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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
Here, in one volume, are the results of the main chess competitions - both tournaments and matches - that took place around the world from 1747 to 1900. To further clarify the results listed, this work also includes sections on both symbols and abbreviations. Additionally, three different indices offer entries on events, players and sources. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 465 tournament crosstables and 590 match scores. It is indexed by events and players.
Aelin Galathynius has given up her freedom for the sake of her people.
Held captive by the Queen of the Fae and tortured for information, her
only companions are a silent prisoner and her own mind. The image of
her mother, her lover, her friends. The embers of her memory, and a
voice, deep inside...
The strategic thinking skills, clarity, and patience required to win a game of chess can also be applied to the world of finance and investing. Thinking one step ahead and creating a detailed financial plan bring you closer to your ultimate goals of building your wealth. Like a pawn on the chessboard, navigating through many challenges and obstacles to achieve financial success, an investor must have a master plan and effective strategy. You need to be able to advance across the board while protecting your king (you and your family) from your opponents at the same time.
To improve and succeed, a chessplayer must be able calculate precisely and visualize prospective positions. This is easier said than done. While pondering the next move, a chessplayer frequently keeps “replaying” the same melody in his mind, thus falling into a kind of trance. This book by Russian grandmaster Konstantin Chernyshov is designed to improve your visualization and calculation skills. With 500 exercises and an additional 250 puzzles, the author provides a vast amount of material to work through for students and coaches of the game. Most exercises require the reader to go through several stages of thought, including visualizing the configuration of the pieces, evaluating the resulting positions, and finally, calculating an accurate continuation. The regimen suggested by the author will require a disciplined approach by serious chessplayers. The exercises and puzzles start out with easy examples, but they gradually become more difficult. And all are meant to be solved without sight of the board.
As noted by Ian Harris in his foreword: Cognitive Chess: When you are serious about taking your game to the next level...
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world--individual and team matches. The present volume covers 1975 through 1977. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardized for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 872 tournament crosstables and 147 match scores. It is indexed by events and by players.
A technological milestone is not just a triumph, but a rare, pivotal watershed: Orville Wright's first flight, NASA's landing on the moon¿the victory of a digital computer, Deep Blue, over world chess champion Garry Kasparov in 1997. "Deep Blue: An Artificial Intelligence Milestone" details the historic endeavor to develop a chess-playing computer that would outplay the best human player on Earth. The story tells of the super-talented team of scientists and engineers involved, how one of America's mightiest corporations nurtured that team, and how the team's hard work produced a machine that played epic battles against human beings before eventually proving victorious. Deep Blue's success raises many questions about our future relationship with the digital computer. Topics and features: * Offers a comprehensive record of Deep Blue's Development * Gives the reader insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov * Includes appendices that completely record Deep Blue's matches * Provides many photographs of the participants involved in the journey * Analyzes Deep Blue's evolution from "hostile force" to "champion" in popular cartoons appearing in newspapers. The work provides a comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue technology group and how their computer defeated the world chess champion. Specialists and nonspecialists in AI and computing will discover a fascinating story of one of the major technological milestones in the history of computer science, as well as science in general.
The Civil War affected the entire American landscape in ways not always given their due consideration. Not only did it determine the political future of a nation, it influenced the scientific and cultural development of the country as well. The war cost America many of its best and brightest in every venue. James A. Leonard was one such loss: a brilliant up-and-coming chess player in 1861-62 before he made the decision to serve his country during wartime. Born November 6, 1841, James A. Leonard was the son of a poor Irish immigrant - but even a poor child could play the game of kings. Leonard grew up in a time when interest in chess was experiencing a revival, and contemporaries such as Paul Morphy, Eugene Delmar and Leonard's mentor Philip Richardson captured the interest of a country. Leonard defeated a number of the country's notable chess players and was widely viewed as the ""New Morphy."" This biography discusses what little is known of Leonard's life and death but concentrates primarily on Leonard's ability and his sadly shortened career. Game scores and diagrams from 96 of Leonard's games are included, with detailed descriptions regarding place, date and opponents.
This beautifully illustrated bingo game features 64 breeds of dog from around the world. Spot all kinds of dogs - from the tiny chihuahua to the noble Great Dane, from the sleek Saluki to the dreadlocked Hungarian Puli, mark them off on your card and bingo! Dog Bingo brings a fun and educational twist to the traditional game as players learn the names and colourings of both their favourite breeds and weird and wonderful exotic dogs. Contains 64 superbly illustrated dog tokens, one board, 12 bingo cards and brightly coloured counters for you to mark up your card, as well as a leaflet containing basic information and a few quirky traits for all of the dogs featured.
A hilarious parody of the popular Mexican bingo game has been flipped on its head again. If you loved playing 'Millennial Loteria' with all your BFFs, then you'll love the challenge of putting together this colourful, fun and durable jigsaw puzzle inspired by the brand that 'The Chicago Tribune' said gave loteria "a genius millennial makeover".
