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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
Unleash the ultimate draconic compendium with The Book of Dragons for
Dungeons & Dragons! Delve into the awe-inspiring world of dragons,
lavishly illustrated with newly commissioned artworks and penned from
the perspectives of Tiamat and Bahamut, the mighty dragon gods
themselves.
Grandmaster and renowned chess coach Zenon Franco provides a training course designed to help all aspiring players to improve their chess. During each lesson, you are invited to play a 'game' in which you try to find the best moves at all the important moments. Points are awarded for selecting the best moves - and are deducted for selecting blunders! At the end of each lesson there is a points scale to indicate how well you have 'played'. This means you are able to accurately measure your progress as you work through the book. Readers are tested in all aspects of chess: attack, defence, counterattack, tactics, structures, strategy, endgames and so on. Following this interactive course of lessons is an ideal way to improve your game. *A structured course of chess training *Includes 40 deeply annotated exercise games *Ideal for both chess students and trainers
FUN FOR THE WHOLE FAMILY - Pieces of two different sizes mean that puzzlers of different abilities can work on the same jigsaw at the same time. SPOT THE DOGS - In Melissa Lee Johnson's colourful illustration, dogs are having the best day ever! Whether ripping it up at the skate park, doing yoga, or paddling in a fountain, this is an epic dog day out. BIG PIECES FOR LITTLE HANDS, LITTLE PIECES FOR BIG HANDS - Features solid die-cut pieces and a poster to guide as you assemble. An innovative new format in which puzzle pieces of two different sizes enable people of different ages or abilities to work collaboratively on the same jigsaw puzzle. A self-contained scene with larger pieces slots alongside a bigger puzzle with smaller pieces. Parents or older siblings can enjoy the challenge of piecing the puzzle together while having the satisfaction of working together with a younger puzzler!
More than a decade has passed since IBM's Deep Blue computer stunned the world by defeating Garry Kasparov, the world chess champion at that time. "Beyond Deep Blue" tells the continuing story of the chess engine and its steady improvement. The book provides analysis of the games alongside a detailed examination of the remarkable technological progress made by the engines - asking which one is best, how good is it, and how much better can it get. Features: presents a total of 118 games, played by 17 different chess engines, collected together for the first time in a single reference; details the processor speeds, memory sizes, and the number of processors used by each chess engine; includes games from 10 World Computer Chess Championships, and three computer chess tournaments of the Internet Chess Club; covers the man-machine matches between Fritz and Kramnik, and Kasparov and Deep Junior; describes three historical matches between leading engines - Hydra vs. Shredder, Junior vs. Fritz, and Zappa vs. Rybka.
The Mensa Riddles and Conundrums Pack explores some of the most fascinating areas of puzzling pleasure. As well as some really challenging lateral-thinking puzzles and brain-befuddling riddles, it contains a variety of ingenious games designed to challenge the most demanding mind. There are lateral-thinking problems of great cunning, ancient games from China and Siam, and a host of original puzzles that will stretch ingenuity to breaking point. It is rare to find such a diverse collection of puzzles and games in one place. They call for a wide variety of puzzling skills and will keep readers pleasurably engrossed for many, many hours! Contains more than 50 fiendishly difficult riddles and conundrums; double-sided game board with dice and counters; tangram set; pentominoes set; matchsticks; jailbreak game.
FUN FOR THE WHOLE FAMILY - everyone will love this traditional game featuring 64 of the world's best loved and fascinating trees PLAY AND LEARN - this board game comes with a leaflet with interesting information and quirky facts for all the trees featured in the game. Learn about familiar trees such as the chestnut, oak, magnolia, and ash, as well as lesser known species like the blue quandong and dragon's blood GREAT GIFT - perfect for nature or conservation lovers of all ages, for families who love playing games, and for families who enjoy spending quality time together SOMETHING TO TREASURE - this is a quality product made to last, with beautiful illustrations and attractive packaging EXPLORE THE ENTIRE SERIES - this game is part of the bestselling bingo series, a collection of games for nature lovers and enthusiastic board gamers. Other games in the series include Bug Bingo, Cat Bingo, Dog Bingo, Monkey Bingo, Ocean Bingo and Royal Bingo Play bingo with 64 spectacular trees from around the world. Each player gets a game card with 25 trees: be the first to get all the trees on your card to win BINGO! The accompanying booklet notes the distinguishing features of each tree, along with fascinating nuggets of information about how humans and animals live alongside them.
The rich history of Egypt has provided famous examples of board games played in antiquity. Each of these games provides evidence of contact between Egypt and its neighbours. From pre-dynastic rule to Arab and Ottoman invasions, Egypt's past is visible on game boards. This volume starts by introducing the reader to board games as well as instruments of chance and goes on to trace the history and distribution of ancient Egyptian games, looking particularly at how they show contact with other cultures and civilizations. Game practices, which were also part of Egyptian rituals and divination, travelled throughout the eastern Mediterranean. This book explores the role of Egypt in accepting and disseminating games during its long history. Over the last few years, the extent and the modes of contact have become better understood through museum and archival research projects as well as surveys of archaeological sites in Egypt and its surrounding regions. The results allow new insight into ancient Egypt's international relations and the role of board games research in understanding its extent. Written by three authors known internationally for their expertise on this topic, this will be the first volume on Ancient Egyptian games of its kind and a much-needed contribution to the field of both Egyptology and board games studies.
