![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
If you are aware of endgame patterns, you spot key moves quicker, analyse and calculate better, avoid making errors and memorise what you have studied more fully. Most of the patterns Jesus de la Villa presents in this new book are from the phase of the game just before a theoretical endgame turns up. Knowing these practical endgame fundamentals will enable you to fully reap the benefits of what you learned in De la Villas widely acclaimed classic 100 ENDGAMES YOU MUST KNOW. Studying patterns only makes sense if you are going to encounter them frequently. De la Villa presents those that have the greatest practical importance and explains and illustrates them with carefully selected examples. To show the patterns as clearly as possible, he mainly concentrates on positions in which both sides have just one piece. Presenting positions with more pieces risks blurring the picture and making motifs less straightforward. The fact that players think in patterns has an important side-effect: their endgame errors tend to repeat themselves. Thats why De la Villa has not just included examples from games of elite GMs but also of amateurs. Errors are always instructive and working with this book will seriously reduce the number of typical mistakes you are prone to make. The many practical exercises that De la Villa has selected will help you improve and retain what you have learned.
This comprehensive reference work presents detailed bibliographical information about chess publications - books, bulletins and programs - covering competitions held around the world from 1971 through 2010. It catalogs 3,895 entries tracked through 5,381 items with many cross-references. Information for each entry includes year and country of publication, sponsors, publisher, editors, language, alternate titles, mergers and source. An index of competitions is included.
"Mr. Silman has become the leading chess writer in America. My students swear by his work". -- John Watson, International Chess Master, author of Play the French "The Amateur's Mind is eminently readable and instruction-rich. Jeremy Silman never disappoints those who seriously wish to improve their game". -- Joel Benjamin, International Grand Master, 1987 U.S. champion Most amateurs possess erroneous thinking processes that, elusive and difficult to eradicate, remain with them throughout their lives. These chinks in their mental armor bring about stinging defeats and reversals. To address the most common of these problems, Mr. Silman has recorded the thoughts of his students while they play actual games, analyzed these thoughts, and catalogued the most typical misconceptions that arise. He then dispels these misconceptions and repairs the chinks in the player's armor with sage advice, rules of conduct and strategy, and psychological insights. The Amateur's Mind takes the student on a journey through his or her own mind, gathering newfound knowledge and strength along the way. It's a mind-opening guide for all beginning and intermediate tournament-level players.
All top chess players agree that to keep your tactical muscles in
shape it's imperative to continue training, and the easiest and
most fun way to do this is by performing tactical exercises. Even
solving a few puzzles for ten minutes each day can be of utmost
benefit for the aspiring player. But where can one find the
required number of suitable puzzles to satisfy this demand?
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world--individual and team matches. The present volume covers 1975 through 1977. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardized for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 872 tournament crosstables and 147 match scores. It is indexed by events and by players.
The Ruy Lopez is arguably the most classic of chess openings. White immediately starts the battle for the centre, fighting for the initiative. This strategic clarity has made the Ruy Lopez, or Spanish Opening, an eternal favourite with chess players at all levels. Inevitably, this popularity has also led to a wealth of opening theory. In this book, Fabiano Caruana takes you by the hand and lays out a complete and practical White repertoire for club players. He avoids complicated chaotic lines, but doesnt shy away from sharp battles. Caruana loves to find and use the tactics to punish Black for risky choices. This one-volume and crystal-clear repertoire covers fifteen main variations, from the classical lines to the anti-Marshall (8.a4), and from the Schliemann (3f5) to the Modern Steinitz. In an easy-to-grasp manner Caruana explains general characteristics, such as permanent weaknesses long-term goals, and is always looking for an advantage for White. The insights of the World #2 in this classic opening, will not only greatly improve your results in the Ruy Lopez, but also sharpen your general chess knowledge. Inspired by Caruanas ChessBase Series Navigating the Ruy Lopez.
The Civil War affected the entire American landscape in ways not always given their due consideration. Not only did it determine the political future of a nation, it influenced the scientific and cultural development of the country as well. The war cost America many of its best and brightest in every venue. James A. Leonard was one such loss: a brilliant up-and-coming chess player in 1861-62 before he made the decision to serve his country during wartime. Born November 6, 1841, James A. Leonard was the son of a poor Irish immigrant - but even a poor child could play the game of kings. Leonard grew up in a time when interest in chess was experiencing a revival, and contemporaries such as Paul Morphy, Eugene Delmar and Leonard's mentor Philip Richardson captured the interest of a country. Leonard defeated a number of the country's notable chess players and was widely viewed as the ""New Morphy."" This biography discusses what little is known of Leonard's life and death but concentrates primarily on Leonard's ability and his sadly shortened career. Game scores and diagrams from 96 of Leonard's games are included, with detailed descriptions regarding place, date and opponents.
Adolf Albin, a Romanian-born chess master of German origins, was renowned in epoque for his originality, eccentric and dashing playing style, aggressiveness and edgy character. Through previously unpublished data, tournament reports, newspaper articles, consultation games this work covers Albin's brief but highly significant period spent in New York, 1893-1895, with details on his life and chess career.
