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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
Learn the language of flowers in this blossoming memory game. Match
flowers to their uses and meanings, and collect the most pairs to
win. From lillies at funerals, to 'flower power' carnations - this
fun game is an ideal gift for nature lovers. Pair up the flowers
with their typical uses and meanings in this beautiful and simple
memory game. To play, place the cards face down and see if you can
remember where the matching pairs are located. Collect more pairs
than your opponent to win! With all kinds of flowers included -
from marigolds in Mexican Day of the Dead displays to Japan's
cherry blossom season, and from Van Gogh's Sunflowers to the first
flower germinated in space - this fun and educational game is an
ideal gift for nature lovers everywhere.
Welcome to Dungeon Academy, where monsters and creatures train for
the dark world that awaits just beyond the Dungeon walls. Something
BIG has come knocking on the gates of Dungeon Academy! The
undefeated Waterdeep Dragons have arrived for the Tourney of Terror
games, which happens every fifty years and features every monster's
favourite sport: Goreball! The Dungeon Academy Flumphs are
outnumbered, outsized, and outmonstered! But our hero, Zelli
Stormclash (a forbidden human, secretly disguised as a minotaur),
is no stranger to impossible odds. Just a few weeks ago, Zelli and
her crew, the Danger Club, came face-to-face with a maniacal
necromancer and his army of undead! If this wasn't enough to raise
scales Zelli's reoccurring nightmare of a dark entity annihilating
her world may be more than just a bad dream. Something sinister is
lurking in the halls of the academy, and only Zelli seems to
notice. But when Zelli uncovers a dark past hidden beneath Dungeon
Academy, she unlocks something that will concern everyone at
school, every dragon at Waterdeep, and everything within the
Forgotten Realms. Get ready for humor, heart, magic, and adventure
as middle graders and beyond learn to embrace who they are, accept
others' differences, and discover the hidden secrets that dwell
deep within themselves, and within Dungeon Academy!
The Ruy Lopez is arguably the most classic of chess openings. White
immediately starts the battle for the centre, fighting for the
initiative. This strategic clarity has made the Ruy Lopez, or
Spanish Opening, an eternal favourite with chess players at all
levels. Inevitably, this popularity has also led to a wealth of
opening theory. In this book, Fabiano Caruana takes you by the hand
and lays out a complete and practical White repertoire for club
players. He avoids complicated chaotic lines, but doesnt shy away
from sharp battles. Caruana loves to find and use the tactics to
punish Black for risky choices. This one-volume and crystal-clear
repertoire covers fifteen main variations, from the classical lines
to the anti-Marshall (8.a4), and from the Schliemann (3f5) to the
Modern Steinitz. In an easy-to-grasp manner Caruana explains
general characteristics, such as permanent weaknesses long-term
goals, and is always looking for an advantage for White. The
insights of the World #2 in this classic opening, will not only
greatly improve your results in the Ruy Lopez, but also sharpen
your general chess knowledge. Inspired by Caruanas ChessBase Series
Navigating the Ruy Lopez.
The Soviet Union is history, but its influence on chess is still
strong in the 21st century, as a glance at the rating list proves.
The late Alexey Suetin was perfectly qualified to reveal the
strategic secrets of the Soviet chess school. Suetin was a strong
grandmaster and for many years one of the most respected coaches in
Moscow - he guided the ultimate strategist, Tigran Petrosian, to
the World Championship, and numbered Vassily Ivanchuk among his
many other pupils. This is a collection of Suetin's finest writing.
Suetin instructs the reader on all the key aspects of strategic
play, including the centre, dynamism, accurate evaluation, attack
and defence, and the relationship between strategy and tactics. It
is not too late to become a pupil in the Soviet chess school!
It's the first day of spring, and there's only one thing on
everyone's mind - the Village Green of the Year competition! In
just a few months, the judges of this prestigious contest will be
visiting, and the village council have finally put you in charge of
the preparations. With your newfound authority, you can show those
snobs from Lower Aynesmore just what a properly orchestrated floral
arrangement looks like! In Village Green you are rival gardeners,
tasked by your respective communities with arranging flowers,
planting trees, commissioning statues, and building ponds. You must
place each element carefully - time is tight and the stakes
couldn't be higher! Split your days between acquiring and
installing new features for your green and nominating it for one of
the competition's many awards. Will your village green become the
local laughing stock, or make the neighbouring villages green with
envy? Players: 1-5 Playing Time: 30 minutes Ages: 14+ Contents: 96
cards
The North African Campaign has begun. Take control of the British
Army's Long Range Desert Group and operate behind enemy lines or
command the formidable Italian forces opposing them. In this
standalone sequel to Undaunted: Normandy, players will once again
lead their sides through a varied series of missions. As casualties
mount, wounded units leave the players' decks, forcing them to
adapt in the face of changing tactical circumstances. Use your
cards to strengthen your forces, deploy vehicles to advance rapidly
across the battlefield, and seize the initiative as you determine
the outcome of the North African Theatre. Ages: 14+ Players: 2
Playing Time: 45-60 minutes Contents: 88 cards, 22 large map tiles,
4 dice, tokens, campaign booklet
Das Schachspiel verdankt den Bauern seine aussergewohnliche
strategische Tiefgrundigkeit. Diese bescheidenen Figuren konnen im
Schachkampf viele verschiedene Funktionen annehmen. Sie konnen
Blockadefiguren sein, Rammbocke, Helden, die bereit sind, sich
selbst zu opfern und sie konnen sogar in die koniglichen Range
aufsteigen. Wenn man sie allerdings falsch behandelt, konnen sie
schwach werden und fur den gegnerischen Angriff eine Zielscheibe
darstellen. In diesem Buch erlautert der erfahrene Grossmeister und
Trainer Drazen Marovic die facettenreiche Natur des Bauern. Dieses
Buch enthalt Kapitel uber Isolierte Bauern, Hangende Bauern,
Freibauern, Doppelbauern, Bauernketten und Bauerninseln.