Three hundred ancient Egyptians - from gods and goddesses to pharaohs and sphynxes - populate the board of this game. Pull a counter from the box featuring one of the 300 characters in this game and be the first to spot that character on the board! Coming in a triangular box with a hexagonal board (designed to prevent players from being able to remember where certain characters are) this game features charming illustrations by Caroline Selmes. Simple to understand but addictive to play, this fun and challenging game will delight adults and children alike.
PLAY AND LEARN: learn Shakespeare as you play this new board game for all the family SCREEN-FREE FUN for 2-5 players aged 8 and up SOMETHING TO TREASURE: this is a quality product made to last, with bespoke illustration and sleek and stylish packaging EXPLORE THE ENTIRE SERIES: this game is part of our bestselling Shakespeare range illustrated by Adam Simpson, including The World of Shakespeare: 1000-piece Jigsaw Puzzle and Shakespeare Playing Cards Journey from Stratford to London in the footsteps of the world's best loved playwright, collect characters and race round London's theatres to put on as many plays as you can before other playwrights steal your ideas, burn down your theatres or spread the plague! In this fun family board game, you will absorb details of Elizabethan England as well as learn loads of references to Shakespeare's plays. The winner is the player whose plays take the most money at the box office, and the fastest in the race to fame and glory.
You don't have to be a genius to enjoy chess. The practical instruction provided here can help anyone progress from first-timer or novice to capable intermediate player in no time at all, while instilling an understanding of the game's fundamentals, and providing a strong foundation for future advancement. The game's history, the basic moves for each piece, and strategies for openings, middle game, and endgame positions are all covered, and you can measure your progress with the exercises that follow each section. Checkmating tips are included, as is advice for salvaging a draw when you have a weakened position. Unlike many other chess books, the lessons included here are designed for "real-world" play, using positions that newer players are more likely to encounter. Also featured is a foreword by renowned chessmaster, teacher, and columnist Bruce Pandolfini, who was the instructor played by Ben Kingsley in the film Searching for Bobby Fischer and the chess consultant for the miniseries The Queen's Gambit.
Advance Chess: The Longitudinal Star Gate 14 (S. G. 14) Model. Edition 1. "Are we on the same page? Are we there yet?" Reminiscing through the quiet contemplations in the corners of my mind, like the gentle meandering streams of viscous channel flow, with its ever so fluid twists, turns and churns, along the seemingly endless river banks, where the streams erode the land, I cannot help but find my true self, in an endless barrage of possibilities and problematic probabilities, yet, while enjoying those inspirational moments in time while contemplating my next move, I cannot help but sigh, at the momentous capacity of knowing the seemingly endless, in-fathomable depths of my learning capacities. The game in question, yet, as you may surmise, without doubt, is not the conventional game of classical Chess, but rather, the beginnings of an exponential conglomerate of the space-age game of 3-Dimensional Chess, where the contenders are more likely to be closely human resembling programmable Robots or Androids that have human-like response, action-reaction behavioral inter-phases. It is without doubt, in order to be ahead of the curve of Advance Chess engagements, purchasing this book and the Board Game Model, which incidentally sells separately due to logistics problems of distribution, storage, marketing and advertising, as well as the supplemental Compact Disc (C.D.), does ignite an oasis of pragmatic knowledge gravitating towards and promoting upwards an individual's Advance Chess playing Skills. It is at this juncture, in reference to the connecting issues of Advance 3-D Chess and artificial Robotic Intelligence, I pose the following questions to you, the Reader, "Are we there yet?" and "How long does it take?"
The Imperium series continues in this asymmetric card-based civilisation building game for 1–4 players, charting the rise and fall of fourteen of the greatest civilisations from history. Formidable adversaries are arrayed against you. Your people stand ready. History beckons. In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen. Imperium: Horizons is a standalone game that contains an astonishing fourteen distinctive civilisations, each of which makes for a unique and challenging opponent, even in a solo game. Fully compatible with Imperium: Classics and Imperium: Legends for those wanting to expand their pool of civilisations even further, Imperium: Horizons also incorporates a new trade module that allows players to recreate all the intrigue, wealth generation, and dynamic politics of a thriving economy. Players: 1–4 Ages: 14+ Playing Time: 40 mins per player Contents: 550 cards, 150+ tokens
As readers complete each section of dots in this fun activity book, beautiful animal portraits are revealed -- so intricate they're ready for display The 20 puzzles in this book are much more sophisticated than the one-dimensional images created in childhood connect-the-dots books. Tonal shading and expressive line work build as each numbered section is finished. Dot-to-dot puzzles have also been proven to increase short-term cognitive acuity, hand-eye coordination, and concentration skills. Whether readers are filling time on a rainy day, using the puzzles for a party game, or learning the principles of drawing, "1000 Dot-to-Dot: Animals" is fun for all ages.
Aelin Galathynius has given up her freedom for the sake of her people.
Held captive by the Queen of the Fae and tortured for information, her
only companions are a silent prisoner and her own mind. The image of
her mother, her lover, her friends. The embers of her memory, and a
voice, deep inside...
Should teenagers be given the vote? Should dangerous science be banned? Should fun jobs get lower salaries? You are the President. You decide. A SOCIAL BOARD GAME that'll have you debating hot topics with your friends and family TACKLE ETHICAL DILEMMAS: will you stick to your principles or chase power at all costs? SCREEN-FREE FUN for 3-6 players The President has been assassinated and you, the Senators, must vote on the issues facing your fictional state - while keeping one eye on the presidency, of course! Wrestle with political dilemmas of the past, present, and future and navigate the election without damaging your image. As you get closer to the top spot, find out how well you really know your friends and discover who has what it takes to lead the country.
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