The ideal gift for all word gamers! A bumper book of more than 250 puzzles for word game lovers. Based on techniques required for Scrabble, these challenges have been designed to put your word power to the ultimate test. All words used are from the official Scrabble word list, so you learn as you play. Suitable for the whole family. In this collection of word puzzles you will find: Word Slider - move tiles in the grid to create multiple words Scrabble (TM) Word - a variation of Wordle, solve the anagram from the clues given Seven Letters - solve the given clues to find the hidden 7-letter word Scrabble (TM) Score - try and make the maximum score from a given rack of tiles Wordsearch - ideal for word training Anagram Challenges - unscramble the letters from the racks Give me a clue - fill in the blank tiles to match the definition Word Wheel - find as many words as you can with a given length Scrabble (TM) Soup - find the highest-scoring word you can in the grid of letters Word Ladder - get from the top of the ladder to the bottom by exchanging one letter at a time Star Letter - find the word that can be formed using every letter once and the star letter twice Consonant Crosswords - complete the crossword, where all the vowels have already been placed (c)2022 Mattel. SCRABBLE (TM) and SCRABBLE tiles, including S1 tiles, are trademarks of Mattel
This is a continuation of a series of comprehensive chronological reference work lists the results of men's chess competitions all over the world - individual and team matches. The present volume covers 1961 through 1963. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardised for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 938 tournament crosstables and 108 match scores. It is indexed by events and by players.
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world - individual and team matches. The present volume covers 1968 through 1970. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardised for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 1,854 tournament crosstables and 161 match scores. It is indexed by events and by players.
The 19th century in America saw the evolution of a leisure society. Enjoying numerous technological advances, people had free time to indulge in a variety of pursuits. An assortment of board games flooded American homes. By the middle of the century, chess had surpassed all other games with its popularity. The author of three important chess texts, Thomas Frere was instrumental in the growth of chess as a significant American pastime. This work provides an historical and chronological look at the 19th century development of chess through the writings of Thomas Frere. His books, letters, chess columns and scrapbooks chronicles the ways chess evolved over the greater part of the 1800s, and illuminates important players of the time and their games. The main text is divided into four sections covering 1827-1900. The first section looks at the early years as chess moved from private to public venues, discussing the establishment of formal chess clubs such as Frere's 1856 Brooklyn Chess Club. The second section deals with the First American Chess Congress and the advent of Paul Morphy to the world of chess. The third section focuses on Frere's part in the first formal world chess championship, a role thoroughly documented in Frere's letters. The fourth section examines the last decade of the 1800s and the steps that led chess into the 20th century.
This collection of the games, most annotated, features the United States Chess Federation's premiere invitational tournament, the Absolute Championship. Biographical details of the participants, opening statistics and yearly crosstables offer insight to the games. Features include statistical results of participants from 1976 to 2010, results of many opening variations as played in Absolutes, biographies of all winners and information on all participants, and indexes of players, opening variations and ECO codes.
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
If you're looking to learn about the game of chess -- and win --
The Everything. Chess Basics Book provides you with the perfect
introduction. Endorsed by the United States Chess Federation and
coauthored by Anne Ashton, Director of Marketing, Advertising, and
Outreach for the U.S.C.F. and Peter Kurzdorfer, editor of Chess
Life magazine, The Everything. Chess Basics Book is an
authoritative guide that appeals to chess players of all ages --
and skill. The Everything. Chess Basics Book also features information
on: Packed with hundreds of clear diagrams, The Everything. Chess Book will have you declaring "Checkmate!" in no time.
Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls. Something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster's favourite sport: Goreball! The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead! If this wasn't enough to raise scales Zelli's reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms. Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover the hidden secrets that dwell deep within themselves, and within Dungeon Academy!
A Real Simple gift guide pick for 2017 A fun board game based on the best-selling Listography journal series: Listography: The Game invites players to create and share lists based on fun and thought-provoking topics - from geography and pop culture to toothpaste and constellations! With the goal of being the first around the game board, players score points according to the number of similar or unique answers. Every round in the game results in creative thinking, surprise outcomes, and lots of laughs. May the best list win! * Small and compact for travel and to take to dinner parties * Game makes a fun and unique housewarming gift * Lisa Nola is the creator of the Listography book series and the popular list-making website, listography.com. With over one million copies sold, her books inspire creative auto-biography and reinvention through list-making Listography: The Game will appeal to list-lovers who want to have a good time laughing with friends. * For 3-6 players, ages 12 and up * Includes: 300 cards (300 list topics), game board, 6 player tokens, sand timer, 6 list pads * Great ice-breaking game and for groups to get to know each other
This comprehensive reference work presents detailed bibliographical information about worldwide chess periodicals past to present. It contains 3,163 entries and many cross-references. Information for each entry includes year and country of publication, frequency, sponsors, publisher, editors, subject, language, alternate titles, mergers, continuations, and holdings in chess libraries. Includes an index of periodicals by country and a general index of periodical titles. |
You may like...
The Three Conversions of the Christian…
Kevin E Martin, Robert Michael Lewis
Hardcover
|