your
results. Drawing upon his own over-the-board experiences, Emms
tackles the all-important aspects of practical play: concentration
and behaviour at the chessboard; playing for a win or a draw;
winning good positions and saving difficult ones; handling time
trouble; avoiding silly mistakes; understanding your strengths and
weaknesses; building an opening repertoire; using chess computers
and software; preparing for opponents; understanding and utilizing
the finer points of the rules; and much more besides. Read this
book and play every game with the confidence that you really can
give it your best shot. *A comprehensive guide to practical
play*Ideal for ambitious players*Written by a battle-hardened
expert John Emms is one of the UK's leading Grandmasters and has
captained the English Team at two Chess Olympiads. He's an
experienced coach who has worked with many top players, including
World Championship finalist Michael Adams. He's also a highly
respected writer; previous works for Everyman Chess include "The
Scandinavian "and the best-selling "Starting Out: The Sicilian,"
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Inkling
(Game)
John Keyworth; Illustrated by Kwanchai Moriya
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R370
Discovery Miles 3 700
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Ships in 10 - 15 working days
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Splashes of dark ink on a blank page, the characters illegible - or
are they? The line that seemed like a scribble, could it perhaps be
the letter N, or is it a Z on its side? And that circle, is it an O
or a Q, or maybe part of a B? You can't know for sure, but you
might have an inkling... Inkling is a word game for 3 to 6 players
with an innovative twist. Each turn you will play your letter cards
in front of you, hoping the players next to you can glean the words
you're trying to convey - but without the perfect letters you will
need to get creative! How you go about that is up to you: rotate
your cards, play them upside down or on their side, or have them
overlap one another - whatever it takes to get your meaning across.
Players: 3-6 Playing Time: 20 minutes Ages: 14+ Contents: 200+
Cards, Scorepad
Chess on the Net reviews the hottest chess sites and offers advice
on where to play on the web and how to use the web to improve your
practical play. Whether it's playing against humans, playing
against computers, learning from Grandmasters or simply finding out
the latest chess results and gossip, chess on the internet has
become a massive business over the past few years. In this
revolutionary book, distinguished chess webmaster Mark Crowther
explains to the reader how to get the maximum out of the web.
Crowther casts his expert eye over the every-increasing number of
chess sites available to the surfer. (6 X 9, 128 pages, computer
screen reproductions, illustrations, charts)
This thorough work on how Nimzowitsch's theories have been refined
and synthesized with classical concepts into the modern dynamic
understanding of chess will help ordinary players adopt these
important concepts in their own games. An in-depth investigation of
the concepts that underlie modern chess!
Few men are prominent chess players as well as esteemed chess
writers. James Mason, in his lifetime, had the reputation of being
both. This book chronicles Mason's early career in the United
States, providing many details on his writings and annotations for
The Spirit of the Times and The American Chess Journal, his
participation in the Cafe Europa and Cafe International
tournaments, his win in 1876's Fourth American Chess Congress, and
his matches against chess greats like George H. Mackenzie, Eugene
Delmar, Dion M. Martinez, Edward Alberoni, and Henry E. Bird.
Mason's efforts to establish an American Chess Association and to
arrange an international centennial congress in 1876 are also
explored. In addition to the general index, the work also includes
indexes of games, annotators, and openings.
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Cryptid
(Game)
Hal Duncan, Ruth Veevers; Illustrated by Kwanchai Moriya
1
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R1,083
R790
Discovery Miles 7 900
Save R293 (27%)
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Ships in 10 - 15 working days
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In this unique deduction game of honest misdirection you are all
cryptozoologists, trying to be the first to discover definitive proof
of a cryptid in the wilds of North America. Each player will be given a
unique clue – one piece of crucial information about where the creature
lives. When combined, the clues identify a single space on the map –
the creature’s habitat.
Each player’s clue either states an area where the creature can be
found or where it cannot be found, based on the terrain and structures
on the board. During the game, you will ask each other questions with
the aim of guessing each other’s clues. The first player to correctly
use all of the clues to find the habitat wins the game!
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Imperium: Classics
(Game)
Nigel Buckle, David Turczi; Illustrated by Mihajlo Dimitrievski
2
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R806
Discovery Miles 8 060
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Ships in 10 - 15 working days
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In your hands lies the destiny of one of history's great civilisations.
Under constant threat of attack, you must conquer new lands, oversee
dramatic scientific and cultural advances, and lead your people into
the era of empire. Expand too rapidly, and unrest will bring your
civilization to its knees; build up too slowly, however, and you might
find yourself a mere footnote of history. As one of eight radically
asymmetric civilisations, you will compete to become the most dominant
empire the world has ever seen.
Imperium: Classics is a standalone
game that contains the Carthaginian, Celt, Greek, Macedonian, Persian,
Roman, Scythian, and Viking civilisations and an individual solo
opponent behaving as each nation. It is fully compatible with Imperium: Legends for players wanting to
expand their pool of civilisations even further.
Immerse yourself in a world of abstract equilibrium with 57 tiles
inspired by the Modernist master Piet Mondrian. Arrange the tiles
to create table-top compositions of perfect balance, large or
small. Beautifully presented and with millions of possible
arrangements, Make Your Own Mondrian will delight would-be
Modernists of all ages.
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