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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
Are you looking for something a bit different? Do you wish to surprise your opponent on the first move? Do you enjoy playing creatively from the beginning of the game? Look no further than 1 b4! With this aggressive pawn lunge White takes the game into relatively unknown territory and forces Black players onto their own devices. Those facing 1 b4 are not allowed to fall into the comfort zone of established theory; instead they have to think for themselves from very early on.This opening has been seriously neglected by chess literature... until now. In this landmark book, Yury Lapshun and Nick Conticello take an in-depth look at 1 b4 and its many variations. The authors use illustrative games to highlight key ideas and tactics for both sides. They also provide a practical and fun-to-play repertoire for White, offering options against both Black's main defences and his more offbeat tries. Read this book and confound your opponents with 1 b4! *A complete repertoire for White*Presents answers to all of Black's possibilities*Ideal for ambitious and adventurous players
The O'Kelly variation of the Sicilian Defence (1 e4 c5 2 Nf3 a6) is a wonderful system for those who enjoy playing Sicilian positions but don't want to get bogged down in heavy theory. The O'Kelly relies far more on an understanding of general strategic ideas and middlegame planning than on rote memorisation of opening moves. One of the benefits of the O'Kelly is that White's natural continuation of 3 d4, although very frequently played, permits Black confortable development and an easy game. In Play the O'Kelly Sicilian, highly experienced chess author and coach Andrew Martin guides the reader through the complexities of the O'Kelly and carves out a repertoire for Black. He examines all aspects of this fascinating opening and provides the reader with well-researched, fresh, and innovative analysis. Each annotated game has valuable lessons on how to play the opening and contains instructive commentary on typical middlegame plans. * A complete repertoire for Black against 1 e4. * All key variations analysed in detail.
Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846, players are members of the ill-fated Donner Party wagon train, stranded atop a mountain with no food. Who will avoid becoming tonight's dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh? Rowdy, outrageous, and full of playful deception, this party game packs a delightfully wicked twist!
How do chess players react in the line of fire? Are they able to
remain calm in a storm? Defending against a threatening attack on
your own king is one of the most difficult aspects to master in
chess. Yet given the frequency of such offensives, it's certainly
worthwhile investing a good amount of time on honing the ability to
defend properly.
What is the best way to improve your opening knowledge? Memorizing variations? Not really. In the first volume of Dariusz' trilogy, the author helps you to understand the instructive patterns that arise from the immensely popular Nimzo-Indian Defense. Packed with plenty new ideas, his methods consider the different ways White has at his disposal. His unique approach shows Black has nothing to fear, on the contrary! Thinkers is convinced you will enjoy the read!
The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.
Chess For the Gifted and Busy cuts through the mysteries of strategy and tactics to show you just what you need to know and delivers all the essential knowledge.
Bent Larsen was one of the most influential chess players of the 20th century. He was a four-time Candidate for the World Championship and the first westerner to seriously challenge the Soviet Union's post-war dominance of the game. Larsen was admired by fans for his creative and combative style. He was a risk-taker who always sought complex positions. He felt completely at home in defense and was an opportunistic attacker. While other grandmasters would shy away from offbeat openings, Larsen would embrace and develop them. In this book, former American Open Champion Cyrus Lakdawala studies his favourite Larsen games and examines Larsen's skills in the key areas of attack and defense, initiative, exploiting imbalances, accumulating advantages and endgame play. He demonstrates clearly how we can all improve by learning from Larsen's play. Move by Move provides an ideal platform to study chess. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practicing of vital skills just as much as the traditional assimilation of knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to improve your chess skills and knowledge. *Learn from the games of a chess legend*Important ideas absorbed by continued practice*Utilizes an ideal approach to chess study
Test tactical and positional chess skills with these quiz books
with a difference Two leading experts have carefully assembled an
abundance of chess puzzles to test players of all levels. At the
beginning of each chapter the puzzles are relatively easy, worth
five points for a correct solution. However as you move on they
become more and more difficult, soon becoming worth ten points and
eventually 15. If players get stuck, help is at hand Readers can
'ask a grandmaster' to obtain the guidance they need to help solve
the puzzles. However, they have to use this option carefully, as it
will cost them some of their hard-earned points. Either on their
own or with friends, this book will provide hours of brain-teasing
enjoyment. International Master and experienced chess teacher Angus Dunnington has carefully assembled an abundance of positional chess puzzles to test players of all levels.