PLAY BINGO AND SWEAR LIKE A SAILOR! WARNING! Contains deeply offensive words, smut and all round bad language THE PERFECT GIFT: ideal for sweary friends and family GLOSSARY INCLUDED: to explain some more unusual terms and generally raise your swearing game FOR 3-12 PLAYERS: the ultimate party game for large and small groups Play bingo with 64 colourful and highly offensive swear words! Each player gets a game card with 16 random expletives: the first to complete their board gets to shout BINGO - or something far worse... BOX CONTAINS: A master board, 12 player boards, 64 tiles, 100 counters, Fold-flat tile box, Sweary Glossary
Should teenagers be given the vote? Should dangerous science be banned? Should fun jobs get lower salaries? You are the President. You decide. A SOCIAL BOARD GAME that'll have you debating hot topics with your friends and family TACKLE ETHICAL DILEMMAS: will you stick to your principles or chase power at all costs? SCREEN-FREE FUN for 3-6 players The President has been assassinated and you, the Senators, must vote on the issues facing your fictional state - while keeping one eye on the presidency, of course! Wrestle with political dilemmas of the past, present, and future and navigate the election without damaging your image. As you get closer to the top spot, find out how well you really know your friends and discover who has what it takes to lead the country.
Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to make all get-togethers of families and friends memorable. This All Ages Edition is fun and easy to use, and as with all TAOC(R) games, all that's required is your own life experience, interests and ideas. Contains over 300 communication development areas distributed over 104 business-sized playing cards, plus instruction booklet. TAOC(R) is a simple yet effective way to have balanced, interesting and meaningful communications between two or more people of all age groups, promoting the development of stronger relationships and improving communication skills. TAOC(R) works well in a variety of settings on various levels, encouraging individual development and insight into oneself as well as others. TAOC(R) also teaches that differences need not create conflicts, and helps clear pathways and emotional blocks to learning and understanding.
FUN FOR BOND FANS OF ALL AGES - the whole family will love this high-stakes game featuring 64 characters, gadgets and locations from all the James Bond movies PLAY AND LEARN - this board game comes with a leaflet packed with 007 trivia. Learn about Bond's most memorable nemeses, Q's craziest gadgets and more! GREAT GIFT - perfect for dedicated James Bond fans, lovers of cinema and families who enjoy spending quality time together SOMETHING TO TREASURE - this is a quality product made to last, with photography from the Bond archives and sleek and stylish packaging EXPLORE THE ENTIRE SERIES - this game is part of the bestselling bingo series, a collection of games for nature lovers and enthusiastic board gamers. Other games in the series include Bug Bingo, Cat Bingo, Dog Bingo, Monkey Bingo, Ocean Bingo and Royal Bingo The name's Bond. James Bond. Grab Q's gadgets, buckle up in the Aston Martin DB5 and get ready for a high-stakes game of James Bond Bingo. Featuring six James Bonds, iconic villains and allies, exotic locations and the most innovative cars and devices, this is the ultimate gift for fans of 007. Claim victory from the jaws of Jaws and win bigger than Le Chiffre! Be the first to fill your bingo card and shout 007 to win!
This book is a follow up to Board Game Education. However, unlike many of the board games discussed in Board Game Education, this book identifies and discusses five board games that each develop critical educational skills in reasoning, problem-solving, language arts, mathematics, social sciences and communication. They are the "super foods" of the board game world. More Board Game Education answers the questions unlikely to ever be ask: If I were stranded on a desert island with only five board games and I wanted to educate my kids, what board games would I choose. Each board game discussed in this book is a complete educational tool that will develop all of the critical educational skills that research has shown to not only be crucial to educational success, but also success in the workplace. As a bonus, these game are great to play, easy to learn and, most importantly, affordable to own for any family or teacher. (This is a very important point to remember; this is not a list of the greatest board games ever or the very best educational board games on the market. Rather, this book discusses board games which every parent, teacher and/or school program can realistically own, in multiple copies, and incorporate as a learning tool).
Two of the most renowned chess trainers in the world, introduce and explain the revolutionary ideas of their old friend and mentor, Igor Platonov. Platonov was one of the most profound thinkers and theoreticians in the old Soviet Union, which held a grip on the world chess championship for decades, as the title passed from one of its stars to another. For intermediate players to grandmasters, Platonov's visionary insights, examined and explained here for the first time, provide you with the keys to understanding the foundational concepts of the game, strengthening your chess understanding and giving you effective methods to help you find the most powerful moves in the game.
FUN FOR THE WHOLE FAMILY - Pieces of two different sizes mean that puzzlers of different abilities can work on the same jigsaw at the same time. SPOT THE DOGS - In Melissa Lee Johnson's colourful illustration, dogs are having the best day ever! Whether ripping it up at the skate park, doing yoga, or paddling in a fountain, this is an epic dog day out. BIG PIECES FOR LITTLE HANDS, LITTLE PIECES FOR BIG HANDS - Features solid die-cut pieces and a poster to guide as you assemble. An innovative new format in which puzzle pieces of two different sizes enable people of different ages or abilities to work collaboratively on the same jigsaw puzzle. A self-contained scene with larger pieces slots alongside a bigger puzzle with smaller pieces. Parents or older siblings can enjoy the challenge of piecing the puzzle together while having the satisfaction of working together with a younger puzzler! |
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