The King is dead. The kingdom is divided. Three factions – the
Scottish, the Welsh, and the English – vie for control and, across the
sea, foreign invaders prepare to take advantage of the chaos. Players
must marshal their limited resources to influence this power struggle,
while ensuring that the faction that rises to dominate the realm
favours them above all other claimants to the throne.
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Imperium: Classics
(Game)
Nigel Buckle, David Turczi; Illustrated by Mihajlo Dimitrievski
2
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R806
Discovery Miles 8 060
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Ships in 10 - 15 working days
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In your hands lies the destiny of one of history's great civilisations.
Under constant threat of attack, you must conquer new lands, oversee
dramatic scientific and cultural advances, and lead your people into
the era of empire. Expand too rapidly, and unrest will bring your
civilization to its knees; build up too slowly, however, and you might
find yourself a mere footnote of history. As one of eight radically
asymmetric civilisations, you will compete to become the most dominant
empire the world has ever seen.
Imperium: Classics is a standalone
game that contains the Carthaginian, Celt, Greek, Macedonian, Persian,
Roman, Scythian, and Viking civilisations and an individual solo
opponent behaving as each nation. It is fully compatible with Imperium: Legends for players wanting to
expand their pool of civilisations even further.
Some board games-like Candy Land, Chutes & Ladders, Clue, Guess
Who, The Game of Life, Monopoly, Operation and Payday--have
popularity spanning generations. But over time, updates to games
have created significantly different messages about personal
identity and evolving social values. Games offer representations of
gender, sexuality, race, ethnicity, religion, age, ability and
social class that reflect the status quo and respond to social
change. Using popular mass-market games, this rhetorical assessment
explores board design, game implements (tokens, markers, 3-D
elements) and playing instructions. This book argues the existence
of board games as markers of an ever-changing sociocultural
framework, exploring the nature of play and how games embody and
extend societal themes and values.
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Inkling
(Game)
John Keyworth; Illustrated by Kwanchai Moriya
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R370
Discovery Miles 3 700
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Ships in 10 - 15 working days
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Splashes of dark ink on a blank page, the characters illegible - or
are they? The line that seemed like a scribble, could it perhaps be
the letter N, or is it a Z on its side? And that circle, is it an O
or a Q, or maybe part of a B? You can't know for sure, but you
might have an inkling... Inkling is a word game for 3 to 6 players
with an innovative twist. Each turn you will play your letter cards
in front of you, hoping the players next to you can glean the words
you're trying to convey - but without the perfect letters you will
need to get creative! How you go about that is up to you: rotate
your cards, play them upside down or on their side, or have them
overlap one another - whatever it takes to get your meaning across.
Players: 3-6 Playing Time: 20 minutes Ages: 14+ Contents: 200+
Cards, Scorepad
'A terrific work that is particularly suited for those from
beginner to club player' JOHN WATSON, The Week in Chess The fully
revised and updated award-winning, bestselling, classic chess book
by FIDE Master and chess world-record holder, Graham Burgess.
Comprehensive and clear, this fully revised and updated fourth
edition of Graham Burgess's bestselling chess classic is an
invaluable guide to help any player progress to good club level and
better. It provides a complete guide to the main chess openings
along with hundreds of test positions for players at every level.
This new edition includes: Expanded and updated sections on playing
online chess and using computers. A complete and detailed guide to
all the main chess openings. Hundreds of new training exercises for
players of all standards. Courses in tactics, attacking strategy,
combinations and endgames. Analysis of some of the greatest games
ever played. Information and advice on club, national, and
international tournaments. A comprehensive A-Z glossary of chess
terminology. Practical advice and information for further study.
New sections on endgame studies and problems, with all examples
from 2020 or 2021.
This book teaches basic tactical ideas such as the fork, pin, and
discovered attack, and introduces general ideas such as
elimination, immobilization and compulsion. A basic knowledge of
simple tactics will enable a novice to start winning games, by
giving checkmate or capturing material. As the player progresses,
his tactical arsenal will broaden, and he will start to play
sacrifices and combinations, and develop a deeper understanding of
the game. Players who fail to study tactics systematically tend to
suffer from tactical blind-spots that plague them throughout their
playing career, and thus they fail to realize their full potential.
Improve your game, your understanding, and your appreciation of
chess with this complete, concise guide, specifically designed for
beginning to intermediate players. Elements of Chess is an ideal
first chess book and a great reference for more serious students of
the game. Chapters cover topics such as tactics, strategy, pieces,
and pawns, as well as openings, endgames, and checkmates. Sections
on the use of clocks, notation, and commonly misunderstood rules
are also included. Every major component of the game is explained
clearly and illustrated with carefully chosen diagrams.
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James Smith
Paperback
R390
Discovery Miles 3 900
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