In the unusual Queen's Gambit, grandmaster Chris Ward covers three offbeat but nevertheless important defences to this ancient opening. The Chigorin Defence (1 d4 d5 2 c4 Nc6) creates dynamic imbalance in the position. White often ends up with a big centre but Black's active pieces can create havoc. The Albin Counter Gambit (1 d4 d5 2 c4 e5) is a tricky tactical line which can be deadly against an unprepared White player. The final variation (1 d4 d5 2 c4 Bf5) is an interesting way to try to sovle immediately the age old problem of how to develop the queen's bishop in the Queen's Gambit Declined. * Provides detailed coverage of unusual but dangerous counters to the Queen's Gambit * Full coverage of all recent developments
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history
This instructive book for competitive players, based on Edmar Mednis' classic Practical Endgame Lessons, provides the reader with a wealth of useful instruction in endgame play, reinforced by a a series of tests presented as simulations of tournament play. Explains the fundamental principles of endgame play . Deals with all standard types of endgame: pawn endings, bishop endings, rook endings, etc . Contains more that twenty test endings to help develop your skills . Uses many examples by the world's leading endgame exponents: Smyslov, Karpov, Korchnoi, etc. Grandmaster Edmar Mednis is one of the world's leading endgame exerts.He is a regular contributor to Chess Life magazine and is author of How to be a complete Tournament Player, From Opening to the Endgame and From the Middlegame into the Endgame. International Master Colin Crouch is one of England's most highly regarded analysts and writers.
Boost your Chess 2 continues Yusupovs Beyond the Basics series. The Fundamentals series shows players the basic ideas they should know, then the Beyond the Basics series sets off on the road to mastery. Yusupov guides the reader towards a higher level of chess understanding using carefully selected positions and advice. This new understanding is then tested by a series of puzzles.
The dramatic 2016 World Championship match in New York City stunned the chess world, as Sergey Karjakin fought champ Magnus Carlsen to a tie until matters had to be settled in a rapid-play shootout. You'll learn chess tactics and strategies from the best players in the world, as a top team of writers-including a former world champion--explains the moves.
An instructional book about the crucial questions that masters ask themselves before committing to a move - a checklist for all players to ask themselves before making their own moves.Beginners learn to ask themselves the key questions. As they improve, they ask more sophisticated questions: 'What did my opponent's last move allow me to do?", 'Where is his position weakest?", 'Should I take an irrevocable step now or wait?', 'What does my opponent want me to do?'. For chess master players these are almost subconscious checklist. Andy Soltis runs through the checklist of things to ask before making a move with fascinating and illuminating examples of real chess games, from Karpov to Judith Polgar, from Magnus Carlsen to Fabiano Caruana. A key to improving is to ask all of these questions and find the right answers, for players looking to improve. The advice of Chess Masters is good advice for all chess players and the best way to take your play to the next level.
Jan Timman is one of the greatest chess players never to win the world title. For many years the Best of the West belonged to the chess elite, collecting quite a few super tournament victories. Three times Timman was a Candidate for the World Championship and his peak in the world rankings was second place, in 1982. For this definitive collection, Timman has revisited his career and subjected his finest efforts to fresh analysis supported by modern technology. The result is startling and fascinating. From the games that he chose for his Timmans Selected Games (1994, also published as Chess the Adventurous Way), only 10(!) made the cut. Some games that he had been proud of turned out to be flawed, others that he remembered as messy were actually well played. Timmans Triumphs includes wins against great players such as Karpov, Kasparov, Kortchnoi, Smyslov, Tal, Spassky, Bronstein, Larsen and Topalov. The annotations are in the authors trademark lucid style, a happy mix of colourful background information and sharp, crystal-clear explanations. Once again Jan Timman shows that he is not only one of the best players the game has seen, but also as one of the best chess analysts and writers.
Something in the multiverse has shattered, and now the universe is bleeding. Throughout Mega-City One there are reports of invaders wreaking havoc. Celtic barbarians in Ezquerra Block. Russian nobles in Apetown. And rumours of fragments of other universes, waiting to be claimed. Head to the streets of Mega-City One with Judge Dredd: Helter Skelter, a new miniatures board game combining Martin Wallace's critically-acclaimed Wildlands rules with the worlds of 2000 AD. Four unique factions bring iconic characters from Slaine, Nikolai Dante, and Strontium Dog crashing into Mega-City One, all intent on finding the shattered fragments of their own universe and crushing anyone who gets in their way. Things are going to get rough, but one thing is certain. No matter what universe you are from, you still have to answer to the Law! Players: 2-4 Ages: 14+ Playing Time: 30-60 minutes Contents: 20 unique ink-washed miniatures, 188 cards, double-sided playing board, counters and tokens |
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